1use std::hash::{Hash, Hasher};
2
3use crate::{
4 Brush, Color, ColorFilter, CornerRadii, DrawPrimitive, FxHasher, ImageBitmap, LayerShape,
5 Point, Rect, RenderEffect, RuntimeShader, ShadowPrimitive, Stroke,
6};
7
8pub trait RenderHash {
9 fn render_hash(&self) -> u64;
10}
11
12impl RenderHash for Color {
13 fn render_hash(&self) -> u64 {
14 finish_hash(|state| hash_color(*self, state))
15 }
16}
17
18impl RenderHash for Point {
19 fn render_hash(&self) -> u64 {
20 finish_hash(|state| hash_point(*self, state))
21 }
22}
23
24impl RenderHash for Rect {
25 fn render_hash(&self) -> u64 {
26 finish_hash(|state| hash_rect(*self, state))
27 }
28}
29
30impl RenderHash for CornerRadii {
31 fn render_hash(&self) -> u64 {
32 finish_hash(|state| hash_corner_radii(*self, state))
33 }
34}
35
36impl RenderHash for LayerShape {
37 fn render_hash(&self) -> u64 {
38 finish_hash(|state| hash_layer_shape(*self, state))
39 }
40}
41
42impl RenderHash for Stroke {
43 fn render_hash(&self) -> u64 {
44 finish_hash(|state| hash_stroke(*self, state))
45 }
46}
47
48impl RenderHash for Brush {
49 fn render_hash(&self) -> u64 {
50 finish_hash(|state| hash_brush(self, state))
51 }
52}
53
54impl RenderHash for ColorFilter {
55 fn render_hash(&self) -> u64 {
56 finish_hash(|state| hash_color_filter(*self, state))
57 }
58}
59
60impl RenderHash for ImageBitmap {
61 fn render_hash(&self) -> u64 {
62 finish_hash(|state| self.id().hash(state))
63 }
64}
65
66impl RenderHash for RuntimeShader {
67 fn render_hash(&self) -> u64 {
68 finish_hash(|state| hash_runtime_shader(self, state))
69 }
70}
71
72impl RenderHash for RenderEffect {
73 fn render_hash(&self) -> u64 {
74 finish_hash(|state| hash_render_effect(self, state))
75 }
76}
77
78impl RenderHash for DrawPrimitive {
79 fn render_hash(&self) -> u64 {
80 finish_hash(|state| hash_draw_primitive(self, state))
81 }
82}
83
84impl RenderHash for ShadowPrimitive {
85 fn render_hash(&self) -> u64 {
86 finish_hash(|state| hash_shadow_primitive(self, state))
87 }
88}
89
90fn finish_hash(write: impl FnOnce(&mut FxHasher)) -> u64 {
91 let mut hasher = FxHasher::default();
92 write(&mut hasher);
93 hasher.finish()
94}
95
96fn hash_f32_bits<H: Hasher>(value: f32, state: &mut H) {
97 value.to_bits().hash(state);
98}
99
100fn hash_color<H: Hasher>(color: Color, state: &mut H) {
101 hash_f32_bits(color.0, state);
102 hash_f32_bits(color.1, state);
103 hash_f32_bits(color.2, state);
104 hash_f32_bits(color.3, state);
105}
106
107fn hash_point<H: Hasher>(point: Point, state: &mut H) {
108 hash_f32_bits(point.x, state);
109 hash_f32_bits(point.y, state);
110}
111
112fn hash_rect<H: Hasher>(rect: Rect, state: &mut H) {
113 hash_f32_bits(rect.x, state);
114 hash_f32_bits(rect.y, state);
115 hash_f32_bits(rect.width, state);
116 hash_f32_bits(rect.height, state);
117}
118
119fn hash_corner_radii<H: Hasher>(radii: CornerRadii, state: &mut H) {
120 hash_f32_bits(radii.top_left, state);
121 hash_f32_bits(radii.top_right, state);
122 hash_f32_bits(radii.bottom_right, state);
123 hash_f32_bits(radii.bottom_left, state);
124}
125
126fn hash_stroke<H: Hasher>(stroke: Stroke, state: &mut H) {
130 hash_f32_bits(stroke.width, state);
131 stroke.cap.hash(state);
132 stroke.join.hash(state);
133}
134
135fn hash_optional_stroke<H: Hasher>(stroke: Option<Stroke>, state: &mut H) {
136 match stroke {
137 Some(stroke) => {
138 1u8.hash(state);
139 hash_stroke(stroke, state);
140 }
141 None => 0u8.hash(state),
142 }
143}
144
