[][src]Trait atk::prelude::AtkObjectExt

pub trait AtkObjectExt: 'static {
    fn add_relationship<P: IsA<Object>>(
        &self,
        relationship: RelationType,
        target: &P
    ) -> bool;
fn get_description(&self) -> Option<GString>;
fn get_index_in_parent(&self) -> i32;
fn get_layer(&self) -> Layer;
fn get_mdi_zorder(&self) -> i32;
fn get_n_accessible_children(&self) -> i32;
fn get_name(&self) -> Option<GString>;
fn get_object_locale(&self) -> Option<GString>;
fn get_parent(&self) -> Option<Object>;
fn get_role(&self) -> Role;
fn notify_state_change(&self, state: State, value: bool);
fn peek_parent(&self) -> Option<Object>;
fn ref_accessible_child(&self, i: i32) -> Option<Object>;
fn ref_relation_set(&self) -> Option<RelationSet>;
fn ref_state_set(&self) -> Option<StateSet>;
fn remove_property_change_handler(&self, handler_id: u32);
fn remove_relationship<P: IsA<Object>>(
        &self,
        relationship: RelationType,
        target: &P
    ) -> bool;
fn set_description(&self, description: &str);
fn set_name(&self, name: &str);
fn set_parent<P: IsA<Object>>(&self, parent: &P);
fn set_role(&self, role: Role);
fn get_property_accessible_component_layer(&self) -> i32;
fn get_property_accessible_component_mdi_zorder(&self) -> i32;
fn get_property_accessible_description(&self) -> Option<GString>;
fn set_property_accessible_description<'a, P: Into<Option<&'a str>>>(
        &self,
        accessible_description: P
    );
fn get_property_accessible_hypertext_nlinks(&self) -> i32;
fn get_property_accessible_name(&self) -> Option<GString>;
fn set_property_accessible_name<'a, P: Into<Option<&'a str>>>(
        &self,
        accessible_name: P
    );
fn get_property_accessible_parent(&self) -> Option<Object>;
fn set_property_accessible_parent<P: IsA<Object> + SetValueOptional>(
        &self,
        accessible_parent: Option<&P>
    );
fn get_property_accessible_role(&self) -> Role;
fn set_property_accessible_role(&self, accessible_role: Role);
fn get_property_accessible_table_caption(&self) -> Option<GString>;
fn set_property_accessible_table_caption<'a, P: Into<Option<&'a str>>>(
        &self,
        accessible_table_caption: P
    );
fn get_property_accessible_table_caption_object(&self) -> Option<Object>;
fn set_property_accessible_table_caption_object<P: IsA<Object> + SetValueOptional>(
        &self,
        accessible_table_caption_object: Option<&P>
    );
fn get_property_accessible_table_column_description(
        &self
    ) -> Option<GString>;
fn set_property_accessible_table_column_description<'a, P: Into<Option<&'a str>>>(
        &self,
        accessible_table_column_description: P
    );
fn get_property_accessible_table_column_header(&self) -> Option<Object>;
fn set_property_accessible_table_column_header<P: IsA<Object> + SetValueOptional>(
        &self,
        accessible_table_column_header: Option<&P>
    );
fn get_property_accessible_table_row_description(&self) -> Option<GString>;
fn set_property_accessible_table_row_description<'a, P: Into<Option<&'a str>>>(
        &self,
        accessible_table_row_description: P
    );
fn get_property_accessible_table_row_header(&self) -> Option<Object>;
fn set_property_accessible_table_row_header<P: IsA<Object> + SetValueOptional>(
        &self,
        accessible_table_row_header: Option<&P>
    );
fn get_property_accessible_table_summary(&self) -> Option<Object>;
fn set_property_accessible_table_summary<P: IsA<Object> + SetValueOptional>(
        &self,
        accessible_table_summary: Option<&P>
    );
fn get_property_accessible_value(&self) -> f64;
fn set_property_accessible_value(&self, accessible_value: f64);
fn connect_active_descendant_changed<F: Fn(&Self, &Object) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_children_changed<F: Fn(&Self, u32, &Object) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_state_change<F: Fn(&Self, &str, bool) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_visible_data_changed<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_accessible_component_layer_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_accessible_component_mdi_zorder_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_accessible_description_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_accessible_hypertext_nlinks_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_accessible_name_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_accessible_parent_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_accessible_role_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_accessible_table_caption_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_accessible_table_caption_object_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_accessible_table_column_description_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_accessible_table_column_header_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_accessible_table_row_description_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_accessible_table_row_header_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_accessible_table_summary_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId;
fn connect_property_accessible_value_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> SignalHandlerId; }

