1use crate::{
2 Brush, Color, ColorFilter, CornerRadii, DrawPrimitive, ImageBitmap, LayerShape, Point, Rect,
3 RenderEffect, RuntimeShader, ShadowPrimitive,
4};
5use std::collections::hash_map::DefaultHasher;
6use std::hash::{Hash, Hasher};
7
8pub trait RenderHash {
9 fn render_hash(&self) -> u64;
10}
11
12impl RenderHash for Color {
13 fn render_hash(&self) -> u64 {
14 finish_hash(|state| hash_color(*self, state))
15 }
16}
17
18impl RenderHash for Point {
19 fn render_hash(&self) -> u64 {
20 finish_hash(|state| hash_point(*self, state))
21 }
22}
23
24impl RenderHash for Rect {
25 fn render_hash(&self) -> u64 {
26 finish_hash(|state| hash_rect(*self, state))
27 }
28}
29
30impl RenderHash for CornerRadii {
31 fn render_hash(&self) -> u64 {
32 finish_hash(|state| hash_corner_radii(*self, state))
33 }
34}
35
36impl RenderHash for LayerShape {
37 fn render_hash(&self) -> u64 {
38 finish_hash(|state| hash_layer_shape(*self, state))
39 }
40}
41
42impl RenderHash for Brush {
43 fn render_hash(&self) -> u64 {
44 finish_hash(|state| hash_brush(self, state))
45 }
46}
47
48impl RenderHash for ColorFilter {
49 fn render_hash(&self) -> u64 {
50 finish_hash(|state| hash_color_filter(*self, state))
51 }
52}
53
54impl RenderHash for ImageBitmap {
55 fn render_hash(&self) -> u64 {
56 finish_hash(|state| self.id().hash(state))
57 }
58}
59
60impl RenderHash for RuntimeShader {
61 fn render_hash(&self) -> u64 {
62 finish_hash(|state| hash_runtime_shader(self, state))
63 }
64}
65
66impl RenderHash for RenderEffect {
67 fn render_hash(&self) -> u64 {
68 finish_hash(|state| hash_render_effect(self, state))
69 }
70}
71
72impl RenderHash for DrawPrimitive {
73 fn render_hash(&self) -> u64 {
74 finish_hash(|state| hash_draw_primitive(self, state))
75 }
76}
77
78impl RenderHash for ShadowPrimitive {
79 fn render_hash(&self) -> u64 {
80 finish_hash(|state| hash_shadow_primitive(self, state))
81 }
82}
83
84fn finish_hash(write: impl FnOnce(&mut DefaultHasher)) -> u64 {
85 let mut hasher = DefaultHasher::new();
86 write(&mut hasher);
87 hasher.finish()
88}
89
90fn hash_f32_bits<H: Hasher>(value: f32, state: &mut H) {
91 value.to_bits().hash(state);
92}
93
94fn hash_color<H: Hasher>(color: Color, state: &mut H) {
95 hash_f32_bits(color.0, state);
96 hash_f32_bits(color.1, state);
97 hash_f32_bits(color.2, state);
98 hash_f32_bits(color.3, state);
99}
100
101fn hash_point<H: Hasher>(point: Point, state: &mut H) {
102 hash_f32_bits(point.x, state);
103 hash_f32_bits(point.y, state);
104}
105
106fn hash_rect<H: Hasher>(rect: Rect, state: &mut H) {
107 hash_f32_bits(rect.x, state);
108 hash_f32_bits(rect.y, state);
109 hash_f32_bits(rect.width, state);
110 hash_f32_bits(rect.height, state);
111}
112
113fn hash_corner_radii<H: Hasher>(radii: CornerRadii, state: &mut H) {
114 hash_f32_bits(radii.top_left, state);
115 hash_f32_bits(radii.top_right, state);
116 hash_f32_bits(radii.bottom_right, state);
117 hash_f32_bits(radii.bottom_left, state);
118}
119
120fn hash_layer_shape<H: Hasher>(shape: LayerShape, state: &mut H) {
121 match shape {
122 LayerShape::Rectangle => 0u8.hash(state),
123 LayerShape::Rounded(shape) => {
124 1u8.hash(state);
125 hash_corner_radii(shape.radii(), state);
126 }
127 }
128}
129
130fn hash_brush<H: Hasher>(brush: &Brush, state: &mut H) {
131 match brush {
132 Brush::Solid(color) => {
133 0u8.hash(state);
134 hash_color(*color, state);
135 }
136 Brush::LinearGradient {
137 colors,
138 stops,
139 start,
140 end,
141 tile_mode,
142 } => {
143 1u8.hash(state);
144 hash_color_slice(colors, state);
145 hash_optional_stop_list(stops.as_deref(), state);
146 hash_point(*start, state);
147 hash_point(*end, state);
148 tile_mode.hash(state);
149 }
150 Brush::RadialGradient {
151 colors,
152 stops,
153 center,
154 radius,
155 tile_mode,
156 } => {
157 2u8.hash(state);
158 hash_color_slice(colors, state);