145fn hash_layer_shape<H: Hasher>(shape: LayerShape, state: &mut H) {
146 match shape {
147 LayerShape::Rectangle => 0u8.hash(state),
148 LayerShape::Rounded(shape) => {
149 1u8.hash(state);
150 hash_corner_radii(shape.radii(), state);
151 }
152 }
153}
154
155fn hash_brush<H: Hasher>(brush: &Brush, state: &mut H) {
156 match brush {
157 Brush::Solid(color) => {
158 0u8.hash(state);
159 hash_color(*color, state);
160 }
161 Brush::LinearGradient {
162 colors,
163 stops,
164 start,
165 end,
166 tile_mode,
167 } => {
168 1u8.hash(state);
169 hash_color_slice(colors, state);
170 hash_optional_stop_list(stops.as_deref(), state);
171 hash_point(*start, state);
172 hash_point(*end, state);
173 tile_mode.hash(state);
174 }
175 Brush::RadialGradient {
176 colors,
177 stops,
178 center,
179 radius,
180 tile_mode,
181 } => {
182 2u8.hash(state);
183 hash_color_slice(colors, state);
184 hash_optional_stop_list(stops.as_deref(), state);
185 hash_point(*center, state);
186 hash_f32_bits(*radius, state);
187 tile_mode.hash(state);
188 }
189 Brush::SweepGradient {
190 colors,
191 stops,
192 center,
193 } => {
194 3u8.hash(state);
195 hash_color_slice(colors, state);
196 hash_optional_stop_list(stops.as_deref(), state);
197 hash_point(*center, state);
198 }
199 }
200}
201
202fn hash_color_slice<H: Hasher>(colors: &[Color], state: &mut H) {
203 colors.len().hash(state);
204 for color in colors {
205 hash_color(*color, state);
206 }
207}
208
209fn hash_optional_stop_list<H: Hasher>(stops: Option<&[f32]>, state: &mut H) {
210 match stops {
211 Some(stops) => {
212 1u8.hash(state);
213 stops.len().hash(state);
214 for stop in stops {
215 hash_f32_bits(*stop, state);
216 }
217 }
218 None => 0u8.hash(state),
219 }
220}
221
222fn hash_color_filter<H: Hasher>(filter: ColorFilter, state: &mut H) {
223 match filter {
224 ColorFilter::Tint(color) => {
225 0u8.hash(state);
226 hash_color(color, state);
227 }
228 ColorFilter::Modulate(color) => {
229 1u8.hash(state);
230 hash_color(color, state);
231 }
232 ColorFilter::Matrix(matrix) => {
233 2u8.hash(state);
234 for value in matrix {
235 hash_f32_bits(value, state);
236 }
237 }
238 }
239}
240
241fn hash_runtime_shader<H: Hasher>(shader: &RuntimeShader, state: &mut H) {
242 shader.source_hash().hash(state);
248 hash_f32_bits(shader.input_padding(), state);
249}
250
251fn hash_render_effect<H: Hasher>(effect: &RenderEffect, state: &mut H) {
252 match effect {
253 RenderEffect::Blur {
254 radius_x,
255 radius_y,
256 edge_treatment,
257 } => {
258 0u8.hash(state);
259 hash_f32_bits(*radius_x, state);
260 hash_f32_bits(*radius_y, state);
261 edge_treatment.hash(state);
262 }
263 RenderEffect::Offset { offset_x, offset_y } => {
264 1u8.hash(state);
265 hash_f32_bits(*offset_x, state);
266 hash_f32_bits(*offset_y, state);
267 }
268 RenderEffect::Shader { shader } => {
269 2u8.hash(state);
270 hash_runtime_shader(shader, state);
271 }
272 RenderEffect::Chain { first, second } => {
273 3u8.hash(state);
274 hash_render_effect(first, state);
275 hash_render_effect(second, state);
276 }
277 }
278}
279
280fn hash_draw_primitive<H: Hasher>(primitive: &DrawPrimitive, state: &mut H) {
281 match primitive {
282 DrawPrimitive::Content => {
283 0u8.hash(state);
284 }
285 DrawPrimitive::Blend {
286 primitive,
287 blend_mode,
288 } => {
289 1u8.hash(state);
290 blend_mode.hash(state);
291 hash_draw_primitive(primitive, state);
292 }
293 DrawPrimitive::Rect {
294 rect,
295 brush,
296 stroke,
297 } => {
298 2u8.hash(state);
299 hash_rect(*rect, state);
