[][src]Struct ash::vk::PhysicalDeviceFeatures

#[repr(C)]pub struct PhysicalDeviceFeatures {
    pub robust_buffer_access: Bool32,
    pub full_draw_index_uint32: Bool32,
    pub image_cube_array: Bool32,
    pub independent_blend: Bool32,
    pub geometry_shader: Bool32,
    pub tessellation_shader: Bool32,
    pub sample_rate_shading: Bool32,
    pub dual_src_blend: Bool32,
    pub logic_op: Bool32,
    pub multi_draw_indirect: Bool32,
    pub draw_indirect_first_instance: Bool32,
    pub depth_clamp: Bool32,
    pub depth_bias_clamp: Bool32,
    pub fill_mode_non_solid: Bool32,
    pub depth_bounds: Bool32,
    pub wide_lines: Bool32,
    pub large_points: Bool32,
    pub alpha_to_one: Bool32,
    pub multi_viewport: Bool32,
    pub sampler_anisotropy: Bool32,
    pub texture_compression_etc2: Bool32,
    pub texture_compression_astc_ldr: Bool32,
    pub texture_compression_bc: Bool32,
    pub occlusion_query_precise: Bool32,
    pub pipeline_statistics_query: Bool32,
    pub vertex_pipeline_stores_and_atomics: Bool32,
    pub fragment_stores_and_atomics: Bool32,
    pub shader_tessellation_and_geometry_point_size: Bool32,
    pub shader_image_gather_extended: Bool32,
    pub shader_storage_image_extended_formats: Bool32,
    pub shader_storage_image_multisample: Bool32,
    pub shader_storage_image_read_without_format: Bool32,
    pub shader_storage_image_write_without_format: Bool32,
    pub shader_uniform_buffer_array_dynamic_indexing: Bool32,
    pub shader_sampled_image_array_dynamic_indexing: Bool32,
    pub shader_storage_buffer_array_dynamic_indexing: Bool32,
    pub shader_storage_image_array_dynamic_indexing: Bool32,
    pub shader_clip_distance: Bool32,
    pub shader_cull_distance: Bool32,
    pub shader_float64: Bool32,
    pub shader_int64: Bool32,
    pub shader_int16: Bool32,
    pub shader_resource_residency: Bool32,
    pub shader_resource_min_lod: Bool32,
    pub sparse_binding: Bool32,
    pub sparse_residency_buffer: Bool32,
    pub sparse_residency_image2_d: Bool32,
    pub sparse_residency_image3_d: Bool32,
    pub sparse_residency2_samples: Bool32,
    pub sparse_residency4_samples: Bool32,
    pub sparse_residency8_samples: Bool32,
    pub sparse_residency16_samples: Bool32,
    pub sparse_residency_aliased: Bool32,
    pub variable_multisample_rate: Bool32,
    pub inherited_queries: Bool32,
}

Fields

robust_buffer_access: Bool32full_draw_index_uint32: Bool32image_cube_array: Bool32independent_blend: Bool32geometry_shader: Bool32tessellation_shader: Bool32sample_rate_shading: Bool32dual_src_blend: Bool32logic_op: Bool32multi_draw_indirect: Bool32draw_indirect_first_instance: Bool32depth_clamp: Bool32depth_bias_clamp: Bool32fill_mode_non_solid: Bool32depth_bounds: Bool32wide_lines: Bool32large_points: Bool32alpha_to_one: Bool32multi_viewport: Bool32sampler_anisotropy: Bool32texture_compression_etc2: Bool32texture_compression_astc_ldr: Bool32texture_compression_bc: Bool32occlusion_query_precise: Bool32pipeline_statistics_query: Bool32vertex_pipeline_stores_and_atomics: Bool32fragment_stores_and_atomics: Bool32shader_tessellation_and_geometry_point_size: Bool32shader_image_gather_extended: Bool32shader_storage_image_extended_formats: Bool32shader_storage_image_multisample: Bool32shader_storage_image_read_without_format: Bool32shader_storage_image_write_without_format: Bool32shader_uniform_buffer_array_dynamic_indexing: Bool32shader_sampled_image_array_dynamic_indexing: Bool32shader_storage_buffer_array_dynamic_indexing: Bool32shader_storage_image_array_dynamic_indexing: Bool32shader_clip_distance: Bool32shader_cull_distance: Bool32shader_float64: Bool32shader_int64: Bool32shader_int16: Bool32shader_resource_residency: Bool32shader_resource_min_lod: Bool32sparse_binding: Bool32sparse_residency_buffer: Bool32sparse_residency_image2_d: Bool32sparse_residency_image3_d: Bool32sparse_residency2_samples: Bool32sparse_residency4_samples: Bool32sparse_residency8_samples: Bool32sparse_residency16_samples: Bool32sparse_residency_aliased: Bool32variable_multisample_rate: Bool32inherited_queries: Bool32

Implementations

impl PhysicalDeviceFeatures[src]

Trait Implementations

impl Clone for PhysicalDeviceFeatures[src]

impl Copy for PhysicalDeviceFeatures[src]

impl Debug for PhysicalDeviceFeatures[src]

impl Default for PhysicalDeviceFeatures[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.