#![allow(bad_style)]
#![allow(unused)]
#![allow(clippy::too_many_arguments)]
#![allow(clippy::missing_safety_doc)]
#![allow(clippy::upper_case_acronyms)]
#[cfg(not(feature = "std"))]
use core::{
ffi::{c_void, CStr},
fmt::Display,
mem::transmute,
};
#[cfg(feature = "std")]
use std::{ffi::CStr, fmt::Display, mem::transmute, os::raw::c_void};
#[cfg(all(feature = "tracing", feature = "trace-calls"))]
use tracing::{error, trace};
pub type Result<T, E = LoadError> = core::result::Result<T, E>;
#[derive(Debug)]
pub struct LoadError {
pub name: &'static str,
pub pointer: usize,
}
#[cfg(feature = "std")]
impl std::error::Error for LoadError {}
impl Display for LoadError {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
write!(
f,
"Failed to load function \"{}\", expected a valid pointer instead got {}",
self.name, self.pointer
)
}
}
pub use types::*;
pub mod types {
#[cfg(not(feature = "std"))]
use core::ffi::{c_char, c_double, c_float, c_int, c_short, c_uchar, c_uint, c_ushort, c_void};
#[cfg(feature = "std")]
use std::os::raw::{
c_char, c_double, c_float, c_int, c_short, c_uchar, c_uint, c_ushort, c_void,
};
pub type GLvoid = c_void;
pub type GLbyte = c_char;
pub type GLubyte = c_uchar;
pub type GLchar = c_char;
pub type GLboolean = c_uchar;
pub type GLshort = c_short;
pub type GLushort = c_ushort;
pub type GLint = c_int;
pub type GLuint = c_uint;
pub type GLint64 = i64;
pub type GLuint64 = u64;
pub type GLintptr = isize;
pub type GLsizeiptr = isize;
pub type GLintptrARB = isize;
pub type GLsizeiptrARB = isize;
pub type GLint64EXT = i64;
pub type GLuint64EXT = u64;
pub type GLsizei = GLint;
pub type GLclampx = c_int;
pub type GLfixed = GLint;
pub type GLhalf = c_ushort;
pub type GLhalfNV = c_ushort;
pub type GLhalfARB = c_ushort;
pub type GLenum = c_uint;
pub type GLbitfield = c_uint;
pub type GLfloat = c_float;
pub type GLdouble = c_double;
pub type GLclampf = c_float;
pub type GLclampd = c_double;
pub type GLcharARB = c_char;
#[cfg(target_os = "macos")]
pub type GLhandleARB = *const c_void;
#[cfg(not(target_os = "macos"))]
pub type GLhandleARB = c_uint;
pub enum __GLsync {}
pub type GLsync = *const __GLsync;
pub enum _cl_context {}
pub enum _cl_event {}
pub type GLvdpauSurfaceNV = GLintptr;
pub type GLeglClientBufferEXT = *const c_void;
pub type GLeglImageOES = *const c_void;
pub type GLDEBUGPROC = extern "system" fn(
source: GLenum,
type_: GLenum,
id: GLuint,
severity: GLenum,
length: GLsizei,
message: *const GLchar,
userParam: *mut c_void,
);
pub type GLDEBUGPROCARB = extern "system" fn(
source: GLenum,
type_: GLenum,
id: GLuint,
severity: GLenum,
length: GLsizei,
message: *const GLchar,
userParam: *mut c_void,
);
pub type GLDEBUGPROCKHR = extern "system" fn(
source: GLenum,
type_: GLenum,
id: GLuint,
severity: GLenum,
length: GLsizei,
message: *const GLchar,
userParam: *mut GLvoid,
);
pub type GLDEBUGPROCAMD = extern "system" fn(
id: GLuint,
category: GLenum,
severity: GLenum,
length: GLsizei,
message: *const GLchar,
userParam: *mut GLvoid,
);
pub type GLVULKANPROCNV = extern "system" fn();
}
pub use enums::*;
pub mod enums {
use super::*;
pub const GL_DEPTH_BUFFER_BIT: GLbitfield = 0x00000100;
pub const GL_STENCIL_BUFFER_BIT: GLbitfield = 0x00000400;
pub const GL_COLOR_BUFFER_BIT: GLbitfield = 0x00004000;
pub const GL_DYNAMIC_STORAGE_BIT: GLbitfield = 0x0100;
pub const GL_CLIENT_STORAGE_BIT: GLbitfield = 0x0200;
pub const GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT: GLbitfield = 0x00000001;
pub const GL_CONTEXT_FLAG_DEBUG_BIT: GLbitfield = 0x00000002;
pub const GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT: GLbitfield = 0x00000004;
pub const GL_CONTEXT_FLAG_NO_ERROR_BIT: GLbitfield = 0x00000008;
pub const GL_CONTEXT_CORE_PROFILE_BIT: GLbitfield = 0x00000001;
pub const GL_CONTEXT_COMPATIBILITY_PROFILE_BIT: GLbitfield = 0x00000002;
pub const GL_MAP_READ_BIT: GLbitfield = 0x0001;
pub const GL_MAP_WRITE_BIT: GLbitfield = 0x0002;
pub const GL_MAP_INVALIDATE_RANGE_BIT: GLbitfield = 0x0004;
pub const GL_MAP_INVALIDATE_BUFFER_BIT: GLbitfield = 0x0008;
pub const GL_MAP_FLUSH_EXPLICIT_BIT: GLbitfield = 0x0010;
pub const GL_MAP_UNSYNCHRONIZED_BIT: GLbitfield = 0x0020;
pub const GL_MAP_PERSISTENT_BIT: GLbitfield = 0x0040;
pub const GL_MAP_COHERENT_BIT: GLbitfield = 0x0080;
pub const GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT: GLbitfield = 0x00000001;
pub const GL_ELEMENT_ARRAY_BARRIER_BIT: GLbitfield = 0x00000002;
pub const GL_UNIFORM_BARRIER_BIT: GLbitfield = 0x00000004;
pub const GL_TEXTURE_FETCH_BARRIER_BIT: GLbitfield = 0x00000008;
pub const GL_SHADER_IMAGE_ACCESS_BARRIER_BIT: GLbitfield = 0x00000020;
pub const GL_COMMAND_BARRIER_BIT: GLbitfield = 0x00000040;
pub const GL_PIXEL_BUFFER_BARRIER_BIT: GLbitfield = 0x00000080;
pub const GL_TEXTURE_UPDATE_BARRIER_BIT: GLbitfield = 0x00000100;
pub const GL_BUFFER_UPDATE_BARRIER_BIT: GLbitfield = 0x00000200;
pub const GL_FRAMEBUFFER_BARRIER_BIT: GLbitfield = 0x00000400;
pub const GL_TRANSFORM_FEEDBACK_BARRIER_BIT: GLbitfield = 0x00000800;
pub const GL_ATOMIC_COUNTER_BARRIER_BIT: GLbitfield = 0x00001000;
pub const GL_SHADER_STORAGE_BARRIER_BIT: GLbitfield = 0x00002000;
pub const GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT: GLbitfield = 0x00004000;
pub const GL_QUERY_BUFFER_BARRIER_BIT: GLbitfield = 0x00008000;
pub const GL_ALL_BARRIER_BITS: GLbitfield = 0xFFFFFFFF;
pub const GL_SYNC_FLUSH_COMMANDS_BIT: GLbitfield = 0x00000001;
pub const GL_VERTEX_SHADER_BIT: GLbitfield = 0x00000001;
pub const GL_FRAGMENT_SHADER_BIT: GLbitfield = 0x00000002;
pub const GL_GEOMETRY_SHADER_BIT: GLbitfield = 0x00000004;
pub const GL_TESS_CONTROL_SHADER_BIT: GLbitfield = 0x00000008;
pub const GL_TESS_EVALUATION_SHADER_BIT: GLbitfield = 0x00000010;
pub const GL_COMPUTE_SHADER_BIT: GLbitfield = 0x00000020;
pub const GL_ALL_SHADER_BITS: GLbitfield = 0xFFFFFFFF;
pub const GL_FALSE: GLenum = 0;
pub const GL_NO_ERROR: GLenum = 0;
pub const GL_ZERO: GLenum = 0;
pub const GL_NONE: GLenum = 0;
pub const GL_TRUE: GLenum = 1;
pub const GL_ONE: GLenum = 1;
pub const GL_INVALID_INDEX: GLenum = 0xFFFFFFFF;
pub const GL_TIMEOUT_IGNORED: u64 = 0xFFFFFFFFFFFFFFFF;
pub const GL_POINTS: GLenum = 0x0000;
pub const GL_LINES: GLenum = 0x0001;
pub const GL_LINE_LOOP: GLenum = 0x0002;
pub const GL_LINE_STRIP: GLenum = 0x0003;
pub const GL_TRIANGLES: GLenum = 0x0004;
pub const GL_TRIANGLE_STRIP: GLenum = 0x0005;
pub const GL_TRIANGLE_FAN: GLenum = 0x0006;
pub const GL_QUADS: GLenum = 0x0007;
pub const GL_LINES_ADJACENCY: GLenum = 0x000A;
pub const GL_LINE_STRIP_ADJACENCY: GLenum = 0x000B;
pub const GL_TRIANGLES_ADJACENCY: GLenum = 0x000C;
pub const GL_TRIANGLE_STRIP_ADJACENCY: GLenum = 0x000D;
pub const GL_PATCHES: GLenum = 0x000E;
pub const GL_NEVER: GLenum = 0x0200;
pub const GL_LESS: GLenum = 0x0201;
pub const GL_EQUAL: GLenum = 0x0202;
pub const GL_LEQUAL: GLenum = 0x0203;
pub const GL_GREATER: GLenum = 0x0204;
pub const GL_NOTEQUAL: GLenum = 0x0205;
pub const GL_GEQUAL: GLenum = 0x0206;
pub const GL_ALWAYS: GLenum = 0x0207;
pub const GL_SRC_COLOR: GLenum = 0x0300;
pub const GL_ONE_MINUS_SRC_COLOR: GLenum = 0x0301;
pub const GL_SRC_ALPHA: GLenum = 0x0302;
pub const GL_ONE_MINUS_SRC_ALPHA: GLenum = 0x0303;
pub const GL_DST_ALPHA: GLenum = 0x0304;
pub const GL_ONE_MINUS_DST_ALPHA: GLenum = 0x0305;
pub const GL_DST_COLOR: GLenum = 0x0306;
pub const GL_ONE_MINUS_DST_COLOR: GLenum = 0x0307;
pub const GL_SRC_ALPHA_SATURATE: GLenum = 0x0308;
pub const GL_FRONT_LEFT: GLenum = 0x0400;
pub const GL_FRONT_RIGHT: GLenum = 0x0401;
pub const GL_BACK_LEFT: GLenum = 0x0402;
pub const GL_BACK_RIGHT: GLenum = 0x0403;
pub const GL_FRONT: GLenum = 0x0404;
pub const GL_BACK: GLenum = 0x0405;
pub const GL_LEFT: GLenum = 0x0406;
pub const GL_RIGHT: GLenum = 0x0407;
pub const GL_FRONT_AND_BACK: GLenum = 0x0408;
pub const GL_INVALID_ENUM: GLenum = 0x0500;
pub const GL_INVALID_VALUE: GLenum = 0x0501;
pub const GL_INVALID_OPERATION: GLenum = 0x0502;
pub const GL_STACK_OVERFLOW: GLenum = 0x0503;
pub const GL_STACK_UNDERFLOW: GLenum = 0x0504;
pub const GL_OUT_OF_MEMORY: GLenum = 0x0505;
pub const GL_INVALID_FRAMEBUFFER_OPERATION: GLenum = 0x0506;
pub const GL_CONTEXT_LOST: GLenum = 0x0507;
pub const GL_CW: GLenum = 0x0900;
pub const GL_CCW: GLenum = 0x0901;
pub const GL_POINT_SIZE: GLenum = 0x0B11;
pub const GL_POINT_SIZE_RANGE: GLenum = 0x0B12;
pub const GL_SMOOTH_POINT_SIZE_RANGE: GLenum = 0x0B12;
pub const GL_POINT_SIZE_GRANULARITY: GLenum = 0x0B13;
pub const GL_SMOOTH_POINT_SIZE_GRANULARITY: GLenum = 0x0B13;
pub const GL_LINE_SMOOTH: GLenum = 0x0B20;
pub const GL_LINE_WIDTH: GLenum = 0x0B21;
pub const GL_LINE_WIDTH_RANGE: GLenum = 0x0B22;
pub const GL_SMOOTH_LINE_WIDTH_RANGE: GLenum = 0x0B22;
pub const GL_LINE_WIDTH_GRANULARITY: GLenum = 0x0B23;
pub const GL_SMOOTH_LINE_WIDTH_GRANULARITY: GLenum = 0x0B23;
pub const GL_POLYGON_MODE: GLenum = 0x0B40;
pub const GL_POLYGON_SMOOTH: GLenum = 0x0B41;
pub const GL_CULL_FACE: GLenum = 0x0B44;
pub const GL_CULL_FACE_MODE: GLenum = 0x0B45;
pub const GL_FRONT_FACE: GLenum = 0x0B46;
pub const GL_DEPTH_RANGE: GLenum = 0x0B70;
pub const GL_DEPTH_TEST: GLenum = 0x0B71;
pub const GL_DEPTH_WRITEMASK: GLenum = 0x0B72;
pub const GL_DEPTH_CLEAR_VALUE: GLenum = 0x0B73;
pub const GL_DEPTH_FUNC: GLenum = 0x0B74;
pub const GL_STENCIL_TEST: GLenum = 0x0B90;
pub const GL_STENCIL_CLEAR_VALUE: GLenum = 0x0B91;
pub const GL_STENCIL_FUNC: GLenum = 0x0B92;
pub const GL_STENCIL_VALUE_MASK: GLenum = 0x0B93;
pub const GL_STENCIL_FAIL: GLenum = 0x0B94;
pub const GL_STENCIL_PASS_DEPTH_FAIL: GLenum = 0x0B95;
pub const GL_STENCIL_PASS_DEPTH_PASS: GLenum = 0x0B96;
pub const GL_STENCIL_REF: GLenum = 0x0B97;
pub const GL_STENCIL_WRITEMASK: GLenum = 0x0B98;
pub const GL_VIEWPORT: GLenum = 0x0BA2;
pub const GL_DITHER: GLenum = 0x0BD0;
pub const GL_BLEND_DST: GLenum = 0x0BE0;
pub const GL_BLEND_SRC: GLenum = 0x0BE1;
pub const GL_BLEND: GLenum = 0x0BE2;
pub const GL_LOGIC_OP_MODE: GLenum = 0x0BF0;
pub const GL_COLOR_LOGIC_OP: GLenum = 0x0BF2;
pub const GL_DRAW_BUFFER: GLenum = 0x0C01;
pub const GL_READ_BUFFER: GLenum = 0x0C02;
pub const GL_SCISSOR_BOX: GLenum = 0x0C10;
pub const GL_SCISSOR_TEST: GLenum = 0x0C11;
pub const GL_COLOR_CLEAR_VALUE: GLenum = 0x0C22;
pub const GL_COLOR_WRITEMASK: GLenum = 0x0C23;
pub const GL_DOUBLEBUFFER: GLenum = 0x0C32;
pub const GL_STEREO: GLenum = 0x0C33;
pub const GL_LINE_SMOOTH_HINT: GLenum = 0x0C52;
pub const GL_POLYGON_SMOOTH_HINT: GLenum = 0x0C53;
pub const GL_UNPACK_SWAP_BYTES: GLenum = 0x0CF0;
pub const GL_UNPACK_LSB_FIRST: GLenum = 0x0CF1;
pub const GL_UNPACK_ROW_LENGTH: GLenum = 0x0CF2;
pub const GL_UNPACK_SKIP_ROWS: GLenum = 0x0CF3;
pub const GL_UNPACK_SKIP_PIXELS: GLenum = 0x0CF4;
pub const GL_UNPACK_ALIGNMENT: GLenum = 0x0CF5;
pub const GL_PACK_SWAP_BYTES: GLenum = 0x0D00;
pub const GL_PACK_LSB_FIRST: GLenum = 0x0D01;
pub const GL_PACK_ROW_LENGTH: GLenum = 0x0D02;
pub const GL_PACK_SKIP_ROWS: GLenum = 0x0D03;
pub const GL_PACK_SKIP_PIXELS: GLenum = 0x0D04;
pub const GL_PACK_ALIGNMENT: GLenum = 0x0D05;
pub const GL_MAX_CLIP_DISTANCES: GLenum = 0x0D32;
pub const GL_MAX_TEXTURE_SIZE: GLenum = 0x0D33;
pub const GL_MAX_VIEWPORT_DIMS: GLenum = 0x0D3A;
pub const GL_SUBPIXEL_BITS: GLenum = 0x0D50;
pub const GL_TEXTURE_1D: GLenum = 0x0DE0;
pub const GL_TEXTURE_2D: GLenum = 0x0DE1;
pub const GL_TEXTURE_WIDTH: GLenum = 0x1000;
pub const GL_TEXTURE_HEIGHT: GLenum = 0x1001;
pub const GL_TEXTURE_INTERNAL_FORMAT: GLenum = 0x1003;
pub const GL_TEXTURE_BORDER_COLOR: GLenum = 0x1004;
pub const GL_TEXTURE_TARGET: GLenum = 0x1006;
pub const GL_DONT_CARE: GLenum = 0x1100;
pub const GL_FASTEST: GLenum = 0x1101;
pub const GL_NICEST: GLenum = 0x1102;
pub const GL_BYTE: GLenum = 0x1400;
pub const GL_UNSIGNED_BYTE: GLenum = 0x1401;
pub const GL_SHORT: GLenum = 0x1402;
pub const GL_UNSIGNED_SHORT: GLenum = 0x1403;
pub const GL_INT: GLenum = 0x1404;
pub const GL_UNSIGNED_INT: GLenum = 0x1405;
pub const GL_FLOAT: GLenum = 0x1406;
pub const GL_DOUBLE: GLenum = 0x140A;
pub const GL_HALF_FLOAT: GLenum = 0x140B;
pub const GL_FIXED: GLenum = 0x140C;
pub const GL_CLEAR: GLenum = 0x1500;
pub const GL_AND: GLenum = 0x1501;
pub const GL_AND_REVERSE: GLenum = 0x1502;
pub const GL_COPY: GLenum = 0x1503;
pub const GL_AND_INVERTED: GLenum = 0x1504;
pub const GL_NOOP: GLenum = 0x1505;
pub const GL_XOR: GLenum = 0x1506;
pub const GL_OR: GLenum = 0x1507;
pub const GL_NOR: GLenum = 0x1508;
pub const GL_EQUIV: GLenum = 0x1509;
pub const GL_INVERT: GLenum = 0x150A;
pub const GL_OR_REVERSE: GLenum = 0x150B;
pub const GL_COPY_INVERTED: GLenum = 0x150C;
pub const GL_OR_INVERTED: GLenum = 0x150D;
pub const GL_NAND: GLenum = 0x150E;
pub const GL_SET: GLenum = 0x150F;
pub const GL_TEXTURE: GLenum = 0x1702;
pub const GL_COLOR: GLenum = 0x1800;
pub const GL_DEPTH: GLenum = 0x1801;
pub const GL_STENCIL: GLenum = 0x1802;
pub const GL_STENCIL_INDEX: GLenum = 0x1901;
pub const GL_DEPTH_COMPONENT: GLenum = 0x1902;
pub const GL_RED: GLenum = 0x1903;
pub const GL_GREEN: GLenum = 0x1904;
pub const GL_BLUE: GLenum = 0x1905;
pub const GL_ALPHA: GLenum = 0x1906;
pub const GL_RGB: GLenum = 0x1907;
pub const GL_RGBA: GLenum = 0x1908;
pub const GL_POINT: GLenum = 0x1B00;
pub const GL_LINE: GLenum = 0x1B01;
pub const GL_FILL: GLenum = 0x1B02;
pub const GL_KEEP: GLenum = 0x1E00;
pub const GL_REPLACE: GLenum = 0x1E01;
pub const GL_INCR: GLenum = 0x1E02;
pub const GL_DECR: GLenum = 0x1E03;
pub const GL_VENDOR: GLenum = 0x1F00;
pub const GL_RENDERER: GLenum = 0x1F01;
pub const GL_VERSION: GLenum = 0x1F02;
pub const GL_EXTENSIONS: GLenum = 0x1F03;
pub const GL_NEAREST: GLenum = 0x2600;
pub const GL_LINEAR: GLenum = 0x2601;
pub const GL_NEAREST_MIPMAP_NEAREST: GLenum = 0x2700;
pub const GL_LINEAR_MIPMAP_NEAREST: GLenum = 0x2701;
pub const GL_NEAREST_MIPMAP_LINEAR: GLenum = 0x2702;
pub const GL_LINEAR_MIPMAP_LINEAR: GLenum = 0x2703;
pub const GL_TEXTURE_MAG_FILTER: GLenum = 0x2800;
pub const GL_TEXTURE_MIN_FILTER: GLenum = 0x2801;
pub const GL_TEXTURE_WRAP_S: GLenum = 0x2802;
pub const GL_TEXTURE_WRAP_T: GLenum = 0x2803;
pub const GL_REPEAT: GLenum = 0x2901;
pub const GL_POLYGON_OFFSET_UNITS: GLenum = 0x2A00;
pub const GL_POLYGON_OFFSET_POINT: GLenum = 0x2A01;
pub const GL_POLYGON_OFFSET_LINE: GLenum = 0x2A02;
pub const GL_R3_G3_B2: GLenum = 0x2A10;
pub const GL_CLIP_DISTANCE0: GLenum = 0x3000;
pub const GL_CLIP_DISTANCE1: GLenum = 0x3001;
pub const GL_CLIP_DISTANCE2: GLenum = 0x3002;
pub const GL_CLIP_DISTANCE3: GLenum = 0x3003;
pub const GL_CLIP_DISTANCE4: GLenum = 0x3004;
pub const GL_CLIP_DISTANCE5: GLenum = 0x3005;
pub const GL_CLIP_DISTANCE6: GLenum = 0x3006;
pub const GL_CLIP_DISTANCE7: GLenum = 0x3007;
pub const GL_CONSTANT_COLOR: GLenum = 0x8001;
pub const GL_ONE_MINUS_CONSTANT_COLOR: GLenum = 0x8002;
pub const GL_CONSTANT_ALPHA: GLenum = 0x8003;
pub const GL_ONE_MINUS_CONSTANT_ALPHA: GLenum = 0x8004;
pub const GL_BLEND_COLOR: GLenum = 0x8005;
pub const GL_FUNC_ADD: GLenum = 0x8006;
pub const GL_MIN: GLenum = 0x8007;
pub const GL_MAX: GLenum = 0x8008;
pub const GL_BLEND_EQUATION: GLenum = 0x8009;
pub const GL_BLEND_EQUATION_RGB: GLenum = 0x8009;
pub const GL_FUNC_SUBTRACT: GLenum = 0x800A;
pub const GL_FUNC_REVERSE_SUBTRACT: GLenum = 0x800B;
pub const GL_UNSIGNED_BYTE_3_3_2: GLenum = 0x8032;
pub const GL_UNSIGNED_SHORT_4_4_4_4: GLenum = 0x8033;
pub const GL_UNSIGNED_SHORT_5_5_5_1: GLenum = 0x8034;
pub const GL_UNSIGNED_INT_8_8_8_8: GLenum = 0x8035;
pub const GL_UNSIGNED_INT_10_10_10_2: GLenum = 0x8036;
pub const GL_POLYGON_OFFSET_FILL: GLenum = 0x8037;
pub const GL_POLYGON_OFFSET_FACTOR: GLenum = 0x8038;
pub const GL_RGB4: GLenum = 0x804F;
pub const GL_RGB5: GLenum = 0x8050;
pub const GL_RGB8: GLenum = 0x8051;
pub const GL_RGB10: GLenum = 0x8052;
pub const GL_RGB12: GLenum = 0x8053;
pub const GL_RGB16: GLenum = 0x8054;
pub const GL_RGBA2: GLenum = 0x8055;
pub const GL_RGBA4: GLenum = 0x8056;
pub const GL_RGB5_A1: GLenum = 0x8057;
pub const GL_RGBA8: GLenum = 0x8058;
pub const GL_RGB10_A2: GLenum = 0x8059;
pub const GL_RGBA12: GLenum = 0x805A;
pub const GL_RGBA16: GLenum = 0x805B;
pub const GL_TEXTURE_RED_SIZE: GLenum = 0x805C;
pub const GL_TEXTURE_GREEN_SIZE: GLenum = 0x805D;
pub const GL_TEXTURE_BLUE_SIZE: GLenum = 0x805E;
pub const GL_TEXTURE_ALPHA_SIZE: GLenum = 0x805F;
pub const GL_PROXY_TEXTURE_1D: GLenum = 0x8063;
pub const GL_PROXY_TEXTURE_2D: GLenum = 0x8064;
pub const GL_TEXTURE_BINDING_1D: GLenum = 0x8068;
pub const GL_TEXTURE_BINDING_2D: GLenum = 0x8069;
pub const GL_TEXTURE_BINDING_3D: GLenum = 0x806A;
pub const GL_PACK_SKIP_IMAGES: GLenum = 0x806B;
pub const GL_PACK_IMAGE_HEIGHT: GLenum = 0x806C;
pub const GL_UNPACK_SKIP_IMAGES: GLenum = 0x806D;
pub const GL_UNPACK_IMAGE_HEIGHT: GLenum = 0x806E;
pub const GL_TEXTURE_3D: GLenum = 0x806F;
pub const GL_PROXY_TEXTURE_3D: GLenum = 0x8070;
pub const GL_TEXTURE_DEPTH: GLenum = 0x8071;
pub const GL_TEXTURE_WRAP_R: GLenum = 0x8072;
pub const GL_MAX_3D_TEXTURE_SIZE: GLenum = 0x8073;
pub const GL_VERTEX_ARRAY: GLenum = 0x8074;
pub const GL_MULTISAMPLE: GLenum = 0x809D;
pub const GL_SAMPLE_ALPHA_TO_COVERAGE: GLenum = 0x809E;
pub const GL_SAMPLE_ALPHA_TO_ONE: GLenum = 0x809F;
pub const GL_SAMPLE_COVERAGE: GLenum = 0x80A0;
pub const GL_SAMPLE_BUFFERS: GLenum = 0x80A8;
pub const GL_SAMPLES: GLenum = 0x80A9;
pub const GL_SAMPLE_COVERAGE_VALUE: GLenum = 0x80AA;
pub const GL_SAMPLE_COVERAGE_INVERT: GLenum = 0x80AB;
pub const GL_BLEND_DST_RGB: GLenum = 0x80C8;
pub const GL_BLEND_SRC_RGB: GLenum = 0x80C9;
pub const GL_BLEND_DST_ALPHA: GLenum = 0x80CA;
pub const GL_BLEND_SRC_ALPHA: GLenum = 0x80CB;
pub const GL_BGR: GLenum = 0x80E0;
pub const GL_BGRA: GLenum = 0x80E1;
pub const GL_MAX_ELEMENTS_VERTICES: GLenum = 0x80E8;
pub const GL_MAX_ELEMENTS_INDICES: GLenum = 0x80E9;
pub const GL_PARAMETER_BUFFER: GLenum = 0x80EE;
pub const GL_PARAMETER_BUFFER_BINDING: GLenum = 0x80EF;
pub const GL_POINT_FADE_THRESHOLD_SIZE: GLenum = 0x8128;
pub const GL_CLAMP_TO_BORDER: GLenum = 0x812D;
pub const GL_CLAMP_TO_EDGE: GLenum = 0x812F;
pub const GL_TEXTURE_MIN_LOD: GLenum = 0x813A;
pub const GL_TEXTURE_MAX_LOD: GLenum = 0x813B;
pub const GL_TEXTURE_BASE_LEVEL: GLenum = 0x813C;
pub const GL_TEXTURE_MAX_LEVEL: GLenum = 0x813D;
pub const GL_DEPTH_COMPONENT16: GLenum = 0x81A5;
pub const GL_DEPTH_COMPONENT24: GLenum = 0x81A6;
pub const GL_DEPTH_COMPONENT32: GLenum = 0x81A7;
pub const GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: GLenum = 0x8210;
pub const GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: GLenum = 0x8211;
pub const GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: GLenum = 0x8212;
pub const GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: GLenum = 0x8213;
pub const GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: GLenum = 0x8214;
pub const GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: GLenum = 0x8215;
pub const GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: GLenum = 0x8216;
pub const GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: GLenum = 0x8217;
pub const GL_FRAMEBUFFER_DEFAULT: GLenum = 0x8218;
pub const GL_FRAMEBUFFER_UNDEFINED: GLenum = 0x8219;
pub const GL_DEPTH_STENCIL_ATTACHMENT: GLenum = 0x821A;
pub const GL_MAJOR_VERSION: GLenum = 0x821B;
pub const GL_MINOR_VERSION: GLenum = 0x821C;
pub const GL_NUM_EXTENSIONS: GLenum = 0x821D;
pub const GL_CONTEXT_FLAGS: GLenum = 0x821E;
pub const GL_BUFFER_IMMUTABLE_STORAGE: GLenum = 0x821F;
pub const GL_BUFFER_STORAGE_FLAGS: GLenum = 0x8220;
pub const GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED: GLenum = 0x8221;
pub const GL_COMPRESSED_RED: GLenum = 0x8225;
pub const GL_COMPRESSED_RG: GLenum = 0x8226;
pub const GL_RG: GLenum = 0x8227;
pub const GL_RG_INTEGER: GLenum = 0x8228;
pub const GL_R8: GLenum = 0x8229;
pub const GL_R16: GLenum = 0x822A;
pub const GL_RG8: GLenum = 0x822B;
pub const GL_RG16: GLenum = 0x822C;
pub const GL_R16F: GLenum = 0x822D;
pub const GL_R32F: GLenum = 0x822E;
pub const GL_RG16F: GLenum = 0x822F;
pub const GL_RG32F: GLenum = 0x8230;
pub const GL_R8I: GLenum = 0x8231;
pub const GL_R8UI: GLenum = 0x8232;
pub const GL_R16I: GLenum = 0x8233;
pub const GL_R16UI: GLenum = 0x8234;
pub const GL_R32I: GLenum = 0x8235;
pub const GL_R32UI: GLenum = 0x8236;
pub const GL_RG8I: GLenum = 0x8237;
pub const GL_RG8UI: GLenum = 0x8238;
pub const GL_RG16I: GLenum = 0x8239;
pub const GL_RG16UI: GLenum = 0x823A;
pub const GL_RG32I: GLenum = 0x823B;
pub const GL_RG32UI: GLenum = 0x823C;
pub const GL_DEBUG_OUTPUT_SYNCHRONOUS: GLenum = 0x8242;
pub const GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: GLenum = 0x8243;
pub const GL_DEBUG_CALLBACK_FUNCTION: GLenum = 0x8244;
pub const GL_DEBUG_CALLBACK_USER_PARAM: GLenum = 0x8245;
pub const GL_DEBUG_SOURCE_API: GLenum = 0x8246;
pub const GL_DEBUG_SOURCE_WINDOW_SYSTEM: GLenum = 0x8247;
pub const GL_DEBUG_SOURCE_SHADER_COMPILER: GLenum = 0x8248;
pub const GL_DEBUG_SOURCE_THIRD_PARTY: GLenum = 0x8249;
pub const GL_DEBUG_SOURCE_APPLICATION: GLenum = 0x824A;
pub const GL_DEBUG_SOURCE_OTHER: GLenum = 0x824B;
pub const GL_DEBUG_TYPE_ERROR: GLenum = 0x824C;
pub const GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: GLenum = 0x824D;
pub const GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: GLenum = 0x824E;
pub const GL_DEBUG_TYPE_PORTABILITY: GLenum = 0x824F;
pub const GL_DEBUG_TYPE_PERFORMANCE: GLenum = 0x8250;
pub const GL_DEBUG_TYPE_OTHER: GLenum = 0x8251;
pub const GL_LOSE_CONTEXT_ON_RESET: GLenum = 0x8252;
pub const GL_GUILTY_CONTEXT_RESET: GLenum = 0x8253;
pub const GL_INNOCENT_CONTEXT_RESET: GLenum = 0x8254;
pub const GL_UNKNOWN_CONTEXT_RESET: GLenum = 0x8255;
pub const GL_RESET_NOTIFICATION_STRATEGY: GLenum = 0x8256;
pub const GL_PROGRAM_BINARY_RETRIEVABLE_HINT: GLenum = 0x8257;
pub const GL_PROGRAM_SEPARABLE: GLenum = 0x8258;
pub const GL_ACTIVE_PROGRAM: GLenum = 0x8259;
pub const GL_PROGRAM_PIPELINE_BINDING: GLenum = 0x825A;
pub const GL_MAX_VIEWPORTS: GLenum = 0x825B;
pub const GL_VIEWPORT_SUBPIXEL_BITS: GLenum = 0x825C;
pub const GL_VIEWPORT_BOUNDS_RANGE: GLenum = 0x825D;
pub const GL_LAYER_PROVOKING_VERTEX: GLenum = 0x825E;
pub const GL_VIEWPORT_INDEX_PROVOKING_VERTEX: GLenum = 0x825F;
pub const GL_UNDEFINED_VERTEX: GLenum = 0x8260;
pub const GL_NO_RESET_NOTIFICATION: GLenum = 0x8261;
pub const GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: GLenum = 0x8262;
pub const GL_MAX_COMPUTE_UNIFORM_COMPONENTS: GLenum = 0x8263;
pub const GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: GLenum = 0x8264;
pub const GL_MAX_COMPUTE_ATOMIC_COUNTERS: GLenum = 0x8265;
pub const GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: GLenum = 0x8266;
pub const GL_COMPUTE_WORK_GROUP_SIZE: GLenum = 0x8267;
pub const GL_DEBUG_TYPE_MARKER: GLenum = 0x8268;
pub const GL_DEBUG_TYPE_PUSH_GROUP: GLenum = 0x8269;
pub const GL_DEBUG_TYPE_POP_GROUP: GLenum = 0x826A;
pub const GL_DEBUG_SEVERITY_NOTIFICATION: GLenum = 0x826B;
pub const GL_MAX_DEBUG_GROUP_STACK_DEPTH: GLenum = 0x826C;
pub const GL_DEBUG_GROUP_STACK_DEPTH: GLenum = 0x826D;
pub const GL_MAX_UNIFORM_LOCATIONS: GLenum = 0x826E;
pub const GL_INTERNALFORMAT_SUPPORTED: GLenum = 0x826F;
pub const GL_INTERNALFORMAT_PREFERRED: GLenum = 0x8270;
pub const GL_INTERNALFORMAT_RED_SIZE: GLenum = 0x8271;
pub const GL_INTERNALFORMAT_GREEN_SIZE: GLenum = 0x8272;
pub const GL_INTERNALFORMAT_BLUE_SIZE: GLenum = 0x8273;
pub const GL_INTERNALFORMAT_ALPHA_SIZE: GLenum = 0x8274;
pub const GL_INTERNALFORMAT_DEPTH_SIZE: GLenum = 0x8275;
pub const GL_INTERNALFORMAT_STENCIL_SIZE: GLenum = 0x8276;
pub const GL_INTERNALFORMAT_SHARED_SIZE: GLenum = 0x8277;
pub const GL_INTERNALFORMAT_RED_TYPE: GLenum = 0x8278;
pub const GL_INTERNALFORMAT_GREEN_TYPE: GLenum = 0x8279;
pub const GL_INTERNALFORMAT_BLUE_TYPE: GLenum = 0x827A;
pub const GL_INTERNALFORMAT_ALPHA_TYPE: GLenum = 0x827B;
pub const GL_INTERNALFORMAT_DEPTH_TYPE: GLenum = 0x827C;
pub const GL_INTERNALFORMAT_STENCIL_TYPE: GLenum = 0x827D;
pub const GL_MAX_WIDTH: GLenum = 0x827E;
pub const GL_MAX_HEIGHT: GLenum = 0x827F;
pub const GL_MAX_DEPTH: GLenum = 0x8280;
pub const GL_MAX_LAYERS: GLenum = 0x8281;
pub const GL_MAX_COMBINED_DIMENSIONS: GLenum = 0x8282;
pub const GL_COLOR_COMPONENTS: GLenum = 0x8283;
pub const GL_DEPTH_COMPONENTS: GLenum = 0x8284;
pub const GL_STENCIL_COMPONENTS: GLenum = 0x8285;
pub const GL_COLOR_RENDERABLE: GLenum = 0x8286;
pub const GL_DEPTH_RENDERABLE: GLenum = 0x8287;
pub const GL_STENCIL_RENDERABLE: GLenum = 0x8288;
pub const GL_FRAMEBUFFER_RENDERABLE: GLenum = 0x8289;
pub const GL_FRAMEBUFFER_RENDERABLE_LAYERED: GLenum = 0x828A;
pub const GL_FRAMEBUFFER_BLEND: GLenum = 0x828B;
pub const GL_READ_PIXELS: GLenum = 0x828C;
pub const GL_READ_PIXELS_FORMAT: GLenum = 0x828D;
pub const GL_READ_PIXELS_TYPE: GLenum = 0x828E;
pub const GL_TEXTURE_IMAGE_FORMAT: GLenum = 0x828F;
pub const GL_TEXTURE_IMAGE_TYPE: GLenum = 0x8290;
pub const GL_GET_TEXTURE_IMAGE_FORMAT: GLenum = 0x8291;
pub const GL_GET_TEXTURE_IMAGE_TYPE: GLenum = 0x8292;
pub const GL_MIPMAP: GLenum = 0x8293;
pub const GL_MANUAL_GENERATE_MIPMAP: GLenum = 0x8294;
pub const GL_AUTO_GENERATE_MIPMAP: GLenum = 0x8295;
pub const GL_COLOR_ENCODING: GLenum = 0x8296;
pub const GL_SRGB_READ: GLenum = 0x8297;
pub const GL_SRGB_WRITE: GLenum = 0x8298;
pub const GL_FILTER: GLenum = 0x829A;
pub const GL_VERTEX_TEXTURE: GLenum = 0x829B;
pub const GL_TESS_CONTROL_TEXTURE: GLenum = 0x829C;
pub const GL_TESS_EVALUATION_TEXTURE: GLenum = 0x829D;
pub const GL_GEOMETRY_TEXTURE: GLenum = 0x829E;
pub const GL_FRAGMENT_TEXTURE: GLenum = 0x829F;
pub const GL_COMPUTE_TEXTURE: GLenum = 0x82A0;
pub const GL_TEXTURE_SHADOW: GLenum = 0x82A1;
pub const GL_TEXTURE_GATHER: GLenum = 0x82A2;
pub const GL_TEXTURE_GATHER_SHADOW: GLenum = 0x82A3;
pub const GL_SHADER_IMAGE_LOAD: GLenum = 0x82A4;
pub const GL_SHADER_IMAGE_STORE: GLenum = 0x82A5;
pub const GL_SHADER_IMAGE_ATOMIC: GLenum = 0x82A6;
pub const GL_IMAGE_TEXEL_SIZE: GLenum = 0x82A7;
pub const GL_IMAGE_COMPATIBILITY_CLASS: GLenum = 0x82A8;
pub const GL_IMAGE_PIXEL_FORMAT: GLenum = 0x82A9;
pub const GL_IMAGE_PIXEL_TYPE: GLenum = 0x82AA;
pub const GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: GLenum = 0x82AC;
pub const GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: GLenum = 0x82AD;
pub const GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: GLenum = 0x82AE;
pub const GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: GLenum = 0x82AF;
pub const GL_TEXTURE_COMPRESSED_BLOCK_WIDTH: GLenum = 0x82B1;
pub const GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT: GLenum = 0x82B2;
pub const GL_TEXTURE_COMPRESSED_BLOCK_SIZE: GLenum = 0x82B3;
pub const GL_CLEAR_BUFFER: GLenum = 0x82B4;
pub const GL_TEXTURE_VIEW: GLenum = 0x82B5;
pub const GL_VIEW_COMPATIBILITY_CLASS: GLenum = 0x82B6;
pub const GL_FULL_SUPPORT: GLenum = 0x82B7;
pub const GL_CAVEAT_SUPPORT: GLenum = 0x82B8;
pub const GL_IMAGE_CLASS_4_X_32: GLenum = 0x82B9;
pub const GL_IMAGE_CLASS_2_X_32: GLenum = 0x82BA;
pub const GL_IMAGE_CLASS_1_X_32: GLenum = 0x82BB;
pub const GL_IMAGE_CLASS_4_X_16: GLenum = 0x82BC;
pub const GL_IMAGE_CLASS_2_X_16: GLenum = 0x82BD;
pub const GL_IMAGE_CLASS_1_X_16: GLenum = 0x82BE;
pub const GL_IMAGE_CLASS_4_X_8: GLenum = 0x82BF;
pub const GL_IMAGE_CLASS_2_X_8: GLenum = 0x82C0;
pub const GL_IMAGE_CLASS_1_X_8: GLenum = 0x82C1;
pub const GL_IMAGE_CLASS_11_11_10: GLenum = 0x82C2;
pub const GL_IMAGE_CLASS_10_10_10_2: GLenum = 0x82C3;
pub const GL_VIEW_CLASS_128_BITS: GLenum = 0x82C4;
pub const GL_VIEW_CLASS_96_BITS: GLenum = 0x82C5;
pub const GL_VIEW_CLASS_64_BITS: GLenum = 0x82C6;
pub const GL_VIEW_CLASS_48_BITS: GLenum = 0x82C7;
pub const GL_VIEW_CLASS_32_BITS: GLenum = 0x82C8;
pub const GL_VIEW_CLASS_24_BITS: GLenum = 0x82C9;
pub const GL_VIEW_CLASS_16_BITS: GLenum = 0x82CA;
pub const GL_VIEW_CLASS_8_BITS: GLenum = 0x82CB;
pub const GL_VIEW_CLASS_S3TC_DXT1_RGB: GLenum = 0x82CC;
pub const GL_VIEW_CLASS_S3TC_DXT1_RGBA: GLenum = 0x82CD;
pub const GL_VIEW_CLASS_S3TC_DXT3_RGBA: GLenum = 0x82CE;
pub const GL_VIEW_CLASS_S3TC_DXT5_RGBA: GLenum = 0x82CF;
pub const GL_VIEW_CLASS_RGTC1_RED: GLenum = 0x82D0;
pub const GL_VIEW_CLASS_RGTC2_RG: GLenum = 0x82D1;
pub const GL_VIEW_CLASS_BPTC_UNORM: GLenum = 0x82D2;
pub const GL_VIEW_CLASS_BPTC_FLOAT: GLenum = 0x82D3;
pub const GL_VERTEX_ATTRIB_BINDING: GLenum = 0x82D4;
pub const GL_VERTEX_ATTRIB_RELATIVE_OFFSET: GLenum = 0x82D5;
pub const GL_VERTEX_BINDING_DIVISOR: GLenum = 0x82D6;
pub const GL_VERTEX_BINDING_OFFSET: GLenum = 0x82D7;
pub const GL_VERTEX_BINDING_STRIDE: GLenum = 0x82D8;
pub const GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: GLenum = 0x82D9;
pub const GL_MAX_VERTEX_ATTRIB_BINDINGS: GLenum = 0x82DA;
pub const GL_TEXTURE_VIEW_MIN_LEVEL: GLenum = 0x82DB;
pub const GL_TEXTURE_VIEW_NUM_LEVELS: GLenum = 0x82DC;
pub const GL_TEXTURE_VIEW_MIN_LAYER: GLenum = 0x82DD;
pub const GL_TEXTURE_VIEW_NUM_LAYERS: GLenum = 0x82DE;
pub const GL_TEXTURE_IMMUTABLE_LEVELS: GLenum = 0x82DF;
pub const GL_BUFFER: GLenum = 0x82E0;
pub const GL_SHADER: GLenum = 0x82E1;
pub const GL_PROGRAM: GLenum = 0x82E2;
pub const GL_QUERY: GLenum = 0x82E3;
pub const GL_PROGRAM_PIPELINE: GLenum = 0x82E4;
pub const GL_MAX_VERTEX_ATTRIB_STRIDE: GLenum = 0x82E5;
pub const GL_SAMPLER: GLenum = 0x82E6;
pub const GL_MAX_LABEL_LENGTH: GLenum = 0x82E8;
pub const GL_NUM_SHADING_LANGUAGE_VERSIONS: GLenum = 0x82E9;
pub const GL_QUERY_TARGET: GLenum = 0x82EA;
pub const GL_TRANSFORM_FEEDBACK_OVERFLOW: GLenum = 0x82EC;
pub const GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW: GLenum = 0x82ED;
pub const GL_VERTICES_SUBMITTED: GLenum = 0x82EE;
pub const GL_PRIMITIVES_SUBMITTED: GLenum = 0x82EF;
pub const GL_VERTEX_SHADER_INVOCATIONS: GLenum = 0x82F0;
pub const GL_TESS_CONTROL_SHADER_PATCHES: GLenum = 0x82F1;
pub const GL_TESS_EVALUATION_SHADER_INVOCATIONS: GLenum = 0x82F2;
pub const GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED: GLenum = 0x82F3;
pub const GL_FRAGMENT_SHADER_INVOCATIONS: GLenum = 0x82F4;
pub const GL_COMPUTE_SHADER_INVOCATIONS: GLenum = 0x82F5;
pub const GL_CLIPPING_INPUT_PRIMITIVES: GLenum = 0x82F6;
pub const GL_CLIPPING_OUTPUT_PRIMITIVES: GLenum = 0x82F7;
pub const GL_MAX_CULL_DISTANCES: GLenum = 0x82F9;
pub const GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: GLenum = 0x82FA;
pub const GL_CONTEXT_RELEASE_BEHAVIOR: GLenum = 0x82FB;
pub const GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH: GLenum = 0x82FC;
pub const GL_UNSIGNED_BYTE_2_3_3_REV: GLenum = 0x8362;
pub const GL_UNSIGNED_SHORT_5_6_5: GLenum = 0x8363;
pub const GL_UNSIGNED_SHORT_5_6_5_REV: GLenum = 0x8364;
pub const GL_UNSIGNED_SHORT_4_4_4_4_REV: GLenum = 0x8365;
pub const GL_UNSIGNED_SHORT_1_5_5_5_REV: GLenum = 0x8366;
pub const GL_UNSIGNED_INT_8_8_8_8_REV: GLenum = 0x8367;
pub const GL_UNSIGNED_INT_2_10_10_10_REV: GLenum = 0x8368;
pub const GL_MIRRORED_REPEAT: GLenum = 0x8370;
pub const GL_ALIASED_LINE_WIDTH_RANGE: GLenum = 0x846E;
pub const GL_TEXTURE0: GLenum = 0x84C0;
pub const GL_TEXTURE1: GLenum = 0x84C1;
pub const GL_TEXTURE2: GLenum = 0x84C2;
pub const GL_TEXTURE3: GLenum = 0x84C3;
pub const GL_TEXTURE4: GLenum = 0x84C4;
pub const GL_TEXTURE5: GLenum = 0x84C5;
pub const GL_TEXTURE6: GLenum = 0x84C6;
pub const GL_TEXTURE7: GLenum = 0x84C7;
pub const GL_TEXTURE8: GLenum = 0x84C8;
pub const GL_TEXTURE9: GLenum = 0x84C9;
pub const GL_TEXTURE10: GLenum = 0x84CA;
pub const GL_TEXTURE11: GLenum = 0x84CB;
pub const GL_TEXTURE12: GLenum = 0x84CC;
pub const GL_TEXTURE13: GLenum = 0x84CD;
pub const GL_TEXTURE14: GLenum = 0x84CE;
pub const GL_TEXTURE15: GLenum = 0x84CF;
pub const GL_TEXTURE16: GLenum = 0x84D0;
pub const GL_TEXTURE17: GLenum = 0x84D1;
pub const GL_TEXTURE18: GLenum = 0x84D2;
pub const GL_TEXTURE19: GLenum = 0x84D3;
pub const GL_TEXTURE20: GLenum = 0x84D4;
pub const GL_TEXTURE21: GLenum = 0x84D5;
pub const GL_TEXTURE22: GLenum = 0x84D6;
pub const GL_TEXTURE23: GLenum = 0x84D7;
pub const GL_TEXTURE24: GLenum = 0x84D8;
pub const GL_TEXTURE25: GLenum = 0x84D9;
pub const GL_TEXTURE26: GLenum = 0x84DA;
pub const GL_TEXTURE27: GLenum = 0x84DB;
pub const GL_TEXTURE28: GLenum = 0x84DC;
pub const GL_TEXTURE29: GLenum = 0x84DD;
pub const GL_TEXTURE30: GLenum = 0x84DE;
pub const GL_TEXTURE31: GLenum = 0x84DF;
pub const GL_ACTIVE_TEXTURE: GLenum = 0x84E0;
pub const GL_MAX_RENDERBUFFER_SIZE: GLenum = 0x84E8;
pub const GL_COMPRESSED_RGB: GLenum = 0x84ED;
pub const GL_COMPRESSED_RGBA: GLenum = 0x84EE;
pub const GL_TEXTURE_COMPRESSION_HINT: GLenum = 0x84EF;
pub const GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 0x84F0;
pub const GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER: GLenum = 0x84F1;
pub const GL_TEXTURE_RECTANGLE: GLenum = 0x84F5;
pub const GL_TEXTURE_BINDING_RECTANGLE: GLenum = 0x84F6;
pub const GL_PROXY_TEXTURE_RECTANGLE: GLenum = 0x84F7;
pub const GL_MAX_RECTANGLE_TEXTURE_SIZE: GLenum = 0x84F8;
pub const GL_DEPTH_STENCIL: GLenum = 0x84F9;
pub const GL_UNSIGNED_INT_24_8: GLenum = 0x84FA;
pub const GL_MAX_TEXTURE_LOD_BIAS: GLenum = 0x84FD;
pub const GL_TEXTURE_MAX_ANISOTROPY: GLenum = 0x84FE;
pub const GL_MAX_TEXTURE_MAX_ANISOTROPY: GLenum = 0x84FF;
pub const GL_TEXTURE_LOD_BIAS: GLenum = 0x8501;
pub const GL_INCR_WRAP: GLenum = 0x8507;
pub const GL_DECR_WRAP: GLenum = 0x8508;
pub const GL_TEXTURE_CUBE_MAP: GLenum = 0x8513;
pub const GL_TEXTURE_BINDING_CUBE_MAP: GLenum = 0x8514;
pub const GL_TEXTURE_CUBE_MAP_POSITIVE_X: GLenum = 0x8515;
pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_X: GLenum = 0x8516;
pub const GL_TEXTURE_CUBE_MAP_POSITIVE_Y: GLenum = 0x8517;
pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: GLenum = 0x8518;
pub const GL_TEXTURE_CUBE_MAP_POSITIVE_Z: GLenum = 0x8519;
pub const GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: GLenum = 0x851A;
pub const GL_PROXY_TEXTURE_CUBE_MAP: GLenum = 0x851B;
pub const GL_MAX_CUBE_MAP_TEXTURE_SIZE: GLenum = 0x851C;
pub const GL_SRC1_ALPHA: GLenum = 0x8589;
pub const GL_VERTEX_ARRAY_BINDING: GLenum = 0x85B5;
pub const GL_VERTEX_ATTRIB_ARRAY_ENABLED: GLenum = 0x8622;
pub const GL_VERTEX_ATTRIB_ARRAY_SIZE: GLenum = 0x8623;
pub const GL_VERTEX_ATTRIB_ARRAY_STRIDE: GLenum = 0x8624;
pub const GL_VERTEX_ATTRIB_ARRAY_TYPE: GLenum = 0x8625;
pub const GL_CURRENT_VERTEX_ATTRIB: GLenum = 0x8626;
pub const GL_VERTEX_PROGRAM_POINT_SIZE: GLenum = 0x8642;
pub const GL_PROGRAM_POINT_SIZE: GLenum = 0x8642;
pub const GL_VERTEX_ATTRIB_ARRAY_POINTER: GLenum = 0x8645;
pub const GL_DEPTH_CLAMP: GLenum = 0x864F;
pub const GL_TEXTURE_COMPRESSED_IMAGE_SIZE: GLenum = 0x86A0;
pub const GL_TEXTURE_COMPRESSED: GLenum = 0x86A1;
pub const GL_NUM_COMPRESSED_TEXTURE_FORMATS: GLenum = 0x86A2;
pub const GL_COMPRESSED_TEXTURE_FORMATS: GLenum = 0x86A3;
pub const GL_PROGRAM_BINARY_LENGTH: GLenum = 0x8741;
pub const GL_MIRROR_CLAMP_TO_EDGE: GLenum = 0x8743;
pub const GL_VERTEX_ATTRIB_ARRAY_LONG: GLenum = 0x874E;
pub const GL_BUFFER_SIZE: GLenum = 0x8764;
pub const GL_BUFFER_USAGE: GLenum = 0x8765;
pub const GL_NUM_PROGRAM_BINARY_FORMATS: GLenum = 0x87FE;
pub const GL_PROGRAM_BINARY_FORMATS: GLenum = 0x87FF;
pub const GL_STENCIL_BACK_FUNC: GLenum = 0x8800;
pub const GL_STENCIL_BACK_FAIL: GLenum = 0x8801;
pub const GL_STENCIL_BACK_PASS_DEPTH_FAIL: GLenum = 0x8802;
pub const GL_STENCIL_BACK_PASS_DEPTH_PASS: GLenum = 0x8803;
pub const GL_RGBA32F: GLenum = 0x8814;
pub const GL_RGB32F: GLenum = 0x8815;
pub const GL_RGBA16F: GLenum = 0x881A;
pub const GL_RGB16F: GLenum = 0x881B;
pub const GL_MAX_DRAW_BUFFERS: GLenum = 0x8824;
pub const GL_DRAW_BUFFER0: GLenum = 0x8825;
pub const GL_DRAW_BUFFER1: GLenum = 0x8826;
pub const GL_DRAW_BUFFER2: GLenum = 0x8827;
pub const GL_DRAW_BUFFER3: GLenum = 0x8828;
pub const GL_DRAW_BUFFER4: GLenum = 0x8829;
pub const GL_DRAW_BUFFER5: GLenum = 0x882A;
pub const GL_DRAW_BUFFER6: GLenum = 0x882B;
pub const GL_DRAW_BUFFER7: GLenum = 0x882C;
pub const GL_DRAW_BUFFER8: GLenum = 0x882D;
pub const GL_DRAW_BUFFER9: GLenum = 0x882E;
pub const GL_DRAW_BUFFER10: GLenum = 0x882F;
pub const GL_DRAW_BUFFER11: GLenum = 0x8830;
pub const GL_DRAW_BUFFER12: GLenum = 0x8831;
pub const GL_DRAW_BUFFER13: GLenum = 0x8832;
pub const GL_DRAW_BUFFER14: GLenum = 0x8833;
pub const GL_DRAW_BUFFER15: GLenum = 0x8834;
pub const GL_BLEND_EQUATION_ALPHA: GLenum = 0x883D;
pub const GL_TEXTURE_DEPTH_SIZE: GLenum = 0x884A;
pub const GL_TEXTURE_COMPARE_MODE: GLenum = 0x884C;
pub const GL_TEXTURE_COMPARE_FUNC: GLenum = 0x884D;
pub const GL_COMPARE_REF_TO_TEXTURE: GLenum = 0x884E;
pub const GL_TEXTURE_CUBE_MAP_SEAMLESS: GLenum = 0x884F;
pub const GL_QUERY_COUNTER_BITS: GLenum = 0x8864;
pub const GL_CURRENT_QUERY: GLenum = 0x8865;
pub const GL_QUERY_RESULT: GLenum = 0x8866;
pub const GL_QUERY_RESULT_AVAILABLE: GLenum = 0x8867;
pub const GL_MAX_VERTEX_ATTRIBS: GLenum = 0x8869;
pub const GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: GLenum = 0x886A;
pub const GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: GLenum = 0x886C;
pub const GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: GLenum = 0x886D;
pub const GL_MAX_TEXTURE_IMAGE_UNITS: GLenum = 0x8872;
pub const GL_GEOMETRY_SHADER_INVOCATIONS: GLenum = 0x887F;
pub const GL_ARRAY_BUFFER: GLenum = 0x8892;
pub const GL_ELEMENT_ARRAY_BUFFER: GLenum = 0x8893;
pub const GL_ARRAY_BUFFER_BINDING: GLenum = 0x8894;
pub const GL_ELEMENT_ARRAY_BUFFER_BINDING: GLenum = 0x8895;
pub const GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: GLenum = 0x889F;
pub const GL_READ_ONLY: GLenum = 0x88B8;
pub const GL_WRITE_ONLY: GLenum = 0x88B9;
pub const GL_READ_WRITE: GLenum = 0x88BA;
pub const GL_BUFFER_ACCESS: GLenum = 0x88BB;
pub const GL_BUFFER_MAPPED: GLenum = 0x88BC;
pub const GL_BUFFER_MAP_POINTER: GLenum = 0x88BD;
pub const GL_TIME_ELAPSED: GLenum = 0x88BF;
pub const GL_STREAM_DRAW: GLenum = 0x88E0;
pub const GL_STREAM_READ: GLenum = 0x88E1;
pub const GL_STREAM_COPY: GLenum = 0x88E2;
pub const GL_STATIC_DRAW: GLenum = 0x88E4;
pub const GL_STATIC_READ: GLenum = 0x88E5;
pub const GL_STATIC_COPY: GLenum = 0x88E6;
pub const GL_DYNAMIC_DRAW: GLenum = 0x88E8;
pub const GL_DYNAMIC_READ: GLenum = 0x88E9;
pub const GL_DYNAMIC_COPY: GLenum = 0x88EA;
pub const GL_PIXEL_PACK_BUFFER: GLenum = 0x88EB;
pub const GL_PIXEL_UNPACK_BUFFER: GLenum = 0x88EC;
pub const GL_PIXEL_PACK_BUFFER_BINDING: GLenum = 0x88ED;
pub const GL_PIXEL_UNPACK_BUFFER_BINDING: GLenum = 0x88EF;
pub const GL_DEPTH24_STENCIL8: GLenum = 0x88F0;
pub const GL_TEXTURE_STENCIL_SIZE: GLenum = 0x88F1;
pub const GL_SRC1_COLOR: GLenum = 0x88F9;
pub const GL_ONE_MINUS_SRC1_COLOR: GLenum = 0x88FA;
pub const GL_ONE_MINUS_SRC1_ALPHA: GLenum = 0x88FB;
pub const GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: GLenum = 0x88FC;
pub const GL_VERTEX_ATTRIB_ARRAY_INTEGER: GLenum = 0x88FD;
pub const GL_VERTEX_ATTRIB_ARRAY_DIVISOR: GLenum = 0x88FE;
pub const GL_MAX_ARRAY_TEXTURE_LAYERS: GLenum = 0x88FF;
pub const GL_MIN_PROGRAM_TEXEL_OFFSET: GLenum = 0x8904;
pub const GL_MAX_PROGRAM_TEXEL_OFFSET: GLenum = 0x8905;
pub const GL_SAMPLES_PASSED: GLenum = 0x8914;
pub const GL_GEOMETRY_VERTICES_OUT: GLenum = 0x8916;
pub const GL_GEOMETRY_INPUT_TYPE: GLenum = 0x8917;
pub const GL_GEOMETRY_OUTPUT_TYPE: GLenum = 0x8918;
pub const GL_SAMPLER_BINDING: GLenum = 0x8919;
pub const GL_CLAMP_READ_COLOR: GLenum = 0x891C;
pub const GL_FIXED_ONLY: GLenum = 0x891D;
pub const GL_UNIFORM_BUFFER: GLenum = 0x8A11;
pub const GL_UNIFORM_BUFFER_BINDING: GLenum = 0x8A28;
pub const GL_UNIFORM_BUFFER_START: GLenum = 0x8A29;
pub const GL_UNIFORM_BUFFER_SIZE: GLenum = 0x8A2A;
pub const GL_MAX_VERTEX_UNIFORM_BLOCKS: GLenum = 0x8A2B;
pub const GL_MAX_GEOMETRY_UNIFORM_BLOCKS: GLenum = 0x8A2C;
pub const GL_MAX_FRAGMENT_UNIFORM_BLOCKS: GLenum = 0x8A2D;
pub const GL_MAX_COMBINED_UNIFORM_BLOCKS: GLenum = 0x8A2E;
pub const GL_MAX_UNIFORM_BUFFER_BINDINGS: GLenum = 0x8A2F;
pub const GL_MAX_UNIFORM_BLOCK_SIZE: GLenum = 0x8A30;
pub const GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: GLenum = 0x8A31;
pub const GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: GLenum = 0x8A32;
pub const GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: GLenum = 0x8A33;
pub const GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: GLenum = 0x8A34;
pub const GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: GLenum = 0x8A35;
pub const GL_ACTIVE_UNIFORM_BLOCKS: GLenum = 0x8A36;
pub const GL_UNIFORM_TYPE: GLenum = 0x8A37;
pub const GL_UNIFORM_SIZE: GLenum = 0x8A38;
pub const GL_UNIFORM_NAME_LENGTH: GLenum = 0x8A39;
pub const GL_UNIFORM_BLOCK_INDEX: GLenum = 0x8A3A;
pub const GL_UNIFORM_OFFSET: GLenum = 0x8A3B;
pub const GL_UNIFORM_ARRAY_STRIDE: GLenum = 0x8A3C;
pub const GL_UNIFORM_MATRIX_STRIDE: GLenum = 0x8A3D;
pub const GL_UNIFORM_IS_ROW_MAJOR: GLenum = 0x8A3E;
pub const GL_UNIFORM_BLOCK_BINDING: GLenum = 0x8A3F;
pub const GL_UNIFORM_BLOCK_DATA_SIZE: GLenum = 0x8A40;
pub const GL_UNIFORM_BLOCK_NAME_LENGTH: GLenum = 0x8A41;
pub const GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: GLenum = 0x8A42;
pub const GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: GLenum = 0x8A43;
pub const GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: GLenum = 0x8A44;
pub const GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER: GLenum = 0x8A45;
pub const GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x8A46;
pub const GL_FRAGMENT_SHADER: GLenum = 0x8B30;
pub const GL_VERTEX_SHADER: GLenum = 0x8B31;
pub const GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: GLenum = 0x8B49;
pub const GL_MAX_VERTEX_UNIFORM_COMPONENTS: GLenum = 0x8B4A;
pub const GL_MAX_VARYING_FLOATS: GLenum = 0x8B4B;
pub const GL_MAX_VARYING_COMPONENTS: GLenum = 0x8B4B;
pub const GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenum = 0x8B4C;
pub const GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenum = 0x8B4D;
pub const GL_SHADER_TYPE: GLenum = 0x8B4F;
pub const GL_FLOAT_VEC2: GLenum = 0x8B50;
pub const GL_FLOAT_VEC3: GLenum = 0x8B51;
pub const GL_FLOAT_VEC4: GLenum = 0x8B52;
pub const GL_INT_VEC2: GLenum = 0x8B53;
pub const GL_INT_VEC3: GLenum = 0x8B54;
pub const GL_INT_VEC4: GLenum = 0x8B55;
pub const GL_BOOL: GLenum = 0x8B56;
pub const GL_BOOL_VEC2: GLenum = 0x8B57;
pub const GL_BOOL_VEC3: GLenum = 0x8B58;
pub const GL_BOOL_VEC4: GLenum = 0x8B59;
pub const GL_FLOAT_MAT2: GLenum = 0x8B5A;
pub const GL_FLOAT_MAT3: GLenum = 0x8B5B;
pub const GL_FLOAT_MAT4: GLenum = 0x8B5C;
pub const GL_SAMPLER_1D: GLenum = 0x8B5D;
pub const GL_SAMPLER_2D: GLenum = 0x8B5E;
pub const GL_SAMPLER_3D: GLenum = 0x8B5F;
pub const GL_SAMPLER_CUBE: GLenum = 0x8B60;
pub const GL_SAMPLER_1D_SHADOW: GLenum = 0x8B61;
pub const GL_SAMPLER_2D_SHADOW: GLenum = 0x8B62;
pub const GL_SAMPLER_2D_RECT: GLenum = 0x8B63;
pub const GL_SAMPLER_2D_RECT_SHADOW: GLenum = 0x8B64;
pub const GL_FLOAT_MAT2x3: GLenum = 0x8B65;
pub const GL_FLOAT_MAT2x4: GLenum = 0x8B66;
pub const GL_FLOAT_MAT3x2: GLenum = 0x8B67;
pub const GL_FLOAT_MAT3x4: GLenum = 0x8B68;
pub const GL_FLOAT_MAT4x2: GLenum = 0x8B69;
pub const GL_FLOAT_MAT4x3: GLenum = 0x8B6A;
pub const GL_DELETE_STATUS: GLenum = 0x8B80;
pub const GL_COMPILE_STATUS: GLenum = 0x8B81;
pub const GL_LINK_STATUS: GLenum = 0x8B82;
pub const GL_VALIDATE_STATUS: GLenum = 0x8B83;
pub const GL_INFO_LOG_LENGTH: GLenum = 0x8B84;
pub const GL_ATTACHED_SHADERS: GLenum = 0x8B85;
pub const GL_ACTIVE_UNIFORMS: GLenum = 0x8B86;
pub const GL_ACTIVE_UNIFORM_MAX_LENGTH: GLenum = 0x8B87;
pub const GL_SHADER_SOURCE_LENGTH: GLenum = 0x8B88;
pub const GL_ACTIVE_ATTRIBUTES: GLenum = 0x8B89;
pub const GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: GLenum = 0x8B8A;
pub const GL_FRAGMENT_SHADER_DERIVATIVE_HINT: GLenum = 0x8B8B;
pub const GL_SHADING_LANGUAGE_VERSION: GLenum = 0x8B8C;
pub const GL_CURRENT_PROGRAM: GLenum = 0x8B8D;
pub const GL_IMPLEMENTATION_COLOR_READ_TYPE: GLenum = 0x8B9A;
pub const GL_IMPLEMENTATION_COLOR_READ_FORMAT: GLenum = 0x8B9B;
pub const GL_TEXTURE_RED_TYPE: GLenum = 0x8C10;
pub const GL_TEXTURE_GREEN_TYPE: GLenum = 0x8C11;
pub const GL_TEXTURE_BLUE_TYPE: GLenum = 0x8C12;
pub const GL_TEXTURE_ALPHA_TYPE: GLenum = 0x8C13;
pub const GL_TEXTURE_DEPTH_TYPE: GLenum = 0x8C16;
pub const GL_UNSIGNED_NORMALIZED: GLenum = 0x8C17;
pub const GL_TEXTURE_1D_ARRAY: GLenum = 0x8C18;
pub const GL_PROXY_TEXTURE_1D_ARRAY: GLenum = 0x8C19;
pub const GL_TEXTURE_2D_ARRAY: GLenum = 0x8C1A;
pub const GL_PROXY_TEXTURE_2D_ARRAY: GLenum = 0x8C1B;
pub const GL_TEXTURE_BINDING_1D_ARRAY: GLenum = 0x8C1C;
pub const GL_TEXTURE_BINDING_2D_ARRAY: GLenum = 0x8C1D;
pub const GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: GLenum = 0x8C29;
pub const GL_TEXTURE_BUFFER: GLenum = 0x8C2A;
pub const GL_TEXTURE_BUFFER_BINDING: GLenum = 0x8C2A;
pub const GL_MAX_TEXTURE_BUFFER_SIZE: GLenum = 0x8C2B;
pub const GL_TEXTURE_BINDING_BUFFER: GLenum = 0x8C2C;
pub const GL_TEXTURE_BUFFER_DATA_STORE_BINDING: GLenum = 0x8C2D;
pub const GL_ANY_SAMPLES_PASSED: GLenum = 0x8C2F;
pub const GL_SAMPLE_SHADING: GLenum = 0x8C36;
pub const GL_MIN_SAMPLE_SHADING_VALUE: GLenum = 0x8C37;
pub const GL_R11F_G11F_B10F: GLenum = 0x8C3A;
pub const GL_UNSIGNED_INT_10F_11F_11F_REV: GLenum = 0x8C3B;
pub const GL_RGB9_E5: GLenum = 0x8C3D;
pub const GL_UNSIGNED_INT_5_9_9_9_REV: GLenum = 0x8C3E;
pub const GL_TEXTURE_SHARED_SIZE: GLenum = 0x8C3F;
pub const GL_SRGB: GLenum = 0x8C40;
pub const GL_SRGB8: GLenum = 0x8C41;
pub const GL_SRGB_ALPHA: GLenum = 0x8C42;
pub const GL_SRGB8_ALPHA8: GLenum = 0x8C43;
pub const GL_COMPRESSED_SRGB: GLenum = 0x8C48;
pub const GL_COMPRESSED_SRGB_ALPHA: GLenum = 0x8C49;
pub const GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: GLenum = 0x8C76;
pub const GL_TRANSFORM_FEEDBACK_BUFFER_MODE: GLenum = 0x8C7F;
pub const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: GLenum = 0x8C80;
pub const GL_TRANSFORM_FEEDBACK_VARYINGS: GLenum = 0x8C83;
pub const GL_TRANSFORM_FEEDBACK_BUFFER_START: GLenum = 0x8C84;
pub const GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: GLenum = 0x8C85;
pub const GL_PRIMITIVES_GENERATED: GLenum = 0x8C87;
pub const GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: GLenum = 0x8C88;
pub const GL_RASTERIZER_DISCARD: GLenum = 0x8C89;
pub const GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: GLenum = 0x8C8A;
pub const GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: GLenum = 0x8C8B;
pub const GL_INTERLEAVED_ATTRIBS: GLenum = 0x8C8C;
pub const GL_SEPARATE_ATTRIBS: GLenum = 0x8C8D;
pub const GL_TRANSFORM_FEEDBACK_BUFFER: GLenum = 0x8C8E;
pub const GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: GLenum = 0x8C8F;
pub const GL_POINT_SPRITE_COORD_ORIGIN: GLenum = 0x8CA0;
pub const GL_LOWER_LEFT: GLenum = 0x8CA1;
pub const GL_UPPER_LEFT: GLenum = 0x8CA2;
pub const GL_STENCIL_BACK_REF: GLenum = 0x8CA3;
pub const GL_STENCIL_BACK_VALUE_MASK: GLenum = 0x8CA4;
pub const GL_STENCIL_BACK_WRITEMASK: GLenum = 0x8CA5;
pub const GL_DRAW_FRAMEBUFFER_BINDING: GLenum = 0x8CA6;
pub const GL_FRAMEBUFFER_BINDING: GLenum = 0x8CA6;
pub const GL_RENDERBUFFER_BINDING: GLenum = 0x8CA7;
pub const GL_READ_FRAMEBUFFER: GLenum = 0x8CA8;
pub const GL_DRAW_FRAMEBUFFER: GLenum = 0x8CA9;
pub const GL_READ_FRAMEBUFFER_BINDING: GLenum = 0x8CAA;
pub const GL_RENDERBUFFER_SAMPLES: GLenum = 0x8CAB;
pub const GL_DEPTH_COMPONENT32F: GLenum = 0x8CAC;
pub const GL_DEPTH32F_STENCIL8: GLenum = 0x8CAD;
pub const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenum = 0x8CD0;
pub const GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenum = 0x8CD1;
pub const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenum = 0x8CD2;
pub const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenum = 0x8CD3;
pub const GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: GLenum = 0x8CD4;
pub const GL_FRAMEBUFFER_COMPLETE: GLenum = 0x8CD5;
pub const GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenum = 0x8CD6;
pub const GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenum = 0x8CD7;
pub const GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: GLenum = 0x8CDB;
pub const GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: GLenum = 0x8CDC;
pub const GL_FRAMEBUFFER_UNSUPPORTED: GLenum = 0x8CDD;
pub const GL_MAX_COLOR_ATTACHMENTS: GLenum = 0x8CDF;
pub const GL_COLOR_ATTACHMENT0: GLenum = 0x8CE0;
pub const GL_COLOR_ATTACHMENT1: GLenum = 0x8CE1;
pub const GL_COLOR_ATTACHMENT2: GLenum = 0x8CE2;
pub const GL_COLOR_ATTACHMENT3: GLenum = 0x8CE3;
pub const GL_COLOR_ATTACHMENT4: GLenum = 0x8CE4;
pub const GL_COLOR_ATTACHMENT5: GLenum = 0x8CE5;
pub const GL_COLOR_ATTACHMENT6: GLenum = 0x8CE6;
pub const GL_COLOR_ATTACHMENT7: GLenum = 0x8CE7;
pub const GL_COLOR_ATTACHMENT8: GLenum = 0x8CE8;
pub const GL_COLOR_ATTACHMENT9: GLenum = 0x8CE9;
pub const GL_COLOR_ATTACHMENT10: GLenum = 0x8CEA;
pub const GL_COLOR_ATTACHMENT11: GLenum = 0x8CEB;
pub const GL_COLOR_ATTACHMENT12: GLenum = 0x8CEC;
pub const GL_COLOR_ATTACHMENT13: GLenum = 0x8CED;
pub const GL_COLOR_ATTACHMENT14: GLenum = 0x8CEE;
pub const GL_COLOR_ATTACHMENT15: GLenum = 0x8CEF;
pub const GL_COLOR_ATTACHMENT16: GLenum = 0x8CF0;
pub const GL_COLOR_ATTACHMENT17: GLenum = 0x8CF1;
pub const GL_COLOR_ATTACHMENT18: GLenum = 0x8CF2;
pub const GL_COLOR_ATTACHMENT19: GLenum = 0x8CF3;
pub const GL_COLOR_ATTACHMENT20: GLenum = 0x8CF4;
pub const GL_COLOR_ATTACHMENT21: GLenum = 0x8CF5;
pub const GL_COLOR_ATTACHMENT22: GLenum = 0x8CF6;
pub const GL_COLOR_ATTACHMENT23: GLenum = 0x8CF7;
pub const GL_COLOR_ATTACHMENT24: GLenum = 0x8CF8;