Required methods

fn add_relationship<P: IsA<Object>>(
    &self,
    relationship: RelationType,
    target: &P
) -> bool

fn get_description(&self) -> Option<GString>

fn get_index_in_parent(&self) -> i32

fn get_layer(&self) -> Layer

fn get_mdi_zorder(&self) -> i32

fn get_n_accessible_children(&self) -> i32

fn get_name(&self) -> Option<GString>

fn get_object_locale(&self) -> Option<GString>

fn get_parent(&self) -> Option<Object>

fn get_role(&self) -> Role

fn notify_state_change(&self, state: State, value: bool)

fn peek_parent(&self) -> Option<Object>

fn ref_accessible_child(&self, i: i32) -> Option<Object>

fn ref_relation_set(&self) -> Option<RelationSet>

fn ref_state_set(&self) -> Option<StateSet>

fn remove_property_change_handler(&self, handler_id: u32)

fn remove_relationship<P: IsA<Object>>(
    &self,
    relationship: RelationType,
    target: &P
) -> bool

fn set_description(&self, description: &str)

fn set_name(&self, name: &str)

fn set_parent<P: IsA<Object>>(&self, parent: &P)

fn set_role(&self, role: Role)

fn get_property_accessible_component_layer(&self) -> i32

fn get_property_accessible_component_mdi_zorder(&self) -> i32

fn get_property_accessible_description(&self) -> Option<GString>

fn set_property_accessible_description<'a, P: Into<Option<&'a str>>>(
    &self,
    accessible_description: P
)

fn get_property_accessible_name(&self) -> Option<GString>

fn set_property_accessible_name<'a, P: Into<Option<&'a str>>>(
    &self,
    accessible_name: P
)

fn get_property_accessible_parent(&self) -> Option<Object>

fn set_property_accessible_parent<P: IsA<Object> + SetValueOptional>(
    &self,
    accessible_parent: Option<&P>
)

fn get_property_accessible_role(&self) -> Role

fn set_property_accessible_role(&self, accessible_role: Role)

fn get_property_accessible_table_caption(&self) -> Option<GString>

fn set_property_accessible_table_caption<'a, P: Into<Option<&'a str>>>(
    &self,
    accessible_table_caption: P
)

fn get_property_accessible_table_caption_object(&self) -> Option<Object>

fn set_property_accessible_table_caption_object<P: IsA<Object> + SetValueOptional>(
    &self,
    accessible_table_caption_object: Option<&P>
)

fn get_property_accessible_table_column_description(&self) -> Option<GString>

fn set_property_accessible_table_column_description<'a, P: Into<Option<&'a str>>>(
    &self,
    accessible_table_column_description: P
)

fn get_property_accessible_table_column_header(&self) -> Option<Object>

fn set_property_accessible_table_column_header<P: IsA<Object> + SetValueOptional>(
    &self,
    accessible_table_column_header: Option<&P>
)

fn get_property_accessible_table_row_description(&self) -> Option<GString>

fn set_property_accessible_table_row_description<'a, P: Into<Option<&'a str>>>(
    &self,
    accessible_table_row_description: P
)

fn get_property_accessible_table_row_header(&self) -> Option<Object>

fn set_property_accessible_table_row_header<P: IsA<Object> + SetValueOptional>(
    &self,
    accessible_table_row_header: Option<&P>
)

fn get_property_accessible_table_summary(&self) -> Option<Object>

fn set_property_accessible_table_summary<P: IsA<Object> + SetValueOptional>(
    &self,
    accessible_table_summary: Option<&P>
)

fn get_property_accessible_value(&self) -> f64

fn set_property_accessible_value(&self, accessible_value: f64)

fn connect_active_descendant_changed<F: Fn(&Self, &Object) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

fn connect_children_changed<F: Fn(&Self, u32, &Object) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

fn connect_state_change<F: Fn(&Self, &str, bool) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

fn connect_visible_data_changed<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

fn connect_property_accessible_component_layer_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

fn connect_property_accessible_component_mdi_zorder_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

fn connect_property_accessible_description_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

fn connect_property_accessible_name_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

fn connect_property_accessible_parent_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

fn connect_property_accessible_role_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

fn connect_property_accessible_table_caption_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

fn connect_property_accessible_table_caption_object_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

fn connect_property_accessible_table_column_description_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

fn connect_property_accessible_table_column_header_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

fn connect_property_accessible_table_row_description_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

fn connect_property_accessible_table_row_header_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

fn connect_property_accessible_table_summary_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

fn connect_property_accessible_value_notify<F: Fn(&Self) + 'static>(
    &self,
    f: F
) -> SignalHandlerId

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Implementors

impl<O: IsA<Object>> AtkObjectExt for O[src]

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