1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
#![allow(unused_variables)]
//! Defines all the types and macros required to make
//! and register listeners.

use async_trait::async_trait;
use crate::gateway::*;
use crate::{Context, Error};
use std::pin::Pin;
use std::future::Future;

/// Parses a list of state structs before sending them to the
/// [Configuration::register](automate::Configuration::register) method.
#[macro_export]
macro_rules! stateful {
    ($($listener:expr),*) => {
        vec![$(::automate::events::ListenerType::Stateful(Box::new($listener))),*]
    }
}

/// Provides the initialize method for the state
/// structs which define the stateful listener functions.
pub trait Initializable {
    /// Returns the list of listeners. Gets called once
    /// when the library is setting up listeners.
    fn initialize() -> Vec<StatefulListener<Self>> where Self: Sized;
}

/// A stateful event listener.
/// After an instance of a struct implementing
/// this trait is registered, methods will be called
/// when the library receives the corresponding events.
///
/// Please do not implement this manually as the structure
/// is subject to changes until version 0.4.
///
/// Structs implementing this listener must derive [Clone](std::clone::Clone) and
/// [Initializable](automate::events::Initializable) in order to be registered.
#[async_trait]
pub trait State: StateClone + Send + 'static {
    async fn on_ready(&mut self, ctx: &Context<'_>, event: &ReadyDispatch) -> Result<(), Error>;
    async fn on_channel_create(&mut self, ctx: &Context<'_>, event: &ChannelCreateDispatch) -> Result<(), Error>;
    async fn on_channel_update(&mut self, ctx: &Context<'_>, event: &ChannelUpdateDispatch) -> Result<(), Error>;
    async fn on_channel_delete(&mut self, ctx: &Context<'_>, event: &ChannelDeleteDispatch) -> Result<(), Error>;
    async fn on_channel_pins_update(&mut self, ctx: &Context<'_>, event: &ChannelPinsUpdateDispatch) -> Result<(), Error>;
    async fn on_guild_create(&mut self, ctx: &Context<'_>, event: &GuildCreateDispatch) -> Result<(), Error>;
    async fn on_guild_update(&mut self, ctx: &Context<'_>, event: &GuildUpdateDispatch) -> Result<(), Error>;
    async fn on_guild_delete(&mut self, ctx: &Context<'_>, event: &GuildDeleteDispatch) -> Result<(), Error>;
    async fn on_guild_ban_add(&mut self, ctx: &Context<'_>, event: &GuildBanAddDispatch) -> Result<(), Error>;
    async fn on_guild_ban_remove(&mut self, ctx: &Context<'_>, event: &GuildBanRemoveDispatch) -> Result<(), Error>;
    async fn on_guild_emojis_update(&mut self, ctx: &Context<'_>, event: &GuildEmojisUpdateDispatch) -> Result<(), Error>;
    async fn on_guild_integrations_update(&mut self, ctx: &Context<'_>, event: &GuildIntegrationsUpdateDispatch) -> Result<(), Error>;
    async fn on_guild_member_add(&mut self, ctx: &Context<'_>, event: &GuildMemberAddDispatch) -> Result<(), Error>;
    async fn on_guild_member_remove(&mut self, ctx: &Context<'_>, event: &GuildMemberRemoveDispatch) -> Result<(), Error>;
    async fn on_guild_member_update(&mut self, ctx: &Context<'_>, event: &GuildMemberUpdateDispatch) -> Result<(), Error>;
    async fn on_guild_members_chunk(&mut self, ctx: &Context<'_>, event: &GuildMembersChunkDispatch) -> Result<(), Error>;
    async fn on_guild_role_create(&mut self, ctx: &Context<'_>, event: &GuildRoleCreateDispatch) -> Result<(), Error>;
    async fn on_guild_role_update(&mut self, ctx: &Context<'_>, event: &GuildRoleUpdateDispatch) -> Result<(), Error>;
    async fn on_guild_role_delete(&mut self, ctx: &Context<'_>, event: &GuildRoleDeleteDispatch) -> Result<(), Error>;
    async fn on_invite_create(&mut self, ctx: &Context<'_>, event: &InviteCreateDispatch) -> Result<(), Error>;
    async fn on_invite_delete(&mut self, ctx: &Context<'_>, event: &InviteDeleteDispatch) -> Result<(), Error>;
    async fn on_message_create(&mut self, ctx: &Context<'_>, event: &MessageCreateDispatch) -> Result<(), Error>;
    async fn on_message_update(&mut self, ctx: &Context<'_>, event: &MessageUpdateDispatch) -> Result<(), Error>;
    async fn on_message_delete(&mut self, ctx: &Context<'_>, event: &MessageDeleteDispatch) -> Result<(), Error>;
    async fn on_message_delete_bulk(&mut self, ctx: &Context<'_>, event: &MessageDeleteBulkDispatch) -> Result<(), Error>;
    async fn on_reaction_add(&mut self, ctx: &Context<'_>, event: &MessageReactionAddDispatch) -> Result<(), Error>;
    async fn on_reaction_remove(&mut self, ctx: &Context<'_>, event: &MessageReactionRemoveDispatch) -> Result<(), Error>;
    async fn on_reaction_remove_all(&mut self, ctx: &Context<'_>, event: &MessageReactionRemoveAllDispatch) -> Result<(), Error>;
    async fn on_reaction_remove_emoji(&mut self, ctx: &Context<'_>, event: &MessageReactionRemoveEmojiDispatch) -> Result<(), Error>;
    async fn on_presence_update(&mut self, ctx: &Context<'_>, event: &PresenceUpdateDispatch) -> Result<(), Error>;
    async fn on_typing_start(&mut self, ctx: &Context<'_>, event: &TypingStartDispatch) -> Result<(), Error>;
    async fn on_user_update(&mut self, ctx: &Context<'_>, event: &UserUpdateDispatch) -> Result<(), Error>;
    async fn on_voice_state_update(&mut self, ctx: &Context<'_>, event: &VoiceStateUpdateDispatch) -> Result<(), Error>;
    async fn on_voice_server_update(&mut self, ctx: &Context<'_>, event: &VoiceServerUpdateDispatch) -> Result<(), Error>;
    async fn on_webhooks_update(&mut self, ctx: &Context<'_>, event: &WebhooksUpdateDispatch) -> Result<(), Error>;
}

