all-is-cubes 0.7.0

Recursive voxel game engine. Can be used for voxel raytracing.

all-is-cubes

There is very little structured metadata to build this page from currently. You should check the main library docs, readme, or Cargo.toml in case the author documented the features in them.

This version has 6 feature flags, 2 of them enabled by default.

default

  • std

std

  • dep:once_cell
  • arcstr/std
  • yield-progress/sync

save

  • dep:base64
  • dep:flate2
  • dep:serde
  • dep:serde_repr
  • bytemuck/extern_crate_std
  • ordered-float/serde

rerun

  • std
  • dep:re_log_types
  • dep:re_sdk
  • dep:re_types

arbitrary

  • dep:arbitrary
  • ordered-float/arbitrary

threads

  • std
  • dep:rayon