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PMX type definitions.

Structs

represent one bone

refer PMX仕様.txt 378 ~ 396

In PMX 2.0 represent one triangle but PMX 2.1 you need to determine drawing primitive.

from PMX仕様.txt 476 ~ 497

rustic wrapped header.

PMX仕様.txt 156~173

as a sample you can pass Vulkan like glsl code.

Pmx embedded comments and names

PMX仕様.txt 399~459

from Util 0.5.0

ergonomic sphere mode representation in Rust

texture file name list

these value are must submitted to vertex shader PMX仕様.txt 184~252

Enums

refer PMX仕様.txt 348 ~ 354

where to place morph.

represent text encoding but all texts in pmx file are converted to String so you don’t need to care

represents how inherits rotate and translate

how to apply sphere mode texture refer PMX仕様.txt 295

represent which texture need to use for toon

Defining how to calculate skinning.

Type Definitions