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cranpose_ui_graphics/
render_hash.rs

1use crate::{
2    Brush, Color, ColorFilter, CornerRadii, DrawPrimitive, ImageBitmap, LayerShape, Point, Rect,
3    RenderEffect, RuntimeShader, ShadowPrimitive,
4};
5use std::collections::hash_map::DefaultHasher;
6use std::hash::{Hash, Hasher};
7
8pub trait RenderHash {
9    fn render_hash(&self) -> u64;
10}
11
12impl RenderHash for Color {
13    fn render_hash(&self) -> u64 {
14        finish_hash(|state| hash_color(*self, state))
15    }
16}
17
18impl RenderHash for Point {
19    fn render_hash(&self) -> u64 {
20        finish_hash(|state| hash_point(*self, state))
21    }
22}
23
24impl RenderHash for Rect {
25    fn render_hash(&self) -> u64 {
26        finish_hash(|state| hash_rect(*self, state))
27    }
28}
29
30impl RenderHash for CornerRadii {
31    fn render_hash(&self) -> u64 {
32        finish_hash(|state| hash_corner_radii(*self, state))
33    }
34}
35
36impl RenderHash for LayerShape {
37    fn render_hash(&self) -> u64 {
38        finish_hash(|state| hash_layer_shape(*self, state))
39    }
40}
41
42impl RenderHash for Brush {
43    fn render_hash(&self) -> u64 {
44        finish_hash(|state| hash_brush(self, state))
45    }
46}
47
48impl RenderHash for ColorFilter {
49    fn render_hash(&self) -> u64 {
50        finish_hash(|state| hash_color_filter(*self, state))
51    }
52}
53
54impl RenderHash for ImageBitmap {
55    fn render_hash(&self) -> u64 {
56        finish_hash(|state| self.id().hash(state))
57    }
58}
59
60impl RenderHash for RuntimeShader {
61    fn render_hash(&self) -> u64 {
62        finish_hash(|state| hash_runtime_shader(self, state))
63    }
64}
65
66impl RenderHash for RenderEffect {
67    fn render_hash(&self) -> u64 {
68        finish_hash(|state| hash_render_effect(self, state))
69    }
70}
71
72impl RenderHash for DrawPrimitive {
73    fn render_hash(&self) -> u64 {
74        finish_hash(|state| hash_draw_primitive(self, state))
75    }
76}
77
78impl RenderHash for ShadowPrimitive {
79    fn render_hash(&self) -> u64 {
80        finish_hash(|state| hash_shadow_primitive(self, state))
81    }
82}
83
84fn finish_hash(write: impl FnOnce(&mut DefaultHasher)) -> u64 {
85    let mut hasher = DefaultHasher::new();
86    write(&mut hasher);
87    hasher.finish()
88}
89
90fn hash_f32_bits<H: Hasher>(value: f32, state: &mut H) {
91    value.to_bits().hash(state);
92}
93
94fn hash_color<H: Hasher>(color: Color, state: &mut H) {
95    hash_f32_bits(color.0, state);
96    hash_f32_bits(color.1, state);
97    hash_f32_bits(color.2, state);
98    hash_f32_bits(color.3, state);
99}
100
101fn hash_point<H: Hasher>(point: Point, state: &mut H) {
102    hash_f32_bits(point.x, state);
103    hash_f32_bits(point.y, state);
104}
105
106fn hash_rect<H: Hasher>(rect: Rect, state: &mut H) {
107    hash_f32_bits(rect.x, state);
108    hash_f32_bits(rect.y, state);
109    hash_f32_bits(rect.width, state);
110    hash_f32_bits(rect.height, state);
111}
112
113fn hash_corner_radii<H: Hasher>(radii: CornerRadii, state: &mut H) {
114    hash_f32_bits(radii.top_left, state);
115    hash_f32_bits(radii.top_right, state);
116    hash_f32_bits(radii.bottom_right, state);
117    hash_f32_bits(radii.bottom_left, state);
118}
119
