1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182
use std::os::raw::{c_char, c_float, c_int, c_uint}; use types::*; pub static AI_DEFAULT_MATERIAL_NAME: &'static str = "DefaultMaterial"; #[repr(C)] #[derive(Clone, Copy, Debug, Eq, PartialEq)] pub enum AiTextureOp { Multiply = 0x0, Add = 0x1, Subtract = 0x2, Divide = 0x3, SmoothAdd = 0x4, SignedAdd = 0x5, } #[repr(C)] #[derive(Clone, Copy, Debug, Eq, PartialEq)] pub enum AiTextureMapMode { Wrap = 0x0, Clamp = 0x1, Mirror = 0x2, Decal = 0x3, } #[repr(C)] #[derive(Clone, Copy, Debug, Eq, PartialEq)] pub enum AiTextureMapping { UV = 0x0, Sphere = 0x1, Cylinder = 0x2, Box = 0x3, Plane = 0x4, Other = 0x5, } #[repr(C)] #[derive(Clone, Copy, Debug, Eq, PartialEq)] pub enum AiTextureType { None = 0x0, Diffuse = 0x1, Specular = 0x2, Ambient = 0x3, Emissive = 0x4, Height = 0x5, Normals = 0x6, Shininess = 0x7, Opacity = 0x8, Displacement = 0x9, Lightmap = 0xA, Reflection = 0xB, Unknown = 0xC, } #[repr(C)] #[derive(Clone, Copy, Debug, Eq, PartialEq)] pub enum AiShadingMode { Flat = 0x1, Gouraud = 0x2, Phong = 0x3, Blinn = 0x4, Toon = 0x5, OrenNayar = 0x6, Minnaert = 0x7, CookTorrance = 0x8, NoShading = 0x9, Fresnel = 0xA, } bitflags! { #[repr(C)] pub struct AiTextureFlags: c_uint { const AITEXTUREFLAG_INVERT = 0x1; const AITEXTUREFLAG_USE_ALPHA = 0x2; const AITEXTUREFLAG_IGNORE_ALPHA = 0x4; } } #[repr(C)] #[derive(Clone, Copy, Debug, Eq, PartialEq)] pub enum AiBlendMode { Default = 0x0, Additive = 0x1, } #[repr(C, packed)] #[derive(Clone, Copy, Debug)] pub struct AiUVTransform { pub translation: AiVector2D, pub scaling: AiVector2D, pub rotation: c_float, } #[repr(C)] #[derive(Clone, Copy, Debug, Eq, PartialEq)] pub enum AiPropertyTypeInfo { Float = 0x1, Double = 0x2, String = 0x3, Integer = 0x4, Buffer = 0x5, } #[repr(C)] pub struct AiMaterialProperty { pub key: AiString, pub semantic: c_uint, pub index: c_uint, pub data_length: c_uint, pub property_type: AiPropertyTypeInfo, pub data: *mut c_char, } #[repr(C)] pub struct AiMaterial { pub properties: *mut *mut AiMaterialProperty, pub num_properties: c_uint, pub num_allocated: c_uint, } extern { pub fn aiGetMaterialProperty( mat: *const AiMaterial, key: *const c_char, property_type: c_uint, index: c_uint, output: *const *const AiMaterialProperty) -> AiReturn; pub fn aiGetMaterialFloatArray( mat: *const AiMaterial, key: *const c_char, property_type: c_uint, index: c_uint, output: *mut c_float, max: *mut c_uint) -> AiReturn; pub fn aiGetMaterialIntegerArray( mat: *const AiMaterial, key: *const c_char, property_type: c_uint, index: c_uint, output: *mut c_int, max: *mut c_uint) -> AiReturn; pub fn aiGetMaterialColor( mat: *const AiMaterial, key: *const c_char, property_type: c_uint, index: c_uint, output: *mut AiColor4D) -> AiReturn; pub fn aiGetMaterialUVTransform( mat: *const AiMaterial, key: *const c_char, property_type: c_uint, index: c_uint, output: *mut AiUVTransform) -> AiReturn; pub fn aiGetMaterialString( mat: *const AiMaterial, key: *const c_char, property_type: c_uint, index: c_uint, output: *mut AiString) -> AiReturn; pub fn aiGetMaterialTextureCount( mat: *const AiMaterial, texture_type: AiTextureType) -> c_uint; pub fn aiGetMaterialTexture( mat: *const AiMaterial, texture_type: AiTextureType, index: c_uint, path: *mut AiString, mapping: *const AiTextureMapping, uv_index: *mut c_uint, blend: *mut c_float, op: *mut AiTextureOp, map_mode: *mut AiTextureMapMode, flags: *mut c_uint) -> AiReturn; }