Struct ash::util::Align
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pub struct Align<T> { /* fields omitted */ }
Align
handles dynamic alignment. The is useful for dynamic uniform buffers where
the alignment might be different. For example a 4x4 f32 matrix has a size of 64 bytes
but the min alignment for a dynamic uniform buffer might be 256 bytes. A slice of &[Mat4x4<f32>]
has a memory layout of [[64 bytes], [64 bytes], [64 bytes]]
, but it might need to have a memory
layout of [[256 bytes], [256 bytes], [256 bytes]]
.
Align::copy_from_slice
will copy a slice of &[T]
directly into the host memory without
an additional allocation and with the correct alignment.
Methods
impl<T: Copy> Align<T>
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pub fn copy_from_slice(&mut self, slice: &[T])
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impl<T> Align<T>
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pub unsafe fn new(
ptr: *mut c_void,
alignment: DeviceSize,
size: DeviceSize
) -> Self
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ptr: *mut c_void,
alignment: DeviceSize,
size: DeviceSize
) -> Self
ⓘImportant traits for AlignIter<'a, T>pub fn iter_mut(&mut self) -> AlignIter<T>
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ⓘImportant traits for AlignIter<'a, T>
Trait Implementations
impl<T: Debug> Debug for Align<T>
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more