alacritty 0.11.0

A fast, cross-platform, OpenGL terminal emulator
//! Scheduler for emitting events at a specific time in the future.

use std::collections::VecDeque;
use std::time::{Duration, Instant};

use glutin::event_loop::EventLoopProxy;
use glutin::window::WindowId;

use crate::event::Event;

/// ID uniquely identifying a timer.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub struct TimerId {
    topic: Topic,
    window_id: WindowId,
}

impl TimerId {
    pub fn new(topic: Topic, window_id: WindowId) -> Self {
        Self { topic, window_id }
    }
}

/// Available timer topics.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum Topic {
    SelectionScrolling,
    DelayedSearch,
    BlinkCursor,
    BlinkTimeout,
}

/// Event scheduled to be emitted at a specific time.
pub struct Timer {
    pub deadline: Instant,
    pub event: Event,
    pub id: TimerId,

    interval: Option<Duration>,
}

/// Scheduler tracking all pending timers.
pub struct Scheduler {
    timers: VecDeque<Timer>,
    event_proxy: EventLoopProxy<Event>,
}

impl Scheduler {
    pub fn new(event_proxy: EventLoopProxy<Event>) -> Self {
        Self { timers: VecDeque::new(), event_proxy }
    }

    /// Process all pending timers.
    ///
    /// If there are still timers pending after all ready events have been processed, the closest
    /// pending deadline will be returned.
    pub fn update(&mut self) -> Option<Instant> {
        let now = Instant::now();

        while !self.timers.is_empty() && self.timers[0].deadline <= now {
            if let Some(timer) = self.timers.pop_front() {
                // Automatically repeat the event.
                if let Some(interval) = timer.interval {
                    self.schedule(timer.event.clone(), interval, true, timer.id);
                }

                let _ = self.event_proxy.send_event(timer.event);
            }
        }

        self.timers.get(0).map(|timer| timer.deadline)
    }

    /// Schedule a new event.
    pub fn schedule(&mut self, event: Event, interval: Duration, repeat: bool, timer_id: TimerId) {
        let deadline = Instant::now() + interval;

        // Get insert position in the schedule.
        let index = self
            .timers
            .iter()
            .position(|timer| timer.deadline > deadline)
            .unwrap_or_else(|| self.timers.len());

        // Set the automatic event repeat rate.
        let interval = if repeat { Some(interval) } else { None };

        self.timers.insert(index, Timer { interval, deadline, event, id: timer_id });
    }

    /// Cancel a scheduled event.
    pub fn unschedule(&mut self, id: TimerId) -> Option<Timer> {
        let index = self.timers.iter().position(|timer| timer.id == id)?;
        self.timers.remove(index)
    }

    /// Check if a timer is already scheduled.
    pub fn scheduled(&mut self, id: TimerId) -> bool {
        self.timers.iter().any(|timer| timer.id == id)
    }

    /// Remove all timers scheduled for a window.
    ///
    /// This must be called when a window is removed to ensure that timers on intervals do not
    /// stick around forever and cause a memory leak.
    pub fn unschedule_window(&mut self, window_id: WindowId) {
        self.timers.retain(|timer| timer.id.window_id != window_id);
    }
}