pub const GL_COLOR_ATTACHMENT25: GLenum = 0x8CF9;
pub const GL_COLOR_ATTACHMENT26: GLenum = 0x8CFA;
pub const GL_COLOR_ATTACHMENT27: GLenum = 0x8CFB;
pub const GL_COLOR_ATTACHMENT28: GLenum = 0x8CFC;
pub const GL_COLOR_ATTACHMENT29: GLenum = 0x8CFD;
pub const GL_COLOR_ATTACHMENT30: GLenum = 0x8CFE;
pub const GL_COLOR_ATTACHMENT31: GLenum = 0x8CFF;
pub const GL_DEPTH_ATTACHMENT: GLenum = 0x8D00;
pub const GL_STENCIL_ATTACHMENT: GLenum = 0x8D20;
pub const GL_FRAMEBUFFER: GLenum = 0x8D40;
pub const GL_RENDERBUFFER: GLenum = 0x8D41;
pub const GL_RENDERBUFFER_WIDTH: GLenum = 0x8D42;
pub const GL_RENDERBUFFER_HEIGHT: GLenum = 0x8D43;
pub const GL_RENDERBUFFER_INTERNAL_FORMAT: GLenum = 0x8D44;
pub const GL_STENCIL_INDEX1: GLenum = 0x8D46;
pub const GL_STENCIL_INDEX4: GLenum = 0x8D47;
pub const GL_STENCIL_INDEX8: GLenum = 0x8D48;
pub const GL_STENCIL_INDEX16: GLenum = 0x8D49;
pub const GL_RENDERBUFFER_RED_SIZE: GLenum = 0x8D50;
pub const GL_RENDERBUFFER_GREEN_SIZE: GLenum = 0x8D51;
pub const GL_RENDERBUFFER_BLUE_SIZE: GLenum = 0x8D52;
pub const GL_RENDERBUFFER_ALPHA_SIZE: GLenum = 0x8D53;
pub const GL_RENDERBUFFER_DEPTH_SIZE: GLenum = 0x8D54;
pub const GL_RENDERBUFFER_STENCIL_SIZE: GLenum = 0x8D55;
pub const GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: GLenum = 0x8D56;
pub const GL_MAX_SAMPLES: GLenum = 0x8D57;
pub const GL_RGB565: GLenum = 0x8D62;
pub const GL_PRIMITIVE_RESTART_FIXED_INDEX: GLenum = 0x8D69;
pub const GL_ANY_SAMPLES_PASSED_CONSERVATIVE: GLenum = 0x8D6A;
pub const GL_MAX_ELEMENT_INDEX: GLenum = 0x8D6B;
pub const GL_RGBA32UI: GLenum = 0x8D70;
pub const GL_RGB32UI: GLenum = 0x8D71;
pub const GL_RGBA16UI: GLenum = 0x8D76;
pub const GL_RGB16UI: GLenum = 0x8D77;
pub const GL_RGBA8UI: GLenum = 0x8D7C;
pub const GL_RGB8UI: GLenum = 0x8D7D;
pub const GL_RGBA32I: GLenum = 0x8D82;
pub const GL_RGB32I: GLenum = 0x8D83;
pub const GL_RGBA16I: GLenum = 0x8D88;
pub const GL_RGB16I: GLenum = 0x8D89;
pub const GL_RGBA8I: GLenum = 0x8D8E;
pub const GL_RGB8I: GLenum = 0x8D8F;
pub const GL_RED_INTEGER: GLenum = 0x8D94;
pub const GL_GREEN_INTEGER: GLenum = 0x8D95;
pub const GL_BLUE_INTEGER: GLenum = 0x8D96;
pub const GL_RGB_INTEGER: GLenum = 0x8D98;
pub const GL_RGBA_INTEGER: GLenum = 0x8D99;
pub const GL_BGR_INTEGER: GLenum = 0x8D9A;
pub const GL_BGRA_INTEGER: GLenum = 0x8D9B;
pub const GL_INT_2_10_10_10_REV: GLenum = 0x8D9F;
pub const GL_FRAMEBUFFER_ATTACHMENT_LAYERED: GLenum = 0x8DA7;
pub const GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: GLenum = 0x8DA8;
pub const GL_FLOAT_32_UNSIGNED_INT_24_8_REV: GLenum = 0x8DAD;
pub const GL_FRAMEBUFFER_SRGB: GLenum = 0x8DB9;
pub const GL_COMPRESSED_RED_RGTC1: GLenum = 0x8DBB;
pub const GL_COMPRESSED_SIGNED_RED_RGTC1: GLenum = 0x8DBC;
pub const GL_COMPRESSED_RG_RGTC2: GLenum = 0x8DBD;
pub const GL_COMPRESSED_SIGNED_RG_RGTC2: GLenum = 0x8DBE;
pub const GL_SAMPLER_1D_ARRAY: GLenum = 0x8DC0;
pub const GL_SAMPLER_2D_ARRAY: GLenum = 0x8DC1;
pub const GL_SAMPLER_BUFFER: GLenum = 0x8DC2;
pub const GL_SAMPLER_1D_ARRAY_SHADOW: GLenum = 0x8DC3;
pub const GL_SAMPLER_2D_ARRAY_SHADOW: GLenum = 0x8DC4;
pub const GL_SAMPLER_CUBE_SHADOW: GLenum = 0x8DC5;
pub const GL_UNSIGNED_INT_VEC2: GLenum = 0x8DC6;
pub const GL_UNSIGNED_INT_VEC3: GLenum = 0x8DC7;
pub const GL_UNSIGNED_INT_VEC4: GLenum = 0x8DC8;
pub const GL_INT_SAMPLER_1D: GLenum = 0x8DC9;
pub const GL_INT_SAMPLER_2D: GLenum = 0x8DCA;
pub const GL_INT_SAMPLER_3D: GLenum = 0x8DCB;
pub const GL_INT_SAMPLER_CUBE: GLenum = 0x8DCC;
pub const GL_INT_SAMPLER_2D_RECT: GLenum = 0x8DCD;
pub const GL_INT_SAMPLER_1D_ARRAY: GLenum = 0x8DCE;
pub const GL_INT_SAMPLER_2D_ARRAY: GLenum = 0x8DCF;
pub const GL_INT_SAMPLER_BUFFER: GLenum = 0x8DD0;
pub const GL_UNSIGNED_INT_SAMPLER_1D: GLenum = 0x8DD1;
pub const GL_UNSIGNED_INT_SAMPLER_2D: GLenum = 0x8DD2;
pub const GL_UNSIGNED_INT_SAMPLER_3D: GLenum = 0x8DD3;
pub const GL_UNSIGNED_INT_SAMPLER_CUBE: GLenum = 0x8DD4;
pub const GL_UNSIGNED_INT_SAMPLER_2D_RECT: GLenum = 0x8DD5;
pub const GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: GLenum = 0x8DD6;
pub const GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: GLenum = 0x8DD7;
pub const GL_UNSIGNED_INT_SAMPLER_BUFFER: GLenum = 0x8DD8;
pub const GL_GEOMETRY_SHADER: GLenum = 0x8DD9;
pub const GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: GLenum = 0x8DDF;
pub const GL_MAX_GEOMETRY_OUTPUT_VERTICES: GLenum = 0x8DE0;
pub const GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: GLenum = 0x8DE1;
pub const GL_ACTIVE_SUBROUTINES: GLenum = 0x8DE5;
pub const GL_ACTIVE_SUBROUTINE_UNIFORMS: GLenum = 0x8DE6;
pub const GL_MAX_SUBROUTINES: GLenum = 0x8DE7;
pub const GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: GLenum = 0x8DE8;
pub const GL_LOW_FLOAT: GLenum = 0x8DF0;
pub const GL_MEDIUM_FLOAT: GLenum = 0x8DF1;
pub const GL_HIGH_FLOAT: GLenum = 0x8DF2;
pub const GL_LOW_INT: GLenum = 0x8DF3;
pub const GL_MEDIUM_INT: GLenum = 0x8DF4;
pub const GL_HIGH_INT: GLenum = 0x8DF5;
pub const GL_SHADER_BINARY_FORMATS: GLenum = 0x8DF8;
pub const GL_NUM_SHADER_BINARY_FORMATS: GLenum = 0x8DF9;
pub const GL_SHADER_COMPILER: GLenum = 0x8DFA;
pub const GL_MAX_VERTEX_UNIFORM_VECTORS: GLenum = 0x8DFB;
pub const GL_MAX_VARYING_VECTORS: GLenum = 0x8DFC;
pub const GL_MAX_FRAGMENT_UNIFORM_VECTORS: GLenum = 0x8DFD;
pub const GL_QUERY_WAIT: GLenum = 0x8E13;
pub const GL_QUERY_NO_WAIT: GLenum = 0x8E14;
pub const GL_QUERY_BY_REGION_WAIT: GLenum = 0x8E15;
pub const GL_QUERY_BY_REGION_NO_WAIT: GLenum = 0x8E16;
pub const GL_QUERY_WAIT_INVERTED: GLenum = 0x8E17;
pub const GL_QUERY_NO_WAIT_INVERTED: GLenum = 0x8E18;
pub const GL_QUERY_BY_REGION_WAIT_INVERTED: GLenum = 0x8E19;
pub const GL_QUERY_BY_REGION_NO_WAIT_INVERTED: GLenum = 0x8E1A;
pub const GL_POLYGON_OFFSET_CLAMP: GLenum = 0x8E1B;
pub const GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: GLenum = 0x8E1E;
pub const GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: GLenum = 0x8E1F;
pub const GL_TRANSFORM_FEEDBACK: GLenum = 0x8E22;
pub const GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: GLenum = 0x8E23;
pub const GL_TRANSFORM_FEEDBACK_PAUSED: GLenum = 0x8E23;
pub const GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: GLenum = 0x8E24;
pub const GL_TRANSFORM_FEEDBACK_ACTIVE: GLenum = 0x8E24;
pub const GL_TRANSFORM_FEEDBACK_BINDING: GLenum = 0x8E25;
pub const GL_TIMESTAMP: GLenum = 0x8E28;
pub const GL_TEXTURE_SWIZZLE_R: GLenum = 0x8E42;
pub const GL_TEXTURE_SWIZZLE_G: GLenum = 0x8E43;
pub const GL_TEXTURE_SWIZZLE_B: GLenum = 0x8E44;
pub const GL_TEXTURE_SWIZZLE_A: GLenum = 0x8E45;
pub const GL_TEXTURE_SWIZZLE_RGBA: GLenum = 0x8E46;
pub const GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS: GLenum = 0x8E47;
pub const GL_ACTIVE_SUBROUTINE_MAX_LENGTH: GLenum = 0x8E48;
pub const GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH: GLenum = 0x8E49;
pub const GL_NUM_COMPATIBLE_SUBROUTINES: GLenum = 0x8E4A;
pub const GL_COMPATIBLE_SUBROUTINES: GLenum = 0x8E4B;
pub const GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: GLenum = 0x8E4C;
pub const GL_FIRST_VERTEX_CONVENTION: GLenum = 0x8E4D;
pub const GL_LAST_VERTEX_CONVENTION: GLenum = 0x8E4E;
pub const GL_PROVOKING_VERTEX: GLenum = 0x8E4F;
pub const GL_SAMPLE_POSITION: GLenum = 0x8E50;
pub const GL_SAMPLE_MASK: GLenum = 0x8E51;
pub const GL_SAMPLE_MASK_VALUE: GLenum = 0x8E52;
pub const GL_MAX_SAMPLE_MASK_WORDS: GLenum = 0x8E59;
pub const GL_MAX_GEOMETRY_SHADER_INVOCATIONS: GLenum = 0x8E5A;
pub const GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: GLenum = 0x8E5B;
pub const GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: GLenum = 0x8E5C;
pub const GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: GLenum = 0x8E5D;
pub const GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: GLenum = 0x8E5E;
pub const GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: GLenum = 0x8E5F;
pub const GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: GLenum = 0x8E70;
pub const GL_MAX_VERTEX_STREAMS: GLenum = 0x8E71;
pub const GL_PATCH_VERTICES: GLenum = 0x8E72;
pub const GL_PATCH_DEFAULT_INNER_LEVEL: GLenum = 0x8E73;
pub const GL_PATCH_DEFAULT_OUTER_LEVEL: GLenum = 0x8E74;
pub const GL_TESS_CONTROL_OUTPUT_VERTICES: GLenum = 0x8E75;
pub const GL_TESS_GEN_MODE: GLenum = 0x8E76;
pub const GL_TESS_GEN_SPACING: GLenum = 0x8E77;
pub const GL_TESS_GEN_VERTEX_ORDER: GLenum = 0x8E78;
pub const GL_TESS_GEN_POINT_MODE: GLenum = 0x8E79;
pub const GL_ISOLINES: GLenum = 0x8E7A;
pub const GL_FRACTIONAL_ODD: GLenum = 0x8E7B;
pub const GL_FRACTIONAL_EVEN: GLenum = 0x8E7C;
pub const GL_MAX_PATCH_VERTICES: GLenum = 0x8E7D;
pub const GL_MAX_TESS_GEN_LEVEL: GLenum = 0x8E7E;
pub const GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: GLenum = 0x8E7F;
pub const GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: GLenum = 0x8E80;
pub const GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: GLenum = 0x8E81;
pub const GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: GLenum = 0x8E82;
pub const GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: GLenum = 0x8E83;
pub const GL_MAX_TESS_PATCH_COMPONENTS: GLenum = 0x8E84;
pub const GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: GLenum = 0x8E85;
pub const GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: GLenum = 0x8E86;
pub const GL_TESS_EVALUATION_SHADER: GLenum = 0x8E87;
pub const GL_TESS_CONTROL_SHADER: GLenum = 0x8E88;
pub const GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: GLenum = 0x8E89;
pub const GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: GLenum = 0x8E8A;
pub const GL_COMPRESSED_RGBA_BPTC_UNORM: GLenum = 0x8E8C;
pub const GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: GLenum = 0x8E8D;
pub const GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: GLenum = 0x8E8E;
pub const GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: GLenum = 0x8E8F;
pub const GL_COPY_READ_BUFFER: GLenum = 0x8F36;
pub const GL_COPY_READ_BUFFER_BINDING: GLenum = 0x8F36;
pub const GL_COPY_WRITE_BUFFER: GLenum = 0x8F37;
pub const GL_COPY_WRITE_BUFFER_BINDING: GLenum = 0x8F37;
pub const GL_MAX_IMAGE_UNITS: GLenum = 0x8F38;
pub const GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: GLenum = 0x8F39;
pub const GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: GLenum = 0x8F39;
pub const GL_IMAGE_BINDING_NAME: GLenum = 0x8F3A;
pub const GL_IMAGE_BINDING_LEVEL: GLenum = 0x8F3B;
pub const GL_IMAGE_BINDING_LAYERED: GLenum = 0x8F3C;
pub const GL_IMAGE_BINDING_LAYER: GLenum = 0x8F3D;
pub const GL_IMAGE_BINDING_ACCESS: GLenum = 0x8F3E;
pub const GL_DRAW_INDIRECT_BUFFER: GLenum = 0x8F3F;
pub const GL_DRAW_INDIRECT_BUFFER_BINDING: GLenum = 0x8F43;
pub const GL_DOUBLE_MAT2: GLenum = 0x8F46;
pub const GL_DOUBLE_MAT3: GLenum = 0x8F47;
pub const GL_DOUBLE_MAT4: GLenum = 0x8F48;
pub const GL_DOUBLE_MAT2x3: GLenum = 0x8F49;
pub const GL_DOUBLE_MAT2x4: GLenum = 0x8F4A;
pub const GL_DOUBLE_MAT3x2: GLenum = 0x8F4B;
pub const GL_DOUBLE_MAT3x4: GLenum = 0x8F4C;
pub const GL_DOUBLE_MAT4x2: GLenum = 0x8F4D;
pub const GL_DOUBLE_MAT4x3: GLenum = 0x8F4E;
pub const GL_VERTEX_BINDING_BUFFER: GLenum = 0x8F4F;
pub const GL_R8_SNORM: GLenum = 0x8F94;
pub const GL_RG8_SNORM: GLenum = 0x8F95;
pub const GL_RGB8_SNORM: GLenum = 0x8F96;
pub const GL_RGBA8_SNORM: GLenum = 0x8F97;
pub const GL_R16_SNORM: GLenum = 0x8F98;
pub const GL_RG16_SNORM: GLenum = 0x8F99;
pub const GL_RGB16_SNORM: GLenum = 0x8F9A;
pub const GL_RGBA16_SNORM: GLenum = 0x8F9B;
pub const GL_SIGNED_NORMALIZED: GLenum = 0x8F9C;
pub const GL_PRIMITIVE_RESTART: GLenum = 0x8F9D;
pub const GL_PRIMITIVE_RESTART_INDEX: GLenum = 0x8F9E;
pub const GL_DOUBLE_VEC2: GLenum = 0x8FFC;
pub const GL_DOUBLE_VEC3: GLenum = 0x8FFD;
pub const GL_DOUBLE_VEC4: GLenum = 0x8FFE;
pub const GL_TEXTURE_CUBE_MAP_ARRAY: GLenum = 0x9009;
pub const GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: GLenum = 0x900A;
pub const GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: GLenum = 0x900B;
pub const GL_SAMPLER_CUBE_MAP_ARRAY: GLenum = 0x900C;
pub const GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: GLenum = 0x900D;
pub const GL_INT_SAMPLER_CUBE_MAP_ARRAY: GLenum = 0x900E;
pub const GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: GLenum = 0x900F;
pub const GL_IMAGE_1D: GLenum = 0x904C;
pub const GL_IMAGE_2D: GLenum = 0x904D;
pub const GL_IMAGE_3D: GLenum = 0x904E;
pub const GL_IMAGE_2D_RECT: GLenum = 0x904F;
pub const GL_IMAGE_CUBE: GLenum = 0x9050;
pub const GL_IMAGE_BUFFER: GLenum = 0x9051;
pub const GL_IMAGE_1D_ARRAY: GLenum = 0x9052;
pub const GL_IMAGE_2D_ARRAY: GLenum = 0x9053;
pub const GL_IMAGE_CUBE_MAP_ARRAY: GLenum = 0x9054;
pub const GL_IMAGE_2D_MULTISAMPLE: GLenum = 0x9055;
pub const GL_IMAGE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9056;
pub const GL_INT_IMAGE_1D: GLenum = 0x9057;
pub const GL_INT_IMAGE_2D: GLenum = 0x9058;
pub const GL_INT_IMAGE_3D: GLenum = 0x9059;
pub const GL_INT_IMAGE_2D_RECT: GLenum = 0x905A;
pub const GL_INT_IMAGE_CUBE: GLenum = 0x905B;
pub const GL_INT_IMAGE_BUFFER: GLenum = 0x905C;
pub const GL_INT_IMAGE_1D_ARRAY: GLenum = 0x905D;
pub const GL_INT_IMAGE_2D_ARRAY: GLenum = 0x905E;
pub const GL_INT_IMAGE_CUBE_MAP_ARRAY: GLenum = 0x905F;
pub const GL_INT_IMAGE_2D_MULTISAMPLE: GLenum = 0x9060;
pub const GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9061;
pub const GL_UNSIGNED_INT_IMAGE_1D: GLenum = 0x9062;
pub const GL_UNSIGNED_INT_IMAGE_2D: GLenum = 0x9063;
pub const GL_UNSIGNED_INT_IMAGE_3D: GLenum = 0x9064;
pub const GL_UNSIGNED_INT_IMAGE_2D_RECT: GLenum = 0x9065;
pub const GL_UNSIGNED_INT_IMAGE_CUBE: GLenum = 0x9066;
pub const GL_UNSIGNED_INT_IMAGE_BUFFER: GLenum = 0x9067;
pub const GL_UNSIGNED_INT_IMAGE_1D_ARRAY: GLenum = 0x9068;
pub const GL_UNSIGNED_INT_IMAGE_2D_ARRAY: GLenum = 0x9069;
pub const GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: GLenum = 0x906A;
pub const GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: GLenum = 0x906B;
pub const GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: GLenum = 0x906C;
pub const GL_MAX_IMAGE_SAMPLES: GLenum = 0x906D;
pub const GL_IMAGE_BINDING_FORMAT: GLenum = 0x906E;
pub const GL_RGB10_A2UI: GLenum = 0x906F;
pub const GL_MIN_MAP_BUFFER_ALIGNMENT: GLenum = 0x90BC;
pub const GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: GLenum = 0x90C7;
pub const GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: GLenum = 0x90C8;
pub const GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: GLenum = 0x90C9;
pub const GL_MAX_VERTEX_IMAGE_UNIFORMS: GLenum = 0x90CA;
pub const GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: GLenum = 0x90CB;
pub const GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: GLenum = 0x90CC;
pub const GL_MAX_GEOMETRY_IMAGE_UNIFORMS: GLenum = 0x90CD;
pub const GL_MAX_FRAGMENT_IMAGE_UNIFORMS: GLenum = 0x90CE;
pub const GL_MAX_COMBINED_IMAGE_UNIFORMS: GLenum = 0x90CF;
pub const GL_SHADER_STORAGE_BUFFER: GLenum = 0x90D2;
pub const GL_SHADER_STORAGE_BUFFER_BINDING: GLenum = 0x90D3;
pub const GL_SHADER_STORAGE_BUFFER_START: GLenum = 0x90D4;
pub const GL_SHADER_STORAGE_BUFFER_SIZE: GLenum = 0x90D5;
pub const GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: GLenum = 0x90D6;
pub const GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: GLenum = 0x90D7;
pub const GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: GLenum = 0x90D8;
pub const GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: GLenum = 0x90D9;
pub const GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: GLenum = 0x90DA;
pub const GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: GLenum = 0x90DB;
pub const GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: GLenum = 0x90DC;
pub const GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: GLenum = 0x90DD;
pub const GL_MAX_SHADER_STORAGE_BLOCK_SIZE: GLenum = 0x90DE;
pub const GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: GLenum = 0x90DF;
pub const GL_DEPTH_STENCIL_TEXTURE_MODE: GLenum = 0x90EA;
pub const GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: GLenum = 0x90EB;
pub const GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER: GLenum = 0x90EC;
pub const GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER: GLenum = 0x90ED;
pub const GL_DISPATCH_INDIRECT_BUFFER: GLenum = 0x90EE;
pub const GL_DISPATCH_INDIRECT_BUFFER_BINDING: GLenum = 0x90EF;
pub const GL_TEXTURE_2D_MULTISAMPLE: GLenum = 0x9100;
pub const GL_PROXY_TEXTURE_2D_MULTISAMPLE: GLenum = 0x9101;
pub const GL_TEXTURE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9102;
pub const GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9103;
pub const GL_TEXTURE_BINDING_2D_MULTISAMPLE: GLenum = 0x9104;
pub const GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: GLenum = 0x9105;
pub const GL_TEXTURE_SAMPLES: GLenum = 0x9106;
pub const GL_TEXTURE_FIXED_SAMPLE_LOCATIONS: GLenum = 0x9107;
pub const GL_SAMPLER_2D_MULTISAMPLE: GLenum = 0x9108;
pub const GL_INT_SAMPLER_2D_MULTISAMPLE: GLenum = 0x9109;
pub const GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: GLenum = 0x910A;
pub const GL_SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 0x910B;
pub const GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 0x910C;
pub const GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 0x910D;
pub const GL_MAX_COLOR_TEXTURE_SAMPLES: GLenum = 0x910E;
pub const GL_MAX_DEPTH_TEXTURE_SAMPLES: GLenum = 0x910F;
pub const GL_MAX_INTEGER_SAMPLES: GLenum = 0x9110;
pub const GL_MAX_SERVER_WAIT_TIMEOUT: GLenum = 0x9111;
pub const GL_OBJECT_TYPE: GLenum = 0x9112;
pub const GL_SYNC_CONDITION: GLenum = 0x9113;
pub const GL_SYNC_STATUS: GLenum = 0x9114;
pub const GL_SYNC_FLAGS: GLenum = 0x9115;
pub const GL_SYNC_FENCE: GLenum = 0x9116;
pub const GL_SYNC_GPU_COMMANDS_COMPLETE: GLenum = 0x9117;
pub const GL_UNSIGNALED: GLenum = 0x9118;
pub const GL_SIGNALED: GLenum = 0x9119;
pub const GL_ALREADY_SIGNALED: GLenum = 0x911A;
pub const GL_TIMEOUT_EXPIRED: GLenum = 0x911B;
pub const GL_CONDITION_SATISFIED: GLenum = 0x911C;
pub const GL_WAIT_FAILED: GLenum = 0x911D;
pub const GL_BUFFER_ACCESS_FLAGS: GLenum = 0x911F;
pub const GL_BUFFER_MAP_LENGTH: GLenum = 0x9120;
pub const GL_BUFFER_MAP_OFFSET: GLenum = 0x9121;
pub const GL_MAX_VERTEX_OUTPUT_COMPONENTS: GLenum = 0x9122;
pub const GL_MAX_GEOMETRY_INPUT_COMPONENTS: GLenum = 0x9123;
pub const GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: GLenum = 0x9124;
pub const GL_MAX_FRAGMENT_INPUT_COMPONENTS: GLenum = 0x9125;
pub const GL_CONTEXT_PROFILE_MASK: GLenum = 0x9126;
pub const GL_UNPACK_COMPRESSED_BLOCK_WIDTH: GLenum = 0x9127;
pub const GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: GLenum = 0x9128;
pub const GL_UNPACK_COMPRESSED_BLOCK_DEPTH: GLenum = 0x9129;
pub const GL_UNPACK_COMPRESSED_BLOCK_SIZE: GLenum = 0x912A;
pub const GL_PACK_COMPRESSED_BLOCK_WIDTH: GLenum = 0x912B;
pub const GL_PACK_COMPRESSED_BLOCK_HEIGHT: GLenum = 0x912C;
pub const GL_PACK_COMPRESSED_BLOCK_DEPTH: GLenum = 0x912D;
pub const GL_PACK_COMPRESSED_BLOCK_SIZE: GLenum = 0x912E;
pub const GL_TEXTURE_IMMUTABLE_FORMAT: GLenum = 0x912F;
pub const GL_MAX_DEBUG_MESSAGE_LENGTH: GLenum = 0x9143;
pub const GL_MAX_DEBUG_LOGGED_MESSAGES: GLenum = 0x9144;
pub const GL_DEBUG_LOGGED_MESSAGES: GLenum = 0x9145;
pub const GL_DEBUG_SEVERITY_HIGH: GLenum = 0x9146;
pub const GL_DEBUG_SEVERITY_MEDIUM: GLenum = 0x9147;
pub const GL_DEBUG_SEVERITY_LOW: GLenum = 0x9148;
pub const GL_QUERY_BUFFER: GLenum = 0x9192;
pub const GL_QUERY_BUFFER_BINDING: GLenum = 0x9193;
pub const GL_QUERY_RESULT_NO_WAIT: GLenum = 0x9194;
pub const GL_TEXTURE_BUFFER_OFFSET: GLenum = 0x919D;
pub const GL_TEXTURE_BUFFER_SIZE: GLenum = 0x919E;
pub const GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT: GLenum = 0x919F;
pub const GL_COMPUTE_SHADER: GLenum = 0x91B9;
pub const GL_MAX_COMPUTE_UNIFORM_BLOCKS: GLenum = 0x91BB;
pub const GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: GLenum = 0x91BC;
pub const GL_MAX_COMPUTE_IMAGE_UNIFORMS: GLenum = 0x91BD;
pub const GL_MAX_COMPUTE_WORK_GROUP_COUNT: GLenum = 0x91BE;
pub const GL_MAX_COMPUTE_WORK_GROUP_SIZE: GLenum = 0x91BF;
pub const GL_COMPRESSED_R11_EAC: GLenum = 0x9270;
pub const GL_COMPRESSED_SIGNED_R11_EAC: GLenum = 0x9271;
pub const GL_COMPRESSED_RG11_EAC: GLenum = 0x9272;
pub const GL_COMPRESSED_SIGNED_RG11_EAC: GLenum = 0x9273;
pub const GL_COMPRESSED_RGB8_ETC2: GLenum = 0x9274;
pub const GL_COMPRESSED_SRGB8_ETC2: GLenum = 0x9275;
pub const GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: GLenum = 0x9276;
pub const GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: GLenum = 0x9277;
pub const GL_COMPRESSED_RGBA8_ETC2_EAC: GLenum = 0x9278;
pub const GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: GLenum = 0x9279;
pub const GL_ATOMIC_COUNTER_BUFFER: GLenum = 0x92C0;
pub const GL_ATOMIC_COUNTER_BUFFER_BINDING: GLenum = 0x92C1;
pub const GL_ATOMIC_COUNTER_BUFFER_START: GLenum = 0x92C2;
pub const GL_ATOMIC_COUNTER_BUFFER_SIZE: GLenum = 0x92C3;
pub const GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE: GLenum = 0x92C4;
pub const GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS: GLenum = 0x92C5;
pub const GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES: GLenum = 0x92C6;
pub const GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER: GLenum = 0x92C7;
pub const GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 0x92C8;
pub const GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER: GLenum = 0x92C9;
pub const GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER: GLenum = 0x92CA;
pub const GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x92CB;
pub const GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CC;
pub const GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CD;
pub const GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CE;
pub const GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CF;
pub const GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92D0;
pub const GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92D1;
pub const GL_MAX_VERTEX_ATOMIC_COUNTERS: GLenum = 0x92D2;
pub const GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: GLenum = 0x92D3;
pub const GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: GLenum = 0x92D4;
pub const GL_MAX_GEOMETRY_ATOMIC_COUNTERS: GLenum = 0x92D5;
pub const GL_MAX_FRAGMENT_ATOMIC_COUNTERS: GLenum = 0x92D6;
pub const GL_MAX_COMBINED_ATOMIC_COUNTERS: GLenum = 0x92D7;
pub const GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: GLenum = 0x92D8;
pub const GL_ACTIVE_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92D9;
pub const GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX: GLenum = 0x92DA;
pub const GL_UNSIGNED_INT_ATOMIC_COUNTER: GLenum = 0x92DB;
pub const GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: GLenum = 0x92DC;
pub const GL_DEBUG_OUTPUT: GLenum = 0x92E0;
pub const GL_UNIFORM: GLenum = 0x92E1;
pub const GL_UNIFORM_BLOCK: GLenum = 0x92E2;
pub const GL_PROGRAM_INPUT: GLenum = 0x92E3;
pub const GL_PROGRAM_OUTPUT: GLenum = 0x92E4;
pub const GL_BUFFER_VARIABLE: GLenum = 0x92E5;
pub const GL_SHADER_STORAGE_BLOCK: GLenum = 0x92E6;
pub const GL_IS_PER_PATCH: GLenum = 0x92E7;
pub const GL_VERTEX_SUBROUTINE: GLenum = 0x92E8;
pub const GL_TESS_CONTROL_SUBROUTINE: GLenum = 0x92E9;
pub const GL_TESS_EVALUATION_SUBROUTINE: GLenum = 0x92EA;
pub const GL_GEOMETRY_SUBROUTINE: GLenum = 0x92EB;
pub const GL_FRAGMENT_SUBROUTINE: GLenum = 0x92EC;
pub const GL_COMPUTE_SUBROUTINE: GLenum = 0x92ED;
pub const GL_VERTEX_SUBROUTINE_UNIFORM: GLenum = 0x92EE;
pub const GL_TESS_CONTROL_SUBROUTINE_UNIFORM: GLenum = 0x92EF;
pub const GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: GLenum = 0x92F0;
pub const GL_GEOMETRY_SUBROUTINE_UNIFORM: GLenum = 0x92F1;
pub const GL_FRAGMENT_SUBROUTINE_UNIFORM: GLenum = 0x92F2;
pub const GL_COMPUTE_SUBROUTINE_UNIFORM: GLenum = 0x92F3;
pub const GL_TRANSFORM_FEEDBACK_VARYING: GLenum = 0x92F4;
pub const GL_ACTIVE_RESOURCES: GLenum = 0x92F5;
pub const GL_MAX_NAME_LENGTH: GLenum = 0x92F6;
pub const GL_MAX_NUM_ACTIVE_VARIABLES: GLenum = 0x92F7;
pub const GL_MAX_NUM_COMPATIBLE_SUBROUTINES: GLenum = 0x92F8;
pub const GL_NAME_LENGTH: GLenum = 0x92F9;
pub const GL_TYPE: GLenum = 0x92FA;
pub const GL_ARRAY_SIZE: GLenum = 0x92FB;
pub const GL_OFFSET: GLenum = 0x92FC;
pub const GL_BLOCK_INDEX: GLenum = 0x92FD;
pub const GL_ARRAY_STRIDE: GLenum = 0x92FE;
pub const GL_MATRIX_STRIDE: GLenum = 0x92FF;
pub const GL_IS_ROW_MAJOR: GLenum = 0x9300;
pub const GL_ATOMIC_COUNTER_BUFFER_INDEX: GLenum = 0x9301;
pub const GL_BUFFER_BINDING: GLenum = 0x9302;
pub const GL_BUFFER_DATA_SIZE: GLenum = 0x9303;
pub const GL_NUM_ACTIVE_VARIABLES: GLenum = 0x9304;
pub const GL_ACTIVE_VARIABLES: GLenum = 0x9305;
pub const GL_REFERENCED_BY_VERTEX_SHADER: GLenum = 0x9306;
pub const GL_REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 0x9307;
pub const GL_REFERENCED_BY_TESS_EVALUATION_SHADER: GLenum = 0x9308;
pub const GL_REFERENCED_BY_GEOMETRY_SHADER: GLenum = 0x9309;
pub const GL_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x930A;
pub const GL_REFERENCED_BY_COMPUTE_SHADER: GLenum = 0x930B;
pub const GL_TOP_LEVEL_ARRAY_SIZE: GLenum = 0x930C;
pub const GL_TOP_LEVEL_ARRAY_STRIDE: GLenum = 0x930D;
pub const GL_LOCATION: GLenum = 0x930E;
pub const GL_LOCATION_INDEX: GLenum = 0x930F;
pub const GL_FRAMEBUFFER_DEFAULT_WIDTH: GLenum = 0x9310;
pub const GL_FRAMEBUFFER_DEFAULT_HEIGHT: GLenum = 0x9311;
pub const GL_FRAMEBUFFER_DEFAULT_LAYERS: GLenum = 0x9312;
pub const GL_FRAMEBUFFER_DEFAULT_SAMPLES: GLenum = 0x9313;
pub const GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: GLenum = 0x9314;
pub const GL_MAX_FRAMEBUFFER_WIDTH: GLenum = 0x9315;
pub const GL_MAX_FRAMEBUFFER_HEIGHT: GLenum = 0x9316;
pub const GL_MAX_FRAMEBUFFER_LAYERS: GLenum = 0x9317;
pub const GL_MAX_FRAMEBUFFER_SAMPLES: GLenum = 0x9318;
pub const GL_LOCATION_COMPONENT: GLenum = 0x934A;
pub const GL_TRANSFORM_FEEDBACK_BUFFER_INDEX: GLenum = 0x934B;
pub const GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE: GLenum = 0x934C;
pub const GL_CLIP_ORIGIN: GLenum = 0x935C;
pub const GL_CLIP_DEPTH_MODE: GLenum = 0x935D;
pub const GL_NEGATIVE_ONE_TO_ONE: GLenum = 0x935E;
pub const GL_ZERO_TO_ONE: GLenum = 0x935F;
pub const GL_CLEAR_TEXTURE: GLenum = 0x9365;
pub const GL_NUM_SAMPLE_COUNTS: GLenum = 0x9380;
pub const GL_SHADER_BINARY_FORMAT_SPIR_V: GLenum = 0x9551;
pub const GL_SPIR_V_BINARY: GLenum = 0x9552;
pub const GL_SPIR_V_EXTENSIONS: GLenum = 0x9553;
pub const GL_NUM_SPIR_V_EXTENSIONS: GLenum = 0x9554;
}
pub struct Gl {
glActiveShaderProgram: extern "system" fn(GLuint, GLuint),
glActiveTexture: extern "system" fn(GLenum),
glAttachShader: extern "system" fn(GLuint, GLuint),
glBeginConditionalRender: extern "system" fn(GLuint, GLenum),
glBeginQuery: extern "system" fn(GLenum, GLuint),
glBeginQueryIndexed: extern "system" fn(GLenum, GLuint, GLuint),
glBeginTransformFeedback: extern "system" fn(GLenum),
glBindAttribLocation: extern "system" fn(GLuint, GLuint, *const GLchar),
glBindBuffer: extern "system" fn(GLenum, GLuint),
glBindBufferBase: extern "system" fn(GLenum, GLuint, GLuint),
glBindBufferRange: extern "system" fn(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr),
glBindBuffersBase: extern "system" fn(GLenum, GLuint, GLsizei, *const GLuint),
glBindBuffersRange: extern "system" fn(
GLenum,
GLuint,
GLsizei,
*const GLuint,
*const GLintptr,
*const GLsizeiptr,
),
glBindFragDataLocation: extern "system" fn(GLuint, GLuint, *const GLchar),
glBindFragDataLocationIndexed: extern "system" fn(GLuint, GLuint, GLuint, *const GLchar),
glBindFramebuffer: extern "system" fn(GLenum, GLuint),
glBindImageTexture: extern "system" fn(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum),
glBindImageTextures: extern "system" fn(GLuint, GLsizei, *const GLuint),
glBindProgramPipeline: extern "system" fn(GLuint),
glBindRenderbuffer: extern "system" fn(GLenum, GLuint),
glBindSampler: extern "system" fn(GLuint, GLuint),
glBindSamplers: extern "system" fn(GLuint, GLsizei, *const GLuint),
glBindTexture: extern "system" fn(GLenum, GLuint),
glBindTextureUnit: extern "system" fn(GLuint, GLuint),
glBindTextures: extern "system" fn(GLuint, GLsizei, *const GLuint),
glBindTransformFeedback: extern "system" fn(GLenum, GLuint),
glBindVertexArray: extern "system" fn(GLuint),
glBindVertexBuffer: extern "system" fn(GLuint, GLuint, GLintptr, GLsizei),
glBindVertexBuffers:
extern "system" fn(GLuint, GLsizei, *const GLuint, *const GLintptr, *const GLsizei),
glBlendColor: extern "system" fn(GLfloat, GLfloat, GLfloat, GLfloat),
glBlendEquation: extern "system" fn(GLenum),
glBlendEquationSeparate: extern "system" fn(GLenum, GLenum),
glBlendEquationSeparatei: extern "system" fn(GLuint, GLenum, GLenum),
glBlendEquationi: extern "system" fn(GLuint, GLenum),
glBlendFunc: extern "system" fn(GLenum, GLenum),
glBlendFuncSeparate: extern "system" fn(GLenum, GLenum, GLenum, GLenum),
glBlendFuncSeparatei: extern "system" fn(GLuint, GLenum, GLenum, GLenum, GLenum),
glBlendFunci: extern "system" fn(GLuint, GLenum, GLenum),
glBlitFramebuffer: extern "system" fn(
GLint,
GLint,
GLint,
GLint,
GLint,
GLint,
GLint,
GLint,
GLbitfield,
GLenum,
),
glBlitNamedFramebuffer: extern "system" fn(
GLuint,
GLuint,
GLint,
GLint,
GLint,
GLint,
GLint,
GLint,
GLint,
GLint,
GLbitfield,
GLenum,
),
glBufferData: extern "system" fn(GLenum, GLsizeiptr, *const c_void, GLenum),
glBufferStorage: extern "system" fn(GLenum, GLsizeiptr, *const c_void, GLbitfield),
glBufferSubData: extern "system" fn(GLenum, GLintptr, GLsizeiptr, *const c_void),
glCheckFramebufferStatus: extern "system" fn(GLenum) -> GLenum,
glCheckNamedFramebufferStatus: extern "system" fn(GLuint, GLenum) -> GLenum,
glClampColor: extern "system" fn(GLenum, GLenum),
glClear: extern "system" fn(GLbitfield),
glClearBufferData: extern "system" fn(GLenum, GLenum, GLenum, GLenum, *const c_void),
glClearBufferSubData:
extern "system" fn(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, *const c_void),
glClearBufferfi: extern "system" fn(GLenum, GLint, GLfloat, GLint),
glClearBufferfv: extern "system" fn(GLenum, GLint, *const GLfloat),
glClearBufferiv: extern "system" fn(GLenum, GLint, *const GLint),
glClearBufferuiv: extern "system" fn(GLenum, GLint, *const GLuint),
glClearColor: extern "system" fn(GLfloat, GLfloat, GLfloat, GLfloat),
glClearDepth: extern "system" fn(GLdouble),
glClearDepthf: extern "system" fn(GLfloat),
glClearNamedBufferData: extern "system" fn(GLuint, GLenum, GLenum, GLenum, *const c_void),
glClearNamedBufferSubData:
extern "system" fn(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, *const c_void),
glClearNamedFramebufferfi: extern "system" fn(GLuint, GLenum, GLint, GLfloat, GLint),
glClearNamedFramebufferfv: extern "system" fn(GLuint, GLenum, GLint, *const GLfloat),
glClearNamedFramebufferiv: extern "system" fn(GLuint, GLenum, GLint, *const GLint),
glClearNamedFramebufferuiv: extern "system" fn(GLuint, GLenum, GLint, *const GLuint),
glClearStencil: extern "system" fn(GLint),
glClearTexImage: extern "system" fn(GLuint, GLint, GLenum, GLenum, *const c_void),
glClearTexSubImage: extern "system" fn(
GLuint,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLenum,
GLenum,
*const c_void,
),
glClientWaitSync: extern "system" fn(GLsync, GLbitfield, GLuint64) -> GLenum,
glClipControl: extern "system" fn(GLenum, GLenum),
glColorMask: extern "system" fn(GLboolean, GLboolean, GLboolean, GLboolean),
glColorMaski: extern "system" fn(GLuint, GLboolean, GLboolean, GLboolean, GLboolean),
glCompileShader: extern "system" fn(GLuint),
glCompressedTexImage1D:
extern "system" fn(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, *const c_void),
glCompressedTexImage2D:
extern "system" fn(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, *const c_void),
glCompressedTexImage3D: extern "system" fn(
GLenum,
GLint,
GLenum,
GLsizei,
GLsizei,
GLsizei,
GLint,
GLsizei,
*const c_void,
),
glCompressedTexSubImage1D:
extern "system" fn(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, *const c_void),
glCompressedTexSubImage2D: extern "system" fn(
GLenum,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLenum,
GLsizei,
*const c_void,
),
glCompressedTexSubImage3D: extern "system" fn(
GLenum,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLenum,
GLsizei,
*const c_void,
),
glCompressedTextureSubImage1D:
extern "system" fn(GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, *const c_void),
glCompressedTextureSubImage2D: extern "system" fn(
GLuint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLenum,
GLsizei,
*const c_void,
),
glCompressedTextureSubImage3D: extern "system" fn(
GLuint,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLenum,
GLsizei,
*const c_void,
),
glCopyBufferSubData: extern "system" fn(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr),
glCopyImageSubData: extern "system" fn(
GLuint,
GLenum,
GLint,
GLint,
GLint,
GLint,
GLuint,
GLenum,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
),
glCopyNamedBufferSubData: extern "system" fn(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr),
glCopyTexImage1D: extern "system" fn(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint),
glCopyTexImage2D:
extern "system" fn(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint),
glCopyTexSubImage1D: extern "system" fn(GLenum, GLint, GLint, GLint, GLint, GLsizei),
glCopyTexSubImage2D:
extern "system" fn(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei),
glCopyTexSubImage3D:
extern "system" fn(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei),
glCopyTextureSubImage1D: extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLsizei),
glCopyTextureSubImage2D:
extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei),
glCopyTextureSubImage3D:
extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei),
glCreateBuffers: extern "system" fn(GLsizei, *mut GLuint),
glCreateFramebuffers: extern "system" fn(GLsizei, *mut GLuint),
glCreateProgram: extern "system" fn() -> GLuint,
glCreateProgramPipelines: extern "system" fn(GLsizei, *mut GLuint),
glCreateQueries: extern "system" fn(GLenum, GLsizei, *mut GLuint),
glCreateRenderbuffers: extern "system" fn(GLsizei, *mut GLuint),
glCreateSamplers: extern "system" fn(GLsizei, *mut GLuint),
glCreateShader: extern "system" fn(GLenum) -> GLuint,
glCreateShaderProgramv: extern "system" fn(GLenum, GLsizei, *const *const GLchar) -> GLuint,
glCreateTextures: extern "system" fn(GLenum, GLsizei, *mut GLuint),
glCreateTransformFeedbacks: extern "system" fn(GLsizei, *mut GLuint),
glCreateVertexArrays: extern "system" fn(GLsizei, *mut GLuint),
glCullFace: extern "system" fn(GLenum),
glDebugMessageCallback: extern "system" fn(GLDEBUGPROC, *const c_void),
glDebugMessageControl:
extern "system" fn(GLenum, GLenum, GLenum, GLsizei, *const GLuint, GLboolean),
glDebugMessageInsert:
extern "system" fn(GLenum, GLenum, GLuint, GLenum, GLsizei, *const GLchar),
glDeleteBuffers: extern "system" fn(GLsizei, *const GLuint),
glDeleteFramebuffers: extern "system" fn(GLsizei, *const GLuint),
glDeleteProgram: extern "system" fn(GLuint),
glDeleteProgramPipelines: extern "system" fn(GLsizei, *const GLuint),
glDeleteQueries: extern "system" fn(GLsizei, *const GLuint),
glDeleteRenderbuffers: extern "system" fn(GLsizei, *const GLuint),
glDeleteSamplers: extern "system" fn(GLsizei, *const GLuint),
glDeleteShader: extern "system" fn(GLuint),
glDeleteSync: extern "system" fn(GLsync),
glDeleteTextures: extern "system" fn(GLsizei, *const GLuint),
glDeleteTransformFeedbacks: extern "system" fn(GLsizei, *const GLuint),
glDeleteVertexArrays: extern "system" fn(GLsizei, *const GLuint),
glDepthFunc: extern "system" fn(GLenum),
glDepthMask: extern "system" fn(GLboolean),
glDepthRange: extern "system" fn(GLdouble, GLdouble),
glDepthRangeArrayv: extern "system" fn(GLuint, GLsizei, *const GLdouble),
glDepthRangeIndexed: extern "system" fn(GLuint, GLdouble, GLdouble),
glDepthRangef: extern "system" fn(GLfloat, GLfloat),
glDetachShader: extern "system" fn(GLuint, GLuint),
glDisable: extern "system" fn(GLenum),
glDisableVertexArrayAttrib: extern "system" fn(GLuint, GLuint),
glDisableVertexAttribArray: extern "system" fn(GLuint),
glDisablei: extern "system" fn(GLenum, GLuint),
glDispatchCompute: extern "system" fn(GLuint, GLuint, GLuint),
glDispatchComputeIndirect: extern "system" fn(GLintptr),
glDrawArrays: extern "system" fn(GLenum, GLint, GLsizei),
glDrawArraysIndirect: extern "system" fn(GLenum, *const c_void),
glDrawArraysInstanced: extern "system" fn(GLenum, GLint, GLsizei, GLsizei),
glDrawArraysInstancedBaseInstance: extern "system" fn(GLenum, GLint, GLsizei, GLsizei, GLuint),
glDrawBuffer: extern "system" fn(GLenum),
glDrawBuffers: extern "system" fn(GLsizei, *const GLenum),
glDrawElements: extern "system" fn(GLenum, GLsizei, GLenum, *const c_void),
glDrawElementsBaseVertex: extern "system" fn(GLenum, GLsizei, GLenum, *const c_void, GLint),
glDrawElementsIndirect: extern "system" fn(GLenum, GLenum, *const c_void),
glDrawElementsInstanced: extern "system" fn(GLenum, GLsizei, GLenum, *const c_void, GLsizei),
glDrawElementsInstancedBaseInstance:
extern "system" fn(GLenum, GLsizei, GLenum, *const c_void, GLsizei, GLuint),
glDrawElementsInstancedBaseVertex:
extern "system" fn(GLenum, GLsizei, GLenum, *const c_void, GLsizei, GLint),
glDrawElementsInstancedBaseVertexBaseInstance:
extern "system" fn(GLenum, GLsizei, GLenum, *const c_void, GLsizei, GLint, GLuint),
glDrawRangeElements: extern "system" fn(GLenum, GLuint, GLuint, GLsizei, GLenum, *const c_void),
glDrawRangeElementsBaseVertex:
extern "system" fn(GLenum, GLuint, GLuint, GLsizei, GLenum, *const c_void, GLint),
glDrawTransformFeedback: extern "system" fn(GLenum, GLuint),
glDrawTransformFeedbackInstanced: extern "system" fn(GLenum, GLuint, GLsizei),
glDrawTransformFeedbackStream: extern "system" fn(GLenum, GLuint, GLuint),
glDrawTransformFeedbackStreamInstanced: extern "system" fn(GLenum, GLuint, GLuint, GLsizei),
glEnable: extern "system" fn(GLenum),
glEnableVertexArrayAttrib: extern "system" fn(GLuint, GLuint),
glEnableVertexAttribArray: extern "system" fn(GLuint),
glEnablei: extern "system" fn(GLenum, GLuint),
glEndConditionalRender: extern "system" fn(),
glEndQuery: extern "system" fn(GLenum),
glEndQueryIndexed: extern "system" fn(GLenum, GLuint),
glEndTransformFeedback: extern "system" fn(),
glFenceSync: extern "system" fn(GLenum, GLbitfield) -> GLsync,
glFinish: extern "system" fn(),
glFlush: extern "system" fn(),
glFlushMappedBufferRange: extern "system" fn(GLenum, GLintptr, GLsizeiptr),
glFlushMappedNamedBufferRange: extern "system" fn(GLuint, GLintptr, GLsizeiptr),
glFramebufferParameteri: extern "system" fn(GLenum, GLenum, GLint),
glFramebufferRenderbuffer: extern "system" fn(GLenum, GLenum, GLenum, GLuint),
glFramebufferTexture: extern "system" fn(GLenum, GLenum, GLuint, GLint),
glFramebufferTexture1D: extern "system" fn(GLenum, GLenum, GLenum, GLuint, GLint),
glFramebufferTexture2D: extern "system" fn(GLenum, GLenum, GLenum, GLuint, GLint),
glFramebufferTexture3D: extern "system" fn(GLenum, GLenum, GLenum, GLuint, GLint, GLint),
glFramebufferTextureLayer: extern "system" fn(GLenum, GLenum, GLuint, GLint, GLint),
glFrontFace: extern "system" fn(GLenum),
glGenBuffers: extern "system" fn(GLsizei, *mut GLuint),
glGenFramebuffers: extern "system" fn(GLsizei, *mut GLuint),
glGenProgramPipelines: extern "system" fn(GLsizei, *mut GLuint),
glGenQueries: extern "system" fn(GLsizei, *mut GLuint),
glGenRenderbuffers: extern "system" fn(GLsizei, *mut GLuint),
glGenSamplers: extern "system" fn(GLsizei, *mut GLuint),
glGenTextures: extern "system" fn(GLsizei, *mut GLuint),
glGenTransformFeedbacks: extern "system" fn(GLsizei, *mut GLuint),
glGenVertexArrays: extern "system" fn(GLsizei, *mut GLuint),
glGenerateMipmap: extern "system" fn(GLenum),
glGenerateTextureMipmap: extern "system" fn(GLuint),
glGetActiveAtomicCounterBufferiv: extern "system" fn(GLuint, GLuint, GLenum, *mut GLint),
glGetActiveAttrib: extern "system" fn(
GLuint,
GLuint,
GLsizei,
*mut GLsizei,
*mut GLint,
*mut GLenum,
*mut GLchar,
),
glGetActiveSubroutineName:
extern "system" fn(GLuint, GLenum, GLuint, GLsizei, *mut GLsizei, *mut GLchar),
glGetActiveSubroutineUniformName:
extern "system" fn(GLuint, GLenum, GLuint, GLsizei, *mut GLsizei, *mut GLchar),
glGetActiveSubroutineUniformiv: extern "system" fn(GLuint, GLenum, GLuint, GLenum, *mut GLint),
glGetActiveUniform: extern "system" fn(
GLuint,
GLuint,
GLsizei,
*mut GLsizei,
*mut GLint,
*mut GLenum,
*mut GLchar,
),
glGetActiveUniformBlockName:
extern "system" fn(GLuint, GLuint, GLsizei, *mut GLsizei, *mut GLchar),
glGetActiveUniformBlockiv: extern "system" fn(GLuint, GLuint, GLenum, *mut GLint),
glGetActiveUniformName: extern "system" fn(GLuint, GLuint, GLsizei, *mut GLsizei, *mut GLchar),
glGetActiveUniformsiv: extern "system" fn(GLuint, GLsizei, *const GLuint, GLenum, *mut GLint),
glGetAttachedShaders: extern "system" fn(GLuint, GLsizei, *mut GLsizei, *mut GLuint),
glGetAttribLocation: extern "system" fn(GLuint, *const GLchar) -> GLint,
glGetBooleani_v: extern "system" fn(GLenum, GLuint, *mut GLboolean),
glGetBooleanv: extern "system" fn(GLenum, *mut GLboolean),
glGetBufferParameteri64v: extern "system" fn(GLenum, GLenum, *mut GLint64),
glGetBufferParameteriv: extern "system" fn(GLenum, GLenum, *mut GLint),
glGetBufferPointerv: extern "system" fn(GLenum, GLenum, *mut *mut c_void),
glGetBufferSubData: extern "system" fn(GLenum, GLintptr, GLsizeiptr, *mut c_void),
glGetCompressedTexImage: extern "system" fn(GLenum, GLint, *mut c_void),
glGetCompressedTextureImage: extern "system" fn(GLuint, GLint, GLsizei, *mut c_void),
glGetCompressedTextureSubImage: extern "system" fn(
GLuint,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLsizei,
*mut c_void,
),
glGetDebugMessageLog: extern "system" fn(
GLuint,
GLsizei,
*mut GLenum,
*mut GLenum,
*mut GLuint,
*mut GLenum,
*mut GLsizei,
*mut GLchar,
) -> GLuint,
glGetDoublei_v: extern "system" fn(GLenum, GLuint, *mut GLdouble),
glGetDoublev: extern "system" fn(GLenum, *mut GLdouble),
glGetError: extern "system" fn() -> GLenum,
glGetFloati_v: extern "system" fn(GLenum, GLuint, *mut GLfloat),
glGetFloatv: extern "system" fn(GLenum, *mut GLfloat),
glGetFragDataIndex: extern "system" fn(GLuint, *const GLchar) -> GLint,
glGetFragDataLocation: extern "system" fn(GLuint, *const GLchar) -> GLint,
glGetFramebufferAttachmentParameteriv: extern "system" fn(GLenum, GLenum, GLenum, *mut GLint),
glGetFramebufferParameteriv: extern "system" fn(GLenum, GLenum, *mut GLint),
glGetGraphicsResetStatus: extern "system" fn() -> GLenum,
glGetInteger64i_v: extern "system" fn(GLenum, GLuint, *mut GLint64),
glGetInteger64v: extern "system" fn(GLenum, *mut GLint64),
glGetIntegeri_v: extern "system" fn(GLenum, GLuint, *mut GLint),
glGetIntegerv: extern "system" fn(GLenum, *mut GLint),
glGetInternalformati64v: extern "system" fn(GLenum, GLenum, GLenum, GLsizei, *mut GLint64),
glGetInternalformativ: extern "system" fn(GLenum, GLenum, GLenum, GLsizei, *mut GLint),
glGetMultisamplefv: extern "system" fn(GLenum, GLuint, *mut GLfloat),
glGetNamedBufferParameteri64v: extern "system" fn(GLuint, GLenum, *mut GLint64),
glGetNamedBufferParameteriv: extern "system" fn(GLuint, GLenum, *mut GLint),
glGetNamedBufferPointerv: extern "system" fn(GLuint, GLenum, *mut *mut c_void),
glGetNamedBufferSubData: extern "system" fn(GLuint, GLintptr, GLsizeiptr, *mut c_void),
glGetNamedFramebufferAttachmentParameteriv:
extern "system" fn(GLuint, GLenum, GLenum, *mut GLint),
glGetNamedFramebufferParameteriv: extern "system" fn(GLuint, GLenum, *mut GLint),
glGetNamedRenderbufferParameteriv: extern "system" fn(GLuint, GLenum, *mut GLint),
glGetObjectLabel: extern "system" fn(GLenum, GLuint, GLsizei, *mut GLsizei, *mut GLchar),
glGetObjectPtrLabel: extern "system" fn(*const c_void, GLsizei, *mut GLsizei, *mut GLchar),
glGetPointerv: extern "system" fn(GLenum, *mut *mut c_void),
glGetProgramBinary: extern "system" fn(GLuint, GLsizei, *mut GLsizei, *mut GLenum, *mut c_void),
glGetProgramInfoLog: extern "system" fn(GLuint, GLsizei, *mut GLsizei, *mut GLchar),
glGetProgramInterfaceiv: extern "system" fn(GLuint, GLenum, GLenum, *mut GLint),
glGetProgramPipelineInfoLog: extern "system" fn(GLuint, GLsizei, *mut GLsizei, *mut GLchar),
glGetProgramPipelineiv: extern "system" fn(GLuint, GLenum, *mut GLint),
glGetProgramResourceIndex: extern "system" fn(GLuint, GLenum, *const GLchar) -> GLuint,
glGetProgramResourceLocation: extern "system" fn(GLuint, GLenum, *const GLchar) -> GLint,
glGetProgramResourceLocationIndex: extern "system" fn(GLuint, GLenum, *const GLchar) -> GLint,
glGetProgramResourceName:
extern "system" fn(GLuint, GLenum, GLuint, GLsizei, *mut GLsizei, *mut GLchar),
glGetProgramResourceiv: extern "system" fn(
GLuint,
GLenum,
GLuint,
GLsizei,
*const GLenum,
GLsizei,
*mut GLsizei,
*mut GLint,
),
glGetProgramStageiv: extern "system" fn(GLuint, GLenum, GLenum, *mut GLint),
glGetProgramiv: extern "system" fn(GLuint, GLenum, *mut GLint),
glGetQueryBufferObjecti64v: extern "system" fn(GLuint, GLuint, GLenum, GLintptr),
glGetQueryBufferObjectiv: extern "system" fn(GLuint, GLuint, GLenum, GLintptr),
glGetQueryBufferObjectui64v: extern "system" fn(GLuint, GLuint, GLenum, GLintptr),
glGetQueryBufferObjectuiv: extern "system" fn(GLuint, GLuint, GLenum, GLintptr),
glGetQueryIndexediv: extern "system" fn(GLenum, GLuint, GLenum, *mut GLint),
glGetQueryObjecti64v: extern "system" fn(GLuint, GLenum, *mut GLint64),
glGetQueryObjectiv: extern "system" fn(GLuint, GLenum, *mut GLint),
glGetQueryObjectui64v: extern "system" fn(GLuint, GLenum, *mut GLuint64),
glGetQueryObjectuiv: extern "system" fn(GLuint, GLenum, *mut GLuint),
glGetQueryiv: extern "system" fn(GLenum, GLenum, *mut GLint),
glGetRenderbufferParameteriv: extern "system" fn(GLenum, GLenum, *mut GLint),
glGetSamplerParameterIiv: extern "system" fn(GLuint, GLenum, *mut GLint),
glGetSamplerParameterIuiv: extern "system" fn(GLuint, GLenum, *mut GLuint),
glGetSamplerParameterfv: extern "system" fn(GLuint, GLenum, *mut GLfloat),
glGetSamplerParameteriv: extern "system" fn(GLuint, GLenum, *mut GLint),
glGetShaderInfoLog: extern "system" fn(GLuint, GLsizei, *mut GLsizei, *mut GLchar),
glGetShaderPrecisionFormat: extern "system" fn(GLenum, GLenum, *mut GLint, *mut GLint),
glGetShaderSource: extern "system" fn(GLuint, GLsizei, *mut GLsizei, *mut GLchar),
glGetShaderiv: extern "system" fn(GLuint, GLenum, *mut GLint),
glGetString: extern "system" fn(GLenum) -> *const GLubyte,
glGetStringi: extern "system" fn(GLenum, GLuint) -> *const GLubyte,
glGetSubroutineIndex: extern "system" fn(GLuint, GLenum, *const GLchar) -> GLuint,
glGetSubroutineUniformLocation: extern "system" fn(GLuint, GLenum, *const GLchar) -> GLint,
glGetSynciv: extern "system" fn(GLsync, GLenum, GLsizei, *mut GLsizei, *mut GLint),
glGetTexImage: extern "system" fn(GLenum, GLint, GLenum, GLenum, *mut c_void),
glGetTexLevelParameterfv: extern "system" fn(GLenum, GLint, GLenum, *mut GLfloat),
glGetTexLevelParameteriv: extern "system" fn(GLenum, GLint, GLenum, *mut GLint),
glGetTexParameterIiv: extern "system" fn(GLenum, GLenum, *mut GLint),
glGetTexParameterIuiv: extern "system" fn(GLenum, GLenum, *mut GLuint),
glGetTexParameterfv: extern "system" fn(GLenum, GLenum, *mut GLfloat),
glGetTexParameteriv: extern "system" fn(GLenum, GLenum, *mut GLint),
glGetTextureImage: extern "system" fn(GLuint, GLint, GLenum, GLenum, GLsizei, *mut c_void),
glGetTextureLevelParameterfv: extern "system" fn(GLuint, GLint, GLenum, *mut GLfloat),
glGetTextureLevelParameteriv: extern "system" fn(GLuint, GLint, GLenum, *mut GLint),
glGetTextureParameterIiv: extern "system" fn(GLuint, GLenum, *mut GLint),
glGetTextureParameterIuiv: extern "system" fn(GLuint, GLenum, *mut GLuint),
glGetTextureParameterfv: extern "system" fn(GLuint, GLenum, *mut GLfloat),
glGetTextureParameteriv: extern "system" fn(GLuint, GLenum, *mut GLint),
glGetTextureSubImage: extern "system" fn(
GLuint,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLenum,
GLenum,
GLsizei,
*mut c_void,
),
glGetTransformFeedbackVarying: extern "system" fn(
GLuint,
GLuint,
GLsizei,
*mut GLsizei,
*mut GLsizei,
*mut GLenum,
*mut GLchar,
),
glGetTransformFeedbacki64_v: extern "system" fn(GLuint, GLenum, GLuint, *mut GLint64),
glGetTransformFeedbacki_v: extern "system" fn(GLuint, GLenum, GLuint, *mut GLint),
glGetTransformFeedbackiv: extern "system" fn(GLuint, GLenum, *mut GLint),
glGetUniformBlockIndex: extern "system" fn(GLuint, *const GLchar) -> GLuint,
glGetUniformIndices: extern "system" fn(GLuint, GLsizei, *const *const GLchar, *mut GLuint),
glGetUniformLocation: extern "system" fn(GLuint, *const GLchar) -> GLint,
glGetUniformSubroutineuiv: extern "system" fn(GLenum, GLint, *mut GLuint),
glGetUniformdv: extern "system" fn(GLuint, GLint, *mut GLdouble),
glGetUniformfv: extern "system" fn(GLuint, GLint, *mut GLfloat),
glGetUniformiv: extern "system" fn(GLuint, GLint, *mut GLint),
glGetUniformuiv: extern "system" fn(GLuint, GLint, *mut GLuint),
glGetVertexArrayIndexed64iv: extern "system" fn(GLuint, GLuint, GLenum, *mut GLint64),
glGetVertexArrayIndexediv: extern "system" fn(GLuint, GLuint, GLenum, *mut GLint),
