aeronet_channel
An in-memory channel transport implementation of aeronet, using
crossbeam-channel
for the MPSC implementation.
This transport can be used in any environment, native app or WASM, however cannot communicate with other computers remotely over a network. This transport is useful when developing a local singleplayer server for a potentially multiplayer game, as it allows you to write the same logic without caring about if the server you're connected to is remote or local.