1use crate::layout::{LayoutBox, LayoutNodeData, LayoutTree};
2use crate::modifier::{DrawCommand as ModifierDrawCommand, Point, Rect, Size};
3use crate::widgets::LayoutNode;
4use cranpose_core::{MemoryApplier, NodeId};
5use cranpose_ui_graphics::DrawPrimitive;
6
7#[derive(Clone, Copy, Debug, PartialEq, Eq)]
9pub enum PaintLayer {
10 Behind,
11 Content,
12 Overlay,
13}
14
15#[derive(Clone, Debug, PartialEq)]
17pub enum RenderOp {
18 Primitive {
19 node_id: NodeId,
20 layer: PaintLayer,
21 primitive: DrawPrimitive,
22 },
23 Text {
24 node_id: NodeId,
25 rect: Rect,
26 value: String,
27 },
28}
29
30#[derive(Clone, Debug, Default, PartialEq)]
32pub struct RecordedRenderScene {
33 operations: Vec<RenderOp>,
34}
35
36impl RecordedRenderScene {
37 pub fn new(operations: Vec<RenderOp>) -> Self {
38 Self { operations }
39 }
40
41 pub fn operations(&self) -> &[RenderOp] {
43 &self.operations
44 }
45
46 pub fn into_operations(self) -> Vec<RenderOp> {
48 self.operations
49 }
50
51 pub fn primitives_for(&self, layer: PaintLayer) -> impl Iterator<Item = &DrawPrimitive> {
53 self.operations.iter().filter_map(move |op| match op {
54 RenderOp::Primitive {
55 layer: op_layer,
56 primitive,
57 ..
58 } if *op_layer == layer => Some(primitive),
59 _ => None,
60 })
61 }
62}
63
64#[derive(Default)]
66pub struct HeadlessRenderer;
67
68impl HeadlessRenderer {
69 pub fn new() -> Self {
70 Self
71 }
72
73 pub fn render(&self, tree: &LayoutTree) -> RecordedRenderScene {
74 let mut operations = Vec::new();
75 self.render_box(tree.root(), &mut operations);
76 RecordedRenderScene::new(operations)
77 }
78
79 #[allow(clippy::only_used_in_recursion)]
80 fn render_box(&self, layout: &LayoutBox, operations: &mut Vec<RenderOp>) {
81 let rect = layout.rect;
82 let (mut behind, mut overlay) = evaluate_modifier(layout.node_id, &layout.node_data, rect);
83
84 operations.append(&mut behind);
85
86 if let Some(text) = layout.node_data.modifier_slices().text_content() {
90 operations.push(RenderOp::Text {
91 node_id: layout.node_id,
92 rect,
93 value: text.to_string(),
94 });
95 }
96
97 for child in &layout.children {
99 self.render_box(child, operations);
100 }
101
102 operations.append(&mut overlay);
103 }
104}
105
106fn evaluate_modifier(
107 node_id: NodeId,
108 data: &LayoutNodeData,
109 rect: Rect,
110) -> (Vec<RenderOp>, Vec<RenderOp>) {
111 let size = Size {
112 width: rect.width,
113 height: rect.height,
114 };
115
116 let behind = collect_primitives_from_commands(
117 node_id,
118 rect,
119 size,
120 data.modifier_slices().draw_commands(),
121 PaintLayer::Behind,
122 );
123 let overlay = collect_primitives_from_commands(
124 node_id,
125 rect,
126 size,
127 data.modifier_slices().draw_commands(),
128 PaintLayer::Overlay,
129 );
130 (behind, overlay)
131}
132
133fn collect_primitives_from_commands(
134 node_id: NodeId,
135 rect: Rect,
136 size: Size,
137 commands: &[ModifierDrawCommand],
138 layer: PaintLayer,
139) -> Vec<RenderOp> {
140 let split_with_content = |primitives: Vec<DrawPrimitive>, layer| {
141 let Some(last_content_idx) = primitives
142 .iter()
143 .rposition(|primitive| matches!(primitive, DrawPrimitive::Content))
144 else {
145 return if layer == PaintLayer::Overlay {
146 primitives
147 .into_iter()
148 .filter(|primitive| !matches!(primitive, DrawPrimitive::Content))
149 .collect()
150 } else {
151 Vec::new()
152 };
153 };
154
155 primitives
156 .into_iter()
157 .enumerate()
158 .filter_map(|(index, primitive)| {
159 if matches!(primitive, DrawPrimitive::Content) {
160 return None;
161 }
162 let is_before = index < last_content_idx;
163 match layer {
164 PaintLayer::Behind if is_before => Some(primitive),
165 PaintLayer::Overlay if !is_before => Some(primitive),
166 _ => None,
167 }
168 })
169 .collect()
170 };
171
172 let mut ops = Vec::new();
173 for command in commands {
174 let primitives = match (layer, command) {
175 (PaintLayer::Behind, ModifierDrawCommand::Behind(func)) => func(size)
176 .into_iter()
177 .filter(|primitive| !matches!(primitive, DrawPrimitive::Content))
178 .collect(),
179 (PaintLayer::Overlay, ModifierDrawCommand::Overlay(func)) => func(size)
180 .into_iter()
181 .filter(|primitive| !matches!(primitive, DrawPrimitive::Content))
