Crate amethyst_renderer [−] [src]
High-level rendering engine with multiple backends.
Reexports
pub use pass::Pass; |
pub use pass::PassDescription; |
pub use target::Target; |
Modules
pass | |
target |
Structs
AmbientLight |
An ambient light source. |
Camera |
Contains the graphical transforms for a camera. |
ConstantColorTexture |
Tiny 1x1 texture that can be used to store constant colors. |
DirectionalLight |
A directional light source. |
Fragment |
The most basic drawable element. |
Layer |
A stackable image layer. |
Pipeline |
The render job submission Describes the layers and |
PointLight |
A point light source. |
Renderer |
Manages passes and the execution of the passes over the targets. It only
contains the passes, all other data is contained in the |
Scene |
Collection of fragments and lights that make up the scene. |
VertexPosNormal |
Enums
Texture |
A renderable texture resource. |