1use std::{
2 borrow::Cow,
3 cell::Cell,
4 hash::{Hash, Hasher},
5 rc::Rc,
6 sync::{Arc, mpsc},
7 time::Duration,
8};
9
10use bytemuck::{Pod, Zeroable};
11use cranpose_core::{
12 NodeId,
13 collections::{bounded_lru::BoundedLruCache, map::HashMap},
14 hash::default as default_hash,
15};
16use cranpose_render_common::{
17 geometry::blur_reach,
18 graph::{DrawCommandId, quad_bounds},
19 software_text_raster::{
20 SoftwareGlyphAtlasGlyph, SoftwareGlyphAtlasKey, SoftwareGlyphAtlasPlacement,
21 SoftwareGlyphAtlasRunGlyph, SoftwareGlyphRasterCache, SoftwareTextFontSet,
22 collect_solid_text_atlas_run, rasterize_annotated_text_region,
23 },
24 text_mask_gamma::TextLuminance,
25};
26use cranpose_ui_graphics::{
27 BlendMode, Color, ColorFilter, FRAGMENT_KIND_ARC, FRAGMENT_KIND_FILL, FRAGMENT_KIND_LINE,
28 FRAGMENT_KIND_STROKE, FRAGMENT_KIND_TRAPEZOID, FxHasher, ImageBitmap, ImageSampling, Point,
29 RecordLane, RecordSegment, Rect, RenderHash, TileMode,
30};
31use smallvec::SmallVec;
32use web_time::Instant;
33
34use crate::{
35 DebugCpuAllocationStats,
36 ablation::{Ablation, ShapeAblation},
37 arc_trig_fill::ArcTrigFill,
38 collect::LayerScene,
39 debug_toggles::DebugToggle,
40 draw_pass::{
41 PassSegment, PassTarget, ResolvedComposite, ResolvedCompositeKind, SourceContent,
42 TrackedPass,
43 },
44 effect_renderer::{CompositeSampleMode, EffectRenderer, RoundedCompositeMask},
45 fixed_pipeline::FixedPipeline,
46 frame::{AdmissionGate, FrameExecutor, StageSideScratch},
47 frame_graph::{
48 BufferUpload, FrameCommandRecorder, FrameCommandStats, FrameTextureDescriptor,
49 FrameUploadAllocators, UniformUpload, UploadAllocatorId, UploadAllocatorSpec, UploadMode,
50 WgpuFrameGraph, WgpuFrameGraphExecutor,
51 },
52 frame_packet::{CancelReason, FramePacket, FrameSceneStorage, PresentOutcome, RenderReturns},
53 geometry::{
54 DevicePixelBounds, SegmentTransform, anchored_device_rect, axis_aligned_quad_rect,
55 canonicalize_device_coordinate, canonicalized_scaled_quad, offscreen_byte_size,
56 scaled_quad, snap_delta_for_anchor, snapped_anchor_device_origin, translate_quad,
57 translation_stable_anchored_device_pixel_bounds,
58 },
59 glyph_run::{RunGlyphScratch, RunGlyphs},
60 glyph_run_arena::{GlyphRunArena, GlyphRunSpan},
61 gpu_stats::{self, gpu_stats_enabled},
62 idle_pool::FrameScratch,
63 layer_cache::LayerCache,
64 offscreen::{COMPOSITION_BYTES_PER_PIXEL, OffscreenTarget},
65 output_conversion::OutputConverter,
66 pipeline_compiler::{CompilerSend, PipelineCompilation, PipelineCompiler},
67 record_columns::record_vertex_layouts,
68 rect_to_quad,
69 rrect_shadow::{SHADOW_QUAD_CORNERS, ShadowInstance, create_rrect_shadow_pipeline},
70 run_store::{ArenaBinding, PlacementData, RunBufferMode, RunDrawCall, RunStore, StoredTables},
71 scene::{
72 CompositorScene, DrawOp, DrawOpKind, DrawnText, ImageDraw, RunDraw, ShadowDraw, SnapAnchor,
73 TextDraw,
74 },
75 shaders,
76 shape_pipelines::{PipelineDemand, ShapePipelineFactory, ShapePipelines},
77 shared_shader::SharedShader,
78};
79const MAX_SHADOW_SURFACE_CACHE_ITEMS: usize = 512;
80const MAX_TRANSPARENT_SOURCES: usize = 16;
81const MAX_SHADOW_SURFACE_CACHE_BYTES: u64 = 384 * 1024 * 1024;
82
83static SKIP_SHADOWS: DebugToggle = DebugToggle::new("CRANPOSE_SKIP_SHADOWS");
84
85fn skip_shadow_draws() -> bool {
86 SKIP_SHADOWS.flag()
87}
88const MAX_TEXT_IMAGE_CACHE_ITEMS: usize = 1024;
89const MAX_TEXT_GLYPH_MASK_CACHE_ITEMS: usize = 8192;
90const MAX_TEXT_GLYPH_ATLAS_ITEMS: usize = 8192;
91const MIN_TEXT_GLYPH_RUN_CACHE_ITEMS: usize = 1024;
95const MAX_TEXT_GLYPH_GPU_RUN_CACHE_ITEMS: usize = 1024;
96const TEXT_GLYPH_RUN_IDLE_FRAMES: u64 = 30;
103const TEXT_GLYPH_GPU_RUN_IDLE_FRAMES: u64 = 8;
109const RETAINED_TEXT_GLYPH_RUN_MIN_QUADS: usize = 64;
113
114const TEXT_GLYPH_ATLAS_MIN_SIZE: u32 = 512;
115const TEXT_GLYPH_ATLAS_MAX_SIZE: u32 = 4096;
116const _: () = assert!(TEXT_GLYPH_ATLAS_MAX_SIZE <= u16::MAX as u32);
117const TEXT_GLYPH_ATLAS_PADDING: u32 = 1;
118const MAX_TEXT_LINE_INDEX_CACHE_ITEMS: usize = 512;
119const MIN_MULTILINE_TEXT_LINES_FOR_CLIPPED_RASTER: usize = 2;
120
121const CACHE_MISS_WARMUP_FRAMES: u8 = 1;
122pub(crate) const CLEAR_COLOR: wgpu::Color = wgpu::Color {
123 r: cranpose_render_common::FRAME_CLEAR_COLOR[0] as f64,
124 g: cranpose_render_common::FRAME_CLEAR_COLOR[1] as f64,
125 b: cranpose_render_common::FRAME_CLEAR_COLOR[2] as f64,
126 a: cranpose_render_common::FRAME_CLEAR_COLOR[3] as f64,
127};
128const MAX_TEXTURE_CACHE_ITEMS: usize = 256;
129const MAX_IMAGE_TEXTURE_CACHE_BYTES: usize = 256 * 1024 * 1024;
130
131const DEFAULT_WGPU_RENDER_STAGE_TELEMETRY_THRESHOLD_MS: f64 = 4.0;
132
133fn wgpu_render_stage_telemetry_threshold_ms() -> Option<f64> {
134 static THRESHOLD_MS: std::sync::OnceLock<Option<f64>> = std::sync::OnceLock::new();
135 *THRESHOLD_MS.get_or_init(|| {
136 let explicit =
137 crate::debug_toggles::debug_toggle("CRANPOSE_WGPU_RENDER_STAGE_TELEMETRY_MS")
138 .and_then(|value| value.parse::<f64>().ok())
139 .filter(|value| value.is_finite() && *value >= 0.0);
140 explicit.or_else(|| {
141 std::env::var_os("CRANPOSE_WGPU_RENDER_STAGE_TELEMETRY")
142 .is_some()
143 .then_some(DEFAULT_WGPU_RENDER_STAGE_TELEMETRY_THRESHOLD_MS)
144 })
145 })
146}
147
148pub(crate) fn instant_ms(start: Instant, end: Instant) -> f64 {
149 end.duration_since(start).as_secs_f64() * 1000.0
150}
151
152pub(crate) fn should_log_wgpu_render_stage(start: Instant, end: Instant) -> Option<f64> {
153 let threshold_ms = wgpu_render_stage_telemetry_threshold_ms()?;
154 let total_ms = instant_ms(start, end);
155 (total_ms >= threshold_ms).then_some(total_ms)
156}
157
158pub static PRESENTED_FRAMES: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
159
160pub fn frames_presented() -> u64 {
161 PRESENTED_FRAMES.load(std::sync::atomic::Ordering::Relaxed)
162}
163
164fn text_atlas_fallback_diag_enabled() -> bool {
165 cranpose_core::env_flag!("CRANPOSE_TEXT_ATLAS_FALLBACK_DIAG")
166}
167
168#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
169struct ShadowSurfaceCacheKey {
170 content_hash: u64,
171 pixel_size: [u32; 2],
172 root_scale_bits: u32,
173 blur_radius_bits: u32,
174}
175
176struct CachedShadowSurface {
177 target: Rc<OffscreenTarget>,
178 byte_size: u64,
179}
180
181type DeviceRect4 = (f32, f32, f32, f32);
182pub(crate) type TargetRect = (u32, u32, u32, u32);
184
185pub(crate) fn clip_scissor(
192 placement: &crate::scene::Placement,
193 root_scale: f32,
194 viewport: ViewportUniformParams,
195) -> Option<TargetRect> {
196 if !viewport.transform.is_identity() {
197 return None;
198 }
199 let [x, y, width, height] = crate::run_store::device_clip(placement, root_scale)?;
200 let columns = kept_pixels(x, x + width, viewport.offset[0], viewport.width);
201 let rows = kept_pixels(y, y + height, viewport.offset[1], viewport.height);
202 Some((
203 columns.start,
204 rows.start,
205 columns.end - columns.start,
206 rows.end - rows.start,
207 ))
208}
209
210fn kept_pixels(low: f32, high: f32, offset: f32, extent: u32) -> std::ops::Range<u32> {
214 let centre = |pixel: u32| pixel as f32 + 0.5 + offset;
215 let guess = |edge: f32| (edge - offset - 0.5).ceil().clamp(0.0, extent as f32) as u32;
216 let mut start = guess(low);
217 while start > 0 && centre(start - 1) >= low {
218 start -= 1;
219 }
220 while start < extent && centre(start) < low {
221 start += 1;
222 }
223 let mut end = guess(high).max(start);
224 while end > start && centre(end - 1) > high {
225 end -= 1;
226 }
227 while end < extent && centre(end) <= high {
228 end += 1;
229 }
230 start..end
231}
232
233pub(crate) fn intersect_target_rects(a: TargetRect, b: TargetRect) -> Option<TargetRect> {
235 let left = a.0.max(b.0);
236 let top = a.1.max(b.1);
237 let right = (a.0 + a.2).min(b.0 + b.2);
238 let bottom = (a.1 + a.3).min(b.1 + b.3);
239 (right > left && bottom > top).then(|| (left, top, right - left, bottom - top))
240}
241
242pub(crate) fn bounded_scissor(
245 scissor: (u32, u32, u32, u32),
246 bound: Option<(u32, u32, u32, u32)>,
247) -> Option<(u32, u32, u32, u32)> {
248 let Some((bx, by, bw, bh)) = bound else {
249 return Some(scissor);
250 };
251 let (x, y, width, height) = scissor;
252 let left = x.max(bx);
253 let top = y.max(by);
254 let right = (x + width).min(bx + bw);
255 let bottom = (y + height).min(by + bh);
256 (right > left && bottom > top).then(|| (left, top, right - left, bottom - top))
257}
258
259#[derive(Clone, Copy, Debug, PartialEq)]
260pub(crate) struct GlyphExtent {
261 left: f32,
262 top: f32,
263 right: f32,
264 bottom: f32,
265}
266
267impl GlyphExtent {
268 pub(crate) const EMPTY: Self = Self {
269 left: f32::INFINITY,
270 top: f32::INFINITY,
271 right: f32::NEG_INFINITY,
272 bottom: f32::NEG_INFINITY,
273 };
274
275 pub(crate) fn add(&mut self, rect: [f32; 4]) {
276 self.left = self.left.min(rect[0]);
277 self.top = self.top.min(rect[1]);
278 self.right = self.right.max(rect[2]);
279 self.bottom = self.bottom.max(rect[3]);
280 }
281}
282
283fn shared_glyph_clip(
288 extent: GlyphExtent,
289 scissor: TargetRect,
290 viewport: ViewportUniformParams,
291) -> (Option<TargetRect>, TargetRect) {
292 let GlyphExtent {
293 left,
294 top,
295 right,
296 bottom,
297 } = extent;
298 if left > right {
299 return (Some(scissor), scissor);
300 }
301 let left = (left - viewport.offset[0]).floor().max(0.0);
302 let top = (top - viewport.offset[1]).floor().max(0.0);
303 let right = (right - viewport.offset[0]).ceil();
304 let bottom = (bottom - viewport.offset[1]).ceil();
305 let (x, y, width, height) = scissor;
306 let inside = left >= x as f32
307 && top >= y as f32
308 && right <= (x + width) as f32
309 && bottom <= (y + height) as f32;
310 if !inside || right <= left || bottom <= top {
311 return (Some(scissor), scissor);
312 }
313 let bounds = (
314 left as u32,
315 top as u32,
316 (right - left) as u32,
317 (bottom - top) as u32,
318 );
319 (None, bounds)
320}
321
322fn intersect_device_rects(a: DeviceRect4, b: DeviceRect4) -> Option<DeviceRect4> {
323 let left = a.0.max(b.0);
324 let top = a.1.max(b.1);
325 let right = (a.0 + a.2).min(b.0 + b.2);
326 let bottom = (a.1 + a.3).min(b.1 + b.3);
327 (right > left && bottom > top).then_some((left, top, right - left, bottom - top))
328}
329
330pub(crate) fn anchored_rect_to_device(
331 rect: Rect,
332 snap_anchor: Option<SnapAnchor>,
333 root_scale: f32,
334) -> DeviceRect4 {
335 let device = anchored_device_rect(rect, snap_anchor, root_scale);
336 (device.x, device.y, device.width, device.height)
337}
338
339fn mask_rect(rect: Rect) -> [f32; 4] {
340 [rect.x, rect.y, rect.width, rect.height]
341}
342
343#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
344struct TextImageCacheKey(u64);
345
346struct CachedTextImage {
347 image: ImageBitmap,
348}
349
350#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
351struct TextGlyphRunCacheKey(u64);
352
353#[derive(Clone, Copy)]
354struct CachedTextGlyphQuad {
355 x: i32,
356 y: i32,
357 width: usize,
358 height: usize,
359 color: (f32, f32, f32, f32),
360 uv: ImageUvRect,
361}
362
363struct CachedTextGlyphRun {
364 glyphs: RunGlyphs,
367 bounds: GlyphRunBounds,
368 atlas_entries: Option<Rc<[GlyphAtlasEntry]>>,
372 atlas_generation: u64,
373 last_frame: Cell<u64>,
375}
376
377#[derive(Clone, Copy)]
380struct GlyphRunQuads<'a> {
381 glyphs: &'a RunGlyphs,
382 entries: &'a [GlyphAtlasEntry],
383 texel: f32,
386 bounds: GlyphRunBounds,
387}
388
389#[derive(Clone, Copy, Debug, PartialEq)]
391struct GlyphRunBounds {
392 min: [i32; 2],
393 max: [i32; 2],
394}
395
396impl GlyphRunBounds {
397 fn of(glyphs: impl IntoIterator<Item = SoftwareGlyphAtlasPlacement>) -> Self {
398 let mut bounds = Self {
399 min: [i32::MAX; 2],
400 max: [i32::MIN; 2],
401 };
402 for glyph in glyphs {
403 let width = i32::try_from(glyph.width).unwrap_or(i32::MAX);
404 let height = i32::try_from(glyph.height).unwrap_or(i32::MAX);
405 bounds.min = [bounds.min[0].min(glyph.x), bounds.min[1].min(glyph.y)];
406 bounds.max = [
407 bounds.max[0].max(glyph.x.saturating_add(width)),
408 bounds.max[1].max(glyph.y.saturating_add(height)),
409 ];
410 }
411 bounds
412 }
413
414 fn within_viewport(
417 self,
418 source_raster_rect: Rect,
419 clip: Option<Rect>,
420 viewport: ViewportUniformParams,
421 root_scale: f32,
422 ) -> bool {
423 if self.min[0] > self.max[0] || !root_scale.is_finite() || root_scale <= 0.0 {
424 return false;
425 }
426 let left = (source_raster_rect.x + self.min[0] as f32) / root_scale;
427 let top = (source_raster_rect.y + self.min[1] as f32) / root_scale;
428 let right = (source_raster_rect.x + self.max[0] as f32) / root_scale;
429 let bottom = (source_raster_rect.y + self.max[1] as f32) / root_scale;
430 let viewport_rect = viewport.scene_rect(root_scale);
431 let visible = match clip {
432 Some(clip) => clip.intersect(viewport_rect),
433 None => Some(viewport_rect),
434 };
435 visible
436 .is_some_and(|visible| visible.contains(left, top) && visible.contains(right, bottom))
437 }
438}
439
440struct TextGlyphRunLookup {
442 glyphs: RunGlyphs,
443 bounds: GlyphRunBounds,
444 cached: bool,
447 entries: Option<Rc<[GlyphAtlasEntry]>>,
449}
450
451struct TextGlyphRunDraw<'a> {
453 text_draw: &'a TextDraw,
454 raster_rect: Rect,
455 run_key: TextGlyphRunCacheKey,
456 run: TextGlyphRunLookup,
457}
458
459fn log_text_atlas_fallback(text_draw: &TextDraw) {
462 if !text_atlas_fallback_diag_enabled() {
463 return;
464 }
465 let preview: String = text_draw.text.string().text().chars().take(96).collect();
466 log::warn!(
467 "[text-atlas-fallback] node={:?} spans={} links={} text_len={} preview={:?} span_style={:?} paragraph_style={:?}",
468 text_draw.node_id,
469 text_draw.text.string().span_styles().len(),
470 text_draw.text.string().links().len(),
471 text_draw.text.string().text().len(),
472 preview,
473 text_draw.text_style.span_style,
474 text_draw.text_style.paragraph_style,
475 );
476}
477
478impl GlyphRunQuads<'_> {
479 fn len(&self) -> usize {
480 self.entries.len()
481 }
482
483 fn iter(&self) -> impl Iterator<Item = CachedTextGlyphQuad> + '_ {
484 self.glyphs
485 .iter()
486 .zip(self.entries)
487 .map(|(glyph, entry)| cached_text_glyph_quad(&glyph, *entry, self.texel))
488 }
489}
490
491struct CachedGpuTextGlyphRun {
492 span: GlyphRunSpan,
493 atlas_generation: u64,
494 last_frame: Cell<u64>,
497}
498
499#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
500struct TextLineIndexCacheKey(usize);
501
502struct CachedTextLineIndex {
503 text: std::sync::Weak<cranpose_ui::text::RenderString>,
504 len: usize,
505 starts: Rc<[usize]>,
506}
507
508struct TextLineIndexCache {
509 entries: BoundedLruCache<TextLineIndexCacheKey, CachedTextLineIndex>,
510}
511
512impl TextLineIndexCache {
513 fn new(capacity: usize) -> Self {
514 Self {
515 entries: BoundedLruCache::with_capacity_at_least_one(capacity),
516 }
517 }
518
519 fn line_starts(&mut self, text: &Arc<cranpose_ui::text::RenderString>) -> Rc<[usize]> {
520 let key = TextLineIndexCacheKey(Arc::as_ptr(text) as usize);
521 if let Some(cached) = self.entries.get(&key)
522 && cached.len == text.text().len()
523 && cached
524 .text
525 .upgrade()
526 .is_some_and(|cached_text| Arc::ptr_eq(&cached_text, text))
527 {
528 return cached.starts.clone();
529 }
530
531 let starts = Rc::<[usize]>::from(line_start_offsets(text.text()));
532 self.entries.put(
533 key,
534 CachedTextLineIndex {
535 text: Arc::downgrade(text),
536 len: text.text().len(),
537 starts: starts.clone(),
538 },
539 );
540 starts
541 }
542}
543
544#[derive(Default)]
545struct DeviceErrorSentry {
546 errors: std::sync::atomic::AtomicU64,
547 poisoned: std::sync::atomic::AtomicBool,
548}
549
550impl DeviceErrorSentry {
551 fn record(&self, error: &wgpu::Error) {
552 use std::sync::atomic::Ordering;
553 self.poisoned.store(true, Ordering::Release);
554 let count = self.errors.fetch_add(1, Ordering::Relaxed) + 1;
555 if count.is_power_of_two() {
556 log::error!("[gpu-device] uncaptured wgpu error #{count}: {error}");
557 }
558 }
559
560 fn take_poison(&self) -> bool {
561 self.poisoned
562 .swap(false, std::sync::atomic::Ordering::AcqRel)
563 }
564
565 fn error_count(&self) -> u64 {
566 self.errors.load(std::sync::atomic::Ordering::Relaxed)
567 }
568}
569
570fn is_blend_mode_supported(mode: BlendMode) -> bool {
571 matches!(
572 mode,
573 BlendMode::Src | BlendMode::SrcOver | BlendMode::DstOut
574 )
575}
576
577pub(crate) fn blend_state_for_mode(mode: BlendMode) -> wgpu::BlendState {
578 match mode {
579 BlendMode::Src => wgpu::BlendState::REPLACE,
580 BlendMode::DstOut => wgpu::BlendState {
581 color: wgpu::BlendComponent {
582 src_factor: wgpu::BlendFactor::Zero,
583 dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
584 operation: wgpu::BlendOperation::Add,
585 },
586 alpha: wgpu::BlendComponent {
587 src_factor: wgpu::BlendFactor::Zero,
588 dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
589 operation: wgpu::BlendOperation::Add,
590 },
591 },
592 _ => wgpu::BlendState::ALPHA_BLENDING,
593 }
594}
595
596pub(crate) fn supported_blend_mode(mode: BlendMode) -> BlendMode {
597 if is_blend_mode_supported(mode) {
598 return mode;
599 }
600
601 BlendMode::SrcOver
602}
603
604pub(crate) fn hash_f32_for_cache<H: Hasher>(value: f32, state: &mut H) {
605 value.to_bits().hash(state);
606}
607
608fn hash_text_raster_geometry_for_cache<H: Hasher>(
609 rect: Rect,
610 static_text_motion: bool,
611 state: &mut H,
612) {
613 hash_f32_for_cache(rect.width, state);
614 hash_f32_for_cache(rect.height, state);
615 static_text_motion.hash(state);
616 if !static_text_motion {
617 hash_f32_for_cache(rect.x.fract(), state);
618 hash_f32_for_cache(rect.y.fract(), state);
619 }
620}
621
622fn hash_text_draw_for_cache<H: Hasher>(
624 text_draw: &TextDraw,
625 raster_rect: Rect,
626 text_scale: f32,
627 state: &mut H,
628) {
629 text_draw.text.render_hash().hash(state);
630 text_draw.style_hash.hash(state);
631 text_draw.color.render_hash().hash(state);
632 hash_text_gradient_phase_for_cache(text_draw, raster_rect, state);
633 text_draw.font_size.to_bits().hash(state);
634 text_scale.to_bits().hash(state);
635 text_draw.layout_options.hash(state);
636}
637
638pub(crate) fn hash_text_gradient_phase_for_cache<H: Hasher>(
639 text_draw: &TextDraw,
640 raster_rect: Rect,
641 state: &mut H,
642) {
643 if text_draw.text.gradient() {
644 for coordinate in [raster_rect.x, raster_rect.y] {
645 let phase = if coordinate >= 0.0 {
646 coordinate.rem_euclid(4.0)
647 } else {
648 coordinate
649 };
650 phase.to_bits().hash(state);
651 }
652 }
653}
654
655pub(crate) fn text_logical_geometry_for_draw(
658 text_draw: &TextDraw,
659 root_scale: f32,
660) -> Option<(Rect, f32)> {
661 if text_draw.text.is_empty()
662 || text_draw.rect.width <= 0.0
663 || text_draw.rect.height <= 0.0
664 || !root_scale.is_finite()
665 || root_scale <= 0.0
666 {
667 return None;
668 }
669
670 let text_scale = text_draw.scale * root_scale;
671 if !text_scale.is_finite() || text_scale <= 0.0 {
672 return None;
673 }
674
675 let snap_delta = text_draw
676 .snap_anchor
677 .map(|anchor| snap_delta_for_anchor(anchor, root_scale))
678 .unwrap_or_default();
679 let logical_rect = text_draw.rect.translate(snap_delta.x, snap_delta.y);
680 Some((logical_rect, text_scale))
681}
682
683pub(crate) fn text_raster_geometry_for_draw(
684 text_draw: &TextDraw,
685 root_scale: f32,
686) -> Option<(Rect, Rect, Option<Rect>, f32, bool)> {
687 text_logical_geometry_for_draw(text_draw, root_scale)
688 .map(|logical| text_raster_geometry_at(text_draw, logical, root_scale))
689}
690
691fn text_raster_geometry_at(
694 text_draw: &TextDraw,
695 (logical_rect, text_scale): (Rect, f32),
696 root_scale: f32,
697) -> (Rect, Rect, Option<Rect>, f32, bool) {
698 let static_text_motion = text_draw.text.static_motion();
699 let clip = text_draw.clip;
700 let mut raster_rect = Rect {
701 x: logical_rect.x * root_scale,
702 y: logical_rect.y * root_scale,
703 width: logical_rect.width * root_scale,
704 height: logical_rect.height * root_scale,
705 };
706 if text_draw.snap_anchor.is_some() {
707 raster_rect.x = canonicalize_device_coordinate(raster_rect.x);
708 raster_rect.y = canonicalize_device_coordinate(raster_rect.y);
709 }
710 if static_text_motion {
711 raster_rect.x = raster_rect.x.round();
712 raster_rect.y = raster_rect.y.round();
713 }
714 raster_rect.width = raster_rect.width.ceil().max(1.0);
715 raster_rect.height = raster_rect.height.ceil().max(1.0);
716 (
717 logical_rect,
718 raster_rect,
719 clip,
720 text_scale,
721 static_text_motion,
722 )
723}
724
725fn text_draw_is_visible_in_viewport(
726 logical_rect: Rect,
727 clip: Option<Rect>,
728 viewport: ViewportUniformParams,
729 root_scale: f32,
730) -> bool {
731 draw_rect_is_visible_in_viewport(logical_rect, clip, viewport, root_scale)
732}
733
734fn expand_rect(rect: Rect, margin_x: f32, margin_y: f32) -> Rect {
735 Rect {
736 x: rect.x - margin_x,
737 y: rect.y - margin_y,
738 width: rect.width + margin_x * 2.0,
739 height: rect.height + margin_y * 2.0,
740 }
741}
742
743fn draw_rect_is_visible_in_viewport(
744 rect: Rect,
745 clip: Option<Rect>,
746 viewport: ViewportUniformParams,
747 root_scale: f32,
748) -> bool {
749 if !root_scale.is_finite() || root_scale <= 0.0 {
750 return false;
751 }
752 rect_is_visible_in_rect(rect, clip, viewport.scene_rect(root_scale))
753}
754
755fn rect_is_visible_in_rect(rect: Rect, clip: Option<Rect>, viewport_rect: Rect) -> bool {
756 let visible_rect = match clip {
757 Some(clip) => clip.intersect(viewport_rect),
758 None => Some(viewport_rect),
759 };
760 visible_rect.is_some_and(|visible| rect.intersect(visible).is_some())
761}
762
763fn snapped_quad_bounds(quad: [[f32; 2]; 4], anchor: Option<SnapAnchor>, root_scale: f32) -> Rect {
764 let snap_delta = anchor
765 .map(|anchor| snap_delta_for_anchor(anchor, root_scale))
766 .unwrap_or_default();
767 quad_bounds(translate_quad(quad, snap_delta))
768}
769
770fn clipped_bounds(rect: Rect, clip: Option<Rect>) -> Option<Rect> {
773 match clip {
774 Some(clip) => rect.intersect(clip),
775 None => Some(rect),
776 }
777}
778
779pub(crate) fn text_draw_bounds(text: &TextDraw, root_scale: f32) -> Option<Rect> {
780 text_logical_geometry_for_draw(text, root_scale)
781 .and_then(|(logical_rect, _)| clipped_bounds(logical_rect, text.clip))
782}
783
784pub(crate) fn image_draw_bounds(image: &ImageDraw, root_scale: f32) -> Option<Rect> {
785 clipped_bounds(
786 snapped_quad_bounds(image.quad, image.snap_anchor, root_scale),
787 image.clip,
788 )
789}
790
791pub(crate) fn run_draw_bounds(run: &RunDraw, root_scale: f32) -> Option<Rect> {
792 let snap_delta = run
793 .placement
794 .snap_anchor
795 .map(|anchor| snap_delta_for_anchor(anchor, root_scale))
796 .unwrap_or_default();
797 clipped_bounds(
798 run.bounds.translate(snap_delta.x, snap_delta.y),
799 run.placement.clip,
800 )
801}
802
803pub(crate) fn text_draw_geometry_in_rect(
806 text: &TextDraw,
807 viewport_rect: Rect,
808 root_scale: f32,
809) -> Option<(Rect, f32)> {
810 text_logical_geometry_for_draw(text, root_scale).filter(|(logical_rect, _)| {
811 clipped_bounds(*logical_rect, text.clip)
