List of all items
Structs
- ArcGeometry
- ArcRecordArgs
- BrushRecord
- Color
- CommandRecorder
- CommandRecording
- CornerRadii
- CustomPointerIcon
- DashPathEffect
- DpOffset
- DrawScopeDefault
- DrawTextStyle
- EdgeInsets
- FontWeight
- FxHasher
- GradientStopRecord
- GraphicsLayer
- ImageBitmap
- LineFrame
- LineGeometry
- LineHeightStyle
- Path
- PathContour
- Point
- RecordSegment
- RecordTables
- RecordingSummary
- Rect
- RoundedCornerShape
- Shadow
- ShadowScope
- ShapeRecord
- ShapeRecordBody
- ShapeRecordCurve
- ShapeRecorder
- ShapeRecords
- Size
- Stroke
- TextMeasurement
- TextPrimitive
- TransformOrigin
- Trapezoid
- VectorPath
- accessibility::AccessibilityOptions
- alpha_mask::GradientCutMaskSpec
- alpha_mask::GradientFadeMaskSpec
- liquid_glass::LiquidGlassRect
- liquid_glass::LiquidGlassSpec
- liquid_glass::LiquidGlassSpecialization
- liquid_glass::LiquidLoupeSpec
- prelude::ArcGeometry
- prelude::Color
- prelude::CornerRadii
- prelude::CustomPointerIcon
- prelude::EdgeInsets
- prelude::ImageBitmap
- prelude::Point
- prelude::Rect
- prelude::RoundedCornerShape
- prelude::Size
- prelude::Stroke
- prelude::VectorPath
- render_effect::BlurredEdgeTreatment
- render_effect::DrawSpecialization
- render_effect::PlaceholderShape
- render_effect::RuntimeShader
- render_effect::ShaderPlaceholder
- render_effect::ShaderWarmUp
- transform::ProjectiveTransform
- transform::WindowCoordinates
- unit::Density
- unit::Dp
- unit::Px
- unit::Sp
Enums
- BlendMode
- Brush
- ColorFilter
- CompositingStrategy
- CursorIcon
- DrawPrimitive
- DrawStyle
- FontStyle
- GradientBlurDirection
- ImageBitmapError
- ImagePixelFormat
- ImageSampling
- LayerShape
- LineHeightAlignment
- LineHeightMode
- LineHeightTrim
- PathFillRule
- PointerIcon
- PointerIconError
- RecordLane
- Recorded
- ShadowPrimitive
- StrokeCap
- StrokeJoin
- SvgPathError
- TextAlign
- TextVerticalAlign
- alpha_mask::CutDirection
- prelude::Brush
- prelude::ColorFilter
- prelude::CursorIcon
- prelude::ImageBitmapError
- prelude::ImagePixelFormat
- prelude::ImageSampling
- prelude::PathFillRule
- prelude::PointerIcon
- prelude::PointerIconError
- prelude::StrokeCap
- prelude::StrokeJoin
- prelude::SvgPathError
- render_effect::RenderEffect
- render_effect::RuntimeShaderUniformError
- render_effect::ShaderTarget
- render_effect::SubstrateSpec
- render_effect::TileMode
Traits
Functions
- accessibility::platform_accessibility_options
- accessibility::set_platform_accessibility_options
- align_text_block
- alpha_mask::gradient_cut_mask_effect