300 hash_brush(brush, state);
301 hash_optional_stroke(*stroke, state);
302 }
303 DrawPrimitive::RoundRect {
304 rect,
305 brush,
306 radii,
307 stroke,
308 } => {
309 3u8.hash(state);
310 hash_rect(*rect, state);
311 hash_brush(brush, state);
312 hash_corner_radii(*radii, state);
313 hash_optional_stroke(*stroke, state);
314 }
315 DrawPrimitive::Arc {
316 rect,
317 brush,
318 center,
319 radius,
320 start_angle,
321 sweep_angle,
322 stroke,
323 inner_radius,
324 } => {
325 6u8.hash(state);
326 hash_rect(*rect, state);
327 hash_brush(brush, state);
328 hash_point(*center, state);
329 hash_f32_bits(*radius, state);
330 hash_f32_bits(*start_angle, state);
331 hash_f32_bits(*sweep_angle, state);
332 hash_optional_stroke(*stroke, state);
333 hash_f32_bits(*inner_radius, state);
334 }
335 DrawPrimitive::Image {
336 rect,
337 image,
338 alpha,
339 color_filter,
340 sampling,
341 src_rect,
342 } => {
343 4u8.hash(state);
344 hash_rect(*rect, state);
345 image.id().hash(state);
346 hash_f32_bits(*alpha, state);
347 sampling.hash(state);
348 match color_filter {
349 Some(filter) => {
350 1u8.hash(state);
351 hash_color_filter(*filter, state);
352 }
353 None => 0u8.hash(state),
354 }
355 match src_rect {
356 Some(rect) => {
357 1u8.hash(state);
358 hash_rect(*rect, state);
359 }
360 None => 0u8.hash(state),
361 }
362 }
363 DrawPrimitive::Text(text) => {
364 7u8.hash(state);
365 hash_rect(text.rect, state);
366 text.text.hash(state);
367 hash_text_style(&text.style, state);
368 hash_color(text.color, state);
369 }
370 DrawPrimitive::Shadow(shadow) => {
371 5u8.hash(state);
372 hash_shadow_primitive(shadow, state);
373 }
374 }
375}
376
377fn hash_text_style<H: Hasher>(style: &crate::TextStyle, state: &mut H) {
378 style.font_family.hash(state);
379 hash_f32_bits(style.font_size, state);
380 style.font_weight.hash(state);
381 style.font_style.hash(state);
382 hash_f32_bits(style.letter_spacing, state);
383 match style.line_height {
384 Some(line_height) => {
385 1u8.hash(state);
386 hash_f32_bits(line_height, state);
387 }
388 None => 0u8.hash(state),
389 }
390 style.align.hash(state);
391 style.vertical_align.hash(state);
392}
393
394fn hash_shadow_primitive<H: Hasher>(shadow: &ShadowPrimitive, state: &mut H) {
395 match shadow {
396 ShadowPrimitive::Drop {
397 shape,
398 cutout,
399 blur_radius,
400 blend_mode,
401 } => {
402 0u8.hash(state);
403 hash_draw_primitive(shape, state);
404 match cutout {
405 Some(cutout) => {
406 1u8.hash(state);
407 hash_draw_primitive(cutout, state);
408 }
409 None => 0u8.hash(state),
410 }
411 hash_f32_bits(*blur_radius, state);
412 blend_mode.hash(state);
413 }
414 ShadowPrimitive::Inner {
415 fill,
416 cutout,
417 blur_radius,
418 blend_mode,
419 clip_rect,
420 } => {
421 1u8.hash(state);
422 hash_draw_primitive(fill, state);
423 hash_draw_primitive(cutout, state);
424 hash_f32_bits(*blur_radius, state);
425 blend_mode.hash(state);
426 hash_rect(*clip_rect, state);
427 }
428 }
429}
430
431#[cfg(test)]
432mod tests {
433 use super::*;
434 use crate::render_effect::TileMode;
435
436 #[test]
437 fn color_render_hash_changes_with_channels() {
438 assert_ne!(
439 Color(1.0, 0.0, 0.0, 1.0).render_hash(),
440 Color(0.0, 1.0, 0.0, 1.0).render_hash()
441 );
442 }
443
444 #[test]
445 fn point_rect_and_corner_radii_render_hash_changes_with_geometry() {
446 assert_ne!(
447 Point::new(1.0, 2.0).render_hash(),
448 Point::new(2.0, 1.0).render_hash()
449 );
450 assert_ne!(
451 Rect {
452 x: 0.0,
453 y: 0.0,
454 width: 10.0,
455 height: 20.0,
