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use draw;
use image::{DynamicImage, ImageBuffer, Luma, Rgba};
use imageproc::{drawing, edges};
use imageproc::rect::Rect;
use rusttype::{Font, Scale};
#[derive(Debug)]
pub struct Annotation {
pub text: String,
pub position: Position,
}
#[derive(Debug, Copy, Clone)]
pub enum Position {
Top,
Middle,
Bottom,
}
impl Annotation {
pub fn top<T: Into<String>>(text: T) -> Annotation {
Annotation {
text: text.into(),
position: Position::Top,
}
}
pub fn middle<T: Into<String>>(text: T) -> Annotation {
Annotation {
text: text.into(),
position: Position::Middle,
}
}
pub fn bottom<T: Into<String>>(text: T) -> Annotation {
Annotation {
text: text.into(),
position: Position::Bottom,
}
}
fn position(&self, width: u32, height: u32, text_width: u32, text_height: u32) -> (u32, u32) {
mod position {
pub fn top(width: u32, _height: u32, text_width: u32, text_height: u32) -> (u32, u32) {
let x = (width / 2) - (text_width / 2);
let y = {
let text_height = text_height as f32;
(text_height * 0.2) as u32
};
(x, y)
}
pub fn middle(width: u32, height: u32, text_width: u32, text_height: u32) -> (u32, u32) {
let x = (width / 2) - (text_width / 2);
let y = (height / 2) - (text_height / 2);
(x, y)
}
pub fn bottom(width: u32, height: u32, text_width: u32, text_height: u32) -> (u32, u32) {
let x = (width / 2) - (text_width / 2);
let y = {
let height = height as f32;
let text_height = text_height as f32;
(height - (text_height * 1.2)) as u32
};
(x, y)
}
}
match self.position {
Position::Top => position::top(width, height, text_width, text_height),
Position::Middle => position::middle(width, height, text_width, text_height),
Position::Bottom => position::bottom(width, height, text_width, text_height),
}
}
pub fn render_text<'a>(&self,
pixels: &'a mut DynamicImage,
font: &'a Font<'a>,
scale_factor: f32,
c_width: u32,
c_height: u32) {
use AA_FACTOR;
use AA_FACTOR_FLOAT;
let white_pixel = Rgba([255, 255, 255, 255]);
let black_pixel = Rgba([0, 0, 0, 255]);
let scale = Scale::uniform(scale_factor);
let scale_aa = Scale::uniform(scale_factor * AA_FACTOR_FLOAT);
let (text_width, text_height) = text_size(&self.text, font, scale);
let (x, y) = self.position(c_width, c_height, text_width, text_height);
let x = x * AA_FACTOR;
let y = y * AA_FACTOR;
let mut edge_rendering = ImageBuffer::from_pixel(text_width * AA_FACTOR, text_height * AA_FACTOR, Luma([0u8]));
draw::text(&mut edge_rendering, Luma([255u8]), 0, 0, scale_aa, &font, &self.text);
let edge_rendering = edges::canny(&edge_rendering, 255.0, 255.0);
let edge_pixels = edge_rendering.pixels().enumerate()
.filter(|&(_, &px)| Luma([255u8]) == px)
.map(|(idx, _)| {
let idx = idx as u32;
let x = idx % (text_width * AA_FACTOR) + x;
let y = idx / (text_width * AA_FACTOR) + y;
(x, y)
});
let rect_size = (0.1 * scale_factor * 2.2) as u32;
let offset = (rect_size / 2) as i32;
for (x, y) in edge_pixels {
let rect = Rect::at(x as i32 - offset, y as i32 - offset).of_size(rect_size, rect_size);
drawing::draw_hollow_rect_mut(pixels, rect, black_pixel);
}
draw::text(pixels, white_pixel, x, y, scale_aa, &font, &self.text);
}
}
fn text_size<'a>(s: &'a str, font: &'a Font<'a>, scale: Scale) -> (u32, u32) {
use rusttype::VMetrics;
let text_width = font.glyphs_for(s.chars())
.map(|glyph| glyph.scaled(scale).h_metrics().advance_width)
.sum::<f32>();
let text_height = {
let VMetrics { ascent, descent, ..} = font.v_metrics(scale);
(ascent - descent) as u32
};
(text_width as u32 + 2, text_height)
}