Struct amethyst_animation::SamplerInterpolationSystem [−][src]
pub struct SamplerInterpolationSystem<T> where
T: AnimationSampling, { /* fields omitted */ }
System for interpolating active samplers.
If other forms of animation is needed, this can be used in isolation, have no direct dependency
on AnimationControlSystem
.
Will process all active SamplerControlSet
, and update the target component for the entity they
belong to.
Type parameters:
T
: the component type that the animation should be applied to
Methods
impl<T> SamplerInterpolationSystem<T> where
T: AnimationSampling,
[src]
impl<T> SamplerInterpolationSystem<T> where
T: AnimationSampling,
Trait Implementations
impl<T: Default> Default for SamplerInterpolationSystem<T> where
T: AnimationSampling,
T::Channel: Default,
T::Primitive: Default,
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impl<T: Default> Default for SamplerInterpolationSystem<T> where
T: AnimationSampling,
T::Channel: Default,
T::Primitive: Default,
fn default() -> SamplerInterpolationSystem<T>
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fn default() -> SamplerInterpolationSystem<T>
Returns the "default value" for a type. Read more
impl<'a, T> System<'a> for SamplerInterpolationSystem<T> where
T: AnimationSampling + Component,
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impl<'a, T> System<'a> for SamplerInterpolationSystem<T> where
T: AnimationSampling + Component,
type SystemData = (Read<'a, Time>, Read<'a, AssetStorage<Sampler<T::Primitive>>>, WriteStorage<'a, SamplerControlSet<T>>, WriteStorage<'a, T>, <T as ApplyData<'a>>::ApplyData)
The resource bundle required to execute this system. Read more
fn run(
&mut self,
(time, samplers, control_sets, comps, apply_data): Self::SystemData
)
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fn run(
&mut self,
(time, samplers, control_sets, comps, apply_data): Self::SystemData
)
Executes the system with the required system data. Read more
fn running_time(&self) -> RunningTime
fn running_time(&self) -> RunningTime
Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more
fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>
fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>
Return the accessor from the [SystemData
].
fn setup(&mut self, res: &mut Resources)
fn setup(&mut self, res: &mut Resources)
Sets up the Resources
using Self::SystemData::setup
.
Auto Trait Implementations
impl<T> Send for SamplerInterpolationSystem<T> where
<T as AnimationSampling>::Channel: Send,
<T as AnimationSampling>::Primitive: Send,
impl<T> Send for SamplerInterpolationSystem<T> where
<T as AnimationSampling>::Channel: Send,
<T as AnimationSampling>::Primitive: Send,
impl<T> Sync for SamplerInterpolationSystem<T> where
<T as AnimationSampling>::Channel: Sync,
<T as AnimationSampling>::Primitive: Sync,
impl<T> Sync for SamplerInterpolationSystem<T> where
<T as AnimationSampling>::Channel: Sync,
<T as AnimationSampling>::Primitive: Sync,