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cranpose_ui_graphics/
render_hash.rs

1use crate::{
2    Brush, Color, ColorFilter, CornerRadii, DrawPrimitive, ImageBitmap, LayerShape, Point, Rect,
3    RenderEffect, RuntimeShader, ShadowPrimitive,
4};
5use std::collections::hash_map::DefaultHasher;
6use std::hash::{Hash, Hasher};
7
8pub trait RenderHash {
9    fn render_hash(&self) -> u64;
10}
11
12impl RenderHash for Color {
13    fn render_hash(&self) -> u64 {
14        finish_hash(|state| hash_color(*self, state))
15    }
16}
17
18impl RenderHash for Point {
19    fn render_hash(&self) -> u64 {
20        finish_hash(|state| hash_point(*self, state))
21    }
22}
23
24impl RenderHash for Rect {
25    fn render_hash(&self) -> u64 {
26        finish_hash(|state| hash_rect(*self, state))
27    }
28}
29
30impl RenderHash for CornerRadii {
31    fn render_hash(&self) -> u64 {
32        finish_hash(|state| hash_corner_radii(*self, state))
33    }
34}
35
36impl RenderHash for LayerShape {
37    fn render_hash(&self) -> u64 {
38        finish_hash(|state| hash_layer_shape(*self, state))
39    }
40}
41
42impl RenderHash for Brush {
43    fn render_hash(&self) -> u64 {
44        finish_hash(|state| hash_brush(self, state))
45    }
46}
47
48impl RenderHash for ColorFilter {
49    fn render_hash(&self) -> u64 {
50        finish_hash(|state| hash_color_filter(*self, state))
51    }
52}
53
54impl RenderHash for ImageBitmap {
55    fn render_hash(&self) -> u64 {
56        finish_hash(|state| self.id().hash(state))
57    }
58}
59
60impl RenderHash for RuntimeShader {
61    fn render_hash(&self) -> u64 {
62        finish_hash(|state| hash_runtime_shader(self, state))
63    }
64}
65
66impl RenderHash for RenderEffect {
67    fn render_hash(&self) -> u64 {
68        finish_hash(|state| hash_render_effect(self, state))
69    }
70}
71
72impl RenderHash for DrawPrimitive {
73    fn render_hash(&self) -> u64 {
74        finish_hash(|state| hash_draw_primitive(self, state))
75    }
76}
77
78impl RenderHash for ShadowPrimitive {
79    fn render_hash(&self) -> u64 {
80        finish_hash(|state| hash_shadow_primitive(self, state))
81    }
82}
83
84fn finish_hash(write: impl FnOnce(&mut DefaultHasher)) -> u64 {
85    let mut hasher = DefaultHasher::new();
86    write(&mut hasher);
87    hasher.finish()
88}
89
90fn hash_f32_bits<H: Hasher>(value: f32, state: &mut H) {
91    value.to_bits().hash(state);
92}
93
94fn hash_color<H: Hasher>(color: Color, state: &mut H) {
95    hash_f32_bits(color.0, state);
96    hash_f32_bits(color.1, state);
97    hash_f32_bits(color.2, state);
98    hash_f32_bits(color.3, state);
99}
100
101fn hash_point<H: Hasher>(point: Point, state: &mut H) {
102    hash_f32_bits(point.x, state);
103    hash_f32_bits(point.y, state);
104}
105
106fn hash_rect<H: Hasher>(rect: Rect, state: &mut H) {
107    hash_f32_bits(rect.x, state);
108    hash_f32_bits(rect.y, state);
109    hash_f32_bits(rect.width, state);
110    hash_f32_bits(rect.height, state);
111}
112
113fn hash_corner_radii<H: Hasher>(radii: CornerRadii, state: &mut H) {
114    hash_f32_bits(radii.top_left, state);
115    hash_f32_bits(radii.top_right, state);
116    hash_f32_bits(radii.bottom_right, state);
117    hash_f32_bits(radii.bottom_left, state);
118}
119
