[][src]Struct ash::vk::PhysicalDeviceShaderCorePropertiesAMDBuilder

#[repr(transparent)]pub struct PhysicalDeviceShaderCorePropertiesAMDBuilder<'a> { /* fields omitted */ }

Implementations

impl<'a> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>[src]

pub fn shader_engine_count(
    self,
    shader_engine_count: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
[src]

pub fn shader_arrays_per_engine_count(
    self,
    shader_arrays_per_engine_count: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
[src]

pub fn compute_units_per_shader_array(
    self,
    compute_units_per_shader_array: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
[src]

pub fn simd_per_compute_unit(
    self,
    simd_per_compute_unit: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
[src]

pub fn wavefronts_per_simd(
    self,
    wavefronts_per_simd: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
[src]

pub fn wavefront_size(
    self,
    wavefront_size: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
[src]

pub fn sgprs_per_simd(
    self,
    sgprs_per_simd: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
[src]

pub fn min_sgpr_allocation(
    self,
    min_sgpr_allocation: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
[src]

pub fn max_sgpr_allocation(
    self,
    max_sgpr_allocation: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
[src]

pub fn sgpr_allocation_granularity(
    self,
    sgpr_allocation_granularity: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
[src]

pub fn vgprs_per_simd(
    self,
    vgprs_per_simd: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
[src]

pub fn min_vgpr_allocation(
    self,
    min_vgpr_allocation: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
[src]

pub fn max_vgpr_allocation(
    self,
    max_vgpr_allocation: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
[src]

pub fn vgpr_allocation_granularity(
    self,
    vgpr_allocation_granularity: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
[src]

pub fn build(self) -> PhysicalDeviceShaderCorePropertiesAMD[src]

Calling build will discard all the lifetime information. Only call this if necessary! Builders implement Deref targeting their corresponding Vulkan struct, so references to builders can be passed directly to Vulkan functions.

Methods from Deref<Target = PhysicalDeviceShaderCorePropertiesAMD>

Trait Implementations

impl<'a> Deref for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>[src]

type Target = PhysicalDeviceShaderCorePropertiesAMD

The resulting type after dereferencing.

impl<'a> DerefMut for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>[src]

impl<'_> ExtendsPhysicalDeviceProperties2 for PhysicalDeviceShaderCorePropertiesAMDBuilder<'_>[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.