/// Internal type used to allow cloning the
/// list of event listeners by implementing
/// a boxed clone for the listener trait.
#[doc(hidden)]
pub trait StateClone {
    fn clone_box(&self) -> Box<dyn State>;
}

impl<T> StateClone for T where T: State + Clone {
    fn clone_box(&self) -> Box<dyn State> {
        Box::new(self.clone())
    }
}

impl Clone for Box<dyn State> {
    fn clone(&self) -> Box<dyn State> {
        self.clone_box()
    }
}

macro_rules! fn_types {
    (($fn:ident, $slf:ident, $slfmut: ident), $ty:ty) => {
        pub type $fn = for<'a> fn(&'a Context<'_>, &'a $ty) -> Pin<Box<dyn Future<Output=Result<(), Error>> + Send + 'a>>;
        pub type $slf<T> = for<'a> fn(&'a T, &'a Context<'_>, &'a $ty) -> Pin<Box<dyn Future<Output=Result<(), Error>> + Send + 'a>>;
        pub type $slfmut<T> = for<'a> fn(&'a mut T, &'a Context<'_>, &'a $ty) -> Pin<Box<dyn Future<Output=Result<(), Error>> + Send + 'a>>;
    }
}

fn_types!((Ready, ReadySelf, ReadySelfMut), ReadyDispatch);
fn_types!((ChannelCreate, ChannelCreateSelf, ChannelCreateSelfMut), ChannelCreateDispatch);
fn_types!((ChannelUpdate, ChannelUpdateSelf, ChannelUpdateSelfMut), ChannelUpdateDispatch);
fn_types!((ChannelDelete, ChannelDeleteSelf, ChannelDeleteSelfMut), ChannelDeleteDispatch);
fn_types!((ChannelPinsUpdate, ChannelPinsUpdateSelf, ChannelPinsUpdateSelfMut), ChannelPinsUpdateDispatch);
fn_types!((GuildCreate, GuildCreateSelf, GuildCreateSelfMut), GuildCreateDispatch);
fn_types!((GuildUpdate, GuildUpdateSelf, GuildUpdateSelfMut), GuildUpdateDispatch);
fn_types!((GuildDelete, GuildDeleteSelf, GuildDeleteSelfMut), GuildDeleteDispatch);
fn_types!((GuildBanAdd, GuildBanAddSelf, GuildBanAddSelfMut), GuildBanAddDispatch);
fn_types!((GuildBanRemove, GuildBanRemoveSelf, GuildBanRemoveSelfMut), GuildBanRemoveDispatch);
fn_types!((GuildEmojisUpdate, GuildEmojisUpdateSelf, GuildEmojisUpdateSelfMut), GuildEmojisUpdateDispatch);
fn_types!((GuildIntegrationsUpdate, GuildIntegrationsUpdateSelf, GuildIntegrationsUpdateSelfMut), GuildIntegrationsUpdateDispatch);
fn_types!((GuildMemberAdd, GuildMemberAddSelf, GuildMemberAddSelfMut), GuildMemberAddDispatch);
fn_types!((GuildMemberRemove, GuildMemberRemoveSelf, GuildMemberRemoveSelfMut), GuildMemberRemoveDispatch);
fn_types!((GuildMemberUpdate, GuildMemberUpdateSelf, GuildMemberUpdateSelfMut), GuildMemberUpdateDispatch);