glGetVertexArrayiv: extern "system" fn(GLuint, GLenum, *mut GLint),
glGetVertexAttribIiv: extern "system" fn(GLuint, GLenum, *mut GLint),
glGetVertexAttribIuiv: extern "system" fn(GLuint, GLenum, *mut GLuint),
glGetVertexAttribLdv: extern "system" fn(GLuint, GLenum, *mut GLdouble),
glGetVertexAttribPointerv: extern "system" fn(GLuint, GLenum, *mut *mut c_void),
glGetVertexAttribdv: extern "system" fn(GLuint, GLenum, *mut GLdouble),
glGetVertexAttribfv: extern "system" fn(GLuint, GLenum, *mut GLfloat),
glGetVertexAttribiv: extern "system" fn(GLuint, GLenum, *mut GLint),
glGetnCompressedTexImage: extern "system" fn(GLenum, GLint, GLsizei, *mut c_void),
glGetnTexImage: extern "system" fn(GLenum, GLint, GLenum, GLenum, GLsizei, *mut c_void),
glGetnUniformdv: extern "system" fn(GLuint, GLint, GLsizei, *mut GLdouble),
glGetnUniformfv: extern "system" fn(GLuint, GLint, GLsizei, *mut GLfloat),
glGetnUniformiv: extern "system" fn(GLuint, GLint, GLsizei, *mut GLint),
glGetnUniformuiv: extern "system" fn(GLuint, GLint, GLsizei, *mut GLuint),
glHint: extern "system" fn(GLenum, GLenum),
glInvalidateBufferData: extern "system" fn(GLuint),
glInvalidateBufferSubData: extern "system" fn(GLuint, GLintptr, GLsizeiptr),
glInvalidateFramebuffer: extern "system" fn(GLenum, GLsizei, *const GLenum),
glInvalidateNamedFramebufferData: extern "system" fn(GLuint, GLsizei, *const GLenum),
glInvalidateNamedFramebufferSubData:
extern "system" fn(GLuint, GLsizei, *const GLenum, GLint, GLint, GLsizei, GLsizei),
glInvalidateSubFramebuffer:
extern "system" fn(GLenum, GLsizei, *const GLenum, GLint, GLint, GLsizei, GLsizei),
glInvalidateTexImage: extern "system" fn(GLuint, GLint),
glInvalidateTexSubImage:
extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei),
glIsBuffer: extern "system" fn(GLuint) -> GLboolean,
glIsEnabled: extern "system" fn(GLenum) -> GLboolean,
glIsEnabledi: extern "system" fn(GLenum, GLuint) -> GLboolean,
glIsFramebuffer: extern "system" fn(GLuint) -> GLboolean,
glIsProgram: extern "system" fn(GLuint) -> GLboolean,
glIsProgramPipeline: extern "system" fn(GLuint) -> GLboolean,
glIsQuery: extern "system" fn(GLuint) -> GLboolean,
glIsRenderbuffer: extern "system" fn(GLuint) -> GLboolean,
glIsSampler: extern "system" fn(GLuint) -> GLboolean,
glIsShader: extern "system" fn(GLuint) -> GLboolean,
glIsSync: extern "system" fn(GLsync) -> GLboolean,
glIsTexture: extern "system" fn(GLuint) -> GLboolean,
glIsTransformFeedback: extern "system" fn(GLuint) -> GLboolean,
glIsVertexArray: extern "system" fn(GLuint) -> GLboolean,
glLineWidth: extern "system" fn(GLfloat),
glLinkProgram: extern "system" fn(GLuint),
glLogicOp: extern "system" fn(GLenum),
glMapBuffer: extern "system" fn(GLenum, GLenum),
glMapBufferRange: extern "system" fn(GLenum, GLintptr, GLsizeiptr, GLbitfield),
glMapNamedBuffer: extern "system" fn(GLuint, GLenum),
glMapNamedBufferRange: extern "system" fn(GLuint, GLintptr, GLsizeiptr, GLbitfield),
glMemoryBarrier: extern "system" fn(GLbitfield),
glMemoryBarrierByRegion: extern "system" fn(GLbitfield),
glMinSampleShading: extern "system" fn(GLfloat),
glMultiDrawArrays: extern "system" fn(GLenum, *const GLint, *const GLsizei, GLsizei),
glMultiDrawArraysIndirect: extern "system" fn(GLenum, *const c_void, GLsizei, GLsizei),
glMultiDrawArraysIndirectCount:
extern "system" fn(GLenum, *const c_void, GLintptr, GLsizei, GLsizei),
glMultiDrawElements:
extern "system" fn(GLenum, *const GLsizei, GLenum, *const *const c_void, GLsizei),
glMultiDrawElementsBaseVertex: extern "system" fn(
GLenum,
*const GLsizei,
GLenum,
*const *const c_void,
GLsizei,
*const GLint,
),
glMultiDrawElementsIndirect:
extern "system" fn(GLenum, GLenum, *const c_void, GLsizei, GLsizei),
glMultiDrawElementsIndirectCount:
extern "system" fn(GLenum, GLenum, *const c_void, GLintptr, GLsizei, GLsizei),
glNamedBufferData: extern "system" fn(GLuint, GLsizeiptr, *const c_void, GLenum),
glNamedBufferStorage: extern "system" fn(GLuint, GLsizeiptr, *const c_void, GLbitfield),
glNamedBufferSubData: extern "system" fn(GLuint, GLintptr, GLsizeiptr, *const c_void),
glNamedFramebufferDrawBuffer: extern "system" fn(GLuint, GLenum),
glNamedFramebufferDrawBuffers: extern "system" fn(GLuint, GLsizei, *const GLenum),
glNamedFramebufferParameteri: extern "system" fn(GLuint, GLenum, GLint),
glNamedFramebufferReadBuffer: extern "system" fn(GLuint, GLenum),
glNamedFramebufferRenderbuffer: extern "system" fn(GLuint, GLenum, GLenum, GLuint),
glNamedFramebufferTexture: extern "system" fn(GLuint, GLenum, GLuint, GLint),
glNamedFramebufferTextureLayer: extern "system" fn(GLuint, GLenum, GLuint, GLint, GLint),
glNamedRenderbufferStorage: extern "system" fn(GLuint, GLenum, GLsizei, GLsizei),
glNamedRenderbufferStorageMultisample:
extern "system" fn(GLuint, GLsizei, GLenum, GLsizei, GLsizei),
glObjectLabel: extern "system" fn(GLenum, GLuint, GLsizei, *const GLchar),
glObjectPtrLabel: extern "system" fn(*const c_void, GLsizei, *const GLchar),
glPatchParameterfv: extern "system" fn(GLenum, *const GLfloat),
glPatchParameteri: extern "system" fn(GLenum, GLint),
glPauseTransformFeedback: extern "system" fn(),
glPixelStoref: extern "system" fn(GLenum, GLfloat),
glPixelStorei: extern "system" fn(GLenum, GLint),
glPointParameterf: extern "system" fn(GLenum, GLfloat),
glPointParameterfv: extern "system" fn(GLenum, *const GLfloat),
glPointParameteri: extern "system" fn(GLenum, GLint),
glPointParameteriv: extern "system" fn(GLenum, *const GLint),
glPointSize: extern "system" fn(GLfloat),
glPolygonMode: extern "system" fn(GLenum, GLenum),
glPolygonOffset: extern "system" fn(GLfloat, GLfloat),
glPolygonOffsetClamp: extern "system" fn(GLfloat, GLfloat, GLfloat),
glPopDebugGroup: extern "system" fn(),
glPrimitiveRestartIndex: extern "system" fn(GLuint),
glProgramBinary: extern "system" fn(GLuint, GLenum, *const c_void, GLsizei),
glProgramParameteri: extern "system" fn(GLuint, GLenum, GLint),
glProgramUniform1d: extern "system" fn(GLuint, GLint, GLdouble),
glProgramUniform1dv: extern "system" fn(GLuint, GLint, GLsizei, *const GLdouble),
glProgramUniform1f: extern "system" fn(GLuint, GLint, GLfloat),
glProgramUniform1fv: extern "system" fn(GLuint, GLint, GLsizei, *const GLfloat),
glProgramUniform1i: extern "system" fn(GLuint, GLint, GLint),
glProgramUniform1iv: extern "system" fn(GLuint, GLint, GLsizei, *const GLint),
glProgramUniform1ui: extern "system" fn(GLuint, GLint, GLuint),
glProgramUniform1uiv: extern "system" fn(GLuint, GLint, GLsizei, *const GLuint),
glProgramUniform2d: extern "system" fn(GLuint, GLint, GLdouble, GLdouble),
glProgramUniform2dv: extern "system" fn(GLuint, GLint, GLsizei, *const GLdouble),
glProgramUniform2f: extern "system" fn(GLuint, GLint, GLfloat, GLfloat),
glProgramUniform2fv: extern "system" fn(GLuint, GLint, GLsizei, *const GLfloat),
glProgramUniform2i: extern "system" fn(GLuint, GLint, GLint, GLint),
glProgramUniform2iv: extern "system" fn(GLuint, GLint, GLsizei, *const GLint),
glProgramUniform2ui: extern "system" fn(GLuint, GLint, GLuint, GLuint),
glProgramUniform2uiv: extern "system" fn(GLuint, GLint, GLsizei, *const GLuint),
glProgramUniform3d: extern "system" fn(GLuint, GLint, GLdouble, GLdouble, GLdouble),
glProgramUniform3dv: extern "system" fn(GLuint, GLint, GLsizei, *const GLdouble),
glProgramUniform3f: extern "system" fn(GLuint, GLint, GLfloat, GLfloat, GLfloat),
glProgramUniform3fv: extern "system" fn(GLuint, GLint, GLsizei, *const GLfloat),
glProgramUniform3i: extern "system" fn(GLuint, GLint, GLint, GLint, GLint),
glProgramUniform3iv: extern "system" fn(GLuint, GLint, GLsizei, *const GLint),
glProgramUniform3ui: extern "system" fn(GLuint, GLint, GLuint, GLuint, GLuint),
glProgramUniform3uiv: extern "system" fn(GLuint, GLint, GLsizei, *const GLuint),
glProgramUniform4d: extern "system" fn(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble),
glProgramUniform4dv: extern "system" fn(GLuint, GLint, GLsizei, *const GLdouble),
glProgramUniform4f: extern "system" fn(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat),
glProgramUniform4fv: extern "system" fn(GLuint, GLint, GLsizei, *const GLfloat),
glProgramUniform4i: extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLint),
glProgramUniform4iv: extern "system" fn(GLuint, GLint, GLsizei, *const GLint),
glProgramUniform4ui: extern "system" fn(GLuint, GLint, GLuint, GLuint, GLuint, GLuint),
glProgramUniform4uiv: extern "system" fn(GLuint, GLint, GLsizei, *const GLuint),
glProgramUniformMatrix2dv:
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLdouble),
glProgramUniformMatrix2fv:
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLfloat),
glProgramUniformMatrix2x3dv:
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLdouble),
glProgramUniformMatrix2x3fv:
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLfloat),
glProgramUniformMatrix2x4dv:
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLdouble),
glProgramUniformMatrix2x4fv:
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLfloat),
glProgramUniformMatrix3dv:
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLdouble),
glProgramUniformMatrix3fv:
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLfloat),
glProgramUniformMatrix3x2dv:
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLdouble),
glProgramUniformMatrix3x2fv:
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLfloat),
glProgramUniformMatrix3x4dv:
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLdouble),
glProgramUniformMatrix3x4fv:
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLfloat),
glProgramUniformMatrix4dv:
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLdouble),
glProgramUniformMatrix4fv:
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLfloat),
glProgramUniformMatrix4x2dv:
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLdouble),
glProgramUniformMatrix4x2fv:
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLfloat),
glProgramUniformMatrix4x3dv:
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLdouble),
glProgramUniformMatrix4x3fv:
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLfloat),
glProvokingVertex: extern "system" fn(GLenum),
glPushDebugGroup: extern "system" fn(GLenum, GLuint, GLsizei, *const GLchar),
glQueryCounter: extern "system" fn(GLuint, GLenum),
glReadBuffer: extern "system" fn(GLenum),
glReadPixels: extern "system" fn(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, *mut c_void),
glReadnPixels:
extern "system" fn(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, *mut c_void),
glReleaseShaderCompiler: extern "system" fn(),
glRenderbufferStorage: extern "system" fn(GLenum, GLenum, GLsizei, GLsizei),
glRenderbufferStorageMultisample: extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei),
glResumeTransformFeedback: extern "system" fn(),
glSampleCoverage: extern "system" fn(GLfloat, GLboolean),
glSampleMaski: extern "system" fn(GLuint, GLbitfield),
glSamplerParameterIiv: extern "system" fn(GLuint, GLenum, *const GLint),
glSamplerParameterIuiv: extern "system" fn(GLuint, GLenum, *const GLuint),
glSamplerParameterf: extern "system" fn(GLuint, GLenum, GLfloat),
glSamplerParameterfv: extern "system" fn(GLuint, GLenum, *const GLfloat),
glSamplerParameteri: extern "system" fn(GLuint, GLenum, GLint),
glSamplerParameteriv: extern "system" fn(GLuint, GLenum, *const GLint),
glScissor: extern "system" fn(GLint, GLint, GLsizei, GLsizei),
glScissorArrayv: extern "system" fn(GLuint, GLsizei, *const GLint),
glScissorIndexed: extern "system" fn(GLuint, GLint, GLint, GLsizei, GLsizei),
glScissorIndexedv: extern "system" fn(GLuint, *const GLint),
glShaderBinary: extern "system" fn(GLsizei, *const GLuint, GLenum, *const c_void, GLsizei),
glShaderSource: extern "system" fn(GLuint, GLsizei, *const *const GLchar, *const GLint),
glShaderStorageBlockBinding: extern "system" fn(GLuint, GLuint, GLuint),
glSpecializeShader:
extern "system" fn(GLuint, *const GLchar, GLuint, *const GLuint, *const GLuint),
glStencilFunc: extern "system" fn(GLenum, GLint, GLuint),
glStencilFuncSeparate: extern "system" fn(GLenum, GLenum, GLint, GLuint),
glStencilMask: extern "system" fn(GLuint),
glStencilMaskSeparate: extern "system" fn(GLenum, GLuint),
glStencilOp: extern "system" fn(GLenum, GLenum, GLenum),
glStencilOpSeparate: extern "system" fn(GLenum, GLenum, GLenum, GLenum),
glTexBuffer: extern "system" fn(GLenum, GLenum, GLuint),
glTexBufferRange: extern "system" fn(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr),
glTexImage1D:
extern "system" fn(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, *const c_void),
glTexImage2D: extern "system" fn(
GLenum,
GLint,
GLint,
GLsizei,
GLsizei,
GLint,
GLenum,
GLenum,
*const c_void,
),
glTexImage2DMultisample:
extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean),
glTexImage3D: extern "system" fn(
GLenum,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLint,
GLenum,
GLenum,
*const c_void,
),
glTexImage3DMultisample:
extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean),
glTexParameterIiv: extern "system" fn(GLenum, GLenum, *const GLint),
glTexParameterIuiv: extern "system" fn(GLenum, GLenum, *const GLuint),
glTexParameterf: extern "system" fn(GLenum, GLenum, GLfloat),
glTexParameterfv: extern "system" fn(GLenum, GLenum, *const GLfloat),
glTexParameteri: extern "system" fn(GLenum, GLenum, GLint),
glTexParameteriv: extern "system" fn(GLenum, GLenum, *const GLint),
glTexStorage1D: extern "system" fn(GLenum, GLsizei, GLenum, GLsizei),
glTexStorage2D: extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei),
glTexStorage2DMultisample:
extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean),
glTexStorage3D: extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei),
glTexStorage3DMultisample:
extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean),
glTexSubImage1D:
extern "system" fn(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, *const c_void),
glTexSubImage2D: extern "system" fn(
GLenum,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLenum,
GLenum,
*const c_void,
),
glTexSubImage3D: extern "system" fn(
GLenum,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLenum,
GLenum,
*const c_void,
),
glTextureBarrier: extern "system" fn(),
glTextureBuffer: extern "system" fn(GLuint, GLenum, GLuint),
glTextureBufferRange: extern "system" fn(GLuint, GLenum, GLuint, GLintptr, GLsizeiptr),
glTextureParameterIiv: extern "system" fn(GLuint, GLenum, *const GLint),
glTextureParameterIuiv: extern "system" fn(GLuint, GLenum, *const GLuint),
glTextureParameterf: extern "system" fn(GLuint, GLenum, GLfloat),
glTextureParameterfv: extern "system" fn(GLuint, GLenum, *const GLfloat),
glTextureParameteri: extern "system" fn(GLuint, GLenum, GLint),
glTextureParameteriv: extern "system" fn(GLuint, GLenum, *const GLint),
glTextureStorage1D: extern "system" fn(GLuint, GLsizei, GLenum, GLsizei),
glTextureStorage2D: extern "system" fn(GLuint, GLsizei, GLenum, GLsizei, GLsizei),
glTextureStorage2DMultisample:
extern "system" fn(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean),
glTextureStorage3D: extern "system" fn(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei),
glTextureStorage3DMultisample:
extern "system" fn(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean),
glTextureSubImage1D:
extern "system" fn(GLuint, GLint, GLint, GLsizei, GLenum, GLenum, *const c_void),
glTextureSubImage2D: extern "system" fn(
GLuint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLenum,
GLenum,
*const c_void,
),
glTextureSubImage3D: extern "system" fn(
GLuint,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLenum,
GLenum,
*const c_void,
),
glTextureView:
extern "system" fn(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint),
glTransformFeedbackBufferBase: extern "system" fn(GLuint, GLuint, GLuint),
glTransformFeedbackBufferRange:
extern "system" fn(GLuint, GLuint, GLuint, GLintptr, GLsizeiptr),
glTransformFeedbackVaryings: extern "system" fn(GLuint, GLsizei, *const *const GLchar, GLenum),
glUniform1d: extern "system" fn(GLint, GLdouble),
glUniform1dv: extern "system" fn(GLint, GLsizei, *const GLdouble),
glUniform1f: extern "system" fn(GLint, GLfloat),
glUniform1fv: extern "system" fn(GLint, GLsizei, *const GLfloat),
glUniform1i: extern "system" fn(GLint, GLint),
glUniform1iv: extern "system" fn(GLint, GLsizei, *const GLint),
glUniform1ui: extern "system" fn(GLint, GLuint),
glUniform1uiv: extern "system" fn(GLint, GLsizei, *const GLuint),
glUniform2d: extern "system" fn(GLint, GLdouble, GLdouble),
glUniform2dv: extern "system" fn(GLint, GLsizei, *const GLdouble),
glUniform2f: extern "system" fn(GLint, GLfloat, GLfloat),
glUniform2fv: extern "system" fn(GLint, GLsizei, *const GLfloat),
glUniform2i: extern "system" fn(GLint, GLint, GLint),
glUniform2iv: extern "system" fn(GLint, GLsizei, *const GLint),
glUniform2ui: extern "system" fn(GLint, GLuint, GLuint),
glUniform2uiv: extern "system" fn(GLint, GLsizei, *const GLuint),
glUniform3d: extern "system" fn(GLint, GLdouble, GLdouble, GLdouble),
glUniform3dv: extern "system" fn(GLint, GLsizei, *const GLdouble),
glUniform3f: extern "system" fn(GLint, GLfloat, GLfloat, GLfloat),
glUniform3fv: extern "system" fn(GLint, GLsizei, *const GLfloat),
glUniform3i: extern "system" fn(GLint, GLint, GLint, GLint),
glUniform3iv: extern "system" fn(GLint, GLsizei, *const GLint),
glUniform3ui: extern "system" fn(GLint, GLuint, GLuint, GLuint),
glUniform3uiv: extern "system" fn(GLint, GLsizei, *const GLuint),
glUniform4d: extern "system" fn(GLint, GLdouble, GLdouble, GLdouble, GLdouble),
glUniform4dv: extern "system" fn(GLint, GLsizei, *const GLdouble),
glUniform4f: extern "system" fn(GLint, GLfloat, GLfloat, GLfloat, GLfloat),
glUniform4fv: extern "system" fn(GLint, GLsizei, *const GLfloat),
glUniform4i: extern "system" fn(GLint, GLint, GLint, GLint, GLint),
glUniform4iv: extern "system" fn(GLint, GLsizei, *const GLint),
glUniform4ui: extern "system" fn(GLint, GLuint, GLuint, GLuint, GLuint),
glUniform4uiv: extern "system" fn(GLint, GLsizei, *const GLuint),
glUniformBlockBinding: extern "system" fn(GLuint, GLuint, GLuint),
glUniformMatrix2dv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLdouble),
glUniformMatrix2fv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat),
glUniformMatrix2x3dv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLdouble),
glUniformMatrix2x3fv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat),
glUniformMatrix2x4dv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLdouble),
glUniformMatrix2x4fv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat),
glUniformMatrix3dv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLdouble),
glUniformMatrix3fv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat),
glUniformMatrix3x2dv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLdouble),
glUniformMatrix3x2fv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat),
glUniformMatrix3x4dv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLdouble),
glUniformMatrix3x4fv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat),
glUniformMatrix4dv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLdouble),
glUniformMatrix4fv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat),
glUniformMatrix4x2dv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLdouble),
glUniformMatrix4x2fv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat),
glUniformMatrix4x3dv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLdouble),
glUniformMatrix4x3fv: extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat),
glUniformSubroutinesuiv: extern "system" fn(GLenum, GLsizei, *const GLuint),
glUnmapBuffer: extern "system" fn(GLenum) -> GLboolean,
glUnmapNamedBuffer: extern "system" fn(GLuint) -> GLboolean,
glUseProgram: extern "system" fn(GLuint),
glUseProgramStages: extern "system" fn(GLuint, GLbitfield, GLuint),
glValidateProgram: extern "system" fn(GLuint),
glValidateProgramPipeline: extern "system" fn(GLuint),
glVertexArrayAttribBinding: extern "system" fn(GLuint, GLuint, GLuint),
glVertexArrayAttribFormat: extern "system" fn(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint),
glVertexArrayAttribIFormat: extern "system" fn(GLuint, GLuint, GLint, GLenum, GLuint),
glVertexArrayAttribLFormat: extern "system" fn(GLuint, GLuint, GLint, GLenum, GLuint),
glVertexArrayBindingDivisor: extern "system" fn(GLuint, GLuint, GLuint),
glVertexArrayElementBuffer: extern "system" fn(GLuint, GLuint),
glVertexArrayVertexBuffer: extern "system" fn(GLuint, GLuint, GLuint, GLintptr, GLsizei),
glVertexArrayVertexBuffers:
extern "system" fn(GLuint, GLuint, GLsizei, *const GLuint, *const GLintptr, *const GLsizei),
glVertexAttrib1d: extern "system" fn(GLuint, GLdouble),
glVertexAttrib1dv: extern "system" fn(GLuint, *const GLdouble),
glVertexAttrib1f: extern "system" fn(GLuint, GLfloat),
glVertexAttrib1fv: extern "system" fn(GLuint, *const GLfloat),
glVertexAttrib1s: extern "system" fn(GLuint, GLshort),
glVertexAttrib1sv: extern "system" fn(GLuint, *const GLshort),
glVertexAttrib2d: extern "system" fn(GLuint, GLdouble, GLdouble),
glVertexAttrib2dv: extern "system" fn(GLuint, *const GLdouble),
glVertexAttrib2f: extern "system" fn(GLuint, GLfloat, GLfloat),
glVertexAttrib2fv: extern "system" fn(GLuint, *const GLfloat),
glVertexAttrib2s: extern "system" fn(GLuint, GLshort, GLshort),
glVertexAttrib2sv: extern "system" fn(GLuint, *const GLshort),
glVertexAttrib3d: extern "system" fn(GLuint, GLdouble, GLdouble, GLdouble),
glVertexAttrib3dv: extern "system" fn(GLuint, *const GLdouble),
glVertexAttrib3f: extern "system" fn(GLuint, GLfloat, GLfloat, GLfloat),
glVertexAttrib3fv: extern "system" fn(GLuint, *const GLfloat),
glVertexAttrib3s: extern "system" fn(GLuint, GLshort, GLshort, GLshort),
glVertexAttrib3sv: extern "system" fn(GLuint, *const GLshort),
glVertexAttrib4Nbv: extern "system" fn(GLuint, *const GLbyte),
glVertexAttrib4Niv: extern "system" fn(GLuint, *const GLint),
glVertexAttrib4Nsv: extern "system" fn(GLuint, *const GLshort),
glVertexAttrib4Nub: extern "system" fn(GLuint, GLubyte, GLubyte, GLubyte, GLubyte),
glVertexAttrib4Nubv: extern "system" fn(GLuint, *const GLubyte),
glVertexAttrib4Nuiv: extern "system" fn(GLuint, *const GLuint),
glVertexAttrib4Nusv: extern "system" fn(GLuint, *const GLushort),
glVertexAttrib4bv: extern "system" fn(GLuint, *const GLbyte),
glVertexAttrib4d: extern "system" fn(GLuint, GLdouble, GLdouble, GLdouble, GLdouble),
glVertexAttrib4dv: extern "system" fn(GLuint, *const GLdouble),
glVertexAttrib4f: extern "system" fn(GLuint, GLfloat, GLfloat, GLfloat, GLfloat),
glVertexAttrib4fv: extern "system" fn(GLuint, *const GLfloat),
glVertexAttrib4iv: extern "system" fn(GLuint, *const GLint),
glVertexAttrib4s: extern "system" fn(GLuint, GLshort, GLshort, GLshort, GLshort),
glVertexAttrib4sv: extern "system" fn(GLuint, *const GLshort),
glVertexAttrib4ubv: extern "system" fn(GLuint, *const GLubyte),
glVertexAttrib4uiv: extern "system" fn(GLuint, *const GLuint),
glVertexAttrib4usv: extern "system" fn(GLuint, *const GLushort),
glVertexAttribBinding: extern "system" fn(GLuint, GLuint),
glVertexAttribDivisor: extern "system" fn(GLuint, GLuint),
glVertexAttribFormat: extern "system" fn(GLuint, GLint, GLenum, GLboolean, GLuint),
glVertexAttribI1i: extern "system" fn(GLuint, GLint),
glVertexAttribI1iv: extern "system" fn(GLuint, *const GLint),
glVertexAttribI1ui: extern "system" fn(GLuint, GLuint),
glVertexAttribI1uiv: extern "system" fn(GLuint, *const GLuint),
glVertexAttribI2i: extern "system" fn(GLuint, GLint, GLint),
glVertexAttribI2iv: extern "system" fn(GLuint, *const GLint),
glVertexAttribI2ui: extern "system" fn(GLuint, GLuint, GLuint),
glVertexAttribI2uiv: extern "system" fn(GLuint, *const GLuint),
glVertexAttribI3i: extern "system" fn(GLuint, GLint, GLint, GLint),
glVertexAttribI3iv: extern "system" fn(GLuint, *const GLint),
glVertexAttribI3ui: extern "system" fn(GLuint, GLuint, GLuint, GLuint),
glVertexAttribI3uiv: extern "system" fn(GLuint, *const GLuint),
glVertexAttribI4bv: extern "system" fn(GLuint, *const GLbyte),
glVertexAttribI4i: extern "system" fn(GLuint, GLint, GLint, GLint, GLint),
glVertexAttribI4iv: extern "system" fn(GLuint, *const GLint),
glVertexAttribI4sv: extern "system" fn(GLuint, *const GLshort),
glVertexAttribI4ubv: extern "system" fn(GLuint, *const GLubyte),
glVertexAttribI4ui: extern "system" fn(GLuint, GLuint, GLuint, GLuint, GLuint),
glVertexAttribI4uiv: extern "system" fn(GLuint, *const GLuint),
glVertexAttribI4usv: extern "system" fn(GLuint, *const GLushort),
glVertexAttribIFormat: extern "system" fn(GLuint, GLint, GLenum, GLuint),
glVertexAttribIPointer: extern "system" fn(GLuint, GLint, GLenum, GLsizei, *const c_void),
glVertexAttribL1d: extern "system" fn(GLuint, GLdouble),
glVertexAttribL1dv: extern "system" fn(GLuint, *const GLdouble),
glVertexAttribL2d: extern "system" fn(GLuint, GLdouble, GLdouble),
glVertexAttribL2dv: extern "system" fn(GLuint, *const GLdouble),
glVertexAttribL3d: extern "system" fn(GLuint, GLdouble, GLdouble, GLdouble),
glVertexAttribL3dv: extern "system" fn(GLuint, *const GLdouble),
glVertexAttribL4d: extern "system" fn(GLuint, GLdouble, GLdouble, GLdouble, GLdouble),
glVertexAttribL4dv: extern "system" fn(GLuint, *const GLdouble),
glVertexAttribLFormat: extern "system" fn(GLuint, GLint, GLenum, GLuint),
glVertexAttribLPointer: extern "system" fn(GLuint, GLint, GLenum, GLsizei, *const c_void),
glVertexAttribP1ui: extern "system" fn(GLuint, GLenum, GLboolean, GLuint),
glVertexAttribP1uiv: extern "system" fn(GLuint, GLenum, GLboolean, *const GLuint),
glVertexAttribP2ui: extern "system" fn(GLuint, GLenum, GLboolean, GLuint),
glVertexAttribP2uiv: extern "system" fn(GLuint, GLenum, GLboolean, *const GLuint),
glVertexAttribP3ui: extern "system" fn(GLuint, GLenum, GLboolean, GLuint),
glVertexAttribP3uiv: extern "system" fn(GLuint, GLenum, GLboolean, *const GLuint),
glVertexAttribP4ui: extern "system" fn(GLuint, GLenum, GLboolean, GLuint),
glVertexAttribP4uiv: extern "system" fn(GLuint, GLenum, GLboolean, *const GLuint),
glVertexAttribPointer:
extern "system" fn(GLuint, GLint, GLenum, GLboolean, GLsizei, *const c_void),
glVertexBindingDivisor: extern "system" fn(GLuint, GLuint),
glViewport: extern "system" fn(GLint, GLint, GLsizei, GLsizei),
glViewportArrayv: extern "system" fn(GLuint, GLsizei, *const GLfloat),
glViewportIndexedf: extern "system" fn(GLuint, GLfloat, GLfloat, GLfloat, GLfloat),
glViewportIndexedfv: extern "system" fn(GLuint, *const GLfloat),
glWaitSync: extern "system" fn(GLsync, GLbitfield, GLuint64),
}
impl Gl {
pub unsafe fn load<F>(mut loader_function: F) -> Result<Self>
where
F: FnMut(&CStr) -> *const c_void,
{
let mut load_pointer = |name: &'static [u8]| -> Result<*const c_void> {
let pointer = loader_function(CStr::from_bytes_with_nul_unchecked(name));
let pointer_usize = pointer as usize;
if pointer_usize == core::usize::MAX || pointer_usize < 8 {
Err(LoadError {
name: core::str::from_utf8_unchecked(&name[..name.len() - 1]),
pointer: pointer_usize,
})
} else {
Ok(pointer)
}
};
Ok(Self {
glActiveShaderProgram: transmute::<*const c_void, extern "system" fn(GLuint, GLuint)>(
load_pointer(b"glActiveShaderProgram\0")?,
),
glActiveTexture: transmute::<*const c_void, extern "system" fn(GLenum)>(load_pointer(
b"glActiveTexture\0",
)?),
glAttachShader: transmute::<*const c_void, extern "system" fn(GLuint, GLuint)>(
load_pointer(b"glAttachShader\0")?,
),
glBeginConditionalRender: transmute::<*const c_void, extern "system" fn(GLuint, GLenum)>(
load_pointer(b"glBeginConditionalRender\0")?,
),
glBeginQuery: transmute::<*const c_void, extern "system" fn(GLenum, GLuint)>(
load_pointer(b"glBeginQuery\0")?,
),
glBeginQueryIndexed: transmute::<
*const c_void,
extern "system" fn(GLenum, GLuint, GLuint),
>(load_pointer(b"glBeginQueryIndexed\0")?),
glBeginTransformFeedback: transmute::<*const c_void, extern "system" fn(GLenum)>(
load_pointer(b"glBeginTransformFeedback\0")?,
),
glBindAttribLocation: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, *const GLchar),
>(load_pointer(b"glBindAttribLocation\0")?),
glBindBuffer: transmute::<*const c_void, extern "system" fn(GLenum, GLuint)>(
load_pointer(b"glBindBuffer\0")?,
),
glBindBufferBase: transmute::<*const c_void, extern "system" fn(GLenum, GLuint, GLuint)>(
load_pointer(b"glBindBufferBase\0")?,
),
glBindBufferRange: transmute::<
*const c_void,
extern "system" fn(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr),
>(load_pointer(b"glBindBufferRange\0")?),
glBindBuffersBase: transmute::<
*const c_void,
extern "system" fn(GLenum, GLuint, GLsizei, *const GLuint),
>(load_pointer(b"glBindBuffersBase\0")?),
glBindBuffersRange: transmute::<
*const c_void,
extern "system" fn(
GLenum,
GLuint,
GLsizei,
*const GLuint,
*const GLintptr,
*const GLsizeiptr,
),
>(load_pointer(b"glBindBuffersRange\0")?),
glBindFragDataLocation: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, *const GLchar),
>(load_pointer(b"glBindFragDataLocation\0")?),
glBindFragDataLocationIndexed: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLuint, *const GLchar),
>(load_pointer(
b"glBindFragDataLocationIndexed\0",
)?),
glBindFramebuffer: transmute::<*const c_void, extern "system" fn(GLenum, GLuint)>(
load_pointer(b"glBindFramebuffer\0")?,
),
glBindImageTexture: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum),
>(load_pointer(b"glBindImageTexture\0")?),
glBindImageTextures: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, *const GLuint),
>(load_pointer(b"glBindImageTextures\0")?),
glBindProgramPipeline: transmute::<*const c_void, extern "system" fn(GLuint)>(
load_pointer(b"glBindProgramPipeline\0")?,
),
glBindRenderbuffer: transmute::<*const c_void, extern "system" fn(GLenum, GLuint)>(
load_pointer(b"glBindRenderbuffer\0")?,
),
glBindSampler: transmute::<*const c_void, extern "system" fn(GLuint, GLuint)>(
load_pointer(b"glBindSampler\0")?,
),
glBindSamplers: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, *const GLuint),
>(load_pointer(b"glBindSamplers\0")?),
glBindTexture: transmute::<*const c_void, extern "system" fn(GLenum, GLuint)>(
load_pointer(b"glBindTexture\0")?,
),
glBindTextureUnit: transmute::<*const c_void, extern "system" fn(GLuint, GLuint)>(
load_pointer(b"glBindTextureUnit\0")?,
),
glBindTextures: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, *const GLuint),
>(load_pointer(b"glBindTextures\0")?),
glBindTransformFeedback: transmute::<*const c_void, extern "system" fn(GLenum, GLuint)>(
load_pointer(b"glBindTransformFeedback\0")?,
),
glBindVertexArray: transmute::<*const c_void, extern "system" fn(GLuint)>(
load_pointer(b"glBindVertexArray\0")?,
),
glBindVertexBuffer: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLintptr, GLsizei),
>(load_pointer(b"glBindVertexBuffer\0")?),
glBindVertexBuffers: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, *const GLuint, *const GLintptr, *const GLsizei),
>(load_pointer(b"glBindVertexBuffers\0")?),
glBlendColor: transmute::<
*const c_void,
extern "system" fn(GLfloat, GLfloat, GLfloat, GLfloat),
>(load_pointer(b"glBlendColor\0")?),
glBlendEquation: transmute::<*const c_void, extern "system" fn(GLenum)>(load_pointer(
b"glBlendEquation\0",
)?),
glBlendEquationSeparate: transmute::<*const c_void, extern "system" fn(GLenum, GLenum)>(
load_pointer(b"glBlendEquationSeparate\0")?,
),
glBlendEquationSeparatei: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLenum),
>(load_pointer(b"glBlendEquationSeparatei\0")?),
glBlendEquationi: transmute::<*const c_void, extern "system" fn(GLuint, GLenum)>(
load_pointer(b"glBlendEquationi\0")?,
),
glBlendFunc: transmute::<*const c_void, extern "system" fn(GLenum, GLenum)>(
load_pointer(b"glBlendFunc\0")?,
),
glBlendFuncSeparate: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, GLenum, GLenum),
>(load_pointer(b"glBlendFuncSeparate\0")?),
glBlendFuncSeparatei: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLenum, GLenum, GLenum),
>(load_pointer(b"glBlendFuncSeparatei\0")?),
glBlendFunci: transmute::<*const c_void, extern "system" fn(GLuint, GLenum, GLenum)>(
load_pointer(b"glBlendFunci\0")?,
),
glBlitFramebuffer: transmute::<
*const c_void,
extern "system" fn(
GLint,
GLint,
GLint,
GLint,
GLint,
GLint,
GLint,
GLint,
GLbitfield,
GLenum,
),
>(load_pointer(b"glBlitFramebuffer\0")?),
glBlitNamedFramebuffer: transmute::<
*const c_void,
extern "system" fn(
GLuint,
GLuint,
GLint,
GLint,
GLint,
GLint,
GLint,
GLint,
GLint,
GLint,
GLbitfield,
GLenum,
),
>(load_pointer(b"glBlitNamedFramebuffer\0")?),
glBufferData: transmute::<
*const c_void,
extern "system" fn(GLenum, GLsizeiptr, *const c_void, GLenum),
>(load_pointer(b"glBufferData\0")?),
glBufferStorage: transmute::<
*const c_void,
extern "system" fn(GLenum, GLsizeiptr, *const c_void, GLbitfield),
>(load_pointer(b"glBufferStorage\0")?),
glBufferSubData: transmute::<
*const c_void,
extern "system" fn(GLenum, GLintptr, GLsizeiptr, *const c_void),
>(load_pointer(b"glBufferSubData\0")?),
glCheckFramebufferStatus: transmute::<
*const c_void,
extern "system" fn(GLenum) -> GLenum,
>(load_pointer(b"glCheckFramebufferStatus\0")?),
glCheckNamedFramebufferStatus: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum) -> GLenum,
>(load_pointer(
b"glCheckNamedFramebufferStatus\0",
)?),
glClampColor: transmute::<*const c_void, extern "system" fn(GLenum, GLenum)>(
load_pointer(b"glClampColor\0")?,
),
glClear: transmute::<*const c_void, extern "system" fn(GLbitfield)>(load_pointer(
b"glClear\0",
)?),
glClearBufferData: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, GLenum, GLenum, *const c_void),
>(load_pointer(b"glClearBufferData\0")?),
glClearBufferSubData: transmute::<
*const c_void,
extern "system" fn(
GLenum,
GLenum,
GLintptr,
GLsizeiptr,
GLenum,
GLenum,
*const c_void,
),
>(load_pointer(b"glClearBufferSubData\0")?),
glClearBufferfi: transmute::<
*const c_void,
extern "system" fn(GLenum, GLint, GLfloat, GLint),
>(load_pointer(b"glClearBufferfi\0")?),
glClearBufferfv: transmute::<
*const c_void,
extern "system" fn(GLenum, GLint, *const GLfloat),
>(load_pointer(b"glClearBufferfv\0")?),
glClearBufferiv: transmute::<
*const c_void,
extern "system" fn(GLenum, GLint, *const GLint),
>(load_pointer(b"glClearBufferiv\0")?),
glClearBufferuiv: transmute::<
*const c_void,
extern "system" fn(GLenum, GLint, *const GLuint),
>(load_pointer(b"glClearBufferuiv\0")?),
glClearColor: transmute::<
*const c_void,
extern "system" fn(GLfloat, GLfloat, GLfloat, GLfloat),
>(load_pointer(b"glClearColor\0")?),
glClearDepth: transmute::<*const c_void, extern "system" fn(GLdouble)>(load_pointer(
b"glClearDepth\0",
)?),
glClearDepthf: transmute::<*const c_void, extern "system" fn(GLfloat)>(load_pointer(
b"glClearDepthf\0",
)?),
glClearNamedBufferData: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLenum, GLenum, *const c_void),
>(load_pointer(b"glClearNamedBufferData\0")?),
glClearNamedBufferSubData: transmute::<
*const c_void,
extern "system" fn(
GLuint,
GLenum,
GLintptr,
GLsizeiptr,
GLenum,
GLenum,
*const c_void,
),
>(load_pointer(b"glClearNamedBufferSubData\0")?),
glClearNamedFramebufferfi: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLint, GLfloat, GLint),
>(load_pointer(b"glClearNamedFramebufferfi\0")?),
glClearNamedFramebufferfv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLint, *const GLfloat),
>(load_pointer(b"glClearNamedFramebufferfv\0")?),
glClearNamedFramebufferiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLint, *const GLint),
>(load_pointer(b"glClearNamedFramebufferiv\0")?),
glClearNamedFramebufferuiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLint, *const GLuint),
>(load_pointer(
b"glClearNamedFramebufferuiv\0",
)?),
glClearStencil: transmute::<*const c_void, extern "system" fn(GLint)>(load_pointer(
b"glClearStencil\0",
)?),
glClearTexImage: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLenum, GLenum, *const c_void),
>(load_pointer(b"glClearTexImage\0")?),
glClearTexSubImage: transmute::<
*const c_void,
extern "system" fn(
GLuint,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLenum,
GLenum,
*const c_void,
),
>(load_pointer(b"glClearTexSubImage\0")?),
glClientWaitSync: transmute::<
*const c_void,
extern "system" fn(GLsync, GLbitfield, GLuint64) -> GLenum,
>(load_pointer(b"glClientWaitSync\0")?),
glClipControl: transmute::<*const c_void, extern "system" fn(GLenum, GLenum)>(
load_pointer(b"glClipControl\0")?,
),
glColorMask: transmute::<
*const c_void,
extern "system" fn(GLboolean, GLboolean, GLboolean, GLboolean),
>(load_pointer(b"glColorMask\0")?),
glColorMaski: transmute::<
*const c_void,
extern "system" fn(GLuint, GLboolean, GLboolean, GLboolean, GLboolean),
>(load_pointer(b"glColorMaski\0")?),
glCompileShader: transmute::<*const c_void, extern "system" fn(GLuint)>(load_pointer(
b"glCompileShader\0",
)?),
glCompressedTexImage1D: transmute::<
*const c_void,
extern "system" fn(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, *const c_void),
>(load_pointer(b"glCompressedTexImage1D\0")?),
glCompressedTexImage2D: transmute::<
*const c_void,
extern "system" fn(
GLenum,
GLint,
GLenum,
GLsizei,
GLsizei,
GLint,
GLsizei,
*const c_void,
),
>(load_pointer(b"glCompressedTexImage2D\0")?),
glCompressedTexImage3D: transmute::<
*const c_void,
extern "system" fn(
GLenum,
GLint,
GLenum,
GLsizei,
GLsizei,
GLsizei,
GLint,
GLsizei,
*const c_void,
),
>(load_pointer(b"glCompressedTexImage3D\0")?),
glCompressedTexSubImage1D: transmute::<
*const c_void,
extern "system" fn(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, *const c_void),
>(load_pointer(b"glCompressedTexSubImage1D\0")?),
glCompressedTexSubImage2D: transmute::<
*const c_void,
extern "system" fn(
GLenum,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLenum,
GLsizei,
*const c_void,
),
>(load_pointer(b"glCompressedTexSubImage2D\0")?),
glCompressedTexSubImage3D: transmute::<
*const c_void,
extern "system" fn(
GLenum,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLenum,
GLsizei,
*const c_void,
),
>(load_pointer(b"glCompressedTexSubImage3D\0")?),
glCompressedTextureSubImage1D: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, *const c_void),
>(load_pointer(
b"glCompressedTextureSubImage1D\0",
)?),
glCompressedTextureSubImage2D: transmute::<
*const c_void,
extern "system" fn(
GLuint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLenum,
GLsizei,
*const c_void,
),
>(load_pointer(
b"glCompressedTextureSubImage2D\0",
)?),
glCompressedTextureSubImage3D: transmute::<
*const c_void,
extern "system" fn(
GLuint,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLenum,
GLsizei,
*const c_void,
),
>(load_pointer(
b"glCompressedTextureSubImage3D\0",
)?),
glCopyBufferSubData: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr),
>(load_pointer(b"glCopyBufferSubData\0")?),
glCopyImageSubData: transmute::<
*const c_void,
extern "system" fn(
GLuint,
GLenum,
GLint,
GLint,
GLint,
GLint,
GLuint,
GLenum,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
),
>(load_pointer(b"glCopyImageSubData\0")?),
glCopyNamedBufferSubData: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr),
>(load_pointer(b"glCopyNamedBufferSubData\0")?),
glCopyTexImage1D: transmute::<
*const c_void,
extern "system" fn(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint),
>(load_pointer(b"glCopyTexImage1D\0")?),
glCopyTexImage2D: transmute::<
*const c_void,
extern "system" fn(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint),
>(load_pointer(b"glCopyTexImage2D\0")?),
glCopyTexSubImage1D: transmute::<
*const c_void,
extern "system" fn(GLenum, GLint, GLint, GLint, GLint, GLsizei),
>(load_pointer(b"glCopyTexSubImage1D\0")?),
glCopyTexSubImage2D: transmute::<
*const c_void,
extern "system" fn(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei),
>(load_pointer(b"glCopyTexSubImage2D\0")?),
glCopyTexSubImage3D: transmute::<
*const c_void,
extern "system" fn(
GLenum,
GLint,
GLint,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
),
>(load_pointer(b"glCopyTexSubImage3D\0")?),
glCopyTextureSubImage1D: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLsizei),
>(load_pointer(b"glCopyTextureSubImage1D\0")?),
glCopyTextureSubImage2D: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei),
>(load_pointer(b"glCopyTextureSubImage2D\0")?),
glCopyTextureSubImage3D: transmute::<
*const c_void,
extern "system" fn(
GLuint,
GLint,
GLint,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
),
>(load_pointer(b"glCopyTextureSubImage3D\0")?),
glCreateBuffers: transmute::<*const c_void, extern "system" fn(GLsizei, *mut GLuint)>(
load_pointer(b"glCreateBuffers\0")?,
),
glCreateFramebuffers: transmute::<
*const c_void,
extern "system" fn(GLsizei, *mut GLuint),
>(load_pointer(b"glCreateFramebuffers\0")?),
glCreateProgram: transmute::<*const c_void, extern "system" fn() -> GLuint>(
load_pointer(b"glCreateProgram\0")?,
),
glCreateProgramPipelines: transmute::<
*const c_void,
extern "system" fn(GLsizei, *mut GLuint),
>(load_pointer(b"glCreateProgramPipelines\0")?),
glCreateQueries: transmute::<
*const c_void,
extern "system" fn(GLenum, GLsizei, *mut GLuint),
>(load_pointer(b"glCreateQueries\0")?),
glCreateRenderbuffers: transmute::<
*const c_void,
extern "system" fn(GLsizei, *mut GLuint),
>(load_pointer(b"glCreateRenderbuffers\0")?),
glCreateSamplers: transmute::<*const c_void, extern "system" fn(GLsizei, *mut GLuint)>(
load_pointer(b"glCreateSamplers\0")?,
),
glCreateShader: transmute::<*const c_void, extern "system" fn(GLenum) -> GLuint>(
load_pointer(b"glCreateShader\0")?,
),
glCreateShaderProgramv: transmute::<
*const c_void,
extern "system" fn(GLenum, GLsizei, *const *const GLchar) -> GLuint,
>(load_pointer(b"glCreateShaderProgramv\0")?),
glCreateTextures: transmute::<
*const c_void,
extern "system" fn(GLenum, GLsizei, *mut GLuint),
>(load_pointer(b"glCreateTextures\0")?),
glCreateTransformFeedbacks: transmute::<
*const c_void,
extern "system" fn(GLsizei, *mut GLuint),
>(load_pointer(
b"glCreateTransformFeedbacks\0",
)?),
glCreateVertexArrays: transmute::<
*const c_void,
extern "system" fn(GLsizei, *mut GLuint),
>(load_pointer(b"glCreateVertexArrays\0")?),
glCullFace: transmute::<*const c_void, extern "system" fn(GLenum)>(load_pointer(
b"glCullFace\0",
)?),
glDebugMessageCallback: transmute::<
*const c_void,
extern "system" fn(GLDEBUGPROC, *const c_void),
>(load_pointer(b"glDebugMessageCallback\0")?),
glDebugMessageControl: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, GLenum, GLsizei, *const GLuint, GLboolean),
>(load_pointer(b"glDebugMessageControl\0")?),
glDebugMessageInsert: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, GLuint, GLenum, GLsizei, *const GLchar),
>(load_pointer(b"glDebugMessageInsert\0")?),
glDeleteBuffers: transmute::<*const c_void, extern "system" fn(GLsizei, *const GLuint)>(
load_pointer(b"glDeleteBuffers\0")?,
),
glDeleteFramebuffers: transmute::<
*const c_void,
extern "system" fn(GLsizei, *const GLuint),
>(load_pointer(b"glDeleteFramebuffers\0")?),
glDeleteProgram: transmute::<*const c_void, extern "system" fn(GLuint)>(load_pointer(
b"glDeleteProgram\0",
)?),
glDeleteProgramPipelines: transmute::<
*const c_void,
extern "system" fn(GLsizei, *const GLuint),
>(load_pointer(b"glDeleteProgramPipelines\0")?),
glDeleteQueries: transmute::<*const c_void, extern "system" fn(GLsizei, *const GLuint)>(
load_pointer(b"glDeleteQueries\0")?,
),
glDeleteRenderbuffers: transmute::<
*const c_void,
extern "system" fn(GLsizei, *const GLuint),
>(load_pointer(b"glDeleteRenderbuffers\0")?),
glDeleteSamplers: transmute::<*const c_void, extern "system" fn(GLsizei, *const GLuint)>(
load_pointer(b"glDeleteSamplers\0")?,
),
glDeleteShader: transmute::<*const c_void, extern "system" fn(GLuint)>(load_pointer(
b"glDeleteShader\0",
)?),
glDeleteSync: transmute::<*const c_void, extern "system" fn(GLsync)>(load_pointer(
b"glDeleteSync\0",
)?),
glDeleteTextures: transmute::<*const c_void, extern "system" fn(GLsizei, *const GLuint)>(
load_pointer(b"glDeleteTextures\0")?,
),
glDeleteTransformFeedbacks: transmute::<
*const c_void,
extern "system" fn(GLsizei, *const GLuint),
>(load_pointer(
b"glDeleteTransformFeedbacks\0",
)?),
glDeleteVertexArrays: transmute::<
*const c_void,
extern "system" fn(GLsizei, *const GLuint),
>(load_pointer(b"glDeleteVertexArrays\0")?),
glDepthFunc: transmute::<*const c_void, extern "system" fn(GLenum)>(load_pointer(
b"glDepthFunc\0",
)?),
glDepthMask: transmute::<*const c_void, extern "system" fn(GLboolean)>(load_pointer(
b"glDepthMask\0",
)?),
glDepthRange: transmute::<*const c_void, extern "system" fn(GLdouble, GLdouble)>(
load_pointer(b"glDepthRange\0")?,
),
glDepthRangeArrayv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, *const GLdouble),
>(load_pointer(b"glDepthRangeArrayv\0")?),
glDepthRangeIndexed: transmute::<
*const c_void,
extern "system" fn(GLuint, GLdouble, GLdouble),
>(load_pointer(b"glDepthRangeIndexed\0")?),
glDepthRangef: transmute::<*const c_void, extern "system" fn(GLfloat, GLfloat)>(
load_pointer(b"glDepthRangef\0")?,
),
glDetachShader: transmute::<*const c_void, extern "system" fn(GLuint, GLuint)>(
load_pointer(b"glDetachShader\0")?,
),
glDisable: transmute::<*const c_void, extern "system" fn(GLenum)>(load_pointer(
b"glDisable\0",
)?),
glDisableVertexArrayAttrib: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint),
>(load_pointer(
b"glDisableVertexArrayAttrib\0",
)?),
glDisableVertexAttribArray: transmute::<*const c_void, extern "system" fn(GLuint)>(
load_pointer(b"glDisableVertexAttribArray\0")?,
),
glDisablei: transmute::<*const c_void, extern "system" fn(GLenum, GLuint)>(
load_pointer(b"glDisablei\0")?,
),
glDispatchCompute: transmute::<*const c_void, extern "system" fn(GLuint, GLuint, GLuint)>(
load_pointer(b"glDispatchCompute\0")?,
),
glDispatchComputeIndirect: transmute::<*const c_void, extern "system" fn(GLintptr)>(
load_pointer(b"glDispatchComputeIndirect\0")?,
),
glDrawArrays: transmute::<*const c_void, extern "system" fn(GLenum, GLint, GLsizei)>(
load_pointer(b"glDrawArrays\0")?,
),
glDrawArraysIndirect: transmute::<
*const c_void,
extern "system" fn(GLenum, *const c_void),
>(load_pointer(b"glDrawArraysIndirect\0")?),
glDrawArraysInstanced: transmute::<
*const c_void,
extern "system" fn(GLenum, GLint, GLsizei, GLsizei),
>(load_pointer(b"glDrawArraysInstanced\0")?),
glDrawArraysInstancedBaseInstance: transmute::<
*const c_void,
extern "system" fn(GLenum, GLint, GLsizei, GLsizei, GLuint),
>(load_pointer(
b"glDrawArraysInstancedBaseInstance\0",
)?),
glDrawBuffer: transmute::<*const c_void, extern "system" fn(GLenum)>(load_pointer(
b"glDrawBuffer\0",
)?),
glDrawBuffers: transmute::<*const c_void, extern "system" fn(GLsizei, *const GLenum)>(
load_pointer(b"glDrawBuffers\0")?,
),
glDrawElements: transmute::<
*const c_void,
extern "system" fn(GLenum, GLsizei, GLenum, *const c_void),
>(load_pointer(b"glDrawElements\0")?),
glDrawElementsBaseVertex: transmute::<
*const c_void,
extern "system" fn(GLenum, GLsizei, GLenum, *const c_void, GLint),
>(load_pointer(b"glDrawElementsBaseVertex\0")?),
glDrawElementsIndirect: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, *const c_void),
>(load_pointer(b"glDrawElementsIndirect\0")?),
glDrawElementsInstanced: transmute::<
*const c_void,
extern "system" fn(GLenum, GLsizei, GLenum, *const c_void, GLsizei),
>(load_pointer(b"glDrawElementsInstanced\0")?),
glDrawElementsInstancedBaseInstance: transmute::<
*const c_void,
extern "system" fn(GLenum, GLsizei, GLenum, *const c_void, GLsizei, GLuint),
>(load_pointer(
b"glDrawElementsInstancedBaseInstance\0",
)?),
glDrawElementsInstancedBaseVertex: transmute::<
*const c_void,
extern "system" fn(GLenum, GLsizei, GLenum, *const c_void, GLsizei, GLint),
>(load_pointer(
b"glDrawElementsInstancedBaseVertex\0",
)?),
glDrawElementsInstancedBaseVertexBaseInstance: transmute::<
*const c_void,
extern "system" fn(GLenum, GLsizei, GLenum, *const c_void, GLsizei, GLint, GLuint),
>(load_pointer(
b"glDrawElementsInstancedBaseVertexBaseInstance\0",
)?),
glDrawRangeElements: transmute::<
*const c_void,
extern "system" fn(GLenum, GLuint, GLuint, GLsizei, GLenum, *const c_void),
>(load_pointer(b"glDrawRangeElements\0")?),
glDrawRangeElementsBaseVertex: transmute::<
*const c_void,
extern "system" fn(GLenum, GLuint, GLuint, GLsizei, GLenum, *const c_void, GLint),
>(load_pointer(
b"glDrawRangeElementsBaseVertex\0",
)?),
glDrawTransformFeedback: transmute::<*const c_void, extern "system" fn(GLenum, GLuint)>(
load_pointer(b"glDrawTransformFeedback\0")?,
),
glDrawTransformFeedbackInstanced: transmute::<
*const c_void,
extern "system" fn(GLenum, GLuint, GLsizei),
>(load_pointer(
b"glDrawTransformFeedbackInstanced\0",
)?),
glDrawTransformFeedbackStream: transmute::<
*const c_void,
extern "system" fn(GLenum, GLuint, GLuint),
>(load_pointer(
b"glDrawTransformFeedbackStream\0",
)?),
glDrawTransformFeedbackStreamInstanced: transmute::<
*const c_void,
extern "system" fn(GLenum, GLuint, GLuint, GLsizei),
>(load_pointer(
b"glDrawTransformFeedbackStreamInstanced\0",
)?),
glEnable: transmute::<*const c_void, extern "system" fn(GLenum)>(load_pointer(
b"glEnable\0",
)?),
glEnableVertexArrayAttrib: transmute::<*const c_void, extern "system" fn(GLuint, GLuint)>(
load_pointer(b"glEnableVertexArrayAttrib\0")?,
),
glEnableVertexAttribArray: transmute::<*const c_void, extern "system" fn(GLuint)>(
