1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
//! Nodes that have a constant behavior.
use node::{Node, Internals};
use status::Status;

/// Implements a node that always returns that it has failed.
///
/// This node potentially takes a child node. If it does, then it will tick that
/// node until it is completed, disregard the child's status, and return that it
/// failed. If it does not have a child node, it will simply fail on every tick.
///
/// # State
///
/// **Initialized:** Before being ticked after either being created or reset.
///
/// **Running:** While child is running. If no child, then never.
///
/// **Succeeded:** Never.
///
/// **Failed:** After child finishes. If no child, always.
///
/// # Children
///
/// One optional child. The child will be reset every time this node is reset.
///
/// # Examples
///
/// An `AlwaysFail` node always fails when it has no child:
///
/// ```
/// # use aspen::std_nodes::*;
/// # use aspen::Status;
/// let mut node = AlwaysFail::new();
/// assert_eq!(node.tick(&mut ()), Status::Failed);
/// ```
///
/// If the child is considered running, so is this node:
///
/// ```
/// # use aspen::std_nodes::*;
/// # use aspen::Status;
/// let mut node = AlwaysFail::with_child(AlwaysRunning::new());
/// assert_eq!(node.tick(&mut ()), Status::Running);
/// ```
///
/// If the child is done running, its status is disregarded:
///
/// ```
/// # use aspen::std_nodes::*;
/// # use aspen::Status;
/// let mut node = AlwaysFail::with_child(AlwaysSucceed::new());
/// assert_eq!(node.tick(&mut ()), Status::Failed);
/// ```
pub struct AlwaysFail<'a, S>
{
	/// Optional child node.
	child: Option<Node<'a, S>>,
}
impl<'a, S> AlwaysFail<'a, S>
	where S: 'a
{
	/// Construct a new AlwaysFail node.
	pub fn new() -> Node<'a, S>
	{
		Node::new(AlwaysFail { child: None })
	}

	/// Construct a new AlwaysFail node that has a child.
	pub fn with_child(child: Node<'a, S>) -> Node<'a, S>
	{
		Node::new(AlwaysFail { child: Some(child) })
	}
}
impl<'a, S> Internals<S> for AlwaysFail<'a, S>
{
	fn tick(&mut self, world: &mut S) -> Status
	{
		if let Some(ref mut child) = self.child {
			if !child.tick(world).is_done() {
				return Status::Running;
			}
		}

		Status::Failed
	}

	fn reset(&mut self)
	{
		if let Some(ref mut child) = self.child {
			child.reset();
		}
	}

	fn children(&self) -> Vec<&Node<S>>
	{
		if let Some(ref child) = self.child {
			vec![child]
		} else {
			Vec::new()
		}
	}

	/// Returns the string "AlwaysFail".
	fn type_name(&self) -> &'static str
	{
		"AlwaysFail"
	}
}

/// Convenience macro for creating AlwaysFail nodes.
///
/// # Examples
///
/// Without a child:
///
/// ```
/// # #[macro_use] extern crate aspen;
/// # use aspen::node::Node;
/// # fn main() {
/// let fail: Node<()>  = AlwaysFail!{};
/// # }
/// ```
///
/// With a child:
///
/// ```
/// # #[macro_use] extern crate aspen;
/// # fn main() {
/// let fail_child = AlwaysFail!{
///     Condition!{ |a: &u32| *a < 12 }
/// };
/// # }
/// ```
#[macro_export]
macro_rules! AlwaysFail
{
	( $e:expr ) => {
		$crate::std_nodes::AlwaysFail::with_child($e)
	};
	( ) => {
		$crate::std_nodes::AlwaysFail::new()
	}
}

/// Implements a node that always returns that it has succeeded.
///
/// This node potentially takes a child node. If it does, then it will tick that
/// node until it is completed, disregard the child's status, and return that it
/// succeeded. If it does not have a child node, it will simply succeed on
/// every tick.
///
/// # State
///
/// **Initialized:** Before being ticked after either being created or reset.
///
/// **Running:** While child is running. If no child, then never.
///
/// **Succeeded:** After child finished. If no child, always.
///
/// **Failed:** Never.
///
/// # Children
///
/// One optional child. The child will be reset every time this node is reset.
///
/// # Examples
///
/// An `AlwaysSucceed` node always succeeds when it has no child:
///
/// ```
/// # use aspen::std_nodes::*;
/// # use aspen::Status;
/// let mut node = AlwaysSucceed::new();
/// assert_eq!(node.tick(&mut ()), Status::Succeeded);
/// ```
///
/// If the child is considered running, so is this node:
///
/// ```
/// # use aspen::std_nodes::*;
/// # use aspen::Status;
/// let mut node = AlwaysSucceed::with_child(AlwaysRunning::new());
/// assert_eq!(node.tick(&mut ()), Status::Running);
/// ```
///
/// If the child is done running, its status is disregarded:
///
/// ```
/// # use aspen::std_nodes::*;
/// # use aspen::Status;
/// let mut node = AlwaysSucceed::with_child(AlwaysFail::new());
/// assert_eq!(node.tick(&mut ()), Status::Succeeded);
/// ```
pub struct AlwaysSucceed<'a, S>
{
	/// Optional child node.
	child: Option<Node<'a, S>>,
}
impl<'a, S> AlwaysSucceed<'a, S>
	where S: 'a
{
	/// Construct a new AlwaysSucceed node.
	pub fn new() -> Node<'a, S>
	{
		Node::new(AlwaysSucceed { child: None })
	}