fn_types!((GuildMembersChunk, GuildMembersChunkSelf, GuildMembersChunkSelfMut), GuildMembersChunkDispatch);
fn_types!((GuildRoleCreate, GuildRoleCreateSelf, GuildRoleCreateSelfMut), GuildRoleCreateDispatch);
fn_types!((GuildRoleUpdate, GuildRoleUpdateSelf, GuildRoleUpdateSelfMut), GuildRoleUpdateDispatch);
fn_types!((GuildRoleDelete, GuildRoleDeleteSelf, GuildRoleDeleteSelfMut), GuildRoleDeleteDispatch);
fn_types!((InviteCreate, InviteCreateSelf, InviteCreateSelfMut), InviteCreateDispatch);
fn_types!((InviteDelete, InviteDeleteSelf, InviteDeleteSelfMut), InviteDeleteDispatch);
fn_types!((MessageCreate, MessageCreateSelf, MessageCreateSelfMut), MessageCreateDispatch);
fn_types!((MessageUpdate, MessageUpdateSelf, MessageUpdateSelfMut), MessageUpdateDispatch);
fn_types!((MessageDelete, MessageDeleteSelf, MessageDeleteSelfMut), MessageDeleteDispatch);
fn_types!((MessageDeleteBulk, MessageDeleteBulkSelf, MessageDeleteBulkSelfMut), MessageDeleteBulkDispatch);
fn_types!((MessageReactionAdd, MessageReactionAddSelf, MessageReactionAddSelfMut), MessageReactionAddDispatch);
fn_types!((MessageReactionRemove, MessageReactionRemoveSelf, MessageReactionRemoveSelfMut), MessageReactionRemoveDispatch);
fn_types!((MessageReactionRemoveAll, MessageReactionRemoveAllSelf, MessageReactionRemoveAllSelfMut), MessageReactionRemoveAllDispatch);
fn_types!((MessageReactionRemoveEmoji, MessageReactionRemoveEmojiSelf, MessageReactionRemoveEmojiSelfMut), MessageReactionRemoveEmojiDispatch);
fn_types!((PresenceUpdate, PresenceUpdateSelf, PresenceUpdateSelfMut), PresenceUpdateDispatch);
fn_types!((TypingStart, TypingStartSelf, TypingStartSelfMut), TypingStartDispatch);
fn_types!((UserUpdate, UserUpdateSelf, UserUpdateSelfMut), UserUpdateDispatch);
fn_types!((VoiceStateUpdate, VoiceStateUpdateSelf, VoiceStateUpdateSelfMut), VoiceStateUpdateDispatch);
fn_types!((VoiceServerUpdate, VoiceServerUpdateSelf, VoiceServerUpdateSelfMut), VoiceServerUpdateDispatch);
fn_types!((WebhooksUpdate, WebhooksUpdateSelf, WebhooksUpdateSelfMut), WebhooksUpdateDispatch);

macro_rules! container {
    ($($ty:ident -> $var:ident),*) => {
        #[doc(hidden)]
        pub enum ListenerType {
            Stateful(Box<dyn State>),
            $(
             $ty($ty),
            )*
        }

