[−][src]Function all_is_cubes::worldgen::axes
pub fn axes(space: &mut Space)
Draw the world axes as lines of blocks centered on (0, 0, 0).
use all_is_cubes::block::AIR; use all_is_cubes::space::*; use all_is_cubes::worldgen::axes; let mut space = Space::empty(Grid::new((-10, -10, -10), (21, 21, 21))); axes(&mut space); assert!(space[(10, 0, 0)] != AIR); assert!(space[(0, 10, 0)] != AIR); assert!(space[(0, 0, 10)] != AIR); assert!(space[(-10, 0, 0)] != AIR); assert!(space[(0, -10, 0)] != AIR); assert!(space[(0, 0, -10)] != AIR);