812 .is_some_and(|bounds| bounds.intersect(viewport_rect).is_some())
813 })
814}
815
816fn cached_text_glyph_quad(
817 glyph: &SoftwareGlyphAtlasPlacement,
818 entry: GlyphAtlasEntry,
819 texel: f32,
820) -> CachedTextGlyphQuad {
821 CachedTextGlyphQuad {
822 x: glyph.x,
823 y: glyph.y,
824 width: glyph.width,
825 height: glyph.height,
826 color: (
827 glyph.color.0.clamp(0.0, 1.0),
828 glyph.color.1.clamp(0.0, 1.0),
829 glyph.color.2.clamp(0.0, 1.0),
830 glyph.color.3.clamp(0.0, 1.0),
831 ),
832 uv: glyph_atlas_uv_rect(entry, texel),
833 }
834}
835
836fn cached_text_glyph_instance(
839 source_raster_rect: Rect,
840 quad: &CachedTextGlyphQuad,
841) -> Option<GlyphInstance> {
842 if quad.width == 0 || quad.height == 0 || quad.color.3 <= 0.0 {
843 return None;
844 }
845 let x0 = source_raster_rect.x + quad.x as f32;
846 let y0 = source_raster_rect.y + quad.y as f32;
847 Some(GlyphInstance {
848 rect: [x0, y0, x0 + quad.width as f32, y0 + quad.height as f32],
849 uv: [
850 quad.uv.min[0],
851 quad.uv.min[1],
852 quad.uv.max[0],
853 quad.uv.max[1],
854 ],
855 uv_bounds: quad.uv.sample_bounds,
856 color: [quad.color.0, quad.color.1, quad.color.2, quad.color.3],
857 })
858}
859
860fn cached_text_glyph_quad_logical_rect(
861 source_raster_rect: Rect,
862 quad: &CachedTextGlyphQuad,
863 root_scale: f32,
864) -> Option<Rect> {
865 if !root_scale.is_finite() || root_scale <= 0.0 {
866 return None;
867 }
868 Some(Rect {
869 x: (source_raster_rect.x + quad.x as f32) / root_scale,
870 y: (source_raster_rect.y + quad.y as f32) / root_scale,
871 width: quad.width as f32 / root_scale,
872 height: quad.height as f32 / root_scale,
873 })
874}
875
876fn cached_text_glyph_quad_is_visible_in_viewport(
877 source_raster_rect: Rect,
878 quad: &CachedTextGlyphQuad,
879 clip: Option<Rect>,
880 viewport: ViewportUniformParams,
881 root_scale: f32,
882) -> bool {
883 cached_text_glyph_quad_logical_rect(source_raster_rect, quad, root_scale)
884 .is_some_and(|rect| draw_rect_is_visible_in_viewport(rect, clip, viewport, root_scale))
885}
886
887pub(crate) fn hash_device_offset<H: Hasher>(
888 value: f32,
889 origin: f32,
890 root_scale: f32,
891 state: &mut H,
892) {
893 hash_f32_for_cache((value - origin) * root_scale, state);
894}
895
896pub(crate) fn hash_device_rect<H: Hasher>(
897 rect: Rect,
898 origin_x: f32,
899 origin_y: f32,
900 root_scale: f32,
901 state: &mut H,
902) {
903 hash_device_offset(rect.x, origin_x, root_scale, state);
904 hash_device_offset(rect.y, origin_y, root_scale, state);
905 hash_device_offset(rect.width, 0.0, root_scale, state);
906 hash_device_offset(rect.height, 0.0, root_scale, state);
907}
908
909pub(crate) fn hash_run_item_with_clip<H: Hasher>(
910 run: &RunDraw,
911 clip: Option<Rect>,
912 origin_x: f32,
913 origin_y: f32,
914 root_scale: f32,
915 state: &mut H,
916) {
917 let tables = run.tables();
918 tables.fingerprint().hash(state);
919 run.segments.start.hash(state);
920 run.segments.end.hash(state);
921 let placement = &run.placement;
922 let snap = placement
923 .snap_anchor
924 .map(|anchor| snap_delta_for_anchor(anchor, root_scale))
925 .unwrap_or_default();
926 let offset = Point::new(placement.offset.x + snap.x, placement.offset.y + snap.y);
927 let canonicalize = placement.snap_anchor.is_some();
928 canonicalize.hash(state);
929 for segment in &tables.segments[run.segments.start as usize..run.segments.end as usize] {
930 if segment.lane != RecordLane::Shapes {
931 continue;
932 }
933 let exact_placement =
934 !canonicalize || segment.kinds & ((1u8 << FRAGMENT_KIND_ARC) | LINE_KINDS) != 0;
935 exact_placement.hash(state);
936 if exact_placement {
937 for value in [offset.x, offset.y, origin_x, origin_y, root_scale] {
938 hash_f32_for_cache(value, state);
939 }
940 continue;
941 }
942 for index in segment.start..segment.start + segment.count {
943 let record = tables
944 .shapes
945 .get(index as usize)
946 .expect("shape segment record");
947 let half_width = if record.is_stroked() {
948 record.stroke_width * 0.5
949 } else {
950 0.0
951 };
952 let [left, top, right, bottom] = crate::run_geometry::device_shape_edges(
953 record.rect,
954 half_width,
955 offset,
956 root_scale,
957 canonicalize,
958 );
959 for value in [left - origin_x, top - origin_y, right - left, bottom - top] {
960 hash_f32_for_cache(value, state);
961 }
962 }
963 }
964 let clipped = crate::scene::Placement {
965 clip,
966 ..placement.clone()
967 };
968 match crate::run_store::device_clip(&clipped, root_scale) {
969 Some([x, y, width, height]) => {
970 1u8.hash(state);
971 for value in [
972 x - origin_x,
973 y - origin_y,
974 width,
975 height,
976 placement.clip_radius * root_scale,
977 ] {
978 hash_f32_for_cache(value, state);
979 }
980 }
981 None => 0u8.hash(state),
982 }
983 if tables.segments[run.segments.start as usize..run.segments.end as usize]
984 .iter()
985 .any(|segment| segment.gradient || segment.vertex_gradient)
986 {
987 let dither = placement
988 .snap_anchor
989 .map(|anchor| snapped_anchor_device_origin(anchor, root_scale))
990 .unwrap_or_default();
991 hash_f32_for_cache(dither.x - origin_x, state);
992 hash_f32_for_cache(dither.y - origin_y, state);
993 }
994 hash_f32_for_cache(placement.alpha, state);
995 match &placement.color_filter {
996 Some(filter) => {
997 1u8.hash(state);
998 filter.render_hash().hash(state);
999 }
1000 None => 0u8.hash(state),
1001 }
1002}
1003
1004pub(crate) fn shadow_content_hash(shadow: &ShadowDraw, root_scale: f32) -> u64 {
1005 let mut hasher = FxHasher::default();
1006 let origin = shape_shadow_bounds(shadow).unwrap_or(Rect {
1007 x: 0.0,
1008 y: 0.0,
1009 width: 0.0,
1010 height: 0.0,
1011 });
1012 let device = anchored_device_rect(
1013 origin,
1014 shadow
1015 .shapes
1016 .as_ref()
1017 .and_then(|run| run.placement.snap_anchor),
1018 root_scale,
1019 );
1020 for run in shadow.shapes.iter().chain(&shadow.post_blur_cutouts) {
1021 hash_run_item_with_clip(
1022 run,
1023 run.placement.clip,
1024 device.x.floor(),
1025 device.y.floor(),
1026 root_scale,
1027 &mut hasher,
1028 );
1029 }
1030 hasher.finish()
1031}
1032
1033fn shape_shadow_surface_cache_key(
1034 shadow: &ShadowDraw,
1035 device_bounds: DevicePixelBounds,
1036 pixel_radius: f32,
1037 root_scale: f32,
1038) -> Option<ShadowSurfaceCacheKey> {
1039 (root_scale.is_finite() && root_scale > 0.0).then(|| ShadowSurfaceCacheKey {
1040 content_hash: shadow_content_hash(shadow, root_scale),
1041 pixel_size: [device_bounds.width, device_bounds.height],
1042 root_scale_bits: root_scale.to_bits(),
1043 blur_radius_bits: pixel_radius.to_bits(),
1044 })
1045}
1046
1047fn shape_shadow_bounds(shadow: &ShadowDraw) -> Option<Rect> {
1048 shadow.shapes.as_ref().map(|run| run.bounds)
1049}
1050
1051pub(crate) fn shadow_draw_bounds(shadow: &ShadowDraw) -> Option<Rect> {
1052 shape_shadow_bounds(shadow)
1053 .into_iter()
1054 .chain(shadow.texts.iter().map(|text| text.rect))
1055 .reduce(|a, b| Rect {
1056 x: a.x.min(b.x),
1057 y: a.y.min(b.y),
1058 width: (a.x + a.width).max(b.x + b.width) - a.x.min(b.x),
1059 height: (a.y + a.height).max(b.y + b.height) - a.y.min(b.y),
1060 })
1061}
1062
1063fn shape_shader_source(mode: RunBufferMode) -> fn() -> Cow<'static, str> {
1065 if mode.trig_fill {
1066 || Cow::Owned(shaders::filling_shape_shader())
1067 } else if mode.storage {
1068 || Cow::Owned(shaders::storage_shape_shader())
1069 } else {
1070 || Cow::Borrowed(shaders::SHADER)
1071 }
1072}
1073
1074#[expect(clippy::too_many_arguments)]
1078pub(crate) fn create_fullscreen_strip_pipeline(
1079 device: &wgpu::Device,
1080 cache: Option<&wgpu::PipelineCache>,
1081 log_label: &str,
1082 label: &'static str,
1083 layout: &wgpu::PipelineLayout,
1084 module: &wgpu::ShaderModule,
1085 fragment_entry: &'static str,
1086 constants: &[(&str, f64)],
1087 target: wgpu::ColorTargetState,
1088) -> wgpu::RenderPipeline {
1089 create_render_pipeline_logged(
1090 device,
1091 cache,
1092 log_label,
1093 wgpu::RenderPipelineDescriptor {
1094 label: Some(label),
1095 layout: Some(layout),
1096 vertex: wgpu::VertexState {
1097 module,
1098 entry_point: Some("fullscreen_vs"),
1099 buffers: &[],
1100 compilation_options: wgpu::PipelineCompilationOptions {
1101 constants,
1102 ..wgpu::PipelineCompilationOptions::default()
1103 },
1104 },
1105 fragment: Some(wgpu::FragmentState {
1106 module,
1107 entry_point: Some(fragment_entry),
1108 targets: &[Some(target)],
1109 compilation_options: wgpu::PipelineCompilationOptions {
1110 constants,
1111 ..wgpu::PipelineCompilationOptions::default()
1112 },
1113 }),
1114 primitive: wgpu::PrimitiveState {
1115 topology: wgpu::PrimitiveTopology::TriangleStrip,
1116 strip_index_format: None,
1117 front_face: wgpu::FrontFace::Ccw,
1118 cull_mode: None,
1119 ..Default::default()
1120 },
1121 depth_stencil: None,
1122 multisample: wgpu::MultisampleState::default(),
1123 multiview_mask: None,
1124 cache: None,
1125 },
1126 )
1127}
1128
1129pub(crate) fn create_render_pipeline_logged<'a>(
1130 device: &wgpu::Device,
1131 cache: Option<&'a wgpu::PipelineCache>,
1132 tag: &str,
1133 mut descriptor: wgpu::RenderPipelineDescriptor<'a>,
1134) -> wgpu::RenderPipeline {
1135 descriptor.cache = cache;
1136 build_pipeline_logged(tag, || device.create_render_pipeline(&descriptor))
1137}
1138
1139pub(crate) fn build_pipeline_logged<T>(tag: &str, build: impl FnOnce() -> T) -> T {
1140 let started = Instant::now();
1141 let pipeline = build();
1142 log::info!(
1143 "[pipeline-create] {tag} {:.1}ms on {}",
1144 instant_ms(started, Instant::now()),
1145 std::thread::current().name().unwrap_or("unnamed thread"),
1146 );
1147 if OFF_FRAME_BUILDS.with(Cell::get) {
1148 PIPELINES_CREATED_OFF_FRAME.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
1149 } else {
1150 PIPELINES_CREATED.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
1151 THREAD_BUILDS.with(|builds| builds.set(builds.get() + 1));
1152 }
1153 #[cfg(not(target_arch = "wasm32"))]
1154 crate::pipeline_disk_cache::note_change();
1155 pipeline
1156}
1157
1158static PIPELINES_CREATED: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
1167static PIPELINES_CREATED_OFF_FRAME: std::sync::atomic::AtomicU64 =
1168 std::sync::atomic::AtomicU64::new(0);
1169
1170thread_local! {
1171 static OFF_FRAME_BUILDS: std::cell::Cell<bool> = const { std::cell::Cell::new(false) };
1172 static THREAD_BUILDS: std::cell::Cell<u64> = const { std::cell::Cell::new(0) };
1174}
1175
1176#[cfg(not(target_arch = "wasm32"))]
1179fn thread_builds() -> u64 {
1180 THREAD_BUILDS.with(Cell::get)
1181}
1182
1183#[cfg(not(target_arch = "wasm32"))]
1186pub(crate) fn mark_thread_off_frame() {
1187 OFF_FRAME_BUILDS.with(|off_frame| off_frame.set(true));
1188}
1189
1190pub fn pipelines_created() -> u64 {
1191 PIPELINES_CREATED.load(std::sync::atomic::Ordering::Relaxed)
1192}
1193
1194pub fn pipelines_created_off_frame() -> u64 {
1196 PIPELINES_CREATED_OFF_FRAME.load(std::sync::atomic::Ordering::Relaxed)
1197}
1198
1199#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
1200#[repr(u8)]
1201pub(crate) enum RunTier {
1202 Store = 0,
1203 Arena = 1,
1204 Either = 2,
1205}
1206
1207#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
1208pub(crate) struct ShapeVariant {
1209 kinds: u8,
1210 brush: Option<u8>,
1211 solid: bool,
1212 clip: SegmentClip,
1215 interior: bool,
1216 dither: bool,
1217 ablation: ShapeAblation,
1218}
1219
1220const FLAT_FILL_ENTRIES: [[(&str, &str); 2]; 2] = [
1221 [
1222 ("vs_record_plain_fill", "fs_plain_fill"),
1223 ("vs_record_dithered_fill", "fs_dithered_fill"),
1224 ],
1225 [
1226 ("vs_record_clipped_fill", "fs_clipped_fill"),
1227 ("vs_record_solid", "fs_solid"),
1228 ],
1229];
1230
1231const SLICE_ENTRIES: [(&str, &str); 2] = [
1234 ("vs_record_slice", "fs_slice"),
1235 ("vs_record_gradient_slice", "fs_gradient_slice"),
1236];
1237
1238const ALL_SHAPE_KINDS: u8 =
1239 (1 << FRAGMENT_KIND_FILL) | (1 << FRAGMENT_KIND_STROKE) | (1 << FRAGMENT_KIND_ARC) | LINE_KINDS;
1240const LINE_KINDS: u8 = (1 << FRAGMENT_KIND_LINE) | TRAPEZOID_KIND;
1243const TRAPEZOID_KIND: u8 = 1 << FRAGMENT_KIND_TRAPEZOID;
1244
1245fn variant_kinds(kinds: u8) -> u8 {
1246 if kinds.count_ones() <= 1 {
1247 kinds
1248 } else {
1249 (ALL_SHAPE_KINDS & !LINE_KINDS) | (kinds & LINE_KINDS)
1250 }
1251}
1252
1253impl ShapeVariant {
1254 const GENERAL: Self = Self {
1257 kinds: ALL_SHAPE_KINDS & !TRAPEZOID_KIND,
1258 brush: None,
1259 solid: false,
1260 clip: SegmentClip::Tested,
1261 interior: true,
1262 dither: false,
1263 ablation: ShapeAblation {
1264 material: false,
1265 fill: false,
1266 },
1267 };
1268
1269 pub(crate) fn of_segment(
1278 segment: &RecordSegment,
1279 clip: SegmentClip,
1280 ablation: ShapeAblation,
1281 laid: bool,
1282 (flat, vertex_gradients): (bool, bool),
1283 ) -> Self {
1284 if !shape_variants_enabled() {
1285 return Self {
1286 kinds: Self::GENERAL.kinds | (segment.kinds & TRAPEZOID_KIND),
1287 ablation,
1288 ..Self::GENERAL
1289 }
1290 .clipped_by(clip);
1291 }
1292 let vertex_gradients = if segment.kinds == TRAPEZOID_KIND {
1293 flat
1294 } else {
1295 vertex_gradients
1296 };
1297 let gradient = segment.gradient || (segment.vertex_gradient && !vertex_gradients);
1298 Self {
1299 kinds: variant_kinds(segment.kinds),
1300 brush: gradient
1301 .then(|| segment.uniform_brush())
1302 .flatten()
1303 .map(|brush| brush as u8),
1304 solid: !gradient,
1305 clip,
1306 interior: clip != SegmentClip::Rounded
1308 && gradient
1309 && segment.interiors
1310 && !(laid && segment.occluders && !segment.bare_interiors),
1311 dither: segment.vertex_gradient && vertex_gradients,
1312 ablation,
1313 }
1314 }
1315
1316 fn kind(self) -> Option<u8> {
1319 (self.kinds.count_ones() == 1).then(|| match self.kinds.trailing_zeros() {
1320 FRAGMENT_KIND_TRAPEZOID => FRAGMENT_KIND_LINE as u8,
1321 kind => kind as u8,
1322 })
1323 }
1324
1325 fn entries(self, flat: bool) -> (&'static str, &'static str) {
1328 let fill = self.kind() == Some(FRAGMENT_KIND_FILL as u8);
1329 if self.rounded() {
1330 ("vs_record", "fs_main")
1331 } else if self.solid && flat && self.kinds == TRAPEZOID_KIND {
1332 SLICE_ENTRIES[usize::from(self.dither)]
1333 } else if self.solid && fill && flat {
1334 FLAT_FILL_ENTRIES[usize::from(self.clip == SegmentClip::Tested)]
1335 [usize::from(self.dither)]
1336 } else if self.solid {
1337 ("vs_record_solid", "fs_solid")
1338 } else if fill && !self.ablation.material {
1339 ("vs_record_gradient_fill", "fs_gradient_fill")
1340 } else {
1341 ("vs_record", "fs_main")
1342 }
1343 }
1344
1345 fn general(self) -> Self {
1346 Self {
1347 kinds: (ALL_SHAPE_KINDS & !LINE_KINDS) | (self.kinds & LINE_KINDS),
1348 ablation: self.ablation,
1349 ..Self::GENERAL
1350 }
1351 .clipped_by(self.clip)
1352 }
1353
1354 fn clipped_by(self, clip: SegmentClip) -> Self {
1357 if clip == SegmentClip::Rounded {
1358 Self { clip, ..self }
1359 } else {
1360 self
1361 }
1362 }
1363
1364 fn rounded(self) -> bool {
1365 self.clip == SegmentClip::Rounded
1366 }
1367
1368 fn joined(self) -> Self {
1369 if self.solid {
1370 Self {
1371 dither: true,
1372 ..self
1373 }
1374 } else {
1375 Self {
1376 interior: true,
1377 ..self
1378 }
1379 }
1380 }
1381}
1382
1383#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
1387pub(crate) enum SegmentClip {
1388 Untested,
1389 Tested,
1390 Rounded,
1391}
1392
1393impl SegmentClip {
1394 pub(crate) fn of(placement: &crate::scene::Placement, scissored: bool) -> Self {
1397 if placement.clip_rounded() {
1398 Self::Rounded
1399 } else if placement.clip.is_some() && !scissored {
1400 Self::Tested
1401 } else {
1402 Self::Untested
1403 }
1404 }
1405}
1406
1407static SHAPE_VARIANTS: DebugToggle = DebugToggle::new("CRANPOSE_SHAPE_VARIANTS");
1408
1409fn shape_variants_enabled() -> bool {
1410 !SHAPE_VARIANTS.equals("0")
1411}
1412
1413#[derive(Clone, Copy, Debug, PartialEq, Eq)]
1416pub(crate) struct PassFrame {
1417 pub(crate) size: (u32, u32),
1418 pub(crate) depth: bool,
1419}
1420
1421impl PassFrame {
1422 pub(crate) fn scissor(self, scissor: Option<(u32, u32, u32, u32)>) -> (u32, u32, u32, u32) {
1424 scissor.unwrap_or((0, 0, self.size.0, self.size.1))
1425 }
1426}
1427
1428#[derive(Clone, Copy, Debug, PartialEq, Eq)]
1431pub(crate) enum RunStage {
1432 Interiors,
1433 Paint,
1434}
1435
1436pub(crate) const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth32Float;
1438
1439#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
1441pub(crate) enum ShapeDepth {
1442 Off,
1444 Tested,
1446 Interior,
1448}
1449
1450impl ShapeDepth {
1451 fn stencil_state(self) -> Option<wgpu::DepthStencilState> {
1452 let (depth_write_enabled, depth_compare) = match self {
1453 Self::Off => return None,
1454 Self::Tested => (false, wgpu::CompareFunction::Less),
1455 Self::Interior => (true, wgpu::CompareFunction::Less),
1456 };
1457 Some(wgpu::DepthStencilState {
1458 format: DEPTH_FORMAT,
1459 depth_write_enabled: Some(depth_write_enabled),
1460 depth_compare: Some(depth_compare),
1461 stencil: wgpu::StencilState::default(),
1462 bias: wgpu::DepthBiasState::default(),
1463 })
1464 }
1465}
1466
1467pub(crate) fn overlay_depth_state(depth: bool) -> Option<wgpu::DepthStencilState> {
1470 if depth {
1471 ShapeDepth::Tested.stencil_state()
1472 } else {
1473 None
1474 }
1475}
1476
1477#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
1480pub(crate) enum ShapeTurns {
1481 None,
1482 All,
1483 Mixed,
1484}
1485
1486impl ShapeTurns {
1487 pub(crate) fn of(turn: SegmentTransform, mixed: bool) -> Self {
1490 if mixed {
1491 Self::Mixed
1492 } else if turn.is_identity() {
1493 Self::None
1494 } else {
1495 Self::All
1496 }
1497 }
1498
1499 fn constant(self) -> f64 {
1500 match self {
1501 Self::None => 0.0,
1502 Self::All => 1.0,
1503 Self::Mixed => 2.0,
1504 }
1505 }
1506}
1507
1508#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
1509pub(crate) struct ShapePipelineKey {
1510 pub(crate) blend_mode: BlendMode,
1511 pub(crate) tier: RunTier,
1512 pub(crate) variant: ShapeVariant,
1513 pub(crate) turns: ShapeTurns,
1514 pub(crate) depth: ShapeDepth,
1515}
1516
1517#[cfg(not(target_arch = "wasm32"))]
1519#[derive(Default)]
1520struct KeyWriter {
1521 bits: u64,
1522 width: u32,
1523}
1524
1525#[cfg(not(target_arch = "wasm32"))]
1526impl KeyWriter {
1527 fn put(&mut self, value: u64, width: u32) {
1528 self.bits |= value << self.width;
1529 self.width += width;
1530 }
1531
1532 fn put_byte(&mut self, value: Option<u8>) {
1533 self.put(u64::from(value.is_some()), 1);
1534 self.put(u64::from(value.unwrap_or_default()), 8);
1535 }
1536}
1537
1538const KIND_BITS: u32 = FRAGMENT_KIND_TRAPEZOID + 1;
1541
1542struct KeyReader(u64);
1543
1544impl KeyReader {
1545 fn take(&mut self, width: u32) -> u64 {
1546 let value = self.0 & ((1 << width) - 1);
1547 self.0 >>= width;
1548 value
1549 }
1550
1551 fn take_flag(&mut self) -> bool {
1552 self.take(1) == 1
1553 }
1554
1555 fn take_byte(&mut self) -> Option<u8> {
1556 let present = self.take_flag();
1557 let value = u8::try_from(self.take(8)).ok()?;
1558 present.then_some(value)
1559 }
1560
1561 fn take_kinds(&mut self) -> Option<u8> {
1562 u8::try_from(self.take(KIND_BITS))
1563 .ok()
1564 .filter(|kinds| *kinds != 0)
1565 }
1566}
1567
1568impl ShapePipelineKey {
1569 #[cfg(not(target_arch = "wasm32"))]
1570 pub(crate) const DISK_LAYOUT: [u8; 8] = *b"CPKEY003";
1571
1572 #[cfg(not(target_arch = "wasm32"))]
1575 pub(crate) fn to_bits(self) -> u64 {
1576 let mut bits = KeyWriter::default();
1577 bits.put(self.blend_mode as u64, 5);
1578 bits.put(self.tier as u64, 2);
1579 let variant = self.variant;
1580 bits.put(u64::from(variant.kinds), KIND_BITS);
1581 bits.put_byte(variant.brush);
1582 bits.put(u64::from(variant.solid), 1);
1583 bits.put(
1584 match variant.clip {
1585 SegmentClip::Untested => 0,
1586 SegmentClip::Tested => 1,
1587 SegmentClip::Rounded => 2,
1588 },
1589 2,
1590 );
1591 bits.put(u64::from(variant.interior), 1);
1592 bits.put(u64::from(variant.dither), 1);
1593 bits.put(u64::from(variant.ablation.material), 1);
1594 bits.put(u64::from(variant.ablation.fill), 1);
1595 bits.put(
1596 match self.turns {
1597 ShapeTurns::None => 0,
1598 ShapeTurns::All => 1,
1599 ShapeTurns::Mixed => 2,
1600 },
1601 2,
1602 );
1603 bits.put(
1604 match self.depth {
1605 ShapeDepth::Off => 0,
1606 ShapeDepth::Tested => 1,
1607 ShapeDepth::Interior => 2,
1608 },
1609 2,
1610 );
1611 bits.bits
1612 }
1613
1614 pub(crate) fn from_bits(packed: u64) -> Option<Self> {
1617 let mut bits = KeyReader(packed);
1618 let blend_mode = *BlendMode::ALL.get(usize::try_from(bits.take(5)).ok()?)?;
1619 let tier = match bits.take(2) {
1620 0 => RunTier::Store,
1621 1 => RunTier::Arena,
1622 2 => RunTier::Either,
1623 _ => return None,
1624 };
1625 let kinds = bits.take_kinds()?;
1626 let brush = bits.take_byte();
1627 let solid = bits.take_flag();
1628 let clip = match bits.take(2) {
1629 0 => SegmentClip::Untested,
1630 1 => SegmentClip::Tested,
1631 2 => SegmentClip::Rounded,
1632 _ => return None,
1633 };
1634 let interior = bits.take_flag();
1635 let dither = bits.take_flag();
1636 let ablation = ShapeAblation {
1637 material: bits.take_flag(),
1638 fill: bits.take_flag(),
1639 };
1640 let turns = match bits.take(2) {
1641 0 => ShapeTurns::None,
1642 1 => ShapeTurns::All,
1643 2 => ShapeTurns::Mixed,
1644 _ => return None,
1645 };
1646 let depth = match bits.take(2) {
1647 0 => ShapeDepth::Off,
1648 1 => ShapeDepth::Tested,
1649 2 => ShapeDepth::Interior,
1650 _ => return None,
1651 };
1652 (bits.0 == 0).then_some(Self {
1653 blend_mode,
1654 tier,
1655 variant: ShapeVariant {
1656 kinds,
1657 brush,
1658 solid,
1659 clip,
1660 interior,
1661 dither,
1662 ablation,
1663 },
1664 turns,
1665 depth,
1666 })
1667 }
1668
1669 #[cfg(test)]
1670 pub(crate) fn general_for(blend_mode: BlendMode, tier: RunTier) -> Self {
1671 Self {
1672 blend_mode,
1673 tier,
1674 variant: ShapeVariant::GENERAL,
1675 turns: ShapeTurns::None,
1676 depth: ShapeDepth::Off,
1677 }
1678 }
1679
1680 pub(crate) fn interior(self) -> Option<Self> {
1685 (self.depth == ShapeDepth::Tested
1686 && !self.variant.rounded()
1687 && self.blend_mode == BlendMode::SrcOver
1688 && !self.variant.ablation.material
1689 && !self.variant.ablation.fill)
1690 .then_some(Self {
1691 variant: self.variant.general(),
1692 depth: ShapeDepth::Interior,
1693 ..self
1694 })
1695 }
1696
1697 pub(crate) fn general(self) -> Self {
1698 Self {
1699 tier: RunTier::Either,
1700 variant: self.variant.general(),
1701 ..self
1702 }
1703 }
1704
1705 pub(crate) fn is_general(self) -> bool {
1706 self.variant == self.variant.general()
1707 }
1708
1709 pub(crate) fn joined(self) -> Self {
1710 Self {
1711 variant: self.variant.joined(),
1712 ..self
1713 }
1714 }
1715}
1716
1717pub(crate) struct ShapeProgram {
1719 pub(crate) vertex_entry: &'static str,
1720 pub(crate) fragment_entry: &'static str,
1721 pub(crate) constants: [(&'static str, f64); 15],
1722}
1723
1724impl ShapePipelineKey {
1725 pub(crate) fn program(self, mode: RunBufferMode) -> ShapeProgram {
1726 let Self {
1727 tier,
1728 variant,
1729 turns,
1730 depth,
1731 ..