        #[derive(Default, Clone)]
        pub(crate) struct ListenerContainer {
            pub(crate) stateful_listeners: Vec<Box<dyn State>>,

            $(
             pub(crate) $var: Vec<$ty>,
            )*
        }

        impl ListenerContainer {
            pub(crate) fn register(&mut self, listeners: Vec<ListenerType>) {
                for l in listeners {
                    match l {
                        ListenerType::Stateful(l) => self.stateful_listeners.push(l),

                        $(
                         ListenerType::$ty(l) => self.$var.push(l),
                        )*
                    }
                }
            }
        }
    }
}

container!(
    Ready -> ready,
    ChannelCreate -> channel_create,
    ChannelUpdate -> channel_update,
    ChannelDelete -> channel_delete,
    ChannelPinsUpdate -> channel_pins_update,
    GuildCreate -> guild_create,
    GuildUpdate -> guild_update,
    GuildDelete -> guild_delete,
    GuildBanAdd -> guild_ban_add,
    GuildBanRemove -> guild_ban_remove,
    GuildEmojisUpdate -> guild_emojis_update,
    GuildIntegrationsUpdate -> guild_integrations_update,
    GuildMemberAdd -> guild_member_add,
    GuildMemberRemove -> guild_member_remove,
    GuildMemberUpdate -> guild_member_update,
    GuildMembersChunk -> guild_members_chunk,
    GuildRoleCreate -> guild_role_create,
    GuildRoleUpdate -> guild_role_update,
    GuildRoleDelete -> guild_role_delete,
    InviteCreate -> invite_create,
    InviteDelete -> invite_delete,
    MessageCreate -> message_create,
    MessageUpdate -> message_update,
    MessageDelete -> message_delete,
    MessageDeleteBulk -> message_delete_bulk,
    MessageReactionAdd -> reaction_add,
    MessageReactionRemove -> reaction_remove,
    MessageReactionRemoveAll -> reaction_remove_all,
    MessageReactionRemoveEmoji -> reaction_remove_emoji,
    PresenceUpdate -> presence_update,
    TypingStart -> typing_start,
    UserUpdate -> user_update,
    VoiceStateUpdate -> voice_state_update,
    VoiceServerUpdate -> voice_server_update,
    WebhooksUpdate -> webhooks_update
);

#[doc(hidden)]
pub enum StatefulListener<T> {
    Ready(ReadySelf<T>),
    ChannelCreate(ChannelCreateSelf<T>),
    ChannelUpdate(ChannelUpdateSelf<T>),
    ChannelDelete(ChannelDeleteSelf<T>),
    ChannelPinsUpdate(ChannelPinsUpdateSelf<T>),
    GuildCreate(GuildCreateSelf<T>),
    GuildUpdate(GuildUpdateSelf<T>),
    GuildDelete(GuildDeleteSelf<T>),
    GuildBanAdd(GuildBanAddSelf<T>),
    GuildBanRemove(GuildBanRemoveSelf<T>),
    GuildEmojisUpdate(GuildEmojisUpdateSelf<T>),
    GuildIntegrationsUpdate(GuildIntegrationsUpdateSelf<T>),
    GuildMemberAdd(GuildMemberAddSelf<T>),
    GuildMemberRemove(GuildMemberRemoveSelf<T>),
    GuildMemberUpdate(GuildMemberUpdateSelf<T>),
    GuildMembersChunk(GuildMembersChunkSelf<T>),
    GuildRoleCreate(GuildRoleCreateSelf<T>),
    GuildRoleUpdate(GuildRoleUpdateSelf<T>),
    GuildRoleDelete(GuildRoleDeleteSelf<T>),
    InviteCreate(InviteCreateSelf<T>),
    InviteDelete(InviteDeleteSelf<T>),
    MessageCreate(MessageCreateSelf<T>),
    MessageUpdate(MessageUpdateSelf<T>),
    MessageDelete(MessageDeleteSelf<T>),
    MessageDeleteBulk(MessageDeleteBulkSelf<T>),
    MessageReactionAdd(MessageReactionAddSelf<T>),
    MessageReactionRemove(MessageReactionRemoveSelf<T>),
    MessageReactionRemoveAll(MessageReactionRemoveAllSelf<T>),
    MessageReactionRemoveEmoji(MessageReactionRemoveEmojiSelf<T>),
    PresenceUpdate(PresenceUpdateSelf<T>),
    TypingStart(TypingStartSelf<T>),
    UserUpdate(UserUpdateSelf<T>),
    VoiceStateUpdate(VoiceStateUpdateSelf<T>),
    VoiceServerUpdate(VoiceServerUpdateSelf<T>),
    WebhooksUpdate(WebhooksUpdateSelf<T>),