120fn hash_layer_shape<H: Hasher>(shape: LayerShape, state: &mut H) {
121    match shape {
122        LayerShape::Rectangle => 0u8.hash(state),
123        LayerShape::Rounded(shape) => {
124            1u8.hash(state);
125            hash_corner_radii(shape.radii(), state);
126        }
127    }
128}
129
130fn hash_brush<H: Hasher>(brush: &Brush, state: &mut H) {
131    match brush {
132        Brush::Solid(color) => {
133            0u8.hash(state);
134            hash_color(*color, state);
135        }
136        Brush::LinearGradient {
137            colors,
138            stops,
139            start,
140            end,
141            tile_mode,
142        } => {
143            1u8.hash(state);
144            hash_color_slice(colors, state);
145            hash_optional_stop_list(stops.as_deref(), state);
146            hash_point(*start, state);
147            hash_point(*end, state);
148            tile_mode.hash(state);
149        }
150        Brush::RadialGradient {
151            colors,
152            stops,
153            center,
154            radius,
155            tile_mode,
156        } => {
157            2u8.hash(state);
158            hash_color_slice(colors, state);
159            hash_optional_stop_list(stops.as_deref(), state);
160            hash_point(*center, state);
161            hash_f32_bits(*radius, state);
162            tile_mode.hash(state);
163        }
164        Brush::SweepGradient {
165            colors,
166            stops,
167            center,
168        } => {
169            3u8.hash(state);
170            hash_color_slice(colors, state);
171            hash_optional_stop_list(stops.as_deref(), state);
172            hash_point(*center, state);
173        }
174    }
175}
176
177fn hash_color_slice<H: Hasher>(colors: &[Color], state: &mut H) {
178    colors.len().hash(state);
179    for color in colors {
180        hash_color(*color, state);
181    }
182}
183
184fn hash_optional_stop_list<H: Hasher>(stops: Option<&[f32]>, state: &mut H) {
185    match stops {
186        Some(stops) => {
187            1u8.hash(state);
188            stops.len().hash(state);
189            for stop in stops {
190                hash_f32_bits(*stop, state);
191            }
192        }
193        None => 0u8.hash(state),
194    }
195}
196
197fn hash_color_filter<H: Hasher>(filter: ColorFilter, state: &mut H) {
198    match filter {
199        ColorFilter::Tint(color) => {
200            0u8.hash(state);
201            hash_color(color, state);
202        }
203        ColorFilter::Modulate(color) => {
204            1u8.hash(state);
205            hash_color(color, state);
206        }
207        ColorFilter::Matrix(matrix) => {
208            2u8.hash(state);
209            for value in matrix {
210                hash_f32_bits(value, state);
211            }
212        }
213    }
214}
215
216fn hash_runtime_shader<H: Hasher>(shader: &RuntimeShader, state: &mut H) {
217    // Only hash the source, not the uniforms. Uniforms change every frame for
218    // animated shaders (time, position, etc.) and including them would produce
219    // a new effect_hash every frame, filling the layer surface cache with
220    // stale entries. The pipeline cache already deduplicates by source hash,
221    // and stable_id in the cache key distinguishes different nodes.