1732 } = self;
1733 let constants = [
1734 ("SHAPE_KIND_FIXED", variant.kind().map_or(-1.0, f64::from)),
1735 ("SHAPE_KINDS", f64::from(variant.kinds)),
1736 ("BRUSH_KIND_FIXED", variant.brush.map_or(-1.0, f64::from)),
1737 ("SHAPE_SOLID", f64::from(u8::from(variant.solid))),
1738 (
1739 "SHAPE_CLIPPED",
1740 f64::from(u8::from(variant.clip != SegmentClip::Untested)),
1741 ),
1742 ("SHAPE_ROUNDED_CLIP", f64::from(u8::from(variant.rounded()))),
1743 (
1744 "SHAPE_INTERIOR",
1745 f64::from(u8::from(variant.interior && !variant.rounded())),
1746 ),
1747 ("SHAPE_DITHER", f64::from(u8::from(variant.dither))),
1748 ("SHAPE_TURNS", turns.constant()),
1749 ("SHAPE_TIER", f64::from(tier as u8)),
1750 ("SHAPE_DEPTH", f64::from(u8::from(depth != ShapeDepth::Off))),
1751 ("SHAPE_BANDS", f64::from(u8::from(mode.storage))),
1752 ("SHAPE_TRIG_FILLED", f64::from(u8::from(mode.trig_fill))),
1753 ("SHAPE_FLAT", f64::from(u8::from(variant.ablation.material))),
1754 ("SHAPE_DISCARD", f64::from(u8::from(variant.ablation.fill))),
1755 ];
1756 let (vertex_entry, fragment_entry) = if depth == ShapeDepth::Interior {
1757 ("vs_record_interior", "fs_interior")
1758 } else {
1759 variant.entries(turns == ShapeTurns::None)
1760 };
1761 ShapeProgram {
1762 vertex_entry,
1763 fragment_entry,
1764 constants,
1765 }
1766 }
1767}
1768
1769pub(crate) fn create_shape_pipeline(
1770 device: &wgpu::Device,
1771 cache: Option<&wgpu::PipelineCache>,
1772 surface_format: wgpu::TextureFormat,
1773 shader: &SharedShader,
1774 key: ShapePipelineKey,
1775 mode: RunBufferMode,
1776) -> wgpu::RenderPipeline {
1777 let ShapePipelineKey {
1778 blend_mode,
1779 tier,
1780 variant,
1781 turns,
1782 depth,
1783 } = key;
1784 let ShapeProgram {
1785 vertex_entry,
1786 fragment_entry,
1787 constants,
1788 } = key.program(mode);
1789 let blend = (depth != ShapeDepth::Interior).then(|| blend_state_for_mode(blend_mode));
1790 let instance_layout = record_vertex_layouts().map(Some);
1791 let module = shader.module();
1792
1793 create_render_pipeline_logged(
1794 device,
1795 cache,
1796 &format!(
1797 "shape blend={blend_mode:?} tier={tier:?} variant={variant:?} turns={turns:?} depth={depth:?}"
1798 ),
1799 wgpu::RenderPipelineDescriptor {
1800 label: Some("Shape Pipeline"),
1801 layout: Some(shader.layout()),
1802 vertex: wgpu::VertexState {
1803 module,
1804 entry_point: Some(vertex_entry),
1805 compilation_options: wgpu::PipelineCompilationOptions {
1806 constants: &constants,
1807 ..wgpu::PipelineCompilationOptions::default()
1808 },
1809 buffers: &instance_layout,
1810 },
1811 fragment: Some(wgpu::FragmentState {
1812 module,
1813 entry_point: Some(fragment_entry),
1814 compilation_options: wgpu::PipelineCompilationOptions {
1815 constants: &constants,
1816 ..wgpu::PipelineCompilationOptions::default()
1817 },
1818 targets: &[Some(wgpu::ColorTargetState {
1819 format: surface_format,
1820 blend,
1821 write_mask: wgpu::ColorWrites::ALL,
1822 })],
1823 }),
1824 primitive: wgpu::PrimitiveState {
1825 topology: wgpu::PrimitiveTopology::TriangleList,
1826 strip_index_format: None,
1827 front_face: wgpu::FrontFace::Ccw,
1828 cull_mode: None,
1829 unclipped_depth: false,
1830 polygon_mode: wgpu::PolygonMode::Fill,
1831 conservative: false,
1832 },
1833 depth_stencil: depth.stencil_state(),
1834 multisample: wgpu::MultisampleState::default(),
1835 multiview_mask: None,
1836 cache: None,
1837 },
1838 )
1839}
1840fn create_image_pipeline(
1841 device: &wgpu::Device,
1842 cache: Option<&wgpu::PipelineCache>,
1843 surface_format: wgpu::TextureFormat,
1844 shader: &SharedShader,
1845 blend_mode: BlendMode,
1846 variant: ImageVariant,
1847) -> wgpu::RenderPipeline {
1848 let module = shader.module();
1849 let ImageVariant {
1850 depth,
1851 alpha_mask,
1852 rounded,
1853 } = variant;
1854 let (vertex_entry, fragment_entry) = match (alpha_mask, rounded) {
1855 (false, false) => ("image_vs_main", "image_fs_main"),
1856 (true, false) => ("image_vs_main", "image_mask_fs_main"),
1857 (false, true) => ("image_rounded_vs_main", "image_rounded_fs_main"),
1858 (true, true) => ("image_rounded_vs_main", "image_mask_rounded_fs_main"),
1859 };
1860 let buffers = [Some(Vertex::desc()), Some(DeviceRoundedClip::desc())];
1862 create_render_pipeline_logged(
1863 device,
1864 cache,
1865 &format!(
1866 "image blend={blend_mode:?} depth={depth} alpha_mask={alpha_mask} rounded={rounded}"
1867 ),
1868 wgpu::RenderPipelineDescriptor {
1869 label: Some("Image Pipeline"),
1870 layout: Some(shader.layout()),
1871 vertex: wgpu::VertexState {
1872 module,
1873 entry_point: Some(vertex_entry),
1874 compilation_options: wgpu::PipelineCompilationOptions::default(),
1875 buffers: if rounded { &buffers } else { &buffers[..1] },
1876 },
1877 fragment: Some(wgpu::FragmentState {
1878 module,
1879 entry_point: Some(fragment_entry),
1880 compilation_options: wgpu::PipelineCompilationOptions::default(),
1881 targets: &[Some(wgpu::ColorTargetState {
1882 format: surface_format,
1883 blend: Some(blend_state_for_mode(blend_mode)),
1884 write_mask: wgpu::ColorWrites::ALL,
1885 })],
1886 }),
1887 primitive: wgpu::PrimitiveState {
1888 topology: wgpu::PrimitiveTopology::TriangleList,
1889 strip_index_format: None,
1890 front_face: wgpu::FrontFace::Ccw,
1891 cull_mode: None,
1892 unclipped_depth: false,
1893 polygon_mode: wgpu::PolygonMode::Fill,
1894 conservative: false,
1895 },
1896 depth_stencil: overlay_depth_state(depth),
1897 multisample: wgpu::MultisampleState::default(),
1898 multiview_mask: None,
1899 cache: None,
1900 },
1901 )
1902}
1903
1904fn create_glyph_atlas_pipeline(
1905 device: &wgpu::Device,
1906 cache: Option<&wgpu::PipelineCache>,
1907 surface_format: wgpu::TextureFormat,
1908 shader: &SharedShader,
1909 (depth, quads): (bool, GlyphQuads),
1910) -> wgpu::RenderPipeline {
1911 let module = shader.module();
1912 create_render_pipeline_logged(
1913 device,
1914 cache,
1915 match (depth, quads) {
1916 (false, GlyphQuads::Plain) => "glyph-atlas",
1917 (true, GlyphQuads::Plain) => "glyph-atlas depth",
1918 (false, GlyphQuads::Aligned) => "glyph-atlas aligned",
1919 (true, GlyphQuads::Aligned) => "glyph-atlas aligned depth",
1920 (false, GlyphQuads::Turned) => "glyph-atlas turned",
1921 (true, GlyphQuads::Turned) => "glyph-atlas turned depth",
1922 },
1923 wgpu::RenderPipelineDescriptor {
1924 label: Some("Glyph Atlas Pipeline"),
1925 layout: Some(shader.layout()),
1926 vertex: wgpu::VertexState {
1927 module,
1928 entry_point: Some(match quads {
1929 GlyphQuads::Plain => "glyph_atlas_vs_main",
1930 GlyphQuads::Aligned => "glyph_atlas_aligned_vs_main",
1931 GlyphQuads::Turned => "glyph_atlas_turned_vs_main",
1932 }),
1933 compilation_options: wgpu::PipelineCompilationOptions::default(),
1934 buffers: &[Some(match quads {
1935 GlyphQuads::Turned => TurnedGlyph::desc(),
1936 GlyphQuads::Plain | GlyphQuads::Aligned => GlyphInstance::desc(),
1937 })],
1938 },
1939 fragment: Some(wgpu::FragmentState {
1940 module,
1941 entry_point: Some(match quads {
1942 GlyphQuads::Aligned => "glyph_atlas_aligned_fs_main",
1943 GlyphQuads::Plain | GlyphQuads::Turned => "glyph_atlas_fs_main",
1944 }),
1945 compilation_options: wgpu::PipelineCompilationOptions::default(),
1946 targets: &[Some(wgpu::ColorTargetState {
1947 format: surface_format,
1948 blend: Some(blend_state_for_mode(BlendMode::SrcOver)),
1949 write_mask: wgpu::ColorWrites::ALL,
1950 })],
1951 }),
1952 primitive: wgpu::PrimitiveState {
1953 topology: wgpu::PrimitiveTopology::TriangleStrip,
1954 strip_index_format: None,
1955 front_face: wgpu::FrontFace::Ccw,
1956 cull_mode: None,
1957 unclipped_depth: false,
1958 polygon_mode: wgpu::PolygonMode::Fill,
1959 conservative: false,
1960 },
1961 depth_stencil: overlay_depth_state(depth),
1962 multisample: wgpu::MultisampleState::default(),
1963 multiview_mask: None,
1964 cache: None,
1965 },
1966 )
1967}
1968
1969#[repr(C)]
1970#[derive(Copy, Clone, Debug, Pod, Zeroable)]
1971pub(crate) struct Vertex {
1972 position: [f32; 2],
1973 color: [f32; 4],
1974 uv: [f32; 2],
1975 uv_bounds: [f32; 4],
1976}
1977
1978impl Vertex {
1979 const ATTRIBS: [wgpu::VertexAttribute; 4] = wgpu::vertex_attr_array![
1980 0 => Float32x2,
1981 1 => Float32x4,
1982 2 => Float32x2,
1983 3 => Float32x4,
1984 ];
1985
1986 fn desc() -> wgpu::VertexBufferLayout<'static> {
1987 wgpu::VertexBufferLayout {
1988 array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
1989 step_mode: wgpu::VertexStepMode::Vertex,
1990 attributes: &Self::ATTRIBS,
1991 }
1992 }
1993}
1994
1995const GLYPH_QUAD_CORNERS: u32 = 4;
1998
1999#[repr(C)]
2002#[derive(Copy, Clone, Debug, PartialEq, Pod, Zeroable)]
2003pub(crate) struct GlyphInstance {
2004 rect: [f32; 4],
2005 uv: [f32; 4],
2006 uv_bounds: [f32; 4],
2007 color: [f32; 4],
2008}
2009
2010impl GlyphInstance {
2011 const ATTRIBS: [wgpu::VertexAttribute; 4] = wgpu::vertex_attr_array![
2012 0 => Float32x4,
2013 1 => Float32x4,
2014 2 => Float32x4,
2015 3 => Float32x4
2016 ];
2017
2018 fn desc() -> wgpu::VertexBufferLayout<'static> {
2019 wgpu::VertexBufferLayout {
2020 array_stride: std::mem::size_of::<GlyphInstance>() as wgpu::BufferAddress,
2021 step_mode: wgpu::VertexStepMode::Instance,
2022 attributes: &Self::ATTRIBS,
2023 }
2024 }
2025
2026 pub(crate) fn clipped_to(self, edges: [f32; 4]) -> Option<Self> {
2030 let [x0, y0, x1, y1] = self.rect;
2031 let rect = [
2032 x0.max(edges[0]),
2033 y0.max(edges[1]),
2034 x1.min(edges[2]),
2035 y1.min(edges[3]),
2036 ];
2037 if rect[2] <= rect[0] || rect[3] <= rect[1] {
2038 return None;
2039 }
2040 if rect == self.rect {
2041 return Some(self);
2042 }
2043 let [u0, v0, u1, v1] = self.uv;
2044 let u = |x: f32| u0 + (x - x0) / (x1 - x0) * (u1 - u0);
2045 let v = |y: f32| v0 + (y - y0) / (y1 - y0) * (v1 - v0);
2046 Some(Self {
2047 rect,
2048 uv: [u(rect[0]), v(rect[1]), u(rect[2]), v(rect[3])],
2049 ..self
2050 })
2051 }
2052}
2053
2054#[inline]
2057fn for_each_visible_glyph(
2058 source_raster_rect: Rect,
2059 quads: GlyphRunQuads<'_>,
2060 (clip, cut): (Option<Rect>, Option<[f32; 4]>),
2061 viewport: ViewportUniformParams,
2062 root_scale: f32,
2063 mut sink: impl FnMut(GlyphInstance),
2064) {
2065 let whole_run_visible =
2066 quads
2067 .bounds
2068 .within_viewport(source_raster_rect, clip, viewport, root_scale);
2069 for quad in quads.iter() {
2070 if !whole_run_visible
2071 && !cached_text_glyph_quad_is_visible_in_viewport(
2072 source_raster_rect,
2073 &quad,
2074 clip,
2075 viewport,
2076 root_scale,
2077 )
2078 {
2079 continue;
2080 }
2081 let Some(glyph) = cached_text_glyph_instance(source_raster_rect, &quad) else {
2082 continue;
2083 };
2084 let glyph = match cut {
2085 Some(edges) => glyph.clipped_to(edges),
2086 None => Some(glyph),
2087 };
2088 if let Some(glyph) = glyph {
2089 sink(glyph);
2090 }
2091 }
2092}
2093
2094#[repr(C)]
2098#[derive(Copy, Clone, Debug, PartialEq, Pod, Zeroable)]
2099pub(crate) struct TurnedGlyph {
2100 glyph: GlyphInstance,
2101 turn: [f32; 4],
2103 translation: [f32; 4],
2105}
2106
2107impl TurnedGlyph {
2108 const ATTRIBS: [wgpu::VertexAttribute; 6] = wgpu::vertex_attr_array![
2109 0 => Float32x4,
2110 1 => Float32x4,
2111 2 => Float32x4,
2112 3 => Float32x4,
2113 4 => Float32x4,
2114 5 => Float32x4
2115 ];
2116
2117 pub(crate) fn new(glyph: GlyphInstance, turn: SegmentTransform) -> Self {
2118 let (linear, [x, y], _) = turn.uniform_parts();
2119 Self {
2120 glyph,
2121 turn: linear,
2122 translation: [x, y, 0.0, 0.0],
2123 }
2124 }
2125
2126 fn desc() -> wgpu::VertexBufferLayout<'static> {
2127 wgpu::VertexBufferLayout {
2128 array_stride: std::mem::size_of::<TurnedGlyph>() as wgpu::BufferAddress,
2129 step_mode: wgpu::VertexStepMode::Instance,
2130 attributes: &Self::ATTRIBS,
2131 }
2132 }
2133}
2134
2135#[derive(Default)]
2138pub(crate) struct GlyphInstances {
2139 pub(crate) plain: FrameScratch<GlyphInstance>,
2140 pub(crate) turned: FrameScratch<TurnedGlyph>,
2141}
2142
2143impl GlyphInstances {
2144 pub(crate) fn clear(&mut self) {
2145 self.plain.clear();
2146 self.turned.clear();
2147 }
2148
2149 pub(crate) fn end_frame(&mut self) {
2152 self.plain.end_frame();
2153 self.turned.end_frame();
2154 }
2155
2156 fn lens(&self) -> (usize, usize) {
2157 (self.plain.len(), self.turned.len())
2158 }
2159
2160 fn len_of(&self, turned: bool) -> usize {
2162 if turned {
2163 self.turned.len()
2164 } else {
2165 self.plain.len()
2166 }
2167 }
2168
2169 fn truncate(&mut self, (plain, turned): (usize, usize)) {
2170 self.plain.truncate(plain);
2171 self.turned.truncate(turned);
2172 }
2173}
2174
2175fn glyph_clip_edges(clip: Rect, root_scale: f32) -> [f32; 4] {
2178 [
2179 canonicalize_device_coordinate(clip.x * root_scale),
2180 canonicalize_device_coordinate(clip.y * root_scale),
2181 canonicalize_device_coordinate((clip.x + clip.width) * root_scale),
2182 canonicalize_device_coordinate((clip.y + clip.height) * root_scale),
2183 ]
2184}
2185
2186fn glyph_cut_edges(
2195 clip: Option<Rect>,
2196 scissor: TargetRect,
2197 viewport: ViewportUniformParams,
2198 root_scale: f32,
2199) -> Option<[f32; 4]> {
2200 if !viewport.transform.is_identity() {
2201 return clip.map(|clip| glyph_clip_edges(clip, root_scale));
2202 }
2203 let (x, y, width, height) = scissor;
2204 let [offset_x, offset_y] = viewport.offset;
2205 Some([
2206 x as f32 + offset_x,
2207 y as f32 + offset_y,
2208 (x + width) as f32 + offset_x,
2209 (y + height) as f32 + offset_y,
2210 ])
2211}
2212
2213#[repr(C)]
2214#[derive(Copy, Clone, Debug, Pod, Zeroable)]
2215struct Uniforms {
2216 viewport: [f32; 2],
2217 viewport_offset: [f32; 2],
2218 transform: [f32; 4],
2219 translation: [f32; 2],
2220 reserved: [f32; 2],
2221 inverse: [f32; 4],
2222 origin: [f32; 2],
2223 origin_reserved: [f32; 2],
2224 placement: PlacementData,
2225}
2226
2227impl Uniforms {
2228 fn of(params: ViewportUniformParams, placement: PlacementData, tier: RunTier) -> Self {
2229 let (transform, translation, inverse) = params.transform.uniform_parts();
2230 Self {
2231 viewport: [params.width as f32, params.height as f32],
2232 viewport_offset: params.offset,
2233 transform,
2234 translation,
2235 reserved: [params.depth_base, f32::from(tier as u8)],
2236 inverse,
2237 origin: params.origin,
2238 origin_reserved: [0.0; 2],
2239 placement,
2240 }
2241 }
2242}
2243
2244static SURVIVE_GPU_ERRORS: DebugToggle = DebugToggle::new("CRANPOSE_SURVIVE_GPU_ERRORS");
2245
2246fn survive_gpu_errors_enabled() -> bool {
2247 !SURVIVE_GPU_ERRORS.equals("0")
2248}
2249
2250struct CachedImageTexture {
2251 alpha_mask: bool,
2252 _texture: wgpu::Texture,
2253 _view: wgpu::TextureView,
2254 nearest_bind_group: wgpu::BindGroup,
2255 linear_bind_group: wgpu::BindGroup,
2256 bytes: usize,
2257}
2258
2259impl CachedImageTexture {
2260 fn binding(&self, sampling: ImageSampling) -> ImageBinding {
2261 ImageBinding {
2262 bind_group: match sampling {
2263 ImageSampling::Nearest => self.nearest_bind_group.clone(),
2264 ImageSampling::Linear => self.linear_bind_group.clone(),
2265 },
2266 alpha_mask: self.alpha_mask,
2267 }
2268 }
2269}
2270
2271pub(crate) struct ImageBinding {
2275 bind_group: wgpu::BindGroup,
2276 alpha_mask: bool,
2277}
2278
2279#[derive(Clone, Copy)]
2280struct GlyphAtlasEntry {
2281 x: u16,
2282 y: u16,
2283 width: u16,
2284 height: u16,
2285}
2286
2287fn next_glyph_atlas_size(current: u32, max: u32) -> u32 {
2288 current.saturating_mul(2).clamp(1, max.max(1))
2289}
2290
2291#[derive(Clone, Copy)]
2294struct GlyphSamplers<'a> {
2295 nearest: &'a wgpu::Sampler,
2296 linear: &'a wgpu::Sampler,
2297}
2298
2299#[derive(Clone, Copy, PartialEq, Eq, Hash)]
2302struct GlyphAtlasSlotKey {
2303 glyph: SoftwareGlyphAtlasKey,
2304 luminance: TextLuminance,
2305}
2306
2307impl GlyphAtlasSlotKey {
2308 fn new(glyph: SoftwareGlyphAtlasKey, color: Color) -> Self {
2309 Self {
2310 glyph,
2311 luminance: TextLuminance::of_color(color),
2312 }
2313 }
2314}
2315
2316const RUN_ATLAS_ENTRY_SLOTS: usize = 64;
2318
2319struct RunAtlasEntries {
2324 slots: [Option<(GlyphAtlasSlotKey, GlyphAtlasEntry)>; RUN_ATLAS_ENTRY_SLOTS],
2325}
2326
2327impl RunAtlasEntries {
2328 fn new() -> Self {
2329 Self {
2330 slots: [None; RUN_ATLAS_ENTRY_SLOTS],
2331 }
2332 }
2333
2334 fn entry(
2337 &mut self,
2338 renderer: &mut GpuRenderer,
2339 glyph: &SoftwareGlyphAtlasPlacement,
2340 look_up: impl FnOnce(&mut GpuRenderer) -> Result<GlyphAtlasEntry, String>,
2341 ) -> Result<GlyphAtlasEntry, String> {
2342 let key = GlyphAtlasSlotKey::new(glyph.key, glyph.color);
2343 let slot = &mut self.slots[glyph.key.glyph_id as usize % RUN_ATLAS_ENTRY_SLOTS];
2344 if let Some((seen, entry)) = *slot
2345 && seen == key
2346 {
2347 renderer.frame_stats.record_text_glyph_atlas_hits(1);
2348 return Ok(entry);
2349 }
2350 let entry = look_up(renderer)?;
2351 *slot = Some((key, entry));
2352 Ok(entry)
2353 }
2354}
2355
2356struct TextGlyphAtlas {
2357 texture: wgpu::Texture,
2358 _view: wgpu::TextureView,
2359 texel_bind_group: Rc<wgpu::BindGroup>,
2360 filtered_bind_group: Rc<wgpu::BindGroup>,
2361 entries: BoundedLruCache<GlyphAtlasSlotKey, GlyphAtlasEntry>,
2362 generation: u64,
2363 size: u32,
2364 max_size: u32,
2365 cursor_x: u32,
2366 cursor_y: u32,
2367 row_height: u32,
2368 upload_scratch: Vec<u8>,
2369}
2370
2371impl TextGlyphAtlas {
2372 fn new(
2373 device: &wgpu::Device,
2374 image_layout: &wgpu::BindGroupLayout,
2375 samplers: GlyphSamplers<'_>,
2376 size: u32,
2377 ) -> Self {
2378 let device_max = device.limits().max_texture_dimension_2d.max(1);
2381 let max_size = TEXT_GLYPH_ATLAS_MAX_SIZE.min(1 << device_max.ilog2());
2382 let size = size
2383 .next_power_of_two()
2384 .clamp(TEXT_GLYPH_ATLAS_MIN_SIZE.min(max_size), max_size);
2385 let texture = Self::create_texture(device, size);
2386 let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
2387 let bind = |label: &'static str, sampler: &wgpu::Sampler| {
2388 Rc::new(device.create_bind_group(&wgpu::BindGroupDescriptor {
2389 label: Some(label),
2390 layout: image_layout,
2391 entries: &[
2392 wgpu::BindGroupEntry {
2393 binding: 0,
2394 resource: wgpu::BindingResource::TextureView(&view),
2395 },
2396 wgpu::BindGroupEntry {
2397 binding: 1,
2398 resource: wgpu::BindingResource::Sampler(sampler),
2399 },
2400 ],
2401 }))
2402 };
2403 let texel_bind_group = bind("Text Glyph Atlas Bind Group", samplers.nearest);
2404 let filtered_bind_group = bind("Filtered Text Glyph Atlas Bind Group", samplers.linear);
2405 Self {
2406 texture,
2407 _view: view,
2408 texel_bind_group,
2409 filtered_bind_group,
2410 entries: BoundedLruCache::with_capacity_at_least_one(MAX_TEXT_GLYPH_ATLAS_ITEMS),
2411 generation: 0,
2412 size,
2413 max_size,
2414 cursor_x: TEXT_GLYPH_ATLAS_PADDING,
2415 cursor_y: TEXT_GLYPH_ATLAS_PADDING,
2416 row_height: 0,
2417 upload_scratch: Vec::new(),
2418 }
2419 }
2420
2421 fn create_texture(device: &wgpu::Device, size: u32) -> wgpu::Texture {
2422 device.create_texture(&wgpu::TextureDescriptor {
2423 label: Some("Text Glyph Atlas Texture"),
2424 size: wgpu::Extent3d {
2425 width: size,
2426 height: size,
2427 depth_or_array_layers: 1,
2428 },
2429 mip_level_count: 1,
2430 sample_count: 1,
2431 dimension: wgpu::TextureDimension::D2,
2432 format: wgpu::TextureFormat::R8Unorm,
2433 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
2434 view_formats: &[],
2435 })
2436 }
2437
2438 fn reset(
2439 &mut self,
2440 device: &wgpu::Device,
2441 image_layout: &wgpu::BindGroupLayout,
2442 samplers: GlyphSamplers<'_>,
2443 ) {
2444 let generation = self.generation.wrapping_add(1);
2445 let grown = next_glyph_atlas_size(self.size, self.max_size);
2446 let mut next = Self::new(device, image_layout, samplers, grown);
2447 next.generation = generation;
2448 *self = next;
2449 }
2450
2451 fn bind_group(&self, transform: SegmentTransform) -> Rc<wgpu::BindGroup> {
2455 Rc::clone(if transform.is_identity() {
2456 &self.texel_bind_group
2457 } else {
2458 &self.filtered_bind_group
2459 })
2460 }
2461
2462 fn generation(&self) -> u64 {
2463 self.generation
2464 }
2465
2466 fn size(&self) -> u32 {
2467 self.size
2468 }
2469
2470 fn texel(&self) -> f32 {
2474 (self.size() as f32).recip()
2475 }
2476
2477 fn entry(&mut self, key: &GlyphAtlasSlotKey) -> Option<GlyphAtlasEntry> {
2478 self.entries.get(key).copied()
2479 }
2480
2481 fn allocate(&mut self, width: u32, height: u32) -> Option<GlyphAtlasEntry> {
2482 let max_extent = self.size.saturating_sub(TEXT_GLYPH_ATLAS_PADDING * 2);
2483 if width == 0 || height == 0 || width > max_extent || height > max_extent {
2484 return None;
2485 }
2486
2487 if self.cursor_x + width + TEXT_GLYPH_ATLAS_PADDING > self.size {
2488 self.cursor_x = TEXT_GLYPH_ATLAS_PADDING;
2489 self.cursor_y = self
2490 .cursor_y
2491 .saturating_add(self.row_height)
2492 .saturating_add(TEXT_GLYPH_ATLAS_PADDING);
2493 self.row_height = 0;
2494 }
2495 if self.cursor_y > self.size - height - TEXT_GLYPH_ATLAS_PADDING {
2496 return None;
2497 }
2498
2499 let entry = GlyphAtlasEntry {
2500 x: self.cursor_x as u16,
2501 y: self.cursor_y as u16,
2502 width: width as u16,
2503 height: height as u16,
2504 };
2505 self.cursor_x = self
2506 .cursor_x
2507 .saturating_add(width)
2508 .saturating_add(TEXT_GLYPH_ATLAS_PADDING);
2509 self.row_height = self.row_height.max(height);
2510 Some(entry)
2511 }
2512
2513 fn upload_glyph(
2514 &mut self,
2515 glyph: &SoftwareGlyphAtlasGlyph,
2516 queue: &wgpu::Queue,
2517 executor: &mut WgpuFrameGraphExecutor,
2518 frame_stats: &mut gpu_stats::FrameStats,
2519 ) -> Option<GlyphAtlasEntry> {
2520 let key = GlyphAtlasSlotKey::new(glyph.key, glyph.color);
2521 if let Some(entry) = self.entry(&key) {
2522 frame_stats.record_text_glyph_atlas_hits(1);
2523 return Some(entry);
2524 }
2525
2526 let width = u32::try_from(glyph.mask.width).ok()?;
2527 let height = u32::try_from(glyph.mask.height).ok()?;
2528 let entry = self.allocate(width, height)?;
2529 self.upload_scratch.clear();
2530 let correction = key.luminance.correction();
2531 self.upload_scratch.extend(
2532 glyph
2533 .mask
2534 .alpha
2535 .iter()
2536 .map(|&coverage| correction.apply(coverage)),
2537 );
2538
2539 let upload_stats = executor.upload_texture(
2540 queue,
2541 wgpu::TexelCopyTextureInfo {
2542 texture: &self.texture,
2543 mip_level: 0,
2544 origin: wgpu::Origin3d {
2545 x: u32::from(entry.x),
2546 y: u32::from(entry.y),
2547 z: 0,
2548 },
2549 aspect: wgpu::TextureAspect::All,
2550 },
2551 &self.upload_scratch,
2552 wgpu::TexelCopyBufferLayout {
2553 offset: 0,
2554 bytes_per_row: Some(width),
2555 rows_per_image: Some(height),
2556 },
2557 wgpu::Extent3d {
2558 width,
2559 height,
2560 depth_or_array_layers: 1,
2561 },
2562 );
2563 frame_stats.record_command_stats(upload_stats);
2564 frame_stats.record_text_glyph_atlas_miss(width, height);
2565 self.entries.put(key, entry);
2566 Some(entry)
2567 }
2568}
2569
2570#[derive(Clone, Copy, Debug, PartialEq, Eq)]
2573pub(crate) struct ImageVariant {
2574 depth: bool,
2575 alpha_mask: bool,
2576 rounded: bool,
2577}
2578
2579pub(crate) struct ImageDrawCmd {
2580 index_start: u32,
2581 scissor: (u32, u32, u32, u32),
2582 image: ImageBinding,
2583 clip: Option<u32>,
2586}
2587
2588impl ImageDrawCmd {
2589 pub(crate) fn bounds(&self) -> TargetRect {
2591 self.scissor
2592 }
2593}
2594
2595#[derive(Clone, Copy, Debug, PartialEq, Eq)]
2600pub(crate) enum GlyphQuads {
2601 Plain,
2602 Aligned,
2603 Turned,
2604}
2605
2606impl GlyphQuads {
2607 fn turned(self) -> bool {
2608 self == Self::Turned
2609 }
2610
2611 fn plain(aligned: bool) -> Self {
2613 if aligned { Self::Aligned } else { Self::Plain }
2614 }
2615}
2616
2617fn glyph_rect_aligned(rect: [f32; 4], offset: [f32; 2]) -> bool {
2620 let whole = |value: f32| value.fract() == 0.0;
2621 whole(rect[0] - offset[0])
2622 && whole(rect[1] - offset[1])
2623 && whole(rect[2] - offset[0])
2624 && whole(rect[3] - offset[1])
2625}
2626
2627#[derive(Clone)]
2628enum GlyphDrawSource {
2629 Shared {
2630 instance_start: u32,
2631 instance_count: u32,
2632 quads: GlyphQuads,
2633 },
2634 Retained {
2635 run: Rc<CachedGpuTextGlyphRun>,
2636 uniform_slot: usize,
2637 aligned: bool,
2638 },
2639}
2640
2641#[derive(Clone)]
2642pub(crate) struct GlyphDrawCmd {
2643 atlas: Rc<wgpu::BindGroup>,
2644 source: GlyphDrawSource,
2645 scissor: Option<(u32, u32, u32, u32)>,
2648 bounds: (u32, u32, u32, u32),
2650}
2651
2652struct GlyphDraw<'a> {
2654 atlas: &'a Rc<wgpu::BindGroup>,
2655 scissor: Option<(u32, u32, u32, u32)>,
2656 step: GlyphDrawStep<'a>,
2657}
2658
2659enum GlyphDrawStep<'a> {
2660 Shared(std::ops::Range<u32>, GlyphQuads),
2662 Retained {
2663 run: &'a CachedGpuTextGlyphRun,
2664 uniform_slot: usize,
2665 aligned: bool,
2666 },
2667}
2668
2669struct GlyphDraws<'a> {
2673 cmds: &'a [GlyphDrawCmd],
2674}
2675
2676impl<'a> GlyphDraws<'a> {
2677 fn new(cmds: &'a [GlyphDrawCmd]) -> Self {
2678 Self { cmds }
2679 }
2680}
2681
2682impl<'a> Iterator for GlyphDraws<'a> {
2683 type Item = GlyphDraw<'a>;
2684
2685 fn next(&mut self) -> Option<Self::Item> {
2686 let (first, rest) = self.cmds.split_first()?;
2687 self.cmds = rest;
2688 let step = match &first.source {
2689 GlyphDrawSource::Retained {
2690 run,
2691 uniform_slot,
2692 aligned,
2693 } => GlyphDrawStep::Retained {
2694 run,
2695 uniform_slot: *uniform_slot,
2696 aligned: *aligned,
2697 },
2698 GlyphDrawSource::Shared {
2699 instance_start,
2700 instance_count,
2701 quads,
2702 } => {
2703 let mut end = instance_start + instance_count;
2704 while let Some((next, rest)) = self.cmds.split_first() {
2705 match next.source {
2706 GlyphDrawSource::Shared {
2707 instance_start,
2708 instance_count,
2709 quads: next_quads,
2710 } if instance_start == end
2711 && next_quads == *quads
2712 && next.scissor == first.scissor
2713 && Rc::ptr_eq(&next.atlas, &first.atlas) =>
2714 {
2715 end += instance_count;
2716 self.cmds = rest;
2717 }
2718 _ => break,
2719 }
2720 }
2721 GlyphDrawStep::Shared(*instance_start..end, *quads)
2722 }
2723 };
2724 Some(GlyphDraw {
2725 atlas: &first.atlas,
2726 scissor: first.scissor,
2727 step,
2728 })
2729 }
2730}
2731
2732impl GlyphDrawCmd {
2733 fn shared(
2734 (instances, quads): (std::ops::Range<usize>, GlyphQuads),
2735 scissor: Option<(u32, u32, u32, u32)>,
2736 bounds: (u32, u32, u32, u32),
2737 atlas: Rc<wgpu::BindGroup>,
2738 ) -> Self {
2739 let start = u32::try_from(instances.start).unwrap_or(u32::MAX);
2740 let end = u32::try_from(instances.end).unwrap_or(u32::MAX);
2741 Self {
2742 atlas,
2743 source: GlyphDrawSource::Shared {
2744 instance_start: start,
2745 instance_count: end.saturating_sub(start),
2746 quads,
2747 },
2748 scissor,
2749 bounds,
2750 }
2751 }
2752
2753 fn retained(
2754 (run, uniform_slot, aligned): (Rc<CachedGpuTextGlyphRun>, usize, bool),
2755 scissor: (u32, u32, u32, u32),
2756 atlas: Rc<wgpu::BindGroup>,
2757 ) -> Self {
2758 Self {
2759 atlas,
2760 source: GlyphDrawSource::Retained {
2761 run,
2762 uniform_slot,
2763 aligned,
2764 },
2765 scissor: Some(scissor),
2766 bounds: scissor,
2767 }
2768 }
2769
2770 pub(crate) fn bounds(&self) -> (u32, u32, u32, u32) {
2772 self.bounds
2773 }
2774
2775 fn turned(&self) -> Option<bool> {
2778 match self.source {
2779 GlyphDrawSource::Shared { quads, .. } => Some(quads.turned()),
2780 GlyphDrawSource::Retained { .. } => None,
2781 }
2782 }
2783}
2784
2785pub(crate) fn movable_glyph_kind<T>(
2792 draws: &[T],
2793 kind: impl Fn(&T) -> Option<bool>,
2794 bounds: impl Fn(&T) -> TargetRect,
2795) -> Option<bool> {
2796 let mut turned = 0;
2797 for draw in draws {
2798 turned += usize::from(kind(draw)?);
2799 }
2800 let changes = draws
2801 .windows(2)
2802 .filter(|pair| kind(&pair[0]) != kind(&pair[1]))
2803 .count();
2804 if changes < 2 {
2805 return None;
2806 }
2807 let fewer = turned * 2 < draws.len();
2808 [fewer, !fewer].into_iter().find(|&moved| {
2809 draws.iter().enumerate().all(|(index, draw)| {
2810 kind(draw) != Some(moved)
2811 || draws[index + 1..].iter().all(|later| {
2812 kind(later) == Some(moved)
2813 || !crate::draw_pass::target_rects_overlap(bounds(draw), bounds(later))
2814 })
2815 })
2816 })
2817}
2818
2819pub(crate) fn defer_retained_glyph_runs(
2827 cmds: &mut [GlyphDrawCmd],
2828 moved: &mut Vec<GlyphDrawCmd>,
2829) -> usize {
2830 let retained = |cmd: &GlyphDrawCmd| cmd.turned().is_none();
