//! # The database (`*.fdb`) file format used for the core database (`CDClient`)
//!
//! The game client is published with a copy of the core game database. This copy
//! resides in `/res/CDClient.fdb` in an unpacked client. The file uses a custom
//! database format which is essentially a list of hash maps.
//!
//! If you just want to load the database from a file, use the following:
//!
//! ```rust
//! use assembly::fdb::core::Schema;
//!
//! match Schema::try_from("some/path") {
//! Ok(schema) => {...},
//! Err(error) => {...},
//! }
//! ```
/// Implementations for iterators on the data structures.
/// Reading of the database file.
/// The data structures that make up the file.
/// Parser functions for reading an FDB file.
pub use Schema;