159 hash_optional_stop_list(stops.as_deref(), state);
160 hash_point(*center, state);
161 hash_f32_bits(*radius, state);
162 tile_mode.hash(state);
163 }
164 Brush::SweepGradient {
165 colors,
166 stops,
167 center,
168 } => {
169 3u8.hash(state);
170 hash_color_slice(colors, state);
171 hash_optional_stop_list(stops.as_deref(), state);
172 hash_point(*center, state);
173 }
174 }
175}
176
177fn hash_color_slice<H: Hasher>(colors: &[Color], state: &mut H) {
178 colors.len().hash(state);
179 for color in colors {
180 hash_color(*color, state);
181 }
182}
183
184fn hash_optional_stop_list<H: Hasher>(stops: Option<&[f32]>, state: &mut H) {
185 match stops {
186 Some(stops) => {
187 1u8.hash(state);
188 stops.len().hash(state);
189 for stop in stops {
190 hash_f32_bits(*stop, state);
191 }
192 }
193 None => 0u8.hash(state),
194 }
195}
196
197fn hash_color_filter<H: Hasher>(filter: ColorFilter, state: &mut H) {
198 match filter {
199 ColorFilter::Tint(color) => {
200 0u8.hash(state);
201 hash_color(color, state);
202 }
203 ColorFilter::Modulate(color) => {
204 1u8.hash(state);
205 hash_color(color, state);
206 }
207 ColorFilter::Matrix(matrix) => {
208 2u8.hash(state);
209 for value in matrix {
210 hash_f32_bits(value, state);
211 }
212 }
213 }
214}
215
216fn hash_runtime_shader<H: Hasher>(shader: &RuntimeShader, state: &mut H) {
217 shader.source_hash().hash(state);
223}
224
225fn hash_render_effect<H: Hasher>(effect: &RenderEffect, state: &mut H) {
226 match effect {
227 RenderEffect::Blur {
228 radius_x,
229 radius_y,
230 edge_treatment,
231 } => {
232 0u8.hash(state);
233 hash_f32_bits(*radius_x, state);
234 hash_f32_bits(*radius_y, state);
235 edge_treatment.hash(state);
236 }
237 RenderEffect::Offset { offset_x, offset_y } => {
238 1u8.hash(state);
239 hash_f32_bits(*offset_x, state);
240 hash_f32_bits(*offset_y, state);
241 }
242 RenderEffect::Shader { shader } => {
243 2u8.hash(state);
244 hash_runtime_shader(shader, state);
245 }
246 RenderEffect::Chain { first, second } => {
247 3u8.hash(state);
248 hash_render_effect(first, state);
249 hash_render_effect(second, state);
250 }
251 }
252}
253
254fn hash_draw_primitive<H: Hasher>(primitive: &DrawPrimitive, state: &mut H) {
255 match primitive {
256 DrawPrimitive::Content => {
257 0u8.hash(state);
258 }
259 DrawPrimitive::Blend {
260 primitive,
261 blend_mode,
262 } => {
263 1u8.hash(state);
264 blend_mode.hash(state);
265 hash_draw_primitive(primitive, state);
266 }
267 DrawPrimitive::Rect { rect, brush } => {
268 2u8.hash(state);
269 hash_rect(*rect, state);
270 hash_brush(brush, state);
271 }
272 DrawPrimitive::RoundRect { rect, brush, radii } => {
273 3u8.hash(state);
274 hash_rect(*rect, state);
275 hash_brush(brush, state);
276 hash_corner_radii(*radii, state);
277 }
278 DrawPrimitive::Image {
279 rect,
280 image,
281 alpha,
282 color_filter,
283 src_rect,
284 } => {
285 4u8.hash(state);
286 hash_rect(*rect, state);
287 image.id().hash(state);
288 hash_f32_bits(*alpha, state);
289 match color_filter {
290 Some(filter) => {
291 1u8.hash(state);
292 hash_color_filter(*filter, state);
293 }
294 None => 0u8.hash(state),
295 }
296 match src_rect {
297 Some(rect) => {
298 1u8.hash(state);
299 hash_rect(*rect, state);
300 }
301 None => 0u8.hash(state),
302 }
303 }
304 DrawPrimitive::Shadow(shadow) => {
305 5u8.hash(state);
306 hash_shadow_primitive(shadow, state);
307 }
308 }
309}
310
311fn hash_shadow_primitive<H: Hasher>(shadow: &ShadowPrimitive, state: &mut H) {
312 match shadow {
313 ShadowPrimitive::Drop {
314 shape,
315 blur_radius,
316 blend_mode,
317 } => {
318 0u8.hash(state);
319 hash_draw_primitive(shape, state);
320 hash_f32_bits(*blur_radius, state);
321 blend_mode.hash(state);
322 }
323 ShadowPrimitive::Inner {
324 fill,
325 cutout,
326 blur_radius,
327 blend_mode,
328 clip_rect,
329 } => {
330 1u8.hash(state);
331 hash_draw_primitive(fill, state);
