Struct aws_sdk_gamelift::client::fluent_builders::ClaimGameServer [−][src]
pub struct ClaimGameServer<C = DynConnector, M = DefaultMiddleware, R = Standard> { /* fields omitted */ }
Expand description
Fluent builder constructing a request to ClaimGameServer
.
This operation is used with the GameLift FleetIQ solution and game server groups.
Locates an available game server and temporarily reserves it to host gameplay and
players. This operation is called from a game client or client service (such as a
matchmaker) to request hosting resources for a new game session. In response, GameLift FleetIQ
locates an available game server, places it in CLAIMED
status for 60
seconds, and returns connection information that players can use to connect to the game
server.
To claim a game server, identify a game server group. You can also specify a game server ID, although this approach bypasses GameLift FleetIQ placement optimization. Optionally, include game data to pass to the game server at the start of a game session, such as a game map or player information.
When a game server is successfully claimed, connection information is returned. A
claimed game server's utilization status remains AVAILABLE
while the claim
status is set to CLAIMED
for up to 60 seconds. This time period gives the
game server time to update its status to UTILIZED
(using UpdateGameServer) once players join. If the game server's status is not
updated within 60 seconds, the game server reverts to unclaimed status and is available
to be claimed by another request. The claim time period is a fixed value and is not
configurable.
If you try to claim a specific game server, this request will fail in the following cases:
-
If the game server utilization status is
UTILIZED
. -
If the game server claim status is
CLAIMED
.
When claiming a specific game server, this request will succeed even if the game
server is running on an instance in DRAINING
status. To avoid this,
first check the instance status by calling DescribeGameServerInstances.
Learn more
Related actions
RegisterGameServer | ListGameServers | ClaimGameServer | DescribeGameServer | UpdateGameServer | DeregisterGameServer | All APIs by task
Implementations
impl<C, M, R> ClaimGameServer<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
impl<C, M, R> ClaimGameServer<C, M, R> where
C: SmithyConnector,
M: SmithyMiddleware<C>,
R: NewRequestPolicy,
pub async fn send(
self
) -> Result<ClaimGameServerOutput, SdkError<ClaimGameServerError>> where
R::Policy: SmithyRetryPolicy<ClaimGameServerInputOperationOutputAlias, ClaimGameServerOutput, ClaimGameServerError, ClaimGameServerInputOperationRetryAlias>,
pub async fn send(
self
) -> Result<ClaimGameServerOutput, SdkError<ClaimGameServerError>> where
R::Policy: SmithyRetryPolicy<ClaimGameServerInputOperationOutputAlias, ClaimGameServerOutput, ClaimGameServerError, ClaimGameServerInputOperationRetryAlias>,
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value. If you are not specifying a game server to claim, this value identifies where you want GameLift FleetIQ to look for an available game server to claim.
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value. If you are not specifying a game server to claim, this value identifies where you want GameLift FleetIQ to look for an available game server to claim.
A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.
A custom string that uniquely identifies the game server to claim. If this parameter is left empty, GameLift FleetIQ searches for an available game server in the specified game server group.
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.
Trait Implementations
Auto Trait Implementations
impl<C = DynConnector, M = DefaultMiddleware, R = Standard> !RefUnwindSafe for ClaimGameServer<C, M, R>
impl<C, M, R> Send for ClaimGameServer<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Sync for ClaimGameServer<C, M, R> where
C: Send + Sync,
M: Send + Sync,
R: Send + Sync,
impl<C, M, R> Unpin for ClaimGameServer<C, M, R>
impl<C = DynConnector, M = DefaultMiddleware, R = Standard> !UnwindSafe for ClaimGameServer<C, M, R>
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more