	/// Construct a new AlwaysSucceed node with a child.
	pub fn with_child(child: Node<'a, S>) -> Node<'a, S>
	{
		Node::new(AlwaysSucceed { child: Some(child) })
	}
}
impl<'a, S> Internals<S> for AlwaysSucceed<'a, S>
{
	fn tick(&mut self, world: &mut S) -> Status
	{
		if let Some(ref mut child) = self.child {
			if !child.tick(world).is_done() {
				return Status::Running;
			}
		}

		Status::Succeeded
	}

	fn children(&self) -> Vec<&Node<S>>
	{
		if let Some(ref child) = self.child {
			vec![child]
		} else {
			Vec::new()
		}
	}

	fn reset(&mut self)
	{
		if let Some(ref mut child) = self.child {
			child.reset();
		}
	}

	/// Returns the string "AlwaysSucceed".
	fn type_name(&self) -> &'static str
	{
		"AlwaysSucceed"
	}
}

/// Convenience macro for creating AlwaysSucceed nodes.
///
/// # Examples
///
/// Without a child:
///
/// ```
/// # #[macro_use] extern crate aspen;
/// # use aspen::node::Node;
/// # fn main() {
/// let succeed: Node<()>  = AlwaysSucceed!{};
/// # }
/// ```
///
/// With a child:
///
/// ```
/// # #[macro_use] extern crate aspen;
/// # fn main() {
/// let succeed_child = AlwaysSucceed!{
///     Condition!{ |a: &u32| *a < 12 }
/// };
/// # }
/// ```
#[macro_export]
macro_rules! AlwaysSucceed
{
	( $e:expr ) => {
		$crate::std_nodes::AlwaysSucceed::with_child($e)
	};
	( ) => {
		$crate::std_nodes::AlwaysSucceed::new()
	}
}

/// Implements a node that always returns that it is currently running.
///
/// # State
///
/// **Initialized:** Before being ticked after either being created or reset.
///
/// **Running:** Always.
///
/// **Succeeded:** Never.
///
/// **Failed:** Never.
///
/// # Children
///
/// None.
///
/// # Examples
///
/// An `AlwaysRunning` node is always running:
///
/// ```
/// # use aspen::std_nodes::*;
/// # use aspen::Status;
/// let mut node = AlwaysRunning::new();
/// assert_eq!(node.tick(&mut ()), Status::Running);
/// ```
pub struct AlwaysRunning;
impl AlwaysRunning
{
	/// Construct a new AlwaysRunning node.
	pub fn new<S>() -> Node<'static, S>
	{
		Node::new(AlwaysRunning { })
	}
}
impl<S> Internals<S> for AlwaysRunning
{
	fn tick(&mut self, _: &mut S) -> Status
	{
		Status::Running
	}

	fn reset(&mut self)
	{
		// No-op
	}

	/// Returns the string "AlwaysRunning".
	fn type_name(&self) -> &'static str
	{
		"AlwaysRunning"
	}
}

/// Convenience macro for creating AlwaysRunning nodes.
///
/// # Examples
///
/// ```
/// # #[macro_use] extern crate aspen;
/// # use aspen::node::Node;
/// # fn main() {
/// let running: Node<()> = AlwaysRunning!{};
/// # }
/// ```
#[macro_export]
macro_rules! AlwaysRunning
{
	( ) => {
		$crate::std_nodes::AlwaysRunning::new()
	}
}

#[cfg(test)]
mod test
{
	use status::Status;
	use std_nodes::*;

	#[test]
	fn always_fail()
	{
		assert_eq!(AlwaysFail::new().tick(&mut ()), Status::Failed);
	}

	#[test]
	fn always_fail_child()
	{
		let mut succeed = AlwaysFail::with_child(YesTick::new(Status::Succeeded));
		let succeed_res = succeed.tick(&mut ());
		drop(succeed);
		assert_eq!(succeed_res, Status::Failed);

		let mut run = AlwaysFail::with_child(YesTick::new(Status::Running));
		let run_res = run.tick(&mut ());
		drop(run);
		assert_eq!(run_res, Status::Running);

		let mut fail = AlwaysFail::with_child(YesTick::new(Status::Failed));
		let fail_res = fail.tick(&mut ());
		drop(fail);
		assert_eq!(fail_res, Status::Failed);
	}

	#[test]
	fn always_succeed()
	{
		assert_eq!(AlwaysSucceed::new().tick(&mut ()), Status::Succeeded);
	}

	#[test]
	fn always_succeed_child()
	{
		let mut succeed = AlwaysSucceed::with_child(YesTick::new(Status::Succeeded));
		let succeed_res = succeed.tick(&mut ());
		drop(succeed);
		assert_eq!(succeed_res, Status::Succeeded);

		let mut run = AlwaysSucceed::with_child(YesTick::new(Status::Running));
		let run_res = run.tick(&mut ());
		drop(run);
		assert_eq!(run_res, Status::Running);

		let mut fail = AlwaysSucceed::with_child(YesTick::new(Status::Failed));
		let fail_res = fail.tick(&mut ());
		drop(fail);
		assert_eq!(fail_res, Status::Succeeded);
	}

	#[test]
	fn always_running()
	{
		assert_eq!(AlwaysRunning::new().tick(&mut ()), Status::Running);
	}
}