Struct a2lfile::SymbolLink [−][src]
Expand description
specifes the name of a symbol within a linker map file that corresponds to the a2l object
Specification: 3.5.123
Fields
symbol_name: String
offset: i32
Implementations
Trait Implementations
impl A2lObject<(u32, (u32, bool))> for SymbolLink
[src]
impl A2lObject<(u32, (u32, bool))> for SymbolLink
[src]fn get_layout(&self) -> &BlockInfo<(u32, (u32, bool))>
[src]
fn get_layout(&self) -> &BlockInfo<(u32, (u32, bool))>
[src]get a reference to the BlockInfo that describes the layout of the a2l object
fn get_layout_mut(&mut self) -> &mut BlockInfo<(u32, (u32, bool))>
[src]
fn get_layout_mut(&mut self) -> &mut BlockInfo<(u32, (u32, bool))>
[src]get a mutable reference to the BlockInfo that describes the layout of the a2l object
fn reset_location(&mut self)
[src]
fn reset_location(&mut self)
[src]reset the location information on the a2l object. It will be treated like a new object when writing a file
fn merge_includes(&mut self)
[src]
fn merge_includes(&mut self)
[src]reset the reference to an include file on this objct and its children. This causes the object to be written into the output file instead of referenced through /include “filename” Read more
impl Debug for SymbolLink
[src]
impl Debug for SymbolLink
[src]