Struct aws_sdk_cloudformation::model::ResourceChange[][src]

#[non_exhaustive]
pub struct ResourceChange { pub action: Option<ChangeAction>, pub logical_resource_id: Option<String>, pub physical_resource_id: Option<String>, pub resource_type: Option<String>, pub replacement: Option<Replacement>, pub scope: Option<Vec<ResourceAttribute>>, pub details: Option<Vec<ResourceChangeDetail>>, pub change_set_id: Option<String>, pub module_info: Option<ModuleInfo>, }
Expand description

The ResourceChange structure describes the resource and the action that CloudFormation will perform on it if you execute this change set.

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
action: Option<ChangeAction>

The action that CloudFormation takes on the resource, such as Add (adds a new resource), Modify (changes a resource), Remove (deletes a resource), Import (imports a resource), or Dynamic (exact action for the resource cannot be determined).

logical_resource_id: Option<String>

The resource's logical ID, which is defined in the stack's template.

physical_resource_id: Option<String>

The resource's physical ID (resource name). Resources that you are adding don't have physical IDs because they haven't been created.

resource_type: Option<String>

The type of CloudFormation resource, such as AWS::S3::Bucket.

replacement: Option<Replacement>

For the Modify action, indicates whether CloudFormation will replace the resource by creating a new one and deleting the old one. This value depends on the value of the RequiresRecreation property in the ResourceTargetDefinition structure. For example, if the RequiresRecreation field is Always and the Evaluation field is Static, Replacement is True. If the RequiresRecreation field is Always and the Evaluation field is Dynamic, Replacement is Conditionally.

If you have multiple changes with different RequiresRecreation values, the Replacement value depends on the change with the most impact. A RequiresRecreation value of Always has the most impact, followed by Conditionally, and then Never.

scope: Option<Vec<ResourceAttribute>>

For the Modify action, indicates which resource attribute is triggering this update, such as a change in the resource attribute's Metadata, Properties, or Tags.

details: Option<Vec<ResourceChangeDetail>>

For the Modify action, a list of ResourceChangeDetail structures that describes the changes that CloudFormation will make to the resource.

change_set_id: Option<String>

The change set ID of the nested change set.

module_info: Option<ModuleInfo>

Contains information about the module from which the resource was created, if the resource was created from a module included in the stack template.

Implementations

Creates a new builder-style object to manufacture ResourceChange

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