- alpha_mask::gradient_fade_dst_out_effect
- alpha_mask::rounded_alpha_mask_effect
- alpha_mask::rounded_corner_alpha_mask_effect
- arc_band
- arc_trig
- band_bucket
- band_class_segments
- band_padded_range
- band_pays
- estimate_text_measurement
- expand_rect
- for_each_stroke_line
- gradient_blur_effect
- inflate_rect
- layer_transform::apply_layer_affine_to_point
- layer_transform::apply_layer_affine_to_rect
- layer_transform::apply_layer_to_quad
- layer_transform::apply_layer_to_rect
- layer_transform::layer_transform_to_parent
- layer_transform::layer_transform_to_window
- layer_transform::layer_uniform_scale
- liquid_glass::glass_material_folds_enabled
- liquid_glass::liquid_glass_effect
- liquid_glass::liquid_glass_effect_multi
- liquid_glass::liquid_glass_placeholder
- liquid_glass::liquid_glass_runtime_effect
- liquid_glass::liquid_loupe_effect
- liquid_glass::liquid_menu_glass_effect
- liquid_glass::set_glass_material_folds
- liquid_glass::specialize_liquid_glass
- liquid_glass::specialize_liquid_glass_with_folds
- normalized_band
- primitive_coverage_rect
- render_effect::runtime_shader_overrides_hash
- render_effect::runtime_shader_source_hash
- request_shader_warm_ups
- shader_warm_ups_after
- strip_index_pattern
- strip_indices
- strip_vertices
- transform::quad_bounds
Type Aliases
Constants
- ARC_BAND_MIN_INNER_RADIUS
- ARC_BAND_MIN_RADIUS
- ARC_BUCKETS
- ARC_BUCKET_SEGMENTS
- ARC_RING_RADII
- ARC_RING_SEGMENTS
- BAND_ANGULAR_PAD
- BAND_MARGIN
- BAND_MAX_STEP
- BAND_MIN_SEGMENTS
- BAND_VERTEX_PIXELS
- BRUSH_KIND_LINEAR
- BRUSH_KIND_RADIAL
- BRUSH_KIND_SWEEP
- BUILTIN_RUNTIME_SHADER_SOURCES
- FRAGMENT_KIND_ARC
- FRAGMENT_KIND_FILL
- FRAGMENT_KIND_LINE
- FRAGMENT_KIND_STROKE
- FRAGMENT_KIND_TRAPEZOID
- GRADIENT_BLUR_LEVELS
- GRADIENT_BLUR_WGSL
- MAX_POINTER_ICON_SIZE
- OCCLUDER_MIN_AREA
- QUAD_INDICES
- QUAD_VERTICES
- RECORD_KIND_ARC
- RECORD_KIND_LINE
- RECORD_KIND_RECT
- RECORD_KIND_ROUND_RECT
- TAU
- TRAPEZOID_CAP
- alpha_mask::GRADIENT_CUT_MASK_WGSL
- alpha_mask::GRADIENT_FADE_DST_OUT_WGSL
- alpha_mask::ROUNDED_ALPHA_MASK_WGSL
- framework_shaders::ARC_TRIG_FILL_WGSL
- framework_shaders::BLIT_FS_MAIN_WGSL
- framework_shaders::BLIT_FS_WGSL
- framework_shaders::BLUR_FS_WGSL
- framework_shaders::COMPOSITE_SAMPLE_FN_WGSL
- framework_shaders::FULLSCREEN_QUAD_VS_WGSL
- framework_shaders::GLYPH_ATLAS_WGSL
- framework_shaders::GPU_TEXT_BRUSH_EFFECT_WGSL
- framework_shaders::IMAGE_WGSL
- framework_shaders::OFFSET_FS_WGSL
- framework_shaders::PROJECTIVE_BLIT_FS_WGSL
- framework_shaders::PROJECTIVE_BLIT_MAIN_WGSL