load_pointer(b"glEnableVertexAttribArray\0")?,
),
glEnablei: transmute::<*const c_void, extern "system" fn(GLenum, GLuint)>(
load_pointer(b"glEnablei\0")?,
),
glEndConditionalRender: transmute::<*const c_void, extern "system" fn()>(load_pointer(
b"glEndConditionalRender\0",
)?),
glEndQuery: transmute::<*const c_void, extern "system" fn(GLenum)>(load_pointer(
b"glEndQuery\0",
)?),
glEndQueryIndexed: transmute::<*const c_void, extern "system" fn(GLenum, GLuint)>(
load_pointer(b"glEndQueryIndexed\0")?,
),
glEndTransformFeedback: transmute::<*const c_void, extern "system" fn()>(load_pointer(
b"glEndTransformFeedback\0",
)?),
glFenceSync: transmute::<*const c_void, extern "system" fn(GLenum, GLbitfield) -> GLsync>(
load_pointer(b"glFenceSync\0")?,
),
glFinish: transmute::<*const c_void, extern "system" fn()>(load_pointer(
b"glFinish\0",
)?),
glFlush: transmute::<*const c_void, extern "system" fn()>(load_pointer(b"glFlush\0")?),
glFlushMappedBufferRange: transmute::<
*const c_void,
extern "system" fn(GLenum, GLintptr, GLsizeiptr),
>(load_pointer(b"glFlushMappedBufferRange\0")?),
glFlushMappedNamedBufferRange: transmute::<
*const c_void,
extern "system" fn(GLuint, GLintptr, GLsizeiptr),
>(load_pointer(
b"glFlushMappedNamedBufferRange\0",
)?),
glFramebufferParameteri: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, GLint),
>(load_pointer(b"glFramebufferParameteri\0")?),
glFramebufferRenderbuffer: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, GLenum, GLuint),
>(load_pointer(b"glFramebufferRenderbuffer\0")?),
glFramebufferTexture: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, GLuint, GLint),
>(load_pointer(b"glFramebufferTexture\0")?),
glFramebufferTexture1D: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, GLenum, GLuint, GLint),
>(load_pointer(b"glFramebufferTexture1D\0")?),
glFramebufferTexture2D: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, GLenum, GLuint, GLint),
>(load_pointer(b"glFramebufferTexture2D\0")?),
glFramebufferTexture3D: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, GLenum, GLuint, GLint, GLint),
>(load_pointer(b"glFramebufferTexture3D\0")?),
glFramebufferTextureLayer: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, GLuint, GLint, GLint),
>(load_pointer(b"glFramebufferTextureLayer\0")?),
glFrontFace: transmute::<*const c_void, extern "system" fn(GLenum)>(load_pointer(
b"glFrontFace\0",
)?),
glGenBuffers: transmute::<*const c_void, extern "system" fn(GLsizei, *mut GLuint)>(
load_pointer(b"glGenBuffers\0")?,
),
glGenFramebuffers: transmute::<*const c_void, extern "system" fn(GLsizei, *mut GLuint)>(
load_pointer(b"glGenFramebuffers\0")?,
),
glGenProgramPipelines: transmute::<
*const c_void,
extern "system" fn(GLsizei, *mut GLuint),
>(load_pointer(b"glGenProgramPipelines\0")?),
glGenQueries: transmute::<*const c_void, extern "system" fn(GLsizei, *mut GLuint)>(
load_pointer(b"glGenQueries\0")?,
),
glGenRenderbuffers: transmute::<*const c_void, extern "system" fn(GLsizei, *mut GLuint)>(
load_pointer(b"glGenRenderbuffers\0")?,
),
glGenSamplers: transmute::<*const c_void, extern "system" fn(GLsizei, *mut GLuint)>(
load_pointer(b"glGenSamplers\0")?,
),
glGenTextures: transmute::<*const c_void, extern "system" fn(GLsizei, *mut GLuint)>(
load_pointer(b"glGenTextures\0")?,
),
glGenTransformFeedbacks: transmute::<
*const c_void,
extern "system" fn(GLsizei, *mut GLuint),
>(load_pointer(b"glGenTransformFeedbacks\0")?),
glGenVertexArrays: transmute::<*const c_void, extern "system" fn(GLsizei, *mut GLuint)>(
load_pointer(b"glGenVertexArrays\0")?,
),
glGenerateMipmap: transmute::<*const c_void, extern "system" fn(GLenum)>(load_pointer(
b"glGenerateMipmap\0",
)?),
glGenerateTextureMipmap: transmute::<*const c_void, extern "system" fn(GLuint)>(
load_pointer(b"glGenerateTextureMipmap\0")?,
),
glGetActiveAtomicCounterBufferiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLenum, *mut GLint),
>(load_pointer(
b"glGetActiveAtomicCounterBufferiv\0",
)?),
glGetActiveAttrib: transmute::<
*const c_void,
extern "system" fn(
GLuint,
GLuint,
GLsizei,
*mut GLsizei,
*mut GLint,
*mut GLenum,
*mut GLchar,
),
>(load_pointer(b"glGetActiveAttrib\0")?),
glGetActiveSubroutineName: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLuint, GLsizei, *mut GLsizei, *mut GLchar),
>(load_pointer(b"glGetActiveSubroutineName\0")?),
glGetActiveSubroutineUniformName: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLuint, GLsizei, *mut GLsizei, *mut GLchar),
>(load_pointer(
b"glGetActiveSubroutineUniformName\0",
)?),
glGetActiveSubroutineUniformiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLuint, GLenum, *mut GLint),
>(load_pointer(
b"glGetActiveSubroutineUniformiv\0",
)?),
glGetActiveUniform: transmute::<
*const c_void,
extern "system" fn(
GLuint,
GLuint,
GLsizei,
*mut GLsizei,
*mut GLint,
*mut GLenum,
*mut GLchar,
),
>(load_pointer(b"glGetActiveUniform\0")?),
glGetActiveUniformBlockName: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLsizei, *mut GLsizei, *mut GLchar),
>(load_pointer(
b"glGetActiveUniformBlockName\0",
)?),
glGetActiveUniformBlockiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLenum, *mut GLint),
>(load_pointer(b"glGetActiveUniformBlockiv\0")?),
glGetActiveUniformName: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLsizei, *mut GLsizei, *mut GLchar),
>(load_pointer(b"glGetActiveUniformName\0")?),
glGetActiveUniformsiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, *const GLuint, GLenum, *mut GLint),
>(load_pointer(b"glGetActiveUniformsiv\0")?),
glGetAttachedShaders: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, *mut GLsizei, *mut GLuint),
>(load_pointer(b"glGetAttachedShaders\0")?),
glGetAttribLocation: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLchar) -> GLint,
>(load_pointer(b"glGetAttribLocation\0")?),
glGetBooleani_v: transmute::<
*const c_void,
extern "system" fn(GLenum, GLuint, *mut GLboolean),
>(load_pointer(b"glGetBooleani_v\0")?),
glGetBooleanv: transmute::<*const c_void, extern "system" fn(GLenum, *mut GLboolean)>(
load_pointer(b"glGetBooleanv\0")?,
),
glGetBufferParameteri64v: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, *mut GLint64),
>(load_pointer(b"glGetBufferParameteri64v\0")?),
glGetBufferParameteriv: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, *mut GLint),
>(load_pointer(b"glGetBufferParameteriv\0")?),
glGetBufferPointerv: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, *mut *mut c_void),
>(load_pointer(b"glGetBufferPointerv\0")?),
glGetBufferSubData: transmute::<
*const c_void,
extern "system" fn(GLenum, GLintptr, GLsizeiptr, *mut c_void),
>(load_pointer(b"glGetBufferSubData\0")?),
glGetCompressedTexImage: transmute::<
*const c_void,
extern "system" fn(GLenum, GLint, *mut c_void),
>(load_pointer(b"glGetCompressedTexImage\0")?),
glGetCompressedTextureImage: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, *mut c_void),
>(load_pointer(
b"glGetCompressedTextureImage\0",
)?),
glGetCompressedTextureSubImage: transmute::<
*const c_void,
extern "system" fn(
GLuint,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLsizei,
*mut c_void,
),
>(load_pointer(
b"glGetCompressedTextureSubImage\0",
)?),
glGetDebugMessageLog: transmute::<
*const c_void,
extern "system" fn(
GLuint,
GLsizei,
*mut GLenum,
*mut GLenum,
*mut GLuint,
*mut GLenum,
*mut GLsizei,
*mut GLchar,
) -> GLuint,
>(load_pointer(b"glGetDebugMessageLog\0")?),
glGetDoublei_v: transmute::<
*const c_void,
extern "system" fn(GLenum, GLuint, *mut GLdouble),
>(load_pointer(b"glGetDoublei_v\0")?),
glGetDoublev: transmute::<*const c_void, extern "system" fn(GLenum, *mut GLdouble)>(
load_pointer(b"glGetDoublev\0")?,
),
glGetError: transmute::<*const c_void, extern "system" fn() -> GLenum>(load_pointer(
b"glGetError\0",
)?),
glGetFloati_v: transmute::<
*const c_void,
extern "system" fn(GLenum, GLuint, *mut GLfloat),
>(load_pointer(b"glGetFloati_v\0")?),
glGetFloatv: transmute::<*const c_void, extern "system" fn(GLenum, *mut GLfloat)>(
load_pointer(b"glGetFloatv\0")?,
),
glGetFragDataIndex: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLchar) -> GLint,
>(load_pointer(b"glGetFragDataIndex\0")?),
glGetFragDataLocation: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLchar) -> GLint,
>(load_pointer(b"glGetFragDataLocation\0")?),
glGetFramebufferAttachmentParameteriv: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, GLenum, *mut GLint),
>(load_pointer(
b"glGetFramebufferAttachmentParameteriv\0",
)?),
glGetFramebufferParameteriv: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, *mut GLint),
>(load_pointer(
b"glGetFramebufferParameteriv\0",
)?),
glGetGraphicsResetStatus: transmute::<*const c_void, extern "system" fn() -> GLenum>(
load_pointer(b"glGetGraphicsResetStatus\0")?,
),
glGetInteger64i_v: transmute::<
*const c_void,
extern "system" fn(GLenum, GLuint, *mut GLint64),
>(load_pointer(b"glGetInteger64i_v\0")?),
glGetInteger64v: transmute::<*const c_void, extern "system" fn(GLenum, *mut GLint64)>(
load_pointer(b"glGetInteger64v\0")?,
),
glGetIntegeri_v: transmute::<
*const c_void,
extern "system" fn(GLenum, GLuint, *mut GLint),
>(load_pointer(b"glGetIntegeri_v\0")?),
glGetIntegerv: transmute::<*const c_void, extern "system" fn(GLenum, *mut GLint)>(
load_pointer(b"glGetIntegerv\0")?,
),
glGetInternalformati64v: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, GLenum, GLsizei, *mut GLint64),
>(load_pointer(b"glGetInternalformati64v\0")?),
glGetInternalformativ: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, GLenum, GLsizei, *mut GLint),
>(load_pointer(b"glGetInternalformativ\0")?),
glGetMultisamplefv: transmute::<
*const c_void,
extern "system" fn(GLenum, GLuint, *mut GLfloat),
>(load_pointer(b"glGetMultisamplefv\0")?),
glGetNamedBufferParameteri64v: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLint64),
>(load_pointer(
b"glGetNamedBufferParameteri64v\0",
)?),
glGetNamedBufferParameteriv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLint),
>(load_pointer(
b"glGetNamedBufferParameteriv\0",
)?),
glGetNamedBufferPointerv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut *mut c_void),
>(load_pointer(b"glGetNamedBufferPointerv\0")?),
glGetNamedBufferSubData: transmute::<
*const c_void,
extern "system" fn(GLuint, GLintptr, GLsizeiptr, *mut c_void),
>(load_pointer(b"glGetNamedBufferSubData\0")?),
glGetNamedFramebufferAttachmentParameteriv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLenum, *mut GLint),
>(load_pointer(
b"glGetNamedFramebufferAttachmentParameteriv\0",
)?),
glGetNamedFramebufferParameteriv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLint),
>(load_pointer(
b"glGetNamedFramebufferParameteriv\0",
)?),
glGetNamedRenderbufferParameteriv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLint),
>(load_pointer(
b"glGetNamedRenderbufferParameteriv\0",
)?),
glGetObjectLabel: transmute::<
*const c_void,
extern "system" fn(GLenum, GLuint, GLsizei, *mut GLsizei, *mut GLchar),
>(load_pointer(b"glGetObjectLabel\0")?),
glGetObjectPtrLabel: transmute::<
*const c_void,
extern "system" fn(*const c_void, GLsizei, *mut GLsizei, *mut GLchar),
>(load_pointer(b"glGetObjectPtrLabel\0")?),
glGetPointerv: transmute::<*const c_void, extern "system" fn(GLenum, *mut *mut c_void)>(
load_pointer(b"glGetPointerv\0")?,
),
glGetProgramBinary: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, *mut GLsizei, *mut GLenum, *mut c_void),
>(load_pointer(b"glGetProgramBinary\0")?),
glGetProgramInfoLog: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, *mut GLsizei, *mut GLchar),
>(load_pointer(b"glGetProgramInfoLog\0")?),
glGetProgramInterfaceiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLenum, *mut GLint),
>(load_pointer(b"glGetProgramInterfaceiv\0")?),
glGetProgramPipelineInfoLog: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, *mut GLsizei, *mut GLchar),
>(load_pointer(
b"glGetProgramPipelineInfoLog\0",
)?),
glGetProgramPipelineiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLint),
>(load_pointer(b"glGetProgramPipelineiv\0")?),
glGetProgramResourceIndex: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *const GLchar) -> GLuint,
>(load_pointer(b"glGetProgramResourceIndex\0")?),
glGetProgramResourceLocation: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *const GLchar) -> GLint,
>(load_pointer(
b"glGetProgramResourceLocation\0",
)?),
glGetProgramResourceLocationIndex: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *const GLchar) -> GLint,
>(load_pointer(
b"glGetProgramResourceLocationIndex\0",
)?),
glGetProgramResourceName: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLuint, GLsizei, *mut GLsizei, *mut GLchar),
>(load_pointer(b"glGetProgramResourceName\0")?),
glGetProgramResourceiv: transmute::<
*const c_void,
extern "system" fn(
GLuint,
GLenum,
GLuint,
GLsizei,
*const GLenum,
GLsizei,
*mut GLsizei,
*mut GLint,
),
>(load_pointer(b"glGetProgramResourceiv\0")?),
glGetProgramStageiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLenum, *mut GLint),
>(load_pointer(b"glGetProgramStageiv\0")?),
glGetProgramiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLint),
>(load_pointer(b"glGetProgramiv\0")?),
glGetQueryBufferObjecti64v: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLenum, GLintptr),
>(load_pointer(
b"glGetQueryBufferObjecti64v\0",
)?),
glGetQueryBufferObjectiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLenum, GLintptr),
>(load_pointer(b"glGetQueryBufferObjectiv\0")?),
glGetQueryBufferObjectui64v: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLenum, GLintptr),
>(load_pointer(
b"glGetQueryBufferObjectui64v\0",
)?),
glGetQueryBufferObjectuiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLenum, GLintptr),
>(load_pointer(b"glGetQueryBufferObjectuiv\0")?),
glGetQueryIndexediv: transmute::<
*const c_void,
extern "system" fn(GLenum, GLuint, GLenum, *mut GLint),
>(load_pointer(b"glGetQueryIndexediv\0")?),
glGetQueryObjecti64v: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLint64),
>(load_pointer(b"glGetQueryObjecti64v\0")?),
glGetQueryObjectiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLint),
>(load_pointer(b"glGetQueryObjectiv\0")?),
glGetQueryObjectui64v: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLuint64),
>(load_pointer(b"glGetQueryObjectui64v\0")?),
glGetQueryObjectuiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLuint),
>(load_pointer(b"glGetQueryObjectuiv\0")?),
glGetQueryiv: transmute::<*const c_void, extern "system" fn(GLenum, GLenum, *mut GLint)>(
load_pointer(b"glGetQueryiv\0")?,
),
glGetRenderbufferParameteriv: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, *mut GLint),
>(load_pointer(
b"glGetRenderbufferParameteriv\0",
)?),
glGetSamplerParameterIiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLint),
>(load_pointer(b"glGetSamplerParameterIiv\0")?),
glGetSamplerParameterIuiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLuint),
>(load_pointer(b"glGetSamplerParameterIuiv\0")?),
glGetSamplerParameterfv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLfloat),
>(load_pointer(b"glGetSamplerParameterfv\0")?),
glGetSamplerParameteriv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLint),
>(load_pointer(b"glGetSamplerParameteriv\0")?),
glGetShaderInfoLog: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, *mut GLsizei, *mut GLchar),
>(load_pointer(b"glGetShaderInfoLog\0")?),
glGetShaderPrecisionFormat: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, *mut GLint, *mut GLint),
>(load_pointer(
b"glGetShaderPrecisionFormat\0",
)?),
glGetShaderSource: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, *mut GLsizei, *mut GLchar),
>(load_pointer(b"glGetShaderSource\0")?),
glGetShaderiv: transmute::<*const c_void, extern "system" fn(GLuint, GLenum, *mut GLint)>(
load_pointer(b"glGetShaderiv\0")?,
),
glGetString: transmute::<*const c_void, extern "system" fn(GLenum) -> *const GLubyte>(
load_pointer(b"glGetString\0")?,
),
glGetStringi: transmute::<
*const c_void,
extern "system" fn(GLenum, GLuint) -> *const GLubyte,
>(load_pointer(b"glGetStringi\0")?),
glGetSubroutineIndex: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *const GLchar) -> GLuint,
>(load_pointer(b"glGetSubroutineIndex\0")?),
glGetSubroutineUniformLocation: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *const GLchar) -> GLint,
>(load_pointer(
b"glGetSubroutineUniformLocation\0",
)?),
glGetSynciv: transmute::<
*const c_void,
extern "system" fn(GLsync, GLenum, GLsizei, *mut GLsizei, *mut GLint),
>(load_pointer(b"glGetSynciv\0")?),
glGetTexImage: transmute::<
*const c_void,
extern "system" fn(GLenum, GLint, GLenum, GLenum, *mut c_void),
>(load_pointer(b"glGetTexImage\0")?),
glGetTexLevelParameterfv: transmute::<
*const c_void,
extern "system" fn(GLenum, GLint, GLenum, *mut GLfloat),
>(load_pointer(b"glGetTexLevelParameterfv\0")?),
glGetTexLevelParameteriv: transmute::<
*const c_void,
extern "system" fn(GLenum, GLint, GLenum, *mut GLint),
>(load_pointer(b"glGetTexLevelParameteriv\0")?),
glGetTexParameterIiv: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, *mut GLint),
>(load_pointer(b"glGetTexParameterIiv\0")?),
glGetTexParameterIuiv: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, *mut GLuint),
>(load_pointer(b"glGetTexParameterIuiv\0")?),
glGetTexParameterfv: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, *mut GLfloat),
>(load_pointer(b"glGetTexParameterfv\0")?),
glGetTexParameteriv: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, *mut GLint),
>(load_pointer(b"glGetTexParameteriv\0")?),
glGetTextureImage: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLenum, GLenum, GLsizei, *mut c_void),
>(load_pointer(b"glGetTextureImage\0")?),
glGetTextureLevelParameterfv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLenum, *mut GLfloat),
>(load_pointer(
b"glGetTextureLevelParameterfv\0",
)?),
glGetTextureLevelParameteriv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLenum, *mut GLint),
>(load_pointer(
b"glGetTextureLevelParameteriv\0",
)?),
glGetTextureParameterIiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLint),
>(load_pointer(b"glGetTextureParameterIiv\0")?),
glGetTextureParameterIuiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLuint),
>(load_pointer(b"glGetTextureParameterIuiv\0")?),
glGetTextureParameterfv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLfloat),
>(load_pointer(b"glGetTextureParameterfv\0")?),
glGetTextureParameteriv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLint),
>(load_pointer(b"glGetTextureParameteriv\0")?),
glGetTextureSubImage: transmute::<
*const c_void,
extern "system" fn(
GLuint,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLenum,
GLenum,
GLsizei,
*mut c_void,
),
>(load_pointer(b"glGetTextureSubImage\0")?),
glGetTransformFeedbackVarying: transmute::<
*const c_void,
extern "system" fn(
GLuint,
GLuint,
GLsizei,
*mut GLsizei,
*mut GLsizei,
*mut GLenum,
*mut GLchar,
),
>(load_pointer(
b"glGetTransformFeedbackVarying\0",
)?),
glGetTransformFeedbacki64_v: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLuint, *mut GLint64),
>(load_pointer(
b"glGetTransformFeedbacki64_v\0",
)?),
glGetTransformFeedbacki_v: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLuint, *mut GLint),
>(load_pointer(b"glGetTransformFeedbacki_v\0")?),
glGetTransformFeedbackiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLint),
>(load_pointer(b"glGetTransformFeedbackiv\0")?),
glGetUniformBlockIndex: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLchar) -> GLuint,
>(load_pointer(b"glGetUniformBlockIndex\0")?),
glGetUniformIndices: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, *const *const GLchar, *mut GLuint),
>(load_pointer(b"glGetUniformIndices\0")?),
glGetUniformLocation: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLchar) -> GLint,
>(load_pointer(b"glGetUniformLocation\0")?),
glGetUniformSubroutineuiv: transmute::<
*const c_void,
extern "system" fn(GLenum, GLint, *mut GLuint),
>(load_pointer(b"glGetUniformSubroutineuiv\0")?),
glGetUniformdv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, *mut GLdouble),
>(load_pointer(b"glGetUniformdv\0")?),
glGetUniformfv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, *mut GLfloat),
>(load_pointer(b"glGetUniformfv\0")?),
glGetUniformiv: transmute::<*const c_void, extern "system" fn(GLuint, GLint, *mut GLint)>(
load_pointer(b"glGetUniformiv\0")?,
),
glGetUniformuiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, *mut GLuint),
>(load_pointer(b"glGetUniformuiv\0")?),
glGetVertexArrayIndexed64iv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLenum, *mut GLint64),
>(load_pointer(
b"glGetVertexArrayIndexed64iv\0",
)?),
glGetVertexArrayIndexediv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLenum, *mut GLint),
>(load_pointer(b"glGetVertexArrayIndexediv\0")?),
glGetVertexArrayiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLint),
>(load_pointer(b"glGetVertexArrayiv\0")?),
glGetVertexAttribIiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLint),
>(load_pointer(b"glGetVertexAttribIiv\0")?),
glGetVertexAttribIuiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLuint),
>(load_pointer(b"glGetVertexAttribIuiv\0")?),
glGetVertexAttribLdv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLdouble),
>(load_pointer(b"glGetVertexAttribLdv\0")?),
glGetVertexAttribPointerv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut *mut c_void),
>(load_pointer(b"glGetVertexAttribPointerv\0")?),
glGetVertexAttribdv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLdouble),
>(load_pointer(b"glGetVertexAttribdv\0")?),
glGetVertexAttribfv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLfloat),
>(load_pointer(b"glGetVertexAttribfv\0")?),
glGetVertexAttribiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *mut GLint),
>(load_pointer(b"glGetVertexAttribiv\0")?),
glGetnCompressedTexImage: transmute::<
*const c_void,
extern "system" fn(GLenum, GLint, GLsizei, *mut c_void),
>(load_pointer(b"glGetnCompressedTexImage\0")?),
glGetnTexImage: transmute::<
*const c_void,
extern "system" fn(GLenum, GLint, GLenum, GLenum, GLsizei, *mut c_void),
>(load_pointer(b"glGetnTexImage\0")?),
glGetnUniformdv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, *mut GLdouble),
>(load_pointer(b"glGetnUniformdv\0")?),
glGetnUniformfv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, *mut GLfloat),
>(load_pointer(b"glGetnUniformfv\0")?),
glGetnUniformiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, *mut GLint),
>(load_pointer(b"glGetnUniformiv\0")?),
glGetnUniformuiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, *mut GLuint),
>(load_pointer(b"glGetnUniformuiv\0")?),
glHint: transmute::<*const c_void, extern "system" fn(GLenum, GLenum)>(load_pointer(
b"glHint\0",
)?),
glInvalidateBufferData: transmute::<*const c_void, extern "system" fn(GLuint)>(
load_pointer(b"glInvalidateBufferData\0")?,
),
glInvalidateBufferSubData: transmute::<
*const c_void,
extern "system" fn(GLuint, GLintptr, GLsizeiptr),
>(load_pointer(b"glInvalidateBufferSubData\0")?),
glInvalidateFramebuffer: transmute::<
*const c_void,
extern "system" fn(GLenum, GLsizei, *const GLenum),
>(load_pointer(b"glInvalidateFramebuffer\0")?),
glInvalidateNamedFramebufferData: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, *const GLenum),
>(load_pointer(
b"glInvalidateNamedFramebufferData\0",
)?),
glInvalidateNamedFramebufferSubData: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, *const GLenum, GLint, GLint, GLsizei, GLsizei),
>(load_pointer(
b"glInvalidateNamedFramebufferSubData\0",
)?),
glInvalidateSubFramebuffer: transmute::<
*const c_void,
extern "system" fn(GLenum, GLsizei, *const GLenum, GLint, GLint, GLsizei, GLsizei),
>(load_pointer(
b"glInvalidateSubFramebuffer\0",
)?),
glInvalidateTexImage: transmute::<*const c_void, extern "system" fn(GLuint, GLint)>(
load_pointer(b"glInvalidateTexImage\0")?,
),
glInvalidateTexSubImage: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei),
>(load_pointer(b"glInvalidateTexSubImage\0")?),
glIsBuffer: transmute::<*const c_void, extern "system" fn(GLuint) -> GLboolean>(
load_pointer(b"glIsBuffer\0")?,
),
glIsEnabled: transmute::<*const c_void, extern "system" fn(GLenum) -> GLboolean>(
load_pointer(b"glIsEnabled\0")?,
),
glIsEnabledi: transmute::<*const c_void, extern "system" fn(GLenum, GLuint) -> GLboolean>(
load_pointer(b"glIsEnabledi\0")?,
),
glIsFramebuffer: transmute::<*const c_void, extern "system" fn(GLuint) -> GLboolean>(
load_pointer(b"glIsFramebuffer\0")?,
),
glIsProgram: transmute::<*const c_void, extern "system" fn(GLuint) -> GLboolean>(
load_pointer(b"glIsProgram\0")?,
),
glIsProgramPipeline: transmute::<*const c_void, extern "system" fn(GLuint) -> GLboolean>(
load_pointer(b"glIsProgramPipeline\0")?,
),
glIsQuery: transmute::<*const c_void, extern "system" fn(GLuint) -> GLboolean>(
load_pointer(b"glIsQuery\0")?,
),
glIsRenderbuffer: transmute::<*const c_void, extern "system" fn(GLuint) -> GLboolean>(
load_pointer(b"glIsRenderbuffer\0")?,
),
glIsSampler: transmute::<*const c_void, extern "system" fn(GLuint) -> GLboolean>(
load_pointer(b"glIsSampler\0")?,
),
glIsShader: transmute::<*const c_void, extern "system" fn(GLuint) -> GLboolean>(
load_pointer(b"glIsShader\0")?,
),
glIsSync: transmute::<*const c_void, extern "system" fn(GLsync) -> GLboolean>(
load_pointer(b"glIsSync\0")?,
),
glIsTexture: transmute::<*const c_void, extern "system" fn(GLuint) -> GLboolean>(
load_pointer(b"glIsTexture\0")?,
),
glIsTransformFeedback: transmute::<
*const c_void,
extern "system" fn(GLuint) -> GLboolean,
>(load_pointer(b"glIsTransformFeedback\0")?),
glIsVertexArray: transmute::<*const c_void, extern "system" fn(GLuint) -> GLboolean>(
load_pointer(b"glIsVertexArray\0")?,
),
glLineWidth: transmute::<*const c_void, extern "system" fn(GLfloat)>(load_pointer(
b"glLineWidth\0",
)?),
glLinkProgram: transmute::<*const c_void, extern "system" fn(GLuint)>(load_pointer(
b"glLinkProgram\0",
)?),
glLogicOp: transmute::<*const c_void, extern "system" fn(GLenum)>(load_pointer(
b"glLogicOp\0",
)?),
glMapBuffer: transmute::<*const c_void, extern "system" fn(GLenum, GLenum)>(
load_pointer(b"glMapBuffer\0")?,
),
glMapBufferRange: transmute::<
*const c_void,
extern "system" fn(GLenum, GLintptr, GLsizeiptr, GLbitfield),
>(load_pointer(b"glMapBufferRange\0")?),
glMapNamedBuffer: transmute::<*const c_void, extern "system" fn(GLuint, GLenum)>(
load_pointer(b"glMapNamedBuffer\0")?,
),
glMapNamedBufferRange: transmute::<
*const c_void,
extern "system" fn(GLuint, GLintptr, GLsizeiptr, GLbitfield),
>(load_pointer(b"glMapNamedBufferRange\0")?),
glMemoryBarrier: transmute::<*const c_void, extern "system" fn(GLbitfield)>(
load_pointer(b"glMemoryBarrier\0")?,
),
glMemoryBarrierByRegion: transmute::<*const c_void, extern "system" fn(GLbitfield)>(
load_pointer(b"glMemoryBarrierByRegion\0")?,
),
glMinSampleShading: transmute::<*const c_void, extern "system" fn(GLfloat)>(
load_pointer(b"glMinSampleShading\0")?,
),
glMultiDrawArrays: transmute::<
*const c_void,
extern "system" fn(GLenum, *const GLint, *const GLsizei, GLsizei),
>(load_pointer(b"glMultiDrawArrays\0")?),
glMultiDrawArraysIndirect: transmute::<
*const c_void,
extern "system" fn(GLenum, *const c_void, GLsizei, GLsizei),
>(load_pointer(b"glMultiDrawArraysIndirect\0")?),
glMultiDrawArraysIndirectCount: transmute::<
*const c_void,
extern "system" fn(GLenum, *const c_void, GLintptr, GLsizei, GLsizei),
>(load_pointer(
b"glMultiDrawArraysIndirectCount\0",
)?),
glMultiDrawElements: transmute::<
*const c_void,
extern "system" fn(GLenum, *const GLsizei, GLenum, *const *const c_void, GLsizei),
>(load_pointer(b"glMultiDrawElements\0")?),
glMultiDrawElementsBaseVertex: transmute::<
*const c_void,
extern "system" fn(
GLenum,
*const GLsizei,
GLenum,
*const *const c_void,
GLsizei,
*const GLint,
),
>(load_pointer(
b"glMultiDrawElementsBaseVertex\0",
)?),
glMultiDrawElementsIndirect: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, *const c_void, GLsizei, GLsizei),
>(load_pointer(
b"glMultiDrawElementsIndirect\0",
)?),
glMultiDrawElementsIndirectCount: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, *const c_void, GLintptr, GLsizei, GLsizei),
>(load_pointer(
b"glMultiDrawElementsIndirectCount\0",
)?),
glNamedBufferData: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizeiptr, *const c_void, GLenum),
>(load_pointer(b"glNamedBufferData\0")?),
glNamedBufferStorage: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizeiptr, *const c_void, GLbitfield),
>(load_pointer(b"glNamedBufferStorage\0")?),
glNamedBufferSubData: transmute::<
*const c_void,
extern "system" fn(GLuint, GLintptr, GLsizeiptr, *const c_void),
>(load_pointer(b"glNamedBufferSubData\0")?),
glNamedFramebufferDrawBuffer: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum),
>(load_pointer(
b"glNamedFramebufferDrawBuffer\0",
)?),
glNamedFramebufferDrawBuffers: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, *const GLenum),
>(load_pointer(
b"glNamedFramebufferDrawBuffers\0",
)?),
glNamedFramebufferParameteri: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLint),
>(load_pointer(
b"glNamedFramebufferParameteri\0",
)?),
glNamedFramebufferReadBuffer: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum),
>(load_pointer(
b"glNamedFramebufferReadBuffer\0",
)?),
glNamedFramebufferRenderbuffer: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLenum, GLuint),
>(load_pointer(
b"glNamedFramebufferRenderbuffer\0",
)?),
glNamedFramebufferTexture: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLuint, GLint),
>(load_pointer(b"glNamedFramebufferTexture\0")?),
glNamedFramebufferTextureLayer: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLuint, GLint, GLint),
>(load_pointer(
b"glNamedFramebufferTextureLayer\0",
)?),
glNamedRenderbufferStorage: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLsizei, GLsizei),
>(load_pointer(
b"glNamedRenderbufferStorage\0",
)?),
glNamedRenderbufferStorageMultisample: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, GLenum, GLsizei, GLsizei),
>(load_pointer(
b"glNamedRenderbufferStorageMultisample\0",
)?),
glObjectLabel: transmute::<
*const c_void,
extern "system" fn(GLenum, GLuint, GLsizei, *const GLchar),
>(load_pointer(b"glObjectLabel\0")?),
glObjectPtrLabel: transmute::<
*const c_void,
extern "system" fn(*const c_void, GLsizei, *const GLchar),
>(load_pointer(b"glObjectPtrLabel\0")?),
glPatchParameterfv: transmute::<
*const c_void,
extern "system" fn(GLenum, *const GLfloat),
>(load_pointer(b"glPatchParameterfv\0")?),
glPatchParameteri: transmute::<*const c_void, extern "system" fn(GLenum, GLint)>(
load_pointer(b"glPatchParameteri\0")?,
),
glPauseTransformFeedback: transmute::<*const c_void, extern "system" fn()>(
load_pointer(b"glPauseTransformFeedback\0")?,
),
glPixelStoref: transmute::<*const c_void, extern "system" fn(GLenum, GLfloat)>(
load_pointer(b"glPixelStoref\0")?,
),
glPixelStorei: transmute::<*const c_void, extern "system" fn(GLenum, GLint)>(
load_pointer(b"glPixelStorei\0")?,
),
glPointParameterf: transmute::<*const c_void, extern "system" fn(GLenum, GLfloat)>(
load_pointer(b"glPointParameterf\0")?,
),
glPointParameterfv: transmute::<
*const c_void,
extern "system" fn(GLenum, *const GLfloat),
>(load_pointer(b"glPointParameterfv\0")?),
glPointParameteri: transmute::<*const c_void, extern "system" fn(GLenum, GLint)>(
load_pointer(b"glPointParameteri\0")?,
),
glPointParameteriv: transmute::<*const c_void, extern "system" fn(GLenum, *const GLint)>(
load_pointer(b"glPointParameteriv\0")?,
),
glPointSize: transmute::<*const c_void, extern "system" fn(GLfloat)>(load_pointer(
b"glPointSize\0",
)?),
glPolygonMode: transmute::<*const c_void, extern "system" fn(GLenum, GLenum)>(
load_pointer(b"glPolygonMode\0")?,
),
glPolygonOffset: transmute::<*const c_void, extern "system" fn(GLfloat, GLfloat)>(
load_pointer(b"glPolygonOffset\0")?,
),
glPolygonOffsetClamp: transmute::<
*const c_void,
extern "system" fn(GLfloat, GLfloat, GLfloat),
>(load_pointer(b"glPolygonOffsetClamp\0")?),
glPopDebugGroup: transmute::<*const c_void, extern "system" fn()>(load_pointer(
b"glPopDebugGroup\0",
)?),
glPrimitiveRestartIndex: transmute::<*const c_void, extern "system" fn(GLuint)>(
load_pointer(b"glPrimitiveRestartIndex\0")?,
),
glProgramBinary: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *const c_void, GLsizei),
>(load_pointer(b"glProgramBinary\0")?),
glProgramParameteri: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLint),
>(load_pointer(b"glProgramParameteri\0")?),
glProgramUniform1d: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLdouble),
>(load_pointer(b"glProgramUniform1d\0")?),
glProgramUniform1dv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, *const GLdouble),
>(load_pointer(b"glProgramUniform1dv\0")?),
glProgramUniform1f: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLfloat),
>(load_pointer(b"glProgramUniform1f\0")?),
glProgramUniform1fv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, *const GLfloat),
>(load_pointer(b"glProgramUniform1fv\0")?),
glProgramUniform1i: transmute::<*const c_void, extern "system" fn(GLuint, GLint, GLint)>(
load_pointer(b"glProgramUniform1i\0")?,
),
glProgramUniform1iv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, *const GLint),
>(load_pointer(b"glProgramUniform1iv\0")?),
glProgramUniform1ui: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLuint),
>(load_pointer(b"glProgramUniform1ui\0")?),
glProgramUniform1uiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, *const GLuint),
>(load_pointer(b"glProgramUniform1uiv\0")?),
glProgramUniform2d: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLdouble, GLdouble),
>(load_pointer(b"glProgramUniform2d\0")?),
glProgramUniform2dv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, *const GLdouble),
>(load_pointer(b"glProgramUniform2dv\0")?),
glProgramUniform2f: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLfloat, GLfloat),
>(load_pointer(b"glProgramUniform2f\0")?),
glProgramUniform2fv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, *const GLfloat),
>(load_pointer(b"glProgramUniform2fv\0")?),
glProgramUniform2i: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLint, GLint),
>(load_pointer(b"glProgramUniform2i\0")?),
glProgramUniform2iv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, *const GLint),
>(load_pointer(b"glProgramUniform2iv\0")?),
glProgramUniform2ui: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLuint, GLuint),
>(load_pointer(b"glProgramUniform2ui\0")?),
glProgramUniform2uiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, *const GLuint),
>(load_pointer(b"glProgramUniform2uiv\0")?),
glProgramUniform3d: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLdouble, GLdouble, GLdouble),
>(load_pointer(b"glProgramUniform3d\0")?),
glProgramUniform3dv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, *const GLdouble),
>(load_pointer(b"glProgramUniform3dv\0")?),
glProgramUniform3f: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLfloat, GLfloat, GLfloat),
>(load_pointer(b"glProgramUniform3f\0")?),
glProgramUniform3fv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, *const GLfloat),
>(load_pointer(b"glProgramUniform3fv\0")?),
glProgramUniform3i: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLint, GLint, GLint),
>(load_pointer(b"glProgramUniform3i\0")?),
glProgramUniform3iv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, *const GLint),
>(load_pointer(b"glProgramUniform3iv\0")?),
glProgramUniform3ui: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLuint, GLuint, GLuint),
>(load_pointer(b"glProgramUniform3ui\0")?),
glProgramUniform3uiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, *const GLuint),
>(load_pointer(b"glProgramUniform3uiv\0")?),
glProgramUniform4d: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble),
>(load_pointer(b"glProgramUniform4d\0")?),
glProgramUniform4dv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, *const GLdouble),
>(load_pointer(b"glProgramUniform4dv\0")?),
glProgramUniform4f: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat),
>(load_pointer(b"glProgramUniform4f\0")?),
glProgramUniform4fv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, *const GLfloat),
>(load_pointer(b"glProgramUniform4fv\0")?),
glProgramUniform4i: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLint, GLint, GLint, GLint),
>(load_pointer(b"glProgramUniform4i\0")?),
glProgramUniform4iv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, *const GLint),
>(load_pointer(b"glProgramUniform4iv\0")?),
glProgramUniform4ui: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLuint, GLuint, GLuint, GLuint),
>(load_pointer(b"glProgramUniform4ui\0")?),
glProgramUniform4uiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, *const GLuint),
>(load_pointer(b"glProgramUniform4uiv\0")?),
glProgramUniformMatrix2dv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLdouble),
>(load_pointer(b"glProgramUniformMatrix2dv\0")?),
glProgramUniformMatrix2fv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLfloat),
>(load_pointer(b"glProgramUniformMatrix2fv\0")?),
glProgramUniformMatrix2x3dv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLdouble),
>(load_pointer(
b"glProgramUniformMatrix2x3dv\0",
)?),
glProgramUniformMatrix2x3fv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLfloat),
>(load_pointer(
b"glProgramUniformMatrix2x3fv\0",
)?),
glProgramUniformMatrix2x4dv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLdouble),
>(load_pointer(
b"glProgramUniformMatrix2x4dv\0",
)?),
glProgramUniformMatrix2x4fv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLfloat),
>(load_pointer(
b"glProgramUniformMatrix2x4fv\0",
)?),
glProgramUniformMatrix3dv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLdouble),
>(load_pointer(b"glProgramUniformMatrix3dv\0")?),
glProgramUniformMatrix3fv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLfloat),
>(load_pointer(b"glProgramUniformMatrix3fv\0")?),
glProgramUniformMatrix3x2dv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLdouble),
>(load_pointer(
b"glProgramUniformMatrix3x2dv\0",
)?),
glProgramUniformMatrix3x2fv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLfloat),
>(load_pointer(
b"glProgramUniformMatrix3x2fv\0",
)?),
glProgramUniformMatrix3x4dv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLdouble),
>(load_pointer(
b"glProgramUniformMatrix3x4dv\0",
)?),
glProgramUniformMatrix3x4fv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLfloat),
>(load_pointer(
b"glProgramUniformMatrix3x4fv\0",
)?),
glProgramUniformMatrix4dv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLdouble),
>(load_pointer(b"glProgramUniformMatrix4dv\0")?),
glProgramUniformMatrix4fv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLfloat),
>(load_pointer(b"glProgramUniformMatrix4fv\0")?),
glProgramUniformMatrix4x2dv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLdouble),
>(load_pointer(
b"glProgramUniformMatrix4x2dv\0",
)?),
glProgramUniformMatrix4x2fv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLfloat),
>(load_pointer(
b"glProgramUniformMatrix4x2fv\0",
)?),
glProgramUniformMatrix4x3dv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLdouble),
>(load_pointer(
b"glProgramUniformMatrix4x3dv\0",
)?),
glProgramUniformMatrix4x3fv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLsizei, GLboolean, *const GLfloat),
>(load_pointer(
b"glProgramUniformMatrix4x3fv\0",
)?),
glProvokingVertex: transmute::<*const c_void, extern "system" fn(GLenum)>(
load_pointer(b"glProvokingVertex\0")?,
),
glPushDebugGroup: transmute::<
*const c_void,
extern "system" fn(GLenum, GLuint, GLsizei, *const GLchar),
>(load_pointer(b"glPushDebugGroup\0")?),
glQueryCounter: transmute::<*const c_void, extern "system" fn(GLuint, GLenum)>(
load_pointer(b"glQueryCounter\0")?,
),
glReadBuffer: transmute::<*const c_void, extern "system" fn(GLenum)>(load_pointer(
b"glReadBuffer\0",
)?),
glReadPixels: transmute::<
*const c_void,
extern "system" fn(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, *mut c_void),
>(load_pointer(b"glReadPixels\0")?),
glReadnPixels: transmute::<
*const c_void,
extern "system" fn(
GLint,
GLint,
GLsizei,
GLsizei,
GLenum,
GLenum,
GLsizei,
*mut c_void,
),
>(load_pointer(b"glReadnPixels\0")?),
glReleaseShaderCompiler: transmute::<*const c_void, extern "system" fn()>(
load_pointer(b"glReleaseShaderCompiler\0")?,
),
glRenderbufferStorage: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, GLsizei, GLsizei),
>(load_pointer(b"glRenderbufferStorage\0")?),
glRenderbufferStorageMultisample: transmute::<
*const c_void,
extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei),
>(load_pointer(
b"glRenderbufferStorageMultisample\0",
)?),
glResumeTransformFeedback: transmute::<*const c_void, extern "system" fn()>(
load_pointer(b"glResumeTransformFeedback\0")?,
),
glSampleCoverage: transmute::<*const c_void, extern "system" fn(GLfloat, GLboolean)>(
load_pointer(b"glSampleCoverage\0")?,
),
glSampleMaski: transmute::<*const c_void, extern "system" fn(GLuint, GLbitfield)>(
load_pointer(b"glSampleMaski\0")?,
),
glSamplerParameterIiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *const GLint),
>(load_pointer(b"glSamplerParameterIiv\0")?),
glSamplerParameterIuiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *const GLuint),
>(load_pointer(b"glSamplerParameterIuiv\0")?),
glSamplerParameterf: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLfloat),
>(load_pointer(b"glSamplerParameterf\0")?),
glSamplerParameterfv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *const GLfloat),
>(load_pointer(b"glSamplerParameterfv\0")?),
glSamplerParameteri: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLint),
>(load_pointer(b"glSamplerParameteri\0")?),
glSamplerParameteriv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *const GLint),
>(load_pointer(b"glSamplerParameteriv\0")?),
glScissor: transmute::<*const c_void, extern "system" fn(GLint, GLint, GLsizei, GLsizei)>(
load_pointer(b"glScissor\0")?,
),
glScissorArrayv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, *const GLint),
>(load_pointer(b"glScissorArrayv\0")?),
glScissorIndexed: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLint, GLsizei, GLsizei),
>(load_pointer(b"glScissorIndexed\0")?),
glScissorIndexedv: transmute::<*const c_void, extern "system" fn(GLuint, *const GLint)>(
load_pointer(b"glScissorIndexedv\0")?,
),
glShaderBinary: transmute::<
*const c_void,
extern "system" fn(GLsizei, *const GLuint, GLenum, *const c_void, GLsizei),
>(load_pointer(b"glShaderBinary\0")?),
glShaderSource: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, *const *const GLchar, *const GLint),
>(load_pointer(b"glShaderSource\0")?),
glShaderStorageBlockBinding: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLuint),
>(load_pointer(
b"glShaderStorageBlockBinding\0",
)?),
glSpecializeShader: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLchar, GLuint, *const GLuint, *const GLuint),
>(load_pointer(b"glSpecializeShader\0")?),
glStencilFunc: transmute::<*const c_void, extern "system" fn(GLenum, GLint, GLuint)>(
load_pointer(b"glStencilFunc\0")?,
),
glStencilFuncSeparate: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, GLint, GLuint),
>(load_pointer(b"glStencilFuncSeparate\0")?),
glStencilMask: transmute::<*const c_void, extern "system" fn(GLuint)>(load_pointer(
b"glStencilMask\0",
)?),
glStencilMaskSeparate: transmute::<*const c_void, extern "system" fn(GLenum, GLuint)>(
load_pointer(b"glStencilMaskSeparate\0")?,
),
glStencilOp: transmute::<*const c_void, extern "system" fn(GLenum, GLenum, GLenum)>(
load_pointer(b"glStencilOp\0")?,
),
glStencilOpSeparate: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, GLenum, GLenum),
>(load_pointer(b"glStencilOpSeparate\0")?),
glTexBuffer: transmute::<*const c_void, extern "system" fn(GLenum, GLenum, GLuint)>(
load_pointer(b"glTexBuffer\0")?,
),
glTexBufferRange: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr),
>(load_pointer(b"glTexBufferRange\0")?),
glTexImage1D: transmute::<
*const c_void,
extern "system" fn(
GLenum,
GLint,
GLint,
GLsizei,
GLint,
GLenum,
GLenum,
*const c_void,
),
>(load_pointer(b"glTexImage1D\0")?),
glTexImage2D: transmute::<
*const c_void,
extern "system" fn(
GLenum,
GLint,
GLint,
GLsizei,
GLsizei,
GLint,
GLenum,
GLenum,
*const c_void,
),
>(load_pointer(b"glTexImage2D\0")?),
glTexImage2DMultisample: transmute::<
*const c_void,
extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean),
>(load_pointer(b"glTexImage2DMultisample\0")?),
glTexImage3D: transmute::<
*const c_void,
extern "system" fn(
GLenum,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLint,
GLenum,
GLenum,
*const c_void,
),
>(load_pointer(b"glTexImage3D\0")?),
glTexImage3DMultisample: transmute::<
*const c_void,
extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean),
>(load_pointer(b"glTexImage3DMultisample\0")?),
glTexParameterIiv: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, *const GLint),
>(load_pointer(b"glTexParameterIiv\0")?),
glTexParameterIuiv: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, *const GLuint),
>(load_pointer(b"glTexParameterIuiv\0")?),
glTexParameterf: transmute::<*const c_void, extern "system" fn(GLenum, GLenum, GLfloat)>(
load_pointer(b"glTexParameterf\0")?,
),
glTexParameterfv: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, *const GLfloat),
>(load_pointer(b"glTexParameterfv\0")?),
glTexParameteri: transmute::<*const c_void, extern "system" fn(GLenum, GLenum, GLint)>(
load_pointer(b"glTexParameteri\0")?,
),
glTexParameteriv: transmute::<
*const c_void,
extern "system" fn(GLenum, GLenum, *const GLint),
>(load_pointer(b"glTexParameteriv\0")?),
glTexStorage1D: transmute::<
*const c_void,
extern "system" fn(GLenum, GLsizei, GLenum, GLsizei),
>(load_pointer(b"glTexStorage1D\0")?),
glTexStorage2D: transmute::<
*const c_void,
extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei),
>(load_pointer(b"glTexStorage2D\0")?),
glTexStorage2DMultisample: transmute::<
*const c_void,
extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean),
>(load_pointer(b"glTexStorage2DMultisample\0")?),
glTexStorage3D: transmute::<
*const c_void,
extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei),
>(load_pointer(b"glTexStorage3D\0")?),
glTexStorage3DMultisample: transmute::<
*const c_void,
extern "system" fn(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean),
>(load_pointer(b"glTexStorage3DMultisample\0")?),
glTexSubImage1D: transmute::<
*const c_void,
extern "system" fn(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, *const c_void),
>(load_pointer(b"glTexSubImage1D\0")?),
glTexSubImage2D: transmute::<
*const c_void,
extern "system" fn(
GLenum,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLenum,
GLenum,
*const c_void,
),
>(load_pointer(b"glTexSubImage2D\0")?),
glTexSubImage3D: transmute::<
*const c_void,
extern "system" fn(
GLenum,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLenum,
GLenum,
*const c_void,
),
>(load_pointer(b"glTexSubImage3D\0")?),
glTextureBarrier: transmute::<*const c_void, extern "system" fn()>(load_pointer(
b"glTextureBarrier\0",
)?),
glTextureBuffer: transmute::<*const c_void, extern "system" fn(GLuint, GLenum, GLuint)>(
load_pointer(b"glTextureBuffer\0")?,
),
glTextureBufferRange: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLuint, GLintptr, GLsizeiptr),
>(load_pointer(b"glTextureBufferRange\0")?),
glTextureParameterIiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *const GLint),
>(load_pointer(b"glTextureParameterIiv\0")?),
glTextureParameterIuiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *const GLuint),
>(load_pointer(b"glTextureParameterIuiv\0")?),
glTextureParameterf: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLfloat),
>(load_pointer(b"glTextureParameterf\0")?),
glTextureParameterfv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *const GLfloat),
>(load_pointer(b"glTextureParameterfv\0")?),
glTextureParameteri: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLint),
>(load_pointer(b"glTextureParameteri\0")?),
glTextureParameteriv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, *const GLint),
>(load_pointer(b"glTextureParameteriv\0")?),
glTextureStorage1D: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, GLenum, GLsizei),
>(load_pointer(b"glTextureStorage1D\0")?),
glTextureStorage2D: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, GLenum, GLsizei, GLsizei),
>(load_pointer(b"glTextureStorage2D\0")?),
glTextureStorage2DMultisample: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean),
>(load_pointer(
b"glTextureStorage2DMultisample\0",
)?),
glTextureStorage3D: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei),
>(load_pointer(b"glTextureStorage3D\0")?),
glTextureStorage3DMultisample: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean),
>(load_pointer(
b"glTextureStorage3DMultisample\0",
)?),
glTextureSubImage1D: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLint, GLsizei, GLenum, GLenum, *const c_void),
>(load_pointer(b"glTextureSubImage1D\0")?),
glTextureSubImage2D: transmute::<
*const c_void,
extern "system" fn(
GLuint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLenum,
GLenum,
*const c_void,
),
>(load_pointer(b"glTextureSubImage2D\0")?),
glTextureSubImage3D: transmute::<
*const c_void,
extern "system" fn(
GLuint,
GLint,