120fn hash_layer_shape<H: Hasher>(shape: LayerShape, state: &mut H) {
121    match shape {
122        LayerShape::Rectangle => 0u8.hash(state),
123        LayerShape::Rounded(shape) => {
124            1u8.hash(state);
125            hash_corner_radii(shape.radii(), state);
126        }
127    }
128}
129
130fn hash_brush<H: Hasher>(brush: &Brush, state: &mut H) {
131    match brush {
132        Brush::Solid(color) => {
133            0u8.hash(state);
134            hash_color(*color, state);
135        }
136        Brush::LinearGradient {
137            colors,
138            stops,
139            start,
140            end,
141            tile_mode,
142        } => {
143            1u8.hash(state);
144            hash_color_slice(colors, state);
145            hash_optional_stop_list(stops.as_deref(), state);
146            hash_point(*start, state);
147            hash_point(*end, state);
148            tile_mode.hash(state);
149        }
150        Brush::RadialGradient {
151            colors,
152            stops,
153            center,
154            radius,
155            tile_mode,
156        } => {
157            2u8.hash(state);
158            hash_color_slice(colors, state);
159            hash_optional_stop_list(stops.as_deref(), state);
160            hash_point(*center, state);
161            hash_f32_bits(*radius, state);
162            tile_mode.hash(state);
163        }
164        Brush::SweepGradient {
165            colors,
166            stops,
167            center,
168        } => {
169            3u8.hash(state);
170            hash_color_slice(colors, state);
171            hash_optional_stop_list(stops.as_deref(), state);
172            hash_point(*center, state);
173        }
174    }
175}
176
177fn hash_color_slice<H: Hasher>(colors: &[Color], state: &mut H) {
178    colors.len().hash(state);
179    for color in colors {
180        hash_color(*color, state);
181    }
182}
183
184fn hash_optional_stop_list<H: Hasher>(stops: Option<&[f32]>, state: &mut H) {
185    match stops {
186        Some(stops) => {
187            1u8.hash(state);
188            stops.len().hash(state);
189            for stop in stops {
190                hash_f32_bits(*stop, state);
191            }
192        }
193        None => 0u8.hash(state),
194    }
195}
196
197fn hash_color_filter<H: Hasher>(filter: ColorFilter, state: &mut H) {
198    match filter {
199        ColorFilter::Tint(color) => {
200            0u8.hash(state);
201            hash_color(color, state);
202        }
203        ColorFilter::Modulate(color) => {
204            1u8.hash(state);
205            hash_color(color, state);
206        }
207        ColorFilter::Matrix(matrix) => {
208            2u8.hash(state);
209            for value in matrix {
210                hash_f32_bits(value, state);
211            }
212        }
213    }
214}
215
216fn hash_runtime_shader<H: Hasher>(shader: &RuntimeShader, state: &mut H) {
217    // Only hash the source, not the uniforms. Uniforms change every frame for
218    // animated shaders (time, position, etc.) and including them would produce
219    // a new effect_hash every frame, filling the layer surface cache with
220    // stale entries. The pipeline cache already deduplicates by source hash,
221    // and stable_id in the cache key distinguishes different nodes.
