Struct aws_sdk_gamelift::client::fluent_builders::DescribeGameSessionPlacement [−][src]
pub struct DescribeGameSessionPlacement<C = DynConnector, M = DefaultMiddleware, R = Standard> { /* fields omitted */ }
Expand description
Fluent builder constructing a request to DescribeGameSessionPlacement
.
Retrieves information, including current status, about a game session placement request.
To get game session placement details, specify the placement ID.
If successful, a GameSessionPlacement object is returned.
Related actions
CreateGameSession | DescribeGameSessions | DescribeGameSessionDetails | SearchGameSessions | UpdateGameSession | GetGameSessionLogUrl | StartGameSessionPlacement | DescribeGameSessionPlacement | StopGameSessionPlacement | All APIs by task
Implementations
impl<C, M, R> DescribeGameSessionPlacement<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
impl<C, M, R> DescribeGameSessionPlacement<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
pub async fn send(
self
) -> Result<DescribeGameSessionPlacementOutput, SdkError<DescribeGameSessionPlacementError>> where
R::Policy: SmithyRetryPolicy<DescribeGameSessionPlacementInputOperationOutputAlias, DescribeGameSessionPlacementOutput, DescribeGameSessionPlacementError, DescribeGameSessionPlacementInputOperationRetryAlias>,
pub async fn send(
self
) -> Result<DescribeGameSessionPlacementOutput, SdkError<DescribeGameSessionPlacementError>> where
R::Policy: SmithyRetryPolicy<DescribeGameSessionPlacementInputOperationOutputAlias, DescribeGameSessionPlacementOutput, DescribeGameSessionPlacementError, DescribeGameSessionPlacementInputOperationRetryAlias>,
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
A unique identifier for a game session placement to retrieve.
A unique identifier for a game session placement to retrieve.
Trait Implementations
Auto Trait Implementations
impl<C = DynConnector, M = DefaultMiddleware, R = Standard> !RefUnwindSafe for DescribeGameSessionPlacement<C, M, R>
impl<C, M, R> Send for DescribeGameSessionPlacement<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Sync for DescribeGameSessionPlacement<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Unpin for DescribeGameSessionPlacement<C, M, R>
impl<C = DynConnector, M = DefaultMiddleware, R = Standard> !UnwindSafe for DescribeGameSessionPlacement<C, M, R>
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more