    ReadyMut(ReadySelfMut<T>),
    ChannelCreateMut(ChannelCreateSelfMut<T>),
    ChannelUpdateMut(ChannelUpdateSelfMut<T>),
    ChannelDeleteMut(ChannelDeleteSelfMut<T>),
    ChannelPinsUpdateMut(ChannelPinsUpdateSelfMut<T>),
    GuildCreateMut(GuildCreateSelfMut<T>),
    GuildUpdateMut(GuildUpdateSelfMut<T>),
    GuildDeleteMut(GuildDeleteSelfMut<T>),
    GuildBanAddMut(GuildBanAddSelfMut<T>),
    GuildBanRemoveMut(GuildBanRemoveSelfMut<T>),
    GuildEmojisUpdateMut(GuildEmojisUpdateSelfMut<T>),
    GuildIntegrationsUpdateMut(GuildIntegrationsUpdateSelfMut<T>),
    GuildMemberAddMut(GuildMemberAddSelfMut<T>),
    GuildMemberRemoveMut(GuildMemberRemoveSelfMut<T>),
    GuildMemberUpdateMut(GuildMemberUpdateSelfMut<T>),
    GuildMembersChunkMut(GuildMembersChunkSelfMut<T>),
    GuildRoleCreateMut(GuildRoleCreateSelfMut<T>),
    GuildRoleUpdateMut(GuildRoleUpdateSelfMut<T>),
    GuildRoleDeleteMut(GuildRoleDeleteSelfMut<T>),
    InviteCreateMut(InviteCreateSelfMut<T>),
    InviteDeleteMut(InviteDeleteSelfMut<T>),
    MessageCreateMut(MessageCreateSelfMut<T>),
    MessageUpdateMut(MessageUpdateSelfMut<T>),
    MessageDeleteMut(MessageDeleteSelfMut<T>),
    MessageDeleteBulkMut(MessageDeleteBulkSelfMut<T>),
    MessageReactionAddMut(MessageReactionAddSelfMut<T>),
    MessageReactionRemoveMut(MessageReactionRemoveSelfMut<T>),
    MessageReactionRemoveAllMut(MessageReactionRemoveAllSelfMut<T>),
    MessageReactionRemoveEmojiMut(MessageReactionRemoveEmojiSelfMut<T>),
    PresenceUpdateMut(PresenceUpdateSelfMut<T>),
    TypingStartMut(TypingStartSelfMut<T>),
    UserUpdateMut(UserUpdateSelfMut<T>),
    VoiceStateUpdateMut(VoiceStateUpdateSelfMut<T>),
    VoiceServerUpdateMut(VoiceServerUpdateSelfMut<T>),
    WebhooksUpdateMut(WebhooksUpdateSelfMut<T>),
}

