Expand description
PMX type definitions.
Structs
represent one bone
refer PMX仕様.txt 378 ~ 396
In PMX 2.0 represent one triangle but PMX 2.1 you need to determine drawing primitive.
from PMX仕様.txt 476 ~ 497
rustic wrapped header.
PMX仕様.txt 156~173
as a sample you can pass Vulkan like glsl code.
Pmx embedded comments and names
PMX仕様.txt 399~459
from Util 0.5.0
ergonomic sphere mode representation in Rust
texture file name list
these value are must submitted to vertex shader PMX仕様.txt 184~252
Enums
refer PMX仕様.txt 348 ~ 354
where to place morph.
represent text encoding but all texts in pmx file are converted to String so you don’t need to care
represents how inherits rotate and translate
how to apply sphere mode texture refer PMX仕様.txt 295
represent which texture need to use for toon
Defining how to calculate skinning.