GLint,
GLint,
GLint,
GLsizei,
GLsizei,
GLsizei,
GLenum,
GLenum,
*const c_void,
),
>(load_pointer(b"glTextureSubImage3D\0")?),
glTextureView: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint),
>(load_pointer(b"glTextureView\0")?),
glTransformFeedbackBufferBase: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLuint),
>(load_pointer(
b"glTransformFeedbackBufferBase\0",
)?),
glTransformFeedbackBufferRange: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLuint, GLintptr, GLsizeiptr),
>(load_pointer(
b"glTransformFeedbackBufferRange\0",
)?),
glTransformFeedbackVaryings: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, *const *const GLchar, GLenum),
>(load_pointer(
b"glTransformFeedbackVaryings\0",
)?),
glUniform1d: transmute::<*const c_void, extern "system" fn(GLint, GLdouble)>(
load_pointer(b"glUniform1d\0")?,
),
glUniform1dv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, *const GLdouble),
>(load_pointer(b"glUniform1dv\0")?),
glUniform1f: transmute::<*const c_void, extern "system" fn(GLint, GLfloat)>(
load_pointer(b"glUniform1f\0")?,
),
glUniform1fv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, *const GLfloat),
>(load_pointer(b"glUniform1fv\0")?),
glUniform1i: transmute::<*const c_void, extern "system" fn(GLint, GLint)>(
load_pointer(b"glUniform1i\0")?,
),
glUniform1iv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, *const GLint),
>(load_pointer(b"glUniform1iv\0")?),
glUniform1ui: transmute::<*const c_void, extern "system" fn(GLint, GLuint)>(
load_pointer(b"glUniform1ui\0")?,
),
glUniform1uiv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, *const GLuint),
>(load_pointer(b"glUniform1uiv\0")?),
glUniform2d: transmute::<*const c_void, extern "system" fn(GLint, GLdouble, GLdouble)>(
load_pointer(b"glUniform2d\0")?,
),
glUniform2dv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, *const GLdouble),
>(load_pointer(b"glUniform2dv\0")?),
glUniform2f: transmute::<*const c_void, extern "system" fn(GLint, GLfloat, GLfloat)>(
load_pointer(b"glUniform2f\0")?,
),
glUniform2fv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, *const GLfloat),
>(load_pointer(b"glUniform2fv\0")?),
glUniform2i: transmute::<*const c_void, extern "system" fn(GLint, GLint, GLint)>(
load_pointer(b"glUniform2i\0")?,
),
glUniform2iv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, *const GLint),
>(load_pointer(b"glUniform2iv\0")?),
glUniform2ui: transmute::<*const c_void, extern "system" fn(GLint, GLuint, GLuint)>(
load_pointer(b"glUniform2ui\0")?,
),
glUniform2uiv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, *const GLuint),
>(load_pointer(b"glUniform2uiv\0")?),
glUniform3d: transmute::<
*const c_void,
extern "system" fn(GLint, GLdouble, GLdouble, GLdouble),
>(load_pointer(b"glUniform3d\0")?),
glUniform3dv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, *const GLdouble),
>(load_pointer(b"glUniform3dv\0")?),
glUniform3f: transmute::<
*const c_void,
extern "system" fn(GLint, GLfloat, GLfloat, GLfloat),
>(load_pointer(b"glUniform3f\0")?),
glUniform3fv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, *const GLfloat),
>(load_pointer(b"glUniform3fv\0")?),
glUniform3i: transmute::<*const c_void, extern "system" fn(GLint, GLint, GLint, GLint)>(
load_pointer(b"glUniform3i\0")?,
),
glUniform3iv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, *const GLint),
>(load_pointer(b"glUniform3iv\0")?),
glUniform3ui: transmute::<
*const c_void,
extern "system" fn(GLint, GLuint, GLuint, GLuint),
>(load_pointer(b"glUniform3ui\0")?),
glUniform3uiv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, *const GLuint),
>(load_pointer(b"glUniform3uiv\0")?),
glUniform4d: transmute::<
*const c_void,
extern "system" fn(GLint, GLdouble, GLdouble, GLdouble, GLdouble),
>(load_pointer(b"glUniform4d\0")?),
glUniform4dv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, *const GLdouble),
>(load_pointer(b"glUniform4dv\0")?),
glUniform4f: transmute::<
*const c_void,
extern "system" fn(GLint, GLfloat, GLfloat, GLfloat, GLfloat),
>(load_pointer(b"glUniform4f\0")?),
glUniform4fv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, *const GLfloat),
>(load_pointer(b"glUniform4fv\0")?),
glUniform4i: transmute::<
*const c_void,
extern "system" fn(GLint, GLint, GLint, GLint, GLint),
>(load_pointer(b"glUniform4i\0")?),
glUniform4iv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, *const GLint),
>(load_pointer(b"glUniform4iv\0")?),
glUniform4ui: transmute::<
*const c_void,
extern "system" fn(GLint, GLuint, GLuint, GLuint, GLuint),
>(load_pointer(b"glUniform4ui\0")?),
glUniform4uiv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, *const GLuint),
>(load_pointer(b"glUniform4uiv\0")?),
glUniformBlockBinding: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLuint),
>(load_pointer(b"glUniformBlockBinding\0")?),
glUniformMatrix2dv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, GLboolean, *const GLdouble),
>(load_pointer(b"glUniformMatrix2dv\0")?),
glUniformMatrix2fv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat),
>(load_pointer(b"glUniformMatrix2fv\0")?),
glUniformMatrix2x3dv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, GLboolean, *const GLdouble),
>(load_pointer(b"glUniformMatrix2x3dv\0")?),
glUniformMatrix2x3fv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat),
>(load_pointer(b"glUniformMatrix2x3fv\0")?),
glUniformMatrix2x4dv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, GLboolean, *const GLdouble),
>(load_pointer(b"glUniformMatrix2x4dv\0")?),
glUniformMatrix2x4fv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat),
>(load_pointer(b"glUniformMatrix2x4fv\0")?),
glUniformMatrix3dv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, GLboolean, *const GLdouble),
>(load_pointer(b"glUniformMatrix3dv\0")?),
glUniformMatrix3fv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat),
>(load_pointer(b"glUniformMatrix3fv\0")?),
glUniformMatrix3x2dv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, GLboolean, *const GLdouble),
>(load_pointer(b"glUniformMatrix3x2dv\0")?),
glUniformMatrix3x2fv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat),
>(load_pointer(b"glUniformMatrix3x2fv\0")?),
glUniformMatrix3x4dv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, GLboolean, *const GLdouble),
>(load_pointer(b"glUniformMatrix3x4dv\0")?),
glUniformMatrix3x4fv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat),
>(load_pointer(b"glUniformMatrix3x4fv\0")?),
glUniformMatrix4dv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, GLboolean, *const GLdouble),
>(load_pointer(b"glUniformMatrix4dv\0")?),
glUniformMatrix4fv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat),
>(load_pointer(b"glUniformMatrix4fv\0")?),
glUniformMatrix4x2dv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, GLboolean, *const GLdouble),
>(load_pointer(b"glUniformMatrix4x2dv\0")?),
glUniformMatrix4x2fv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat),
>(load_pointer(b"glUniformMatrix4x2fv\0")?),
glUniformMatrix4x3dv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, GLboolean, *const GLdouble),
>(load_pointer(b"glUniformMatrix4x3dv\0")?),
glUniformMatrix4x3fv: transmute::<
*const c_void,
extern "system" fn(GLint, GLsizei, GLboolean, *const GLfloat),
>(load_pointer(b"glUniformMatrix4x3fv\0")?),
glUniformSubroutinesuiv: transmute::<
*const c_void,
extern "system" fn(GLenum, GLsizei, *const GLuint),
>(load_pointer(b"glUniformSubroutinesuiv\0")?),
glUnmapBuffer: transmute::<*const c_void, extern "system" fn(GLenum) -> GLboolean>(
load_pointer(b"glUnmapBuffer\0")?,
),
glUnmapNamedBuffer: transmute::<*const c_void, extern "system" fn(GLuint) -> GLboolean>(
load_pointer(b"glUnmapNamedBuffer\0")?,
),
glUseProgram: transmute::<*const c_void, extern "system" fn(GLuint)>(load_pointer(
b"glUseProgram\0",
)?),
glUseProgramStages: transmute::<
*const c_void,
extern "system" fn(GLuint, GLbitfield, GLuint),
>(load_pointer(b"glUseProgramStages\0")?),
glValidateProgram: transmute::<*const c_void, extern "system" fn(GLuint)>(
load_pointer(b"glValidateProgram\0")?,
),
glValidateProgramPipeline: transmute::<*const c_void, extern "system" fn(GLuint)>(
load_pointer(b"glValidateProgramPipeline\0")?,
),
glVertexArrayAttribBinding: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLuint),
>(load_pointer(
b"glVertexArrayAttribBinding\0",
)?),
glVertexArrayAttribFormat: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint),
>(load_pointer(b"glVertexArrayAttribFormat\0")?),
glVertexArrayAttribIFormat: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLint, GLenum, GLuint),
>(load_pointer(
b"glVertexArrayAttribIFormat\0",
)?),
glVertexArrayAttribLFormat: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLint, GLenum, GLuint),
>(load_pointer(
b"glVertexArrayAttribLFormat\0",
)?),
glVertexArrayBindingDivisor: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLuint),
>(load_pointer(
b"glVertexArrayBindingDivisor\0",
)?),
glVertexArrayElementBuffer: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint),
>(load_pointer(
b"glVertexArrayElementBuffer\0",
)?),
glVertexArrayVertexBuffer: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLuint, GLintptr, GLsizei),
>(load_pointer(b"glVertexArrayVertexBuffer\0")?),
glVertexArrayVertexBuffers: transmute::<
*const c_void,
extern "system" fn(
GLuint,
GLuint,
GLsizei,
*const GLuint,
*const GLintptr,
*const GLsizei,
),
>(load_pointer(
b"glVertexArrayVertexBuffers\0",
)?),
glVertexAttrib1d: transmute::<*const c_void, extern "system" fn(GLuint, GLdouble)>(
load_pointer(b"glVertexAttrib1d\0")?,
),
glVertexAttrib1dv: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLdouble),
>(load_pointer(b"glVertexAttrib1dv\0")?),
glVertexAttrib1f: transmute::<*const c_void, extern "system" fn(GLuint, GLfloat)>(
load_pointer(b"glVertexAttrib1f\0")?,
),
glVertexAttrib1fv: transmute::<*const c_void, extern "system" fn(GLuint, *const GLfloat)>(
load_pointer(b"glVertexAttrib1fv\0")?,
),
glVertexAttrib1s: transmute::<*const c_void, extern "system" fn(GLuint, GLshort)>(
load_pointer(b"glVertexAttrib1s\0")?,
),
glVertexAttrib1sv: transmute::<*const c_void, extern "system" fn(GLuint, *const GLshort)>(
load_pointer(b"glVertexAttrib1sv\0")?,
),
glVertexAttrib2d: transmute::<
*const c_void,
extern "system" fn(GLuint, GLdouble, GLdouble),
>(load_pointer(b"glVertexAttrib2d\0")?),
glVertexAttrib2dv: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLdouble),
>(load_pointer(b"glVertexAttrib2dv\0")?),
glVertexAttrib2f: transmute::<
*const c_void,
extern "system" fn(GLuint, GLfloat, GLfloat),
>(load_pointer(b"glVertexAttrib2f\0")?),
glVertexAttrib2fv: transmute::<*const c_void, extern "system" fn(GLuint, *const GLfloat)>(
load_pointer(b"glVertexAttrib2fv\0")?,
),
glVertexAttrib2s: transmute::<
*const c_void,
extern "system" fn(GLuint, GLshort, GLshort),
>(load_pointer(b"glVertexAttrib2s\0")?),
glVertexAttrib2sv: transmute::<*const c_void, extern "system" fn(GLuint, *const GLshort)>(
load_pointer(b"glVertexAttrib2sv\0")?,
),
glVertexAttrib3d: transmute::<
*const c_void,
extern "system" fn(GLuint, GLdouble, GLdouble, GLdouble),
>(load_pointer(b"glVertexAttrib3d\0")?),
glVertexAttrib3dv: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLdouble),
>(load_pointer(b"glVertexAttrib3dv\0")?),
glVertexAttrib3f: transmute::<
*const c_void,
extern "system" fn(GLuint, GLfloat, GLfloat, GLfloat),
>(load_pointer(b"glVertexAttrib3f\0")?),
glVertexAttrib3fv: transmute::<*const c_void, extern "system" fn(GLuint, *const GLfloat)>(
load_pointer(b"glVertexAttrib3fv\0")?,
),
glVertexAttrib3s: transmute::<
*const c_void,
extern "system" fn(GLuint, GLshort, GLshort, GLshort),
>(load_pointer(b"glVertexAttrib3s\0")?),
glVertexAttrib3sv: transmute::<*const c_void, extern "system" fn(GLuint, *const GLshort)>(
load_pointer(b"glVertexAttrib3sv\0")?,
),
glVertexAttrib4Nbv: transmute::<*const c_void, extern "system" fn(GLuint, *const GLbyte)>(
load_pointer(b"glVertexAttrib4Nbv\0")?,
),
glVertexAttrib4Niv: transmute::<*const c_void, extern "system" fn(GLuint, *const GLint)>(
load_pointer(b"glVertexAttrib4Niv\0")?,
),
glVertexAttrib4Nsv: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLshort),
>(load_pointer(b"glVertexAttrib4Nsv\0")?),
glVertexAttrib4Nub: transmute::<
*const c_void,
extern "system" fn(GLuint, GLubyte, GLubyte, GLubyte, GLubyte),
>(load_pointer(b"glVertexAttrib4Nub\0")?),
glVertexAttrib4Nubv: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLubyte),
>(load_pointer(b"glVertexAttrib4Nubv\0")?),
glVertexAttrib4Nuiv: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLuint),
>(load_pointer(b"glVertexAttrib4Nuiv\0")?),
glVertexAttrib4Nusv: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLushort),
>(load_pointer(b"glVertexAttrib4Nusv\0")?),
glVertexAttrib4bv: transmute::<*const c_void, extern "system" fn(GLuint, *const GLbyte)>(
load_pointer(b"glVertexAttrib4bv\0")?,
),
glVertexAttrib4d: transmute::<
*const c_void,
extern "system" fn(GLuint, GLdouble, GLdouble, GLdouble, GLdouble),
>(load_pointer(b"glVertexAttrib4d\0")?),
glVertexAttrib4dv: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLdouble),
>(load_pointer(b"glVertexAttrib4dv\0")?),
glVertexAttrib4f: transmute::<
*const c_void,
extern "system" fn(GLuint, GLfloat, GLfloat, GLfloat, GLfloat),
>(load_pointer(b"glVertexAttrib4f\0")?),
glVertexAttrib4fv: transmute::<*const c_void, extern "system" fn(GLuint, *const GLfloat)>(
load_pointer(b"glVertexAttrib4fv\0")?,
),
glVertexAttrib4iv: transmute::<*const c_void, extern "system" fn(GLuint, *const GLint)>(
load_pointer(b"glVertexAttrib4iv\0")?,
),
glVertexAttrib4s: transmute::<
*const c_void,
extern "system" fn(GLuint, GLshort, GLshort, GLshort, GLshort),
>(load_pointer(b"glVertexAttrib4s\0")?),
glVertexAttrib4sv: transmute::<*const c_void, extern "system" fn(GLuint, *const GLshort)>(
load_pointer(b"glVertexAttrib4sv\0")?,
),
glVertexAttrib4ubv: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLubyte),
>(load_pointer(b"glVertexAttrib4ubv\0")?),
glVertexAttrib4uiv: transmute::<*const c_void, extern "system" fn(GLuint, *const GLuint)>(
load_pointer(b"glVertexAttrib4uiv\0")?,
),
glVertexAttrib4usv: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLushort),
>(load_pointer(b"glVertexAttrib4usv\0")?),
glVertexAttribBinding: transmute::<*const c_void, extern "system" fn(GLuint, GLuint)>(
load_pointer(b"glVertexAttribBinding\0")?,
),
glVertexAttribDivisor: transmute::<*const c_void, extern "system" fn(GLuint, GLuint)>(
load_pointer(b"glVertexAttribDivisor\0")?,
),
glVertexAttribFormat: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLenum, GLboolean, GLuint),
>(load_pointer(b"glVertexAttribFormat\0")?),
glVertexAttribI1i: transmute::<*const c_void, extern "system" fn(GLuint, GLint)>(
load_pointer(b"glVertexAttribI1i\0")?,
),
glVertexAttribI1iv: transmute::<*const c_void, extern "system" fn(GLuint, *const GLint)>(
load_pointer(b"glVertexAttribI1iv\0")?,
),
glVertexAttribI1ui: transmute::<*const c_void, extern "system" fn(GLuint, GLuint)>(
load_pointer(b"glVertexAttribI1ui\0")?,
),
glVertexAttribI1uiv: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLuint),
>(load_pointer(b"glVertexAttribI1uiv\0")?),
glVertexAttribI2i: transmute::<*const c_void, extern "system" fn(GLuint, GLint, GLint)>(
load_pointer(b"glVertexAttribI2i\0")?,
),
glVertexAttribI2iv: transmute::<*const c_void, extern "system" fn(GLuint, *const GLint)>(
load_pointer(b"glVertexAttribI2iv\0")?,
),
glVertexAttribI2ui: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLuint),
>(load_pointer(b"glVertexAttribI2ui\0")?),
glVertexAttribI2uiv: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLuint),
>(load_pointer(b"glVertexAttribI2uiv\0")?),
glVertexAttribI3i: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLint, GLint),
>(load_pointer(b"glVertexAttribI3i\0")?),
glVertexAttribI3iv: transmute::<*const c_void, extern "system" fn(GLuint, *const GLint)>(
load_pointer(b"glVertexAttribI3iv\0")?,
),
glVertexAttribI3ui: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLuint, GLuint),
>(load_pointer(b"glVertexAttribI3ui\0")?),
glVertexAttribI3uiv: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLuint),
>(load_pointer(b"glVertexAttribI3uiv\0")?),
glVertexAttribI4bv: transmute::<*const c_void, extern "system" fn(GLuint, *const GLbyte)>(
load_pointer(b"glVertexAttribI4bv\0")?,
),
glVertexAttribI4i: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLint, GLint, GLint),
>(load_pointer(b"glVertexAttribI4i\0")?),
glVertexAttribI4iv: transmute::<*const c_void, extern "system" fn(GLuint, *const GLint)>(
load_pointer(b"glVertexAttribI4iv\0")?,
),
glVertexAttribI4sv: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLshort),
>(load_pointer(b"glVertexAttribI4sv\0")?),
glVertexAttribI4ubv: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLubyte),
>(load_pointer(b"glVertexAttribI4ubv\0")?),
glVertexAttribI4ui: transmute::<
*const c_void,
extern "system" fn(GLuint, GLuint, GLuint, GLuint, GLuint),
>(load_pointer(b"glVertexAttribI4ui\0")?),
glVertexAttribI4uiv: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLuint),
>(load_pointer(b"glVertexAttribI4uiv\0")?),
glVertexAttribI4usv: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLushort),
>(load_pointer(b"glVertexAttribI4usv\0")?),
glVertexAttribIFormat: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLenum, GLuint),
>(load_pointer(b"glVertexAttribIFormat\0")?),
glVertexAttribIPointer: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLenum, GLsizei, *const c_void),
>(load_pointer(b"glVertexAttribIPointer\0")?),
glVertexAttribL1d: transmute::<*const c_void, extern "system" fn(GLuint, GLdouble)>(
load_pointer(b"glVertexAttribL1d\0")?,
),
glVertexAttribL1dv: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLdouble),
>(load_pointer(b"glVertexAttribL1dv\0")?),
glVertexAttribL2d: transmute::<
*const c_void,
extern "system" fn(GLuint, GLdouble, GLdouble),
>(load_pointer(b"glVertexAttribL2d\0")?),
glVertexAttribL2dv: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLdouble),
>(load_pointer(b"glVertexAttribL2dv\0")?),
glVertexAttribL3d: transmute::<
*const c_void,
extern "system" fn(GLuint, GLdouble, GLdouble, GLdouble),
>(load_pointer(b"glVertexAttribL3d\0")?),
glVertexAttribL3dv: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLdouble),
>(load_pointer(b"glVertexAttribL3dv\0")?),
glVertexAttribL4d: transmute::<
*const c_void,
extern "system" fn(GLuint, GLdouble, GLdouble, GLdouble, GLdouble),
>(load_pointer(b"glVertexAttribL4d\0")?),
glVertexAttribL4dv: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLdouble),
>(load_pointer(b"glVertexAttribL4dv\0")?),
glVertexAttribLFormat: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLenum, GLuint),
>(load_pointer(b"glVertexAttribLFormat\0")?),
glVertexAttribLPointer: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLenum, GLsizei, *const c_void),
>(load_pointer(b"glVertexAttribLPointer\0")?),
glVertexAttribP1ui: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLboolean, GLuint),
>(load_pointer(b"glVertexAttribP1ui\0")?),
glVertexAttribP1uiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLboolean, *const GLuint),
>(load_pointer(b"glVertexAttribP1uiv\0")?),
glVertexAttribP2ui: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLboolean, GLuint),
>(load_pointer(b"glVertexAttribP2ui\0")?),
glVertexAttribP2uiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLboolean, *const GLuint),
>(load_pointer(b"glVertexAttribP2uiv\0")?),
glVertexAttribP3ui: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLboolean, GLuint),
>(load_pointer(b"glVertexAttribP3ui\0")?),
glVertexAttribP3uiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLboolean, *const GLuint),
>(load_pointer(b"glVertexAttribP3uiv\0")?),
glVertexAttribP4ui: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLboolean, GLuint),
>(load_pointer(b"glVertexAttribP4ui\0")?),
glVertexAttribP4uiv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLenum, GLboolean, *const GLuint),
>(load_pointer(b"glVertexAttribP4uiv\0")?),
glVertexAttribPointer: transmute::<
*const c_void,
extern "system" fn(GLuint, GLint, GLenum, GLboolean, GLsizei, *const c_void),
>(load_pointer(b"glVertexAttribPointer\0")?),
glVertexBindingDivisor: transmute::<*const c_void, extern "system" fn(GLuint, GLuint)>(
load_pointer(b"glVertexBindingDivisor\0")?,
),
glViewport: transmute::<
*const c_void,
extern "system" fn(GLint, GLint, GLsizei, GLsizei),
>(load_pointer(b"glViewport\0")?),
glViewportArrayv: transmute::<
*const c_void,
extern "system" fn(GLuint, GLsizei, *const GLfloat),
>(load_pointer(b"glViewportArrayv\0")?),
glViewportIndexedf: transmute::<
*const c_void,
extern "system" fn(GLuint, GLfloat, GLfloat, GLfloat, GLfloat),
>(load_pointer(b"glViewportIndexedf\0")?),
glViewportIndexedfv: transmute::<
*const c_void,
extern "system" fn(GLuint, *const GLfloat),
>(load_pointer(b"glViewportIndexedfv\0")?),
glWaitSync: transmute::<*const c_void, extern "system" fn(GLsync, GLbitfield, GLuint64)>(
load_pointer(b"glWaitSync\0")?,
),
})
}
pub unsafe fn ActiveShaderProgram(&self, pipeline: GLuint, program: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glActiveShaderProgram({:?}, {:?})",
pipeline,
program
);
(self.glActiveShaderProgram)(pipeline, program)
}
pub unsafe fn ActiveTexture(&self, texture: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glActiveTexture({:#X})", texture);
(self.glActiveTexture)(texture)
}
pub unsafe fn AttachShader(&self, program: GLuint, shader: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glAttachShader({:?}, {:?})", program, shader);
(self.glAttachShader)(program, shader)
}
pub unsafe fn BeginConditionalRender(&self, id: GLuint, mode: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glBeginConditionalRender({:?}, {:#X})", id, mode);
(self.glBeginConditionalRender)(id, mode)
}
pub unsafe fn BeginQuery(&self, target: GLenum, id: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glBeginQuery({:#X}, {:?})", target, id);
(self.glBeginQuery)(target, id)
}
pub unsafe fn BeginQueryIndexed(&self, target: GLenum, index: GLuint, id: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBeginQueryIndexed({:#X}, {:?}, {:?})",
target,
index,
id
);
(self.glBeginQueryIndexed)(target, index, id)
}
pub unsafe fn BeginTransformFeedback(&self, primitiveMode: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glBeginTransformFeedback({:#X})", primitiveMode);
(self.glBeginTransformFeedback)(primitiveMode)
}
pub unsafe fn BindAttribLocation(&self, program: GLuint, index: GLuint, name: *const GLchar) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBindAttribLocation({:?}, {:?}, {:p})",
program,
index,
name
);
(self.glBindAttribLocation)(program, index, name)
}
pub unsafe fn BindBuffer(&self, target: GLenum, buffer: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glBindBuffer({:#X}, {:?})", target, buffer);
(self.glBindBuffer)(target, buffer)
}
pub unsafe fn BindBufferBase(&self, target: GLenum, index: GLuint, buffer: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBindBufferBase({:#X}, {:?}, {:?})",
target,
index,
buffer
);
(self.glBindBufferBase)(target, index, buffer)
}
pub unsafe fn BindBufferRange(
&self,
target: GLenum,
index: GLuint,
buffer: GLuint,
offset: GLintptr,
size: GLsizeiptr,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBindBufferRange({:#X}, {:?}, {:?}, {:?}, {:?})",
target,
index,
buffer,
offset,
size
);
(self.glBindBufferRange)(target, index, buffer, offset, size)
}
pub unsafe fn BindBuffersBase(
&self,
target: GLenum,
first: GLuint,
count: GLsizei,
buffers: *const GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBindBuffersBase({:#X}, {:?}, {:?}, {:p})",
target,
first,
count,
buffers
);
(self.glBindBuffersBase)(target, first, count, buffers)
}
pub unsafe fn BindBuffersRange(
&self,
target: GLenum,
first: GLuint,
count: GLsizei,
buffers: *const GLuint,
offsets: *const GLintptr,
sizes: *const GLsizeiptr,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBindBuffersRange({:#X}, {:?}, {:?}, {:p}, {:p}, {:p})",
target,
first,
count,
buffers,
offsets,
sizes
);
(self.glBindBuffersRange)(target, first, count, buffers, offsets, sizes)
}
pub unsafe fn BindFragDataLocation(&self, program: GLuint, color: GLuint, name: *const GLchar) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBindFragDataLocation({:?}, {:?}, {:p})",
program,
color,
name
);
(self.glBindFragDataLocation)(program, color, name)
}
pub unsafe fn BindFragDataLocationIndexed(
&self,
program: GLuint,
colorNumber: GLuint,
index: GLuint,
name: *const GLchar,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBindFragDataLocationIndexed({:?}, {:?}, {:?}, {:p})",
program,
colorNumber,
index,
name
);
(self.glBindFragDataLocationIndexed)(program, colorNumber, index, name)
}
pub unsafe fn BindFramebuffer(&self, target: GLenum, framebuffer: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBindFramebuffer({:#X}, {:?})",
target,
framebuffer
);
(self.glBindFramebuffer)(target, framebuffer)
}
pub unsafe fn BindImageTexture(
&self,
unit: GLuint,
texture: GLuint,
level: GLint,
layered: GLboolean,
layer: GLint,
access: GLenum,
format: GLenum,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBindImageTexture({:?}, {:?}, {:?}, {:?}, {:?}, {:#X}, {:#X})",
unit,
texture,
level,
layered,
layer,
access,
format
);
(self.glBindImageTexture)(unit, texture, level, layered, layer, access, format)
}
pub unsafe fn BindImageTextures(&self, first: GLuint, count: GLsizei, textures: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBindImageTextures({:?}, {:?}, {:p})",
first,
count,
textures
);
(self.glBindImageTextures)(first, count, textures)
}
pub unsafe fn BindProgramPipeline(&self, pipeline: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glBindProgramPipeline({:?})", pipeline);
(self.glBindProgramPipeline)(pipeline)
}
pub unsafe fn BindRenderbuffer(&self, target: GLenum, renderbuffer: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBindRenderbuffer({:#X}, {:?})",
target,
renderbuffer
);
(self.glBindRenderbuffer)(target, renderbuffer)
}
pub unsafe fn BindSampler(&self, unit: GLuint, sampler: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glBindSampler({:?}, {:?})", unit, sampler);
(self.glBindSampler)(unit, sampler)
}
pub unsafe fn BindSamplers(&self, first: GLuint, count: GLsizei, samplers: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBindSamplers({:?}, {:?}, {:p})",
first,
count,
samplers
);
(self.glBindSamplers)(first, count, samplers)
}
pub unsafe fn BindTexture(&self, target: GLenum, texture: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glBindTexture({:#X}, {:?})", target, texture);
(self.glBindTexture)(target, texture)
}
pub unsafe fn BindTextureUnit(&self, unit: GLuint, texture: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glBindTextureUnit({:?}, {:?})", unit, texture);
(self.glBindTextureUnit)(unit, texture)
}
pub unsafe fn BindTextures(&self, first: GLuint, count: GLsizei, textures: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBindTextures({:?}, {:?}, {:p})",
first,
count,
textures
);
(self.glBindTextures)(first, count, textures)
}
pub unsafe fn BindTransformFeedback(&self, target: GLenum, id: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glBindTransformFeedback({:#X}, {:?})", target, id);
(self.glBindTransformFeedback)(target, id)
}
pub unsafe fn BindVertexArray(&self, array: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glBindVertexArray({:?})", array);
(self.glBindVertexArray)(array)
}
pub unsafe fn BindVertexBuffer(
&self,
bindingindex: GLuint,
buffer: GLuint,
offset: GLintptr,
stride: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBindVertexBuffer({:?}, {:?}, {:?}, {:?})",
bindingindex,
buffer,
offset,
stride
);
(self.glBindVertexBuffer)(bindingindex, buffer, offset, stride)
}
pub unsafe fn BindVertexBuffers(
&self,
first: GLuint,
count: GLsizei,
buffers: *const GLuint,
offsets: *const GLintptr,
strides: *const GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBindVertexBuffers({:?}, {:?}, {:p}, {:p}, {:p})",
first,
count,
buffers,
offsets,
strides
);
(self.glBindVertexBuffers)(first, count, buffers, offsets, strides)
}
pub unsafe fn BlendColor(&self, red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBlendColor({:?}, {:?}, {:?}, {:?})",
red,
green,
blue,
alpha
);
(self.glBlendColor)(red, green, blue, alpha)
}
pub unsafe fn BlendEquation(&self, mode: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glBlendEquation({:#X})", mode);
(self.glBlendEquation)(mode)
}
pub unsafe fn BlendEquationSeparate(&self, modeRGB: GLenum, modeAlpha: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBlendEquationSeparate({:#X}, {:#X})",
modeRGB,
modeAlpha
);
(self.glBlendEquationSeparate)(modeRGB, modeAlpha)
}
pub unsafe fn BlendEquationSeparatei(&self, buf: GLuint, modeRGB: GLenum, modeAlpha: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBlendEquationSeparatei({:?}, {:#X}, {:#X})",
buf,
modeRGB,
modeAlpha
);
(self.glBlendEquationSeparatei)(buf, modeRGB, modeAlpha)
}
pub unsafe fn BlendEquationi(&self, buf: GLuint, mode: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glBlendEquationi({:?}, {:#X})", buf, mode);
(self.glBlendEquationi)(buf, mode)
}
pub unsafe fn BlendFunc(&self, sfactor: GLenum, dfactor: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glBlendFunc({:#X}, {:#X})", sfactor, dfactor);
(self.glBlendFunc)(sfactor, dfactor)
}
pub unsafe fn BlendFuncSeparate(
&self,
sfactorRGB: GLenum,
dfactorRGB: GLenum,
sfactorAlpha: GLenum,
dfactorAlpha: GLenum,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBlendFuncSeparate({:#X}, {:#X}, {:#X}, {:#X})",
sfactorRGB,
dfactorRGB,
sfactorAlpha,
dfactorAlpha
);
(self.glBlendFuncSeparate)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)
}
pub unsafe fn BlendFuncSeparatei(
&self,
buf: GLuint,
srcRGB: GLenum,
dstRGB: GLenum,
srcAlpha: GLenum,
dstAlpha: GLenum,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBlendFuncSeparatei({:?}, {:#X}, {:#X}, {:#X}, {:#X})",
buf,
srcRGB,
dstRGB,
srcAlpha,
dstAlpha
);
(self.glBlendFuncSeparatei)(buf, srcRGB, dstRGB, srcAlpha, dstAlpha)
}
pub unsafe fn BlendFunci(&self, buf: GLuint, src: GLenum, dst: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glBlendFunci({:?}, {:#X}, {:#X})", buf, src, dst);
(self.glBlendFunci)(buf, src, dst)
}
pub unsafe fn BlitFramebuffer(
&self,
srcX0: GLint,
srcY0: GLint,
srcX1: GLint,
srcY1: GLint,
dstX0: GLint,
dstY0: GLint,
dstX1: GLint,
dstY1: GLint,
mask: GLbitfield,
filter: GLenum,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glBlitFramebuffer({:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:#X})", srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter);
(self.glBlitFramebuffer)(
srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter,
)
}
pub unsafe fn BlitNamedFramebuffer(
&self,
readFramebuffer: GLuint,
drawFramebuffer: GLuint,
srcX0: GLint,
srcY0: GLint,
srcX1: GLint,
srcY1: GLint,
dstX0: GLint,
dstY0: GLint,
dstX1: GLint,
dstY1: GLint,
mask: GLbitfield,
filter: GLenum,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glBlitNamedFramebuffer({:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:#X})", readFramebuffer,drawFramebuffer,srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter);
(self.glBlitNamedFramebuffer)(
readFramebuffer,
drawFramebuffer,
srcX0,
srcY0,
srcX1,
srcY1,
dstX0,
dstY0,
dstX1,
dstY1,
mask,
filter,
)
}
pub unsafe fn BufferData(
&self,
target: GLenum,
size: GLsizeiptr,
data: *const c_void,
usage: GLenum,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBufferData({:#X}, {:?}, {:p}, {:#X})",
target,
size,
data,
usage
);
(self.glBufferData)(target, size, data, usage)
}
pub unsafe fn BufferStorage(
&self,
target: GLenum,
size: GLsizeiptr,
data: *const c_void,
flags: GLbitfield,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBufferStorage({:#X}, {:?}, {:p}, {:?})",
target,
size,
data,
flags
);
(self.glBufferStorage)(target, size, data, flags)
}
pub unsafe fn BufferSubData(
&self,
target: GLenum,
offset: GLintptr,
size: GLsizeiptr,
data: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glBufferSubData({:#X}, {:?}, {:?}, {:p})",
target,
offset,
size,
data
);
(self.glBufferSubData)(target, offset, size, data)
}
pub unsafe fn CheckFramebufferStatus(&self, target: GLenum) -> GLenum {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glCheckFramebufferStatus({:#X})", target);
(self.glCheckFramebufferStatus)(target)
}
pub unsafe fn CheckNamedFramebufferStatus(
&self,
framebuffer: GLuint,
target: GLenum,
) -> GLenum {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glCheckNamedFramebufferStatus({:?}, {:#X})",
framebuffer,
target
);
(self.glCheckNamedFramebufferStatus)(framebuffer, target)
}
pub unsafe fn ClampColor(&self, target: GLenum, clamp: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glClampColor({:#X}, {:#X})", target, clamp);
(self.glClampColor)(target, clamp)
}
pub unsafe fn Clear(&self, mask: GLbitfield) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glClear({:?})", mask);
(self.glClear)(mask)
}
pub unsafe fn ClearBufferData(
&self,
target: GLenum,
internalformat: GLenum,
format: GLenum,
r#type: GLenum,
data: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glClearBufferData({:#X}, {:#X}, {:#X}, {:#X}, {:p})",
target,
internalformat,
format,
r#type,
data
);
(self.glClearBufferData)(target, internalformat, format, r#type, data)
}
pub unsafe fn ClearBufferSubData(
&self,
target: GLenum,
internalformat: GLenum,
offset: GLintptr,
size: GLsizeiptr,
format: GLenum,
r#type: GLenum,
data: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glClearBufferSubData({:#X}, {:#X}, {:?}, {:?}, {:#X}, {:#X}, {:p})",
target,
internalformat,
offset,
size,
format,
r#type,
data
);
(self.glClearBufferSubData)(target, internalformat, offset, size, format, r#type, data)
}
pub unsafe fn ClearBufferfi(
&self,
buffer: GLenum,
drawbuffer: GLint,
depth: GLfloat,
stencil: GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glClearBufferfi({:#X}, {:?}, {:?}, {:?})",
buffer,
drawbuffer,
depth,
stencil
);
(self.glClearBufferfi)(buffer, drawbuffer, depth, stencil)
}
pub unsafe fn ClearBufferfv(&self, buffer: GLenum, drawbuffer: GLint, value: *const GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glClearBufferfv({:#X}, {:?}, {:p})",
buffer,
drawbuffer,
value
);
(self.glClearBufferfv)(buffer, drawbuffer, value)
}
pub unsafe fn ClearBufferiv(&self, buffer: GLenum, drawbuffer: GLint, value: *const GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glClearBufferiv({:#X}, {:?}, {:p})",
buffer,
drawbuffer,
value
);
(self.glClearBufferiv)(buffer, drawbuffer, value)
}
pub unsafe fn ClearBufferuiv(&self, buffer: GLenum, drawbuffer: GLint, value: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glClearBufferuiv({:#X}, {:?}, {:p})",
buffer,
drawbuffer,
value
);
(self.glClearBufferuiv)(buffer, drawbuffer, value)
}
pub unsafe fn ClearColor(&self, red: GLfloat, green: GLfloat, blue: GLfloat, alpha: GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glClearColor({:?}, {:?}, {:?}, {:?})",
red,
green,
blue,
alpha
);
(self.glClearColor)(red, green, blue, alpha)
}
pub unsafe fn ClearDepth(&self, depth: GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glClearDepth({:?})", depth);
(self.glClearDepth)(depth)
}
pub unsafe fn ClearDepthf(&self, d: GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glClearDepthf({:?})", d);
(self.glClearDepthf)(d)
}
pub unsafe fn ClearNamedBufferData(
&self,
buffer: GLuint,
internalformat: GLenum,
format: GLenum,
r#type: GLenum,
data: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glClearNamedBufferData({:?}, {:#X}, {:#X}, {:#X}, {:p})",
buffer,
internalformat,
format,
r#type,
data
);
(self.glClearNamedBufferData)(buffer, internalformat, format, r#type, data)
}
pub unsafe fn ClearNamedBufferSubData(
&self,
buffer: GLuint,
internalformat: GLenum,
offset: GLintptr,
size: GLsizeiptr,
format: GLenum,
r#type: GLenum,
data: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glClearNamedBufferSubData({:?}, {:#X}, {:?}, {:?}, {:#X}, {:#X}, {:p})",
buffer,
internalformat,
offset,
size,
format,
r#type,
data
);
(self.glClearNamedBufferSubData)(buffer, internalformat, offset, size, format, r#type, data)
}
pub unsafe fn ClearNamedFramebufferfi(
&self,
framebuffer: GLuint,
buffer: GLenum,
drawbuffer: GLint,
depth: GLfloat,
stencil: GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glClearNamedFramebufferfi({:?}, {:#X}, {:?}, {:?}, {:?})",
framebuffer,
buffer,
drawbuffer,
depth,
stencil
);
(self.glClearNamedFramebufferfi)(framebuffer, buffer, drawbuffer, depth, stencil)
}
pub unsafe fn ClearNamedFramebufferfv(
&self,
framebuffer: GLuint,
buffer: GLenum,
drawbuffer: GLint,
value: *const GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glClearNamedFramebufferfv({:?}, {:#X}, {:?}, {:p})",
framebuffer,
buffer,
drawbuffer,
value
);
(self.glClearNamedFramebufferfv)(framebuffer, buffer, drawbuffer, value)
}
pub unsafe fn ClearNamedFramebufferiv(
&self,
framebuffer: GLuint,
buffer: GLenum,
drawbuffer: GLint,
value: *const GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glClearNamedFramebufferiv({:?}, {:#X}, {:?}, {:p})",
framebuffer,
buffer,
drawbuffer,
value
);
(self.glClearNamedFramebufferiv)(framebuffer, buffer, drawbuffer, value)
}
pub unsafe fn ClearNamedFramebufferuiv(
&self,
framebuffer: GLuint,
buffer: GLenum,
drawbuffer: GLint,
value: *const GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glClearNamedFramebufferuiv({:?}, {:#X}, {:?}, {:p})",
framebuffer,
buffer,
drawbuffer,
value
);
(self.glClearNamedFramebufferuiv)(framebuffer, buffer, drawbuffer, value)
}
pub unsafe fn ClearStencil(&self, s: GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glClearStencil({:?})", s);
(self.glClearStencil)(s)
}
pub unsafe fn ClearTexImage(
&self,
texture: GLuint,
level: GLint,
format: GLenum,
r#type: GLenum,
data: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glClearTexImage({:?}, {:?}, {:#X}, {:#X}, {:p})",
texture,
level,
format,
r#type,
data
);
(self.glClearTexImage)(texture, level, format, r#type, data)
}
pub unsafe fn ClearTexSubImage(
&self,
texture: GLuint,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
r#type: GLenum,
data: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glClearTexSubImage({:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:#X}, {:#X}, {:p})", texture,level,xoffset,yoffset,zoffset,width,height,depth,format,r#type,data);
(self.glClearTexSubImage)(
texture, level, xoffset, yoffset, zoffset, width, height, depth, format, r#type, data,
)
}
pub unsafe fn ClientWaitSync(
&self,
sync: GLsync,
flags: GLbitfield,
timeout: GLuint64,
) -> GLenum {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glClientWaitSync({:?}, {:?}, {:?})",
sync,
flags,
timeout
);
(self.glClientWaitSync)(sync, flags, timeout)
}
pub unsafe fn ClipControl(&self, origin: GLenum, depth: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glClipControl({:#X}, {:#X})", origin, depth);
(self.glClipControl)(origin, depth)
}
pub unsafe fn ColorMask(
&self,
red: GLboolean,
green: GLboolean,
blue: GLboolean,
alpha: GLboolean,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glColorMask({:?}, {:?}, {:?}, {:?})",
red,
green,
blue,
alpha
);
(self.glColorMask)(red, green, blue, alpha)
}
pub unsafe fn ColorMaski(
&self,
index: GLuint,
r: GLboolean,
g: GLboolean,
b: GLboolean,
a: GLboolean,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glColorMaski({:?}, {:?}, {:?}, {:?}, {:?})",
index,
r,
g,
b,
a
);
(self.glColorMaski)(index, r, g, b, a)
}
pub unsafe fn CompileShader(&self, shader: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glCompileShader({:?})", shader);
(self.glCompileShader)(shader)
}
pub unsafe fn CompressedTexImage1D(
&self,
target: GLenum,
level: GLint,
internalformat: GLenum,
width: GLsizei,
border: GLint,
imageSize: GLsizei,
data: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glCompressedTexImage1D({:#X}, {:?}, {:#X}, {:?}, {:?}, {:?}, {:p})",
target,
level,
internalformat,
width,
border,
imageSize,
data
);
(self.glCompressedTexImage1D)(
target,
level,
internalformat,
width,
border,
imageSize,
data,
)
}
pub unsafe fn CompressedTexImage2D(
&self,
target: GLenum,
level: GLint,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
border: GLint,
imageSize: GLsizei,
data: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glCompressedTexImage2D({:#X}, {:?}, {:#X}, {:?}, {:?}, {:?}, {:?}, {:p})",
target,
level,
internalformat,
width,
height,
border,
imageSize,
data
);
(self.glCompressedTexImage2D)(
target,
level,
internalformat,
width,
height,
border,
imageSize,
data,
)
}
pub unsafe fn CompressedTexImage3D(
&self,
target: GLenum,
level: GLint,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
border: GLint,
imageSize: GLsizei,
data: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glCompressedTexImage3D({:#X}, {:?}, {:#X}, {:?}, {:?}, {:?}, {:?}, {:?}, {:p})", target,level,internalformat,width,height,depth,border,imageSize,data);
(self.glCompressedTexImage3D)(
target,
level,
internalformat,
width,
height,
depth,
border,
imageSize,
data,
)
}
pub unsafe fn CompressedTexSubImage1D(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
width: GLsizei,
format: GLenum,
imageSize: GLsizei,
data: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glCompressedTexSubImage1D({:#X}, {:?}, {:?}, {:?}, {:#X}, {:?}, {:p})",
target,
level,
xoffset,
width,
format,
imageSize,
data
);
(self.glCompressedTexSubImage1D)(target, level, xoffset, width, format, imageSize, data)
}
pub unsafe fn CompressedTexSubImage2D(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
imageSize: GLsizei,
data: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glCompressedTexSubImage2D({:#X}, {:?}, {:?}, {:?}, {:?}, {:?}, {:#X}, {:?}, {:p})", target,level,xoffset,yoffset,width,height,format,imageSize,data);
(self.glCompressedTexSubImage2D)(
target, level, xoffset, yoffset, width, height, format, imageSize, data,
)
}
pub unsafe fn CompressedTexSubImage3D(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
imageSize: GLsizei,
data: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glCompressedTexSubImage3D({:#X}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:#X}, {:?}, {:p})", target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,data);
(self.glCompressedTexSubImage3D)(
target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data,
)
}
pub unsafe fn CompressedTextureSubImage1D(
&self,
texture: GLuint,
level: GLint,
xoffset: GLint,
width: GLsizei,
format: GLenum,
imageSize: GLsizei,
data: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glCompressedTextureSubImage1D({:?}, {:?}, {:?}, {:?}, {:#X}, {:?}, {:p})",
texture,
level,
xoffset,
width,
format,
imageSize,
data
);
(self.glCompressedTextureSubImage1D)(
texture, level, xoffset, width, format, imageSize, data,
)
}
pub unsafe fn CompressedTextureSubImage2D(
&self,
texture: GLuint,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
imageSize: GLsizei,
data: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glCompressedTextureSubImage2D({:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:#X}, {:?}, {:p})", texture,level,xoffset,yoffset,width,height,format,imageSize,data);
(self.glCompressedTextureSubImage2D)(
texture, level, xoffset, yoffset, width, height, format, imageSize, data,
)
}
pub unsafe fn CompressedTextureSubImage3D(
&self,
texture: GLuint,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
imageSize: GLsizei,
data: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glCompressedTextureSubImage3D({:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:#X}, {:?}, {:p})", texture,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,data);
(self.glCompressedTextureSubImage3D)(
texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize,
data,
)
}
pub unsafe fn CopyBufferSubData(
&self,
readTarget: GLenum,
writeTarget: GLenum,
readOffset: GLintptr,
writeOffset: GLintptr,
size: GLsizeiptr,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glCopyBufferSubData({:#X}, {:#X}, {:?}, {:?}, {:?})",
readTarget,
writeTarget,
readOffset,
writeOffset,
size
);
(self.glCopyBufferSubData)(readTarget, writeTarget, readOffset, writeOffset, size)
}
pub unsafe fn CopyImageSubData(
&self,
srcName: GLuint,
srcTarget: GLenum,
srcLevel: GLint,
srcX: GLint,
srcY: GLint,
srcZ: GLint,
dstName: GLuint,
dstTarget: GLenum,
dstLevel: GLint,
dstX: GLint,
dstY: GLint,
dstZ: GLint,
srcWidth: GLsizei,
srcHeight: GLsizei,
srcDepth: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glCopyImageSubData({:?}, {:#X}, {:?}, {:?}, {:?}, {:?}, {:?}, {:#X}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?})", srcName,srcTarget,srcLevel,srcX,srcY,srcZ,dstName,dstTarget,dstLevel,dstX,dstY,dstZ,srcWidth,srcHeight,srcDepth);
(self.glCopyImageSubData)(
srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX,
dstY, dstZ, srcWidth, srcHeight, srcDepth,
)
}
pub unsafe fn CopyNamedBufferSubData(
&self,
readBuffer: GLuint,
writeBuffer: GLuint,
readOffset: GLintptr,
writeOffset: GLintptr,
size: GLsizeiptr,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glCopyNamedBufferSubData({:?}, {:?}, {:?}, {:?}, {:?})",
readBuffer,
writeBuffer,
readOffset,
writeOffset,
size
);
(self.glCopyNamedBufferSubData)(readBuffer, writeBuffer, readOffset, writeOffset, size)
}
pub unsafe fn CopyTexImage1D(
&self,
target: GLenum,
level: GLint,
internalformat: GLenum,
x: GLint,
y: GLint,
width: GLsizei,
border: GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glCopyTexImage1D({:#X}, {:?}, {:#X}, {:?}, {:?}, {:?}, {:?})",
target,
level,
internalformat,
x,
y,
width,
border
);
(self.glCopyTexImage1D)(target, level, internalformat, x, y, width, border)
}
pub unsafe fn CopyTexImage2D(
&self,
target: GLenum,
level: GLint,
internalformat: GLenum,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
border: GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glCopyTexImage2D({:#X}, {:?}, {:#X}, {:?}, {:?}, {:?}, {:?}, {:?})",
target,
level,
internalformat,
x,
y,
width,
height,
border
);
(self.glCopyTexImage2D)(target, level, internalformat, x, y, width, height, border)
}
pub unsafe fn CopyTexSubImage1D(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
x: GLint,
y: GLint,
width: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glCopyTexSubImage1D({:#X}, {:?}, {:?}, {:?}, {:?}, {:?})",
target,
level,
xoffset,
x,
y,
width
);
(self.glCopyTexSubImage1D)(target, level, xoffset, x, y, width)
}
pub unsafe fn CopyTexSubImage2D(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glCopyTexSubImage2D({:#X}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?})",
target,
level,
xoffset,
yoffset,
x,
y,
width,
height
);
(self.glCopyTexSubImage2D)(target, level, xoffset, yoffset, x, y, width, height)
}
pub unsafe fn CopyTexSubImage3D(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glCopyTexSubImage3D({:#X}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?})",
target,
level,
xoffset,
yoffset,
zoffset,
x,
y,
width,
height
);
(self.glCopyTexSubImage3D)(
target, level, xoffset, yoffset, zoffset, x, y, width, height,
)
}
pub unsafe fn CopyTextureSubImage1D(
&self,
texture: GLuint,
level: GLint,
xoffset: GLint,
x: GLint,
y: GLint,
width: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glCopyTextureSubImage1D({:?}, {:?}, {:?}, {:?}, {:?}, {:?})",
texture,
level,
xoffset,
x,
y,
width
);
(self.glCopyTextureSubImage1D)(texture, level, xoffset, x, y, width)
}
pub unsafe fn CopyTextureSubImage2D(
&self,
texture: GLuint,
level: GLint,
xoffset: GLint,
yoffset: GLint,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glCopyTextureSubImage2D({:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?})",
texture,
level,
xoffset,
yoffset,
x,
y,
width,
height
);
(self.glCopyTextureSubImage2D)(texture, level, xoffset, yoffset, x, y, width, height)
}
pub unsafe fn CopyTextureSubImage3D(
&self,
texture: GLuint,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glCopyTextureSubImage3D({:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?})",
texture,
level,
xoffset,
yoffset,
zoffset,
x,
y,
width,
height
);
(self.glCopyTextureSubImage3D)(
texture, level, xoffset, yoffset, zoffset, x, y, width, height,
)
}
pub unsafe fn CreateBuffers(&self, n: GLsizei, buffers: *mut GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glCreateBuffers({:?}, {:p})", n, buffers);
(self.glCreateBuffers)(n, buffers)
}
pub unsafe fn CreateFramebuffers(&self, n: GLsizei, framebuffers: *mut GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glCreateFramebuffers({:?}, {:p})", n, framebuffers);
(self.glCreateFramebuffers)(n, framebuffers)
}
pub unsafe fn CreateProgram(&self) -> GLuint {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glCreateProgram()",);
(self.glCreateProgram)()
}
pub unsafe fn CreateProgramPipelines(&self, n: GLsizei, pipelines: *mut GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glCreateProgramPipelines({:?}, {:p})", n, pipelines);
(self.glCreateProgramPipelines)(n, pipelines)
}
pub unsafe fn CreateQueries(&self, target: GLenum, n: GLsizei, ids: *mut GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glCreateQueries({:#X}, {:?}, {:p})", target, n, ids);
(self.glCreateQueries)(target, n, ids)
}
pub unsafe fn CreateRenderbuffers(&self, n: GLsizei, renderbuffers: *mut GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glCreateRenderbuffers({:?}, {:p})",