#[derive(Default, Clone)]
pub struct StatefulListenerContainer<T> {
    pub ready: Vec<ReadySelf<T>>,
    pub channel_create: Vec<ChannelCreateSelf<T>>,
    pub channel_update: Vec<ChannelUpdateSelf<T>>,
    pub channel_delete: Vec<ChannelDeleteSelf<T>>,
    pub channel_pins_update: Vec<ChannelPinsUpdateSelf<T>>,
    pub guild_create: Vec<GuildCreateSelf<T>>,
    pub guild_update: Vec<GuildUpdateSelf<T>>,
    pub guild_delete: Vec<GuildDeleteSelf<T>>,
    pub guild_ban_add: Vec<GuildBanAddSelf<T>>,
    pub guild_ban_remove: Vec<GuildBanRemoveSelf<T>>,
    pub guild_emojis_update: Vec<GuildEmojisUpdateSelf<T>>,
    pub guild_integrations_update: Vec<GuildIntegrationsUpdateSelf<T>>,
    pub guild_member_add: Vec<GuildMemberAddSelf<T>>,
    pub guild_member_remove: Vec<GuildMemberRemoveSelf<T>>,
    pub guild_member_update: Vec<GuildMemberUpdateSelf<T>>,
    pub guild_members_chunk: Vec<GuildMembersChunkSelf<T>>,
    pub guild_role_create: Vec<GuildRoleCreateSelf<T>>,
    pub guild_role_update: Vec<GuildRoleUpdateSelf<T>>,
    pub guild_role_delete: Vec<GuildRoleDeleteSelf<T>>,
    pub invite_create: Vec<InviteCreateSelf<T>>,
    pub invite_delete: Vec<InviteDeleteSelf<T>>,
    pub message_create: Vec<MessageCreateSelf<T>>,
    pub message_update: Vec<MessageUpdateSelf<T>>,
    pub message_delete: Vec<MessageDeleteSelf<T>>,
    pub message_delete_bulk: Vec<MessageDeleteBulkSelf<T>>,
    pub reaction_add: Vec<MessageReactionAddSelf<T>>,
    pub reaction_remove: Vec<MessageReactionRemoveSelf<T>>,
    pub reaction_remove_all: Vec<MessageReactionRemoveAllSelf<T>>,
    pub reaction_remove_emoji: Vec<MessageReactionRemoveEmojiSelf<T>>,
    pub presence_update: Vec<PresenceUpdateSelf<T>>,
    pub typing_start: Vec<TypingStartSelf<T>>,
    pub user_update: Vec<UserUpdateSelf<T>>,
    pub voice_state_update: Vec<VoiceStateUpdateSelf<T>>,
    pub voice_server_update: Vec<VoiceServerUpdateSelf<T>>,
    pub webhooks_update: Vec<WebhooksUpdateSelf<T>>,

