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#[macro_export]
macro_rules! decl_component {
($type:ty) => {
inventory::submit! {
$crate::components::ComponentVtable::for_type::<$type>()
}
};
}
mod bounding_box;
mod dimension;
mod drawing_object;
mod layer;
mod name;
mod styles;
mod viewport;
mod vtable;
pub use bounding_box::BoundingBox;
pub use dimension::Dimension;
pub use drawing_object::{DrawingObject, Geometry};
pub use layer::Layer;
pub use name::{Name, NameTable};
pub use styles::{LineStyle, PointStyle, WindowStyle};
pub use viewport::Viewport;
pub use vtable::ComponentVtable;
use specs::{Entity, World};
use std::any::Any;
pub fn register(world: &mut World) {
for vtable in inventory::iter::<ComponentVtable> {
vtable.register(world);
}
}
pub fn attached_to_entity(
world: &World,
entity: Entity,
) -> impl Iterator<Item = (&'static ComponentVtable, Box<dyn Any>)> + '_ {
inventory::iter::<ComponentVtable>
.into_iter()
.filter_map(move |vtable| match vtable.get_cloned(world, entity) {
Some(got) => Some((vtable, got)),
None => None,
})
}