Struct aws_sdk_gamelift::client::fluent_builders::DeleteGameSessionQueue [−][src]
pub struct DeleteGameSessionQueue<C = DynConnector, M = DefaultMiddleware, R = Standard> { /* fields omitted */ }
Expand description
Fluent builder constructing a request to DeleteGameSessionQueue
.
Deletes a game session queue. Once a queue is successfully deleted, unfulfilled StartGameSessionPlacement requests that reference the queue will fail. To delete a queue, specify the queue name.
Learn more
Related actions
CreateGameSessionQueue | DescribeGameSessionQueues | UpdateGameSessionQueue | DeleteGameSessionQueue | All APIs by task
Implementations
impl<C, M, R> DeleteGameSessionQueue<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
impl<C, M, R> DeleteGameSessionQueue<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
pub async fn send(
self
) -> Result<DeleteGameSessionQueueOutput, SdkError<DeleteGameSessionQueueError>> where
R::Policy: SmithyRetryPolicy<DeleteGameSessionQueueInputOperationOutputAlias, DeleteGameSessionQueueOutput, DeleteGameSessionQueueError, DeleteGameSessionQueueInputOperationRetryAlias>,
pub async fn send(
self
) -> Result<DeleteGameSessionQueueOutput, SdkError<DeleteGameSessionQueueError>> where
R::Policy: SmithyRetryPolicy<DeleteGameSessionQueueInputOperationOutputAlias, DeleteGameSessionQueueOutput, DeleteGameSessionQueueError, DeleteGameSessionQueueInputOperationRetryAlias>,
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.
Trait Implementations
Auto Trait Implementations
impl<C = DynConnector, M = DefaultMiddleware, R = Standard> !RefUnwindSafe for DeleteGameSessionQueue<C, M, R>
impl<C, M, R> Send for DeleteGameSessionQueue<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Sync for DeleteGameSessionQueue<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Unpin for DeleteGameSessionQueue<C, M, R>
impl<C = DynConnector, M = DefaultMiddleware, R = Standard> !UnwindSafe for DeleteGameSessionQueue<C, M, R>
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more