pub struct Encoding {
pub encoding: CharacterEncoding,
/* private fields */
}
Expand description
a CHARACTERISTIC of type ASCII can be configured to use a multi-byte encoding instead
Fields§
§encoding: CharacterEncoding
Implementations§
Trait Implementations§
source§impl A2lObject<(u32, ())> for Encoding
impl A2lObject<(u32, ())> for Encoding
source§fn get_layout(&self) -> &BlockInfo<(u32, ())>
fn get_layout(&self) -> &BlockInfo<(u32, ())>
get a reference to the
BlockInfo
that describes the layout of the a2l objectsource§fn get_layout_mut(&mut self) -> &mut BlockInfo<(u32, ())>
fn get_layout_mut(&mut self) -> &mut BlockInfo<(u32, ())>
get a mutable reference to the
BlockInfo
that describes the layout of the a2l objectsource§fn reset_location(&mut self)
fn reset_location(&mut self)
reset the location information on the a2l object. It will be treated like a new object when writing a file
source§fn merge_includes(&mut self)
fn merge_includes(&mut self)
reset the reference to an include file on this objct and its children.
This causes the object to be written into the output file instead of referenced through /include “filename”
Auto Trait Implementations§
impl Freeze for Encoding
impl RefUnwindSafe for Encoding
impl Send for Encoding
impl Sync for Encoding
impl Unpin for Encoding
impl UnwindSafe for Encoding
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more