Struct asi_vulkan::ShaderModule
[−]
[src]
pub struct ShaderModule(_, _, _);
Methods
impl ShaderModule
[src]
fn new(
connection: &Connection,
device: VkDevice,
spirv_shader: &[u8]
) -> ShaderModule
[src]
connection: &Connection,
device: VkDevice,
spirv_shader: &[u8]
) -> ShaderModule
Load a new shader module into memory.