Struct asefile::Tileset [−][src]
pub struct Tileset<P = Pixels> { /* fields omitted */ }
Expand description
A set of tiles of the same size.
In the GUI, this is the collection of tiles that you build up in the side bar. Each tile has the same size and is identified by an Id.
See official docs for tilemaps and tilesets for details.
Implementations
From the Aseprite file spec: When true, tilemaps using this tileset use tile ID=0 as empty tile. In rare cases this is false, the empty tile will be equal to 0xffffffff (used in internal versions of Aseprite).
Number of tiles.
Number to show in the UI for the tile with index=0. Default is 1. Only used for Aseprite UI purposes. Not used for data representation.
When non-empty, describes a link to an external file.