2831 let shared = cmds.iter().filter(|cmd| !retained(cmd)).count();
2832 if cmds[..shared].iter().all(|cmd| !retained(cmd)) {
2833 return shared;
2834 }
2835 let deferrable = cmds.iter().enumerate().all(|(index, cmd)| {
2836 !retained(cmd)
2837 || cmds[index + 1..].iter().all(|later| {
2838 retained(later)
2839 || !crate::draw_pass::target_rects_overlap(cmd.bounds(), later.bounds())
2840 })
2841 });
2842 if !deferrable {
2843 return 0;
2844 }
2845 moved.clear();
2846 let mut kept = 0;
2847 for read in 0..cmds.len() {
2848 if retained(&cmds[read]) {
2849 moved.push(cmds[read].clone());
2850 } else {
2851 cmds.swap(kept, read);
2852 kept += 1;
2853 }
2854 }
2855 for (slot, cmd) in cmds[kept..].iter_mut().zip(moved.drain(..)) {
2856 *slot = cmd;
2857 }
2858 shared
2859}
2860
2861pub(crate) fn group_glyph_kinds(cmds: &mut [GlyphDrawCmd], moved: &mut Vec<GlyphDrawCmd>) {
2865 let Some(kind) = movable_glyph_kind(cmds, GlyphDrawCmd::turned, GlyphDrawCmd::bounds) else {
2866 return;
2867 };
2868 moved.clear();
2869 let mut kept = 0;
2870 for read in 0..cmds.len() {
2871 if cmds[read].turned() == Some(kind) {
2872 moved.push(cmds[read].clone());
2873 } else {
2874 cmds.swap(kept, read);
2875 kept += 1;
2876 }
2877 }
2878 for (slot, cmd) in cmds[kept..].iter_mut().zip(moved.drain(..)) {
2879 *slot = cmd;
2880 }
2881}
2882
2883#[derive(Clone, Copy, Debug, PartialEq)]
2884struct ImageUvRect {
2885 min: [f32; 2],
2886 max: [f32; 2],
2887 sample_bounds: [f32; 4],
2888}
2889
2890pub(crate) struct ImageSlot {
2894 vertices: BufferUpload,
2895 indices: BufferUpload,
2896 clips: Option<BufferUpload>,
2898}
2899
2900fn image_vertex_spec() -> UploadAllocatorSpec {
2901 UploadAllocatorSpec::vertex("Image Vertex Buffer", std::mem::size_of::<Vertex>() as u64)
2902}
2903
2904fn image_index_spec() -> UploadAllocatorSpec {
2905 UploadAllocatorSpec::index("Image Index Buffer", std::mem::size_of::<u32>() as u64)
2906}
2907
2908fn glyph_instance_spec() -> UploadAllocatorSpec {
2909 UploadAllocatorSpec::vertex(
2910 "Glyph Instance Buffer",
2911 std::mem::size_of::<GlyphInstance>() as u64,
2912 )
2913}
2914
2915fn turned_glyph_spec() -> UploadAllocatorSpec {
2916 UploadAllocatorSpec::vertex(
2917 "Turned Glyph Instance Buffer",
2918 std::mem::size_of::<TurnedGlyph>() as u64,
2919 )
2920}
2921
2922#[derive(Default)]
2923struct ViewportUniforms {
2924 uploads: FrameUploadAllocators,
2925 slots: Vec<UniformUpload>,
2926}
2927
2928impl ViewportUniforms {
2929 fn begin_frame(&mut self) {
2930 self.slots.clear();
2931 self.uploads.reset();
2932 }
2933
2934 fn claim(
2935 &mut self,
2936 device: &wgpu::Device,
2937 layout: &wgpu::BindGroupLayout,
2938 uniforms: &Uniforms,
2939 ) -> usize {
2940 let slot = self.slots.len();
2941 self.slots.push(self.uploads.upload_uniform(
2942 UploadAllocatorId::Viewport,
2943 UploadAllocatorSpec::uniform(
2944 "Viewport Uniform Buffer",
2945 "Viewport Uniform Bind Group",
2946 std::mem::size_of::<Uniforms>() as u64,
2947 ),
2948 device,
2949 layout,
2950 bytemuck::bytes_of(uniforms),
2951 ));
2952 slot
2953 }
2954
2955 fn bind(&self, pass: &mut TrackedPass<'_, '_>, slot: usize) -> Result<(), String> {
2956 let uniform = self
2957 .slots
2958 .get(slot)
2959 .ok_or_else(|| "viewport uniform slot was never claimed this frame".to_string())?;
2960 pass.set_bind_group(0, &uniform.bind_group, &[uniform.offset]);
2961 Ok(())
2962 }
2963
2964 fn stage_pending(
2965 &mut self,
2966 device: &wgpu::Device,
2967 recorder: &mut impl FrameCommandRecorder,
2968 ) -> FrameCommandStats {
2969 self.uploads.stage_pending(|buffer, offset, bytes| {
2970 recorder.stage_frame_buffer_copy(device, buffer, offset, bytes)
2971 })
2972 }
2973}
2974
2975#[derive(Clone, Copy, Debug, PartialEq)]
2976pub(crate) struct ViewportUniformParams {
2977 pub(crate) width: u32,
2978 pub(crate) height: u32,
2979 pub(crate) offset: [f32; 2],
2980 pub(crate) transform: SegmentTransform,
2981 pub(crate) origin: [f32; 2],
2986 pub(crate) depth_base: f32,
2989}
2990
2991impl ViewportUniformParams {
2992 pub(crate) fn scene_rect(self, root_scale: f32) -> Rect {
2994 segment_scene_rect(
2995 self.transform,
2996 Rect {
2997 x: self.offset[0],
2998 y: self.offset[1],
2999 width: self.width as f32,
3000 height: self.height as f32,
3001 },
3002 root_scale,
3003 )
3004 }
3005}
3006
3007pub(crate) fn segment_scene_rect(
3011 transform: SegmentTransform,
3012 device: Rect,
3013 root_scale: f32,
3014) -> Rect {
3015 let device = if transform.is_identity() {
3016 device
3017 } else {
3018 transform.segment_bounds(device)
3019 };
3020 Rect {
3021 x: device.x / root_scale,
3022 y: device.y / root_scale,
3023 width: device.width / root_scale,
3024 height: device.height / root_scale,
3025 }
3026}
3027
3028pub(crate) struct StoreRunBatch {
3033 pub(crate) tables: StoredTables,
3034 pub(crate) uniform_slot: usize,
3035 pub(crate) draws: std::ops::Range<usize>,
3036 pub(crate) clip: Option<TargetRect>,
3039}
3040
3041struct CompositionTarget {
3042 target: Rc<OffscreenTarget>,
3043 output_bind_group: wgpu::BindGroup,
3044}
3045
3046enum FrameRoot {
3049 Surface(Rc<OffscreenTarget>),
3050 Composition(CompositionTarget),
3051}
3052
3053impl FrameRoot {
3054 fn target(&self) -> &Rc<OffscreenTarget> {
3055 match self {
3056 Self::Surface(target) => target,
3057 Self::Composition(composition) => &composition.target,
3058 }
3059 }
3060
3061 fn output<'a>(
3064 &'a self,
3065 output_view: Option<&'a wgpu::TextureView>,
3066 screenshot_bind_group: Option<&'a wgpu::BindGroup>,
3067 ) -> Option<(&'a wgpu::TextureView, &'a wgpu::BindGroup)> {
3068 match self {
3069 Self::Surface(_) => None,
3070 Self::Composition(composition) => output_view.map(|view| {
3071 (
3072 view,
3073 screenshot_bind_group.unwrap_or(&composition.output_bind_group),
3074 )
3075 }),
3076 }
3077 }
3078}
3079
3080const DIRECT_SURFACE_ROOT_USAGES: wgpu::TextureUsages = wgpu::TextureUsages::RENDER_ATTACHMENT
3084 .union(wgpu::TextureUsages::COPY_SRC)
3085 .union(wgpu::TextureUsages::COPY_DST);
3086
3087pub fn presentable_root_usages(supported: wgpu::TextureUsages) -> wgpu::TextureUsages {
3091 wgpu::TextureUsages::RENDER_ATTACHMENT
3092 | (supported & (DIRECT_SURFACE_ROOT_USAGES | wgpu::TextureUsages::TEXTURE_BINDING))
3093}
3094
3095fn surface_is_direct_root(
3102 texture: &wgpu::Texture,
3103 composition_format: wgpu::TextureFormat,
3104 viewport: (u32, u32),
3105 reads_page: bool,
3106) -> bool {
3107 let usage = texture.usage();
3108 texture.format().remove_srgb_suffix() == composition_format
3109 && usage.contains(DIRECT_SURFACE_ROOT_USAGES)
3110 && (!reads_page || usage.contains(wgpu::TextureUsages::TEXTURE_BINDING))
3111 && (texture.width(), texture.height()) == viewport
3112}
3113
3114#[derive(Clone, Copy)]
3115enum OutputMode {
3116 Display,
3117 Screenshot,
3118}
3119
3120pub struct GpuRenderer {
3121 pub(crate) device: Arc<wgpu::Device>,
3122 pub(crate) queue: Arc<wgpu::Queue>,
3123 device_errors: Arc<DeviceErrorSentry>,
3124 renderer_epoch: u64,
3125 pub(crate) composition_format: wgpu::TextureFormat,
3126 #[cfg(not(target_arch = "wasm32"))]
3127 display_format: wgpu::TextureFormat,
3128 composition_target: Option<CompositionTarget>,
3129 output_converter: OutputConverter,
3130 screenshot_converter: OutputConverter,
3131 adapter_backend: wgpu::Backend,
3132 pipeline_cache: Option<wgpu::PipelineCache>,
3133 #[cfg(not(target_arch = "wasm32"))]
3134 _pipeline_cache_watcher: Option<crate::pipeline_disk_cache::PersistWatcher>,
3135 #[cfg(not(target_arch = "wasm32"))]
3138 recent_after_update: Option<Arc<crate::pipeline_records::PipelineRecords>>,
3139 recorder: crate::pipeline_recorder::PipelineRecorder,
3141 #[cfg(not(target_arch = "wasm32"))]
3144 landing: Option<Arc<crate::pipeline_compiler::Landing>>,
3145 #[cfg(not(target_arch = "wasm32"))]
3148 built_at_frame_start: u64,
3149 pub(crate) drew_placeholder: bool,
3152 shape_pipelines: ShapePipelines,
3153 image_pipeline: [FixedPipeline; 8],
3155 image_pipeline_dst_out: [FixedPipeline; 8],
3156 glyph_atlas_pipeline: [FixedPipeline; 6],
3158 rrect_shadow_pipeline: [FixedPipeline; 2],
3160 image_shader: SharedShader,
3161 glyph_atlas_shader: SharedShader,
3162 rrect_shadow_shader: SharedShader,
3163 depth_targets: crate::idle_pool::IdlePool<((u32, u32), wgpu::TextureView)>,
3167 pub(crate) interiors_first: bool,
3168 pub(crate) surface_atlas_sizes: crate::frame::SurfaceAtlasSizes,
3170 uniform_bind_group_layout: wgpu::BindGroupLayout,
3171 image_bind_group_layout: wgpu::BindGroupLayout,
3172 image_nearest_sampler: wgpu::Sampler,
3173 image_linear_sampler: wgpu::Sampler,
3174 text_fonts: SoftwareTextFontSet,
3175 viewport_uniforms: ViewportUniforms,
3176 run_store: RunStore,
3177 image_texture_cache: BoundedLruCache<u64, CachedImageTexture>,
3178 image_texture_cache_bytes: usize,
3179 text_image_cache: BoundedLruCache<TextImageCacheKey, CachedTextImage>,
3180 text_glyph_atlas: TextGlyphAtlas,
3181 text_glyph_run_cache: BoundedLruCache<TextGlyphRunCacheKey, CachedTextGlyphRun>,
3182 text_glyph_gpu_run_cache: BoundedLruCache<TextGlyphRunCacheKey, Rc<CachedGpuTextGlyphRun>>,
3183 text_glyph_run_arena: GlyphRunArena,
3184 pub(crate) copy_free: UploadMode,
3187 text_glyph_run_frame: u64,
3188 text_glyph_runs_drawn: usize,
3190 text_glyph_mask_cache: SoftwareGlyphRasterCache,
3191 text_line_index_cache: TextLineIndexCache,
3192 pub(crate) scratch_image_vertices: Vec<Vertex>,
3193 pub(crate) scratch_image_indices: Vec<u32>,
3194 pub(crate) scratch_glyph_instances: GlyphInstances,
3195 pub(crate) scratch_image_cmds: Vec<ImageDrawCmd>,
3196 pub(crate) scratch_image_clips: Vec<DeviceRoundedClip>,
3197 pub(crate) scratch_glyph_cmds: Vec<GlyphDrawCmd>,
3198 pub(crate) scratch_glyph_moved: Vec<GlyphDrawCmd>,
3199 pub(crate) scratch_shadow_instances: Vec<ShadowInstance>,
3200 pub(crate) scratch_arena_draws: Vec<RunDrawCall>,
3201 pub(crate) scratch_pipelines: PipelineDemand,
3202 pub(crate) scratch_held: crate::draw_pass::HeldDraws,
3203 scratch_text_glyph_run: Vec<SoftwareGlyphAtlasRunGlyph>,
3204 scratch_text_glyph_entries: Vec<GlyphAtlasEntry>,
3205 run_glyph_scratch: RunGlyphScratch,
3206 frame_graph_executor: WgpuFrameGraphExecutor,
3207 pub(crate) stage_side_scratch: StageSideScratch,
3208 deferred_offscreen_releases: Vec<OffscreenTarget>,
3209 pub(crate) effect_renderer: EffectRenderer,
3210 pub(crate) layer_cache: LayerCache,
3211 pub(crate) ablation: Ablation,
3212 pub(crate) ablation_frames: u32,
3213 pub(crate) nesting_overflow_reported: bool,
3214 pub(crate) backdrop_gates: HashMap<NodeId, AdmissionGate>,
3215 pub(crate) fill_gates: HashMap<DrawCommandId, AdmissionGate>,
3216 pub(crate) effect_gates: HashMap<NodeId, AdmissionGate>,
3217 pub(crate) source_gates: HashMap<NodeId, AdmissionGate>,
3218 transparent_sources: HashMap<(u32, u32), Rc<OffscreenTarget>>,
3219 shadow_surface_cache: BoundedLruCache<ShadowSurfaceCacheKey, CachedShadowSurface>,
3220 shadow_surface_cache_bytes: u64,
3221 pub(crate) frame_stats: gpu_stats::FrameStats,
3222 last_frame_stats: Option<gpu_stats::FrameStatsSnapshot>,
3223 pending_frame_warmup_frames: u8,
3224 frame_count: u64,
3225 shader_warm_ups_queued: usize,
3227}
3228
3229pub fn frame_clear_color(transparent: bool) -> wgpu::Color {
3232 if transparent {
3233 wgpu::Color::TRANSPARENT
3234 } else {
3235 CLEAR_COLOR
3236 }
3237}
3238
3239fn image_sampler_descriptor(sampling: ImageSampling) -> wgpu::SamplerDescriptor<'static> {
3240 let filter = match sampling {
3241 ImageSampling::Nearest => wgpu::FilterMode::Nearest,
3242 ImageSampling::Linear => wgpu::FilterMode::Linear,
3243 };
3244 wgpu::SamplerDescriptor {
3245 label: Some(match sampling {
3246 ImageSampling::Nearest => "Nearest Image Sampler",
3247 ImageSampling::Linear => "Linear Image Sampler",
3248 }),
3249 address_mode_u: wgpu::AddressMode::ClampToEdge,
3250 address_mode_v: wgpu::AddressMode::ClampToEdge,
3251 address_mode_w: wgpu::AddressMode::ClampToEdge,
3252 mag_filter: filter,
3253 min_filter: filter,
3254 mipmap_filter: wgpu::MipmapFilterMode::Nearest,
3255 ..Default::default()
3256 }
3257}
3258
3259pub(crate) struct GpuRendererInit {
3262 pub(crate) device: Arc<wgpu::Device>,
3263 pub(crate) queue: Arc<wgpu::Queue>,
3264 pub(crate) surface_format: wgpu::TextureFormat,
3265 pub(crate) adapter_backend: wgpu::Backend,
3266 pub(crate) adapter_downlevel: wgpu::DownlevelFlags,
3267 pub(crate) text_fonts: SoftwareTextFontSet,
3268 pub(crate) renderer_epoch: u64,
3269 pub(crate) pipeline_compilation: PipelineCompilation,
3270}
3271
3272impl GpuRenderer {
3273 pub fn new(init: GpuRendererInit) -> Self {
3274 let GpuRendererInit {
3275 device,
3276 queue,
3277 surface_format,
3278 adapter_backend,
3279 adapter_downlevel,
3280 text_fonts,
3281 renderer_epoch,
3282 pipeline_compilation,
3283 } = init;
3284 let display_format = surface_format;
3285 let construction_started = Instant::now();
3286 let device_errors = Arc::new(DeviceErrorSentry::default());
3287 if survive_gpu_errors_enabled() {
3288 let sentry = Arc::clone(&device_errors);
3289 device.on_uncaptured_error(Arc::new(move |error| sentry.record(&error)));
3290 }
3291 let composition_format = crate::offscreen::composition_format(display_format);
3292 device.set_device_lost_callback(|reason, message| {
3293 log::error!("[gpu-device] device lost ({reason:?}): {message}");
3294 });
3295 let copy_free = UploadMode::copy_free(&device, adapter_backend);
3296 let mut run_store = RunStore::new(
3297 &device,
3298 RunBufferMode::for_device(&device, adapter_downlevel),
3299 copy_free,
3300 );
3301 let uniform_bind_group_layout =
3302 device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
3303 label: Some("Viewport Uniform Bind Group Layout"),
3304 entries: &[wgpu::BindGroupLayoutEntry {
3305 binding: 0,
3306 visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
3307 ty: wgpu::BindingType::Buffer {
3308 ty: wgpu::BufferBindingType::Uniform,
3309 has_dynamic_offset: true,
3310 min_binding_size: wgpu::BufferSize::new(
3311 std::mem::size_of::<Uniforms>() as u64
3312 ),
3313 },
3314 count: None,
3315 }],
3316 });
3317 let image_bind_group_layout =
3318 device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
3319 label: Some("Image Texture Bind Group Layout"),
3320 entries: &[
3321 wgpu::BindGroupLayoutEntry {
3322 binding: 0,
3323 visibility: wgpu::ShaderStages::FRAGMENT,
3324 ty: wgpu::BindingType::Texture {
3325 multisampled: false,
3326 view_dimension: wgpu::TextureViewDimension::D2,
3327 sample_type: wgpu::TextureSampleType::Float { filterable: true },
3328 },
3329 count: None,
3330 },
3331 wgpu::BindGroupLayoutEntry {
3332 binding: 1,
3333 visibility: wgpu::ShaderStages::FRAGMENT,
3334 ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
3335 count: None,
3336 },
3337 ],
3338 });
3339 let image_nearest_sampler =
3340 device.create_sampler(&image_sampler_descriptor(ImageSampling::Nearest));
3341 let image_linear_sampler =
3342 device.create_sampler(&image_sampler_descriptor(ImageSampling::Linear));
3343 let text_glyph_atlas = TextGlyphAtlas::new(
3344 &device,
3345 &image_bind_group_layout,
3346 GlyphSamplers {
3347 nearest: &image_nearest_sampler,
3348 linear: &image_linear_sampler,
3349 },
3350 TEXT_GLYPH_ATLAS_MIN_SIZE,
3351 );
3352 let viewport_uniforms = ViewportUniforms::default();
3353
3354 static GLASS_MATERIAL_FOLDS: DebugToggle =
3355 DebugToggle::new("CRANPOSE_GLASS_MATERIAL_FOLDS");
3356 if GLASS_MATERIAL_FOLDS.equals("1") {
3357 cranpose_ui_graphics::set_glass_material_folds(true);
3358 } else if GLASS_MATERIAL_FOLDS.equals("0") {
3359 cranpose_ui_graphics::set_glass_material_folds(false);
3360 }
3361 log::info!(
3362 "[gpu-init] liquid glass material folds {}",
3363 if cranpose_ui_graphics::glass_material_folds_enabled() {
3364 "on: a pipeline per material's feature set"
3365 } else {
3366 "off: one pipeline per blend mode"
3367 }
3368 );
3369
3370 #[cfg(not(target_arch = "wasm32"))]
3371 let crate::pipeline_disk_cache::Loaded {
3372 cache: pipeline_cache,
3373 records,
3374 updated,
3375 holds_recorded,
3376 } = crate::pipeline_disk_cache::load(&device);
3377 #[cfg(not(target_arch = "wasm32"))]
3378 let first_screen: Vec<u64> = records
3379 .shapes
3380 .iter()
3381 .filter(|shape| shape.first_screen)
3382 .map(|shape| shape.entry)
3383 .collect();
3384 #[cfg(target_arch = "wasm32")]
3385 let (pipeline_cache, first_screen): (Option<wgpu::PipelineCache>, Vec<u64>) =
3386 (None, Vec::new());
3387 let recorder = crate::pipeline_recorder::PipelineRecorder::default();
3388 #[cfg(not(target_arch = "wasm32"))]
3389 let pipeline_cache_watcher = crate::pipeline_disk_cache::spawn_persist_watcher(
3390 pipeline_cache.clone(),
3391 Arc::clone(&records),
3392 recorder.clone(),
3393 );
3394
3395 let effects_started = Instant::now();
3396 let pipeline_compiler = PipelineCompiler::for_compilation(pipeline_compilation);
3397 let effect_renderer = EffectRenderer::new(
3398 &device,
3399 pipeline_compiler.clone(),
3400 pipeline_cache.clone(),
3401 composition_format,
3402 adapter_backend,
3403 recorder.clone(),
3404 );
3405 let output_converter = OutputConverter::new(&device, adapter_backend, display_format);
3406 let screenshot_converter =
3407 OutputConverter::new(&device, adapter_backend, wgpu::TextureFormat::Rgba8Unorm);
3408 let effects_ms = instant_ms(effects_started, Instant::now());
3409 let mut frame_graph_executor = WgpuFrameGraphExecutor::new();
3410 frame_graph_executor.init_pass_timing(&device, &queue);
3411 #[cfg(target_arch = "wasm32")]
3412 frame_graph_executor.batch_queue_writes(adapter_backend == wgpu::Backend::BrowserWebGpu);
3413 let shape_shader = SharedShader::new(
3414 &device,
3415 adapter_backend,
3416 "Shape Shader",
3417 shape_shader_source(run_store.mode()),
3418 &[Some(&uniform_bind_group_layout), Some(run_store.layout())],
3419 );
3420 if run_store.mode().trig_fill {
3421 let fill = ArcTrigFill::new(
3422 &device,
3423 adapter_backend,
3424 pipeline_cache.clone(),
3425 shape_shader.clone(),
3426 recorder.clone(),
3427 );
3428 if first_screen.contains(&crate::arc_trig_fill::FIRST_SCREEN_KEY) {
3429 fill.warm(&pipeline_compiler);
3430 }
3431 run_store.attach_trig_fill(fill);
3432 }
3433 let shape_pipelines = ShapePipelines::new(
3434 ShapePipelineFactory {
3435 device: Arc::clone(&device),
3436 cache: pipeline_cache.clone(),
3437 format: composition_format,
3438 shader: shape_shader,
3439 mode: run_store.mode(),
3440 },
3441 adapter_backend,
3442 &pipeline_compiler,
3443 first_screen
3444 .into_iter()
3445 .filter(|&bits| bits != crate::arc_trig_fill::FIRST_SCREEN_KEY)
3446 .filter_map(ShapePipelineKey::from_bits),
3447 recorder.clone(),
3448 );
3449 let image_layouts = [
3450 Some(&uniform_bind_group_layout),
3451 Some(&image_bind_group_layout),
3452 ];
3453 let image_shader = SharedShader::new(
3454 &device,
3455 adapter_backend,
3456 "Image Shader",
3457 || shaders::image_shader().into(),
3458 &image_layouts,
3459 );
3460 let glyph_atlas_shader = SharedShader::new(
3461 &device,
3462 adapter_backend,
3463 "Glyph Atlas Shader",
3464 || shaders::GLYPH_ATLAS_SHADER.into(),
3465 &image_layouts,
3466 );
3467 let rrect_shadow_shader = SharedShader::new(
3468 &device,
3469 adapter_backend,
3470 "Round Rect Shadow Shader",
3471 || shaders::RRECT_SHADOW_SHADER.into(),
3472 &[Some(&uniform_bind_group_layout)],
3473 );
3474
3475 let mut renderer = Self {
3476 device,
3477 queue,
3478 device_errors,
3479 renderer_epoch,
3480 composition_format,
3481 #[cfg(not(target_arch = "wasm32"))]
3482 display_format,
3483 composition_target: None,
3484 output_converter,
3485 screenshot_converter,
3486 adapter_backend,
3487 pipeline_cache,
3488 #[cfg(not(target_arch = "wasm32"))]
3489 _pipeline_cache_watcher: pipeline_cache_watcher,
3490 #[cfg(not(target_arch = "wasm32"))]
3491 recent_after_update: updated.then(|| Arc::clone(&records)),
3492 recorder,
3493 #[cfg(not(target_arch = "wasm32"))]
3494 landing: pipeline_compiler.landing(),
3495 #[cfg(not(target_arch = "wasm32"))]
3496 built_at_frame_start: 0,
3497 drew_placeholder: false,
3498 shape_pipelines,
3499 image_pipeline: [
3500 FixedPipeline::new("image/src-over"),
3501 FixedPipeline::new("image/src-over/depth"),
3502 FixedPipeline::new("image/src-over/alpha-mask"),
3503 FixedPipeline::new("image/src-over/alpha-mask/depth"),
3504 FixedPipeline::new("image/src-over/rounded"),
3505 FixedPipeline::new("image/src-over/rounded/depth"),
3506 FixedPipeline::new("image/src-over/alpha-mask/rounded"),
3507 FixedPipeline::new("image/src-over/alpha-mask/rounded/depth"),
3508 ],
3509 image_pipeline_dst_out: [
3510 FixedPipeline::new("image/dst-out"),
3511 FixedPipeline::new("image/dst-out/depth"),
3512 FixedPipeline::new("image/dst-out/alpha-mask"),
3513 FixedPipeline::new("image/dst-out/alpha-mask/depth"),
3514 FixedPipeline::new("image/dst-out/rounded"),
3515 FixedPipeline::new("image/dst-out/rounded/depth"),
3516 FixedPipeline::new("image/dst-out/alpha-mask/rounded"),
3517 FixedPipeline::new("image/dst-out/alpha-mask/rounded/depth"),
3518 ],
3519 glyph_atlas_pipeline: [
3520 FixedPipeline::new("glyph/atlas"),
3521 FixedPipeline::new("glyph/atlas/depth"),
3522 FixedPipeline::new("glyph/atlas/aligned"),
3523 FixedPipeline::new("glyph/atlas/aligned/depth"),
3524 FixedPipeline::new("glyph/atlas/turned"),
3525 FixedPipeline::new("glyph/atlas/turned/depth"),
3526 ],
3527 rrect_shadow_pipeline: [
3528 FixedPipeline::new("shadow/rrect"),
3529 FixedPipeline::new("shadow/rrect/depth"),
3530 ],
3531 image_shader,
3532 glyph_atlas_shader,
3533 rrect_shadow_shader,
3534 depth_targets: crate::idle_pool::IdlePool::default(),
3535 interiors_first: crate::draw_pass::lays_interiors_first(adapter_backend),
3536 surface_atlas_sizes: crate::frame::SurfaceAtlasSizes::for_backend(adapter_backend),
3537 uniform_bind_group_layout,
3538 image_bind_group_layout,
3539 image_nearest_sampler,
3540 image_linear_sampler,
3541 text_fonts,
3542 viewport_uniforms,
3543 run_store,
3544 image_texture_cache: BoundedLruCache::with_capacity_at_least_one(
3545 MAX_TEXTURE_CACHE_ITEMS,
3546 ),
3547 image_texture_cache_bytes: 0,
3548 text_image_cache: BoundedLruCache::with_capacity_at_least_one(
3549 MAX_TEXT_IMAGE_CACHE_ITEMS,
3550 ),
3551 text_glyph_atlas,
3552 text_glyph_run_cache: BoundedLruCache::with_capacity_at_least_one(
3553 MIN_TEXT_GLYPH_RUN_CACHE_ITEMS,
3554 ),
3555 text_glyph_runs_drawn: 0,
3556 text_glyph_gpu_run_cache: BoundedLruCache::with_capacity_at_least_one(
3557 MAX_TEXT_GLYPH_GPU_RUN_CACHE_ITEMS,
3558 ),
3559 text_glyph_run_arena: GlyphRunArena::new(copy_free),
3560 copy_free,
3561 text_glyph_run_frame: 0,
3562 text_glyph_mask_cache: SoftwareGlyphRasterCache::with_capacity_at_least_one(
3563 MAX_TEXT_GLYPH_MASK_CACHE_ITEMS,
3564 ),
3565 text_line_index_cache: TextLineIndexCache::new(MAX_TEXT_LINE_INDEX_CACHE_ITEMS),
3566 scratch_image_vertices: Vec::new(),
3567 scratch_image_indices: Vec::new(),
3568 scratch_glyph_instances: GlyphInstances::default(),
3569 scratch_image_cmds: Vec::new(),
3570 scratch_image_clips: Vec::new(),
3571 scratch_glyph_cmds: Vec::new(),
3572 scratch_glyph_moved: Vec::new(),
3573 scratch_shadow_instances: Vec::new(),
3574 scratch_arena_draws: Vec::new(),
3575 scratch_pipelines: PipelineDemand::default(),
3576 scratch_held: crate::draw_pass::HeldDraws::default(),
3577 scratch_text_glyph_run: Vec::new(),
3578 scratch_text_glyph_entries: Vec::new(),
3579 run_glyph_scratch: RunGlyphScratch::default(),
3580 frame_graph_executor,
3581 stage_side_scratch: StageSideScratch::default(),
3582 deferred_offscreen_releases: Vec::new(),
3583 effect_renderer,
3584 layer_cache: LayerCache::new(),
3585 ablation: Ablation::default(),
3586 ablation_frames: 0,
3587 nesting_overflow_reported: false,
3588 backdrop_gates: HashMap::default(),
3589 fill_gates: HashMap::default(),
3590 effect_gates: HashMap::default(),
3591 source_gates: HashMap::default(),
3592 transparent_sources: HashMap::default(),
3593 shadow_surface_cache: BoundedLruCache::with_capacity_at_least_one(
3594 MAX_SHADOW_SURFACE_CACHE_ITEMS,
3595 ),
3596 shadow_surface_cache_bytes: 0,
3597 frame_stats: gpu_stats::FrameStats::default(),
3598 last_frame_stats: None,
3599 pending_frame_warmup_frames: 0,
3600 frame_count: 0,
3601 shader_warm_ups_queued: 0,
3602 };
3603 #[cfg(not(target_arch = "wasm32"))]
3604 renderer.warm_first_screen(&records, holds_recorded);
3605 renderer.warm_requested_shaders();
3606 log::info!(
3607 "[gpu-init] {:?} renderer ready in {:.1} ms (effects {:.1} ms)",
3608 adapter_backend,
3609 instant_ms(construction_started, Instant::now()),
3610 effects_ms,
3611 );
3612 renderer
3613 }
3614
3615 #[cfg(not(target_arch = "wasm32"))]
3622 fn warm_first_screen(
3623 &mut self,
3624 records: &crate::pipeline_records::PipelineRecords,
3625 holds_recorded: bool,
3626 ) {
3627 self.warm_fixed_pipelines(&|label| {
3628 records
3629 .fixed
3630 .iter()
3631 .any(|fixed| fixed.first_screen && fixed.entry == label)
3632 });
3633 if holds_recorded {
3634 self.effect_renderer.trust_cached(records);
3635 }
3636 self.effect_renderer.warm_first_screen_shaders(
3637 records
3638 .shaders
3639 .iter()
3640 .filter(|shader| shader.first_screen)
3641 .map(|shader| &shader.entry),
3642 );
3643 }
3644
3645 fn ensure_shape_pipeline(&mut self, key: ShapePipelineKey, vertices: u64) {
3646 self.shape_pipelines.ensure(key, vertices);
3647 }
3648
3649 fn warm_requested_shaders(&mut self) {
3652 let requested = cranpose_ui_graphics::shader_warm_ups_after(self.shader_warm_ups_queued);
3653 if requested.is_empty() {
3654 return;
3655 }
3656 self.shader_warm_ups_queued += requested.len();
3657 self.effect_renderer.warm_shaders(&requested);
3658 }
3659
3660 #[cfg(not(target_arch = "wasm32"))]
3664 fn warm_recent(&mut self, records: &crate::pipeline_records::PipelineRecords) {
3665 self.warm_fixed_pipelines(&|label| records.fixed.iter().any(|fixed| fixed.entry == label));
3666 let shapes = records
3667 .shapes
3668 .iter()
3669 .map(|shape| shape.entry)
3670 .filter(|&bits| bits != crate::arc_trig_fill::FIRST_SCREEN_KEY)
3671 .filter_map(ShapePipelineKey::from_bits);
3672 for key in shapes {
3673 self.shape_pipelines.warm(key);
3674 }
3675 self.effect_renderer
3676 .warm_recorded_shaders(records.shaders.iter().map(|shader| &shader.entry));
3677 }
3678
3679 #[cfg(not(target_arch = "wasm32"))]
3681 fn warm_fixed_pipelines(&self, wanted: &dyn Fn(&str) -> bool) {
3682 self.effect_renderer.warm_fixed(&self.device, wanted);
3683 let warm =
3684 |pipeline: &FixedPipeline,
3685 job: &dyn Fn() -> Box<dyn FnOnce() -> wgpu::RenderPipeline + Send>| {
3686 if wanted(pipeline.label()) {
3687 pipeline.queue(
3688 self.effect_renderer.compiler(),
3689 crate::pipeline_compiler::CompileLane::WarmUp,
3690 self.adapter_backend,
3691 job(),
3692 );
3693 }
3694 };
3695 for depth in [false, true] {
3696 for (alpha_mask, rounded) in
3697 [(false, false), (true, false), (false, true), (true, true)]
3698 {
3699 let variant = ImageVariant {
3700 depth,
3701 alpha_mask,
3702 rounded,
3703 };
3704 for blend_mode in [BlendMode::SrcOver, BlendMode::DstOut] {
3705 warm(self.image_pipeline_resource(blend_mode, variant), &|| {
3706 Box::new(self.image_pipeline_job(blend_mode, variant))
3707 });
3708 }
3709 }
3710 for quads in [GlyphQuads::Plain, GlyphQuads::Aligned, GlyphQuads::Turned] {
3711 warm(self.glyph_atlas_pipeline_resource(depth, quads), &|| {
3712 Box::new(self.glyph_atlas_pipeline_job(depth, quads))
3713 });
3714 }
3715 warm(&self.rrect_shadow_pipeline[usize::from(depth)], &|| {
3716 Box::new(self.rrect_shadow_pipeline_job(depth))
3717 });
3718 }
3719 }
3720
3721 fn image_pipeline_resource(
3722 &self,
3723 blend_mode: BlendMode,
3724 variant: ImageVariant,
3725 ) -> &FixedPipeline {
3726 let pipelines = match blend_mode {
3727 BlendMode::DstOut => &self.image_pipeline_dst_out,
3728 _ => &self.image_pipeline,
3729 };
3730 &pipelines[usize::from(variant.depth)
3731 + 2 * usize::from(variant.alpha_mask)
3732 + 4 * usize::from(variant.rounded)]
3733 }
3734
3735 fn image_pipeline_job(
3736 &self,
3737 blend_mode: BlendMode,
3738 variant: ImageVariant,
3739 ) -> impl FnOnce() -> wgpu::RenderPipeline + CompilerSend + 'static {
3740 let device = Arc::clone(&self.device);
3741 let cache = self.pipeline_cache.clone();
3742 let format = self.composition_format;
