1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
use std::marker;

use amethyst_core::Transform;
use amethyst_core::cgmath::{Array, Basis2, EuclideanSpace, Matrix3, Point2, Point3, Quaternion,
                            Rotation, Vector3};
use amethyst_core::specs::prelude::{Join, ReadStorage, System, World, WriteStorage};
use amethyst_core::timing::Time;
use rhusics_core::{BodyPose, Pose};
use rhusics_ecs::DeltaTime;

/// Utility trait for converting a transform type into an amethyst `Transform`.
pub trait AsTransform {
    /// Convert to `Transform`
    fn as_transform(&self) -> Transform;
}

/// Utility trait for converting data between types.
///
/// Primarily used for mapping data into amethysts internal data formation in `Transform`,
/// for example converting between `Point2<S>` and `Vector3<f32>` (which is used inside `Transform`).
pub trait Convert {
    /// Output type of conversion
    type Output;
    /// Convert
    fn convert(&self) -> Self::Output;
}

impl Convert for Point2<f32> {
    type Output = Vector3<f32>;

    fn convert(&self) -> Self::Output {
        Vector3::new(self.x, self.y, 0.)
    }
}

impl Convert for Point3<f32> {
    type Output = Vector3<f32>;

    fn convert(&self) -> Self::Output {
        self.to_vec()
    }
}

impl Convert for Basis2<f32> {
    type Output = Quaternion<f32>;

    fn convert(&self) -> Self::Output {
        Matrix3::new(
            self.as_ref()[0][0],
            self.as_ref()[0][1],
            0.,
            self.as_ref()[1][0],
            self.as_ref()[1][1],
            0.,
            0.,
            0.,
            1.,
        ).into()
    }
}

impl Convert for Quaternion<f32> {
    type Output = Quaternion<f32>;

    fn convert(&self) -> Self::Output {
        *self
    }
}

impl<P, R> AsTransform for BodyPose<P, R>
where
    P: EuclideanSpace<Scalar = f32> + Convert<Output = Vector3<f32>>,
    R: Rotation<P> + Convert<Output = Quaternion<f32>>,
{
    fn as_transform(&self) -> Transform {
        Transform {
            translation: self.position().convert(),
            rotation: self.rotation().convert(),
            scale: Vector3::from_value(1.),
        }
    }
}

/// Utility function to sync time management from amethysts view of time, to rhusics view of time.
pub fn time_sync(world: &World) {
    let mut delta = world.write_resource::<DeltaTime<f32>>();
    let time = world.read_resource::<Time>();
    delta.delta_seconds = time.delta_seconds();
}

/// System that copies transform information from `BodyPose` in rhusics into `Transform`
/// in amethyst.
///
/// ### Type parameters:
///
/// - `P`: Positional quantity (`Point2<f32>` or `Point3<f32>` in most scenarios).
/// - `R`: Rotational quantity (`Basis2<f32>` or `Quaternion<f32>` in most scenarios).
pub struct PoseTransformSyncSystem<P, R> {
    m: marker::PhantomData<(P, R)>,
    translation: bool,
    rotation: bool,
}

impl<P, R> PoseTransformSyncSystem<P, R> {
    /// Create new system
    pub fn new() -> Self {
        Self {
            m: marker::PhantomData,
            translation: true,
            rotation: true,
        }
    }

    /// Disable rotation sync
    pub fn without_rotation(mut self) -> Self {
        self.rotation = false;
        self
    }

    /// Disable translation sync
    pub fn without_translation(mut self) -> Self {
        self.translation = false;
        self
    }
}

impl<'a, P, R> System<'a> for PoseTransformSyncSystem<P, R>
where
    P: EuclideanSpace<Scalar = f32> + Convert<Output = Vector3<f32>> + Send + Sync + 'static,
    R: Rotation<P> + Convert<Output = Quaternion<f32>> + Send + Sync + 'static,
{
    type SystemData = (ReadStorage<'a, BodyPose<P, R>>, WriteStorage<'a, Transform>);

    fn run(&mut self, data: Self::SystemData) {
        let (poses, mut transforms) = data;
        for (pose, transform) in (&poses, &mut transforms).join() {
            if self.translation {
                transform.translation = pose.position().convert();
            }
            if self.rotation {
                transform.rotation = pose.rotation().convert();
            }
        }
    }
}