182 .collect(),
183 (PaintLayer::Behind | PaintLayer::Overlay, ModifierDrawCommand::WithContent(func)) => {
184 split_with_content(func(size), layer)
185 }
186 _ => Vec::new(),
187 };
188 for primitive in primitives {
189 ops.push(RenderOp::Primitive {
190 node_id,
191 layer,
192 primitive: translate_primitive(primitive, rect.x, rect.y),
193 });
194 }
195 }
196 ops
197}
198
199fn translate_primitive(primitive: DrawPrimitive, dx: f32, dy: f32) -> DrawPrimitive {
200 match primitive {
201 DrawPrimitive::Content => DrawPrimitive::Content,
202 DrawPrimitive::Blend {
203 primitive,
204 blend_mode,
205 } => DrawPrimitive::Blend {
206 primitive: Box::new(translate_primitive(*primitive, dx, dy)),
207 blend_mode,
208 },
209 DrawPrimitive::Rect { rect, brush } => DrawPrimitive::Rect {
210 rect: rect.translate(dx, dy),
211 brush,
212 },
213 DrawPrimitive::RoundRect { rect, brush, radii } => DrawPrimitive::RoundRect {
214 rect: rect.translate(dx, dy),
215 brush,
216 radii,
217 },
218 DrawPrimitive::Image {
219 rect,
220 image,
221 alpha,
222 color_filter,
223 src_rect,
224 } => DrawPrimitive::Image {
225 rect: rect.translate(dx, dy),
226 image,
227 alpha,
228 color_filter,
229 src_rect,
230 },
231 DrawPrimitive::Shadow(shadow) => {
232 use cranpose_ui_graphics::ShadowPrimitive;
233 DrawPrimitive::Shadow(match shadow {
234 ShadowPrimitive::Drop {
235 shape,
236 blur_radius,
237 blend_mode,
238 } => ShadowPrimitive::Drop {
239 shape: Box::new(translate_primitive(*shape, dx, dy)),
240 blur_radius,
241 blend_mode,
242 },
243 ShadowPrimitive::Inner {
244 fill,
245 cutout,
246 blur_radius,
247 blend_mode,
248 clip_rect,
249 } => ShadowPrimitive::Inner {
250 fill: Box::new(translate_primitive(*fill, dx, dy)),
251 cutout: Box::new(translate_primitive(*cutout, dx, dy)),
252 blur_radius,
253 blend_mode,
254 clip_rect: clip_rect.translate(dx, dy),
255 },
256 })
257 }
258 }
259}
260
261impl HeadlessRenderer {
266 pub fn render_from_applier(
269 &self,
270 applier: &mut MemoryApplier,
271 root: NodeId,
272 ) -> RecordedRenderScene {
273 let mut operations = Vec::new();
274 self.render_node_from_applier(applier, root, Point::default(), &mut operations);
275 RecordedRenderScene::new(operations)
276 }
277
278 #[allow(clippy::only_used_in_recursion)]
279 fn render_node_from_applier(
280 &self,
281 applier: &mut MemoryApplier,
282 node_id: NodeId,
283 parent_offset: Point,
284 operations: &mut Vec<RenderOp>,
285 ) {
286 let node_data = match applier.with_node::<LayoutNode, _>(node_id, |node| {
288 let state = node.layout_state();
289 let modifier_slices = node.modifier_slices_snapshot();
290 let children: Vec<NodeId> = node.children.clone();
291 (state, modifier_slices, children)
292 }) {
293 Ok(data) => data,
294 Err(_) => return, };
296
297 let (layout_state, modifier_slices, children) = node_data;
298
299 if !layout_state.is_placed {
301 return;
302 }
303
304 let abs_x = parent_offset.x + layout_state.position.x;
306 let abs_y = parent_offset.y + layout_state.position.y;
307
308 let rect = Rect {
309 x: abs_x,
310 y: abs_y,
311 width: layout_state.size.width,
312 height: layout_state.size.height,
313 };
314
315 let size = Size {
316 width: rect.width,
317 height: rect.height,
318 };
319
320 let mut behind = Vec::new();
322 let mut overlay = Vec::new();
323 behind.extend(collect_primitives_from_commands(
324 node_id,
325 rect,
326 size,
327 modifier_slices.draw_commands(),
328 PaintLayer::Behind,
329 ));
330 overlay.extend(collect_primitives_from_commands(
331 node_id,
332 rect,
333 size,
334 modifier_slices.draw_commands(),
335 PaintLayer::Overlay,
336 ));
337
338 operations.append(&mut behind);
339
340 if let Some(text) = modifier_slices.text_content() {
342 operations.push(RenderOp::Text {
343 node_id,
344 rect,
345 value: text.to_string(),
346 });
347 }
348
349 let child_offset = Point {
351 x: abs_x + layout_state.content_offset.x,
352 y: abs_y + layout_state.content_offset.y,
353 };
354
355 for child_id in children {
357 self.render_node_from_applier(applier, child_id, child_offset, operations);
358 }
359
360 operations.append(&mut overlay);
361 }
362}
363
364#[cfg(test)]
365#[path = "tests/renderer_tests.rs"]
366mod tests;