3743 let shader = self.image_shader.clone();
3744 move || {
3745 create_image_pipeline(
3746 &device,
3747 cache.as_ref(),
3748 format,
3749 &shader,
3750 blend_mode,
3751 variant,
3752 )
3753 }
3754 }
3755
3756 pub(crate) fn image_pipeline(
3757 &self,
3758 blend_mode: BlendMode,
3759 variant: ImageVariant,
3760 ) -> &wgpu::RenderPipeline {
3761 self.image_pipeline_resource(blend_mode, variant).for_draw(
3762 &self.recorder,
3763 self.adapter_backend,
3764 || self.image_pipeline_job(blend_mode, variant)(),
3765 )
3766 }
3767
3768 fn glyph_atlas_pipeline_job(
3769 &self,
3770 depth: bool,
3771 quads: GlyphQuads,
3772 ) -> impl FnOnce() -> wgpu::RenderPipeline + CompilerSend + 'static {
3773 let device = Arc::clone(&self.device);
3774 let cache = self.pipeline_cache.clone();
3775 let format = self.composition_format;
3776 let shader = self.glyph_atlas_shader.clone();
3777 move || {
3778 create_glyph_atlas_pipeline(&device, cache.as_ref(), format, &shader, (depth, quads))
3779 }
3780 }
3781
3782 fn glyph_atlas_pipeline(&self, depth: bool, quads: GlyphQuads) -> &wgpu::RenderPipeline {
3785 self.glyph_atlas_pipeline_resource(depth, quads).for_draw(
3786 &self.recorder,
3787 self.adapter_backend,
3788 || self.glyph_atlas_pipeline_job(depth, quads)(),
3789 )
3790 }
3791
3792 fn rrect_shadow_pipeline_job(
3793 &self,
3794 depth: bool,
3795 ) -> impl FnOnce() -> wgpu::RenderPipeline + CompilerSend + 'static {
3796 let device = Arc::clone(&self.device);
3797 let cache = self.pipeline_cache.clone();
3798 let format = self.composition_format;
3799 let shader = self.rrect_shadow_shader.clone();
3800 move || create_rrect_shadow_pipeline(&device, cache.as_ref(), format, &shader, depth)
3801 }
3802
3803 pub(crate) fn draw_shadow_instances(
3806 &self,
3807 pass: &mut TrackedPass<'_, '_>,
3808 buffer: &BufferUpload,
3809 uniform_slot: usize,
3810 instances: std::ops::Range<u32>,
3811 scissor: Option<(u32, u32, u32, u32)>,
3812 frame: PassFrame,
3813 ) -> Result<(), String> {
3814 let depth = frame.depth;
3815 let pipeline = self.rrect_shadow_pipeline[usize::from(depth)].for_draw(
3816 &self.recorder,
3817 self.adapter_backend,
3818 || self.rrect_shadow_pipeline_job(depth)(),
3819 );
3820 let (x, y, width, height) = frame.scissor(scissor);
3821 pass.set_scissor_rect(x, y, width, height);
3822 pass.set_pipeline(pipeline);
3823 self.viewport_uniforms.bind(pass, uniform_slot)?;
3824 pass.set_vertex_buffer(0, buffer.slice());
3825 pass.draw(0..SHADOW_QUAD_CORNERS, instances);
3826 self.frame_stats.add_draw_calls(1);
3827 Ok(())
3828 }
3829
3830 pub(crate) fn upload_shadow_instances<C: FrameCommandRecorder>(
3831 &self,
3832 recorder: &mut C,
3833 instances: &[ShadowInstance],
3834 ) -> BufferUpload {
3835 recorder.upload_buffer(
3836 UploadAllocatorSpec::vertex(
3837 "Shadow Instance Buffer",
3838 std::mem::size_of::<ShadowInstance>() as u64,
3839 ),
3840 &self.device,
3841 bytemuck::cast_slice(instances),
3842 )
3843 }
3844
3845 fn glyph_atlas_pipeline_resource(&self, depth: bool, quads: GlyphQuads) -> &FixedPipeline {
3846 let kind = match quads {
3847 GlyphQuads::Plain => 0,
3848 GlyphQuads::Aligned => 1,
3849 GlyphQuads::Turned => 2,
3850 };
3851 &self.glyph_atlas_pipeline[usize::from(depth) + 2 * kind]
3852 }
3853
3854 pub(crate) fn depth_target(&mut self, size: (u32, u32)) -> wgpu::TextureView {
3857 const KEPT_DEPTH_TARGETS: usize = 4;
3858 let view = match self.depth_targets.take(|(kept, _)| *kept == size) {
3859 Some((_, view)) => view,
3860 None => self.create_depth_target(size),
3861 };
3862 self.depth_targets
3863 .put((size, view.clone()), KEPT_DEPTH_TARGETS, u64::MAX, |_| 0);
3864 view
3865 }
3866
3867 fn create_depth_target(&self, size: (u32, u32)) -> wgpu::TextureView {
3868 let texture = self.device.create_texture(&wgpu::TextureDescriptor {
3869 label: Some("Opaque interior depth"),
3870 size: wgpu::Extent3d {
3871 width: size.0,
3872 height: size.1,
3873 depth_or_array_layers: 1,
3874 },
3875 mip_level_count: 1,
3876 sample_count: 1,
3877 dimension: wgpu::TextureDimension::D2,
3878 format: DEPTH_FORMAT,
3879 usage: wgpu::TextureUsages::RENDER_ATTACHMENT
3880 | wgpu::TextureUsages::TRANSIENT_ATTACHMENT,
3881 view_formats: &[],
3882 });
3883 texture.create_view(&wgpu::TextureViewDescriptor::default())
3884 }
3885
3886 fn image_binding(
3889 &mut self,
3890 image: &ImageBitmap,
3891 sampling: ImageSampling,
3892 ) -> Result<ImageBinding, String> {
3893 if let Some(cached) = self.image_texture_cache.get(&image.id()) {
3894 return Ok(cached.binding(sampling));
3895 }
3896
3897 let size = wgpu::Extent3d {
3898 width: image.width(),
3899 height: image.height(),
3900 depth_or_array_layers: 1,
3901 };
3902
3903 let alpha_mask = matches!(
3904 image.format(),
3905 cranpose_ui_graphics::ImagePixelFormat::Alpha8 { .. }
3906 );
3907 let (format, bytes_per_pixel) = if alpha_mask {
3908 (wgpu::TextureFormat::R8Unorm, 1)
3909 } else {
3910 (wgpu::TextureFormat::Rgba8Unorm, 4)
3911 };
3912
3913 let texture = self.device.create_texture(&wgpu::TextureDescriptor {
3914 label: Some("Image Texture"),
3915 size,
3916 mip_level_count: 1,
3917 sample_count: 1,
3918 dimension: wgpu::TextureDimension::D2,
3919 format,
3920 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
3921 view_formats: &[],
3922 });
3923
3924 let upload_stats = self.frame_graph_executor.upload_texture(
3925 &self.queue,
3926 wgpu::TexelCopyTextureInfo {
3927 texture: &texture,
3928 mip_level: 0,
3929 origin: wgpu::Origin3d::ZERO,
3930 aspect: wgpu::TextureAspect::All,
3931 },
3932 image.pixels(),
3933 wgpu::TexelCopyBufferLayout {
3934 offset: 0,
3935 bytes_per_row: Some(bytes_per_pixel * image.width()),
3936 rows_per_image: Some(image.height()),
3937 },
3938 size,
3939 );
3940 self.frame_stats.record_command_stats(upload_stats);
3941
3942 let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
3943 let nearest_bind_group = self.image_bind_group(&view, &self.image_nearest_sampler);
3944 let linear_bind_group = self.image_bind_group(&view, &self.image_linear_sampler);
3945
3946 let bytes = image.pixels().len();
3947 let cached = CachedImageTexture {
3948 alpha_mask,
3949 _texture: texture,
3950 _view: view,
3951 nearest_bind_group,
3952 linear_bind_group,
3953 bytes,
3954 };
3955 let binding = cached.binding(sampling);
3956 if let Some(replaced) = self.image_texture_cache.put(image.id(), cached) {
3957 self.image_texture_cache_bytes = self
3958 .image_texture_cache_bytes
3959 .saturating_sub(replaced.bytes);
3960 }
3961 self.image_texture_cache_bytes += bytes;
3962 while self.image_texture_cache_bytes > MAX_IMAGE_TEXTURE_CACHE_BYTES
3963 && self.image_texture_cache.len() > 1
3964 {
3965 let Some((_, evicted)) = self.image_texture_cache.pop_lru() else {
3966 break;
3967 };
3968 self.image_texture_cache_bytes =
3969 self.image_texture_cache_bytes.saturating_sub(evicted.bytes);
3970 }
3971 Ok(binding)
3972 }
3973
3974 fn image_bind_group(
3975 &self,
3976 view: &wgpu::TextureView,
3977 sampler: &wgpu::Sampler,
3978 ) -> wgpu::BindGroup {
3979 self.device.create_bind_group(&wgpu::BindGroupDescriptor {
3980 label: Some("Image Texture Bind Group"),
3981 layout: &self.image_bind_group_layout,
3982 entries: &[
3983 wgpu::BindGroupEntry {
3984 binding: 0,
3985 resource: wgpu::BindingResource::TextureView(view),
3986 },
3987 wgpu::BindGroupEntry {
3988 binding: 1,
3989 resource: wgpu::BindingResource::Sampler(sampler),
3990 },
3991 ],
3992 })
3993 }
3994
3995 pub(crate) fn max_texture_dim(&self) -> u32 {
3996 self.effect_renderer.max_texture_dim()
3997 }
3998
3999 pub(crate) fn acquire_retained_surface(&mut self, width: u32, height: u32) -> OffscreenTarget {
4002 self.effect_renderer
4003 .acquire_offscreen(&self.device, width, height, Some(&self.frame_stats))
4004 }
4005
4006 fn frame_root(
4007 &mut self,
4008 output_mode: OutputMode,
4009 output_view: Option<&wgpu::TextureView>,
4010 output_texture: Option<&wgpu::Texture>,
4011 viewport: (u32, u32),
4012 reads_page: bool,
4013 ) -> FrameRoot {
4014 if let (OutputMode::Display, Some(view), Some(texture)) =
4015 (output_mode, output_view, output_texture)
4016 && surface_is_direct_root(texture, self.composition_format, viewport, reads_page)
4017 {
4018 return FrameRoot::Surface(Rc::new(OffscreenTarget::from_surface(
4019 texture.clone(),
4020 view.clone(),
4021 )));
4022 }
4023 FrameRoot::Composition(self.take_composition_target(viewport.0.max(1), viewport.1.max(1)))
4024 }
4025
4026 fn take_composition_target(&mut self, width: u32, height: u32) -> CompositionTarget {
4027 if let Some(target) = self.composition_target.take()
4028 && target.target.width == width
4029 && target.target.height == height
4030 {
4031 return target;
4032 }
4033 let target = Rc::new(OffscreenTarget::new(
4034 &self.device,
4035 self.composition_format,
4036 width,
4037 height,
4038 ));
4039 let output_bind_group = self.output_converter.bind_group(&self.device, &target.view);
4040 CompositionTarget {
4041 target,
4042 output_bind_group,
4043 }
4044 }
4045
4046 fn transient_offscreen_descriptor(
4047 &self,
4048 label: &'static str,
4049 width: u32,
4050 height: u32,
4051 ) -> FrameTextureDescriptor {
4052 let max_texture_dim = self.max_texture_dim();
4053 FrameTextureDescriptor::render_attachment(
4054 label,
4055 width.min(max_texture_dim),
4056 height.min(max_texture_dim),
4057 self.composition_format,
4058 )
4059 }
4060
4061 pub(crate) fn transparent_source<C: FrameCommandRecorder>(
4065 &mut self,
4066 recorder: &mut C,
4067 width: u32,
4068 height: u32,
4069 ) -> Rc<OffscreenTarget> {
4070 if let Some(source) = self.transparent_sources.get(&(width, height)) {
4071 return Rc::clone(source);
4072 }
4073 if self.transparent_sources.len() >= MAX_TRANSPARENT_SOURCES {
4074 for (_, source) in self.transparent_sources.drain() {
4075 if let Ok(target) = Rc::try_unwrap(source) {
4076 self.deferred_offscreen_releases.push(target);
4077 }
4078 }
4079 }
4080 let source = Rc::new(self.acquire_retained_surface(width, height));
4081 self.clear_target(
4082 recorder,
4083 &source.view,
4084 wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
4085 );
4086 self.transparent_sources
4087 .insert((width, height), Rc::clone(&source));
4088 source
4089 }
4090
4091 fn defer_offscreen_release(&mut self, target: OffscreenTarget) {
4092 self.deferred_offscreen_releases.push(target);
4093 }
4094
4095 fn flush_deferred_offscreen_releases(&mut self) {
4096 let layer_cache = &mut self.layer_cache;
4097 let mut retire = |gate: &mut AdmissionGate| {
4098 let seen = gate.end_frame();
4099 if !seen && let Some(dead) = gate.dead_entry() {
4100 layer_cache.remove(&dead);
4101 }
4102 seen
4103 };
4104 self.backdrop_gates.retain(|_, gate| retire(gate));
4105 self.fill_gates.retain(|_, gate| retire(gate));
4106 self.effect_gates.retain(|_, gate| retire(gate));
4107 self.source_gates.retain(|_, gate| retire(gate));
4108 for target in self.deferred_offscreen_releases.drain(..) {
4109 self.effect_renderer.release_offscreen(target);
4110 }
4111 self.layer_cache.end_frame();
4112 for (transient, target) in self.layer_cache.take_released() {
4113 match transient {
4114 Some(descriptor) => self
4115 .frame_graph_executor
4116 .return_cached_transient(descriptor, target),
4117 None => self.effect_renderer.release_offscreen(target),
4118 }
4119 }
4120 self.effect_renderer.end_offscreen_frame();
4121 self.frame_graph_executor.end_transient_frame();
4122 self.depth_targets.end_frame();
4123 self.surface_atlas_sizes.end_frame();
4124 }
4125
4126 fn insert_cached_shadow_surface(
4127 &mut self,
4128 key: ShadowSurfaceCacheKey,
4129 target: Rc<OffscreenTarget>,
4130 ) {
4131 let byte_size = offscreen_byte_size(target.width, target.height);
4132 while self.shadow_surface_cache_bytes + byte_size > MAX_SHADOW_SURFACE_CACHE_BYTES {
4133 let Some((_, evicted)) = self.shadow_surface_cache.pop_lru() else {
4134 break;
4135 };
4136 self.shadow_surface_cache_bytes = self
4137 .shadow_surface_cache_bytes
4138 .saturating_sub(evicted.byte_size);
4139 }
4140 let cached = CachedShadowSurface { target, byte_size };
4141 if let Some((_, replaced)) = self.shadow_surface_cache.push(key, cached) {
4142 self.shadow_surface_cache_bytes = self
4143 .shadow_surface_cache_bytes
4144 .saturating_sub(replaced.byte_size);
4145 }
4146 self.shadow_surface_cache_bytes = self.shadow_surface_cache_bytes.saturating_add(byte_size);
4147 }
4148}
4149fn frame_stats_need_warmup_frame(snapshot: &gpu_stats::FrameStatsSnapshot) -> bool {
4150 snapshot.layer_cache_misses > 0
4151 || snapshot.shadow_shape_cache_misses > 0
4152 || snapshot.text_image_cache_misses > 0
4153 || snapshot.text_glyph_atlas_misses > 0
4154}
4155
4156fn update_frame_warmup_budget(pending_frames: &mut u8, snapshot: &gpu_stats::FrameStatsSnapshot) {
4157 if *pending_frames > 0 {
4158 *pending_frames = pending_frames.saturating_sub(1);
4159 } else if frame_stats_need_warmup_frame(snapshot) {
4160 *pending_frames = CACHE_MISS_WARMUP_FRAMES;
4161 }
4162}
4163
4164impl GpuRenderer {
4165 #[expect(clippy::too_many_arguments)]
4166 pub fn render(
4167 &mut self,
4168 texture: &wgpu::Texture,
4169 view: &wgpu::TextureView,
4170 width: u32,
4171 height: u32,
4172 packet: FramePacket,
4173 surface_epoch: u64,
4174 returns: &mut RenderReturns,
4175 ) -> Result<(), String> {
4176 self.render_internal(
4177 width,
4178 height,
4179 packet,
4180 surface_epoch,
4181 returns,
4182 OutputMode::Display,
4183 Some(view),
4184 Some(texture),
4185 )
4186 }
4187
4188 #[expect(clippy::too_many_arguments)]
4189 fn render_internal(
4190 &mut self,
4191 width: u32,
4192 height: u32,
4193 packet: FramePacket,
4194 surface_epoch: u64,
4195 returns: &mut RenderReturns,
4196 output_mode: OutputMode,
4197 output_view: Option<&wgpu::TextureView>,
4198 output_texture: Option<&wgpu::Texture>,
4199 ) -> Result<(), String> {
4200 let cancel_reason = if packet.renderer_epoch != self.renderer_epoch {
4201 Some(CancelReason::RendererEpoch)
4202 } else if packet.surface_epoch != surface_epoch {
4203 Some(CancelReason::SurfaceEpoch)
4204 } else if packet.viewport != (width, height) {
4205 Some(CancelReason::Viewport)
4206 } else {
4207 None
4208 };
4209 if let Some(reason) = cancel_reason {
4210 return Self::cancel_packet(packet, reason, returns);
4211 }
4212 if self.device_errors.take_poison() {
4213 return Self::cancel_packet(packet, CancelReason::DeviceError, returns);
4214 }
4215 returns.frame_id = packet.frame_id;
4216 let render_start = Instant::now();
4217 #[cfg(not(target_arch = "wasm32"))]
4218 let builds_before = thread_builds();
4219 self.warm_requested_shaders();
4220 self.shape_pipelines.begin_frame();
4221 self.recorder.begin_frame();
4222 self.begin_placeholder_frame();
4223 self.viewport_uniforms.begin_frame();
4224 self.run_store.begin_frame(gpu_stats_enabled());
4225 self.begin_text_glyph_run_frame();
4226
4227 let text_cache_len = packet.text_cache_len;
4228 let reads_page = packet.root.contains_backdrop()
4229 || packet
4230 .overlay
4231 .as_ref()
4232 .is_some_and(LayerScene::contains_backdrop);
4233 let frame_root = self.frame_root(
4234 output_mode,
4235 output_view,
4236 output_texture,
4237 (width, height),
4238 reads_page,
4239 );
4240 let root = frame_root.target();
4241 let screenshot_bind_group = output_view.and_then(|_| {
4242 matches!(output_mode, OutputMode::Screenshot).then(|| {
4243 self.screenshot_converter
4244 .bind_group(&self.device, &root.view)
4245 })
4246 });
4247 let output = frame_root.output(output_view, screenshot_bind_group.as_ref());
4248 let result = self.render_graph(root, packet, returns, output_mode, output);
4249 #[cfg(not(target_arch = "wasm32"))]
4250 self.effect_renderer
4251 .compiler()
4252 .spread_demand(thread_builds() == builds_before);
4253 if let FrameRoot::Composition(composition) = frame_root {
4254 self.composition_target = Some(composition);
4255 }
4256 let after_graph = Instant::now();
4257 self.flush_deferred_offscreen_releases();
4258 self.scratch_glyph_instances.end_frame();
4259
4260 self.frame_stats
4261 .layer_cache_size
4262 .set(self.layer_cache.len() as u32);
4263 self.frame_stats
4264 .layer_cache_bytes
4265 .set(self.layer_cache.bytes());
4266 self.frame_stats.offscreen_pool_size.set(
4267 self.effect_renderer
4268 .retained_offscreen_count()
4269 .saturating_add(self.frame_graph_executor.retained_texture_count())
4270 .saturating_add(usize::from(self.composition_target.is_some())) as u32,
4271 );
4272 self.frame_stats.offscreen_pool_bytes.set(
4273 (self.effect_renderer.retained_offscreen_bytes() as u64)
4274 .saturating_add(self.frame_graph_executor.retained_texture_bytes())
4275 .saturating_add(self.composition_target.as_ref().map_or(0, |target| {
4276 u64::from(target.target.width)
4277 .saturating_mul(u64::from(target.target.height))
4278 .saturating_mul(COMPOSITION_BYTES_PER_PIXEL)
4279 })),
4280 );
4281 self.frame_stats
4282 .text_pool_size
4283 .set(self.text_image_cache.len() as u32);
4284 self.frame_stats
4285 .image_cache_size
4286 .set(self.image_texture_cache.len() as u32);
4287 self.frame_stats.text_cache_size.set(text_cache_len as u32);
4288 self.effect_renderer
4289 .merge_and_reset_debug_counters(&self.frame_stats);
4290 self.frame_graph_executor.reset_upload_allocators();
4291 let snapshot = self.frame_stats.snapshot();
4292 if crate::frame_graph::frame_graph_pass_telemetry_threshold_ms().is_some() {
4293 log::warn!(
4294 "[wgpu-render-stage:frame-stats] layer_hit={} layer_miss={} miss_px={} \
4295 offscreen_acq={} offscreen_new={} isolated={} draws={}",
4296 snapshot.layer_cache_hits,
4297 snapshot.layer_cache_misses,
4298 snapshot.layer_cache_miss_pixels,
4299 snapshot.offscreen_acquires,
4300 snapshot.offscreen_news,
4301 snapshot.isolated_layer_renders,
4302 snapshot.draw_calls,
4303 );
4304 }
4305 self.last_frame_stats = Some(snapshot);
4306 PRESENTED_FRAMES.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
4307 update_frame_warmup_budget(&mut self.pending_frame_warmup_frames, &snapshot);
4308 let gpu_stats_on = gpu_stats_enabled();
4309 self.frame_stats
4310 .maybe_print_snapshot(snapshot, &mut self.frame_count, gpu_stats_on);
4311 if gpu_stats_on && self.frame_count.is_multiple_of(60) {
4312 gpu_stats::print_gpu_memory_report(&self.device, self.frame_count);
4313 }
4314 self.frame_graph_executor
4315 .end_pass_timing_frame(&self.device, &self.queue);
4316 self.frame_stats.reset();
4317 let after_stats = Instant::now();
4318 if let Some(total_ms) = should_log_wgpu_render_stage(render_start, after_stats) {
4319 log::warn!(
4320 "[wgpu-render-stage:render] total_ms={total_ms:.2} graph_ms={:.2} cleanup_stats_ms={:.2}",
4321 instant_ms(render_start, after_graph),
4322 instant_ms(after_graph, after_stats),
4323 );
4324 }
4325 if result.is_ok() {
4326 returns.outcome = PresentOutcome::Presented;
4327 }
4328 result
4329 }
4330
4331 pub(crate) fn cancel_packet(
4333 packet: FramePacket,
4334 reason: CancelReason,
4335 returns: &mut RenderReturns,
4336 ) -> Result<(), String> {
4337 returns.scene = Some(FrameSceneStorage {
4338 root: packet.root,
4339 overlay: packet.overlay,
4340 });
4341 returns.frame_id = packet.frame_id;
4342 returns.outcome = PresentOutcome::Cancelled(reason);
4343 Ok(())
4344 }
4345
4346 pub fn last_frame_stats(&self) -> Option<gpu_stats::FrameStatsSnapshot> {
4347 self.last_frame_stats
4348 }
4349
4350 pub fn gpu_pass_timings(&self) -> crate::pass_timing::GpuPassTimingReport {
4351 self.frame_graph_executor.pass_timing_report()
4352 }
4353
4354 pub fn needs_frame_warmup(&self) -> bool {
4355 self.pending_frame_warmup_frames > 0 || self.placeholder_awaits_frame()
4356 }
4357
4358 fn placeholder_awaits_frame(&self) -> bool {
4362 #[cfg(not(target_arch = "wasm32"))]
4363 if let Some(landing) = &self.landing {
4364 return landing.landed() || (self.drew_placeholder && !landing.has_wake());
4365 }
4366 self.drew_placeholder
4367 }
4368
4369 fn begin_placeholder_frame(&mut self) {
4372 self.drew_placeholder = false;
4373 #[cfg(not(target_arch = "wasm32"))]
4374 if let Some(landing) = &self.landing {
4375 self.built_at_frame_start = landing.built();
4376 if landing.take_landed() {
4377 self.layer_cache.clear();
4378 }
4379 }
4380 }
4381
4382 pub(crate) fn note_placeholder(&mut self) {
4385 self.drew_placeholder = true;
4386 self.recorder.hold_first_screen();
4387 self.frame_stats
4388 .placeholder_draws
4389 .set(self.frame_stats.placeholder_draws.get() + 1);
4390 #[cfg(not(target_arch = "wasm32"))]
4391 if let Some(landing) = &self.landing {
4392 landing.await_since(self.built_at_frame_start);
4393 }
4394 }
4395
4396 #[cfg(not(target_arch = "wasm32"))]
4400 pub(crate) fn prepare_recorded(&mut self) -> bool {
4401 self.effect_renderer.warm_after_first_frame();
4402 if let Some(records) = self.recent_after_update.take() {
4403 self.warm_recent(&records);
4404 }
4405 self.compiling()
4406 }
4407
4408 #[cfg(not(target_arch = "wasm32"))]
4410 pub(crate) fn compiling(&self) -> bool {
4411 self.landing
4412 .as_ref()
4413 .is_some_and(|landing| landing.in_flight())
4414 }
4415
4416 pub(crate) fn awaits_pipelines(&self) -> bool {
4419 #[cfg(not(target_arch = "wasm32"))]
4420 if let Some(landing) = &self.landing {
4421 return self.drew_placeholder && landing.in_flight();
4422 }
4423 self.drew_placeholder
4424 }
4425
4426 #[cfg(not(target_arch = "wasm32"))]
4429 pub(crate) fn landing(&self) -> Option<Arc<crate::pipeline_compiler::Landing>> {
4430 self.landing.clone()
4431 }
4432
4433 #[cfg(not(target_arch = "wasm32"))]
4436 pub(crate) fn wake_on_landing(&self, wake: Box<dyn Fn() + Send + Sync>) {
4437 if let Some(landing) = &self.landing {
4438 landing.wake_with(wake);
4439 }
4440 }
4441
4442 pub fn debug_cpu_allocation_stats(&self) -> DebugCpuAllocationStats {
4443 DebugCpuAllocationStats {
4444 scene_graph_node_count: 0,
4445 scene_graph_heap_bytes: 0,
4446 scene_hits_len: 0,
4447 scene_hits_cap: 0,
4448 scene_node_index_len: 0,
4449 scene_node_index_cap: 0,
4450 text_renderer_pool_len: self.text_image_cache.len(),
4451 text_renderer_pool_cap: self.text_image_cache.cap().get(),
4452 image_texture_cache_len: self.image_texture_cache.len(),
4453 image_texture_cache_cap: self.image_texture_cache.cap().get(),
4454 run_arena_staging_bytes: self.run_store.arena_staging_bytes(),
4455 run_store_bytes: self.run_store.stored_bytes(),
4456 run_store_runs: self.run_store.stored_count(),
4457 scratch_image_vertices_cap: self.scratch_image_vertices.capacity(),
4458 scratch_image_indices_cap: self.scratch_image_indices.capacity(),
4459 scratch_image_cmds_cap: self.scratch_image_cmds.capacity(),
4460 scratch_glyph_instances_cap: self.scratch_glyph_instances.plain.capacity()
4461 + self.scratch_glyph_instances.turned.capacity(),
4462 layer_cache_len: self.layer_cache.len(),
4463 layer_cache_bytes: self.layer_cache.bytes(),
4464 }
4465 }
4466 pub fn render_to_rgba_pixels(
4467 &mut self,
4468 width: u32,
4469 height: u32,
4470 packet: FramePacket,
4471 surface_epoch: u64,
4472 returns: &mut RenderReturns,
4473 ) -> Result<Vec<u8>, String> {
4474 if width == 0 || height == 0 {
4475 return Err("Screenshot size must be non-zero".to_string());
4476 }
4477 let errors_before = self.device_errors.error_count();
4478
4479 let output_texture = crate::offscreen::create_2d_texture(
4480 &self.device,
4481 wgpu::TextureFormat::Rgba8Unorm,
4482 width,
4483 height,
4484 wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
4485 Some("Screenshot Output Texture"),
4486 );
4487 let output_view = output_texture.create_view(&wgpu::TextureViewDescriptor::default());
4488 self.render_internal(
4489 width,
4490 height,
4491 packet,
4492 surface_epoch,
4493 returns,
4494 OutputMode::Screenshot,
4495 Some(&output_view),
4496 None,
4497 )?;
4498 if returns.outcome != PresentOutcome::Presented {
4499 return Err(format!(
4500 "Screenshot rendering did not complete: {:?}",
4501 returns.outcome
4502 ));
4503 }
4504 self.read_screenshot_pixels(&output_texture, errors_before)
4505 }
4506
4507 fn read_screenshot_pixels(
4508 &mut self,
4509 output_texture: &wgpu::Texture,
4510 errors_before: u64,
4511 ) -> Result<Vec<u8>, String> {
4512 let width = output_texture.width();
4513 let height = output_texture.height();
4514 let bytes_per_pixel = 4u32;
4515 let unpadded_bytes_per_row = width
4516 .checked_mul(bytes_per_pixel)
4517 .ok_or_else(|| "Screenshot row byte size overflow".to_string())?;
4518 let padded_bytes_per_row =
4519 align_to(unpadded_bytes_per_row, wgpu::COPY_BYTES_PER_ROW_ALIGNMENT);
4520 let output_buffer_size = padded_bytes_per_row as u64 * height as u64;
4521
4522 let output_buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
4523 label: Some("Screenshot Readback Buffer"),
4524 size: output_buffer_size,
4525 usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
4526 mapped_at_creation: false,
4527 });
4528
4529 let device = self.device.clone();
4530 let queue = self.queue.clone();
4531 let mut graph = WgpuFrameGraph::new(Some("Screenshot Copy Encoder"));
4532 let source = graph.import_surface("screenshot-copy-source");
4533 graph.add_fallible_command_pass(Some("Screenshot Copy Pass"), &[source], &[], |context| {
4534 context.encoder.copy_texture_to_buffer(
4535 wgpu::TexelCopyTextureInfo {
4536 texture: output_texture,
4537 mip_level: 0,
4538 origin: wgpu::Origin3d::ZERO,
4539 aspect: wgpu::TextureAspect::All,
4540 },
4541 wgpu::TexelCopyBufferInfo {
4542 buffer: &output_buffer,
4543 layout: wgpu::TexelCopyBufferLayout {
4544 offset: 0,
4545 bytes_per_row: Some(padded_bytes_per_row),
4546 rows_per_image: Some(height),
4547 },
4548 },
4549 wgpu::Extent3d {
4550 width,
4551 height,
4552 depth_or_array_layers: 1,
4553 },
4554 );
4555 Ok(())
4556 });
4557 let mut executor = std::mem::take(&mut self.frame_graph_executor);
4558 let execution = executor.execute_recorded_graph(&device, &queue, graph);
4559 self.frame_graph_executor = executor;
4560 self.recall_frame_uploads();
4561 let execution = execution.map_err(|error| error.to_string())?;
4562 let submission_index = execution.submission;
4563 let copy_stats = execution.stats;
4564 self.last_frame_stats = self
4565 .last_frame_stats
4566 .map(|snapshot| snapshot.with_command_stats_added(copy_stats));
4567
4568 let buffer_slice = output_buffer.slice(..);
4569 let (tx, rx) = mpsc::channel();
4570 buffer_slice.map_async(wgpu::MapMode::Read, move |result| {
4571 let _ = tx.send(result);
4572 });
4573 self.device
4574 .poll(wgpu::PollType::Wait {
4575 submission_index: Some(submission_index),
4576 timeout: None,
4577 })
4578 .map_err(|error| format!("Screenshot GPU wait failed: {error}"))?;
4579
4580 match rx.recv_timeout(Duration::from_secs(3)) {
4581 Ok(Ok(())) => {}
4582 Ok(Err(err)) => return Err(format!("Screenshot map_async failed: {err:?}")),
4583 Err(err) => return Err(format!("Screenshot readback timed out: {err}")),
4584 }
4585 if self.device_errors.error_count() != errors_before {
4586 output_buffer.unmap();
4587 return Err("GPU errors occurred while capturing the screenshot".to_string());
4588 }
4589
4590 let mapped = buffer_slice
4591 .get_mapped_range()
4592 .map_err(|err| format!("Screenshot readback could not be read: {err}"))?;
4593 let mut pixels = vec![0u8; (width as usize) * (height as usize) * 4];
4594
4595 let src_row_len = padded_bytes_per_row as usize;
4596 let dst_row_len = unpadded_bytes_per_row as usize;
4597 for row in 0..height as usize {
4598 let src_offset = row * src_row_len;
4599 let dst_offset = row * dst_row_len;
4600 pixels[dst_offset..dst_offset + dst_row_len]
4601 .copy_from_slice(&mapped[src_offset..src_offset + dst_row_len]);
4602 }
4603 drop(mapped);
4604 output_buffer.unmap();
4605
4606 self.convert_surface_pixels_to_rgba(&pixels)
4607 }
4608
4609 fn recall_frame_uploads(&mut self) {
4611 self.viewport_uniforms.uploads.recall();
4612 self.run_store.recall();
4613 }
4614
4615 fn render_graph(
4616 &mut self,
4617 root_target: &Rc<OffscreenTarget>,
4618 packet: FramePacket,
4619 returns: &mut RenderReturns,
4620 output_mode: OutputMode,
4621 output: Option<(&wgpu::TextureView, &wgpu::BindGroup)>,
4622 ) -> Result<(), String> {
4623 let device = self.device.clone();
4624 let queue = self.queue.clone();
4625 let graph_start = Instant::now();
4626 let FramePacket {
4627 root,
4628 overlay,
4629 root_scale,
4630 clear,
4631 ..
