pub fn background_active() -> boolExpand description
true between set_background_active(true) and the
matching false.
A platform backend reads this to decide whether the runtime keeps turning
while the app is off screen. Both mobile backends drive composition from the
frame path, and both stop that path when the surface is gone: Android drops
its GPU resources on TerminateWindow, iOS stops receiving redraws. Anything
posted to the UI dispatcher then waits until the user comes back, which is
wrong for an app that told the OS it has work to finish.