[][src]Struct aoaddons::game::convert::EventList

pub struct EventList { /* fields omitted */ }

Implementations

impl EventList[src]

pub fn new(list: Vec<Event>) -> Self[src]

pub fn values(self) -> Option<Vec<Event>>[src]

Trait Implementations

impl From<EventIntermediate<CharacterEquipmentChanged>> for EventList[src]

impl From<EventIntermediate<HealthUpdate>> for EventList[src]

impl From<EventIntermediate<Join>> for EventList[src]

impl From<EventIntermediate<KnockedDown>> for EventList[src]

impl From<EventIntermediate<NewCharacter>> for EventList[src]

impl From<EventIntermediate<RegenerationHealthChanged>> for EventList[src]

impl From<EventIntermediate<UpdateFame>> for EventList[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.