4632 } = packet;
4633 let page = Rc::clone(root_target);
4634
4635 #[cfg(not(target_arch = "wasm32"))]
4636 let (result, submitted) = {
4637 let mut executor = std::mem::take(&mut self.frame_graph_executor);
4638 let mut frame_graph = WgpuFrameGraph::new(Some("Renderer Frame Graph"));
4639 let surface = frame_graph.import_surface("renderer-surface");
4640 frame_graph.add_fallible_recorded_command_pass(
4641 Some("Renderer Frame Pass"),
4642 &[],
4643 &[surface],
4644 |frame_encoder| {
4645 self.encode_frame(
4646 frame_encoder,
4647 &root,
4648 overlay.as_ref(),
4649 Rc::clone(&page),
4650 root_scale,
4651 clear,
4652 output_mode,
4653 output,
4654 )
4655 },
4656 );
4657 let after_build = Instant::now();
4658 let execution = executor.execute_recorded_graph(&device, &queue, frame_graph);
4659 let after_execute = Instant::now();
4660 self.frame_graph_executor = executor;
4661 self.recall_frame_uploads();
4662 if let Some(total_ms) = should_log_wgpu_render_stage(graph_start, after_execute) {
4663 log::warn!(
4664 "[wgpu-render-stage:graph] total_ms={total_ms:.2} build_ms={:.2} execute_ms={:.2}",
4665 instant_ms(graph_start, after_build),
4666 instant_ms(after_build, after_execute),
4667 );
4668 }
4669 match execution {
4670 Ok(execution) => {
4671 if execution.stats.pass_count > 0 {
4672 self.frame_stats.record_command_stats(execution.stats);
4673 }
4674 (Ok(()), true)
4675 }
4676 Err(crate::frame_graph::FrameGraphError::NoDeclaredPasses) => (Ok(()), false),
4677 Err(error) => (Err(error.to_string()), false),
4678 }
4679 };
4680
4681 #[cfg(target_arch = "wasm32")]
4682 let (result, submitted) = {
4683 let mut executor = std::mem::take(&mut self.frame_graph_executor);
4684 let (result, execution) = {
4685 let mut frame_encoder =
4686 executor.begin(&device, &queue, Some("Renderer Frame Encoder"));
4687 let initial_pass_count = frame_encoder.recorded_pass_count();
4688 let result = self.encode_frame(
4689 &mut frame_encoder,
4690 &root,
4691 overlay.as_ref(),
4692 Rc::clone(&page),
4693 root_scale,
4694 clear,
4695 output_mode,
4696 output,
4697 );
4698 let execution =
4699 if result.is_ok() && frame_encoder.recorded_pass_count() > initial_pass_count {
4700 Some(frame_encoder.finish())
4701 } else {
4702 None
4703 };
4704 (result, execution)
4705 };
4706 let after_execute = Instant::now();
4707 self.frame_graph_executor = executor;
4708 if let Some(total_ms) = should_log_wgpu_render_stage(graph_start, after_execute) {
4709 log::warn!("[wgpu-render-stage:graph] total_ms={total_ms:.2}",);
4710 }
4711 let submitted = execution.is_some();
4712 if let Some(execution) = execution {
4713 self.frame_stats.record_command_stats(execution.stats);
4714 }
4715 (result, submitted)
4716 };
4717 #[cfg(not(target_arch = "wasm32"))]
4718 if submitted {
4719 self.recorder.note_frame_drawn();
4720 self.effect_renderer.warm_after_first_frame();
4721 if let Some(records) = self.recent_after_update.take() {
4722 self.warm_recent(&records);
4723 }
4724 }
4725 if !submitted {
4726 self.run_store.invalidate_uploads();
4727 self.text_glyph_gpu_run_cache.clear();
4728 self.text_glyph_run_arena = GlyphRunArena::new(self.copy_free);
4729 }
4730 returns.scene = Some(FrameSceneStorage { root, overlay });
4731 result
4732 }
4733
4734 #[expect(clippy::too_many_arguments)]
4738 fn encode_frame<C: FrameCommandRecorder>(
4739 &mut self,
4740 recorder: &mut C,
4741 root: &LayerScene,
4742 overlay: Option<&LayerScene>,
4743 page: Rc<OffscreenTarget>,
4744 root_scale: f32,
4745 clear: wgpu::Color,
4746 output_mode: OutputMode,
4747 output: Option<(&wgpu::TextureView, &wgpu::BindGroup)>,
4748 ) -> Result<(), String> {
4749 FrameExecutor::new(self, recorder).render_frame(
4750 root,
4751 overlay,
4752 page,
4753 root_scale,
4754 wgpu::LoadOp::Clear(clear),
4755 )?;
4756 if let Some((output_view, bind_group)) = output {
4757 match output_mode {
4758 OutputMode::Display => &self.output_converter,
4759 OutputMode::Screenshot => &self.screenshot_converter,
4760 }
4761 .encode(
4762 &self.device,
4763 recorder,
4764 output_view,
4765 bind_group,
4766 self.adapter_backend,
4767 &self.recorder,
4768 );
4769 recorder.record_pass();
4770 }
4771 self.stage_frame_uploads(recorder);
4772 self.shape_pipelines.request_wanted();
4773 self.viewport_uniforms.uploads.finish_frame();
4774 self.run_store.finish_frame();
4775 Ok(())
4776 }
4777
4778 pub(crate) fn stage_frame_uploads(&mut self, recorder: &mut impl FrameCommandRecorder) {
4779 let mut upload = self.viewport_uniforms.stage_pending(&self.device, recorder);
4780 upload += self.run_store.stage_pending(&self.device, recorder);
4781 upload += self
4782 .text_glyph_run_arena
4783 .stage_pending(&self.device, recorder);
4784 self.run_store.fill_arena_trig(&self.device, recorder);
4785 self.frame_stats.record_command_stats(upload);
4786 }
4787 pub(crate) fn claim_uniform_slot(&mut self, params: ViewportUniformParams) -> usize {
4789 let uniforms = Uniforms::of(params, PlacementData::zeroed(), RunTier::Arena);
4790 self.viewport_uniforms
4791 .claim(&self.device, &self.uniform_bind_group_layout, &uniforms)
4792 }
4793
4794 fn blurred_shadow_source<C: FrameCommandRecorder>(
4804 &mut self,
4805 recorder: &mut C,
4806 shadow: &ShadowDraw,
4807 source_device: DevicePixelBounds,
4808 pixel_radius: f32,
4809 root_scale: f32,
4810 transients: &mut Vec<(FrameTextureDescriptor, Rc<OffscreenTarget>)>,
4811 ) -> Option<(Rc<OffscreenTarget>, bool, SourceContent)> {
4812 let shape_only = shadow.texts.is_empty();
4813 let key = if shape_only {
4814 shape_shadow_surface_cache_key(shadow, source_device, pixel_radius, root_scale)
4815 } else {
4816 None
4817 };
4818 let content = key.map_or(SourceContent::Transient, |key| {
4819 SourceContent::retained(&key)
4820 });
4821 if let Some(entry) = key.and_then(|key| self.shadow_surface_cache.get(&key)) {
4822 return Some((Rc::clone(&entry.target), true, content));
4823 }
4824 if !self.effect_renderer.blur_draws_now(
4826 &self.device,
4827 TileMode::Decal,
4828 (source_device.width, source_device.height),
4829 pixel_radius,
4830 pixel_radius,
4831 ) {
4832 self.note_placeholder();
4833 return None;
4834 }
4835 if !shape_only {
4836 self.frame_stats.record_shadow_text_blur_fallback();
4837 }
4838 let source = self.render_shadow_source(
4839 recorder,
4840 shadow,
4841 source_device,
4842 pixel_radius,
4843 root_scale,
4844 key.is_some(),
4845 transients,
4846 )?;
4847 if let Some(key) = key {
4848 self.frame_stats
4849 .record_shadow_shape_cache_miss(source_device.width, source_device.height);
4850 self.frame_stats.maybe_print_shadow_shape_cache_miss(
4851 source_device.width,
4852 source_device.height,
4853 key.content_hash,
4854 pixel_radius,
4855 [source_device.x, source_device.y],
4856 shadow.shapes.as_ref().map_or(0, RunDraw::record_count) as usize,
4857 shadow.clip,
4858 );
4859 self.insert_cached_shadow_surface(key, Rc::clone(&source));
4860 }
4861 Some((source, false, content))
4862 }
4863
4864 #[expect(clippy::too_many_arguments)]
4865 pub(crate) fn resolve_blurred_shadow<C: FrameCommandRecorder>(
4866 &mut self,
4867 recorder: &mut C,
4868 shadow: &ShadowDraw,
4869 z: usize,
4870 root_scale: f32,
4871 target_rect: DeviceRect4,
4872 transients: &mut Vec<(FrameTextureDescriptor, Rc<OffscreenTarget>)>,
4873 resolved: &mut Vec<ResolvedComposite>,
4874 ) {
4875 if !shadow.requires_surface()
4876 || skip_shadow_draws()
4877 || !root_scale.is_finite()
4878 || root_scale <= 0.0
4879 {
4880 return;
4881 }
4882 let Some(bounds) = shadow_draw_bounds(shadow) else {
4883 return;
4884 };
4885 let margin = blur_reach(shadow.blur_radius, root_scale);
4886 let source_bounds = expand_rect(bounds, margin, margin);
4887 let mut visible = source_bounds;
4888 if let Some(clip) = shadow.clip {
4889 let Some(clipped) = visible.intersect(expand_rect(clip, margin, margin)) else {
4890 return;
4891 };
4892 visible = clipped;
4893 }
4894 let target_logical = Rect {
4895 x: target_rect.0 / root_scale,
4896 y: target_rect.1 / root_scale,
4897 width: target_rect.2 / root_scale,
4898 height: target_rect.3 / root_scale,
4899 };
4900 let Some(visible) = visible.intersect(expand_rect(target_logical, margin, margin)) else {
4901 return;
4902 };
4903 let max_texture_dim = self.max_texture_dim();
4904 let shape_only = shadow.texts.is_empty();
4905 let anchor = shadow
4906 .shapes
4907 .as_ref()
4908 .and_then(|run| run.placement.snap_anchor);
4909 let source_device = shape_only
4910 .then(|| {
4911 translation_stable_anchored_device_pixel_bounds(
4912 source_bounds,
4913 anchor,
4914 root_scale,
4915 max_texture_dim,
4916 )
4917 })
4918 .flatten()
4919 .or_else(|| device_pixel_bounds(visible, root_scale, max_texture_dim));
4920 let Some(source_device) = source_device else {
4921 return;
4922 };
4923 let pixel_radius = shadow.blur_radius * root_scale;
4924 let Some((source, hit, content)) = self.blurred_shadow_source(
4925 recorder,
4926 shadow,
4927 source_device,
4928 pixel_radius,
4929 root_scale,
4930 transients,
4931 ) else {
4932 return;
4933 };
4934 let dest = (
4935 source_device.x,
4936 source_device.y,
4937 source_device.width as f32,
4938 source_device.height as f32,
4939 );
4940 let mut coverage = intersect_device_rects(dest, target_rect);
4941 if let Some(clip) = shadow.clip {
4942 coverage = coverage.and_then(|coverage| {
4943 intersect_device_rects(coverage, anchored_rect_to_device(clip, anchor, root_scale))
4944 });
4945 }
4946 let Some(coverage) = coverage else {
4947 return;
4948 };
4949 if hit {
4950 self.frame_stats.record_shadow_shape_cache_hit(
4951 (coverage.2 as u64).saturating_mul(coverage.3 as u64),
4952 );
4953 }
4954 let rounded_mask = shadow_composite_mask(shadow, anchor, root_scale);
4955 let downscaled =
4956 (source.width, source.height) != (source_device.width, source_device.height);
4957 let (sample_mode, source_viewport) = if downscaled {
4958 (
4959 CompositeSampleMode::Linear,
4960 Some((0.0, 0.0, source.width as f32, source.height as f32)),
4961 )
4962 } else {
4963 (CompositeSampleMode::Nearest, None)
4964 };
4965 resolved.push(ResolvedComposite {
4966 z_index: z,
4967 source,
4968 content,
4969 dest,
4970 scissor: Some(coverage),
4971 kind: ResolvedCompositeKind::Blit {
4972 alpha: 1.0,
4973 blend_mode: BlendMode::SrcOver,
4974 rounded_mask,
4975 sample_mode,
4976 source_viewport,
4977 },
4978 });
4979 }
4980
4981 #[expect(clippy::too_many_arguments)]
4990 fn render_shadow_source<C: FrameCommandRecorder>(
4991 &mut self,
4992 recorder: &mut C,
4993 shadow: &ShadowDraw,
4994 bounds: DevicePixelBounds,
4995 pixel_radius: f32,
4996 root_scale: f32,
4997 retained: bool,
4998 transients: &mut Vec<(FrameTextureDescriptor, Rc<OffscreenTarget>)>,
4999 ) -> Option<Rc<OffscreenTarget>> {
5000 let (width, height) = (bounds.width, bounds.height);
5001 let device = self.device.clone();
5002 let (scratch_width, scratch_height) =
5003 crate::effect_renderer::blur_scratch_size(pixel_radius, pixel_radius, width, height);
5004 let full_size_result = shadow.post_blur_cutouts.is_some()
5005 || (scratch_width, scratch_height) == (width, height);
5006 let (result_width, result_height) = if full_size_result {
5007 (width, height)
5008 } else {
5009 (scratch_width, scratch_height)
5010 };
5011 let result = if retained {
5012 Rc::new(self.acquire_retained_surface(result_width, result_height))
5013 } else {
5014 self.shadow_transient(
5015 recorder,
5016 transients,
5017 "Shadow Result",
5018 result_width,
5019 result_height,
5020 )
5021 };
5022 let source = if full_size_result {
5023 Rc::clone(&result)
5024 } else {
5025 self.shadow_transient(recorder, transients, "Shadow Source", width, height)
5026 };
5027 let offset = [bounds.x, bounds.y];
5028 let target = PassTarget {
5029 view: &source.view,
5030 width,
5031 height,
5032 };
5033 let scene = shadow_scene(
5034 shadow.shapes.as_ref(),
5035 &shadow.texts,
5036 blur_reach(shadow.blur_radius, root_scale),
5037 );
5038 let segment = PassSegment {
5039 scene: &scene,
5040 ops: &scene.draw_ops,
5041 composites: &[],
5042 offset,
5043 scissor: None,
5044 first_run_window: None,
5045 transform: SegmentTransform::IDENTITY,
5046 scale: root_scale,
5047 };
5048 let drew = self.encode_pass(
5049 recorder,
5050 target,
5051 std::slice::from_ref(&segment),
5052 wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
5053 "Shadow Source Pass",
5054 );
5055 match drew {
5056 Ok(true) => {}
5057 Ok(false) => {
5058 drop(source);
5059 if retained && let Ok(target) = Rc::try_unwrap(result) {
5060 self.defer_offscreen_release(target);
5061 }
5062 return None;
5063 }
5064 Err(error) => {
5065 log::error!("shadow source pass failed: {error}");
5066 return None;
5067 }
5068 }
5069 if pixel_radius > 0.0 {
5070 let scratch_descriptor = self.transient_offscreen_descriptor(
5071 "Shadow Blur Scratch",
5072 scratch_width,
5073 scratch_height,
5074 );
5075 let scratch = recorder.acquire_transient_offscreen(&device, scratch_descriptor);
5076 let blurred = if full_size_result && (scratch_width, scratch_height) != (width, height)
5077 {
5078 Some(self.shadow_transient(
5079 recorder,
5080 transients,
5081 "Shadow Blur Result",
5082 scratch_width,
5083 scratch_height,
5084 ))
5085 } else {
5086 None
5087 };
5088 let blur_dest = match &blurred {
5089 Some(blurred) => (&blurred.view, (scratch_width, scratch_height)),
5090 None => (&result.view, (result_width, result_height)),
5091 };
5092 let passes = self.effect_renderer.encode_blur_scissored_ping_pong_passes(
5093 recorder,
5094 &device,
5095 &source,
5096 &scratch,
5097 blur_dest,
5098 pixel_radius,
5099 pixel_radius,
5100 TileMode::Decal,
5101 None,
5102 );
5103 recorder.record_passes(passes);
5104 self.effect_renderer.record_blur_pass();
5105 recorder.release_transient_offscreen(scratch_descriptor, scratch);
5106 if let Some(blurred) = &blurred {
5107 self.effect_renderer
5108 .encode_upscale_pass(recorder, &device, blurred, &result.view);
5109 recorder.record_pass();
5110 }
5111 }
5112 if let Some(cutout_run) = &shadow.post_blur_cutouts {
5113 let cutouts = shadow_scene(Some(cutout_run), &[], 0.0);
5114 let segment = PassSegment {
5115 scene: &cutouts,
5116 ops: &cutouts.draw_ops,
5117 composites: &[],
5118 offset,
5119 scissor: None,
5120 first_run_window: None,
5121 transform: SegmentTransform::IDENTITY,
5122 scale: root_scale,
5123 };
5124 if let Err(error) = self.encode_pass(
5125 recorder,
5126 target,
5127 std::slice::from_ref(&segment),
5128 wgpu::LoadOp::Load,
5129 "Shadow Cutout Pass",
5130 ) {
5131 log::error!("shadow cutout pass failed: {error}");
5132 }
5133 }
5134 Some(result)
5135 }
5136
5137 fn shadow_transient<C: FrameCommandRecorder>(
5140 &self,
5141 recorder: &mut C,
5142 transients: &mut Vec<(FrameTextureDescriptor, Rc<OffscreenTarget>)>,
5143 label: &'static str,
5144 width: u32,
5145 height: u32,
5146 ) -> Rc<OffscreenTarget> {
5147 let descriptor = self.transient_offscreen_descriptor(label, width, height);
5148 let target = Rc::new(recorder.acquire_transient_offscreen(&self.device, descriptor));
5149 transients.push((descriptor, Rc::clone(&target)));
5150 target
5151 }
5152
5153 pub(crate) fn run_is_stored(&self, run: &RunDraw) -> bool {
5155 self.run_store.is_stored(run)
5156 }
5157
5158 fn run_pipeline_key(
5162 segment: &RecordSegment,
5163 placement: &crate::scene::Placement,
5164 tier: RunTier,
5165 ablation: ShapeAblation,
5166 turns: ShapeTurns,
5167 (depth, clip): (bool, SegmentClip),
5168 viewport: ViewportUniformParams,
5169 ) -> ShapePipelineKey {
5170 let blend_mode = supported_blend_mode(segment.blend);
5171 let laid = depth
5172 && blend_mode == BlendMode::SrcOver
5173 && !placement.paints()
5174 && clip != SegmentClip::Rounded
5175 && !ablation.material
5176 && !ablation.fill;
5177 ShapePipelineKey {
5178 blend_mode,
5179 tier,
5180 variant: ShapeVariant::of_segment(
5181 segment,
5182 clip,
5183 ablation,
5184 laid,
5185 (
5186 turns == ShapeTurns::None,
5187 turns == ShapeTurns::None
5188 && placement.snap_anchor.is_some()
5189 && viewport.offset.iter().all(|value| value.fract() == 0.0),
5190 ),
5191 ),
5192 turns,
5193 depth: if depth {
5194 ShapeDepth::Tested
5195 } else {
5196 ShapeDepth::Off
5197 },
5198 }
5199 }
5200
5201 pub(crate) fn ensure_run_pipelines(&mut self, pipelines: &mut PipelineDemand) {
5204 for (key, vertices) in pipelines.drain() {
5205 self.ensure_shape_pipeline(key, vertices);
5206 if let Some(interior) = key.interior() {
5207 self.ensure_shape_pipeline(interior, vertices);
5208 }
5209 }
5210 }
5211
5212 #[expect(clippy::too_many_arguments)]
5216 pub(crate) fn prepare_store_run<C: FrameCommandRecorder>(
5217 &mut self,
5218 recorder: &mut C,
5219 run: &RunDraw,
5220 viewport: ViewportUniformParams,
5221 root_scale: f32,
5222 window: &std::ops::Range<u32>,
5223 depth: bool,
5224 (draws, pipelines): (&mut Vec<RunDrawCall>, &mut PipelineDemand),
5225 ) -> StoreRunBatch {
5226 let placement = &run.placement;
5227 let ablation = self.ablation.shape;
5228 let turns = ShapeTurns::of(viewport.transform, false);
5229 let scissor = clip_scissor(placement, root_scale, viewport);
5230 let clip = SegmentClip::of(placement, scissor.is_some());
5231 let start = draws.len();
5232 self.run_store.stored_run_draws(
5233 &self.device,
5234 run,
5235 &mut |segment| {
5236 Self::run_pipeline_key(
5237 segment,
5238 placement,
5239 RunTier::Store,
5240 ablation,
5241 turns,
5242 (depth, clip),
5243 viewport,
5244 )
5245 },
5246 draws,
5247 );
5248 window_draws(draws, start, window);
5249 let run_draws = &draws[start..];
5250 let upload_start = Instant::now();
5251 let (upload, fill, tables) = self.run_store.upload_stored(
5252 &self.device,
5253 recorder,
5254 run,
5255 root_scale,
5256 window,
5257 run_draws,
5258 );
5259 if let Some(total_ms) = should_log_wgpu_render_stage(upload_start, Instant::now()) {
5260 log::warn!(
5261 "[wgpu-render-stage:run-upload] total_ms={total_ms:.2} bytes={} records={}",
5262 upload.upload_bytes,
5263 run.tables().shapes.len()
5264 );
5265 }
5266 self.frame_stats.record_command_stats(upload);
5267 if let Some(fill) = fill {
5268 self.frame_stats.add_shape_fill(fill);
5269 }
5270 let uniforms = Uniforms::of(
5271 viewport,
5272 PlacementData::of(&run.placement, root_scale, viewport.transform),
5273 RunTier::Store,
5274 );
5275 let uniform_slot =
5276 self.viewport_uniforms
5277 .claim(&self.device, &self.uniform_bind_group_layout, &uniforms);
5278 for draw in run_draws {
5279 pipelines.add(
5280 draw.key,
5281 crate::run_store::draw_vertices(
5282 draw.records.end - draw.records.start,
5283 draw.band_class,
5284 ),
5285 );
5286 }
5287 StoreRunBatch {
5288 tables,
5289 uniform_slot,
5290 draws: start..draws.len(),
5291 clip: scissor,
5292 }
5293 }
5294
5295 pub(crate) fn open_arena(&mut self) -> usize {
5296 self.run_store.open_arena()
5297 }
5298
5299 pub(crate) fn open_arena_records(&self) -> u32 {
5301 self.run_store.open_arena_records()
5302 }
5303
5304 pub(crate) fn arena_accepts(&self, chunk: usize, run: &RunDraw) -> bool {
5305 self.run_store.arena_accepts(chunk, run)
5306 }
5307
5308 #[expect(clippy::too_many_arguments)]
5315 pub(crate) fn append_arena_run(
5316 &mut self,
5317 chunk: usize,
5318 run: &RunDraw,
5319 window: std::ops::Range<u32>,
5320 root_scale: f32,
5321 viewport: ViewportUniformParams,
5322 mixed_turns: bool,
5323 (depth, clip): (bool, SegmentClip),
5324 pipelines: &mut PipelineDemand,
5325 ) -> u32 {
5326 let placement = &run.placement;
5327 let ablation = self.ablation.shape;
5328 let turn = viewport.transform;
5329 let turns = ShapeTurns::of(turn, mixed_turns);
5330 self.run_store.append_arena(
5331 chunk,
5332 run,
5333 window,
5334 (root_scale, turn),
5335 &mut |segment| {
5336 Self::run_pipeline_key(
5337 segment,
5338 placement,
5339 RunTier::Arena,
5340 ablation,
5341 turns,
5342 (depth, clip),
5343 viewport,
5344 )
5345 },
5346 pipelines,
5347 )
5348 }
5349
5350 pub(crate) fn cut_arena(&mut self, chunk: usize, out: &mut Vec<RunDrawCall>) {
5353 self.run_store.cut_arena(&self.device, chunk, out);
5354 }
5355
5356 pub(crate) fn close_arena(&mut self, chunk: usize, out: &mut Vec<RunDrawCall>) {
5359 if let Some(fill) = self.run_store.close_arena(&self.device, chunk, out) {
5360 self.frame_stats.add_shape_fill(fill);
5361 }
5362 }
5363
5364 pub(crate) fn draw_run_calls(
5365 &self,
5366 pass: &mut TrackedPass<'_, '_>,
5367 tables: ArenaBinding<'_>,
5368 uniform_slot: usize,
5369 draws: &[RunDrawCall],
5370 scissor: (u32, u32, u32, u32),
5371 stage: RunStage,
5372 ) -> Result<(), String> {
5373 match stage {
5374 RunStage::Paint => {
5375 if draws.is_empty() {
5376 return Ok(());
5377 }
5378 self.frame_stats.bump_shapes();
5379 self.record_run_draws(
5380 pass,
5381 tables,
5382 uniform_slot,
5383 scissor,
5384 draws.iter().map(PlannedRunDraw::paint),
5385 )
5386 }
5387 RunStage::Interiors => {
5388 let planned = interior_run_draws(draws);
5389 if planned.is_empty() {
5390 return Ok(());
5391 }
5392 self.frame_stats
5393 .shape_interior_draws
5394 .set(self.frame_stats.shape_interior_draws.get() + planned.len() as u32);
5395 self.record_run_draws(pass, tables, uniform_slot, scissor, planned.into_iter())
5396 }
5397 }
5398 }
5399
5400 fn record_run_draws(
5402 &self,
5403 pass: &mut TrackedPass<'_, '_>,
5404 tables: ArenaBinding<'_>,
5405 uniform_slot: usize,
5406 scissor: (u32, u32, u32, u32),
5407 planned: impl ExactSizeIterator<Item = PlannedRunDraw>,
5408 ) -> Result<(), String> {
5409 self.frame_stats.add_draw_calls(planned.len() as u32);
5410 let (x, y, width, height) = scissor;
5411 pass.set_scissor_rect(x, y, width, height);
5412 self.viewport_uniforms.bind(pass, uniform_slot)?;
5413 pass.set_bind_group(1, tables.bind_group, &tables.offsets[2..]);
5414 for (slot, buffer) in tables.records.into_iter().enumerate() {
5415 pass.set_vertex_buffer(slot as u32, buffer.slice(u64::from(tables.offsets[slot])..));
5416 }
5417 let mut bound_class = None;
5418 for draw in planned {
5419 let key = draw.key;
5420 let (pipeline, fallback) = self
5421 .shape_pipelines
5422 .get(key)
5423 .ok_or_else(|| format!("shape pipeline {key:?} was not prepared"))?;
5424 if fallback {
5425 self.frame_stats
5426 .shape_pipeline_fallback_draws
5427 .set(self.frame_stats.shape_pipeline_fallback_draws.get() + 1);
5428 } else if !key.is_general() {
5429 self.frame_stats
5430 .shape_specialized_draws
5431 .set(self.frame_stats.shape_specialized_draws.get() + 1);
5432 }
5433 if bound_class != Some(draw.band_class) {
5434 pass.set_index_buffer(self.run_store.strip_index_buffer(draw.band_class).slice(..));
5435 bound_class = Some(draw.band_class);
5436 }
5437 pass.set_pipeline(pipeline);
5438 pass.draw_indexed(draw.indices, 0, draw.records);
5439 }
5440 Ok(())
5441 }
5442
5443 pub(crate) fn draw_store_run(
5445 &self,
5446 pass: &mut TrackedPass<'_, '_>,
5447 batch: &StoreRunBatch,
5448 draws: &[RunDrawCall],
5449 scissor: (u32, u32, u32, u32),
5450 stage: RunStage,
5451 ) -> Result<(), String> {
5452 self.draw_run_calls(
5453 pass,
5454 batch.tables.binding(),
5455 batch.uniform_slot,
5456 &draws[batch.draws.clone()],
5457 scissor,
5458 stage,
5459 )
5460 }
5461
5462 pub(crate) fn draw_arena(
5463 &self,
5464 pass: &mut TrackedPass<'_, '_>,
5465 chunk: usize,
5466 uniform_slot: usize,
5467 draws: &[RunDrawCall],
5468 scissor: (u32, u32, u32, u32),
5469 stage: RunStage,
5470 ) -> Result<(), String> {
5471 self.draw_run_calls(
5472 pass,
5473 self.run_store.arena_binding(chunk),
5474 uniform_slot,
5475 draws,
5476 scissor,
5477 stage,
5478 )
5479 }
5480 #[cfg(not(target_arch = "wasm32"))]
5481 pub(crate) fn surface_format(&self) -> wgpu::TextureFormat {
5482 self.display_format
5483 }
5484
5485 pub fn device_error_count(&self) -> u64 {
5486 self.device_errors.error_count()
5487 }
5488
5489 pub(crate) fn clear_target<C: FrameCommandRecorder>(
5492 &self,
5493 recorder: &mut C,
5494 view: &wgpu::TextureView,
5495 load_op: wgpu::LoadOp<wgpu::Color>,
5496 ) {
5497 self.empty_pass(recorder, "Clear Pass", view, load_op);
5498 }
5499
5500 pub(crate) fn empty_pass<C: FrameCommandRecorder>(
5501 &self,
5502 recorder: &mut C,
5503 label: &'static str,
5504 view: &wgpu::TextureView,
5505 load_op: wgpu::LoadOp<wgpu::Color>,
5506 ) {
5507 let pass = recorder.begin_color_pass(label, view, load_op);
5508 drop(pass);
5509 recorder.record_pass();
5510 }
5511 pub(crate) fn draw_image_cmds(
5512 &self,
5513 pass: &mut TrackedPass<'_, '_>,
5514 image_slot: &ImageSlot,
5515 uniform_slot: usize,
5516 cmds: &[ImageDrawCmd],
5517 (blend_mode, depth): (BlendMode, bool),
5518 bound: Option<(u32, u32, u32, u32)>,
5519 ) -> Result<(), String> {
5520 if cmds.is_empty() {
5521 return Ok(());
5522 }
5523 self.frame_stats.bump_images();
5524 self.frame_stats.add_draw_calls(cmds.len() as u32);
5525 let mut bound_pipeline = None;
5526 self.viewport_uniforms.bind(pass, uniform_slot)?;
5527 pass.set_index_buffer(image_slot.indices.slice());