n,
renderbuffers
);
(self.glCreateRenderbuffers)(n, renderbuffers)
}
pub unsafe fn CreateSamplers(&self, n: GLsizei, samplers: *mut GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glCreateSamplers({:?}, {:p})", n, samplers);
(self.glCreateSamplers)(n, samplers)
}
pub unsafe fn CreateShader(&self, r#type: GLenum) -> GLuint {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glCreateShader({:#X})", r#type);
(self.glCreateShader)(r#type)
}
pub unsafe fn CreateShaderProgramv(
&self,
r#type: GLenum,
count: GLsizei,
strings: *const *const GLchar,
) -> GLuint {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glCreateShaderProgramv({:#X}, {:?}, {:p})",
r#type,
count,
strings
);
(self.glCreateShaderProgramv)(r#type, count, strings)
}
pub unsafe fn CreateTextures(&self, target: GLenum, n: GLsizei, textures: *mut GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glCreateTextures({:#X}, {:?}, {:p})",
target,
n,
textures
);
(self.glCreateTextures)(target, n, textures)
}
pub unsafe fn CreateTransformFeedbacks(&self, n: GLsizei, ids: *mut GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glCreateTransformFeedbacks({:?}, {:p})", n, ids);
(self.glCreateTransformFeedbacks)(n, ids)
}
pub unsafe fn CreateVertexArrays(&self, n: GLsizei, arrays: *mut GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glCreateVertexArrays({:?}, {:p})", n, arrays);
(self.glCreateVertexArrays)(n, arrays)
}
pub unsafe fn CullFace(&self, mode: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glCullFace({:#X})", mode);
(self.glCullFace)(mode)
}
pub unsafe fn DebugMessageCallback(&self, callback: GLDEBUGPROC, userParam: *const c_void) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glDebugMessageCallback({:?}, {:p})",
transmute::<_, Option<fn()>>(callback),
userParam
);
(self.glDebugMessageCallback)(callback, userParam)
}
pub unsafe fn DebugMessageControl(
&self,
source: GLenum,
r#type: GLenum,
severity: GLenum,
count: GLsizei,
ids: *const GLuint,
enabled: GLboolean,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glDebugMessageControl({:#X}, {:#X}, {:#X}, {:?}, {:p}, {:?})",
source,
r#type,
severity,
count,
ids,
enabled
);
(self.glDebugMessageControl)(source, r#type, severity, count, ids, enabled)
}
pub unsafe fn DebugMessageInsert(
&self,
source: GLenum,
r#type: GLenum,
id: GLuint,
severity: GLenum,
length: GLsizei,
buf: *const GLchar,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glDebugMessageInsert({:#X}, {:#X}, {:?}, {:#X}, {:?}, {:p})",
source,
r#type,
id,
severity,
length,
buf
);
(self.glDebugMessageInsert)(source, r#type, id, severity, length, buf)
}
pub unsafe fn DeleteBuffers(&self, n: GLsizei, buffers: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDeleteBuffers({:?}, {:p})", n, buffers);
(self.glDeleteBuffers)(n, buffers)
}
pub unsafe fn DeleteFramebuffers(&self, n: GLsizei, framebuffers: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDeleteFramebuffers({:?}, {:p})", n, framebuffers);
(self.glDeleteFramebuffers)(n, framebuffers)
}
pub unsafe fn DeleteProgram(&self, program: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDeleteProgram({:?})", program);
(self.glDeleteProgram)(program)
}
pub unsafe fn DeleteProgramPipelines(&self, n: GLsizei, pipelines: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDeleteProgramPipelines({:?}, {:p})", n, pipelines);
(self.glDeleteProgramPipelines)(n, pipelines)
}
pub unsafe fn DeleteQueries(&self, n: GLsizei, ids: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDeleteQueries({:?}, {:p})", n, ids);
(self.glDeleteQueries)(n, ids)
}
pub unsafe fn DeleteRenderbuffers(&self, n: GLsizei, renderbuffers: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glDeleteRenderbuffers({:?}, {:p})",
n,
renderbuffers
);
(self.glDeleteRenderbuffers)(n, renderbuffers)
}
pub unsafe fn DeleteSamplers(&self, count: GLsizei, samplers: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDeleteSamplers({:?}, {:p})", count, samplers);
(self.glDeleteSamplers)(count, samplers)
}
pub unsafe fn DeleteShader(&self, shader: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDeleteShader({:?})", shader);
(self.glDeleteShader)(shader)
}
pub unsafe fn DeleteSync(&self, sync: GLsync) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDeleteSync({:?})", sync);
(self.glDeleteSync)(sync)
}
pub unsafe fn DeleteTextures(&self, n: GLsizei, textures: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDeleteTextures({:?}, {:p})", n, textures);
(self.glDeleteTextures)(n, textures)
}
pub unsafe fn DeleteTransformFeedbacks(&self, n: GLsizei, ids: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDeleteTransformFeedbacks({:?}, {:p})", n, ids);
(self.glDeleteTransformFeedbacks)(n, ids)
}
pub unsafe fn DeleteVertexArrays(&self, n: GLsizei, arrays: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDeleteVertexArrays({:?}, {:p})", n, arrays);
(self.glDeleteVertexArrays)(n, arrays)
}
pub unsafe fn DepthFunc(&self, func: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDepthFunc({:#X})", func);
(self.glDepthFunc)(func)
}
pub unsafe fn DepthMask(&self, flag: GLboolean) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDepthMask({:?})", flag);
(self.glDepthMask)(flag)
}
pub unsafe fn DepthRange(&self, n: GLdouble, f: GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDepthRange({:?}, {:?})", n, f);
(self.glDepthRange)(n, f)
}
pub unsafe fn DepthRangeArrayv(&self, first: GLuint, count: GLsizei, v: *const GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glDepthRangeArrayv({:?}, {:?}, {:p})",
first,
count,
v
);
(self.glDepthRangeArrayv)(first, count, v)
}
pub unsafe fn DepthRangeIndexed(&self, index: GLuint, n: GLdouble, f: GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDepthRangeIndexed({:?}, {:?}, {:?})", index, n, f);
(self.glDepthRangeIndexed)(index, n, f)
}
pub unsafe fn DepthRangef(&self, n: GLfloat, f: GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDepthRangef({:?}, {:?})", n, f);
(self.glDepthRangef)(n, f)
}
pub unsafe fn DetachShader(&self, program: GLuint, shader: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDetachShader({:?}, {:?})", program, shader);
(self.glDetachShader)(program, shader)
}
pub unsafe fn Disable(&self, cap: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDisable({:#X})", cap);
(self.glDisable)(cap)
}
pub unsafe fn DisableVertexArrayAttrib(&self, vaobj: GLuint, index: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glDisableVertexArrayAttrib({:?}, {:?})",
vaobj,
index
);
(self.glDisableVertexArrayAttrib)(vaobj, index)
}
pub unsafe fn DisableVertexAttribArray(&self, index: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDisableVertexAttribArray({:?})", index);
(self.glDisableVertexAttribArray)(index)
}
pub unsafe fn Disablei(&self, target: GLenum, index: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDisablei({:#X}, {:?})", target, index);
(self.glDisablei)(target, index)
}
pub unsafe fn DispatchCompute(
&self,
num_groups_x: GLuint,
num_groups_y: GLuint,
num_groups_z: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glDispatchCompute({:?}, {:?}, {:?})",
num_groups_x,
num_groups_y,
num_groups_z
);
(self.glDispatchCompute)(num_groups_x, num_groups_y, num_groups_z)
}
pub unsafe fn DispatchComputeIndirect(&self, indirect: GLintptr) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDispatchComputeIndirect({:?})", indirect);
(self.glDispatchComputeIndirect)(indirect)
}
pub unsafe fn DrawArrays(&self, mode: GLenum, first: GLint, count: GLsizei) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glDrawArrays({:#X}, {:?}, {:?})",
mode,
first,
count
);
(self.glDrawArrays)(mode, first, count)
}
pub unsafe fn DrawArraysIndirect(&self, mode: GLenum, indirect: *const c_void) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDrawArraysIndirect({:#X}, {:p})", mode, indirect);
(self.glDrawArraysIndirect)(mode, indirect)
}
pub unsafe fn DrawArraysInstanced(
&self,
mode: GLenum,
first: GLint,
count: GLsizei,
instancecount: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glDrawArraysInstanced({:#X}, {:?}, {:?}, {:?})",
mode,
first,
count,
instancecount
);
(self.glDrawArraysInstanced)(mode, first, count, instancecount)
}
pub unsafe fn DrawArraysInstancedBaseInstance(
&self,
mode: GLenum,
first: GLint,
count: GLsizei,
instancecount: GLsizei,
baseinstance: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glDrawArraysInstancedBaseInstance({:#X}, {:?}, {:?}, {:?}, {:?})",
mode,
first,
count,
instancecount,
baseinstance
);
(self.glDrawArraysInstancedBaseInstance)(mode, first, count, instancecount, baseinstance)
}
pub unsafe fn DrawBuffer(&self, buf: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDrawBuffer({:#X})", buf);
(self.glDrawBuffer)(buf)
}
pub unsafe fn DrawBuffers(&self, n: GLsizei, bufs: *const GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDrawBuffers({:?}, {:p})", n, bufs);
(self.glDrawBuffers)(n, bufs)
}
pub unsafe fn DrawElements(
&self,
mode: GLenum,
count: GLsizei,
r#type: GLenum,
indices: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glDrawElements({:#X}, {:?}, {:#X}, {:p})",
mode,
count,
r#type,
indices
);
(self.glDrawElements)(mode, count, r#type, indices)
}
pub unsafe fn DrawElementsBaseVertex(
&self,
mode: GLenum,
count: GLsizei,
r#type: GLenum,
indices: *const c_void,
basevertex: GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glDrawElementsBaseVertex({:#X}, {:?}, {:#X}, {:p}, {:?})",
mode,
count,
r#type,
indices,
basevertex
);
(self.glDrawElementsBaseVertex)(mode, count, r#type, indices, basevertex)
}
pub unsafe fn DrawElementsIndirect(
&self,
mode: GLenum,
r#type: GLenum,
indirect: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glDrawElementsIndirect({:#X}, {:#X}, {:p})",
mode,
r#type,
indirect
);
(self.glDrawElementsIndirect)(mode, r#type, indirect)
}
pub unsafe fn DrawElementsInstanced(
&self,
mode: GLenum,
count: GLsizei,
r#type: GLenum,
indices: *const c_void,
instancecount: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glDrawElementsInstanced({:#X}, {:?}, {:#X}, {:p}, {:?})",
mode,
count,
r#type,
indices,
instancecount
);
(self.glDrawElementsInstanced)(mode, count, r#type, indices, instancecount)
}
pub unsafe fn DrawElementsInstancedBaseInstance(
&self,
mode: GLenum,
count: GLsizei,
r#type: GLenum,
indices: *const c_void,
instancecount: GLsizei,
baseinstance: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glDrawElementsInstancedBaseInstance({:#X}, {:?}, {:#X}, {:p}, {:?}, {:?})",
mode,
count,
r#type,
indices,
instancecount,
baseinstance
);
(self.glDrawElementsInstancedBaseInstance)(
mode,
count,
r#type,
indices,
instancecount,
baseinstance,
)
}
pub unsafe fn DrawElementsInstancedBaseVertex(
&self,
mode: GLenum,
count: GLsizei,
r#type: GLenum,
indices: *const c_void,
instancecount: GLsizei,
basevertex: GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glDrawElementsInstancedBaseVertex({:#X}, {:?}, {:#X}, {:p}, {:?}, {:?})",
mode,
count,
r#type,
indices,
instancecount,
basevertex
);
(self.glDrawElementsInstancedBaseVertex)(
mode,
count,
r#type,
indices,
instancecount,
basevertex,
)
}
pub unsafe fn DrawElementsInstancedBaseVertexBaseInstance(
&self,
mode: GLenum,
count: GLsizei,
r#type: GLenum,
indices: *const c_void,
instancecount: GLsizei,
basevertex: GLint,
baseinstance: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDrawElementsInstancedBaseVertexBaseInstance({:#X}, {:?}, {:#X}, {:p}, {:?}, {:?}, {:?})", mode,count,r#type,indices,instancecount,basevertex,baseinstance);
(self.glDrawElementsInstancedBaseVertexBaseInstance)(
mode,
count,
r#type,
indices,
instancecount,
basevertex,
baseinstance,
)
}
pub unsafe fn DrawRangeElements(
&self,
mode: GLenum,
start: GLuint,
end: GLuint,
count: GLsizei,
r#type: GLenum,
indices: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glDrawRangeElements({:#X}, {:?}, {:?}, {:?}, {:#X}, {:p})",
mode,
start,
end,
count,
r#type,
indices
);
(self.glDrawRangeElements)(mode, start, end, count, r#type, indices)
}
pub unsafe fn DrawRangeElementsBaseVertex(
&self,
mode: GLenum,
start: GLuint,
end: GLuint,
count: GLsizei,
r#type: GLenum,
indices: *const c_void,
basevertex: GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glDrawRangeElementsBaseVertex({:#X}, {:?}, {:?}, {:?}, {:#X}, {:p}, {:?})",
mode,
start,
end,
count,
r#type,
indices,
basevertex
);
(self.glDrawRangeElementsBaseVertex)(mode, start, end, count, r#type, indices, basevertex)
}
pub unsafe fn DrawTransformFeedback(&self, mode: GLenum, id: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glDrawTransformFeedback({:#X}, {:?})", mode, id);
(self.glDrawTransformFeedback)(mode, id)
}
pub unsafe fn DrawTransformFeedbackInstanced(
&self,
mode: GLenum,
id: GLuint,
instancecount: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glDrawTransformFeedbackInstanced({:#X}, {:?}, {:?})",
mode,
id,
instancecount
);
(self.glDrawTransformFeedbackInstanced)(mode, id, instancecount)
}
pub unsafe fn DrawTransformFeedbackStream(&self, mode: GLenum, id: GLuint, stream: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glDrawTransformFeedbackStream({:#X}, {:?}, {:?})",
mode,
id,
stream
);
(self.glDrawTransformFeedbackStream)(mode, id, stream)
}
pub unsafe fn DrawTransformFeedbackStreamInstanced(
&self,
mode: GLenum,
id: GLuint,
stream: GLuint,
instancecount: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glDrawTransformFeedbackStreamInstanced({:#X}, {:?}, {:?}, {:?})",
mode,
id,
stream,
instancecount
);
(self.glDrawTransformFeedbackStreamInstanced)(mode, id, stream, instancecount)
}
pub unsafe fn Enable(&self, cap: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glEnable({:#X})", cap);
(self.glEnable)(cap)
}
pub unsafe fn EnableVertexArrayAttrib(&self, vaobj: GLuint, index: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glEnableVertexArrayAttrib({:?}, {:?})",
vaobj,
index
);
(self.glEnableVertexArrayAttrib)(vaobj, index)
}
pub unsafe fn EnableVertexAttribArray(&self, index: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glEnableVertexAttribArray({:?})", index);
(self.glEnableVertexAttribArray)(index)
}
pub unsafe fn Enablei(&self, target: GLenum, index: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glEnablei({:#X}, {:?})", target, index);
(self.glEnablei)(target, index)
}
pub unsafe fn EndConditionalRender(&self) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glEndConditionalRender()",);
(self.glEndConditionalRender)()
}
pub unsafe fn EndQuery(&self, target: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glEndQuery({:#X})", target);
(self.glEndQuery)(target)
}
pub unsafe fn EndQueryIndexed(&self, target: GLenum, index: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glEndQueryIndexed({:#X}, {:?})", target, index);
(self.glEndQueryIndexed)(target, index)
}
pub unsafe fn EndTransformFeedback(&self) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glEndTransformFeedback()",);
(self.glEndTransformFeedback)()
}
pub unsafe fn FenceSync(&self, condition: GLenum, flags: GLbitfield) -> GLsync {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glFenceSync({:#X}, {:?})", condition, flags);
(self.glFenceSync)(condition, flags)
}
pub unsafe fn Finish(&self) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glFinish()",);
(self.glFinish)()
}
pub unsafe fn Flush(&self) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glFlush()",);
(self.glFlush)()
}
pub unsafe fn FlushMappedBufferRange(
&self,
target: GLenum,
offset: GLintptr,
length: GLsizeiptr,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glFlushMappedBufferRange({:#X}, {:?}, {:?})",
target,
offset,
length
);
(self.glFlushMappedBufferRange)(target, offset, length)
}
pub unsafe fn FlushMappedNamedBufferRange(
&self,
buffer: GLuint,
offset: GLintptr,
length: GLsizeiptr,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glFlushMappedNamedBufferRange({:?}, {:?}, {:?})",
buffer,
offset,
length
);
(self.glFlushMappedNamedBufferRange)(buffer, offset, length)
}
pub unsafe fn FramebufferParameteri(&self, target: GLenum, pname: GLenum, param: GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glFramebufferParameteri({:#X}, {:#X}, {:?})",
target,
pname,
param
);
(self.glFramebufferParameteri)(target, pname, param)
}
pub unsafe fn FramebufferRenderbuffer(
&self,
target: GLenum,
attachment: GLenum,
renderbuffertarget: GLenum,
renderbuffer: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glFramebufferRenderbuffer({:#X}, {:#X}, {:#X}, {:?})",
target,
attachment,
renderbuffertarget,
renderbuffer
);
(self.glFramebufferRenderbuffer)(target, attachment, renderbuffertarget, renderbuffer)
}
pub unsafe fn FramebufferTexture(
&self,
target: GLenum,
attachment: GLenum,
texture: GLuint,
level: GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glFramebufferTexture({:#X}, {:#X}, {:?}, {:?})",
target,
attachment,
texture,
level
);
(self.glFramebufferTexture)(target, attachment, texture, level)
}
pub unsafe fn FramebufferTexture1D(
&self,
target: GLenum,
attachment: GLenum,
textarget: GLenum,
texture: GLuint,
level: GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glFramebufferTexture1D({:#X}, {:#X}, {:#X}, {:?}, {:?})",
target,
attachment,
textarget,
texture,
level
);
(self.glFramebufferTexture1D)(target, attachment, textarget, texture, level)
}
pub unsafe fn FramebufferTexture2D(
&self,
target: GLenum,
attachment: GLenum,
textarget: GLenum,
texture: GLuint,
level: GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glFramebufferTexture2D({:#X}, {:#X}, {:#X}, {:?}, {:?})",
target,
attachment,
textarget,
texture,
level
);
(self.glFramebufferTexture2D)(target, attachment, textarget, texture, level)
}
pub unsafe fn FramebufferTexture3D(
&self,
target: GLenum,
attachment: GLenum,
textarget: GLenum,
texture: GLuint,
level: GLint,
zoffset: GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glFramebufferTexture3D({:#X}, {:#X}, {:#X}, {:?}, {:?}, {:?})",
target,
attachment,
textarget,
texture,
level,
zoffset
);
(self.glFramebufferTexture3D)(target, attachment, textarget, texture, level, zoffset)
}
pub unsafe fn FramebufferTextureLayer(
&self,
target: GLenum,
attachment: GLenum,
texture: GLuint,
level: GLint,
layer: GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glFramebufferTextureLayer({:#X}, {:#X}, {:?}, {:?}, {:?})",
target,
attachment,
texture,
level,
layer
);
(self.glFramebufferTextureLayer)(target, attachment, texture, level, layer)
}
pub unsafe fn FrontFace(&self, mode: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glFrontFace({:#X})", mode);
(self.glFrontFace)(mode)
}
pub unsafe fn GenBuffers(&self, n: GLsizei, buffers: *mut GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGenBuffers({:?}, {:p})", n, buffers);
(self.glGenBuffers)(n, buffers)
}
pub unsafe fn GenFramebuffers(&self, n: GLsizei, framebuffers: *mut GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGenFramebuffers({:?}, {:p})", n, framebuffers);
(self.glGenFramebuffers)(n, framebuffers)
}
pub unsafe fn GenProgramPipelines(&self, n: GLsizei, pipelines: *mut GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGenProgramPipelines({:?}, {:p})", n, pipelines);
(self.glGenProgramPipelines)(n, pipelines)
}
pub unsafe fn GenQueries(&self, n: GLsizei, ids: *mut GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGenQueries({:?}, {:p})", n, ids);
(self.glGenQueries)(n, ids)
}
pub unsafe fn GenRenderbuffers(&self, n: GLsizei, renderbuffers: *mut GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGenRenderbuffers({:?}, {:p})", n, renderbuffers);
(self.glGenRenderbuffers)(n, renderbuffers)
}
pub unsafe fn GenSamplers(&self, count: GLsizei, samplers: *mut GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGenSamplers({:?}, {:p})", count, samplers);
(self.glGenSamplers)(count, samplers)
}
pub unsafe fn GenTextures(&self, n: GLsizei, textures: *mut GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGenTextures({:?}, {:p})", n, textures);
(self.glGenTextures)(n, textures)
}
pub unsafe fn GenTransformFeedbacks(&self, n: GLsizei, ids: *mut GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGenTransformFeedbacks({:?}, {:p})", n, ids);
(self.glGenTransformFeedbacks)(n, ids)
}
pub unsafe fn GenVertexArrays(&self, n: GLsizei, arrays: *mut GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGenVertexArrays({:?}, {:p})", n, arrays);
(self.glGenVertexArrays)(n, arrays)
}
pub unsafe fn GenerateMipmap(&self, target: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGenerateMipmap({:#X})", target);
(self.glGenerateMipmap)(target)
}
pub unsafe fn GenerateTextureMipmap(&self, texture: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGenerateTextureMipmap({:?})", texture);
(self.glGenerateTextureMipmap)(texture)
}
pub unsafe fn GetActiveAtomicCounterBufferiv(
&self,
program: GLuint,
bufferIndex: GLuint,
pname: GLenum,
params: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetActiveAtomicCounterBufferiv({:?}, {:?}, {:#X}, {:p})",
program,
bufferIndex,
pname,
params
);
(self.glGetActiveAtomicCounterBufferiv)(program, bufferIndex, pname, params)
}
pub unsafe fn GetActiveAttrib(
&self,
program: GLuint,
index: GLuint,
bufSize: GLsizei,
length: *mut GLsizei,
size: *mut GLint,
r#type: *mut GLenum,
name: *mut GLchar,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetActiveAttrib({:?}, {:?}, {:?}, {:p}, {:p}, {:p}, {:p})",
program,
index,
bufSize,
length,
size,
r#type,
name
);
(self.glGetActiveAttrib)(program, index, bufSize, length, size, r#type, name)
}
pub unsafe fn GetActiveSubroutineName(
&self,
program: GLuint,
shadertype: GLenum,
index: GLuint,
bufSize: GLsizei,
length: *mut GLsizei,
name: *mut GLchar,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetActiveSubroutineName({:?}, {:#X}, {:?}, {:?}, {:p}, {:p})",
program,
shadertype,
index,
bufSize,
length,
name
);
(self.glGetActiveSubroutineName)(program, shadertype, index, bufSize, length, name)
}
pub unsafe fn GetActiveSubroutineUniformName(
&self,
program: GLuint,
shadertype: GLenum,
index: GLuint,
bufSize: GLsizei,
length: *mut GLsizei,
name: *mut GLchar,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetActiveSubroutineUniformName({:?}, {:#X}, {:?}, {:?}, {:p}, {:p})",
program,
shadertype,
index,
bufSize,
length,
name
);
(self.glGetActiveSubroutineUniformName)(program, shadertype, index, bufSize, length, name)
}
pub unsafe fn GetActiveSubroutineUniformiv(
&self,
program: GLuint,
shadertype: GLenum,
index: GLuint,
pname: GLenum,
values: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetActiveSubroutineUniformiv({:?}, {:#X}, {:?}, {:#X}, {:p})",
program,
shadertype,
index,
pname,
values
);
(self.glGetActiveSubroutineUniformiv)(program, shadertype, index, pname, values)
}
pub unsafe fn GetActiveUniform(
&self,
program: GLuint,
index: GLuint,
bufSize: GLsizei,
length: *mut GLsizei,
size: *mut GLint,
r#type: *mut GLenum,
name: *mut GLchar,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetActiveUniform({:?}, {:?}, {:?}, {:p}, {:p}, {:p}, {:p})",
program,
index,
bufSize,
length,
size,
r#type,
name
);
(self.glGetActiveUniform)(program, index, bufSize, length, size, r#type, name)
}
pub unsafe fn GetActiveUniformBlockName(
&self,
program: GLuint,
uniformBlockIndex: GLuint,
bufSize: GLsizei,
length: *mut GLsizei,
uniformBlockName: *mut GLchar,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetActiveUniformBlockName({:?}, {:?}, {:?}, {:p}, {:p})",
program,
uniformBlockIndex,
bufSize,
length,
uniformBlockName
);
(self.glGetActiveUniformBlockName)(
program,
uniformBlockIndex,
bufSize,
length,
uniformBlockName,
)
}
pub unsafe fn GetActiveUniformBlockiv(
&self,
program: GLuint,
uniformBlockIndex: GLuint,
pname: GLenum,
params: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetActiveUniformBlockiv({:?}, {:?}, {:#X}, {:p})",
program,
uniformBlockIndex,
pname,
params
);
(self.glGetActiveUniformBlockiv)(program, uniformBlockIndex, pname, params)
}
pub unsafe fn GetActiveUniformName(
&self,
program: GLuint,
uniformIndex: GLuint,
bufSize: GLsizei,
length: *mut GLsizei,
uniformName: *mut GLchar,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetActiveUniformName({:?}, {:?}, {:?}, {:p}, {:p})",
program,
uniformIndex,
bufSize,
length,
uniformName
);
(self.glGetActiveUniformName)(program, uniformIndex, bufSize, length, uniformName)
}
pub unsafe fn GetActiveUniformsiv(
&self,
program: GLuint,
uniformCount: GLsizei,
uniformIndices: *const GLuint,
pname: GLenum,
params: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetActiveUniformsiv({:?}, {:?}, {:p}, {:#X}, {:p})",
program,
uniformCount,
uniformIndices,
pname,
params
);
(self.glGetActiveUniformsiv)(program, uniformCount, uniformIndices, pname, params)
}
pub unsafe fn GetAttachedShaders(
&self,
program: GLuint,
maxCount: GLsizei,
count: *mut GLsizei,
shaders: *mut GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetAttachedShaders({:?}, {:?}, {:p}, {:p})",
program,
maxCount,
count,
shaders
);
(self.glGetAttachedShaders)(program, maxCount, count, shaders)
}
pub unsafe fn GetAttribLocation(&self, program: GLuint, name: *const GLchar) -> GLint {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGetAttribLocation({:?}, {:p})", program, name);
(self.glGetAttribLocation)(program, name)
}
pub unsafe fn GetBooleani_v(&self, target: GLenum, index: GLuint, data: *mut GLboolean) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetBooleani_v({:#X}, {:?}, {:p})",
target,
index,
data
);
(self.glGetBooleani_v)(target, index, data)
}
pub unsafe fn GetBooleanv(&self, pname: GLenum, data: *mut GLboolean) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGetBooleanv({:#X}, {:p})", pname, data);
(self.glGetBooleanv)(pname, data)
}
pub unsafe fn GetBufferParameteri64v(
&self,
target: GLenum,
pname: GLenum,
params: *mut GLint64,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetBufferParameteri64v({:#X}, {:#X}, {:p})",
target,
pname,
params
);
(self.glGetBufferParameteri64v)(target, pname, params)
}
pub unsafe fn GetBufferParameteriv(&self, target: GLenum, pname: GLenum, params: *mut GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetBufferParameteriv({:#X}, {:#X}, {:p})",
target,
pname,
params
);
(self.glGetBufferParameteriv)(target, pname, params)
}
pub unsafe fn GetBufferPointerv(
&self,
target: GLenum,
pname: GLenum,
params: *mut *mut c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetBufferPointerv({:#X}, {:#X}, {:p})",
target,
pname,
params
);
(self.glGetBufferPointerv)(target, pname, params)
}
pub unsafe fn GetBufferSubData(
&self,
target: GLenum,
offset: GLintptr,
size: GLsizeiptr,
data: *mut c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetBufferSubData({:#X}, {:?}, {:?}, {:p})",
target,
offset,
size,
data
);
(self.glGetBufferSubData)(target, offset, size, data)
}
pub unsafe fn GetCompressedTexImage(&self, target: GLenum, level: GLint, img: *mut c_void) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetCompressedTexImage({:#X}, {:?}, {:p})",
target,
level,
img
);
(self.glGetCompressedTexImage)(target, level, img)
}
pub unsafe fn GetCompressedTextureImage(
&self,
texture: GLuint,
level: GLint,
bufSize: GLsizei,
pixels: *mut c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetCompressedTextureImage({:?}, {:?}, {:?}, {:p})",
texture,
level,
bufSize,
pixels
);
(self.glGetCompressedTextureImage)(texture, level, bufSize, pixels)
}
pub unsafe fn GetCompressedTextureSubImage(
&self,
texture: GLuint,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
bufSize: GLsizei,
pixels: *mut c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGetCompressedTextureSubImage({:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:p})", texture,level,xoffset,yoffset,zoffset,width,height,depth,bufSize,pixels);
(self.glGetCompressedTextureSubImage)(
texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels,
)
}
pub unsafe fn GetDebugMessageLog(
&self,
count: GLuint,
bufSize: GLsizei,
sources: *mut GLenum,
types: *mut GLenum,
ids: *mut GLuint,
severities: *mut GLenum,
lengths: *mut GLsizei,
messageLog: *mut GLchar,
) -> GLuint {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetDebugMessageLog({:?}, {:?}, {:p}, {:p}, {:p}, {:p}, {:p}, {:p})",
count,
bufSize,
sources,
types,
ids,
severities,
lengths,
messageLog
);
(self.glGetDebugMessageLog)(
count, bufSize, sources, types, ids, severities, lengths, messageLog,
)
}
pub unsafe fn GetDoublei_v(&self, target: GLenum, index: GLuint, data: *mut GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetDoublei_v({:#X}, {:?}, {:p})",
target,
index,
data
);
(self.glGetDoublei_v)(target, index, data)
}
pub unsafe fn GetDoublev(&self, pname: GLenum, data: *mut GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGetDoublev({:#X}, {:p})", pname, data);
(self.glGetDoublev)(pname, data)
}
pub unsafe fn GetError(&self) -> GLenum {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGetError()",);
(self.glGetError)()
}
pub unsafe fn GetFloati_v(&self, target: GLenum, index: GLuint, data: *mut GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetFloati_v({:#X}, {:?}, {:p})",
target,
index,
data
);
(self.glGetFloati_v)(target, index, data)
}
pub unsafe fn GetFloatv(&self, pname: GLenum, data: *mut GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGetFloatv({:#X}, {:p})", pname, data);
(self.glGetFloatv)(pname, data)
}
pub unsafe fn GetFragDataIndex(&self, program: GLuint, name: *const GLchar) -> GLint {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGetFragDataIndex({:?}, {:p})", program, name);
(self.glGetFragDataIndex)(program, name)
}
pub unsafe fn GetFragDataLocation(&self, program: GLuint, name: *const GLchar) -> GLint {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGetFragDataLocation({:?}, {:p})", program, name);
(self.glGetFragDataLocation)(program, name)
}
pub unsafe fn GetFramebufferAttachmentParameteriv(
&self,
target: GLenum,
attachment: GLenum,
pname: GLenum,
params: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetFramebufferAttachmentParameteriv({:#X}, {:#X}, {:#X}, {:p})",
target,
attachment,
pname,
params
);
(self.glGetFramebufferAttachmentParameteriv)(target, attachment, pname, params)
}
pub unsafe fn GetFramebufferParameteriv(
&self,
target: GLenum,
pname: GLenum,
params: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetFramebufferParameteriv({:#X}, {:#X}, {:p})",
target,
pname,
params
);
(self.glGetFramebufferParameteriv)(target, pname, params)
}
pub unsafe fn GetGraphicsResetStatus(&self) -> GLenum {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGetGraphicsResetStatus()",);
(self.glGetGraphicsResetStatus)()
}
pub unsafe fn GetInteger64i_v(&self, target: GLenum, index: GLuint, data: *mut GLint64) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetInteger64i_v({:#X}, {:?}, {:p})",
target,
index,
data
);
(self.glGetInteger64i_v)(target, index, data)
}
pub unsafe fn GetInteger64v(&self, pname: GLenum, data: *mut GLint64) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGetInteger64v({:#X}, {:p})", pname, data);
(self.glGetInteger64v)(pname, data)
}
pub unsafe fn GetIntegeri_v(&self, target: GLenum, index: GLuint, data: *mut GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetIntegeri_v({:#X}, {:?}, {:p})",
target,
index,
data
);
(self.glGetIntegeri_v)(target, index, data)
}
pub unsafe fn GetIntegerv(&self, pname: GLenum, data: *mut GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGetIntegerv({:#X}, {:p})", pname, data);
(self.glGetIntegerv)(pname, data)
}
pub unsafe fn GetInternalformati64v(
&self,
target: GLenum,
internalformat: GLenum,
pname: GLenum,
count: GLsizei,
params: *mut GLint64,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetInternalformati64v({:#X}, {:#X}, {:#X}, {:?}, {:p})",
target,
internalformat,
pname,
count,
params
);
(self.glGetInternalformati64v)(target, internalformat, pname, count, params)
}
pub unsafe fn GetInternalformativ(
&self,
target: GLenum,
internalformat: GLenum,
pname: GLenum,
count: GLsizei,
params: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetInternalformativ({:#X}, {:#X}, {:#X}, {:?}, {:p})",
target,
internalformat,
pname,
count,
params
);
(self.glGetInternalformativ)(target, internalformat, pname, count, params)
}
pub unsafe fn GetMultisamplefv(&self, pname: GLenum, index: GLuint, val: *mut GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetMultisamplefv({:#X}, {:?}, {:p})",
pname,
index,
val
);
(self.glGetMultisamplefv)(pname, index, val)
}
pub unsafe fn GetNamedBufferParameteri64v(
&self,
buffer: GLuint,
pname: GLenum,
params: *mut GLint64,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetNamedBufferParameteri64v({:?}, {:#X}, {:p})",
buffer,
pname,
params
);
(self.glGetNamedBufferParameteri64v)(buffer, pname, params)
}
pub unsafe fn GetNamedBufferParameteriv(
&self,
buffer: GLuint,
pname: GLenum,
params: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetNamedBufferParameteriv({:?}, {:#X}, {:p})",
buffer,
pname,
params
);
(self.glGetNamedBufferParameteriv)(buffer, pname, params)
}
pub unsafe fn GetNamedBufferPointerv(
&self,
buffer: GLuint,
pname: GLenum,
params: *mut *mut c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetNamedBufferPointerv({:?}, {:#X}, {:p})",
buffer,
pname,
params
);
(self.glGetNamedBufferPointerv)(buffer, pname, params)
}
pub unsafe fn GetNamedBufferSubData(
&self,
buffer: GLuint,
offset: GLintptr,
size: GLsizeiptr,
data: *mut c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetNamedBufferSubData({:?}, {:?}, {:?}, {:p})",
buffer,
offset,
size,
data
);
(self.glGetNamedBufferSubData)(buffer, offset, size, data)
}
pub unsafe fn GetNamedFramebufferAttachmentParameteriv(
&self,
framebuffer: GLuint,
attachment: GLenum,
pname: GLenum,
params: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetNamedFramebufferAttachmentParameteriv({:?}, {:#X}, {:#X}, {:p})",
framebuffer,
attachment,
pname,
params
);
(self.glGetNamedFramebufferAttachmentParameteriv)(framebuffer, attachment, pname, params)
}
pub unsafe fn GetNamedFramebufferParameteriv(
&self,
framebuffer: GLuint,
pname: GLenum,
param: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetNamedFramebufferParameteriv({:?}, {:#X}, {:p})",
framebuffer,
pname,
param
);
(self.glGetNamedFramebufferParameteriv)(framebuffer, pname, param)
}
pub unsafe fn GetNamedRenderbufferParameteriv(
&self,
renderbuffer: GLuint,
pname: GLenum,
params: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetNamedRenderbufferParameteriv({:?}, {:#X}, {:p})",
renderbuffer,
pname,
params
);
(self.glGetNamedRenderbufferParameteriv)(renderbuffer, pname, params)
}
pub unsafe fn GetObjectLabel(
&self,
identifier: GLenum,
name: GLuint,
bufSize: GLsizei,
length: *mut GLsizei,
label: *mut GLchar,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetObjectLabel({:#X}, {:?}, {:?}, {:p}, {:p})",
identifier,
name,
bufSize,
length,
label
);
(self.glGetObjectLabel)(identifier, name, bufSize, length, label)
}
pub unsafe fn GetObjectPtrLabel(
&self,
ptr: *const c_void,
bufSize: GLsizei,
length: *mut GLsizei,
label: *mut GLchar,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetObjectPtrLabel({:p}, {:?}, {:p}, {:p})",
ptr,
bufSize,
length,
label
);
(self.glGetObjectPtrLabel)(ptr, bufSize, length, label)
}
pub unsafe fn GetPointerv(&self, pname: GLenum, params: *mut *mut c_void) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGetPointerv({:#X}, {:p})", pname, params);
(self.glGetPointerv)(pname, params)
}
pub unsafe fn GetProgramBinary(
&self,
program: GLuint,
bufSize: GLsizei,
length: *mut GLsizei,
binaryFormat: *mut GLenum,
binary: *mut c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetProgramBinary({:?}, {:?}, {:p}, {:p}, {:p})",
program,
bufSize,
length,
binaryFormat,
binary
);
(self.glGetProgramBinary)(program, bufSize, length, binaryFormat, binary)
}
pub unsafe fn GetProgramInfoLog(
&self,
program: GLuint,
bufSize: GLsizei,
length: *mut GLsizei,
infoLog: *mut GLchar,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetProgramInfoLog({:?}, {:?}, {:p}, {:p})",
program,
bufSize,
length,
infoLog
);
(self.glGetProgramInfoLog)(program, bufSize, length, infoLog)
}
pub unsafe fn GetProgramInterfaceiv(
&self,
program: GLuint,
programInterface: GLenum,
pname: GLenum,
params: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetProgramInterfaceiv({:?}, {:#X}, {:#X}, {:p})",
program,
programInterface,
pname,
params
);
(self.glGetProgramInterfaceiv)(program, programInterface, pname, params)
}
pub unsafe fn GetProgramPipelineInfoLog(
&self,
pipeline: GLuint,
bufSize: GLsizei,
length: *mut GLsizei,
infoLog: *mut GLchar,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetProgramPipelineInfoLog({:?}, {:?}, {:p}, {:p})",
pipeline,
bufSize,
length,
infoLog
);
(self.glGetProgramPipelineInfoLog)(pipeline, bufSize, length, infoLog)
}
pub unsafe fn GetProgramPipelineiv(&self, pipeline: GLuint, pname: GLenum, params: *mut GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetProgramPipelineiv({:?}, {:#X}, {:p})",
pipeline,
pname,
params
);
(self.glGetProgramPipelineiv)(pipeline, pname, params)
}
pub unsafe fn GetProgramResourceIndex(
&self,
program: GLuint,
programInterface: GLenum,
name: *const GLchar,
) -> GLuint {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetProgramResourceIndex({:?}, {:#X}, {:p})",
program,
programInterface,
name
);
(self.glGetProgramResourceIndex)(program, programInterface, name)
}
pub unsafe fn GetProgramResourceLocation(
&self,
program: GLuint,
programInterface: GLenum,
name: *const GLchar,
) -> GLint {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetProgramResourceLocation({:?}, {:#X}, {:p})",
program,
programInterface,
name
);
(self.glGetProgramResourceLocation)(program, programInterface, name)
}
pub unsafe fn GetProgramResourceLocationIndex(
&self,
program: GLuint,
programInterface: GLenum,
name: *const GLchar,
) -> GLint {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetProgramResourceLocationIndex({:?}, {:#X}, {:p})",
program,
programInterface,
name
);
(self.glGetProgramResourceLocationIndex)(program, programInterface, name)
}
pub unsafe fn GetProgramResourceName(
&self,
program: GLuint,
programInterface: GLenum,
index: GLuint,
bufSize: GLsizei,
length: *mut GLsizei,
name: *mut GLchar,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetProgramResourceName({:?}, {:#X}, {:?}, {:?}, {:p}, {:p})",
program,
programInterface,
index,
bufSize,
length,
name
);
(self.glGetProgramResourceName)(program, programInterface, index, bufSize, length, name)
}
pub unsafe fn GetProgramResourceiv(
&self,
program: GLuint,
programInterface: GLenum,
index: GLuint,
propCount: GLsizei,
props: *const GLenum,
count: GLsizei,
length: *mut GLsizei,
params: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetProgramResourceiv({:?}, {:#X}, {:?}, {:?}, {:p}, {:?}, {:p}, {:p})",
program,
programInterface,
index,
propCount,
props,
count,
length,
params
);
(self.glGetProgramResourceiv)(
program,
programInterface,
index,
propCount,
props,
count,
length,
params,
)
}
pub unsafe fn GetProgramStageiv(
&self,
program: GLuint,
shadertype: GLenum,
pname: GLenum,
values: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetProgramStageiv({:?}, {:#X}, {:#X}, {:p})",
program,
shadertype,
pname,
values
);
(self.glGetProgramStageiv)(program, shadertype, pname, values)
}
pub unsafe fn GetProgramiv(&self, program: GLuint, pname: GLenum, params: *mut GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetProgramiv({:?}, {:#X}, {:p})",
program,
pname,
params
);
(self.glGetProgramiv)(program, pname, params)
}
pub unsafe fn GetQueryBufferObjecti64v(
&self,
id: GLuint,
buffer: GLuint,
pname: GLenum,
offset: GLintptr,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetQueryBufferObjecti64v({:?}, {:?}, {:#X}, {:?})",
id,
buffer,
pname,
offset
);
(self.glGetQueryBufferObjecti64v)(id, buffer, pname, offset)
}
pub unsafe fn GetQueryBufferObjectiv(
&self,
id: GLuint,
buffer: GLuint,
pname: GLenum,
offset: GLintptr,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetQueryBufferObjectiv({:?}, {:?}, {:#X}, {:?})",
id,
buffer,
pname,
offset
);
(self.glGetQueryBufferObjectiv)(id, buffer, pname, offset)
}
pub unsafe fn GetQueryBufferObjectui64v(
&self,
id: GLuint,
buffer: GLuint,
pname: GLenum,
offset: GLintptr,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetQueryBufferObjectui64v({:?}, {:?}, {:#X}, {:?})",
id,
buffer,
pname,
offset
);
(self.glGetQueryBufferObjectui64v)(id, buffer, pname, offset)
}
pub unsafe fn GetQueryBufferObjectuiv(
&self,
id: GLuint,
buffer: GLuint,
pname: GLenum,
offset: GLintptr,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetQueryBufferObjectuiv({:?}, {:?}, {:#X}, {:?})",
id,
buffer,
pname,
offset
);
(self.glGetQueryBufferObjectuiv)(id, buffer, pname, offset)
}
pub unsafe fn GetQueryIndexediv(
&self,
target: GLenum,
index: GLuint,
pname: GLenum,
params: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetQueryIndexediv({:#X}, {:?}, {:#X}, {:p})",
target,
index,
pname,
params
);
(self.glGetQueryIndexediv)(target, index, pname, params)
}
pub unsafe fn GetQueryObjecti64v(&self, id: GLuint, pname: GLenum, params: *mut GLint64) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetQueryObjecti64v({:?}, {:#X}, {:p})",
id,
pname,
params
);
(self.glGetQueryObjecti64v)(id, pname, params)
}
pub unsafe fn GetQueryObjectiv(&self, id: GLuint, pname: GLenum, params: *mut GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetQueryObjectiv({:?}, {:#X}, {:p})",
id,
pname,
params
);
(self.glGetQueryObjectiv)(id, pname, params)
}
pub unsafe fn GetQueryObjectui64v(&self, id: GLuint, pname: GLenum, params: *mut GLuint64) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetQueryObjectui64v({:?}, {:#X}, {:p})",
id,
pname,
params
);
(self.glGetQueryObjectui64v)(id, pname, params)
}
pub unsafe fn GetQueryObjectuiv(&self, id: GLuint, pname: GLenum, params: *mut GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetQueryObjectuiv({:?}, {:#X}, {:p})",
id,
pname,
params
);
(self.glGetQueryObjectuiv)(id, pname, params)
}
pub unsafe fn GetQueryiv(&self, target: GLenum, pname: GLenum, params: *mut GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetQueryiv({:#X}, {:#X}, {:p})",
target,
pname,
params
);
(self.glGetQueryiv)(target, pname, params)
}
pub unsafe fn GetRenderbufferParameteriv(
&self,
target: GLenum,
pname: GLenum,
params: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetRenderbufferParameteriv({:#X}, {:#X}, {:p})",
target,
pname,
params
);
(self.glGetRenderbufferParameteriv)(target, pname, params)
}
pub unsafe fn GetSamplerParameterIiv(
&self,
sampler: GLuint,
pname: GLenum,
params: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetSamplerParameterIiv({:?}, {:#X}, {:p})",
sampler,
pname,
params
);
(self.glGetSamplerParameterIiv)(sampler, pname, params)
}
pub unsafe fn GetSamplerParameterIuiv(
&self,
sampler: GLuint,
pname: GLenum,
params: *mut GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetSamplerParameterIuiv({:?}, {:#X}, {:p})",
sampler,
pname,
params
);
(self.glGetSamplerParameterIuiv)(sampler, pname, params)
}
pub unsafe fn GetSamplerParameterfv(
&self,
sampler: GLuint,
pname: GLenum,
params: *mut GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetSamplerParameterfv({:?}, {:#X}, {:p})",
sampler,
pname,
params
);
(self.glGetSamplerParameterfv)(sampler, pname, params)
}
pub unsafe fn GetSamplerParameteriv(&self, sampler: GLuint, pname: GLenum, params: *mut GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetSamplerParameteriv({:?}, {:#X}, {:p})",
sampler,
pname,
params
);
(self.glGetSamplerParameteriv)(sampler, pname, params)
}
pub unsafe fn GetShaderInfoLog(
&self,
shader: GLuint,
bufSize: GLsizei,
length: *mut GLsizei,
infoLog: *mut GLchar,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetShaderInfoLog({:?}, {:?}, {:p}, {:p})",
shader,
bufSize,
length,
infoLog
);
(self.glGetShaderInfoLog)(shader, bufSize, length, infoLog)
}
pub unsafe fn GetShaderPrecisionFormat(
&self,
shadertype: GLenum,
precisiontype: GLenum,
range: *mut GLint,
precision: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetShaderPrecisionFormat({:#X}, {:#X}, {:p}, {:p})",
shadertype,
precisiontype,
range,
precision
);
(self.glGetShaderPrecisionFormat)(shadertype, precisiontype, range, precision)
}
pub unsafe fn GetShaderSource(
&self,
shader: GLuint,
bufSize: GLsizei,
length: *mut GLsizei,
source: *mut GLchar,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetShaderSource({:?}, {:?}, {:p}, {:p})",
shader,
bufSize,
length,
source
);
(self.glGetShaderSource)(shader, bufSize, length, source)
}
pub unsafe fn GetShaderiv(&self, shader: GLuint, pname: GLenum, params: *mut GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetShaderiv({:?}, {:#X}, {:p})",
shader,
pname,
params
);
(self.glGetShaderiv)(shader, pname, params)
}
pub unsafe fn GetString(&self, name: GLenum) -> *const GLubyte {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGetString({:#X})", name);
(self.glGetString)(name)
}
pub unsafe fn GetStringi(&self, name: GLenum, index: GLuint) -> *const GLubyte {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGetStringi({:#X}, {:?})", name, index);
(self.glGetStringi)(name, index)
}
pub unsafe fn GetSubroutineIndex(
&self,
program: GLuint,
shadertype: GLenum,
name: *const GLchar,
) -> GLuint {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetSubroutineIndex({:?}, {:#X}, {:p})",
program,
shadertype,
name
);
(self.glGetSubroutineIndex)(program, shadertype, name)
}
pub unsafe fn GetSubroutineUniformLocation(
&self,
program: GLuint,
shadertype: GLenum,
name: *const GLchar,
) -> GLint {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetSubroutineUniformLocation({:?}, {:#X}, {:p})",
program,
shadertype,
name
);
(self.glGetSubroutineUniformLocation)(program, shadertype, name)
}
pub unsafe fn GetSynciv(
&self,
sync: GLsync,
pname: GLenum,
count: GLsizei,
length: *mut GLsizei,
values: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetSynciv({:?}, {:#X}, {:?}, {:p}, {:p})",
sync,
pname,
count,
length,
values
);
(self.glGetSynciv)(sync, pname, count, length, values)
}
pub unsafe fn GetTexImage(
&self,
target: GLenum,
level: GLint,
format: GLenum,
r#type: GLenum,
pixels: *mut c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetTexImage({:#X}, {:?}, {:#X}, {:#X}, {:p})",
target,
level,
format,
r#type,
pixels
);
(self.glGetTexImage)(target, level, format, r#type, pixels)
}
pub unsafe fn GetTexLevelParameterfv(
&self,
target: GLenum,
level: GLint,
pname: GLenum,
params: *mut GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetTexLevelParameterfv({:#X}, {:?}, {:#X}, {:p})",
target,
level,
pname,
params
);
(self.glGetTexLevelParameterfv)(target, level, pname, params)
}
pub unsafe fn GetTexLevelParameteriv(
&self,
target: GLenum,
level: GLint,
pname: GLenum,
params: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetTexLevelParameteriv({:#X}, {:?}, {:#X}, {:p})",
target,
level,
pname,
params
);
(self.glGetTexLevelParameteriv)(target, level, pname, params)
}
pub unsafe fn GetTexParameterIiv(&self, target: GLenum, pname: GLenum, params: *mut GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetTexParameterIiv({:#X}, {:#X}, {:p})",
target,
pname,
params
);
(self.glGetTexParameterIiv)(target, pname, params)
}
pub unsafe fn GetTexParameterIuiv(&self, target: GLenum, pname: GLenum, params: *mut GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetTexParameterIuiv({:#X}, {:#X}, {:p})",
target,
pname,
params
);
(self.glGetTexParameterIuiv)(target, pname, params)
}
pub unsafe fn GetTexParameterfv(&self, target: GLenum, pname: GLenum, params: *mut GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetTexParameterfv({:#X}, {:#X}, {:p})",
target,
pname,
params
);
(self.glGetTexParameterfv)(target, pname, params)
}
pub unsafe fn GetTexParameteriv(&self, target: GLenum, pname: GLenum, params: *mut GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetTexParameteriv({:#X}, {:#X}, {:p})",
target,
pname,
params
);
(self.glGetTexParameteriv)(target, pname, params)
}
pub unsafe fn GetTextureImage(
&self,
texture: GLuint,
level: GLint,
format: GLenum,
r#type: GLenum,
bufSize: GLsizei,
pixels: *mut c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetTextureImage({:?}, {:?}, {:#X}, {:#X}, {:?}, {:p})",
texture,
level,
format,
r#type,
bufSize,
pixels
);
(self.glGetTextureImage)(texture, level, format, r#type, bufSize, pixels)
}
pub unsafe fn GetTextureLevelParameterfv(
&self,
texture: GLuint,
level: GLint,
pname: GLenum,
params: *mut GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetTextureLevelParameterfv({:?}, {:?}, {:#X}, {:p})",
texture,
level,
pname,
params
);
(self.glGetTextureLevelParameterfv)(texture, level, pname, params)
}
pub unsafe fn GetTextureLevelParameteriv(
&self,
texture: GLuint,
level: GLint,
pname: GLenum,
params: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetTextureLevelParameteriv({:?}, {:?}, {:#X}, {:p})",
texture,
level,
pname,
params
);
(self.glGetTextureLevelParameteriv)(texture, level, pname, params)
}
pub unsafe fn GetTextureParameterIiv(
&self,
texture: GLuint,
pname: GLenum,
params: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetTextureParameterIiv({:?}, {:#X}, {:p})",
texture,
pname,
params
);
(self.glGetTextureParameterIiv)(texture, pname, params)
}
pub unsafe fn GetTextureParameterIuiv(
&self,
texture: GLuint,
