Module agb::display[][src]

Expand description

Implements everything relating to things that are displayed on screen.

Modules

Graphics mode 3. Bitmap mode that provides a 16-bit colour framebuffer.

Graphics mode 4. Bitmap 4 provides two 8-bit paletted framebuffers with page switching.

Test logo of agb.

Implements sprites.

Palette type.

Graphics mode 0. Four regular backgrounds.

Syscall for waiting for vblank.

Giving out graphics mode.

Structs

Manages distribution of display modes, obtained from the gba struct

Enums

Constants

Height of the Gameboy advance screen in pixels

Width of the Gameboy advance screen in pixels

Functions

Waits until vblank using a busy wait loop, this should almost never be used. I only say almost because whilst I don’t believe there to be a reason to use this I can’t rule it out.