#![no_std]
#![no_main]
use agb::display;
#[agb::entry]
fn main(mut gba: agb::Gba) -> ! {
let mut bitmap = gba.display.video.bitmap4();
let vblank = agb::interrupt::VBlank::get();
bitmap.set_palette_entry(1, 0x001F);
bitmap.set_palette_entry(2, 0x03E0);
bitmap.draw_point_page(
display::WIDTH / 2,
display::HEIGHT / 2,
1,
display::bitmap4::Page::Front,
);
bitmap.draw_point_page(
display::WIDTH / 2 + 5,
display::HEIGHT / 2,
2,
display::bitmap4::Page::Back,
);
let mut count = 0;
loop {
vblank.wait_for_vblank();
count += 1;
if count % 6 == 0 {
bitmap.flip_page();
}
}
}