pname: GLenum,
params: *mut GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetTextureParameterIuiv({:?}, {:#X}, {:p})",
texture,
pname,
params
);
(self.glGetTextureParameterIuiv)(texture, pname, params)
}
pub unsafe fn GetTextureParameterfv(
&self,
texture: GLuint,
pname: GLenum,
params: *mut GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetTextureParameterfv({:?}, {:#X}, {:p})",
texture,
pname,
params
);
(self.glGetTextureParameterfv)(texture, pname, params)
}
pub unsafe fn GetTextureParameteriv(&self, texture: GLuint, pname: GLenum, params: *mut GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetTextureParameteriv({:?}, {:#X}, {:p})",
texture,
pname,
params
);
(self.glGetTextureParameteriv)(texture, pname, params)
}
pub unsafe fn GetTextureSubImage(
&self,
texture: GLuint,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
r#type: GLenum,
bufSize: GLsizei,
pixels: *mut c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGetTextureSubImage({:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:#X}, {:#X}, {:?}, {:p})", texture,level,xoffset,yoffset,zoffset,width,height,depth,format,r#type,bufSize,pixels);
(self.glGetTextureSubImage)(
texture, level, xoffset, yoffset, zoffset, width, height, depth, format, r#type,
bufSize, pixels,
)
}
pub unsafe fn GetTransformFeedbackVarying(
&self,
program: GLuint,
index: GLuint,
bufSize: GLsizei,
length: *mut GLsizei,
size: *mut GLsizei,
r#type: *mut GLenum,
name: *mut GLchar,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetTransformFeedbackVarying({:?}, {:?}, {:?}, {:p}, {:p}, {:p}, {:p})",
program,
index,
bufSize,
length,
size,
r#type,
name
);
(self.glGetTransformFeedbackVarying)(program, index, bufSize, length, size, r#type, name)
}
pub unsafe fn GetTransformFeedbacki64_v(
&self,
xfb: GLuint,
pname: GLenum,
index: GLuint,
param: *mut GLint64,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetTransformFeedbacki64_v({:?}, {:#X}, {:?}, {:p})",
xfb,
pname,
index,
param
);
(self.glGetTransformFeedbacki64_v)(xfb, pname, index, param)
}
pub unsafe fn GetTransformFeedbacki_v(
&self,
xfb: GLuint,
pname: GLenum,
index: GLuint,
param: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetTransformFeedbacki_v({:?}, {:#X}, {:?}, {:p})",
xfb,
pname,
index,
param
);
(self.glGetTransformFeedbacki_v)(xfb, pname, index, param)
}
pub unsafe fn GetTransformFeedbackiv(&self, xfb: GLuint, pname: GLenum, param: *mut GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetTransformFeedbackiv({:?}, {:#X}, {:p})",
xfb,
pname,
param
);
(self.glGetTransformFeedbackiv)(xfb, pname, param)
}
pub unsafe fn GetUniformBlockIndex(
&self,
program: GLuint,
uniformBlockName: *const GLchar,
) -> GLuint {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetUniformBlockIndex({:?}, {:p})",
program,
uniformBlockName
);
(self.glGetUniformBlockIndex)(program, uniformBlockName)
}
pub unsafe fn GetUniformIndices(
&self,
program: GLuint,
uniformCount: GLsizei,
uniformNames: *const *const GLchar,
uniformIndices: *mut GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetUniformIndices({:?}, {:?}, {:p}, {:p})",
program,
uniformCount,
uniformNames,
uniformIndices
);
(self.glGetUniformIndices)(program, uniformCount, uniformNames, uniformIndices)
}
pub unsafe fn GetUniformLocation(&self, program: GLuint, name: *const GLchar) -> GLint {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glGetUniformLocation({:?}, {:p})", program, name);
(self.glGetUniformLocation)(program, name)
}
pub unsafe fn GetUniformSubroutineuiv(
&self,
shadertype: GLenum,
location: GLint,
params: *mut GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetUniformSubroutineuiv({:#X}, {:?}, {:p})",
shadertype,
location,
params
);
(self.glGetUniformSubroutineuiv)(shadertype, location, params)
}
pub unsafe fn GetUniformdv(&self, program: GLuint, location: GLint, params: *mut GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetUniformdv({:?}, {:?}, {:p})",
program,
location,
params
);
(self.glGetUniformdv)(program, location, params)
}
pub unsafe fn GetUniformfv(&self, program: GLuint, location: GLint, params: *mut GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetUniformfv({:?}, {:?}, {:p})",
program,
location,
params
);
(self.glGetUniformfv)(program, location, params)
}
pub unsafe fn GetUniformiv(&self, program: GLuint, location: GLint, params: *mut GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetUniformiv({:?}, {:?}, {:p})",
program,
location,
params
);
(self.glGetUniformiv)(program, location, params)
}
pub unsafe fn GetUniformuiv(&self, program: GLuint, location: GLint, params: *mut GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetUniformuiv({:?}, {:?}, {:p})",
program,
location,
params
);
(self.glGetUniformuiv)(program, location, params)
}
pub unsafe fn GetVertexArrayIndexed64iv(
&self,
vaobj: GLuint,
index: GLuint,
pname: GLenum,
param: *mut GLint64,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetVertexArrayIndexed64iv({:?}, {:?}, {:#X}, {:p})",
vaobj,
index,
pname,
param
);
(self.glGetVertexArrayIndexed64iv)(vaobj, index, pname, param)
}
pub unsafe fn GetVertexArrayIndexediv(
&self,
vaobj: GLuint,
index: GLuint,
pname: GLenum,
param: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetVertexArrayIndexediv({:?}, {:?}, {:#X}, {:p})",
vaobj,
index,
pname,
param
);
(self.glGetVertexArrayIndexediv)(vaobj, index, pname, param)
}
pub unsafe fn GetVertexArrayiv(&self, vaobj: GLuint, pname: GLenum, param: *mut GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetVertexArrayiv({:?}, {:#X}, {:p})",
vaobj,
pname,
param
);
(self.glGetVertexArrayiv)(vaobj, pname, param)
}
pub unsafe fn GetVertexAttribIiv(&self, index: GLuint, pname: GLenum, params: *mut GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetVertexAttribIiv({:?}, {:#X}, {:p})",
index,
pname,
params
);
(self.glGetVertexAttribIiv)(index, pname, params)
}
pub unsafe fn GetVertexAttribIuiv(&self, index: GLuint, pname: GLenum, params: *mut GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetVertexAttribIuiv({:?}, {:#X}, {:p})",
index,
pname,
params
);
(self.glGetVertexAttribIuiv)(index, pname, params)
}
pub unsafe fn GetVertexAttribLdv(&self, index: GLuint, pname: GLenum, params: *mut GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetVertexAttribLdv({:?}, {:#X}, {:p})",
index,
pname,
params
);
(self.glGetVertexAttribLdv)(index, pname, params)
}
pub unsafe fn GetVertexAttribPointerv(
&self,
index: GLuint,
pname: GLenum,
pointer: *mut *mut c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetVertexAttribPointerv({:?}, {:#X}, {:p})",
index,
pname,
pointer
);
(self.glGetVertexAttribPointerv)(index, pname, pointer)
}
pub unsafe fn GetVertexAttribdv(&self, index: GLuint, pname: GLenum, params: *mut GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetVertexAttribdv({:?}, {:#X}, {:p})",
index,
pname,
params
);
(self.glGetVertexAttribdv)(index, pname, params)
}
pub unsafe fn GetVertexAttribfv(&self, index: GLuint, pname: GLenum, params: *mut GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetVertexAttribfv({:?}, {:#X}, {:p})",
index,
pname,
params
);
(self.glGetVertexAttribfv)(index, pname, params)
}
pub unsafe fn GetVertexAttribiv(&self, index: GLuint, pname: GLenum, params: *mut GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetVertexAttribiv({:?}, {:#X}, {:p})",
index,
pname,
params
);
(self.glGetVertexAttribiv)(index, pname, params)
}
pub unsafe fn GetnCompressedTexImage(
&self,
target: GLenum,
lod: GLint,
bufSize: GLsizei,
pixels: *mut c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetnCompressedTexImage({:#X}, {:?}, {:?}, {:p})",
target,
lod,
bufSize,
pixels
);
(self.glGetnCompressedTexImage)(target, lod, bufSize, pixels)
}
pub unsafe fn GetnTexImage(
&self,
target: GLenum,
level: GLint,
format: GLenum,
r#type: GLenum,
bufSize: GLsizei,
pixels: *mut c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetnTexImage({:#X}, {:?}, {:#X}, {:#X}, {:?}, {:p})",
target,
level,
format,
r#type,
bufSize,
pixels
);
(self.glGetnTexImage)(target, level, format, r#type, bufSize, pixels)
}
pub unsafe fn GetnUniformdv(
&self,
program: GLuint,
location: GLint,
bufSize: GLsizei,
params: *mut GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetnUniformdv({:?}, {:?}, {:?}, {:p})",
program,
location,
bufSize,
params
);
(self.glGetnUniformdv)(program, location, bufSize, params)
}
pub unsafe fn GetnUniformfv(
&self,
program: GLuint,
location: GLint,
bufSize: GLsizei,
params: *mut GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetnUniformfv({:?}, {:?}, {:?}, {:p})",
program,
location,
bufSize,
params
);
(self.glGetnUniformfv)(program, location, bufSize, params)
}
pub unsafe fn GetnUniformiv(
&self,
program: GLuint,
location: GLint,
bufSize: GLsizei,
params: *mut GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetnUniformiv({:?}, {:?}, {:?}, {:p})",
program,
location,
bufSize,
params
);
(self.glGetnUniformiv)(program, location, bufSize, params)
}
pub unsafe fn GetnUniformuiv(
&self,
program: GLuint,
location: GLint,
bufSize: GLsizei,
params: *mut GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glGetnUniformuiv({:?}, {:?}, {:?}, {:p})",
program,
location,
bufSize,
params
);
(self.glGetnUniformuiv)(program, location, bufSize, params)
}
pub unsafe fn Hint(&self, target: GLenum, mode: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glHint({:#X}, {:#X})", target, mode);
(self.glHint)(target, mode)
}
pub unsafe fn InvalidateBufferData(&self, buffer: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glInvalidateBufferData({:?})", buffer);
(self.glInvalidateBufferData)(buffer)
}
pub unsafe fn InvalidateBufferSubData(
&self,
buffer: GLuint,
offset: GLintptr,
length: GLsizeiptr,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glInvalidateBufferSubData({:?}, {:?}, {:?})",
buffer,
offset,
length
);
(self.glInvalidateBufferSubData)(buffer, offset, length)
}
pub unsafe fn InvalidateFramebuffer(
&self,
target: GLenum,
numAttachments: GLsizei,
attachments: *const GLenum,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glInvalidateFramebuffer({:#X}, {:?}, {:p})",
target,
numAttachments,
attachments
);
(self.glInvalidateFramebuffer)(target, numAttachments, attachments)
}
pub unsafe fn InvalidateNamedFramebufferData(
&self,
framebuffer: GLuint,
numAttachments: GLsizei,
attachments: *const GLenum,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glInvalidateNamedFramebufferData({:?}, {:?}, {:p})",
framebuffer,
numAttachments,
attachments
);
(self.glInvalidateNamedFramebufferData)(framebuffer, numAttachments, attachments)
}
pub unsafe fn InvalidateNamedFramebufferSubData(
&self,
framebuffer: GLuint,
numAttachments: GLsizei,
attachments: *const GLenum,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glInvalidateNamedFramebufferSubData({:?}, {:?}, {:p}, {:?}, {:?}, {:?}, {:?})",
framebuffer,
numAttachments,
attachments,
x,
y,
width,
height
);
(self.glInvalidateNamedFramebufferSubData)(
framebuffer,
numAttachments,
attachments,
x,
y,
width,
height,
)
}
pub unsafe fn InvalidateSubFramebuffer(
&self,
target: GLenum,
numAttachments: GLsizei,
attachments: *const GLenum,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glInvalidateSubFramebuffer({:#X}, {:?}, {:p}, {:?}, {:?}, {:?}, {:?})",
target,
numAttachments,
attachments,
x,
y,
width,
height
);
(self.glInvalidateSubFramebuffer)(target, numAttachments, attachments, x, y, width, height)
}
pub unsafe fn InvalidateTexImage(&self, texture: GLuint, level: GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glInvalidateTexImage({:?}, {:?})", texture, level);
(self.glInvalidateTexImage)(texture, level)
}
pub unsafe fn InvalidateTexSubImage(
&self,
texture: GLuint,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glInvalidateTexSubImage({:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?})",
texture,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth
);
(self.glInvalidateTexSubImage)(
texture, level, xoffset, yoffset, zoffset, width, height, depth,
)
}
pub unsafe fn IsBuffer(&self, buffer: GLuint) -> GLboolean {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glIsBuffer({:?})", buffer);
(self.glIsBuffer)(buffer)
}
pub unsafe fn IsEnabled(&self, cap: GLenum) -> GLboolean {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glIsEnabled({:#X})", cap);
(self.glIsEnabled)(cap)
}
pub unsafe fn IsEnabledi(&self, target: GLenum, index: GLuint) -> GLboolean {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glIsEnabledi({:#X}, {:?})", target, index);
(self.glIsEnabledi)(target, index)
}
pub unsafe fn IsFramebuffer(&self, framebuffer: GLuint) -> GLboolean {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glIsFramebuffer({:?})", framebuffer);
(self.glIsFramebuffer)(framebuffer)
}
pub unsafe fn IsProgram(&self, program: GLuint) -> GLboolean {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glIsProgram({:?})", program);
(self.glIsProgram)(program)
}
pub unsafe fn IsProgramPipeline(&self, pipeline: GLuint) -> GLboolean {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glIsProgramPipeline({:?})", pipeline);
(self.glIsProgramPipeline)(pipeline)
}
pub unsafe fn IsQuery(&self, id: GLuint) -> GLboolean {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glIsQuery({:?})", id);
(self.glIsQuery)(id)
}
pub unsafe fn IsRenderbuffer(&self, renderbuffer: GLuint) -> GLboolean {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glIsRenderbuffer({:?})", renderbuffer);
(self.glIsRenderbuffer)(renderbuffer)
}
pub unsafe fn IsSampler(&self, sampler: GLuint) -> GLboolean {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glIsSampler({:?})", sampler);
(self.glIsSampler)(sampler)
}
pub unsafe fn IsShader(&self, shader: GLuint) -> GLboolean {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glIsShader({:?})", shader);
(self.glIsShader)(shader)
}
pub unsafe fn IsSync(&self, sync: GLsync) -> GLboolean {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glIsSync({:?})", sync);
(self.glIsSync)(sync)
}
pub unsafe fn IsTexture(&self, texture: GLuint) -> GLboolean {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glIsTexture({:?})", texture);
(self.glIsTexture)(texture)
}
pub unsafe fn IsTransformFeedback(&self, id: GLuint) -> GLboolean {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glIsTransformFeedback({:?})", id);
(self.glIsTransformFeedback)(id)
}
pub unsafe fn IsVertexArray(&self, array: GLuint) -> GLboolean {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glIsVertexArray({:?})", array);
(self.glIsVertexArray)(array)
}
pub unsafe fn LineWidth(&self, width: GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glLineWidth({:?})", width);
(self.glLineWidth)(width)
}
pub unsafe fn LinkProgram(&self, program: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glLinkProgram({:?})", program);
(self.glLinkProgram)(program)
}
pub unsafe fn LogicOp(&self, opcode: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glLogicOp({:#X})", opcode);
(self.glLogicOp)(opcode)
}
pub unsafe fn MapBuffer(&self, target: GLenum, access: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glMapBuffer({:#X}, {:#X})", target, access);
(self.glMapBuffer)(target, access)
}
pub unsafe fn MapBufferRange(
&self,
target: GLenum,
offset: GLintptr,
length: GLsizeiptr,
access: GLbitfield,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glMapBufferRange({:#X}, {:?}, {:?}, {:?})",
target,
offset,
length,
access
);
(self.glMapBufferRange)(target, offset, length, access)
}
pub unsafe fn MapNamedBuffer(&self, buffer: GLuint, access: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glMapNamedBuffer({:?}, {:#X})", buffer, access);
(self.glMapNamedBuffer)(buffer, access)
}
pub unsafe fn MapNamedBufferRange(
&self,
buffer: GLuint,
offset: GLintptr,
length: GLsizeiptr,
access: GLbitfield,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glMapNamedBufferRange({:?}, {:?}, {:?}, {:?})",
buffer,
offset,
length,
access
);
(self.glMapNamedBufferRange)(buffer, offset, length, access)
}
pub unsafe fn MemoryBarrier(&self, barriers: GLbitfield) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glMemoryBarrier({:?})", barriers);
(self.glMemoryBarrier)(barriers)
}
pub unsafe fn MemoryBarrierByRegion(&self, barriers: GLbitfield) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glMemoryBarrierByRegion({:?})", barriers);
(self.glMemoryBarrierByRegion)(barriers)
}
pub unsafe fn MinSampleShading(&self, value: GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glMinSampleShading({:?})", value);
(self.glMinSampleShading)(value)
}
pub unsafe fn MultiDrawArrays(
&self,
mode: GLenum,
first: *const GLint,
count: *const GLsizei,
drawcount: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glMultiDrawArrays({:#X}, {:p}, {:p}, {:?})",
mode,
first,
count,
drawcount
);
(self.glMultiDrawArrays)(mode, first, count, drawcount)
}
pub unsafe fn MultiDrawArraysIndirect(
&self,
mode: GLenum,
indirect: *const c_void,
drawcount: GLsizei,
stride: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glMultiDrawArraysIndirect({:#X}, {:p}, {:?}, {:?})",
mode,
indirect,
drawcount,
stride
);
(self.glMultiDrawArraysIndirect)(mode, indirect, drawcount, stride)
}
pub unsafe fn MultiDrawArraysIndirectCount(
&self,
mode: GLenum,
indirect: *const c_void,
drawcount: GLintptr,
maxdrawcount: GLsizei,
stride: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glMultiDrawArraysIndirectCount({:#X}, {:p}, {:?}, {:?}, {:?})",
mode,
indirect,
drawcount,
maxdrawcount,
stride
);
(self.glMultiDrawArraysIndirectCount)(mode, indirect, drawcount, maxdrawcount, stride)
}
pub unsafe fn MultiDrawElements(
&self,
mode: GLenum,
count: *const GLsizei,
r#type: GLenum,
indices: *const *const c_void,
drawcount: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glMultiDrawElements({:#X}, {:p}, {:#X}, {:p}, {:?})",
mode,
count,
r#type,
indices,
drawcount
);
(self.glMultiDrawElements)(mode, count, r#type, indices, drawcount)
}
pub unsafe fn MultiDrawElementsBaseVertex(
&self,
mode: GLenum,
count: *const GLsizei,
r#type: GLenum,
indices: *const *const c_void,
drawcount: GLsizei,
basevertex: *const GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glMultiDrawElementsBaseVertex({:#X}, {:p}, {:#X}, {:p}, {:?}, {:p})",
mode,
count,
r#type,
indices,
drawcount,
basevertex
);
(self.glMultiDrawElementsBaseVertex)(mode, count, r#type, indices, drawcount, basevertex)
}
pub unsafe fn MultiDrawElementsIndirect(
&self,
mode: GLenum,
r#type: GLenum,
indirect: *const c_void,
drawcount: GLsizei,
stride: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glMultiDrawElementsIndirect({:#X}, {:#X}, {:p}, {:?}, {:?})",
mode,
r#type,
indirect,
drawcount,
stride
);
(self.glMultiDrawElementsIndirect)(mode, r#type, indirect, drawcount, stride)
}
pub unsafe fn MultiDrawElementsIndirectCount(
&self,
mode: GLenum,
r#type: GLenum,
indirect: *const c_void,
drawcount: GLintptr,
maxdrawcount: GLsizei,
stride: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glMultiDrawElementsIndirectCount({:#X}, {:#X}, {:p}, {:?}, {:?}, {:?})",
mode,
r#type,
indirect,
drawcount,
maxdrawcount,
stride
);
(self.glMultiDrawElementsIndirectCount)(
mode,
r#type,
indirect,
drawcount,
maxdrawcount,
stride,
)
}
pub unsafe fn NamedBufferData(
&self,
buffer: GLuint,
size: GLsizeiptr,
data: *const c_void,
usage: GLenum,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glNamedBufferData({:?}, {:?}, {:p}, {:#X})",
buffer,
size,
data,
usage
);
(self.glNamedBufferData)(buffer, size, data, usage)
}
pub unsafe fn NamedBufferStorage(
&self,
buffer: GLuint,
size: GLsizeiptr,
data: *const c_void,
flags: GLbitfield,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glNamedBufferStorage({:?}, {:?}, {:p}, {:?})",
buffer,
size,
data,
flags
);
(self.glNamedBufferStorage)(buffer, size, data, flags)
}
pub unsafe fn NamedBufferSubData(
&self,
buffer: GLuint,
offset: GLintptr,
size: GLsizeiptr,
data: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glNamedBufferSubData({:?}, {:?}, {:?}, {:p})",
buffer,
offset,
size,
data
);
(self.glNamedBufferSubData)(buffer, offset, size, data)
}
pub unsafe fn NamedFramebufferDrawBuffer(&self, framebuffer: GLuint, buf: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glNamedFramebufferDrawBuffer({:?}, {:#X})",
framebuffer,
buf
);
(self.glNamedFramebufferDrawBuffer)(framebuffer, buf)
}
pub unsafe fn NamedFramebufferDrawBuffers(
&self,
framebuffer: GLuint,
n: GLsizei,
bufs: *const GLenum,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glNamedFramebufferDrawBuffers({:?}, {:?}, {:p})",
framebuffer,
n,
bufs
);
(self.glNamedFramebufferDrawBuffers)(framebuffer, n, bufs)
}
pub unsafe fn NamedFramebufferParameteri(
&self,
framebuffer: GLuint,
pname: GLenum,
param: GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glNamedFramebufferParameteri({:?}, {:#X}, {:?})",
framebuffer,
pname,
param
);
(self.glNamedFramebufferParameteri)(framebuffer, pname, param)
}
pub unsafe fn NamedFramebufferReadBuffer(&self, framebuffer: GLuint, src: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glNamedFramebufferReadBuffer({:?}, {:#X})",
framebuffer,
src
);
(self.glNamedFramebufferReadBuffer)(framebuffer, src)
}
pub unsafe fn NamedFramebufferRenderbuffer(
&self,
framebuffer: GLuint,
attachment: GLenum,
renderbuffertarget: GLenum,
renderbuffer: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glNamedFramebufferRenderbuffer({:?}, {:#X}, {:#X}, {:?})",
framebuffer,
attachment,
renderbuffertarget,
renderbuffer
);
(self.glNamedFramebufferRenderbuffer)(
framebuffer,
attachment,
renderbuffertarget,
renderbuffer,
)
}
pub unsafe fn NamedFramebufferTexture(
&self,
framebuffer: GLuint,
attachment: GLenum,
texture: GLuint,
level: GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glNamedFramebufferTexture({:?}, {:#X}, {:?}, {:?})",
framebuffer,
attachment,
texture,
level
);
(self.glNamedFramebufferTexture)(framebuffer, attachment, texture, level)
}
pub unsafe fn NamedFramebufferTextureLayer(
&self,
framebuffer: GLuint,
attachment: GLenum,
texture: GLuint,
level: GLint,
layer: GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glNamedFramebufferTextureLayer({:?}, {:#X}, {:?}, {:?}, {:?})",
framebuffer,
attachment,
texture,
level,
layer
);
(self.glNamedFramebufferTextureLayer)(framebuffer, attachment, texture, level, layer)
}
pub unsafe fn NamedRenderbufferStorage(
&self,
renderbuffer: GLuint,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glNamedRenderbufferStorage({:?}, {:#X}, {:?}, {:?})",
renderbuffer,
internalformat,
width,
height
);
(self.glNamedRenderbufferStorage)(renderbuffer, internalformat, width, height)
}
pub unsafe fn NamedRenderbufferStorageMultisample(
&self,
renderbuffer: GLuint,
samples: GLsizei,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glNamedRenderbufferStorageMultisample({:?}, {:?}, {:#X}, {:?}, {:?})",
renderbuffer,
samples,
internalformat,
width,
height
);
(self.glNamedRenderbufferStorageMultisample)(
renderbuffer,
samples,
internalformat,
width,
height,
)
}
pub unsafe fn ObjectLabel(
&self,
identifier: GLenum,
name: GLuint,
length: GLsizei,
label: *const GLchar,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glObjectLabel({:#X}, {:?}, {:?}, {:p})",
identifier,
name,
length,
label
);
(self.glObjectLabel)(identifier, name, length, label)
}
pub unsafe fn ObjectPtrLabel(&self, ptr: *const c_void, length: GLsizei, label: *const GLchar) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glObjectPtrLabel({:p}, {:?}, {:p})",
ptr,
length,
label
);
(self.glObjectPtrLabel)(ptr, length, label)
}
pub unsafe fn PatchParameterfv(&self, pname: GLenum, values: *const GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glPatchParameterfv({:#X}, {:p})", pname, values);
(self.glPatchParameterfv)(pname, values)
}
pub unsafe fn PatchParameteri(&self, pname: GLenum, value: GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glPatchParameteri({:#X}, {:?})", pname, value);
(self.glPatchParameteri)(pname, value)
}
pub unsafe fn PauseTransformFeedback(&self) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glPauseTransformFeedback()",);
(self.glPauseTransformFeedback)()
}
pub unsafe fn PixelStoref(&self, pname: GLenum, param: GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glPixelStoref({:#X}, {:?})", pname, param);
(self.glPixelStoref)(pname, param)
}
pub unsafe fn PixelStorei(&self, pname: GLenum, param: GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glPixelStorei({:#X}, {:?})", pname, param);
(self.glPixelStorei)(pname, param)
}
pub unsafe fn PointParameterf(&self, pname: GLenum, param: GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glPointParameterf({:#X}, {:?})", pname, param);
(self.glPointParameterf)(pname, param)
}
pub unsafe fn PointParameterfv(&self, pname: GLenum, params: *const GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glPointParameterfv({:#X}, {:p})", pname, params);
(self.glPointParameterfv)(pname, params)
}
pub unsafe fn PointParameteri(&self, pname: GLenum, param: GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glPointParameteri({:#X}, {:?})", pname, param);
(self.glPointParameteri)(pname, param)
}
pub unsafe fn PointParameteriv(&self, pname: GLenum, params: *const GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glPointParameteriv({:#X}, {:p})", pname, params);
(self.glPointParameteriv)(pname, params)
}
pub unsafe fn PointSize(&self, size: GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glPointSize({:?})", size);
(self.glPointSize)(size)
}
pub unsafe fn PolygonMode(&self, face: GLenum, mode: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glPolygonMode({:#X}, {:#X})", face, mode);
(self.glPolygonMode)(face, mode)
}
pub unsafe fn PolygonOffset(&self, factor: GLfloat, units: GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glPolygonOffset({:?}, {:?})", factor, units);
(self.glPolygonOffset)(factor, units)
}
pub unsafe fn PolygonOffsetClamp(&self, factor: GLfloat, units: GLfloat, clamp: GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glPolygonOffsetClamp({:?}, {:?}, {:?})",
factor,
units,
clamp
);
(self.glPolygonOffsetClamp)(factor, units, clamp)
}
pub unsafe fn PopDebugGroup(&self) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glPopDebugGroup()",);
(self.glPopDebugGroup)()
}
pub unsafe fn PrimitiveRestartIndex(&self, index: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glPrimitiveRestartIndex({:?})", index);
(self.glPrimitiveRestartIndex)(index)
}
pub unsafe fn ProgramBinary(
&self,
program: GLuint,
binaryFormat: GLenum,
binary: *const c_void,
length: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramBinary({:?}, {:#X}, {:p}, {:?})",
program,
binaryFormat,
binary,
length
);
(self.glProgramBinary)(program, binaryFormat, binary, length)
}
pub unsafe fn ProgramParameteri(&self, program: GLuint, pname: GLenum, value: GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramParameteri({:?}, {:#X}, {:?})",
program,
pname,
value
);
(self.glProgramParameteri)(program, pname, value)
}
pub unsafe fn ProgramUniform1d(&self, program: GLuint, location: GLint, v0: GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform1d({:?}, {:?}, {:?})",
program,
location,
v0
);
(self.glProgramUniform1d)(program, location, v0)
}
pub unsafe fn ProgramUniform1dv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
value: *const GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform1dv({:?}, {:?}, {:?}, {:p})",
program,
location,
count,
value
);
(self.glProgramUniform1dv)(program, location, count, value)
}
pub unsafe fn ProgramUniform1f(&self, program: GLuint, location: GLint, v0: GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform1f({:?}, {:?}, {:?})",
program,
location,
v0
);
(self.glProgramUniform1f)(program, location, v0)
}
pub unsafe fn ProgramUniform1fv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
value: *const GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform1fv({:?}, {:?}, {:?}, {:p})",
program,
location,
count,
value
);
(self.glProgramUniform1fv)(program, location, count, value)
}
pub unsafe fn ProgramUniform1i(&self, program: GLuint, location: GLint, v0: GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform1i({:?}, {:?}, {:?})",
program,
location,
v0
);
(self.glProgramUniform1i)(program, location, v0)
}
pub unsafe fn ProgramUniform1iv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
value: *const GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform1iv({:?}, {:?}, {:?}, {:p})",
program,
location,
count,
value
);
(self.glProgramUniform1iv)(program, location, count, value)
}
pub unsafe fn ProgramUniform1ui(&self, program: GLuint, location: GLint, v0: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform1ui({:?}, {:?}, {:?})",
program,
location,
v0
);
(self.glProgramUniform1ui)(program, location, v0)
}
pub unsafe fn ProgramUniform1uiv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
value: *const GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform1uiv({:?}, {:?}, {:?}, {:p})",
program,
location,
count,
value
);
(self.glProgramUniform1uiv)(program, location, count, value)
}
pub unsafe fn ProgramUniform2d(
&self,
program: GLuint,
location: GLint,
v0: GLdouble,
v1: GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform2d({:?}, {:?}, {:?}, {:?})",
program,
location,
v0,
v1
);
(self.glProgramUniform2d)(program, location, v0, v1)
}
pub unsafe fn ProgramUniform2dv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
value: *const GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform2dv({:?}, {:?}, {:?}, {:p})",
program,
location,
count,
value
);
(self.glProgramUniform2dv)(program, location, count, value)
}
pub unsafe fn ProgramUniform2f(
&self,
program: GLuint,
location: GLint,
v0: GLfloat,
v1: GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform2f({:?}, {:?}, {:?}, {:?})",
program,
location,
v0,
v1
);
(self.glProgramUniform2f)(program, location, v0, v1)
}
pub unsafe fn ProgramUniform2fv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
value: *const GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform2fv({:?}, {:?}, {:?}, {:p})",
program,
location,
count,
value
);
(self.glProgramUniform2fv)(program, location, count, value)
}
pub unsafe fn ProgramUniform2i(&self, program: GLuint, location: GLint, v0: GLint, v1: GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform2i({:?}, {:?}, {:?}, {:?})",
program,
location,
v0,
v1
);
(self.glProgramUniform2i)(program, location, v0, v1)
}
pub unsafe fn ProgramUniform2iv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
value: *const GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform2iv({:?}, {:?}, {:?}, {:p})",
program,
location,
count,
value
);
(self.glProgramUniform2iv)(program, location, count, value)
}
pub unsafe fn ProgramUniform2ui(
&self,
program: GLuint,
location: GLint,
v0: GLuint,
v1: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform2ui({:?}, {:?}, {:?}, {:?})",
program,
location,
v0,
v1
);
(self.glProgramUniform2ui)(program, location, v0, v1)
}
pub unsafe fn ProgramUniform2uiv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
value: *const GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform2uiv({:?}, {:?}, {:?}, {:p})",
program,
location,
count,
value
);
(self.glProgramUniform2uiv)(program, location, count, value)
}
pub unsafe fn ProgramUniform3d(
&self,
program: GLuint,
location: GLint,
v0: GLdouble,
v1: GLdouble,
v2: GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform3d({:?}, {:?}, {:?}, {:?}, {:?})",
program,
location,
v0,
v1,
v2
);
(self.glProgramUniform3d)(program, location, v0, v1, v2)
}
pub unsafe fn ProgramUniform3dv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
value: *const GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform3dv({:?}, {:?}, {:?}, {:p})",
program,
location,
count,
value
);
(self.glProgramUniform3dv)(program, location, count, value)
}
pub unsafe fn ProgramUniform3f(
&self,
program: GLuint,
location: GLint,
v0: GLfloat,
v1: GLfloat,
v2: GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform3f({:?}, {:?}, {:?}, {:?}, {:?})",
program,
location,
v0,
v1,
v2
);
(self.glProgramUniform3f)(program, location, v0, v1, v2)
}
pub unsafe fn ProgramUniform3fv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
value: *const GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform3fv({:?}, {:?}, {:?}, {:p})",
program,
location,
count,
value
);
(self.glProgramUniform3fv)(program, location, count, value)
}
pub unsafe fn ProgramUniform3i(
&self,
program: GLuint,
location: GLint,
v0: GLint,
v1: GLint,
v2: GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform3i({:?}, {:?}, {:?}, {:?}, {:?})",
program,
location,
v0,
v1,
v2
);
(self.glProgramUniform3i)(program, location, v0, v1, v2)
}
pub unsafe fn ProgramUniform3iv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
value: *const GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform3iv({:?}, {:?}, {:?}, {:p})",
program,
location,
count,
value
);
(self.glProgramUniform3iv)(program, location, count, value)
}
pub unsafe fn ProgramUniform3ui(
&self,
program: GLuint,
location: GLint,
v0: GLuint,
v1: GLuint,
v2: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform3ui({:?}, {:?}, {:?}, {:?}, {:?})",
program,
location,
v0,
v1,
v2
);
(self.glProgramUniform3ui)(program, location, v0, v1, v2)
}
pub unsafe fn ProgramUniform3uiv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
value: *const GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform3uiv({:?}, {:?}, {:?}, {:p})",
program,
location,
count,
value
);
(self.glProgramUniform3uiv)(program, location, count, value)
}
pub unsafe fn ProgramUniform4d(
&self,
program: GLuint,
location: GLint,
v0: GLdouble,
v1: GLdouble,
v2: GLdouble,
v3: GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform4d({:?}, {:?}, {:?}, {:?}, {:?}, {:?})",
program,
location,
v0,
v1,
v2,
v3
);
(self.glProgramUniform4d)(program, location, v0, v1, v2, v3)
}
pub unsafe fn ProgramUniform4dv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
value: *const GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform4dv({:?}, {:?}, {:?}, {:p})",
program,
location,
count,
value
);
(self.glProgramUniform4dv)(program, location, count, value)
}
pub unsafe fn ProgramUniform4f(
&self,
program: GLuint,
location: GLint,
v0: GLfloat,
v1: GLfloat,
v2: GLfloat,
v3: GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform4f({:?}, {:?}, {:?}, {:?}, {:?}, {:?})",
program,
location,
v0,
v1,
v2,
v3
);
(self.glProgramUniform4f)(program, location, v0, v1, v2, v3)
}
pub unsafe fn ProgramUniform4fv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
value: *const GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform4fv({:?}, {:?}, {:?}, {:p})",
program,
location,
count,
value
);
(self.glProgramUniform4fv)(program, location, count, value)
}
pub unsafe fn ProgramUniform4i(
&self,
program: GLuint,
location: GLint,
v0: GLint,
v1: GLint,
v2: GLint,
v3: GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform4i({:?}, {:?}, {:?}, {:?}, {:?}, {:?})",
program,
location,
v0,
v1,
v2,
v3
);
(self.glProgramUniform4i)(program, location, v0, v1, v2, v3)
}
pub unsafe fn ProgramUniform4iv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
value: *const GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform4iv({:?}, {:?}, {:?}, {:p})",
program,
location,
count,
value
);
(self.glProgramUniform4iv)(program, location, count, value)
}
pub unsafe fn ProgramUniform4ui(
&self,
program: GLuint,
location: GLint,
v0: GLuint,
v1: GLuint,
v2: GLuint,
v3: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform4ui({:?}, {:?}, {:?}, {:?}, {:?}, {:?})",
program,
location,
v0,
v1,
v2,
v3
);
(self.glProgramUniform4ui)(program, location, v0, v1, v2, v3)
}
pub unsafe fn ProgramUniform4uiv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
value: *const GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniform4uiv({:?}, {:?}, {:?}, {:p})",
program,
location,
count,
value
);
(self.glProgramUniform4uiv)(program, location, count, value)
}
pub unsafe fn ProgramUniformMatrix2dv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniformMatrix2dv({:?}, {:?}, {:?}, {:?}, {:p})",
program,
location,
count,
transpose,
value
);
(self.glProgramUniformMatrix2dv)(program, location, count, transpose, value)
}
pub unsafe fn ProgramUniformMatrix2fv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniformMatrix2fv({:?}, {:?}, {:?}, {:?}, {:p})",
program,
location,
count,
transpose,
value
);
(self.glProgramUniformMatrix2fv)(program, location, count, transpose, value)
}
pub unsafe fn ProgramUniformMatrix2x3dv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniformMatrix2x3dv({:?}, {:?}, {:?}, {:?}, {:p})",
program,
location,
count,
transpose,
value
);
(self.glProgramUniformMatrix2x3dv)(program, location, count, transpose, value)
}
pub unsafe fn ProgramUniformMatrix2x3fv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniformMatrix2x3fv({:?}, {:?}, {:?}, {:?}, {:p})",
program,
location,
count,
transpose,
value
);
(self.glProgramUniformMatrix2x3fv)(program, location, count, transpose, value)
}
pub unsafe fn ProgramUniformMatrix2x4dv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniformMatrix2x4dv({:?}, {:?}, {:?}, {:?}, {:p})",
program,
location,
count,
transpose,
value
);
(self.glProgramUniformMatrix2x4dv)(program, location, count, transpose, value)
}
pub unsafe fn ProgramUniformMatrix2x4fv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniformMatrix2x4fv({:?}, {:?}, {:?}, {:?}, {:p})",
program,
location,
count,
transpose,
value
);
(self.glProgramUniformMatrix2x4fv)(program, location, count, transpose, value)
}
pub unsafe fn ProgramUniformMatrix3dv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniformMatrix3dv({:?}, {:?}, {:?}, {:?}, {:p})",
program,
location,
count,
transpose,
value
);
(self.glProgramUniformMatrix3dv)(program, location, count, transpose, value)
}
pub unsafe fn ProgramUniformMatrix3fv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniformMatrix3fv({:?}, {:?}, {:?}, {:?}, {:p})",
program,
location,
count,
transpose,
value
);
(self.glProgramUniformMatrix3fv)(program, location, count, transpose, value)
}
pub unsafe fn ProgramUniformMatrix3x2dv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniformMatrix3x2dv({:?}, {:?}, {:?}, {:?}, {:p})",
program,
location,
count,
transpose,
value
);
(self.glProgramUniformMatrix3x2dv)(program, location, count, transpose, value)
}
pub unsafe fn ProgramUniformMatrix3x2fv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniformMatrix3x2fv({:?}, {:?}, {:?}, {:?}, {:p})",
program,
location,
count,
transpose,
value
);
(self.glProgramUniformMatrix3x2fv)(program, location, count, transpose, value)
}
pub unsafe fn ProgramUniformMatrix3x4dv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniformMatrix3x4dv({:?}, {:?}, {:?}, {:?}, {:p})",
program,
location,
count,
transpose,
value
);
(self.glProgramUniformMatrix3x4dv)(program, location, count, transpose, value)
}
pub unsafe fn ProgramUniformMatrix3x4fv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniformMatrix3x4fv({:?}, {:?}, {:?}, {:?}, {:p})",
program,
location,
count,
transpose,
value
);
(self.glProgramUniformMatrix3x4fv)(program, location, count, transpose, value)
}
pub unsafe fn ProgramUniformMatrix4dv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniformMatrix4dv({:?}, {:?}, {:?}, {:?}, {:p})",
program,
location,
count,
transpose,
value
);
(self.glProgramUniformMatrix4dv)(program, location, count, transpose, value)
}
pub unsafe fn ProgramUniformMatrix4fv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniformMatrix4fv({:?}, {:?}, {:?}, {:?}, {:p})",
program,
location,
count,
transpose,
value
);
(self.glProgramUniformMatrix4fv)(program, location, count, transpose, value)
}
pub unsafe fn ProgramUniformMatrix4x2dv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniformMatrix4x2dv({:?}, {:?}, {:?}, {:?}, {:p})",
program,
location,
count,
transpose,
value
);
(self.glProgramUniformMatrix4x2dv)(program, location, count, transpose, value)
}
pub unsafe fn ProgramUniformMatrix4x2fv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniformMatrix4x2fv({:?}, {:?}, {:?}, {:?}, {:p})",
program,
location,
count,
transpose,
value
);
(self.glProgramUniformMatrix4x2fv)(program, location, count, transpose, value)
}
pub unsafe fn ProgramUniformMatrix4x3dv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniformMatrix4x3dv({:?}, {:?}, {:?}, {:?}, {:p})",
program,
location,
count,
transpose,
value
);
(self.glProgramUniformMatrix4x3dv)(program, location, count, transpose, value)
}
pub unsafe fn ProgramUniformMatrix4x3fv(
&self,
program: GLuint,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glProgramUniformMatrix4x3fv({:?}, {:?}, {:?}, {:?}, {:p})",
program,
location,
count,
transpose,
value
);
(self.glProgramUniformMatrix4x3fv)(program, location, count, transpose, value)
}
pub unsafe fn ProvokingVertex(&self, mode: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glProvokingVertex({:#X})", mode);
(self.glProvokingVertex)(mode)
}
pub unsafe fn PushDebugGroup(
&self,
source: GLenum,
id: GLuint,
length: GLsizei,
message: *const GLchar,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glPushDebugGroup({:#X}, {:?}, {:?}, {:p})",
source,
id,
length,
message
);
(self.glPushDebugGroup)(source, id, length, message)
}
pub unsafe fn QueryCounter(&self, id: GLuint, target: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glQueryCounter({:?}, {:#X})", id, target);
(self.glQueryCounter)(id, target)
}
pub unsafe fn ReadBuffer(&self, src: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glReadBuffer({:#X})", src);
(self.glReadBuffer)(src)
}
pub unsafe fn ReadPixels(
&self,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
r#type: GLenum,
pixels: *mut c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glReadPixels({:?}, {:?}, {:?}, {:?}, {:#X}, {:#X}, {:p})",
x,
y,
width,
height,
format,
r#type,
pixels
);
(self.glReadPixels)(x, y, width, height, format, r#type, pixels)
}
pub unsafe fn ReadnPixels(
&self,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
r#type: GLenum,
bufSize: GLsizei,
data: *mut c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glReadnPixels({:?}, {:?}, {:?}, {:?}, {:#X}, {:#X}, {:?}, {:p})",
x,
y,
width,
height,
format,
r#type,
bufSize,
data
);
(self.glReadnPixels)(x, y, width, height, format, r#type, bufSize, data)
}
pub unsafe fn ReleaseShaderCompiler(&self) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glReleaseShaderCompiler()",);
(self.glReleaseShaderCompiler)()
}
pub unsafe fn RenderbufferStorage(
&self,
target: GLenum,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glRenderbufferStorage({:#X}, {:#X}, {:?}, {:?})",
target,
internalformat,
width,
height
);
(self.glRenderbufferStorage)(target, internalformat, width, height)
}
pub unsafe fn RenderbufferStorageMultisample(
&self,
target: GLenum,
samples: GLsizei,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glRenderbufferStorageMultisample({:#X}, {:?}, {:#X}, {:?}, {:?})",
target,
samples,
internalformat,
width,
height
);
(self.glRenderbufferStorageMultisample)(target, samples, internalformat, width, height)
}
pub unsafe fn ResumeTransformFeedback(&self) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glResumeTransformFeedback()",);
(self.glResumeTransformFeedback)()
}
pub unsafe fn SampleCoverage(&self, value: GLfloat, invert: GLboolean) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glSampleCoverage({:?}, {:?})", value, invert);
(self.glSampleCoverage)(value, invert)
}
pub unsafe fn SampleMaski(&self, maskNumber: GLuint, mask: GLbitfield) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glSampleMaski({:?}, {:?})", maskNumber, mask);
(self.glSampleMaski)(maskNumber, mask)
}
pub unsafe fn SamplerParameterIiv(&self, sampler: GLuint, pname: GLenum, param: *const GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glSamplerParameterIiv({:?}, {:#X}, {:p})",
sampler,
pname,
param
);
(self.glSamplerParameterIiv)(sampler, pname, param)
}
pub unsafe fn SamplerParameterIuiv(
&self,
sampler: GLuint,
pname: GLenum,
param: *const GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glSamplerParameterIuiv({:?}, {:#X}, {:p})",
sampler,
pname,
param
);
(self.glSamplerParameterIuiv)(sampler, pname, param)
}
pub unsafe fn SamplerParameterf(&self, sampler: GLuint, pname: GLenum, param: GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glSamplerParameterf({:?}, {:#X}, {:?})",
sampler,
pname,
param
);
(self.glSamplerParameterf)(sampler, pname, param)
}
pub unsafe fn SamplerParameterfv(&self, sampler: GLuint, pname: GLenum, param: *const GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glSamplerParameterfv({:?}, {:#X}, {:p})",
sampler,
pname,
param
);
(self.glSamplerParameterfv)(sampler, pname, param)
}
pub unsafe fn SamplerParameteri(&self, sampler: GLuint, pname: GLenum, param: GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glSamplerParameteri({:?}, {:#X}, {:?})",
sampler,
pname,
param
);
(self.glSamplerParameteri)(sampler, pname, param)
}
pub unsafe fn SamplerParameteriv(&self, sampler: GLuint, pname: GLenum, param: *const GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glSamplerParameteriv({:?}, {:#X}, {:p})",
sampler,
pname,
param
);
(self.glSamplerParameteriv)(sampler, pname, param)
}
pub unsafe fn Scissor(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glScissor({:?}, {:?}, {:?}, {:?})",
x,
y,
width,
height
);
(self.glScissor)(x, y, width, height)
}
pub unsafe fn ScissorArrayv(&self, first: GLuint, count: GLsizei, v: *const GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glScissorArrayv({:?}, {:?}, {:p})", first, count, v);
(self.glScissorArrayv)(first, count, v)
}
pub unsafe fn ScissorIndexed(
&self,
index: GLuint,
left: GLint,
bottom: GLint,
width: GLsizei,
height: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glScissorIndexed({:?}, {:?}, {:?}, {:?}, {:?})",
index,
left,
bottom,
width,
height
);
(self.glScissorIndexed)(index, left, bottom, width, height)
}
pub unsafe fn ScissorIndexedv(&self, index: GLuint, v: *const GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glScissorIndexedv({:?}, {:p})", index, v);
(self.glScissorIndexedv)(index, v)
}
pub unsafe fn ShaderBinary(
&self,
count: GLsizei,
shaders: *const GLuint,
binaryFormat: GLenum,
binary: *const c_void,
length: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glShaderBinary({:?}, {:p}, {:#X}, {:p}, {:?})",
count,
shaders,
binaryFormat,
binary,
length
);
(self.glShaderBinary)(count, shaders, binaryFormat, binary, length)
}
pub unsafe fn ShaderSource(
&self,
shader: GLuint,
count: GLsizei,
string: *const *const GLchar,
length: *const GLint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glShaderSource({:?}, {:?}, {:p}, {:p})",
shader,
count,
string,
length
);
(self.glShaderSource)(shader, count, string, length)
}
pub unsafe fn ShaderStorageBlockBinding(
&self,
program: GLuint,
storageBlockIndex: GLuint,
storageBlockBinding: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glShaderStorageBlockBinding({:?}, {:?}, {:?})",
program,
storageBlockIndex,
storageBlockBinding
);
(self.glShaderStorageBlockBinding)(program, storageBlockIndex, storageBlockBinding)
}
pub unsafe fn SpecializeShader(
&self,
shader: GLuint,
pEntryPoint: *const GLchar,
numSpecializationConstants: GLuint,
pConstantIndex: *const GLuint,
pConstantValue: *const GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glSpecializeShader({:?}, {:p}, {:?}, {:p}, {:p})",
shader,
pEntryPoint,
numSpecializationConstants,
pConstantIndex,
pConstantValue
);
(self.glSpecializeShader)(
shader,
pEntryPoint,
numSpecializationConstants,
pConstantIndex,
pConstantValue,
)
}
pub unsafe fn StencilFunc(&self, func: GLenum, r#ref: GLint, mask: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glStencilFunc({:#X}, {:?}, {:?})",
func,
r#ref,
mask
);
(self.glStencilFunc)(func, r#ref, mask)
}
pub unsafe fn StencilFuncSeparate(
&self,
face: GLenum,
func: GLenum,
r#ref: GLint,
mask: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glStencilFuncSeparate({:#X}, {:#X}, {:?}, {:?})",
face,
func,
r#ref,
mask
);
(self.glStencilFuncSeparate)(face, func, r#ref, mask)
}
pub unsafe fn StencilMask(&self, mask: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glStencilMask({:?})", mask);
(self.glStencilMask)(mask)
}
pub unsafe fn StencilMaskSeparate(&self, face: GLenum, mask: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glStencilMaskSeparate({:#X}, {:?})", face, mask);
(self.glStencilMaskSeparate)(face, mask)
}
pub unsafe fn StencilOp(&self, fail: GLenum, zfail: GLenum, zpass: GLenum) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glStencilOp({:#X}, {:#X}, {:#X})",
fail,
zfail,
zpass
);
(self.glStencilOp)(fail, zfail, zpass)
}
pub unsafe fn StencilOpSeparate(
&self,
face: GLenum,
sfail: GLenum,
dpfail: GLenum,
dppass: GLenum,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glStencilOpSeparate({:#X}, {:#X}, {:#X}, {:#X})",
face,
sfail,
dpfail,
dppass
);
(self.glStencilOpSeparate)(face, sfail, dpfail, dppass)
}
pub unsafe fn TexBuffer(&self, target: GLenum, internalformat: GLenum, buffer: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTexBuffer({:#X}, {:#X}, {:?})",
target,
internalformat,
buffer
);
(self.glTexBuffer)(target, internalformat, buffer)
}
pub unsafe fn TexBufferRange(
&self,
target: GLenum,
internalformat: GLenum,
buffer: GLuint,
offset: GLintptr,