- framework_shaders::RRECT_SHADOW_WGSL
- framework_shaders::SDF_ROUNDED_RECT_FN_WGSL
- framework_shaders::SHAPE_WGSL
- framework_shaders::SOURCES_KEY
- liquid_glass::GLASS_ACTIVITY_UNIFORM
- liquid_glass::GLASS_ADAPTIVE_FROST_UNIFORM
- liquid_glass::GLASS_ADAPTIVE_NEIGHBOURHOOD_DP
- liquid_glass::GLASS_ADAPTIVE_TONE_UNIFORM
- liquid_glass::GLASS_BACKDROP_BLUR_UNIFORM
- liquid_glass::GLASS_BLUR_RADIUS_UNIFORM
- liquid_glass::GLASS_CAPSULE_SMOOTHING_UNIFORM
- liquid_glass::GLASS_CONTACT_LIGHT_UNIFORM
- liquid_glass::GLASS_CONTOUR_HIGHLIGHT_UNIFORM
- liquid_glass::GLASS_DISPERSION_OFF_FLAG
- liquid_glass::GLASS_DISPERSION_UNIFORM
- liquid_glass::GLASS_EDGE_REFRACTION_REACH_UNIFORM
- liquid_glass::GLASS_EDGE_RETURN_DEPTH_UNIFORM
- liquid_glass::GLASS_EDGE_SPECTRUM_UNIFORM
- liquid_glass::GLASS_EFFECT_DENSITY_UNIFORM
- liquid_glass::GLASS_FACE_LIGHTING_OFF_UNIFORM
- liquid_glass::GLASS_FACE_RESPONSE_UNIFORM
- liquid_glass::GLASS_FACE_TONE_UNIFORM
- liquid_glass::GLASS_FOLD_DEPTH_UNIFORM
- liquid_glass::GLASS_FOREGROUND_CONTENT_UNIFORM
- liquid_glass::GLASS_INNER_SHADOW_UNIFORM
- liquid_glass::GLASS_KEY_FILL_UNIFORM
- liquid_glass::GLASS_LAYERED_RETURN_UNIFORM
- liquid_glass::GLASS_LAYER_CLIPPED_UNIFORM
- liquid_glass::GLASS_LIGHT_DIRECTION_UNIFORM
- liquid_glass::GLASS_MENISCUS_ABSORPTION_UNIFORM
- liquid_glass::GLASS_OPTICAL_PROJECTION_UNIFORM
- liquid_glass::GLASS_OPTICAL_STAGE_OVERRIDE
- liquid_glass::GLASS_OPTICAL_STAGE_UNIFORM
- liquid_glass::GLASS_OPTICAL_ZOOM_ANCHOR_UNIFORM
- liquid_glass::GLASS_OPTICAL_ZOOM_UNIFORM
- liquid_glass::GLASS_PANE_BLEND_UNIFORM
- liquid_glass::GLASS_PHYSICAL_REFRACTION_DEPTH_ENABLED_UNIFORM
- liquid_glass::GLASS_PHYSICAL_REFRACTION_DEPTH_UNIFORM
- liquid_glass::GLASS_PHYSICAL_REFRACTION_OFF_FLAG
- liquid_glass::GLASS_REFRACTION_CURVE_UNIFORM
- liquid_glass::GLASS_REFRACTION_MODE_UNIFORM
- liquid_glass::GLASS_RESTING_EDGE_SHARPNESS_UNIFORM
- liquid_glass::GLASS_RESTING_TINT_UNIFORM
- liquid_glass::GLASS_RIM_DRAW_OVERRIDE
- liquid_glass::GLASS_RIM_STYLE_UNIFORM
- liquid_glass::GLASS_RING_SHADOW_UNIFORM
- liquid_glass::GLASS_SHADOW_COLOR_UNIFORM
- liquid_glass::GLASS_SPECULAR_HIGHLIGHT_UNIFORM
- liquid_glass::GLASS_TINT_CROSSFADE_UNIFORM
- liquid_glass::GLASS_TINT_TRANSMISSION_UNIFORM
- liquid_glass::GLASS_TOUCH_RADIUS_UNIFORM
- liquid_glass::GLASS_TRANSMISSION_REFRACTION_UNIFORM
- liquid_glass::LIQUID_GLASS_GEOMETRY_WGSL
- liquid_glass::LIQUID_GLASS_SPECIALIZATIONS
- liquid_glass::LIQUID_GLASS_WGSL
- render_effect::MAX_SUBSTRATES
- render_effect::RUNTIME_SHADER_PRELUDE_WGSL