332 hash_draw_primitive(cutout, state);
333 hash_f32_bits(*blur_radius, state);
334 blend_mode.hash(state);
335 hash_rect(*clip_rect, state);
336 }
337 }
338}
339
340#[cfg(test)]
341mod tests {
342 use super::*;
343 use crate::render_effect::TileMode;
344
345 #[test]
346 fn color_render_hash_changes_with_channels() {
347 assert_ne!(
348 Color(1.0, 0.0, 0.0, 1.0).render_hash(),
349 Color(0.0, 1.0, 0.0, 1.0).render_hash()
350 );
351 }
352
353 #[test]
354 fn point_rect_and_corner_radii_render_hash_changes_with_geometry() {
355 assert_ne!(
356 Point::new(1.0, 2.0).render_hash(),
357 Point::new(2.0, 1.0).render_hash()
358 );
359 assert_ne!(
360 Rect {
361 x: 0.0,
362 y: 0.0,
363 width: 10.0,
364 height: 20.0,
365 }
366 .render_hash(),
367 Rect {
368 x: 0.0,
369 y: 0.0,
370 width: 20.0,
371 height: 10.0,
372 }
373 .render_hash()
374 );
375 assert_ne!(
376 CornerRadii::uniform(4.0).render_hash(),
377 CornerRadii::uniform(6.0).render_hash()
378 );
379 }
380
381 #[test]
382 fn layer_shape_render_hash_tracks_shape_kind_and_radii() {
383 assert_ne!(
384 LayerShape::Rectangle.render_hash(),
385 LayerShape::Rounded(crate::RoundedCornerShape::uniform(8.0)).render_hash()
386 );
387 assert_ne!(
388 LayerShape::Rounded(crate::RoundedCornerShape::uniform(4.0)).render_hash(),
389 LayerShape::Rounded(crate::RoundedCornerShape::uniform(8.0)).render_hash()
390 );
391 }
392
393 #[test]
394 fn brush_render_hash_tracks_gradient_structure() {
395 let base = Brush::linear_gradient_with_tile_mode(
396 vec![Color::RED, Color::BLUE],
397 Point::new(0.0, 0.0),
398 Point::new(10.0, 10.0),
399 TileMode::Clamp,
400 );
401 let shifted = Brush::linear_gradient_with_tile_mode(
402 vec![Color::RED, Color::BLUE],
403 Point::new(1.0, 0.0),
404 Point::new(10.0, 10.0),
405 TileMode::Clamp,
406 );
407
408 assert_ne!(base.render_hash(), shifted.render_hash());
409 }
410
411 #[test]
412 fn color_filter_render_hash_tracks_variant_and_values() {
413 assert_ne!(
414 ColorFilter::Tint(Color::RED).render_hash(),
415 ColorFilter::Modulate(Color::RED).render_hash()
416 );
417 assert_ne!(
418 ColorFilter::Matrix([1.0; 20]).render_hash(),
419 ColorFilter::Matrix([0.0; 20]).render_hash()
420 );
421 }
422
423 #[test]
424 fn render_effect_render_hash_tracks_variant_parameters() {
425 assert_ne!(
426 RenderEffect::blur(4.0).render_hash(),
427 RenderEffect::blur(6.0).render_hash()
428 );
429 assert_ne!(
430 RenderEffect::offset(2.0, 1.0).render_hash(),
431 RenderEffect::offset(1.0, 2.0).render_hash()
432 );
433 }
434
435 #[test]
436 fn runtime_shader_render_hash_ignores_uniforms() {
437 let mut base = RuntimeShader::new("// hash");
438 base.set_float(0, 1.0);
439 let mut changed = base.clone();
440 changed.set_float(0, 2.0);
441 assert_eq!(
442 base.render_hash(),
443 changed.render_hash(),
444 "render_hash must depend only on source, not uniforms — \
445 animated uniforms (time, position) would otherwise produce a \
446 new effect_hash every frame, filling the layer cache with stale textures"
447 );
448 }
449
450 #[test]
451 fn runtime_shader_render_hash_tracks_source() {
452 let a = RuntimeShader::new("// shader A");
453 let b = RuntimeShader::new("// shader B");
454 assert_ne!(a.render_hash(), b.render_hash());
455 }
456
457 #[test]
458 fn draw_primitive_render_hash_tracks_nested_structure() {
459 let base = DrawPrimitive::Blend {
460 primitive: Box::new(DrawPrimitive::Rect {
461 rect: Rect {
462 x: 0.0,
463 y: 0.0,
464 width: 12.0,
465 height: 8.0,
466 },
467 brush: Brush::solid(Color::WHITE),
468 }),
469 blend_mode: crate::BlendMode::SrcOver,
470 };
471 let changed = DrawPrimitive::Blend {
472 primitive: Box::new(DrawPrimitive::Rect {
473 rect: Rect {
474 x: 0.0,
475 y: 0.0,
476 width: 12.0,
477 height: 8.0,
478 },
479 brush: Brush::solid(Color::BLACK),
480 }),
481 blend_mode: crate::BlendMode::SrcOver,
482 };
483 assert_ne!(base.render_hash(), changed.render_hash());
484 }
485}