Struct aws_sdk_gamelift::client::fluent_builders::DescribeGameSessions [−][src]
pub struct DescribeGameSessions<C = DynConnector, M = DefaultMiddleware, R = Standard> { /* fields omitted */ }
Expand description
Fluent builder constructing a request to DescribeGameSessions
.
Retrieves a set of one or more game sessions in a specific fleet location. You can optionally filter the results by current game session status. Alternatively, use SearchGameSessions to request a set of active game sessions that are filtered by certain criteria. To retrieve the protection policy for game sessions, use DescribeGameSessionDetails.
This operation can be used in the following ways:
-
To retrieve all game sessions that are currently running on all locations in a fleet, provide a fleet or alias ID, with an optional status filter. This approach returns all game sessions in the fleet's home Region and all remote locations.
-
To retrieve all game sessions that are currently running on a specific fleet location, provide a fleet or alias ID and a location name, with optional status filter. The location can be the fleet's home Region or any remote location.
-
To retrieve a specific game session, provide the game session ID. This approach looks for the game session ID in all fleets that reside in the AWS Region defined in the request.
Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a GameSession
object is returned for each game session
that matches the request.
Available in GameLift Local.
Learn more
Related actions
CreateGameSession | DescribeGameSessions | DescribeGameSessionDetails | SearchGameSessions | UpdateGameSession | GetGameSessionLogUrl | StartGameSessionPlacement | DescribeGameSessionPlacement | StopGameSessionPlacement | All APIs by task
Implementations
impl<C, M, R> DescribeGameSessions<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
impl<C, M, R> DescribeGameSessions<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
pub async fn send(
self
) -> Result<DescribeGameSessionsOutput, SdkError<DescribeGameSessionsError>> where
R::Policy: SmithyRetryPolicy<DescribeGameSessionsInputOperationOutputAlias, DescribeGameSessionsOutput, DescribeGameSessionsError, DescribeGameSessionsInputOperationRetryAlias>,
pub async fn send(
self
) -> Result<DescribeGameSessionsOutput, SdkError<DescribeGameSessionsError>> where
R::Policy: SmithyRetryPolicy<DescribeGameSessionsInputOperationOutputAlias, DescribeGameSessionsOutput, DescribeGameSessionsError, DescribeGameSessionsInputOperationRetryAlias>,
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
A unique identifier for the fleet to retrieve game sessions for. You can use either the fleet ID or ARN value.
A unique identifier for the fleet to retrieve game sessions for. You can use either the fleet ID or ARN value.
A unique identifier for the game session to retrieve.
A unique identifier for the game session to retrieve.
A unique identifier for the alias associated with the fleet to retrieve game sessions for. You can use either the alias ID or ARN value.
A unique identifier for the alias associated with the fleet to retrieve game sessions for. You can use either the alias ID or ARN value.
A fleet location to get game session details for. You can specify a fleet's home
Region or a remote location. Use the AWS Region code format, such as
us-west-2
.
A fleet location to get game session details for. You can specify a fleet's home
Region or a remote location. Use the AWS Region code format, such as
us-west-2
.
Game session status to filter results on. You can filter on the following states:
ACTIVE
, TERMINATED
, ACTIVATING
, and
TERMINATING
. The last two are transitory and used for only very brief
periods of time.
Game session status to filter results on. You can filter on the following states:
ACTIVE
, TERMINATED
, ACTIVATING
, and
TERMINATING
. The last two are transitory and used for only very brief
periods of time.
The maximum number of results to return. Use this parameter with NextToken
to get results as a set of sequential pages.
The maximum number of results to return. Use this parameter with NextToken
to get results as a set of sequential pages.
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
Trait Implementations
Auto Trait Implementations
impl<C = DynConnector, M = DefaultMiddleware, R = Standard> !RefUnwindSafe for DescribeGameSessions<C, M, R>
impl<C, M, R> Send for DescribeGameSessions<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Sync for DescribeGameSessions<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Unpin for DescribeGameSessions<C, M, R>
impl<C = DynConnector, M = DefaultMiddleware, R = Standard> !UnwindSafe for DescribeGameSessions<C, M, R>
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more