size: GLsizeiptr,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTexBufferRange({:#X}, {:#X}, {:?}, {:?}, {:?})",
target,
internalformat,
buffer,
offset,
size
);
(self.glTexBufferRange)(target, internalformat, buffer, offset, size)
}
pub unsafe fn TexImage1D(
&self,
target: GLenum,
level: GLint,
internalformat: GLint,
width: GLsizei,
border: GLint,
format: GLenum,
r#type: GLenum,
pixels: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTexImage1D({:#X}, {:?}, {:?}, {:?}, {:?}, {:#X}, {:#X}, {:p})",
target,
level,
internalformat,
width,
border,
format,
r#type,
pixels
);
(self.glTexImage1D)(
target,
level,
internalformat,
width,
border,
format,
r#type,
pixels,
)
}
pub unsafe fn TexImage2D(
&self,
target: GLenum,
level: GLint,
internalformat: GLint,
width: GLsizei,
height: GLsizei,
border: GLint,
format: GLenum,
r#type: GLenum,
pixels: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTexImage2D({:#X}, {:?}, {:?}, {:?}, {:?}, {:?}, {:#X}, {:#X}, {:p})",
target,
level,
internalformat,
width,
height,
border,
format,
r#type,
pixels
);
(self.glTexImage2D)(
target,
level,
internalformat,
width,
height,
border,
format,
r#type,
pixels,
)
}
pub unsafe fn TexImage2DMultisample(
&self,
target: GLenum,
samples: GLsizei,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
fixedsamplelocations: GLboolean,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTexImage2DMultisample({:#X}, {:?}, {:#X}, {:?}, {:?}, {:?})",
target,
samples,
internalformat,
width,
height,
fixedsamplelocations
);
(self.glTexImage2DMultisample)(
target,
samples,
internalformat,
width,
height,
fixedsamplelocations,
)
}
pub unsafe fn TexImage3D(
&self,
target: GLenum,
level: GLint,
internalformat: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
border: GLint,
format: GLenum,
r#type: GLenum,
pixels: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTexImage3D({:#X}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:#X}, {:#X}, {:p})",
target,
level,
internalformat,
width,
height,
depth,
border,
format,
r#type,
pixels
);
(self.glTexImage3D)(
target,
level,
internalformat,
width,
height,
depth,
border,
format,
r#type,
pixels,
)
}
pub unsafe fn TexImage3DMultisample(
&self,
target: GLenum,
samples: GLsizei,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
fixedsamplelocations: GLboolean,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTexImage3DMultisample({:#X}, {:?}, {:#X}, {:?}, {:?}, {:?}, {:?})",
target,
samples,
internalformat,
width,
height,
depth,
fixedsamplelocations
);
(self.glTexImage3DMultisample)(
target,
samples,
internalformat,
width,
height,
depth,
fixedsamplelocations,
)
}
pub unsafe fn TexParameterIiv(&self, target: GLenum, pname: GLenum, params: *const GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTexParameterIiv({:#X}, {:#X}, {:p})",
target,
pname,
params
);
(self.glTexParameterIiv)(target, pname, params)
}
pub unsafe fn TexParameterIuiv(&self, target: GLenum, pname: GLenum, params: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTexParameterIuiv({:#X}, {:#X}, {:p})",
target,
pname,
params
);
(self.glTexParameterIuiv)(target, pname, params)
}
pub unsafe fn TexParameterf(&self, target: GLenum, pname: GLenum, param: GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTexParameterf({:#X}, {:#X}, {:?})",
target,
pname,
param
);
(self.glTexParameterf)(target, pname, param)
}
pub unsafe fn TexParameterfv(&self, target: GLenum, pname: GLenum, params: *const GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTexParameterfv({:#X}, {:#X}, {:p})",
target,
pname,
params
);
(self.glTexParameterfv)(target, pname, params)
}
pub unsafe fn TexParameteri(&self, target: GLenum, pname: GLenum, param: GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTexParameteri({:#X}, {:#X}, {:?})",
target,
pname,
param
);
(self.glTexParameteri)(target, pname, param)
}
pub unsafe fn TexParameteriv(&self, target: GLenum, pname: GLenum, params: *const GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTexParameteriv({:#X}, {:#X}, {:p})",
target,
pname,
params
);
(self.glTexParameteriv)(target, pname, params)
}
pub unsafe fn TexStorage1D(
&self,
target: GLenum,
levels: GLsizei,
internalformat: GLenum,
width: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTexStorage1D({:#X}, {:?}, {:#X}, {:?})",
target,
levels,
internalformat,
width
);
(self.glTexStorage1D)(target, levels, internalformat, width)
}
pub unsafe fn TexStorage2D(
&self,
target: GLenum,
levels: GLsizei,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTexStorage2D({:#X}, {:?}, {:#X}, {:?}, {:?})",
target,
levels,
internalformat,
width,
height
);
(self.glTexStorage2D)(target, levels, internalformat, width, height)
}
pub unsafe fn TexStorage2DMultisample(
&self,
target: GLenum,
samples: GLsizei,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
fixedsamplelocations: GLboolean,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTexStorage2DMultisample({:#X}, {:?}, {:#X}, {:?}, {:?}, {:?})",
target,
samples,
internalformat,
width,
height,
fixedsamplelocations
);
(self.glTexStorage2DMultisample)(
target,
samples,
internalformat,
width,
height,
fixedsamplelocations,
)
}
pub unsafe fn TexStorage3D(
&self,
target: GLenum,
levels: GLsizei,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTexStorage3D({:#X}, {:?}, {:#X}, {:?}, {:?}, {:?})",
target,
levels,
internalformat,
width,
height,
depth
);
(self.glTexStorage3D)(target, levels, internalformat, width, height, depth)
}
pub unsafe fn TexStorage3DMultisample(
&self,
target: GLenum,
samples: GLsizei,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
fixedsamplelocations: GLboolean,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTexStorage3DMultisample({:#X}, {:?}, {:#X}, {:?}, {:?}, {:?}, {:?})",
target,
samples,
internalformat,
width,
height,
depth,
fixedsamplelocations
);
(self.glTexStorage3DMultisample)(
target,
samples,
internalformat,
width,
height,
depth,
fixedsamplelocations,
)
}
pub unsafe fn TexSubImage1D(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
width: GLsizei,
format: GLenum,
r#type: GLenum,
pixels: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTexSubImage1D({:#X}, {:?}, {:?}, {:?}, {:#X}, {:#X}, {:p})",
target,
level,
xoffset,
width,
format,
r#type,
pixels
);
(self.glTexSubImage1D)(target, level, xoffset, width, format, r#type, pixels)
}
pub unsafe fn TexSubImage2D(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
r#type: GLenum,
pixels: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTexSubImage2D({:#X}, {:?}, {:?}, {:?}, {:?}, {:?}, {:#X}, {:#X}, {:p})",
target,
level,
xoffset,
yoffset,
width,
height,
format,
r#type,
pixels
);
(self.glTexSubImage2D)(
target, level, xoffset, yoffset, width, height, format, r#type, pixels,
)
}
pub unsafe fn TexSubImage3D(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
r#type: GLenum,
pixels: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glTexSubImage3D({:#X}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:#X}, {:#X}, {:p})", target,level,xoffset,yoffset,zoffset,width,height,depth,format,r#type,pixels);
(self.glTexSubImage3D)(
target, level, xoffset, yoffset, zoffset, width, height, depth, format, r#type, pixels,
)
}
pub unsafe fn TextureBarrier(&self) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glTextureBarrier()",);
(self.glTextureBarrier)()
}
pub unsafe fn TextureBuffer(&self, texture: GLuint, internalformat: GLenum, buffer: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTextureBuffer({:?}, {:#X}, {:?})",
texture,
internalformat,
buffer
);
(self.glTextureBuffer)(texture, internalformat, buffer)
}
pub unsafe fn TextureBufferRange(
&self,
texture: GLuint,
internalformat: GLenum,
buffer: GLuint,
offset: GLintptr,
size: GLsizeiptr,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTextureBufferRange({:?}, {:#X}, {:?}, {:?}, {:?})",
texture,
internalformat,
buffer,
offset,
size
);
(self.glTextureBufferRange)(texture, internalformat, buffer, offset, size)
}
pub unsafe fn TextureParameterIiv(&self, texture: GLuint, pname: GLenum, params: *const GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTextureParameterIiv({:?}, {:#X}, {:p})",
texture,
pname,
params
);
(self.glTextureParameterIiv)(texture, pname, params)
}
pub unsafe fn TextureParameterIuiv(
&self,
texture: GLuint,
pname: GLenum,
params: *const GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTextureParameterIuiv({:?}, {:#X}, {:p})",
texture,
pname,
params
);
(self.glTextureParameterIuiv)(texture, pname, params)
}
pub unsafe fn TextureParameterf(&self, texture: GLuint, pname: GLenum, param: GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTextureParameterf({:?}, {:#X}, {:?})",
texture,
pname,
param
);
(self.glTextureParameterf)(texture, pname, param)
}
pub unsafe fn TextureParameterfv(&self, texture: GLuint, pname: GLenum, param: *const GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTextureParameterfv({:?}, {:#X}, {:p})",
texture,
pname,
param
);
(self.glTextureParameterfv)(texture, pname, param)
}
pub unsafe fn TextureParameteri(&self, texture: GLuint, pname: GLenum, param: GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTextureParameteri({:?}, {:#X}, {:?})",
texture,
pname,
param
);
(self.glTextureParameteri)(texture, pname, param)
}
pub unsafe fn TextureParameteriv(&self, texture: GLuint, pname: GLenum, param: *const GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTextureParameteriv({:?}, {:#X}, {:p})",
texture,
pname,
param
);
(self.glTextureParameteriv)(texture, pname, param)
}
pub unsafe fn TextureStorage1D(
&self,
texture: GLuint,
levels: GLsizei,
internalformat: GLenum,
width: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTextureStorage1D({:?}, {:?}, {:#X}, {:?})",
texture,
levels,
internalformat,
width
);
(self.glTextureStorage1D)(texture, levels, internalformat, width)
}
pub unsafe fn TextureStorage2D(
&self,
texture: GLuint,
levels: GLsizei,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTextureStorage2D({:?}, {:?}, {:#X}, {:?}, {:?})",
texture,
levels,
internalformat,
width,
height
);
(self.glTextureStorage2D)(texture, levels, internalformat, width, height)
}
pub unsafe fn TextureStorage2DMultisample(
&self,
texture: GLuint,
samples: GLsizei,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
fixedsamplelocations: GLboolean,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTextureStorage2DMultisample({:?}, {:?}, {:#X}, {:?}, {:?}, {:?})",
texture,
samples,
internalformat,
width,
height,
fixedsamplelocations
);
(self.glTextureStorage2DMultisample)(
texture,
samples,
internalformat,
width,
height,
fixedsamplelocations,
)
}
pub unsafe fn TextureStorage3D(
&self,
texture: GLuint,
levels: GLsizei,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTextureStorage3D({:?}, {:?}, {:#X}, {:?}, {:?}, {:?})",
texture,
levels,
internalformat,
width,
height,
depth
);
(self.glTextureStorage3D)(texture, levels, internalformat, width, height, depth)
}
pub unsafe fn TextureStorage3DMultisample(
&self,
texture: GLuint,
samples: GLsizei,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
fixedsamplelocations: GLboolean,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTextureStorage3DMultisample({:?}, {:?}, {:#X}, {:?}, {:?}, {:?}, {:?})",
texture,
samples,
internalformat,
width,
height,
depth,
fixedsamplelocations
);
(self.glTextureStorage3DMultisample)(
texture,
samples,
internalformat,
width,
height,
depth,
fixedsamplelocations,
)
}
pub unsafe fn TextureSubImage1D(
&self,
texture: GLuint,
level: GLint,
xoffset: GLint,
width: GLsizei,
format: GLenum,
r#type: GLenum,
pixels: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTextureSubImage1D({:?}, {:?}, {:?}, {:?}, {:#X}, {:#X}, {:p})",
texture,
level,
xoffset,
width,
format,
r#type,
pixels
);
(self.glTextureSubImage1D)(texture, level, xoffset, width, format, r#type, pixels)
}
pub unsafe fn TextureSubImage2D(
&self,
texture: GLuint,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
r#type: GLenum,
pixels: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTextureSubImage2D({:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:#X}, {:#X}, {:p})",
texture,
level,
xoffset,
yoffset,
width,
height,
format,
r#type,
pixels
);
(self.glTextureSubImage2D)(
texture, level, xoffset, yoffset, width, height, format, r#type, pixels,
)
}
pub unsafe fn TextureSubImage3D(
&self,
texture: GLuint,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
r#type: GLenum,
pixels: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glTextureSubImage3D({:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:#X}, {:#X}, {:p})", texture,level,xoffset,yoffset,zoffset,width,height,depth,format,r#type,pixels);
(self.glTextureSubImage3D)(
texture, level, xoffset, yoffset, zoffset, width, height, depth, format, r#type, pixels,
)
}
pub unsafe fn TextureView(
&self,
texture: GLuint,
target: GLenum,
origtexture: GLuint,
internalformat: GLenum,
minlevel: GLuint,
numlevels: GLuint,
minlayer: GLuint,
numlayers: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTextureView({:?}, {:#X}, {:?}, {:#X}, {:?}, {:?}, {:?}, {:?})",
texture,
target,
origtexture,
internalformat,
minlevel,
numlevels,
minlayer,
numlayers
);
(self.glTextureView)(
texture,
target,
origtexture,
internalformat,
minlevel,
numlevels,
minlayer,
numlayers,
)
}
pub unsafe fn TransformFeedbackBufferBase(&self, xfb: GLuint, index: GLuint, buffer: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTransformFeedbackBufferBase({:?}, {:?}, {:?})",
xfb,
index,
buffer
);
(self.glTransformFeedbackBufferBase)(xfb, index, buffer)
}
pub unsafe fn TransformFeedbackBufferRange(
&self,
xfb: GLuint,
index: GLuint,
buffer: GLuint,
offset: GLintptr,
size: GLsizeiptr,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTransformFeedbackBufferRange({:?}, {:?}, {:?}, {:?}, {:?})",
xfb,
index,
buffer,
offset,
size
);
(self.glTransformFeedbackBufferRange)(xfb, index, buffer, offset, size)
}
pub unsafe fn TransformFeedbackVaryings(
&self,
program: GLuint,
count: GLsizei,
varyings: *const *const GLchar,
bufferMode: GLenum,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glTransformFeedbackVaryings({:?}, {:?}, {:p}, {:#X})",
program,
count,
varyings,
bufferMode
);
(self.glTransformFeedbackVaryings)(program, count, varyings, bufferMode)
}
pub unsafe fn Uniform1d(&self, location: GLint, x: GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glUniform1d({:?}, {:?})", location, x);
(self.glUniform1d)(location, x)
}
pub unsafe fn Uniform1dv(&self, location: GLint, count: GLsizei, value: *const GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform1dv({:?}, {:?}, {:p})",
location,
count,
value
);
(self.glUniform1dv)(location, count, value)
}
pub unsafe fn Uniform1f(&self, location: GLint, v0: GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glUniform1f({:?}, {:?})", location, v0);
(self.glUniform1f)(location, v0)
}
pub unsafe fn Uniform1fv(&self, location: GLint, count: GLsizei, value: *const GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform1fv({:?}, {:?}, {:p})",
location,
count,
value
);
(self.glUniform1fv)(location, count, value)
}
pub unsafe fn Uniform1i(&self, location: GLint, v0: GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glUniform1i({:?}, {:?})", location, v0);
(self.glUniform1i)(location, v0)
}
pub unsafe fn Uniform1iv(&self, location: GLint, count: GLsizei, value: *const GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform1iv({:?}, {:?}, {:p})",
location,
count,
value
);
(self.glUniform1iv)(location, count, value)
}
pub unsafe fn Uniform1ui(&self, location: GLint, v0: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glUniform1ui({:?}, {:?})", location, v0);
(self.glUniform1ui)(location, v0)
}
pub unsafe fn Uniform1uiv(&self, location: GLint, count: GLsizei, value: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform1uiv({:?}, {:?}, {:p})",
location,
count,
value
);
(self.glUniform1uiv)(location, count, value)
}
pub unsafe fn Uniform2d(&self, location: GLint, x: GLdouble, y: GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glUniform2d({:?}, {:?}, {:?})", location, x, y);
(self.glUniform2d)(location, x, y)
}
pub unsafe fn Uniform2dv(&self, location: GLint, count: GLsizei, value: *const GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform2dv({:?}, {:?}, {:p})",
location,
count,
value
);
(self.glUniform2dv)(location, count, value)
}
pub unsafe fn Uniform2f(&self, location: GLint, v0: GLfloat, v1: GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glUniform2f({:?}, {:?}, {:?})", location, v0, v1);
(self.glUniform2f)(location, v0, v1)
}
pub unsafe fn Uniform2fv(&self, location: GLint, count: GLsizei, value: *const GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform2fv({:?}, {:?}, {:p})",
location,
count,
value
);
(self.glUniform2fv)(location, count, value)
}
pub unsafe fn Uniform2i(&self, location: GLint, v0: GLint, v1: GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glUniform2i({:?}, {:?}, {:?})", location, v0, v1);
(self.glUniform2i)(location, v0, v1)
}
pub unsafe fn Uniform2iv(&self, location: GLint, count: GLsizei, value: *const GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform2iv({:?}, {:?}, {:p})",
location,
count,
value
);
(self.glUniform2iv)(location, count, value)
}
pub unsafe fn Uniform2ui(&self, location: GLint, v0: GLuint, v1: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glUniform2ui({:?}, {:?}, {:?})", location, v0, v1);
(self.glUniform2ui)(location, v0, v1)
}
pub unsafe fn Uniform2uiv(&self, location: GLint, count: GLsizei, value: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform2uiv({:?}, {:?}, {:p})",
location,
count,
value
);
(self.glUniform2uiv)(location, count, value)
}
pub unsafe fn Uniform3d(&self, location: GLint, x: GLdouble, y: GLdouble, z: GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform3d({:?}, {:?}, {:?}, {:?})",
location,
x,
y,
z
);
(self.glUniform3d)(location, x, y, z)
}
pub unsafe fn Uniform3dv(&self, location: GLint, count: GLsizei, value: *const GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform3dv({:?}, {:?}, {:p})",
location,
count,
value
);
(self.glUniform3dv)(location, count, value)
}
pub unsafe fn Uniform3f(&self, location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform3f({:?}, {:?}, {:?}, {:?})",
location,
v0,
v1,
v2
);
(self.glUniform3f)(location, v0, v1, v2)
}
pub unsafe fn Uniform3fv(&self, location: GLint, count: GLsizei, value: *const GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform3fv({:?}, {:?}, {:p})",
location,
count,
value
);
(self.glUniform3fv)(location, count, value)
}
pub unsafe fn Uniform3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform3i({:?}, {:?}, {:?}, {:?})",
location,
v0,
v1,
v2
);
(self.glUniform3i)(location, v0, v1, v2)
}
pub unsafe fn Uniform3iv(&self, location: GLint, count: GLsizei, value: *const GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform3iv({:?}, {:?}, {:p})",
location,
count,
value
);
(self.glUniform3iv)(location, count, value)
}
pub unsafe fn Uniform3ui(&self, location: GLint, v0: GLuint, v1: GLuint, v2: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform3ui({:?}, {:?}, {:?}, {:?})",
location,
v0,
v1,
v2
);
(self.glUniform3ui)(location, v0, v1, v2)
}
pub unsafe fn Uniform3uiv(&self, location: GLint, count: GLsizei, value: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform3uiv({:?}, {:?}, {:p})",
location,
count,
value
);
(self.glUniform3uiv)(location, count, value)
}
pub unsafe fn Uniform4d(
&self,
location: GLint,
x: GLdouble,
y: GLdouble,
z: GLdouble,
w: GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform4d({:?}, {:?}, {:?}, {:?}, {:?})",
location,
x,
y,
z,
w
);
(self.glUniform4d)(location, x, y, z, w)
}
pub unsafe fn Uniform4dv(&self, location: GLint, count: GLsizei, value: *const GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform4dv({:?}, {:?}, {:p})",
location,
count,
value
);
(self.glUniform4dv)(location, count, value)
}
pub unsafe fn Uniform4f(
&self,
location: GLint,
v0: GLfloat,
v1: GLfloat,
v2: GLfloat,
v3: GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform4f({:?}, {:?}, {:?}, {:?}, {:?})",
location,
v0,
v1,
v2,
v3
);
(self.glUniform4f)(location, v0, v1, v2, v3)
}
pub unsafe fn Uniform4fv(&self, location: GLint, count: GLsizei, value: *const GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform4fv({:?}, {:?}, {:p})",
location,
count,
value
);
(self.glUniform4fv)(location, count, value)
}
pub unsafe fn Uniform4i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint, v3: GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform4i({:?}, {:?}, {:?}, {:?}, {:?})",
location,
v0,
v1,
v2,
v3
);
(self.glUniform4i)(location, v0, v1, v2, v3)
}
pub unsafe fn Uniform4iv(&self, location: GLint, count: GLsizei, value: *const GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform4iv({:?}, {:?}, {:p})",
location,
count,
value
);
(self.glUniform4iv)(location, count, value)
}
pub unsafe fn Uniform4ui(
&self,
location: GLint,
v0: GLuint,
v1: GLuint,
v2: GLuint,
v3: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform4ui({:?}, {:?}, {:?}, {:?}, {:?})",
location,
v0,
v1,
v2,
v3
);
(self.glUniform4ui)(location, v0, v1, v2, v3)
}
pub unsafe fn Uniform4uiv(&self, location: GLint, count: GLsizei, value: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniform4uiv({:?}, {:?}, {:p})",
location,
count,
value
);
(self.glUniform4uiv)(location, count, value)
}
pub unsafe fn UniformBlockBinding(
&self,
program: GLuint,
uniformBlockIndex: GLuint,
uniformBlockBinding: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniformBlockBinding({:?}, {:?}, {:?})",
program,
uniformBlockIndex,
uniformBlockBinding
);
(self.glUniformBlockBinding)(program, uniformBlockIndex, uniformBlockBinding)
}
pub unsafe fn UniformMatrix2dv(
&self,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniformMatrix2dv({:?}, {:?}, {:?}, {:p})",
location,
count,
transpose,
value
);
(self.glUniformMatrix2dv)(location, count, transpose, value)
}
pub unsafe fn UniformMatrix2fv(
&self,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniformMatrix2fv({:?}, {:?}, {:?}, {:p})",
location,
count,
transpose,
value
);
(self.glUniformMatrix2fv)(location, count, transpose, value)
}
pub unsafe fn UniformMatrix2x3dv(
&self,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniformMatrix2x3dv({:?}, {:?}, {:?}, {:p})",
location,
count,
transpose,
value
);
(self.glUniformMatrix2x3dv)(location, count, transpose, value)
}
pub unsafe fn UniformMatrix2x3fv(
&self,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniformMatrix2x3fv({:?}, {:?}, {:?}, {:p})",
location,
count,
transpose,
value
);
(self.glUniformMatrix2x3fv)(location, count, transpose, value)
}
pub unsafe fn UniformMatrix2x4dv(
&self,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniformMatrix2x4dv({:?}, {:?}, {:?}, {:p})",
location,
count,
transpose,
value
);
(self.glUniformMatrix2x4dv)(location, count, transpose, value)
}
pub unsafe fn UniformMatrix2x4fv(
&self,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniformMatrix2x4fv({:?}, {:?}, {:?}, {:p})",
location,
count,
transpose,
value
);
(self.glUniformMatrix2x4fv)(location, count, transpose, value)
}
pub unsafe fn UniformMatrix3dv(
&self,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniformMatrix3dv({:?}, {:?}, {:?}, {:p})",
location,
count,
transpose,
value
);
(self.glUniformMatrix3dv)(location, count, transpose, value)
}
pub unsafe fn UniformMatrix3fv(
&self,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniformMatrix3fv({:?}, {:?}, {:?}, {:p})",
location,
count,
transpose,
value
);
(self.glUniformMatrix3fv)(location, count, transpose, value)
}
pub unsafe fn UniformMatrix3x2dv(
&self,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniformMatrix3x2dv({:?}, {:?}, {:?}, {:p})",
location,
count,
transpose,
value
);
(self.glUniformMatrix3x2dv)(location, count, transpose, value)
}
pub unsafe fn UniformMatrix3x2fv(
&self,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniformMatrix3x2fv({:?}, {:?}, {:?}, {:p})",
location,
count,
transpose,
value
);
(self.glUniformMatrix3x2fv)(location, count, transpose, value)
}
pub unsafe fn UniformMatrix3x4dv(
&self,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniformMatrix3x4dv({:?}, {:?}, {:?}, {:p})",
location,
count,
transpose,
value
);
(self.glUniformMatrix3x4dv)(location, count, transpose, value)
}
pub unsafe fn UniformMatrix3x4fv(
&self,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniformMatrix3x4fv({:?}, {:?}, {:?}, {:p})",
location,
count,
transpose,
value
);
(self.glUniformMatrix3x4fv)(location, count, transpose, value)
}
pub unsafe fn UniformMatrix4dv(
&self,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniformMatrix4dv({:?}, {:?}, {:?}, {:p})",
location,
count,
transpose,
value
);
(self.glUniformMatrix4dv)(location, count, transpose, value)
}
pub unsafe fn UniformMatrix4fv(
&self,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniformMatrix4fv({:?}, {:?}, {:?}, {:p})",
location,
count,
transpose,
value
);
(self.glUniformMatrix4fv)(location, count, transpose, value)
}
pub unsafe fn UniformMatrix4x2dv(
&self,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniformMatrix4x2dv({:?}, {:?}, {:?}, {:p})",
location,
count,
transpose,
value
);
(self.glUniformMatrix4x2dv)(location, count, transpose, value)
}
pub unsafe fn UniformMatrix4x2fv(
&self,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniformMatrix4x2fv({:?}, {:?}, {:?}, {:p})",
location,
count,
transpose,
value
);
(self.glUniformMatrix4x2fv)(location, count, transpose, value)
}
pub unsafe fn UniformMatrix4x3dv(
&self,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniformMatrix4x3dv({:?}, {:?}, {:?}, {:p})",
location,
count,
transpose,
value
);
(self.glUniformMatrix4x3dv)(location, count, transpose, value)
}
pub unsafe fn UniformMatrix4x3fv(
&self,
location: GLint,
count: GLsizei,
transpose: GLboolean,
value: *const GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniformMatrix4x3fv({:?}, {:?}, {:?}, {:p})",
location,
count,
transpose,
value
);
(self.glUniformMatrix4x3fv)(location, count, transpose, value)
}
pub unsafe fn UniformSubroutinesuiv(
&self,
shadertype: GLenum,
count: GLsizei,
indices: *const GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUniformSubroutinesuiv({:#X}, {:?}, {:p})",
shadertype,
count,
indices
);
(self.glUniformSubroutinesuiv)(shadertype, count, indices)
}
pub unsafe fn UnmapBuffer(&self, target: GLenum) -> GLboolean {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glUnmapBuffer({:#X})", target);
(self.glUnmapBuffer)(target)
}
pub unsafe fn UnmapNamedBuffer(&self, buffer: GLuint) -> GLboolean {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glUnmapNamedBuffer({:?})", buffer);
(self.glUnmapNamedBuffer)(buffer)
}
pub unsafe fn UseProgram(&self, program: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glUseProgram({:?})", program);
(self.glUseProgram)(program)
}
pub unsafe fn UseProgramStages(&self, pipeline: GLuint, stages: GLbitfield, program: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glUseProgramStages({:?}, {:?}, {:?})",
pipeline,
stages,
program
);
(self.glUseProgramStages)(pipeline, stages, program)
}
pub unsafe fn ValidateProgram(&self, program: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glValidateProgram({:?})", program);
(self.glValidateProgram)(program)
}
pub unsafe fn ValidateProgramPipeline(&self, pipeline: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glValidateProgramPipeline({:?})", pipeline);
(self.glValidateProgramPipeline)(pipeline)
}
pub unsafe fn VertexArrayAttribBinding(
&self,
vaobj: GLuint,
attribindex: GLuint,
bindingindex: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexArrayAttribBinding({:?}, {:?}, {:?})",
vaobj,
attribindex,
bindingindex
);
(self.glVertexArrayAttribBinding)(vaobj, attribindex, bindingindex)
}
pub unsafe fn VertexArrayAttribFormat(
&self,
vaobj: GLuint,
attribindex: GLuint,
size: GLint,
r#type: GLenum,
normalized: GLboolean,
relativeoffset: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexArrayAttribFormat({:?}, {:?}, {:?}, {:#X}, {:?}, {:?})",
vaobj,
attribindex,
size,
r#type,
normalized,
relativeoffset
);
(self.glVertexArrayAttribFormat)(
vaobj,
attribindex,
size,
r#type,
normalized,
relativeoffset,
)
}
pub unsafe fn VertexArrayAttribIFormat(
&self,
vaobj: GLuint,
attribindex: GLuint,
size: GLint,
r#type: GLenum,
relativeoffset: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexArrayAttribIFormat({:?}, {:?}, {:?}, {:#X}, {:?})",
vaobj,
attribindex,
size,
r#type,
relativeoffset
);
(self.glVertexArrayAttribIFormat)(vaobj, attribindex, size, r#type, relativeoffset)
}
pub unsafe fn VertexArrayAttribLFormat(
&self,
vaobj: GLuint,
attribindex: GLuint,
size: GLint,
r#type: GLenum,
relativeoffset: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexArrayAttribLFormat({:?}, {:?}, {:?}, {:#X}, {:?})",
vaobj,
attribindex,
size,
r#type,
relativeoffset
);
(self.glVertexArrayAttribLFormat)(vaobj, attribindex, size, r#type, relativeoffset)
}
pub unsafe fn VertexArrayBindingDivisor(
&self,
vaobj: GLuint,
bindingindex: GLuint,
divisor: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexArrayBindingDivisor({:?}, {:?}, {:?})",
vaobj,
bindingindex,
divisor
);
(self.glVertexArrayBindingDivisor)(vaobj, bindingindex, divisor)
}
pub unsafe fn VertexArrayElementBuffer(&self, vaobj: GLuint, buffer: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexArrayElementBuffer({:?}, {:?})",
vaobj,
buffer
);
(self.glVertexArrayElementBuffer)(vaobj, buffer)
}
pub unsafe fn VertexArrayVertexBuffer(
&self,
vaobj: GLuint,
bindingindex: GLuint,
buffer: GLuint,
offset: GLintptr,
stride: GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexArrayVertexBuffer({:?}, {:?}, {:?}, {:?}, {:?})",
vaobj,
bindingindex,
buffer,
offset,
stride
);
(self.glVertexArrayVertexBuffer)(vaobj, bindingindex, buffer, offset, stride)
}
pub unsafe fn VertexArrayVertexBuffers(
&self,
vaobj: GLuint,
first: GLuint,
count: GLsizei,
buffers: *const GLuint,
offsets: *const GLintptr,
strides: *const GLsizei,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexArrayVertexBuffers({:?}, {:?}, {:?}, {:p}, {:p}, {:p})",
vaobj,
first,
count,
buffers,
offsets,
strides
);
(self.glVertexArrayVertexBuffers)(vaobj, first, count, buffers, offsets, strides)
}
pub unsafe fn VertexAttrib1d(&self, index: GLuint, x: GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib1d({:?}, {:?})", index, x);
(self.glVertexAttrib1d)(index, x)
}
pub unsafe fn VertexAttrib1dv(&self, index: GLuint, v: *const GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib1dv({:?}, {:p})", index, v);
(self.glVertexAttrib1dv)(index, v)
}
pub unsafe fn VertexAttrib1f(&self, index: GLuint, x: GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib1f({:?}, {:?})", index, x);
(self.glVertexAttrib1f)(index, x)
}
pub unsafe fn VertexAttrib1fv(&self, index: GLuint, v: *const GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib1fv({:?}, {:p})", index, v);
(self.glVertexAttrib1fv)(index, v)
}
pub unsafe fn VertexAttrib1s(&self, index: GLuint, x: GLshort) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib1s({:?}, {:?})", index, x);
(self.glVertexAttrib1s)(index, x)
}
pub unsafe fn VertexAttrib1sv(&self, index: GLuint, v: *const GLshort) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib1sv({:?}, {:p})", index, v);
(self.glVertexAttrib1sv)(index, v)
}
pub unsafe fn VertexAttrib2d(&self, index: GLuint, x: GLdouble, y: GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib2d({:?}, {:?}, {:?})", index, x, y);
(self.glVertexAttrib2d)(index, x, y)
}
pub unsafe fn VertexAttrib2dv(&self, index: GLuint, v: *const GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib2dv({:?}, {:p})", index, v);
(self.glVertexAttrib2dv)(index, v)
}
pub unsafe fn VertexAttrib2f(&self, index: GLuint, x: GLfloat, y: GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib2f({:?}, {:?}, {:?})", index, x, y);
(self.glVertexAttrib2f)(index, x, y)
}
pub unsafe fn VertexAttrib2fv(&self, index: GLuint, v: *const GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib2fv({:?}, {:p})", index, v);
(self.glVertexAttrib2fv)(index, v)
}
pub unsafe fn VertexAttrib2s(&self, index: GLuint, x: GLshort, y: GLshort) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib2s({:?}, {:?}, {:?})", index, x, y);
(self.glVertexAttrib2s)(index, x, y)
}
pub unsafe fn VertexAttrib2sv(&self, index: GLuint, v: *const GLshort) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib2sv({:?}, {:p})", index, v);
(self.glVertexAttrib2sv)(index, v)
}
pub unsafe fn VertexAttrib3d(&self, index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttrib3d({:?}, {:?}, {:?}, {:?})",
index,
x,
y,
z
);
(self.glVertexAttrib3d)(index, x, y, z)
}
pub unsafe fn VertexAttrib3dv(&self, index: GLuint, v: *const GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib3dv({:?}, {:p})", index, v);
(self.glVertexAttrib3dv)(index, v)
}
pub unsafe fn VertexAttrib3f(&self, index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttrib3f({:?}, {:?}, {:?}, {:?})",
index,
x,
y,
z
);
(self.glVertexAttrib3f)(index, x, y, z)
}
pub unsafe fn VertexAttrib3fv(&self, index: GLuint, v: *const GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib3fv({:?}, {:p})", index, v);
(self.glVertexAttrib3fv)(index, v)
}
pub unsafe fn VertexAttrib3s(&self, index: GLuint, x: GLshort, y: GLshort, z: GLshort) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttrib3s({:?}, {:?}, {:?}, {:?})",
index,
x,
y,
z
);
(self.glVertexAttrib3s)(index, x, y, z)
}
pub unsafe fn VertexAttrib3sv(&self, index: GLuint, v: *const GLshort) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib3sv({:?}, {:p})", index, v);
(self.glVertexAttrib3sv)(index, v)
}
pub unsafe fn VertexAttrib4Nbv(&self, index: GLuint, v: *const GLbyte) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib4Nbv({:?}, {:p})", index, v);
(self.glVertexAttrib4Nbv)(index, v)
}
pub unsafe fn VertexAttrib4Niv(&self, index: GLuint, v: *const GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib4Niv({:?}, {:p})", index, v);
(self.glVertexAttrib4Niv)(index, v)
}
pub unsafe fn VertexAttrib4Nsv(&self, index: GLuint, v: *const GLshort) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib4Nsv({:?}, {:p})", index, v);
(self.glVertexAttrib4Nsv)(index, v)
}
pub unsafe fn VertexAttrib4Nub(
&self,
index: GLuint,
x: GLubyte,
y: GLubyte,
z: GLubyte,
w: GLubyte,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttrib4Nub({:?}, {:?}, {:?}, {:?}, {:?})",
index,
x,
y,
z,
w
);
(self.glVertexAttrib4Nub)(index, x, y, z, w)
}
pub unsafe fn VertexAttrib4Nubv(&self, index: GLuint, v: *const GLubyte) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib4Nubv({:?}, {:p})", index, v);
(self.glVertexAttrib4Nubv)(index, v)
}
pub unsafe fn VertexAttrib4Nuiv(&self, index: GLuint, v: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib4Nuiv({:?}, {:p})", index, v);
(self.glVertexAttrib4Nuiv)(index, v)
}
pub unsafe fn VertexAttrib4Nusv(&self, index: GLuint, v: *const GLushort) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib4Nusv({:?}, {:p})", index, v);
(self.glVertexAttrib4Nusv)(index, v)
}
pub unsafe fn VertexAttrib4bv(&self, index: GLuint, v: *const GLbyte) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib4bv({:?}, {:p})", index, v);
(self.glVertexAttrib4bv)(index, v)
}
pub unsafe fn VertexAttrib4d(
&self,
index: GLuint,
x: GLdouble,
y: GLdouble,
z: GLdouble,
w: GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttrib4d({:?}, {:?}, {:?}, {:?}, {:?})",
index,
x,
y,
z,
w
);
(self.glVertexAttrib4d)(index, x, y, z, w)
}
pub unsafe fn VertexAttrib4dv(&self, index: GLuint, v: *const GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib4dv({:?}, {:p})", index, v);
(self.glVertexAttrib4dv)(index, v)
}
pub unsafe fn VertexAttrib4f(
&self,
index: GLuint,
x: GLfloat,
y: GLfloat,
z: GLfloat,
w: GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttrib4f({:?}, {:?}, {:?}, {:?}, {:?})",
index,
x,
y,
z,
w
);
(self.glVertexAttrib4f)(index, x, y, z, w)
}
pub unsafe fn VertexAttrib4fv(&self, index: GLuint, v: *const GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib4fv({:?}, {:p})", index, v);
(self.glVertexAttrib4fv)(index, v)
}
pub unsafe fn VertexAttrib4iv(&self, index: GLuint, v: *const GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib4iv({:?}, {:p})", index, v);
(self.glVertexAttrib4iv)(index, v)
}
pub unsafe fn VertexAttrib4s(
&self,
index: GLuint,
x: GLshort,
y: GLshort,
z: GLshort,
w: GLshort,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttrib4s({:?}, {:?}, {:?}, {:?}, {:?})",
index,
x,
y,
z,
w
);
(self.glVertexAttrib4s)(index, x, y, z, w)
}
pub unsafe fn VertexAttrib4sv(&self, index: GLuint, v: *const GLshort) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib4sv({:?}, {:p})", index, v);
(self.glVertexAttrib4sv)(index, v)
}
pub unsafe fn VertexAttrib4ubv(&self, index: GLuint, v: *const GLubyte) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib4ubv({:?}, {:p})", index, v);
(self.glVertexAttrib4ubv)(index, v)
}
pub unsafe fn VertexAttrib4uiv(&self, index: GLuint, v: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib4uiv({:?}, {:p})", index, v);
(self.glVertexAttrib4uiv)(index, v)
}
pub unsafe fn VertexAttrib4usv(&self, index: GLuint, v: *const GLushort) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttrib4usv({:?}, {:p})", index, v);
(self.glVertexAttrib4usv)(index, v)
}
pub unsafe fn VertexAttribBinding(&self, attribindex: GLuint, bindingindex: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttribBinding({:?}, {:?})",
attribindex,
bindingindex
);
(self.glVertexAttribBinding)(attribindex, bindingindex)
}
pub unsafe fn VertexAttribDivisor(&self, index: GLuint, divisor: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttribDivisor({:?}, {:?})", index, divisor);
(self.glVertexAttribDivisor)(index, divisor)
}
pub unsafe fn VertexAttribFormat(
&self,
attribindex: GLuint,
size: GLint,
r#type: GLenum,
normalized: GLboolean,
relativeoffset: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttribFormat({:?}, {:?}, {:#X}, {:?}, {:?})",
attribindex,
size,
r#type,
normalized,
relativeoffset
);
(self.glVertexAttribFormat)(attribindex, size, r#type, normalized, relativeoffset)
}
pub unsafe fn VertexAttribI1i(&self, index: GLuint, x: GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttribI1i({:?}, {:?})", index, x);
(self.glVertexAttribI1i)(index, x)
}
pub unsafe fn VertexAttribI1iv(&self, index: GLuint, v: *const GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttribI1iv({:?}, {:p})", index, v);
(self.glVertexAttribI1iv)(index, v)
}
pub unsafe fn VertexAttribI1ui(&self, index: GLuint, x: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttribI1ui({:?}, {:?})", index, x);
(self.glVertexAttribI1ui)(index, x)
}
pub unsafe fn VertexAttribI1uiv(&self, index: GLuint, v: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttribI1uiv({:?}, {:p})", index, v);
(self.glVertexAttribI1uiv)(index, v)
}
pub unsafe fn VertexAttribI2i(&self, index: GLuint, x: GLint, y: GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttribI2i({:?}, {:?}, {:?})", index, x, y);
(self.glVertexAttribI2i)(index, x, y)
}
pub unsafe fn VertexAttribI2iv(&self, index: GLuint, v: *const GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttribI2iv({:?}, {:p})", index, v);
(self.glVertexAttribI2iv)(index, v)
}
pub unsafe fn VertexAttribI2ui(&self, index: GLuint, x: GLuint, y: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttribI2ui({:?}, {:?}, {:?})", index, x, y);
(self.glVertexAttribI2ui)(index, x, y)
}
pub unsafe fn VertexAttribI2uiv(&self, index: GLuint, v: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttribI2uiv({:?}, {:p})", index, v);
(self.glVertexAttribI2uiv)(index, v)
}
pub unsafe fn VertexAttribI3i(&self, index: GLuint, x: GLint, y: GLint, z: GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttribI3i({:?}, {:?}, {:?}, {:?})",
index,
x,
y,
z
);
(self.glVertexAttribI3i)(index, x, y, z)
}
pub unsafe fn VertexAttribI3iv(&self, index: GLuint, v: *const GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttribI3iv({:?}, {:p})", index, v);
(self.glVertexAttribI3iv)(index, v)
}
pub unsafe fn VertexAttribI3ui(&self, index: GLuint, x: GLuint, y: GLuint, z: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttribI3ui({:?}, {:?}, {:?}, {:?})",
index,
x,
y,
z
);
(self.glVertexAttribI3ui)(index, x, y, z)
}
pub unsafe fn VertexAttribI3uiv(&self, index: GLuint, v: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttribI3uiv({:?}, {:p})", index, v);
(self.glVertexAttribI3uiv)(index, v)
}
pub unsafe fn VertexAttribI4bv(&self, index: GLuint, v: *const GLbyte) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttribI4bv({:?}, {:p})", index, v);
(self.glVertexAttribI4bv)(index, v)
}
pub unsafe fn VertexAttribI4i(&self, index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttribI4i({:?}, {:?}, {:?}, {:?}, {:?})",
index,
x,
y,
z,
w
);
(self.glVertexAttribI4i)(index, x, y, z, w)
}
pub unsafe fn VertexAttribI4iv(&self, index: GLuint, v: *const GLint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttribI4iv({:?}, {:p})", index, v);
(self.glVertexAttribI4iv)(index, v)
}
pub unsafe fn VertexAttribI4sv(&self, index: GLuint, v: *const GLshort) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttribI4sv({:?}, {:p})", index, v);
(self.glVertexAttribI4sv)(index, v)
}
pub unsafe fn VertexAttribI4ubv(&self, index: GLuint, v: *const GLubyte) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttribI4ubv({:?}, {:p})", index, v);
(self.glVertexAttribI4ubv)(index, v)
}
pub unsafe fn VertexAttribI4ui(
&self,
index: GLuint,
x: GLuint,
y: GLuint,
z: GLuint,
w: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttribI4ui({:?}, {:?}, {:?}, {:?}, {:?})",
index,
x,
y,
z,
w
);
(self.glVertexAttribI4ui)(index, x, y, z, w)
}
pub unsafe fn VertexAttribI4uiv(&self, index: GLuint, v: *const GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttribI4uiv({:?}, {:p})", index, v);
(self.glVertexAttribI4uiv)(index, v)
}
pub unsafe fn VertexAttribI4usv(&self, index: GLuint, v: *const GLushort) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttribI4usv({:?}, {:p})", index, v);
(self.glVertexAttribI4usv)(index, v)
}
pub unsafe fn VertexAttribIFormat(
&self,
attribindex: GLuint,
size: GLint,
r#type: GLenum,
relativeoffset: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttribIFormat({:?}, {:?}, {:#X}, {:?})",
attribindex,
size,
r#type,
relativeoffset
);
(self.glVertexAttribIFormat)(attribindex, size, r#type, relativeoffset)
}
pub unsafe fn VertexAttribIPointer(
&self,
index: GLuint,
size: GLint,
r#type: GLenum,
stride: GLsizei,
pointer: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttribIPointer({:?}, {:?}, {:#X}, {:?}, {:p})",
index,
size,
r#type,
stride,
pointer
);
(self.glVertexAttribIPointer)(index, size, r#type, stride, pointer)
}
pub unsafe fn VertexAttribL1d(&self, index: GLuint, x: GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttribL1d({:?}, {:?})", index, x);
(self.glVertexAttribL1d)(index, x)
}
pub unsafe fn VertexAttribL1dv(&self, index: GLuint, v: *const GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttribL1dv({:?}, {:p})", index, v);
(self.glVertexAttribL1dv)(index, v)
}
pub unsafe fn VertexAttribL2d(&self, index: GLuint, x: GLdouble, y: GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttribL2d({:?}, {:?}, {:?})", index, x, y);
(self.glVertexAttribL2d)(index, x, y)
}
pub unsafe fn VertexAttribL2dv(&self, index: GLuint, v: *const GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttribL2dv({:?}, {:p})", index, v);
(self.glVertexAttribL2dv)(index, v)
}
pub unsafe fn VertexAttribL3d(&self, index: GLuint, x: GLdouble, y: GLdouble, z: GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttribL3d({:?}, {:?}, {:?}, {:?})",
index,
x,
y,
z
);
(self.glVertexAttribL3d)(index, x, y, z)
}
pub unsafe fn VertexAttribL3dv(&self, index: GLuint, v: *const GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttribL3dv({:?}, {:p})", index, v);
(self.glVertexAttribL3dv)(index, v)
}
pub unsafe fn VertexAttribL4d(
&self,
index: GLuint,
x: GLdouble,
y: GLdouble,
z: GLdouble,
w: GLdouble,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttribL4d({:?}, {:?}, {:?}, {:?}, {:?})",
index,
x,
y,
z,
w
);
(self.glVertexAttribL4d)(index, x, y, z, w)
}
pub unsafe fn VertexAttribL4dv(&self, index: GLuint, v: *const GLdouble) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glVertexAttribL4dv({:?}, {:p})", index, v);
(self.glVertexAttribL4dv)(index, v)
}
pub unsafe fn VertexAttribLFormat(
&self,
attribindex: GLuint,
size: GLint,
r#type: GLenum,
relativeoffset: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttribLFormat({:?}, {:?}, {:#X}, {:?})",
attribindex,
size,
r#type,
relativeoffset
);
(self.glVertexAttribLFormat)(attribindex, size, r#type, relativeoffset)
}
pub unsafe fn VertexAttribLPointer(
&self,
index: GLuint,
size: GLint,
r#type: GLenum,
stride: GLsizei,
pointer: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttribLPointer({:?}, {:?}, {:#X}, {:?}, {:p})",
index,
size,
r#type,
stride,
pointer
);
(self.glVertexAttribLPointer)(index, size, r#type, stride, pointer)
}
pub unsafe fn VertexAttribP1ui(
&self,
index: GLuint,
r#type: GLenum,
normalized: GLboolean,
value: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttribP1ui({:?}, {:#X}, {:?}, {:?})",
index,
r#type,
normalized,
value
);
(self.glVertexAttribP1ui)(index, r#type, normalized, value)
}
pub unsafe fn VertexAttribP1uiv(
&self,
index: GLuint,
r#type: GLenum,
normalized: GLboolean,
value: *const GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttribP1uiv({:?}, {:#X}, {:?}, {:p})",
index,
r#type,
normalized,
value
);
(self.glVertexAttribP1uiv)(index, r#type, normalized, value)
}
pub unsafe fn VertexAttribP2ui(
&self,
index: GLuint,
r#type: GLenum,
normalized: GLboolean,
value: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttribP2ui({:?}, {:#X}, {:?}, {:?})",
index,
r#type,
normalized,
value
);
(self.glVertexAttribP2ui)(index, r#type, normalized, value)
}
pub unsafe fn VertexAttribP2uiv(
&self,
index: GLuint,
r#type: GLenum,
normalized: GLboolean,
value: *const GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttribP2uiv({:?}, {:#X}, {:?}, {:p})",
index,
r#type,
normalized,
value
);
(self.glVertexAttribP2uiv)(index, r#type, normalized, value)
}
pub unsafe fn VertexAttribP3ui(
&self,
index: GLuint,
r#type: GLenum,
normalized: GLboolean,
value: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttribP3ui({:?}, {:#X}, {:?}, {:?})",
index,
r#type,
normalized,
value
);
(self.glVertexAttribP3ui)(index, r#type, normalized, value)
}
pub unsafe fn VertexAttribP3uiv(
&self,
index: GLuint,
r#type: GLenum,
normalized: GLboolean,
value: *const GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttribP3uiv({:?}, {:#X}, {:?}, {:p})",
index,
r#type,
normalized,
value
);
(self.glVertexAttribP3uiv)(index, r#type, normalized, value)
}
pub unsafe fn VertexAttribP4ui(
&self,
index: GLuint,
r#type: GLenum,
normalized: GLboolean,
value: GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttribP4ui({:?}, {:#X}, {:?}, {:?})",
index,
r#type,
normalized,
value
);
(self.glVertexAttribP4ui)(index, r#type, normalized, value)
}
pub unsafe fn VertexAttribP4uiv(
&self,
index: GLuint,
r#type: GLenum,
normalized: GLboolean,
value: *const GLuint,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttribP4uiv({:?}, {:#X}, {:?}, {:p})",
index,
r#type,
normalized,
value
);
(self.glVertexAttribP4uiv)(index, r#type, normalized, value)
}
pub unsafe fn VertexAttribPointer(
&self,
index: GLuint,
size: GLint,
r#type: GLenum,
normalized: GLboolean,
stride: GLsizei,
pointer: *const c_void,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexAttribPointer({:?}, {:?}, {:#X}, {:?}, {:?}, {:p})",
index,
size,
r#type,
normalized,
stride,
pointer
);
(self.glVertexAttribPointer)(index, size, r#type, normalized, stride, pointer)
}
pub unsafe fn VertexBindingDivisor(&self, bindingindex: GLuint, divisor: GLuint) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glVertexBindingDivisor({:?}, {:?})",
bindingindex,
divisor
);
(self.glVertexBindingDivisor)(bindingindex, divisor)
}
pub unsafe fn Viewport(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glViewport({:?}, {:?}, {:?}, {:?})",
x,
y,
width,
height
);
(self.glViewport)(x, y, width, height)
}
pub unsafe fn ViewportArrayv(&self, first: GLuint, count: GLsizei, v: *const GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glViewportArrayv({:?}, {:?}, {:p})",
first,
count,
v
);
(self.glViewportArrayv)(first, count, v)
}
pub unsafe fn ViewportIndexedf(
&self,
index: GLuint,
x: GLfloat,
y: GLfloat,
w: GLfloat,
h: GLfloat,
) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!(
"Calling glViewportIndexedf({:?}, {:?}, {:?}, {:?}, {:?})",
index,
x,
y,
w,
h
);
(self.glViewportIndexedf)(index, x, y, w, h)
}
pub unsafe fn ViewportIndexedfv(&self, index: GLuint, v: *const GLfloat) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glViewportIndexedfv({:?}, {:p})", index, v);
(self.glViewportIndexedfv)(index, v)
}
pub unsafe fn WaitSync(&self, sync: GLsync, flags: GLbitfield, timeout: GLuint64) {
#[cfg(all(debug_assertions, feature = "tracing", feature = "trace-calls"))]
trace!("Calling glWaitSync({:?}, {:?}, {:?})", sync, flags, timeout);
(self.glWaitSync)(sync, flags, timeout)
}
}