456 }
457 .render_hash(),
458 Rect {
459 x: 0.0,
460 y: 0.0,
461 width: 20.0,
462 height: 10.0,
463 }
464 .render_hash()
465 );
466 assert_ne!(
467 CornerRadii::uniform(4.0).render_hash(),
468 CornerRadii::uniform(6.0).render_hash()
469 );
470 }
471
472 #[test]
473 fn layer_shape_render_hash_tracks_shape_kind_and_radii() {
474 assert_ne!(
475 LayerShape::Rectangle.render_hash(),
476 LayerShape::Rounded(crate::RoundedCornerShape::uniform(8.0)).render_hash()
477 );
478 assert_ne!(
479 LayerShape::Rounded(crate::RoundedCornerShape::uniform(4.0)).render_hash(),
480 LayerShape::Rounded(crate::RoundedCornerShape::uniform(8.0)).render_hash()
481 );
482 }
483
484 #[test]
485 fn brush_render_hash_tracks_gradient_structure() {
486 let base = Brush::linear_gradient_with_tile_mode(
487 vec![Color::RED, Color::BLUE],
488 Point::new(0.0, 0.0),
489 Point::new(10.0, 10.0),
490 TileMode::Clamp,
491 );
492 let shifted = Brush::linear_gradient_with_tile_mode(
493 vec![Color::RED, Color::BLUE],
494 Point::new(1.0, 0.0),
495 Point::new(10.0, 10.0),
496 TileMode::Clamp,
497 );
498
499 assert_ne!(base.render_hash(), shifted.render_hash());
500 }
501
502 #[test]
503 fn color_filter_render_hash_tracks_variant_and_values() {
504 assert_ne!(
505 ColorFilter::Tint(Color::RED).render_hash(),
506 ColorFilter::Modulate(Color::RED).render_hash()
507 );
508 assert_ne!(
509 ColorFilter::Matrix([1.0; 20]).render_hash(),
510 ColorFilter::Matrix([0.0; 20]).render_hash()
511 );
512 }
513
514 #[test]
515 fn render_effect_render_hash_tracks_variant_parameters() {
516 assert_ne!(
517 RenderEffect::blur(4.0).render_hash(),
518 RenderEffect::blur(6.0).render_hash()
519 );
520 assert_ne!(
521 RenderEffect::offset(2.0, 1.0).render_hash(),
522 RenderEffect::offset(1.0, 2.0).render_hash()
523 );
524 }
525
526 #[test]
527 fn runtime_shader_render_hash_ignores_uniforms() {
528 let mut base = RuntimeShader::new("// hash");
529 base.set_float(0, 1.0);
530 let mut changed = base.clone();
531 changed.set_float(0, 2.0);
532 assert_eq!(
533 base.render_hash(),
534 changed.render_hash(),
535 "render_hash must depend only on source, not uniforms — \
536 animated uniforms (time, position) would otherwise produce a \
537 new effect_hash every frame, filling the layer cache with stale textures"
538 );
539 }
540
541 #[test]
542 fn runtime_shader_render_hash_tracks_source() {
543 let a = RuntimeShader::new("// shader A");
544 let b = RuntimeShader::new("// shader B");
545 assert_ne!(a.render_hash(), b.render_hash());
546 }
547
548 #[test]
549 fn draw_primitive_render_hash_tracks_nested_structure() {
550 let base = DrawPrimitive::Blend {
551 primitive: Box::new(DrawPrimitive::Rect {
552 rect: Rect {
553 x: 0.0,
554 y: 0.0,
555 width: 12.0,
556 height: 8.0,
557 },
558 brush: Brush::solid(Color::WHITE),
559 stroke: None,
560 }),
561 blend_mode: crate::BlendMode::SrcOver,
562 };
563 let changed = DrawPrimitive::Blend {
564 primitive: Box::new(DrawPrimitive::Rect {
565 rect: Rect {
566 x: 0.0,
567 y: 0.0,
568 width: 12.0,
569 height: 8.0,
570 },
571 brush: Brush::solid(Color::BLACK),
572 stroke: None,
573 }),
574 blend_mode: crate::BlendMode::SrcOver,
575 };
576 assert_ne!(base.render_hash(), changed.render_hash());
577 }
578
579 use crate::{Stroke, StrokeCap, StrokeJoin};
586
587 fn stroked_rect(stroke: Option<Stroke>) -> DrawPrimitive {
588 DrawPrimitive::Rect {
589 rect: Rect {
590 x: 0.0,
591 y: 0.0,
592 width: 12.0,
593 height: 8.0,
594 },
595 brush: Brush::solid(Color::WHITE),
596 stroke,