    pub ready_mut: Vec<ReadySelfMut<T>>,
    pub channel_create_mut: Vec<ChannelCreateSelfMut<T>>,
    pub channel_update_mut: Vec<ChannelUpdateSelfMut<T>>,
    pub channel_delete_mut: Vec<ChannelDeleteSelfMut<T>>,
    pub channel_pins_update_mut: Vec<ChannelPinsUpdateSelfMut<T>>,
    pub guild_create_mut: Vec<GuildCreateSelfMut<T>>,
    pub guild_update_mut: Vec<GuildUpdateSelfMut<T>>,
    pub guild_delete_mut: Vec<GuildDeleteSelfMut<T>>,
    pub guild_ban_add_mut: Vec<GuildBanAddSelfMut<T>>,
    pub guild_ban_remove_mut: Vec<GuildBanRemoveSelfMut<T>>,
    pub guild_emojis_update_mut: Vec<GuildEmojisUpdateSelfMut<T>>,
    pub guild_integrations_update_mut: Vec<GuildIntegrationsUpdateSelfMut<T>>,
    pub guild_member_add_mut: Vec<GuildMemberAddSelfMut<T>>,
    pub guild_member_remove_mut: Vec<GuildMemberRemoveSelfMut<T>>,
    pub guild_member_update_mut: Vec<GuildMemberUpdateSelfMut<T>>,
    pub guild_members_chunk_mut: Vec<GuildMembersChunkSelfMut<T>>,
    pub guild_role_create_mut: Vec<GuildRoleCreateSelfMut<T>>,
    pub guild_role_update_mut: Vec<GuildRoleUpdateSelfMut<T>>,
    pub guild_role_delete_mut: Vec<GuildRoleDeleteSelfMut<T>>,
    pub invite_create_mut: Vec<InviteCreateSelfMut<T>>,
    pub invite_delete_mut: Vec<InviteDeleteSelfMut<T>>,
    pub message_create_mut: Vec<MessageCreateSelfMut<T>>,
    pub message_update_mut: Vec<MessageUpdateSelfMut<T>>,
    pub message_delete_mut: Vec<MessageDeleteSelfMut<T>>,
    pub message_delete_bulk_mut: Vec<MessageDeleteBulkSelfMut<T>>,
    pub reaction_add_mut: Vec<MessageReactionAddSelfMut<T>>,
    pub reaction_remove_mut: Vec<MessageReactionRemoveSelfMut<T>>,
    pub reaction_remove_all_mut: Vec<MessageReactionRemoveAllSelfMut<T>>,
    pub reaction_remove_emoji_mut: Vec<MessageReactionRemoveEmojiSelfMut<T>>,
    pub presence_update_mut: Vec<PresenceUpdateSelfMut<T>>,
    pub typing_start_mut: Vec<TypingStartSelfMut<T>>,
    pub user_update_mut: Vec<UserUpdateSelfMut<T>>,
    pub voice_state_update_mut: Vec<VoiceStateUpdateSelfMut<T>>,
    pub voice_server_update_mut: Vec<VoiceServerUpdateSelfMut<T>>,
    pub webhooks_update_mut: Vec<WebhooksUpdateSelfMut<T>>,
}

impl<T> StatefulListenerContainer<T> {
    pub fn register(&mut self, listeners: Vec<StatefulListener<T>>) {
        for l in listeners {
            match l {
                StatefulListener::Ready(l) => self.ready.push(l),
                StatefulListener::ChannelCreate(l) => self.channel_create.push(l),
                StatefulListener::ChannelUpdate(l) => self.channel_update.push(l),
                StatefulListener::ChannelDelete(l) => self.channel_delete.push(l),
                StatefulListener::ChannelPinsUpdate(l) => self.channel_pins_update.push(l),
                StatefulListener::GuildCreate(l) => self.guild_create.push(l),
                StatefulListener::GuildUpdate(l) => self.guild_update.push(l),
                StatefulListener::GuildDelete(l) => self.guild_delete.push(l),
                StatefulListener::GuildBanAdd(l) => self.guild_ban_add.push(l),
                StatefulListener::GuildBanRemove(l) => self.guild_ban_remove.push(l),
                StatefulListener::GuildEmojisUpdate(l) => self.guild_emojis_update.push(l),
                StatefulListener::GuildIntegrationsUpdate(l) => self.guild_integrations_update.push(l),
                StatefulListener::GuildMemberAdd(l) => self.guild_member_add.push(l),
                StatefulListener::GuildMemberRemove(l) => self.guild_member_remove.push(l),
                StatefulListener::GuildMemberUpdate(l) => self.guild_member_update.push(l),
                StatefulListener::GuildMembersChunk(l) => self.guild_members_chunk.push(l),
                StatefulListener::GuildRoleCreate(l) => self.guild_role_create.push(l),
                StatefulListener::GuildRoleUpdate(l) => self.guild_role_update.push(l),
                StatefulListener::GuildRoleDelete(l) => self.guild_role_delete.push(l),
                StatefulListener::InviteCreate(l) => self.invite_create.push(l),
                StatefulListener::InviteDelete(l) => self.invite_delete.push(l),
                StatefulListener::MessageCreate(l) => self.message_create.push(l),
                StatefulListener::MessageUpdate(l) => self.message_update.push(l),
                StatefulListener::MessageDelete(l) => self.message_delete.push(l),
                StatefulListener::MessageDeleteBulk(l) => self.message_delete_bulk.push(l),
                StatefulListener::MessageReactionAdd(l) => self.reaction_add.push(l),
                StatefulListener::MessageReactionRemove(l) => self.reaction_remove.push(l),
                StatefulListener::MessageReactionRemoveAll(l) => self.reaction_remove_all.push(l),
                StatefulListener::MessageReactionRemoveEmoji(l) => self.reaction_remove_emoji.push(l),
                StatefulListener::PresenceUpdate(l) => self.presence_update.push(l),
                StatefulListener::TypingStart(l) => self.typing_start.push(l),
                StatefulListener::UserUpdate(l) => self.user_update.push(l),
                StatefulListener::VoiceStateUpdate(l) => self.voice_state_update.push(l),
                StatefulListener::VoiceServerUpdate(l) => self.voice_server_update.push(l),
                StatefulListener::WebhooksUpdate(l) => self.webhooks_update.push(l),

