Struct amethyst_animation::AnimationHierarchy [] [src]

pub struct AnimationHierarchy {
    pub nodes: FnvHashMap<usize, Entity>,
}

Defines the hierarchy of nodes that a single animation can control. Attach to the root entity that an animation can be defined for. Only required for animations which targets more than a single node.

Fields

Trait Implementations

impl Debug for AnimationHierarchy
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Formats the value using the given formatter.

impl Clone for AnimationHierarchy
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl Component for AnimationHierarchy
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Associated storage type for this component.