[−][src]Struct aoaddons::game::id_cache::IdCache
Implementations
impl IdCache
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pub fn new() -> Self
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pub fn save(&mut self, dynamic_id: DynamicId, name: &str)
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pub fn get_dyn_id_to_static_id_map(&self) -> DynIdToStaticId
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pub fn get_static_id_to_name_map(&self) -> StaticIdToName
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pub fn get_static_id(&self, dynamic_id: DynamicId) -> Option<StaticId>
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pub fn get_name(&self, static_id: StaticId) -> Option<PlayerName>
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Trait Implementations
impl Debug for IdCache
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impl Default for IdCache
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impl PartialEq<IdCache> for IdCache
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impl StructuralPartialEq for IdCache
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Auto Trait Implementations
impl RefUnwindSafe for IdCache
impl Send for IdCache
impl Sync for IdCache
impl Unpin for IdCache
impl UnwindSafe for IdCache
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,