autocxx 0.4.1

Safe autogenerated interop between Rust and C++
Documentation

Autocxx

Docs.rs Crates.io

This project is a tool for calling C++ from Rust in a heavily automated, but safe, fashion.

The intention is that it has all the fluent safety from cxx whilst generating interfaces automatically from existing C++ headers using a variant of bindgen. Think of autocxx as glue which plugs bindgen into cxx.

Overview

namespace base {
  class Bob {
  public:
      Bob(std::string name);
      ...
      void do_a_thing() const;
  };
}
use autocxx::include_cpp;

include_cpp!(
    #include "base/bob.h"
    generate!("Bob")
)

let a = ffi::base::Bob::make_unique("hello".into());
a.do_a_thing();

See demo/src/main.rs for a real example.

The existing cxx facilities are used to allow safe ownership of C++ types from Rust; specifically things like std::unique_ptr and std::string - so the Rust code should not typically require use of unsafe code, unlike with normal bindgen bindings.

The macro and code generator will both need to know the include path to be passed to bindgen. At the moment, this is passed in via an environment variable, AUTOCXX_INC. See the demo/build.rs file for details.

How it works

It is effectively a three-stage procedural macro, which:

  • First, runs bindgen to generate some bindings (with all the usual unsafe, #[repr(C)] etc.)
  • Second, interprets and converts them to bindings suitable for cxx::bridge.
  • Thirdly, runs cxx::bridge to convert them to Rust code.

The same code can be passed through tools that generate .cc and .h bindings too:

  • First, runs bindgen to generate some bindings (with all the usual unsafe, #[repr(C)] etc.) - in exactly the same way as above.
  • Second, interprets and converts them to bindings suitable for cxx::bridge - in the same way as above.
  • Thirdly, runs the codegen code from cxx to generate .cc and .h files

Current state of affairs

There is an example of this macro working within the demo directory.

The project also contains test code which does this end-to-end, for all sorts of C++ types and constructs which we eventually would like to support.

Type Status
Primitives (u8, etc.) Works
Plain-old-data structs Works
std::unique_ptr of POD Works
std::unique_ptr of std::string Works
std::unique_ptr of opaque types -
Reference to POD Works
Reference to std::string Works
Classes Works, but with warnings
Methods Works (classes give warnings)
Int #defines Works
String #defines Works
Primitive constants Works
Enums Works, though more thought needed
#ifdef, #if etc. -
Typedefs Infinite permutations, some of which work
Structs containing UniquePtr Works
Structs containing strings Works (opaque only)
Passing opaque structs (owned by UniquePtr) into C++ functions which take them by value Works
Passing opaque structs (owned by UniquePtr) into C++ methods which take them by value Works, but with non-ideal syntax
Constructors/make_unique Works, though probably many problems
Destructors Works via cxx UniquePtr already
Inline functions Works
Construction of std::unique_ptrstd::string in Rust Works
Namespaces Works, but a known limitation
Field access to opaque objects via UniquePtr -
Plain-old-data structs containing opaque fields Impossible by design, but may not be ergonomic so may need more thought
Reference counting, std::shared_ptr -
std::optional -
Function pointers -
Unique ptrs to primitives -
Inheritance from pure virtual classes -
Generic (templated) types -

The plan is (roughly) to work through the above list of features and fix corner cases. This project is deliberately incremental. There are open questions about whether the end result is ergonomic and performant: specifically, whether it's acceptable to hold opaque C++ types always by UniquePtr in Rust. Until we know more, this project is considered experimental and we don't advise using it for anything in production.

On safety

This crate mostly intends to follow the lead of the cxx crate in where and when unsafe is required (it doesn't currently do that, because cxx has recently changed policy). But, this crate is opinionated. It believes some unsafety requires more careful review than other bits, along the following spectrum:

  • Rust unsafe code (requires most review)
  • Rust code calling C++ with raw pointers
  • Rust code calling C++ with shared pointers, or anything else where there can be concurrent mutation
  • Rust code calling C++ with unique pointers, where the Rust single-owner model nearly always applies (but we can't prove that the C++ developer isn't doing something weird)
  • Rust safe code (requires least review)

If your project is 90% Rust code, with small bits of C++, don't use this crate. You need something where all C++ interaction is marked with big red "this is terrifying" flags. This crate is aimed at cases where there's 90% C++ and small bits of Rust, and so we want the Rust code to be pragmatically reviewable without the signal:noise ratio of unsafe in the Rust code becoming so bad that unsafe loses all value.

It's not clear yet how this opinion will play out in practice. Perhaps we will get something like unsafe(ffi) or might_be_a_bit_unsafe (joking!) All that is yet to be determined.

Build environment

Because this uses bindgen, and bindgen may depend on the state of your system C++ headers, it is somewhat sensitive. It requires llvm to be installed due to bindgen

As with cxx, this generates both Rust and C++ side bindings code. The Rust code is simply and transparently generated at build time by the include_cpp! procedural macro. But you'll need to take steps to generate the C++ code: either by using the build.rs integration within autocxx_build, or the command line utility within autocxx_gen.

Configuring the build

This runs bindgen within a procedural macro. There are limited opportunities to pass information into procedural macros, yet bindgen needs to know a lot about the build environment.

The plan is:

  • The Rust code itself will specify the include file(s) and allowlist by passing them into the macro. This is the sort of thing that developers within an existing C++ codebase would specify in C++ (give or take) so it makes sense for it to be specific in the Rust code.
  • However, all build settings (e.g. bindgen compiler configuration, include path etc.) will be passed into the macro by means of environment variables. The build environment should set these before building the code. (An alternative means will be provided to pass these into the C++ code generator tools.)

Directory structure

  • demo - a demo example
  • engine - all the core code. Currently a Rust library, but we wouldn't want to support these APIs for external users, so maybe it needs to be a directory of code symlinked into all the other sub-crates. All the following three sub-crates are thin wrappers for part of this engine. This also contains the test code.
  • macro - the procedural macro which expands the Rust code.
  • gen/build - a library to be used from build.rs scripts to generate .cc and .h files from an include_cxx section.
  • gen/cmd - a command-line tool which does the same.
  • src (outermost project) - a wrapper crate which imports the procedural macro and a few other things.

Where to start reading

The main algorithm is in engine/src/lib.rs, in the function generate(). This asks bindgen to generate a heap of Rust code and then passes it into engine/src/conversion to convert it to be a format suitable for input to cxx.

However, most of the actual code is in engine/src/conversion/mod.rs.

At the moment we're using a slightly branched version of bindgen called autocxx-bindgen. It's hoped this is temporary; some of our changes are sufficiently weird that it would be presumptious to try to get them accepted upstream until we're sure autocxx has roughly the right approach.

How to develop

If you're making a change, here's what you need to do to get useful diagnostics etc. First of all, cargo run in the demo directory. If it breaks, you don't get much in the way of useful diagnostics, because stdout is swallowed by cargo build scripts. So, practically speaking, you would almost always move onto running one of the tests in the test suite. With suitable options, you can get plenty of output. For instance:

RUST_BACKTRACE=1 RUST_LOG=autocxx_engine=info cargo test  integration_tests::test_cycle_string_full_pipeline -- --nocapture

This is especially valuable to see the bindgen output Rust code, and then the converted Rust code which we pass into cxx. Usually, most problems are due to some mis-conversion somewhere in engine/src/conversion.

Credits

David Tolnay did much of the hard work here, by inventing the underlying cxx crate, and in fact nearly all of the parsing infrastructure on which this crate depends. bindgen is also awesome. This crate stands on the shoulders of giants!

License and usage notes

This is not an officially supported Google product.