1use crate::layout::{LayoutBox, LayoutNodeData, LayoutTree};
2use crate::modifier::{DrawCommand as ModifierDrawCommand, Point, Rect, Size};
3use crate::widgets::LayoutNode;
4use cranpose_core::{MemoryApplier, NodeId};
5use cranpose_ui_graphics::DrawPrimitive;
6
7#[derive(Clone, Copy, Debug, PartialEq, Eq)]
9pub enum PaintLayer {
10 Behind,
11 Content,
12 Overlay,
13}
14
15#[derive(Clone, Debug, PartialEq)]
17pub enum RenderOp {
18 Primitive {
19 node_id: NodeId,
20 layer: PaintLayer,
21 primitive: DrawPrimitive,
22 },
23 Text {
24 node_id: NodeId,
25 rect: Rect,
26 value: String,
27 },
28}
29
30#[derive(Clone, Debug, Default, PartialEq)]
32pub struct RecordedRenderScene {
33 operations: Vec<RenderOp>,
34}
35
36impl RecordedRenderScene {
37 pub fn new(operations: Vec<RenderOp>) -> Self {
38 Self { operations }
39 }
40
41 pub fn operations(&self) -> &[RenderOp] {
43 &self.operations
44 }
45
46 pub fn into_operations(self) -> Vec<RenderOp> {
48 self.operations
49 }
50
51 pub fn primitives_for(&self, layer: PaintLayer) -> impl Iterator<Item = &DrawPrimitive> {
53 self.operations.iter().filter_map(move |op| match op {
54 RenderOp::Primitive {
55 layer: op_layer,
56 primitive,
57 ..
58 } if *op_layer == layer => Some(primitive),
59 _ => None,
60 })
61 }
62}
63
64#[derive(Default)]
66pub struct HeadlessRenderer;
67
68impl HeadlessRenderer {
69 pub fn new() -> Self {
70 Self
71 }
72
73 pub fn render(&self, tree: &LayoutTree) -> RecordedRenderScene {
74 let mut operations = Vec::new();
75 self.render_box(tree.root(), &mut operations);
76 RecordedRenderScene::new(operations)
77 }
78
79 #[allow(clippy::only_used_in_recursion)]
80 fn render_box(&self, layout: &LayoutBox, operations: &mut Vec<RenderOp>) {
81 let rect = layout.rect;
82 let (mut behind, mut overlay) = evaluate_modifier(layout.node_id, &layout.node_data, rect);
83
84 operations.append(&mut behind);
85
86 if let Some(text) = layout.node_data.modifier_slices().text_content() {
90 operations.push(RenderOp::Text {
91 node_id: layout.node_id,
92 rect,
93 value: text.to_string(),
94 });
95 }
96
97 for child in &layout.children {
99 self.render_box(child, operations);
100 }
101
102 operations.append(&mut overlay);
103 }
104}
105
106fn evaluate_modifier(
107 node_id: NodeId,
108 data: &LayoutNodeData,
109 rect: Rect,
110) -> (Vec<RenderOp>, Vec<RenderOp>) {
111 let size = Size {
112 width: rect.width,
113 height: rect.height,
114 };
115
116 let behind = collect_primitives_from_commands(
117 node_id,
118 rect,
119 size,
120 data.modifier_slices().draw_commands(),
121 PaintLayer::Behind,
122 );
123 let overlay = collect_primitives_from_commands(
124 node_id,
125 rect,
126 size,
127 data.modifier_slices().draw_commands(),
128 PaintLayer::Overlay,
129 );
130 (behind, overlay)
131}
132
133fn collect_primitives_from_commands(
134 node_id: NodeId,
135 rect: Rect,
136 size: Size,
137 commands: &[ModifierDrawCommand],
138 layer: PaintLayer,
139) -> Vec<RenderOp> {
140 let split_with_content = |primitives: Vec<DrawPrimitive>, layer| {
141 let Some(last_content_idx) = primitives
142 .iter()
143 .rposition(|primitive| matches!(primitive, DrawPrimitive::Content))
144 else {
145 return if layer == PaintLayer::Overlay {
146 primitives
147 .into_iter()
148 .filter(|primitive| !matches!(primitive, DrawPrimitive::Content))
149 .collect()
150 } else {
151 Vec::new()
152 };
153 };
154
155 primitives
156 .into_iter()
157 .enumerate()
158 .filter_map(|(index, primitive)| {
159 if matches!(primitive, DrawPrimitive::Content) {
160 return None;
161 }
162 let is_before = index < last_content_idx;
163 match layer {
164 PaintLayer::Behind if is_before => Some(primitive),
165 PaintLayer::Overlay if !is_before => Some(primitive),
166 _ => None,
167 }
168 })
169 .collect()
170 };
171
172 let mut ops = Vec::new();
173 for command in commands {
174 let primitives = match (layer, command) {
175 (PaintLayer::Behind, ModifierDrawCommand::Behind(func)) => func(size)
176 .into_iter()
177 .filter(|primitive| !matches!(primitive, DrawPrimitive::Content))
178 .collect(),
179 (PaintLayer::Overlay, ModifierDrawCommand::Overlay(func)) => func(size)
180 .into_iter()
181 .filter(|primitive| !matches!(primitive, DrawPrimitive::Content))