222    shader.source().hash(state);
223}
224
225fn hash_render_effect<H: Hasher>(effect: &RenderEffect, state: &mut H) {
226    match effect {
227        RenderEffect::Blur {
228            radius_x,
229            radius_y,
230            edge_treatment,
231        } => {
232            0u8.hash(state);
233            hash_f32_bits(*radius_x, state);
234            hash_f32_bits(*radius_y, state);
235            edge_treatment.hash(state);
236        }
237        RenderEffect::Offset { offset_x, offset_y } => {
238            1u8.hash(state);
239            hash_f32_bits(*offset_x, state);
240            hash_f32_bits(*offset_y, state);
241        }
242        RenderEffect::Shader { shader } => {
243            2u8.hash(state);
244            hash_runtime_shader(shader, state);
245        }
246        RenderEffect::Chain { first, second } => {
247            3u8.hash(state);
248            hash_render_effect(first, state);
249            hash_render_effect(second, state);
250        }
251    }
252}
253
254fn hash_draw_primitive<H: Hasher>(primitive: &DrawPrimitive, state: &mut H) {
255    match primitive {
256        DrawPrimitive::Content => {
257            0u8.hash(state);
258        }
259        DrawPrimitive::Blend {
260            primitive,
261            blend_mode,
262        } => {
263            1u8.hash(state);
264            blend_mode.hash(state);
265            hash_draw_primitive(primitive, state);
266        }
267        DrawPrimitive::Rect { rect, brush } => {
268            2u8.hash(state);
269            hash_rect(*rect, state);
270            hash_brush(brush, state);
271        }
272        DrawPrimitive::RoundRect { rect, brush, radii } => {
273            3u8.hash(state);
274            hash_rect(*rect, state);
275            hash_brush(brush, state);
276            hash_corner_radii(*radii, state);
277        }
278        DrawPrimitive::Image {
279            rect,
280            image,
281            alpha,
282            color_filter,
283            src_rect,
284        } => {
285            4u8.hash(state);
286            hash_rect(*rect, state);
287            image.id().hash(state);
288            hash_f32_bits(*alpha, state);
289            match color_filter {
290                Some(filter) => {
291                    1u8.hash(state);
292                    hash_color_filter(*filter, state);
293                }
294                None => 0u8.hash(state),
295            }
296            match src_rect {
297                Some(rect) => {
298                    1u8.hash(state);
299                    hash_rect(*rect, state);
300                }
301                None => 0u8.hash(state),
302            }
303        }
304        DrawPrimitive::Shadow(shadow) => {
305            5u8.hash(state);
306            hash_shadow_primitive(shadow, state);
307        }
308    }
309}
310
311fn hash_shadow_primitive<H: Hasher>(shadow: &ShadowPrimitive, state: &mut H) {
312    match shadow {
313        ShadowPrimitive::Drop {
314            shape,
315            blur_radius,
316            blend_mode,
317        } => {
318            0u8.hash(state);
319            hash_draw_primitive(shape, state);
320            hash_f32_bits(*blur_radius, state);
321            blend_mode.hash(state);
322        }
323        ShadowPrimitive::Inner {
324            fill,
325            cutout,
326            blur_radius,
327            blend_mode,
328            clip_rect,
329        } => {
330            1u8.hash(state);
331            hash_draw_primitive(fill, state);
332            hash_draw_primitive(cutout, state);
333            hash_f32_bits(*blur_radius, state);
334            blend_mode.hash(state);
335            hash_rect(*clip_rect, state);
336        }
337    }
338}
339
340#[cfg(test)]
341mod tests {
342    use super::*;
343    use crate::render_effect::TileMode;
344
345    #[test]
346    fn color_render_hash_changes_with_channels() {
347        assert_ne!(
348            Color(1.0, 0.0, 0.0, 1.0).render_hash(),
349            Color(0.0, 1.0, 0.0, 1.0).render_hash()
350        );
351    }
352
353    #[test]
354    fn point_rect_and_corner_radii_render_hash_changes_with_geometry() {
355        assert_ne!(
356            Point::new(1.0, 2.0).render_hash(),
357            Point::new(2.0, 1.0).render_hash()
358        );
359        assert_ne!(