                StatefulListener::ReadyMut(l) => self.ready_mut.push(l),
                StatefulListener::ChannelCreateMut(l) => self.channel_create_mut.push(l),
                StatefulListener::ChannelUpdateMut(l) => self.channel_update_mut.push(l),
                StatefulListener::ChannelDeleteMut(l) => self.channel_delete_mut.push(l),
                StatefulListener::ChannelPinsUpdateMut(l) => self.channel_pins_update_mut.push(l),
                StatefulListener::GuildCreateMut(l) => self.guild_create_mut.push(l),
                StatefulListener::GuildUpdateMut(l) => self.guild_update_mut.push(l),
                StatefulListener::GuildDeleteMut(l) => self.guild_delete_mut.push(l),
                StatefulListener::GuildBanAddMut(l) => self.guild_ban_add_mut.push(l),
                StatefulListener::GuildBanRemoveMut(l) => self.guild_ban_remove_mut.push(l),
                StatefulListener::GuildEmojisUpdateMut(l) => self.guild_emojis_update_mut.push(l),
                StatefulListener::GuildIntegrationsUpdateMut(l) => self.guild_integrations_update_mut.push(l),
                StatefulListener::GuildMemberAddMut(l) => self.guild_member_add_mut.push(l),
                StatefulListener::GuildMemberRemoveMut(l) => self.guild_member_remove_mut.push(l),
                StatefulListener::GuildMemberUpdateMut(l) => self.guild_member_update_mut.push(l),
                StatefulListener::GuildMembersChunkMut(l) => self.guild_members_chunk_mut.push(l),
                StatefulListener::GuildRoleCreateMut(l) => self.guild_role_create_mut.push(l),
                StatefulListener::GuildRoleUpdateMut(l) => self.guild_role_update_mut.push(l),
                StatefulListener::GuildRoleDeleteMut(l) => self.guild_role_delete_mut.push(l),
                StatefulListener::InviteCreateMut(l) => self.invite_create_mut.push(l),
                StatefulListener::InviteDeleteMut(l) => self.invite_delete_mut.push(l),
                StatefulListener::MessageCreateMut(l) => self.message_create_mut.push(l),
                StatefulListener::MessageUpdateMut(l) => self.message_update_mut.push(l),
                StatefulListener::MessageDeleteMut(l) => self.message_delete_mut.push(l),
                StatefulListener::MessageDeleteBulkMut(l) => self.message_delete_bulk_mut.push(l),
                StatefulListener::MessageReactionAddMut(l) => self.reaction_add_mut.push(l),
                StatefulListener::MessageReactionRemoveMut(l) => self.reaction_remove_mut.push(l),
                StatefulListener::MessageReactionRemoveAllMut(l) => self.reaction_remove_all_mut.push(l),
                StatefulListener::MessageReactionRemoveEmojiMut(l) => self.reaction_remove_emoji_mut.push(l),
                StatefulListener::PresenceUpdateMut(l) => self.presence_update_mut.push(l),
                StatefulListener::TypingStartMut(l) => self.typing_start_mut.push(l),
                StatefulListener::UserUpdateMut(l) => self.user_update_mut.push(l),
                StatefulListener::VoiceStateUpdateMut(l) => self.voice_state_update_mut.push(l),
                StatefulListener::VoiceServerUpdateMut(l) => self.voice_server_update_mut.push(l),
                StatefulListener::WebhooksUpdateMut(l) => self.webhooks_update_mut.push(l),
            }
        }
    }
}