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use super::implicit_base::ImplicitModuleBase;
use super::{ScalarParameter, ImplicitModule};
use std::rc::Rc;
use std::cell::RefCell;
pub struct ImplicitBrightContrast {
base: ImplicitModuleBase,
source: ScalarParameter,
bright: ScalarParameter,
threshold: ScalarParameter,
factor: ScalarParameter,
}
impl ImplicitBrightContrast {
pub fn new() -> ImplicitBrightContrast {
ImplicitBrightContrast {
base: Default::default(),
source: ScalarParameter::Value(0.0),
bright: ScalarParameter::Value(0.0),
threshold: ScalarParameter::Value(0.0),
factor: ScalarParameter::Value(1.0),
}
}
pub fn set_source_module(&mut self, m: Rc<RefCell<ImplicitModule>>) {
self.source = ScalarParameter::Source(m);
}
pub fn set_source_value(&mut self, v: f64) {
self.source = ScalarParameter::Value(v);
}
pub fn set_bright_module(&mut self, m: Rc<RefCell<ImplicitModule>>) {
self.bright = ScalarParameter::Source(m);
}
pub fn set_bright_value(&mut self, v: f64) {
self.bright = ScalarParameter::Value(v);
}
pub fn set_threshold_module(&mut self, m: Rc<RefCell<ImplicitModule>>) {
self.threshold = ScalarParameter::Source(m);
}
pub fn set_threshold_value(&mut self, v: f64) {
self.threshold = ScalarParameter::Value(v);
}
pub fn set_factor_module(&mut self, m: Rc<RefCell<ImplicitModule>>) {
self.factor = ScalarParameter::Source(m);
}
pub fn set_factor_value(&mut self, v: f64) {
self.factor = ScalarParameter::Value(v);
}
}
impl ImplicitModule for ImplicitBrightContrast {
fn get_2d(&mut self, x: f64, y: f64) -> f64 {
let mut v = self.source.get_2d(x, y);
v += self.bright.get_2d(x, y);
let threshold = self.threshold.get_2d(x, y);
v -= threshold;
v *= self.factor.get_2d(x, y);
v += threshold;
v
}
fn get_3d(&mut self, x: f64, y: f64, z: f64) -> f64 {
let mut v = self.source.get_3d(x, y, z);
v += self.bright.get_3d(x, y, z);
let threshold = self.threshold.get_3d(x, y, z);
v -= threshold;
v *= self.factor.get_3d(x, y, z);
v += threshold;
v
}
fn get_4d(&mut self, x: f64, y: f64, z: f64, w: f64) -> f64 {
let mut v = self.source.get_4d(x, y, z, w);
v += self.bright.get_4d(x, y, z, w);
let threshold = self.threshold.get_4d(x, y, z, w);
v -= threshold;
v *= self.factor.get_4d(x, y, z, w);
v += threshold;
v
}
fn get_6d(&mut self, x: f64, y: f64, z: f64, w: f64, u: f64, v: f64) -> f64 {
let mut c = self.source.get_6d(x, y, z, w, u, v);
c += self.bright.get_6d(x, y, z, w, u, v);
let threshold = self.threshold.get_6d(x, y, z, w, u, v);
c -= threshold;
c *= self.factor.get_6d(x, y, z, w, u, v);
c += threshold;
c
}
fn spacing(&self) -> f64 {
self.base.spacing
}
fn set_deriv_spacing(&mut self, s: f64) {
self.base.spacing = s;
}
}