Struct aws_sdk_eventbridge::model::Replay[][src]

#[non_exhaustive]
pub struct Replay { pub replay_name: Option<String>, pub event_source_arn: Option<String>, pub state: Option<ReplayState>, pub state_reason: Option<String>, pub event_start_time: Option<DateTime>, pub event_end_time: Option<DateTime>, pub event_last_replayed_time: Option<DateTime>, pub replay_start_time: Option<DateTime>, pub replay_end_time: Option<DateTime>, }
Expand description

A Replay object that contains details about a replay.

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
replay_name: Option<String>

The name of the replay.

event_source_arn: Option<String>

The ARN of the archive to replay event from.

state: Option<ReplayState>

The current state of the replay.

state_reason: Option<String>

A description of why the replay is in the current state.

event_start_time: Option<DateTime>

A time stamp for the time to start replaying events. This is determined by the time in the event as described in Time.

event_end_time: Option<DateTime>

A time stamp for the time to start replaying events. Any event with a creation time prior to the EventEndTime specified is replayed.

event_last_replayed_time: Option<DateTime>

A time stamp for the time that the last event was replayed.

replay_start_time: Option<DateTime>

A time stamp for the time that the replay started.

replay_end_time: Option<DateTime>

A time stamp for the time that the replay completed.

Implementations

The name of the replay.

The ARN of the archive to replay event from.

The current state of the replay.

A description of why the replay is in the current state.

A time stamp for the time to start replaying events. This is determined by the time in the event as described in Time.

A time stamp for the time to start replaying events. Any event with a creation time prior to the EventEndTime specified is replayed.

A time stamp for the time that the last event was replayed.

A time stamp for the time that the replay started.

A time stamp for the time that the replay completed.

Creates a new builder-style object to manufacture Replay

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more