182 .collect(),
183 (PaintLayer::Behind | PaintLayer::Overlay, ModifierDrawCommand::WithContent(func)) => {
184 split_with_content(func(size), layer)
185 }
186 _ => Vec::new(),
187 };
188 for primitive in primitives {
189 ops.push(RenderOp::Primitive {
190 node_id,
191 layer,
192 primitive: translate_primitive(primitive, rect.x, rect.y),
193 });
194 }
195 }
196 ops
197}
198
199fn translate_primitive(primitive: DrawPrimitive, dx: f32, dy: f32) -> DrawPrimitive {
200 match primitive {
201 DrawPrimitive::Content => DrawPrimitive::Content,
202 DrawPrimitive::Blend {
203 primitive,
204 blend_mode,
205 } => DrawPrimitive::Blend {
206 primitive: Box::new(translate_primitive(*primitive, dx, dy)),
207 blend_mode,
208 },
209 DrawPrimitive::Rect { rect, brush } => DrawPrimitive::Rect {
210 rect: rect.translate(dx, dy),
211 brush,
212 },
213 DrawPrimitive::RoundRect { rect, brush, radii } => DrawPrimitive::RoundRect {
214 rect: rect.translate(dx, dy),
215 brush,
216 radii,
217 },
218 DrawPrimitive::Image {
219 rect,
220 image,
221 alpha,
222 color_filter,
223 sampling,
224 src_rect,
225 } => DrawPrimitive::Image {
226 rect: rect.translate(dx, dy),
227 image,
228 alpha,
229 color_filter,
230 sampling,
231 src_rect,
232 },
233 DrawPrimitive::Shadow(shadow) => {
234 use cranpose_ui_graphics::ShadowPrimitive;
235 DrawPrimitive::Shadow(match shadow {
236 ShadowPrimitive::Drop {
237 shape,
238 blur_radius,
239 blend_mode,
240 } => ShadowPrimitive::Drop {
241 shape: Box::new(translate_primitive(*shape, dx, dy)),
242 blur_radius,
243 blend_mode,
244 },
245 ShadowPrimitive::Inner {
246 fill,
247 cutout,
248 blur_radius,
249 blend_mode,
250 clip_rect,
251 } => ShadowPrimitive::Inner {
252 fill: Box::new(translate_primitive(*fill, dx, dy)),
253 cutout: Box::new(translate_primitive(*cutout, dx, dy)),
254 blur_radius,
255 blend_mode,
256 clip_rect: clip_rect.translate(dx, dy),
257 },
258 })
259 }
260 }
261}
262
263impl HeadlessRenderer {
268 pub fn render_from_applier(
271 &self,
272 applier: &mut MemoryApplier,
273 root: NodeId,
274 ) -> RecordedRenderScene {
275 let mut operations = Vec::new();
276 self.render_node_from_applier(applier, root, Point::default(), &mut operations);
277 RecordedRenderScene::new(operations)
278 }
279
280 #[allow(clippy::only_used_in_recursion)]
281 fn render_node_from_applier(
282 &self,
283 applier: &mut MemoryApplier,
284 node_id: NodeId,
285 parent_offset: Point,
286 operations: &mut Vec<RenderOp>,
287 ) {
288 let node_data = match applier.with_node::<LayoutNode, _>(node_id, |node| {
290 let state = node.layout_state();
291 let modifier_slices = node.modifier_slices_snapshot();
292 let children: Vec<NodeId> = node.children.clone();
293 (state, modifier_slices, children)
294 }) {
295 Ok(data) => data,
296 Err(_) => return, };
298
299 let (layout_state, modifier_slices, children) = node_data;
300
301 if !layout_state.is_placed {
303 return;
304 }
305
306 let abs_x = parent_offset.x + layout_state.position.x;
308 let abs_y = parent_offset.y + layout_state.position.y;
309
310 let rect = Rect {
311 x: abs_x,
312 y: abs_y,
313 width: layout_state.size.width,
314 height: layout_state.size.height,
315 };
316
317 let size = Size {
318 width: rect.width,
319 height: rect.height,
320 };
321
322 let mut behind = Vec::new();
324 let mut overlay = Vec::new();
325 behind.extend(collect_primitives_from_commands(
326 node_id,
327 rect,
328 size,
329 modifier_slices.draw_commands(),
330 PaintLayer::Behind,
331 ));
332 overlay.extend(collect_primitives_from_commands(
333 node_id,
334 rect,
335 size,
336 modifier_slices.draw_commands(),
337 PaintLayer::Overlay,
338 ));
339
340 operations.append(&mut behind);
341
342 if let Some(text) = modifier_slices.text_content() {
344 operations.push(RenderOp::Text {
345 node_id,
346 rect,
347 value: text.to_string(),
348 });
349 }
350
351 let child_offset = Point {
353 x: abs_x + layout_state.content_offset.x,
354 y: abs_y + layout_state.content_offset.y,
355 };
356
357 for child_id in children {
359 self.render_node_from_applier(applier, child_id, child_offset, operations);
360 }
361
362 operations.append(&mut overlay);
363 }
364}
365
366#[cfg(test)]
367#[path = "tests/renderer_tests.rs"]
368mod tests;