222    shader.source_hash().hash(state);
223}
224
225fn hash_render_effect<H: Hasher>(effect: &RenderEffect, state: &mut H) {
226    match effect {
227        RenderEffect::Blur {
228            radius_x,
229            radius_y,
230            edge_treatment,
231        } => {
232            0u8.hash(state);
233            hash_f32_bits(*radius_x, state);
234            hash_f32_bits(*radius_y, state);
235            edge_treatment.hash(state);
236        }
237        RenderEffect::Offset { offset_x, offset_y } => {
238            1u8.hash(state);
239            hash_f32_bits(*offset_x, state);
240            hash_f32_bits(*offset_y, state);
241        }
242        RenderEffect::Shader { shader } => {
243            2u8.hash(state);
244            hash_runtime_shader(shader, state);
245        }
246        RenderEffect::Chain { first, second } => {
247            3u8.hash(state);
248            hash_render_effect(first, state);
249            hash_render_effect(second, state);
250        }
251    }
252}
253
254fn hash_draw_primitive<H: Hasher>(primitive: &DrawPrimitive, state: &mut H) {
255    match primitive {
256        DrawPrimitive::Content => {
257            0u8.hash(state);
258        }
259        DrawPrimitive::Blend {
260            primitive,
261            blend_mode,
262        } => {
263            1u8.hash(state);
264            blend_mode.hash(state);
265            hash_draw_primitive(primitive, state);
266        }
267        DrawPrimitive::Rect { rect, brush } => {
268            2u8.hash(state);
269            hash_rect(*rect, state);
270            hash_brush(brush, state);
271        }
272        DrawPrimitive::RoundRect { rect, brush, radii } => {
273            3u8.hash(state);
274            hash_rect(*rect, state);
275            hash_brush(brush, state);
276            hash_corner_radii(*radii, state);
277        }
278        DrawPrimitive::Image {
279            rect,
280            image,
281            alpha,
282            color_filter,
283            sampling,
284            src_rect,
285        } => {
286            4u8.hash(state);
287            hash_rect(*rect, state);
288            image.id().hash(state);
289            hash_f32_bits(*alpha, state);
290            sampling.hash(state);
291            match color_filter {
292                Some(filter) => {
293                    1u8.hash(state);
294                    hash_color_filter(*filter, state);
295                }
296                None => 0u8.hash(state),
297            }
298            match src_rect {
299                Some(rect) => {
300                    1u8.hash(state);
301                    hash_rect(*rect, state);
302                }
303                None => 0u8.hash(state),
304            }
305        }
306        DrawPrimitive::Shadow(shadow) => {
307            5u8.hash(state);
308            hash_shadow_primitive(shadow, state);
309        }
310    }
311}
312
313fn hash_shadow_primitive<H: Hasher>(shadow: &ShadowPrimitive, state: &mut H) {
314    match shadow {
315        ShadowPrimitive::Drop {
316            shape,
317            blur_radius,
318            blend_mode,
319        } => {
320            0u8.hash(state);
321            hash_draw_primitive(shape, state);
322            hash_f32_bits(*blur_radius, state);
323            blend_mode.hash(state);
324        }
325        ShadowPrimitive::Inner {
326            fill,
327            cutout,
328            blur_radius,
329            blend_mode,
330            clip_rect,
331        } => {
332            1u8.hash(state);
333            hash_draw_primitive(fill, state);
334            hash_draw_primitive(cutout, state);
335            hash_f32_bits(*blur_radius, state);
336            blend_mode.hash(state);
337            hash_rect(*clip_rect, state);
338        }
339    }
340}
341
342#[cfg(test)]
343mod tests {
344    use super::*;
345    use crate::render_effect::TileMode;
346
347    #[test]
348    fn color_render_hash_changes_with_channels() {
349        assert_ne!(
350            Color(1.0, 0.0, 0.0, 1.0).render_hash(),
351            Color(0.0, 1.0, 0.0, 1.0).render_hash()
352        );
353    }
354
355    #[test]
356    fn point_rect_and_corner_radii_render_hash_changes_with_geometry() {
357        assert_ne!(
358            Point::new(1.0, 2.0).render_hash(),
359            Point::new(2.0, 1.0).render_hash()
360        );