5528 pass.set_vertex_buffer(0, image_slot.vertices.slice());
5529 let mut clips_bound = false;
5530 for cmd in cmds {
5531 let Some((x, y, width, height)) = bounded_scissor(cmd.scissor, bound) else {
5532 continue;
5533 };
5534 pass.set_scissor_rect(x, y, width, height);
5535 let variant = ImageVariant {
5536 depth,
5537 alpha_mask: cmd.image.alpha_mask,
5538 rounded: cmd.clip.is_some(),
5539 };
5540 if bound_pipeline != Some(variant) {
5541 pass.set_pipeline(self.image_pipeline(blend_mode, variant));
5542 bound_pipeline = Some(variant);
5543 }
5544 pass.set_bind_group(1, &cmd.image.bind_group, &[]);
5545 let instance = match cmd.clip {
5546 Some(clip) => {
5547 if !clips_bound {
5548 let clips = image_slot
5549 .clips
5550 .as_ref()
5551 .ok_or_else(|| "rounded image without clip instances".to_string())?;
5552 pass.set_vertex_buffer(1, clips.slice());
5553 clips_bound = true;
5554 }
5555 clip
5556 }
5557 None => 0,
5558 };
5559 pass.draw_indexed(
5560 cmd.index_start..(cmd.index_start + 6),
5561 0,
5562 instance..instance + 1,
5563 );
5564 }
5565 Ok(())
5566 }
5567
5568 pub(crate) fn draw_glyph_cmds(
5569 &self,
5570 pass: &mut TrackedPass<'_, '_>,
5571 (glyph_slot, turned_slot): (Option<&BufferUpload>, Option<&BufferUpload>),
5572 uniform_slot: usize,
5573 cmds: &[GlyphDrawCmd],
5574 bound: Option<(u32, u32, u32, u32)>,
5575 frame: PassFrame,
5576 ) -> Result<(), String> {
5577 if cmds.is_empty() {
5578 return Ok(());
5579 }
5580 let whole_target = frame.scissor(bound);
5581 self.frame_stats.bump_text();
5582 let mut bound_atlas = None;
5583 let mut shared_bound: Option<bool> = None;
5586 let mut bound_pipeline: Option<GlyphQuads> = None;
5587 let mut bound_run_instances: Option<&wgpu::Buffer> = None;
5588 let mut draws = 0u32;
5589 for draw in GlyphDraws::new(cmds) {
5590 let scissor = match draw.scissor {
5591 Some(scissor) => bounded_scissor(scissor, bound),
5592 None => Some(whole_target),
5593 };
5594 let Some((x, y, width, height)) = scissor else {
5595 continue;
5596 };
5597 pass.set_scissor_rect(x, y, width, height);
5598 if !bound_atlas.is_some_and(|atlas| Rc::ptr_eq(atlas, draw.atlas)) {
5599 pass.set_bind_group(1, draw.atlas.as_ref(), &[]);
5600 bound_atlas = Some(draw.atlas);
5601 }
5602 draws += 1;
5603 match draw.step {
5604 GlyphDrawStep::Shared(instances, quads) => {
5605 if bound_pipeline != Some(quads) {
5606 pass.set_pipeline(self.glyph_atlas_pipeline(frame.depth, quads));
5607 bound_pipeline = Some(quads);
5608 }
5609 let turned = quads.turned();
5610 if shared_bound != Some(turned) {
5611 let slot =
5612 if turned { turned_slot } else { glyph_slot }.ok_or_else(|| {
5613 "shared glyph draw without glyph instances".to_string()
5614 })?;
5615 self.viewport_uniforms.bind(pass, uniform_slot)?;
5616 pass.set_vertex_buffer(0, slot.slice());
5617 shared_bound = Some(turned);
5618 bound_run_instances = None;
5619 }
5620 pass.draw(0..GLYPH_QUAD_CORNERS, instances);
5621 }
5622 GlyphDrawStep::Retained {
5623 run,
5624 uniform_slot: retained_slot,
5625 aligned,
5626 } => {
5627 let quads = GlyphQuads::plain(aligned);
5628 if bound_pipeline != Some(quads) {
5629 pass.set_pipeline(self.glyph_atlas_pipeline(frame.depth, quads));
5630 bound_pipeline = Some(quads);
5631 }
5632 shared_bound = None;
5633 self.viewport_uniforms.bind(pass, retained_slot)?;
5634 let instances = run.span.instance_buffer();
5635 if bound_run_instances != Some(instances) {
5636 pass.set_vertex_buffer(0, instances.slice(..));
5637 bound_run_instances = Some(instances);
5638 }
5639 pass.draw(0..GLYPH_QUAD_CORNERS, run.span.instances());
5640 }
5641 }
5642 }
5643 self.frame_stats.add_draw_calls(draws);
5644 Ok(())
5645 }
5646 pub(crate) fn append_image_draw_cmd(
5647 &mut self,
5648 image_draw: &ImageDraw,
5649 viewport: ViewportUniformParams,
5650 root_scale: f32,
5651 (image_vertices, image_indices): (&mut Vec<Vertex>, &mut Vec<u32>),
5652 image_clips: &mut Vec<DeviceRoundedClip>,
5653 image_cmds: &mut Vec<ImageDrawCmd>,
5654 ) -> Result<(), String> {
5655 let snap_delta = image_draw
5656 .snap_anchor
5657 .map(|anchor| snap_delta_for_anchor(anchor, root_scale))
5658 .unwrap_or_default();
5659 let rect = image_draw.rect.translate(snap_delta.x, snap_delta.y);
5660 if rect.width <= 0.0 || rect.height <= 0.0 || image_draw.alpha <= 0.0 {
5661 return Ok(());
5662 }
5663
5664 let (mut tint, cpu_filter) = tint_for_image(image_draw.color_filter, image_draw.alpha);
5665 if tint[3] <= 0.0 {
5666 return Ok(());
5667 }
5668
5669 let filtered_image = cpu_filter
5670 .map(|filter| apply_filter_to_bitmap(&image_draw.image, filter))
5671 .transpose()?;
5672 let prepared_image = filtered_image.as_ref().unwrap_or(&image_draw.image);
5673 if let cranpose_ui_graphics::ImagePixelFormat::Alpha8 { color } = prepared_image.format() {
5674 for (channel, value) in tint[..3].iter_mut().zip(color) {
5675 *channel *= value as f32 / 255.0;
5676 }
5677 }
5678
5679 let geometry = resolve_image_geometry_with_delta(image_draw, root_scale, snap_delta);
5680 let Some(scissor) =
5681 scissor_rect_for_layer(geometry.rect, geometry.clip, root_scale, viewport)
5682 else {
5683 return Ok(());
5684 };
5685
5686 let Some(uv_rect) = image_uv_rect(&image_draw.image, image_draw.src_rect) else {
5687 return Ok(());
5688 };
5689 let device_quad = geometry.device_quad(root_scale);
5690 let index_start =
5691 push_image_quad((image_vertices, image_indices), device_quad, tint, &uv_rect);
5692 let clip = DeviceRoundedClip::of(image_draw, root_scale).map(|clip| {
5693 image_clips.push(clip);
5694 image_clips.len() as u32 - 1
5695 });
5696 image_cmds.push(ImageDrawCmd {
5697 index_start,
5698 scissor,
5699 image: self.image_binding(prepared_image, geometry.sampling)?,
5700 clip,
5701 });
5702 Ok(())
5703 }
5704
5705 pub(crate) fn upload_image_slot<C: FrameCommandRecorder>(
5707 &self,
5708 recorder: &mut C,
5709 vertices: &[Vertex],
5710 indices: &[u32],
5711 clips: &[DeviceRoundedClip],
5712 ) -> ImageSlot {
5713 ImageSlot {
5714 vertices: recorder.upload_buffer(
5715 image_vertex_spec(),
5716 &self.device,
5717 bytemuck::cast_slice(vertices),
5718 ),
5719 indices: recorder.upload_buffer(
5720 image_index_spec(),
5721 &self.device,
5722 bytemuck::cast_slice(indices),
5723 ),
5724 clips: (!clips.is_empty()).then(|| {
5725 recorder.upload_buffer(
5726 UploadAllocatorSpec::vertex(
5727 "Image Clip Buffer",
5728 std::mem::size_of::<DeviceRoundedClip>() as u64,
5729 ),
5730 &self.device,
5731 bytemuck::cast_slice(clips),
5732 )
5733 }),
5734 }
5735 }
5736
5737 pub(crate) fn upload_glyph_instances<C: FrameCommandRecorder>(
5738 &self,
5739 recorder: &mut C,
5740 instances: &[GlyphInstance],
5741 ) -> BufferUpload {
5742 recorder.upload_buffer(
5743 glyph_instance_spec(),
5744 &self.device,
5745 bytemuck::cast_slice(instances),
5746 )
5747 }
5748
5749 pub(crate) fn upload_turned_glyphs<C: FrameCommandRecorder>(
5750 &self,
5751 recorder: &mut C,
5752 glyphs: &[TurnedGlyph],
5753 ) -> BufferUpload {
5754 recorder.upload_buffer(
5755 turned_glyph_spec(),
5756 &self.device,
5757 bytemuck::cast_slice(glyphs),
5758 )
5759 }
5760
5761 fn glyph_atlas_entry_for(
5762 &mut self,
5763 glyph: &SoftwareGlyphAtlasGlyph,
5764 ) -> Result<GlyphAtlasEntry, String> {
5765 if let Some(entry) = self.text_glyph_atlas.upload_glyph(
5766 glyph,
5767 &self.queue,
5768 &mut self.frame_graph_executor,
5769 &mut self.frame_stats,
5770 ) {
5771 return Ok(entry);
5772 }
5773
5774 self.text_glyph_atlas.reset(
5775 &self.device,
5776 &self.image_bind_group_layout,
5777 GlyphSamplers {
5778 nearest: &self.image_nearest_sampler,
5779 linear: &self.image_linear_sampler,
5780 },
5781 );
5782 Err("text glyph atlas filled and was reset".to_string())
5783 }
5784
5785 fn glyph_atlas_entry_for_cached(
5786 &mut self,
5787 glyph: &SoftwareGlyphAtlasPlacement,
5788 ) -> Option<GlyphAtlasEntry> {
5789 let entry = self
5790 .text_glyph_atlas
5791 .entry(&GlyphAtlasSlotKey::new(glyph.key, glyph.color))?;
5792 self.frame_stats.record_text_glyph_atlas_hits(1);
5793 Some(entry)
5794 }
5795
5796 fn glyph_atlas_entry_for_placement(
5797 &mut self,
5798 glyph: &SoftwareGlyphAtlasPlacement,
5799 ) -> Result<GlyphAtlasEntry, String> {
5800 if let Some(entry) = self.glyph_atlas_entry_for_cached(glyph) {
5801 return Ok(entry);
5802 }
5803
5804 let Some(upload_glyph) = self.text_glyph_mask_cache.atlas_glyph_for_placement(glyph) else {
5805 return Err("text glyph placement has no retained raster mask".to_string());
5806 };
5807 self.glyph_atlas_entry_for(&upload_glyph)
5808 }
5809
5810 fn prepare_text_glyph_entries(
5814 &mut self,
5815 run_key: TextGlyphRunCacheKey,
5816 atlas_generation: u64,
5817 cached_glyph_run: Option<&RunGlyphs>,
5818 collected_run: &[SoftwareGlyphAtlasRunGlyph],
5819 entries: &mut Vec<GlyphAtlasEntry>,
5820 ) -> Result<Rc<[GlyphAtlasEntry]>, String> {
5821 entries.clear();
5822 let mut seen = RunAtlasEntries::new();
5823 if let Some(glyph_run) = cached_glyph_run {
5824 for glyph in glyph_run.iter() {
5825 entries.push(seen.entry(self, &glyph, |renderer| {
5826 renderer.glyph_atlas_entry_for_placement(&glyph)
5827 })?);
5828 }
5829 } else {
5830 for run_glyph in collected_run {
5831 entries.push(seen.entry(
5832 self,
5833 &run_glyph.placement(),
5834 |renderer| match run_glyph {
5835 SoftwareGlyphAtlasRunGlyph::Cached(placement) => {
5836 renderer.glyph_atlas_entry_for_placement(placement)
5837 }
5838 SoftwareGlyphAtlasRunGlyph::New(glyph) => {
5839 renderer.glyph_atlas_entry_for(glyph)
5840 }
5841 },
5842 )?);
5843 }
5844 }
5845
5846 let entries: Rc<[GlyphAtlasEntry]> = Rc::from(entries.as_slice());
5847 if let Some(cached) = self.text_glyph_run_cache.get_mut(&run_key) {
5848 cached.atlas_entries = Some(Rc::clone(&entries));
5849 cached.atlas_generation = atlas_generation;
5850 }
5851 Ok(entries)
5852 }
5853
5854 #[expect(clippy::too_many_arguments)]
5855 fn append_text_glyph_quad_run(
5856 &mut self,
5857 source_raster_rect: Rect,
5858 quads: GlyphRunQuads<'_>,
5859 (clip, cut): (Option<Rect>, Option<[f32; 4]>),
5860 viewport: ViewportUniformParams,
5861 root_scale: f32,
5862 glyph_instances: &mut GlyphInstances,
5863 record_cached_hits: bool,
5864 ) -> (GlyphQuads, GlyphExtent) {
5865 let start = glyph_instances.lens();
5866 let mut extent = GlyphExtent::EMPTY;
5867 let kind = if viewport.transform.is_identity() {
5868 let plain = &mut glyph_instances.plain;
5869 let mut aligned = true;
5870 for_each_visible_glyph(
5871 source_raster_rect,
5872 quads,
5873 (clip, cut),
5874 viewport,
5875 root_scale,
5876 |glyph| {
5877 aligned &= glyph_rect_aligned(glyph.rect, viewport.offset);
5878 extent.add(glyph.rect);
5879 plain.push(glyph);
5880 },
5881 );
5882 GlyphQuads::plain(aligned)
5883 } else {
5884 let turn = viewport.transform;
5885 let turned = &mut glyph_instances.turned;
5886 for_each_visible_glyph(
5887 source_raster_rect,
5888 quads,
5889 (clip, cut),
5890 viewport,
5891 root_scale,
5892 |glyph| turned.push(TurnedGlyph::new(glyph, turn)),
5893 );
5894 GlyphQuads::Turned
5895 };
5896 let end = glyph_instances.lens();
5897 let appended = (end.0 - start.0) + (end.1 - start.1);
5898 if record_cached_hits {
5899 self.frame_stats
5900 .record_text_glyph_atlas_hits(u32::try_from(appended).unwrap_or(u32::MAX));
5901 }
5902 (kind, extent)
5903 }
5904
5905 fn retained_glyph_viewport(
5910 viewport: ViewportUniformParams,
5911 source_raster_rect: Rect,
5912 ) -> ViewportUniformParams {
5913 if !viewport.transform.is_identity() {
5914 return ViewportUniformParams {
5915 origin: [source_raster_rect.x, source_raster_rect.y],
5916 ..viewport
5917 };
5918 }
5919 ViewportUniformParams {
5920 offset: [
5921 viewport.offset[0] - source_raster_rect.x,
5922 viewport.offset[1] - source_raster_rect.y,
5923 ],
5924 ..viewport
5925 }
5926 }
5927
5928 fn retained_text_glyph_run(
5929 &mut self,
5930 cache_key: TextGlyphRunCacheKey,
5931 ) -> Option<Rc<CachedGpuTextGlyphRun>> {
5932 let atlas_generation = self.text_glyph_atlas.generation();
5933 let frame = self.text_glyph_run_frame;
5934 self.text_glyph_gpu_run_cache
5935 .get(&cache_key)
5936 .filter(|cached| cached.atlas_generation == atlas_generation)
5937 .inspect(|cached| cached.last_frame.set(frame))
5938 .cloned()
5939 }
5940
5941 fn begin_text_glyph_run_frame(&mut self) {
5946 self.text_glyph_run_frame += 1;
5947 let frame = self.text_glyph_run_frame;
5948 let demand = std::mem::take(&mut self.text_glyph_runs_drawn).saturating_mul(2);
5949 self.text_glyph_run_cache.set_cap(
5950 std::num::NonZeroUsize::new(demand.max(MIN_TEXT_GLYPH_RUN_CACHE_ITEMS))
5951 .unwrap_or(std::num::NonZeroUsize::MIN),
5952 );
5953 evict_idle(
5954 &mut self.text_glyph_gpu_run_cache,
5955 frame,
5956 TEXT_GLYPH_GPU_RUN_IDLE_FRAMES,
5957 |run| run.last_frame.get(),
5958 );
5959 evict_idle(
5960 &mut self.text_glyph_run_cache,
5961 frame,
5962 TEXT_GLYPH_RUN_IDLE_FRAMES,
5963 |run| run.last_frame.get(),
5964 );
5965 self.text_glyph_run_arena.begin_frame();
5966 let evacuating = self.text_glyph_run_arena.evacuating();
5967 if !evacuating.is_empty() {
5968 let moving: Vec<TextGlyphRunCacheKey> = self
5969 .text_glyph_gpu_run_cache
5970 .iter()
5971 .filter(|(_, run)| evacuating.contains(&run.span.chunk()))
5972 .map(|(key, _)| *key)
5973 .collect();
5974 for key in &moving {
5975 self.text_glyph_gpu_run_cache.pop(key);
5976 }
5977 }
5978 }
5979
5980 fn emit_retained_text_glyph_run_if_ready(
5981 &mut self,
5982 cache_key: TextGlyphRunCacheKey,
5983 quads: GlyphRunQuads<'_>,
5984 viewport: ViewportUniformParams,
5985 source_raster_rect: Rect,
5986 scissor: (u32, u32, u32, u32),
5987 glyph_cmds: &mut Vec<GlyphDrawCmd>,
5988 ) -> bool {
5989 let Some(run) = self.retained_text_glyph_run(cache_key).or_else(|| {
5990 if self.ensure_retained_text_glyph_run(cache_key, quads) {
5991 self.retained_text_glyph_run(cache_key)
5992 } else {
5993 None
5994 }
5995 }) else {
5996 return false;
5997 };
5998 let uniform_slot =
5999 self.claim_uniform_slot(Self::retained_glyph_viewport(viewport, source_raster_rect));
6000 self.frame_stats
6001 .record_text_glyph_atlas_hits(u32::try_from(quads.len()).unwrap_or(u32::MAX));
6002 let aligned = viewport.transform.is_identity()
6004 && glyph_rect_aligned(
6005 [source_raster_rect.x, source_raster_rect.y, 0.0, 0.0],
6006 [viewport.offset[0], viewport.offset[1]],
6007 );
6008 glyph_cmds.push(GlyphDrawCmd::retained(
6009 (run, uniform_slot, aligned),
6010 scissor,
6011 self.text_glyph_atlas.bind_group(viewport.transform),
6012 ));
6013 true
6014 }
6015
6016 fn ensure_retained_text_glyph_run(
6017 &mut self,
6018 cache_key: TextGlyphRunCacheKey,
6019 quads: GlyphRunQuads<'_>,
6020 ) -> bool {
6021 let atlas_generation = self.text_glyph_atlas.generation();
6022 if self
6023 .text_glyph_gpu_run_cache
6024 .peek(&cache_key)
6025 .is_some_and(|cached| cached.atlas_generation == atlas_generation)
6026 {
6027 return true;
6028 }
6029
6030 let origin = Rect {
6031 x: 0.0,
6032 y: 0.0,
6033 width: 0.0,
6034 height: 0.0,
6035 };
6036 let Some(span) = self.text_glyph_run_arena.insert(
6037 &self.device,
6038 quads
6039 .iter()
6040 .filter_map(|quad| cached_text_glyph_instance(origin, &quad)),
6041 ) else {
6042 return false;
6043 };
6044 self.text_glyph_gpu_run_cache.put(
6045 cache_key,
6046 Rc::new(CachedGpuTextGlyphRun {
6047 span,
6048 atlas_generation,
6049 last_frame: Cell::new(self.text_glyph_run_frame),
6050 }),
6051 );
6052 true
6053 }
6054 pub(crate) fn append_text_glyph_draws(
6060 &mut self,
6061 (text_draw, logical): (&TextDraw, (Rect, f32)),
6062 viewport: ViewportUniformParams,
6063 root_scale: f32,
6064 glyph_instances: &mut GlyphInstances,
6065 glyph_cmds: &mut Vec<GlyphDrawCmd>,
6066 ) -> bool {
6067 let (_, raster_rect, _, text_scale, static_text_motion) =
6068 text_raster_geometry_at(text_draw, logical, root_scale);
6069 if !static_text_motion {
6070 return false;
6071 }
6072 let run_key = Self::text_glyph_run_cache_key(text_draw, raster_rect, text_scale);
6073 let mut collected_run = std::mem::take(&mut self.scratch_text_glyph_run);
6074 let mut generated_entries = std::mem::take(&mut self.scratch_text_glyph_entries);
6075 let initial_instance_len = glyph_instances.lens();
6076 let initial_cmd_len = glyph_cmds.len();
6077 let drew = self
6078 .text_glyph_run(
6079 text_draw,
6080 raster_rect,
6081 text_scale,
6082 run_key,
6083 &mut collected_run,
6084 )
6085 .is_some_and(|run| {
6086 self.append_text_glyph_run(
6087 TextGlyphRunDraw {
6088 text_draw,
6089 raster_rect,
6090 run_key,
6091 run,
6092 },
6093 (viewport, root_scale),
6094 (&collected_run, &mut generated_entries),
6095 glyph_instances,
6096 glyph_cmds,
6097 )
6098 });
6099 self.scratch_text_glyph_run = collected_run;
6100 self.scratch_text_glyph_entries = generated_entries;
6101 if !drew {
6102 glyph_instances.truncate(initial_instance_len);
6103 glyph_cmds.truncate(initial_cmd_len);
6104 }
6105 drew
6106 }
6107
6108 fn text_glyph_run(
6112 &mut self,
6113 text_draw: &TextDraw,
6114 raster_rect: Rect,
6115 text_scale: f32,
6116 run_key: TextGlyphRunCacheKey,
6117 collected_run: &mut Vec<SoftwareGlyphAtlasRunGlyph>,
6118 ) -> Option<TextGlyphRunLookup> {
6119 let atlas_generation = self.text_glyph_atlas.generation();
6120 let frame = self.text_glyph_run_frame;
6121 self.text_glyph_runs_drawn += 1;
6122 if let Some(cached) = self.text_glyph_run_cache.get(&run_key) {
6123 cached.last_frame.set(frame);
6124 return Some(TextGlyphRunLookup {
6125 glyphs: cached.glyphs.clone(),
6126 bounds: cached.bounds,
6127 cached: true,
6128 entries: (cached.atlas_generation == atlas_generation)
6129 .then(|| cached.atlas_entries.as_ref().map(Rc::clone))
6130 .flatten(),
6131 });
6132 }
6133 collected_run.clear();
6134 if collect_solid_text_atlas_run(
6135 text_draw.text.string().as_ref(),
6136 raster_rect,
6137 &text_draw.text_style,
6138 text_draw.color,
6139 text_draw.font_size,
6140 text_scale,
6141 &self.text_fonts,
6142 &mut self.text_glyph_mask_cache,
6143 collected_run,
6144 )
6145 .is_none()
6146 {
6147 log_text_atlas_fallback(text_draw);
6148 return None;
6149 }
6150 let Some(glyphs) = RunGlyphs::of(
6151 collected_run
6152 .iter()
6153 .map(SoftwareGlyphAtlasRunGlyph::placement),
6154 &mut self.run_glyph_scratch,
6155 ) else {
6156 log_text_atlas_fallback(text_draw);
6157 return None;
6158 };
6159 let bounds = GlyphRunBounds::of(glyphs.iter());
6160 self.frame_stats.record_text_glyph_run_collected();
6161 let cache = &mut self.text_glyph_run_cache;
6163 if cache.len() == cache.cap().get()
6164 && cache
6165 .peek_lru()
6166 .is_some_and(|(_, run)| run.last_frame.get() == frame)
6167 {
6168 cache.set_cap(cache.cap().saturating_add(cache.len()));
6169 }
6170 self.text_glyph_run_cache.put(
6171 run_key,
6172 CachedTextGlyphRun {
6173 glyphs: glyphs.clone(),
6174 bounds,
6175 atlas_entries: None,
6176 atlas_generation: 0,
6177 last_frame: Cell::new(frame),
6178 },
6179 );
6180 Some(TextGlyphRunLookup {
6181 glyphs,
6182 bounds,
6183 cached: false,
6184 entries: None,
6185 })
6186 }
6187
6188 fn append_text_glyph_run(
6192 &mut self,
6193 draw: TextGlyphRunDraw<'_>,
6194 (viewport, root_scale): (ViewportUniformParams, f32),
6195 (collected_run, generated_entries): (
6196 &[SoftwareGlyphAtlasRunGlyph],
6197 &mut Vec<GlyphAtlasEntry>,
6198 ),
6199 glyph_instances: &mut GlyphInstances,
6200 glyph_cmds: &mut Vec<GlyphDrawCmd>,
6201 ) -> bool {
6202 let TextGlyphRunDraw {
6203 text_draw,
6204 raster_rect,
6205 run_key,
6206 run,
6207 } = draw;
6208 let draw_rect = Rect {
6209 x: raster_rect.x / root_scale,
6210 y: raster_rect.y / root_scale,
6211 width: raster_rect.width / root_scale,
6212 height: raster_rect.height / root_scale,
6213 };
6214 let Some(scissor) = scissor_rect_for_layer(draw_rect, text_draw.clip, root_scale, viewport)
6215 else {
6216 return true;
6217 };
6218 let texel = self.text_glyph_atlas.texel();
6219
6220 let clip_needs_cut = !viewport.transform.is_identity() && text_draw.clip.is_some();
6223 if let Some(entries) = run.entries.as_ref()
6224 && entries.len() >= RETAINED_TEXT_GLYPH_RUN_MIN_QUADS
6225 && !clip_needs_cut
6226 && self.emit_retained_text_glyph_run_if_ready(
6227 run_key,
6228 GlyphRunQuads {
6229 glyphs: &run.glyphs,
6230 entries,
6231 texel,
6232 bounds: run.bounds,
6233 },
6234 viewport,
6235 raster_rect,
6236 scissor,
6237 glyph_cmds,
6238 )
6239 {
6240 return true;
6241 }
6242
6243 let turned = !viewport.transform.is_identity();
6244 let instance_start = glyph_instances.len_of(turned);
6245 let (entries, entries_cached) = match run.entries {
6246 Some(entries) => (entries, true),
6247 None => {
6248 let Ok(entries) = self.prepare_text_glyph_entries(
6249 run_key,
6250 self.text_glyph_atlas.generation(),
6251 run.cached.then_some(&run.glyphs),
6252 collected_run,
6253 generated_entries,
6254 ) else {
6255 return false;
6256 };
6257 (entries, false)
6258 }
6259 };
6260 let quads = GlyphRunQuads {
6261 glyphs: &run.glyphs,
6262 entries: &entries,
6263 texel: self.text_glyph_atlas.texel(),
6264 bounds: run.bounds,
6265 };
6266 let cut = glyph_cut_edges(text_draw.clip, scissor, viewport, root_scale);
6267 let (kind, extent) = self.append_text_glyph_quad_run(
6268 raster_rect,
6269 quads,
6270 (text_draw.clip, cut),
6271 viewport,
6272 root_scale,
6273 glyph_instances,
6274 entries_cached,
6275 );
6276 let instance_end = glyph_instances.len_of(turned);
6277 if instance_end > instance_start {
6278 let (clip, bounds) = if turned {
6279 (None, scissor)
6280 } else {
6281 shared_glyph_clip(extent, scissor, viewport)
6282 };
6283 glyph_cmds.push(GlyphDrawCmd::shared(
6284 (instance_start..instance_end, kind),
6285 clip,
6286 bounds,
6287 self.text_glyph_atlas.bind_group(viewport.transform),
6288 ));
6289 }
6290 true
6291 }
6292
6293 #[expect(clippy::too_many_arguments)]
6294 fn append_image_bitmap_draw_cmd(
6295 &mut self,
6296 image: &ImageBitmap,
6297 rect: Rect,
6298 clip: Option<Rect>,
6299 sampling: ImageSampling,
6300 viewport: ViewportUniformParams,
6301 root_scale: f32,
6302 image_vertices: &mut Vec<Vertex>,
6303 image_indices: &mut Vec<u32>,
6304 image_cmds: &mut Vec<ImageDrawCmd>,
6305 ) -> Result<(), String> {
6306 if rect.width <= 0.0 || rect.height <= 0.0 {
6307 return Ok(());
6308 }
6309
6310 let (device_quad, scissor_rect) =
6311 if sampling == ImageSampling::Nearest && root_scale.is_finite() && root_scale > 0.0 {
6312 let left_px = (rect.x * root_scale).round();
6313 let top_px = (rect.y * root_scale).round();
6314 let width_px = (rect.width * root_scale).round().max(1.0);
6315 let height_px = (rect.height * root_scale).round().max(1.0);
6316 let snapped_rect = Rect {
6317 x: left_px / root_scale,
6318 y: top_px / root_scale,
6319 width: width_px / root_scale,
6320 height: height_px / root_scale,
6321 };
6322 let right_px = left_px + width_px;
6323 let bottom_px = top_px + height_px;
6324 (
6325 [
6326 [left_px, top_px],
6327 [right_px, top_px],
6328 [left_px, bottom_px],
6329 [right_px, bottom_px],
6330 ],
6331 snapped_rect,
6332 )
6333 } else {
6334 (
6335 rect_to_quad(rect).map(|[x, y]| [x * root_scale, y * root_scale]),
6336 rect,
6337 )
6338 };
6339
6340 let Some(scissor) = scissor_rect_for_layer(scissor_rect, clip, root_scale, viewport) else {
6341 return Ok(());
6342 };
6343 let Some(uv_rect) = image_uv_rect(image, None) else {
6344 return Ok(());
6345 };
6346
6347 let index_start = push_image_quad(
6348 (image_vertices, image_indices),
6349 device_quad,
6350 [1.0, 1.0, 1.0, 1.0],
6351 &uv_rect,
6352 );
6353 image_cmds.push(ImageDrawCmd {
6354 index_start,
6355 scissor,
6356 image: self.image_binding(image, sampling)?,
6357 clip: None,
6358 });
6359 Ok(())
6360 }
6361
6362 pub(crate) fn append_text_image_draw_cmds(
6364 &mut self,
6365 text_draw: &TextDraw,
6366 viewport: ViewportUniformParams,
6367 root_scale: f32,
6368 image_vertices: &mut Vec<Vertex>,
6369 image_indices: &mut Vec<u32>,
6370 image_cmds: &mut Vec<ImageDrawCmd>,
6371 ) -> Result<(), String> {
6372 let Some((logical_rect, raster_rect, clip, text_scale, static_text_motion)) =
6373 self.text_raster_geometry(text_draw, root_scale)
6374 else {
6375 return Ok(());
6376 };
6377 if !text_draw_is_visible_in_viewport(logical_rect, clip, viewport, root_scale) {
6378 return Ok(());
6379 }
6380
6381 let raster_source = self.text_image_raster_source(
6382 text_draw,
6383 logical_rect,
6384 raster_rect,
6385 clip,
6386 root_scale,
6387 static_text_motion,
6388 );
6389 let source_draw = raster_source.draw.as_ref();
6390 let source_raster_rect = raster_source.raster_rect;
6391 let source_origin = if source_draw.text.string().span_styles().is_empty() {
6392 Point::new(source_raster_rect.x, source_raster_rect.y)
6393 } else {
6394 Point::new(raster_rect.x, raster_rect.y)
6395 };
6396
6397 let mut cache_key = Self::text_image_cache_key(
6398 source_draw,
6399 source_raster_rect,
6400 text_scale,
6401 static_text_motion,
6402 );
6403 if !source_draw.text.string().span_styles().is_empty() {
