Struct amethyst_renderer::pass::DrawShaded
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[src]
pub struct DrawShaded { pub camera: String, pub scene: String, }
Render into the target without a standard ambient/diffuse shading
Fields
camera: String
The Camera to use
scene: String
The scene to use
Methods
impl DrawShaded
[src]
fn new<A, B>(camera: A, scene: B) -> Box<PassDescription> where
String: From<A> + From<B>,
String: From<A> + From<B>,
Create a Boxed DrawShaded
Trait Implementations
impl Clone for DrawShaded
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fn clone(&self) -> DrawShaded
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more