361        assert_ne!(
362            Rect {
363                x: 0.0,
364                y: 0.0,
365                width: 10.0,
366                height: 20.0,
367            }
368            .render_hash(),
369            Rect {
370                x: 0.0,
371                y: 0.0,
372                width: 20.0,
373                height: 10.0,
374            }
375            .render_hash()
376        );
377        assert_ne!(
378            CornerRadii::uniform(4.0).render_hash(),
379            CornerRadii::uniform(6.0).render_hash()
380        );
381    }
382
383    #[test]
384    fn layer_shape_render_hash_tracks_shape_kind_and_radii() {
385        assert_ne!(
386            LayerShape::Rectangle.render_hash(),
387            LayerShape::Rounded(crate::RoundedCornerShape::uniform(8.0)).render_hash()
388        );
389        assert_ne!(
390            LayerShape::Rounded(crate::RoundedCornerShape::uniform(4.0)).render_hash(),
391            LayerShape::Rounded(crate::RoundedCornerShape::uniform(8.0)).render_hash()
392        );
393    }
394
395    #[test]
396    fn brush_render_hash_tracks_gradient_structure() {
397        let base = Brush::linear_gradient_with_tile_mode(
398            vec![Color::RED, Color::BLUE],
399            Point::new(0.0, 0.0),
400            Point::new(10.0, 10.0),
401            TileMode::Clamp,
402        );
403        let shifted = Brush::linear_gradient_with_tile_mode(
404            vec![Color::RED, Color::BLUE],
405            Point::new(1.0, 0.0),
406            Point::new(10.0, 10.0),
407            TileMode::Clamp,
408        );
409
410        assert_ne!(base.render_hash(), shifted.render_hash());
411    }
412
413    #[test]
414    fn color_filter_render_hash_tracks_variant_and_values() {
415        assert_ne!(
416            ColorFilter::Tint(Color::RED).render_hash(),
417            ColorFilter::Modulate(Color::RED).render_hash()
418        );
419        assert_ne!(
420            ColorFilter::Matrix([1.0; 20]).render_hash(),
421            ColorFilter::Matrix([0.0; 20]).render_hash()
422        );
423    }
424
425    #[test]
426    fn render_effect_render_hash_tracks_variant_parameters() {
427        assert_ne!(
428            RenderEffect::blur(4.0).render_hash(),
429            RenderEffect::blur(6.0).render_hash()
430        );
431        assert_ne!(
432            RenderEffect::offset(2.0, 1.0).render_hash(),
433            RenderEffect::offset(1.0, 2.0).render_hash()
434        );
435    }
436
437    #[test]
438    fn runtime_shader_render_hash_ignores_uniforms() {
439        let mut base = RuntimeShader::new("// hash");
440        base.set_float(0, 1.0);
441        let mut changed = base.clone();
442        changed.set_float(0, 2.0);
443        assert_eq!(
444            base.render_hash(),
445            changed.render_hash(),
446            "render_hash must depend only on source, not uniforms — \
447             animated uniforms (time, position) would otherwise produce a \
448             new effect_hash every frame, filling the layer cache with stale textures"
449        );
450    }
451
452    #[test]
453    fn runtime_shader_render_hash_tracks_source() {
454        let a = RuntimeShader::new("// shader A");
455        let b = RuntimeShader::new("// shader B");
456        assert_ne!(a.render_hash(), b.render_hash());
457    }
458
459    #[test]
460    fn draw_primitive_render_hash_tracks_nested_structure() {
461        let base = DrawPrimitive::Blend {
462            primitive: Box::new(DrawPrimitive::Rect {
463                rect: Rect {
464                    x: 0.0,
465                    y: 0.0,
466                    width: 12.0,
467                    height: 8.0,
468                },
469                brush: Brush::solid(Color::WHITE),
470            }),
471            blend_mode: crate::BlendMode::SrcOver,
472        };
473        let changed = DrawPrimitive::Blend {
474            primitive: Box::new(DrawPrimitive::Rect {
475                rect: Rect {
476                    x: 0.0,
477                    y: 0.0,
478                    width: 12.0,
479                    height: 8.0,
480                },
481                brush: Brush::solid(Color::BLACK),
482            }),
483            blend_mode: crate::BlendMode::SrcOver,
484        };
485        assert_ne!(base.render_hash(), changed.render_hash());
486    }
487}