597 }
598 }
599
600 fn arc(
601 radius: f32,
602 start_angle: f32,
603 sweep_angle: f32,
604 stroke: Option<Stroke>,
605 inner_radius: f32,
606 ) -> DrawPrimitive {
607 DrawPrimitive::Arc {
608 rect: Rect {
609 x: 0.0,
610 y: 0.0,
611 width: 40.0,
612 height: 40.0,
613 },
614 brush: Brush::solid(Color::WHITE),
615 center: Point::new(20.0, 20.0),
616 radius,
617 start_angle,
618 sweep_angle,
619 stroke,
620 inner_radius,
621 }
622 }
623
624 #[test]
625 fn stroke_render_hash_tracks_width_cap_and_join() {
626 let base = Stroke::new(2.0);
627 assert_ne!(base.render_hash(), Stroke::new(3.0).render_hash());
628 assert_ne!(
629 base.render_hash(),
630 base.with_cap(StrokeCap::Round).render_hash()
631 );
632 assert_ne!(
633 base.render_hash(),
634 base.with_join(StrokeJoin::Bevel).render_hash()
635 );
636 assert_eq!(base.render_hash(), Stroke::new(2.0).render_hash());
637 }
638
639 #[test]
640 fn rect_render_hash_separates_fill_from_stroke() {
641 let fill = stroked_rect(None);
642 let stroked = stroked_rect(Some(Stroke::new(2.0)));
643 assert_ne!(fill.render_hash(), stroked.render_hash());
644 assert_eq!(
645 stroked.render_hash(),
646 stroked_rect(Some(Stroke::new(2.0))).render_hash()
647 );
648 }
649
650 #[test]
651 fn rect_render_hash_tracks_every_stroke_field() {
652 let base = Stroke::new(2.0);
653 let base_hash = stroked_rect(Some(base)).render_hash();
654 assert_ne!(
655 base_hash,
656 stroked_rect(Some(base.with_width(2.5))).render_hash()
657 );
658 assert_ne!(
659 base_hash,
660 stroked_rect(Some(base.with_cap(StrokeCap::Square))).render_hash()
661 );
662 assert_ne!(
663 base_hash,
664 stroked_rect(Some(base.with_join(StrokeJoin::Round))).render_hash()
665 );
666 }
667
668 #[test]
669 fn round_rect_render_hash_tracks_stroke() {
670 let make = |stroke| DrawPrimitive::RoundRect {
671 rect: Rect {
672 x: 0.0,
673 y: 0.0,
674 width: 12.0,
675 height: 8.0,
676 },
677 brush: Brush::solid(Color::WHITE),
678 radii: CornerRadii::uniform(3.0),
679 stroke,
680 };
681 assert_ne!(
682 make(None).render_hash(),
683 make(Some(Stroke::new(2.0))).render_hash()
684 );
685 assert_ne!(
686 make(Some(Stroke::new(2.0))).render_hash(),
687 make(Some(Stroke::new(2.0).with_join(StrokeJoin::Bevel))).render_hash()
688 );
689 }
690
691 #[test]
692 fn arc_render_hash_tracks_angles_radii_and_stroke() {
693 let stroke = Some(Stroke::new(4.0));
694 let base = arc(10.0, 0.0, 1.0, stroke, 0.0);
695 let base_hash = base.render_hash();
696
697 assert_eq!(base_hash, arc(10.0, 0.0, 1.0, stroke, 0.0).render_hash());
698 assert_ne!(base_hash, arc(11.0, 0.0, 1.0, stroke, 0.0).render_hash());
699 assert_ne!(base_hash, arc(10.0, 0.5, 1.0, stroke, 0.0).render_hash());
700 assert_ne!(base_hash, arc(10.0, 0.0, 1.5, stroke, 0.0).render_hash());
701 assert_ne!(base_hash, arc(10.0, 0.0, -1.0, stroke, 0.0).render_hash());
702 assert_ne!(base_hash, arc(10.0, 0.0, 1.0, stroke, 4.0).render_hash());
703 assert_ne!(base_hash, arc(10.0, 0.0, 1.0, None, 0.0).render_hash());
704 assert_ne!(
705 base_hash,
706 arc(
707 10.0,
708 0.0,
709 1.0,
710 Some(Stroke::new(4.0).with_cap(StrokeCap::Round)),
711 0.0
712 )
713 .render_hash()
714 );
715 }
716
717 #[test]
718 fn arc_render_hash_differs_from_rect_with_same_bounds() {
719 assert_ne!(
720 arc(10.0, 0.0, 1.0, None, 4.0).render_hash(),
721 DrawPrimitive::Rect {
722 rect: Rect {
723 x: 0.0,
724 y: 0.0,
725 width: 40.0,
726 height: 40.0,
727 },
728 brush: Brush::solid(Color::WHITE),
729 stroke: None,
730 }
731 .render_hash()
732 );
733 }
734}