360            Rect {
361                x: 0.0,
362                y: 0.0,
363                width: 10.0,
364                height: 20.0,
365            }
366            .render_hash(),
367            Rect {
368                x: 0.0,
369                y: 0.0,
370                width: 20.0,
371                height: 10.0,
372            }
373            .render_hash()
374        );
375        assert_ne!(
376            CornerRadii::uniform(4.0).render_hash(),
377            CornerRadii::uniform(6.0).render_hash()
378        );
379    }
380
381    #[test]
382    fn layer_shape_render_hash_tracks_shape_kind_and_radii() {
383        assert_ne!(
384            LayerShape::Rectangle.render_hash(),
385            LayerShape::Rounded(crate::RoundedCornerShape::uniform(8.0)).render_hash()
386        );
387        assert_ne!(
388            LayerShape::Rounded(crate::RoundedCornerShape::uniform(4.0)).render_hash(),
389            LayerShape::Rounded(crate::RoundedCornerShape::uniform(8.0)).render_hash()
390        );
391    }
392
393    #[test]
394    fn brush_render_hash_tracks_gradient_structure() {
395        let base = Brush::linear_gradient_with_tile_mode(
396            vec![Color::RED, Color::BLUE],
397            Point::new(0.0, 0.0),
398            Point::new(10.0, 10.0),
399            TileMode::Clamp,
400        );
401        let shifted = Brush::linear_gradient_with_tile_mode(
402            vec![Color::RED, Color::BLUE],
403            Point::new(1.0, 0.0),
404            Point::new(10.0, 10.0),
405            TileMode::Clamp,
406        );
407
408        assert_ne!(base.render_hash(), shifted.render_hash());
409    }
410
411    #[test]
412    fn color_filter_render_hash_tracks_variant_and_values() {
413        assert_ne!(
414            ColorFilter::Tint(Color::RED).render_hash(),
415            ColorFilter::Modulate(Color::RED).render_hash()
416        );
417        assert_ne!(
418            ColorFilter::Matrix([1.0; 20]).render_hash(),
419            ColorFilter::Matrix([0.0; 20]).render_hash()
420        );
421    }
422
423    #[test]
424    fn render_effect_render_hash_tracks_variant_parameters() {
425        assert_ne!(
426            RenderEffect::blur(4.0).render_hash(),
427            RenderEffect::blur(6.0).render_hash()
428        );
429        assert_ne!(
430            RenderEffect::offset(2.0, 1.0).render_hash(),
431            RenderEffect::offset(1.0, 2.0).render_hash()
432        );
433    }
434
435    #[test]
436    fn runtime_shader_render_hash_ignores_uniforms() {
437        let mut base = RuntimeShader::new("// hash");
438        base.set_float(0, 1.0);
439        let mut changed = base.clone();
440        changed.set_float(0, 2.0);
441        assert_eq!(
442            base.render_hash(),
443            changed.render_hash(),
444            "render_hash must depend only on source, not uniforms — \
445             animated uniforms (time, position) would otherwise produce a \
446             new effect_hash every frame, filling the layer cache with stale textures"
447        );
448    }
449
450    #[test]
451    fn runtime_shader_render_hash_tracks_source() {
452        let a = RuntimeShader::new("// shader A");
453        let b = RuntimeShader::new("// shader B");
454        assert_ne!(a.render_hash(), b.render_hash());
455    }
456
457    #[test]
458    fn draw_primitive_render_hash_tracks_nested_structure() {
459        let base = DrawPrimitive::Blend {
460            primitive: Box::new(DrawPrimitive::Rect {
461                rect: Rect {
462                    x: 0.0,
463                    y: 0.0,
464                    width: 12.0,
465                    height: 8.0,
466                },
467                brush: Brush::solid(Color::WHITE),
468            }),
469            blend_mode: crate::BlendMode::SrcOver,
470        };
471        let changed = DrawPrimitive::Blend {
472            primitive: Box::new(DrawPrimitive::Rect {
473                rect: Rect {
474                    x: 0.0,
475                    y: 0.0,
476                    width: 12.0,
477                    height: 8.0,
478                },
479                brush: Brush::solid(Color::BLACK),
480            }),
481            blend_mode: crate::BlendMode::SrcOver,
482        };
483        assert_ne!(base.render_hash(), changed.render_hash());
484    }
485}