pub fn LiquidTextMenu(
__arg0: f32,
__arg1: f32,
__arg2: bool,
__arg3: Vec<TextMenuItem>,
)Expand description
The liquid-glass text edit menu.
center_x— window-space x to center the capsule on (the selection / caret center); clamped to the screen margin.line_top_y— window-space top of the selection’s first line; the capsule bottom rides [MENU_GAP_ABOVE_LINE] above it.visible— false while a handle drag is in flight; the menu dissolves and rematerializes per the measured timings (it stays mounted while fading).items— the actions.