Struct amethyst_animation::AnimationHierarchy
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pub struct AnimationHierarchy { pub nodes: FnvHashMap<usize, Entity>, }
Defines the hierarchy of nodes that a single animation can control. Attach to the root entity that an animation can be defined for. Only required for animations which targets more than a single node.
Fields
nodes: FnvHashMap<usize, Entity>
Trait Implementations
impl Debug for AnimationHierarchy
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impl Clone for AnimationHierarchy
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fn clone(&self) -> AnimationHierarchy
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Component for AnimationHierarchy
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type Storage = DenseVecStorage<Self>
Associated storage type for this component.