pub struct Tile { /* private fields */ }
Expand description
A tile is a reference to a single tile in a tilemap.
Note that the Aseprite file format also enables rotating or flipping tiles. But since the GUI does not yet support those (as of v1.3-beta5) we do not yet expose these attributes.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Tile
impl RefUnwindSafe for Tile
impl Send for Tile
impl Sync for Tile
impl Unpin for Tile
impl UnwindSafe for Tile
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more