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use serde::{Deserialize, Serialize};
#[derive(Default, Debug, PartialEq, Deserialize, Serialize)]
pub struct Destructible {
#[serde(rename = "ac")]
pub armor_current: u32,
#[serde(rename = "am")]
pub armor_max: u32,
#[serde(rename = "d")]
pub dead: bool,
#[serde(rename = "hc")]
pub health_current: u32,
#[serde(rename = "hm")]
pub health_max: u32,
#[serde(rename = "ic")]
pub imagination_current: u32,
#[serde(rename = "im")]
pub imagination_max: u32,
#[serde(rename = "imm")]
pub immunity: Option<u32>,
#[serde(rename = "rsh")]
pub respawn_health: Option<u32>,
#[serde(rename = "rsi")]
pub respawn_imagination: Option<u32>,
pub buff: Option<Buff>,
}
#[derive(Default, Debug, PartialEq, Deserialize, Serialize)]
pub struct Buff {}