6404 let mut state = default_hash::new();
6405 cache_key.0.hash(&mut state);
6406 (source_origin.x - source_raster_rect.x)
6407 .to_bits()
6408 .hash(&mut state);
6409 (source_origin.y - source_raster_rect.y)
6410 .to_bits()
6411 .hash(&mut state);
6412 cache_key = TextImageCacheKey(state.finish());
6413 }
6414 let image = if let Some(cached) = self.text_image_cache.get(&cache_key) {
6415 self.frame_stats
6416 .record_text_image_cache_hit(cached.image.width(), cached.image.height());
6417 cached.image.clone()
6418 } else {
6419 let Some(image) = self.rasterize_text_draw_to_image(
6420 source_draw,
6421 source_raster_rect,
6422 source_origin,
6423 text_scale,
6424 ) else {
6425 return Ok(());
6426 };
6427 self.frame_stats
6428 .record_text_image_cache_miss(image.width(), image.height());
6429 self.text_image_cache.put(
6430 cache_key,
6431 CachedTextImage {
6432 image: image.clone(),
6433 },
6434 );
6435 image
6436 };
6437
6438 let draw_origin = if static_text_motion {
6439 Point::new(
6440 source_raster_rect.x / root_scale,
6441 source_raster_rect.y / root_scale,
6442 )
6443 } else {
6444 Point::new(logical_rect.x, logical_rect.y)
6445 };
6446 let draw_rect = Rect {
6447 x: draw_origin.x,
6448 y: draw_origin.y,
6449 width: image.width() as f32 / root_scale,
6450 height: image.height() as f32 / root_scale,
6451 };
6452 self.append_image_bitmap_draw_cmd(
6453 &image,
6454 draw_rect,
6455 clip,
6456 sampling_under(ImageSampling::Nearest, viewport.transform),
6457 viewport,
6458 root_scale,
6459 image_vertices,
6460 image_indices,
6461 image_cmds,
6462 )
6463 }
6464
6465 fn text_image_raster_source<'a>(
6466 &mut self,
6467 text_draw: &'a TextDraw,
6468 logical_rect: Rect,
6469 raster_rect: Rect,
6470 clip: Option<Rect>,
6471 root_scale: f32,
6472 static_text_motion: bool,
6473 ) -> TextRasterSource<'a> {
6474 let Some(clip) = clip else {
6475 return TextRasterSource {
6476 draw: Cow::Borrowed(text_draw),
6477 raster_rect,
6478 };
6479 };
6480 if !static_text_motion || text_draw.text.string().text().find('\n').is_none() {
6481 return TextRasterSource {
6482 draw: Cow::Borrowed(text_draw),
6483 raster_rect,
6484 };
6485 }
6486
6487 if !text_draw.text.string().span_styles().is_empty() {
6488 let device_clip = Rect {
6489 x: (clip.x * root_scale).floor(),
6490 y: (clip.y * root_scale).floor(),
6491 width: ((clip.x + clip.width) * root_scale).ceil() - (clip.x * root_scale).floor(),
6492 height: ((clip.y + clip.height) * root_scale).ceil()
6493 - (clip.y * root_scale).floor(),
6494 };
6495 return TextRasterSource {
6496 draw: Cow::Borrowed(text_draw),
6497 raster_rect: raster_rect.intersect(device_clip).unwrap_or(raster_rect),
6498 };
6499 }
6500
6501 let line_starts = self
6502 .text_line_index_cache
6503 .line_starts(text_draw.text.string());
6504 clipped_text_raster_source_with_line_starts(
6505 text_draw,
6506 logical_rect,
6507 raster_rect,
6508 clip,
6509 root_scale,
6510 line_starts.as_ref(),
6511 )
6512 }
6513
6514 fn text_raster_geometry(
6515 &self,
6516 text_draw: &TextDraw,
6517 root_scale: f32,
6518 ) -> Option<(Rect, Rect, Option<Rect>, f32, bool)> {
6519 text_raster_geometry_for_draw(text_draw, root_scale)
6520 }
6521
6522 fn text_image_cache_key(
6523 text_draw: &TextDraw,
6524 raster_rect: Rect,
6525 text_scale: f32,
6526 static_text_motion: bool,
6527 ) -> TextImageCacheKey {
6528 let mut state = default_hash::new();
6529 hash_text_draw_for_cache(text_draw, raster_rect, text_scale, &mut state);
6530 hash_text_raster_geometry_for_cache(raster_rect, static_text_motion, &mut state);
6531 TextImageCacheKey(state.finish())
6532 }
6533
6534 fn text_glyph_run_cache_key(
6539 text_draw: &TextDraw,
6540 raster_rect: Rect,
6541 text_scale: f32,
6542 ) -> TextGlyphRunCacheKey {
6543 let mut state = default_hash::new();
6544 hash_text_draw_for_cache(text_draw, raster_rect, text_scale, &mut state);
6545 (raster_rect.width <= 0.0 || raster_rect.height <= 0.0).hash(&mut state);
6546 TextGlyphRunCacheKey(state.finish())
6547 }
6548
6549 fn rasterize_text_draw_to_image(
6550 &mut self,
6551 text_draw: &TextDraw,
6552 raster_rect: Rect,
6553 source_origin: Point,
6554 text_scale: f32,
6555 ) -> Option<ImageBitmap> {
6556 rasterize_annotated_text_region(
6557 text_draw.text.string().as_ref(),
6558 raster_rect,
6559 if text_draw.text.string().span_styles().is_empty() {
6560 Point::new(raster_rect.x, raster_rect.y)
6561 } else {
6562 source_origin
6563 },
6564 &text_draw.text_style,
6565 text_draw.color,
6566 text_draw.font_size,
6567 text_scale,
6568 &self.text_fonts,
6569 Some(&mut self.text_glyph_mask_cache),
6570 )
6571 }
6572}
6573
6574struct TextRasterSource<'a> {
6575 draw: Cow<'a, TextDraw>,
6576 raster_rect: Rect,
6577}
6578
6579fn clipped_text_raster_source_with_line_starts<'a>(
6580 text_draw: &'a TextDraw,
6581 logical_rect: Rect,
6582 raster_rect: Rect,
6583 clip: Rect,
6584 root_scale: f32,
6585 line_starts: &[usize],
6586) -> TextRasterSource<'a> {
6587 if line_starts.len() < MIN_MULTILINE_TEXT_LINES_FOR_CLIPPED_RASTER {
6588 return TextRasterSource {
6589 draw: Cow::Borrowed(text_draw),
6590 raster_rect,
6591 };
6592 }
6593
6594 let Some(visible_rect) = logical_rect.intersect(clip) else {
6595 return TextRasterSource {
6596 draw: Cow::Borrowed(text_draw),
6597 raster_rect,
6598 };
6599 };
6600
6601 let line_count = line_starts.len().max(1);
6602 let line_height = logical_rect.height / line_count as f32;
6603 if !line_height.is_finite() || line_height <= 0.0 {
6604 return TextRasterSource {
6605 draw: Cow::Borrowed(text_draw),
6606 raster_rect,
6607 };
6608 }
6609
6610 let visible_top = ((visible_rect.y - logical_rect.y) / line_height).floor() as isize;
6611 let visible_bottom =
6612 ((visible_rect.y + visible_rect.height - logical_rect.y) / line_height).ceil() as isize;
6613 let start_line = visible_top.saturating_sub(1).max(0) as usize;
6614 let end_line = (visible_bottom + 1).max(start_line as isize + 1) as usize;
6615 let end_line = end_line.min(line_count);
6616 if start_line == 0 && end_line >= line_count {
6617 return TextRasterSource {
6618 draw: Cow::Borrowed(text_draw),
6619 raster_rect,
6620 };
6621 }
6622
6623 let byte_start = line_starts[start_line];
6624 let byte_end = line_end_offset(text_draw.text.string().text(), line_starts, end_line - 1);
6625 if byte_start >= byte_end {
6626 return TextRasterSource {
6627 draw: Cow::Borrowed(text_draw),
6628 raster_rect,
6629 };
6630 }
6631
6632 let slice_y = logical_rect.y + start_line as f32 * line_height;
6633 let slice_height = (end_line - start_line) as f32 * line_height;
6634 let mut slice_raster_rect = Rect {
6635 x: logical_rect.x * root_scale,
6636 y: slice_y * root_scale,
6637 width: logical_rect.width * root_scale,
6638 height: slice_height * root_scale,
6639 };
6640 slice_raster_rect.x = slice_raster_rect.x.round();
6641 slice_raster_rect.y = slice_raster_rect.y.round();
6642 slice_raster_rect.width = slice_raster_rect.width.ceil().max(1.0);
6643 slice_raster_rect.height = slice_raster_rect.height.ceil().max(1.0);
6644
6645 let mut sliced_draw = text_draw.clone();
6646 sliced_draw.rect = Rect {
6647 x: logical_rect.x,
6648 y: slice_y,
6649 width: logical_rect.width,
6650 height: slice_height,
6651 };
6652 sliced_draw.text = DrawnText::of(
6653 Arc::new(text_draw.text.string().subsequence(byte_start..byte_end)),
6654 &text_draw.text_style,
6655 );
6656
6657 TextRasterSource {
6658 draw: Cow::Owned(sliced_draw),
6659 raster_rect: slice_raster_rect,
6660 }
6661}
6662
6663fn line_start_offsets(text: &str) -> Vec<usize> {
6664 let mut starts =
6665 Vec::with_capacity(text.as_bytes().iter().filter(|b| **b == b'\n').count() + 1);
6666 starts.push(0);
6667 starts.extend(
6668 text.char_indices()
6669 .filter_map(|(index, ch)| (ch == '\n').then_some(index + ch.len_utf8())),
6670 );
6671 starts
6672}
6673
6674fn line_end_offset(text: &str, line_starts: &[usize], line: usize) -> usize {
6675 line_starts.get(line + 1).copied().unwrap_or(text.len())
6676}
6677
6678fn align_to(value: u32, alignment: u32) -> u32 {
6679 debug_assert!(alignment > 0);
6680 value.div_ceil(alignment) * alignment
6681}
6682
6683impl GpuRenderer {
6684 fn convert_surface_pixels_to_rgba(&self, pixels: &[u8]) -> Result<Vec<u8>, String> {
6685 if !pixels.len().is_multiple_of(4) {
6686 return Err("Screenshot readback has an incomplete pixel".to_string());
6687 }
6688 Ok(pixels.to_vec())
6689 }
6690}
6691
6692pub(crate) fn scissor_rect_for_rect(
6696 rect: Rect,
6697 root_scale: f32,
6698 viewport: ViewportUniformParams,
6699) -> Option<(u32, u32, u32, u32)> {
6700 let width = viewport.width as f32;
6701 let height = viewport.height as f32;
6702 let mut left = canonicalize_device_coordinate(rect.x * root_scale);
6703 let mut top = canonicalize_device_coordinate(rect.y * root_scale);
6704 let mut right = canonicalize_device_coordinate((rect.x + rect.width) * root_scale);
6705 let mut bottom = canonicalize_device_coordinate((rect.y + rect.height) * root_scale);
6706 if !viewport.transform.is_identity() {
6707 let bounds = viewport.transform.target_bounds(Rect {
6708 x: left,
6709 y: top,
6710 width: right - left,
6711 height: bottom - top,
6712 });
6713 (left, top) = (bounds.x, bounds.y);
6714 (right, bottom) = (bounds.x + bounds.width, bounds.y + bounds.height);
6715 }
6716 let left = (left - viewport.offset[0]).clamp(0.0, width).floor();
6717 let top = (top - viewport.offset[1]).clamp(0.0, height).floor();
6718 let right = (right - viewport.offset[0]).clamp(0.0, width).ceil();
6719 let bottom = (bottom - viewport.offset[1]).clamp(0.0, height).ceil();
6720 if right <= left || bottom <= top {
6721 return None;
6722 }
6723 Some((
6724 left as u32,
6725 top as u32,
6726 (right - left) as u32,
6727 (bottom - top) as u32,
6728 ))
6729}
6730
6731fn scissor_rect_for_layer(
6732 rect: Rect,
6733 clip: Option<Rect>,
6734 root_scale: f32,
6735 viewport: ViewportUniformParams,
6736) -> Option<(u32, u32, u32, u32)> {
6737 let clipped_rect = match clip {
6738 Some(clip_rect) => rect.intersect(clip_rect)?,
6739 None => rect,
6740 };
6741 scissor_rect_for_rect(clipped_rect, root_scale, viewport)
6742}
6743fn tint_for_image(
6744 color_filter: Option<ColorFilter>,
6745 alpha: f32,
6746) -> ([f32; 4], Option<ColorFilter>) {
6747 let alpha = alpha.clamp(0.0, 1.0);
6748 match color_filter {
6749 Some(filter) if filter.supports_gpu_vertex_modulation() => {
6750 let Some(tint) = filter.gpu_vertex_tint() else {
6751 return ([1.0, 1.0, 1.0, alpha], Some(filter));
6752 };
6753 (
6754 [
6755 tint[0].clamp(0.0, 1.0),
6756 tint[1].clamp(0.0, 1.0),
6757 tint[2].clamp(0.0, 1.0),
6758 (tint[3] * alpha).clamp(0.0, 1.0),
6759 ],
6760 None,
6761 )
6762 }
6763 Some(filter) => ([1.0, 1.0, 1.0, alpha], Some(filter)),
6764 None => ([1.0, 1.0, 1.0, alpha], None),
6765 }
6766}
6767
6768#[repr(C)]
6771#[derive(Clone, Copy, Debug, Pod, Zeroable)]
6772pub(crate) struct DeviceRoundedClip {
6773 rect: [f32; 4],
6774 radius: f32,
6775}
6776
6777impl DeviceRoundedClip {
6778 const ATTRIBS: [wgpu::VertexAttribute; 2] = wgpu::vertex_attr_array![
6779 4 => Float32x4,
6780 5 => Float32,
6781 ];
6782
6783 fn desc() -> wgpu::VertexBufferLayout<'static> {
6784 wgpu::VertexBufferLayout {
6785 array_stride: std::mem::size_of::<Self>() as wgpu::BufferAddress,
6786 step_mode: wgpu::VertexStepMode::Instance,
6787 attributes: &Self::ATTRIBS,
6788 }
6789 }
6790
6791 fn of(image: &ImageDraw, root_scale: f32) -> Option<Self> {
6794 let clip = image.clip.filter(|_| image.clip_radius > 0.0)?;
6795 let device = if image.snap_anchor.is_some() {
6796 crate::geometry::canonicalized_scaled_rect(clip, root_scale)
6797 } else {
6798 Rect {
6799 x: clip.x * root_scale,
6800 y: clip.y * root_scale,
6801 width: clip.width * root_scale,
6802 height: clip.height * root_scale,
6803 }
6804 };
6805 Some(Self {
6806 rect: [device.x, device.y, device.width, device.height],
6807 radius: image.clip_radius * root_scale,
6808 })
6809 }
6810}
6811
6812fn push_image_quad(
6815 (vertices, indices): (&mut Vec<Vertex>, &mut Vec<u32>),
6816 device_quad: [[f32; 2]; 4],
6817 color: [f32; 4],
6818 uv_rect: &ImageUvRect,
6819) -> u32 {
6820 let base_vertex = vertices.len() as u32;
6821 let index_start = indices.len() as u32;
6822 indices.extend_from_slice(&[
6823 base_vertex,
6824 base_vertex + 1,
6825 base_vertex + 2,
6826 base_vertex + 2,
6827 base_vertex + 1,
6828 base_vertex + 3,
6829 ]);
6830 let corners = [
6831 [uv_rect.min[0], uv_rect.min[1]],
6832 [uv_rect.max[0], uv_rect.min[1]],
6833 [uv_rect.min[0], uv_rect.max[1]],
6834 [uv_rect.max[0], uv_rect.max[1]],
6835 ];
6836 vertices.extend(
6837 device_quad
6838 .into_iter()
6839 .zip(corners)
6840 .map(|(position, uv)| Vertex {
6841 position,
6842 color,
6843 uv,
6844 uv_bounds: uv_rect.sample_bounds,
6845 }),
6846 );
6847 index_start
6848}
6849
6850fn image_uv_rect(image: &ImageBitmap, src_rect: Option<Rect>) -> Option<ImageUvRect> {
6851 let Some(src) = src_rect else {
6852 return Some(ImageUvRect {
6853 min: [0.0, 0.0],
6854 max: [1.0, 1.0],
6855 sample_bounds: [0.0, 0.0, 1.0, 1.0],
6856 });
6857 };
6858
6859 let (u_min, u_max, u_bound_min, u_bound_max) =
6860 source_axis_uv(src.x, src.width, image.width() as f32)?;
6861 let (v_min, v_max, v_bound_min, v_bound_max) =
6862 source_axis_uv(src.y, src.height, image.height() as f32)?;
6863
6864 Some(ImageUvRect {
6865 min: [u_min, v_min],
6866 max: [u_max, v_max],
6867 sample_bounds: [u_bound_min, v_bound_min, u_bound_max, v_bound_max],
6868 })
6869}
6870
6871fn glyph_atlas_uv_rect(entry: GlyphAtlasEntry, texel: f32) -> ImageUvRect {
6874 let min = [entry.x as f32 * texel, entry.y as f32 * texel];
6875 let max = [
6876 (entry.x + entry.width) as f32 * texel,
6877 (entry.y + entry.height) as f32 * texel,
6878 ];
6879 let center_min = [
6880 (entry.x as f32 + 0.5) * texel,
6881 (entry.y as f32 + 0.5) * texel,
6882 ];
6883 let center_max = [
6884 (entry.x as f32 + entry.width as f32 - 0.5).max(entry.x as f32 + 0.5) * texel,
6885 (entry.y as f32 + entry.height as f32 - 0.5).max(entry.y as f32 + 0.5) * texel,
6886 ];
6887 ImageUvRect {
6888 min,
6889 max,
6890 sample_bounds: [center_min[0], center_min[1], center_max[0], center_max[1]],
6891 }
6892}
6893
6894#[derive(Clone, Copy)]
6895pub(crate) struct ResolvedImageGeometry {
6896 pub(crate) rect: Rect,
6897 pub(crate) clip: Option<Rect>,
6898 pub(crate) sampling: ImageSampling,
6899 quad: [[f32; 2]; 4],
6900 snap_anchored: bool,
6901}
6902
6903pub(crate) fn resolve_image_geometry(image: &ImageDraw, root_scale: f32) -> ResolvedImageGeometry {
6904 let snap_delta = image
6905 .snap_anchor
6906 .map(|anchor| snap_delta_for_anchor(anchor, root_scale))
6907 .unwrap_or_default();
6908 resolve_image_geometry_with_delta(image, root_scale, snap_delta)
6909}
6910
6911fn resolve_image_geometry_with_delta(
6912 image: &ImageDraw,
6913 root_scale: f32,
6914 snap_delta: Point,
6915) -> ResolvedImageGeometry {
6916 let mut rect = image.rect.translate(snap_delta.x, snap_delta.y);
6917 let mut quad = translate_quad(image.quad, snap_delta);
6918 snap_nearest_image_to_device_pixels(image.sampling, &mut rect, &mut quad, root_scale);
6919 ResolvedImageGeometry {
6920 rect,
6921 clip: image.clip,
6922 sampling: image.sampling,
6923 quad,
6924 snap_anchored: image.snap_anchor.is_some(),
6925 }
6926}
6927
6928impl ResolvedImageGeometry {
6929 pub(crate) fn device_quad(self, root_scale: f32) -> [[f32; 2]; 4] {
6930 nearest_image_device_quad(self.sampling, self.quad, root_scale).unwrap_or_else(|| {
6931 if self.snap_anchored {
6932 canonicalized_scaled_quad(self.quad, root_scale)
6933 } else {
6934 scaled_quad(self.quad, root_scale)
6935 }
6936 })
6937 }
6938}
6939
6940fn snap_nearest_image_to_device_pixels(
6941 sampling: ImageSampling,
6942 rect: &mut Rect,
6943 quad: &mut [[f32; 2]; 4],
6944 root_scale: f32,
6945) {
6946 if sampling != ImageSampling::Nearest || !root_scale.is_finite() || root_scale <= 0.0 {
6947 return;
6948 }
6949
6950 let Some(quad_rect) = axis_aligned_quad_rect(*quad) else {
6951 return;
6952 };
6953
6954 let left_px = (quad_rect.x * root_scale).round();
6955 let top_px = (quad_rect.y * root_scale).round();
6956 let width_px = (quad_rect.width * root_scale).round().max(1.0);
6957 let height_px = (quad_rect.height * root_scale).round().max(1.0);
6958 let snapped = Rect {
6959 x: left_px / root_scale,
6960 y: top_px / root_scale,
6961 width: width_px / root_scale,
6962 height: height_px / root_scale,
6963 };
6964
6965 *rect = snapped;
6966 *quad = crate::rect_to_quad(snapped);
6967}
6968
6969fn nearest_image_device_quad(
6970 sampling: ImageSampling,
6971 quad: [[f32; 2]; 4],
6972 root_scale: f32,
6973) -> Option<[[f32; 2]; 4]> {
6974 if sampling != ImageSampling::Nearest || !root_scale.is_finite() || root_scale <= 0.0 {
6975 return None;
6976 }
6977
6978 let rect = axis_aligned_quad_rect(quad)?;
6979 let left_px = (rect.x * root_scale).round();
6980 let top_px = (rect.y * root_scale).round();
6981 let width_px = (rect.width * root_scale).round().max(1.0);
6982 let height_px = (rect.height * root_scale).round().max(1.0);
6983 let right_px = left_px + width_px;
6984 let bottom_px = top_px + height_px;
6985 Some([
6986 [left_px, top_px],
6987 [right_px, top_px],
6988 [left_px, bottom_px],
6989 [right_px, bottom_px],
6990 ])
6991}
6992
6993fn source_axis_uv(start: f32, extent: f32, image_extent: f32) -> Option<(f32, f32, f32, f32)> {
6994 if !start.is_finite()
6995 || !extent.is_finite()
6996 || !image_extent.is_finite()
6997 || extent == 0.0
6998 || image_extent <= 0.0
6999 {
7000 return None;
7001 }
7002
7003 let end = start + extent;
7004 let edge_min = start.min(end).clamp(0.0, image_extent);
7005 let edge_max = start.max(end).clamp(0.0, image_extent);
7006 if edge_max <= edge_min {
7007 return None;
7008 }
7009
7010 let center_min = edge_min + 0.5;
7011 let center_max = edge_max - 0.5;
7012 let (bound_min, bound_max) = if center_min <= center_max {
7013 (center_min, center_max)
7014 } else {
7015 let center = (edge_min + edge_max) * 0.5;
7016 (center, center)
7017 };
7018
7019 Some((
7020 edge_min / image_extent,
7021 edge_max / image_extent,
7022 bound_min / image_extent,
7023 bound_max / image_extent,
7024 ))
7025}
7026
7027fn apply_filter_to_bitmap(image: &ImageBitmap, filter: ColorFilter) -> Result<ImageBitmap, String> {
7028 let pixel_count = image.width() as usize * image.height() as usize;
7029 let mut filtered = Vec::with_capacity(pixel_count * 4);
7030 for index in 0..pixel_count {
7031 let pixel = image.rgba8_pixel(index);
7032 let rgba = [
7033 pixel[0] as f32 / 255.0,
7034 pixel[1] as f32 / 255.0,
7035 pixel[2] as f32 / 255.0,
7036 pixel[3] as f32 / 255.0,
7037 ];
7038 let out = filter.apply_rgba(rgba);
7039 filtered.push((out[0].clamp(0.0, 1.0) * 255.0).round() as u8);
7040 filtered.push((out[1].clamp(0.0, 1.0) * 255.0).round() as u8);
7041 filtered.push((out[2].clamp(0.0, 1.0) * 255.0).round() as u8);
7042 filtered.push((out[3].clamp(0.0, 1.0) * 255.0).round() as u8);
7043 }
7044 ImageBitmap::from_rgba8(image.width(), image.height(), filtered)
7045 .map_err(|error| format!("failed to build filtered bitmap: {error}"))
7046}
7047
7048fn sampling_under(sampling: ImageSampling, transform: SegmentTransform) -> ImageSampling {
7052 if transform.is_identity() {
7053 sampling
7054 } else {
7055 ImageSampling::Linear
7056 }
7057}
7058
7059pub(crate) fn shadow_composite_mask(
7063 shadow: &ShadowDraw,
7064 snap_anchor: Option<SnapAnchor>,
7065 root_scale: f32,
7066) -> Option<RoundedCompositeMask> {
7067 inner_shadow_composite_mask(shadow, root_scale).or_else(|| {
7068 shadow.rounded_clip.map(|clip| RoundedCompositeMask {
7069 rect: mask_rect(anchored_device_rect(clip.rect, snap_anchor, root_scale)),
7070 radii: clip.radii.map(|radius| radius * root_scale),
7071 })
7072 })
7073}
7074
7075fn shadow_scene(
7079 shapes: Option<&RunDraw>,
7080 texts: &[TextDraw],
7081 input_margin: f32,
7082) -> CompositorScene {
7083 let mut scene = CompositorScene::new();
7084 if let Some(run) = shapes {
7085 scene.push_run(run.clone());
7086 }
7087 for text in texts {
7088 let z_index = scene.next_z();
7089 scene.draw_ops.push(DrawOp {
7090 z_index,
7091 kind: DrawOpKind::Text(scene.texts.len()),
7092 });
7093 let mut source_text = text.clone();
7094 source_text.clip = source_text
7095 .clip
7096 .map(|clip| expand_rect(clip, input_margin, input_margin));
7097 scene.texts.push(source_text);
7098 scene.next_z += 1;
7099 }
7100 scene
7101}
7102
7103fn device_pixel_bounds(
7106 rect: Rect,
7107 root_scale: f32,
7108 max_texture_dim: u32,
7109) -> Option<DevicePixelBounds> {
7110 let x = (rect.x * root_scale).floor();
7111 let y = (rect.y * root_scale).floor();
7112 let right = ((rect.x + rect.width) * root_scale).ceil();
7113 let bottom = ((rect.y + rect.height) * root_scale).ceil();
7114 let width = (right - x).max(0.0) as u32;
7115 let height = (bottom - y).max(0.0) as u32;
7116 if width == 0 || height == 0 || width > max_texture_dim || height > max_texture_dim {
7117 return None;
7118 }
7119 Some(DevicePixelBounds {
7120 x,
7121 y,
7122 width,
7123 height,
7124 })
7125}
7126fn inner_shadow_composite_mask(
7127 shadow: &ShadowDraw,
7128 root_scale: f32,
7129) -> Option<RoundedCompositeMask> {
7130 let run = shadow.shapes.as_ref()?;
7131 if !run
7132 .tables()
7133 .shapes
7134 .iter()
7135 .any(|record| record.blend_mode() == BlendMode::DstOut)
7136 {
7137 return None;
7138 }
7139 let fill = run.tables().shapes.get(0)?;
7140 let rect = run.placement.translated_bounds(fill.stored_rect());
7141 if rect.width <= 0.0 || rect.height <= 0.0 {
7142 return None;
7143 }
7144 let resolved =
7145 cranpose_ui_graphics::RoundedCornerShape::with_radii(cranpose_ui_graphics::CornerRadii {
7146 top_left: fill.radii[0],
7147 top_right: fill.radii[1],
7148 bottom_right: fill.radii[2],
7149 bottom_left: fill.radii[3],
7150 })
7151 .resolve(rect.width, rect.height);
7152 let radii = [
7153 resolved.top_left * root_scale,
7154 resolved.top_right * root_scale,
7155 resolved.bottom_left * root_scale,
7156 resolved.bottom_right * root_scale,
7157 ];
7158
7159 Some(RoundedCompositeMask {
7160 rect: mask_rect(anchored_device_rect(
7161 rect,
7162 run.placement.snap_anchor,
7163 root_scale,
7164 )),
7165 radii,
7166 })
7167}
7168
7169#[derive(Clone, Debug, PartialEq, Eq)]
7172pub(crate) struct PlannedRunDraw {
7173 pub(crate) key: ShapePipelineKey,
7174 pub(crate) band_class: u8,
7175 pub(crate) indices: std::ops::Range<u32>,
7176 pub(crate) records: std::ops::Range<u32>,
7177}
7178
7179impl PlannedRunDraw {
7180 fn paint(draw: &RunDrawCall) -> Self {
7182 Self {
7183 key: draw.key,
7184 band_class: draw.band_class,
7185 indices: draw.indices(),
7186 records: draw.records.clone(),
7187 }
7188 }
7189}
7190
7191pub(crate) fn interior_run_draws(draws: &[RunDrawCall]) -> SmallVec<[PlannedRunDraw; 4]> {
7199 struct Stretch {
7200 key: ShapePipelineKey,
7201 start: u32,
7202 span: Option<PlannedRunDraw>,
7203 }
7204 let mut planned: SmallVec<[PlannedRunDraw; 4]> = SmallVec::new();
7205 let mut stretch: Option<Stretch> = None;
7206 for draw in draws.iter().rev() {
7207 let Some(key) = draw.key.interior() else {
7208 planned.extend(stretch.take().and_then(|open| open.span));
7209 continue;
7210 };
7211 if stretch
7212 .as_ref()
7213 .is_some_and(|open| open.key != key || open.start != draw.records.end)
7214 {
7215 planned.extend(stretch.take().and_then(|open| open.span));
7216 }
7217 let open = stretch.get_or_insert(Stretch {
7218 key,
7219 start: draw.records.end,
7220 span: None,
7221 });
7222 open.start = draw.records.start;
7223 if !draw.occluders {
7224 continue;
7225 }
7226 match &mut open.span {
7227 Some(span) => span.records.start = draw.records.start,
7228 None => {
7229 open.span = Some(PlannedRunDraw {
7230 key,
7231 band_class: draw.band_class,
7232 indices: 0..cranpose_ui_graphics::strip_indices(1),
7233 records: draw.records.clone(),
7234 });
7235 }
7236 }
7237 }
7238 planned.extend(stretch.and_then(|open| open.span));
7239 planned
7240}
7241
7242fn evict_idle<K: Clone + Eq + std::hash::Hash, V>(
7246 cache: &mut BoundedLruCache<K, V>,
7247 frame: u64,
7248 idle_frames: u64,
7249 last_frame: impl Fn(&V) -> u64,
7250) {
7251 while cache
7252 .peek_lru()
7253 .is_some_and(|(_, value)| frame.saturating_sub(last_frame(value)) > idle_frames)
7254 {
7255 cache.pop_lru();
7256 }
7257}
7258
7259fn window_draws(draws: &mut Vec<RunDrawCall>, start: usize, window: &std::ops::Range<u32>) {
7262 let mut relative = 0u32;
7263 let mut kept = start;
7264 for index in start..draws.len() {
7265 let draw = &mut draws[index];
7266 let count = draw.records.end - draw.records.start;
7267 let first = relative;
7268 relative += count;
7269 let keep_start = window.start.max(first).min(first + count);
7270 let keep_end = window.end.min(first + count).max(keep_start);
7271 draw.records =
7272 draw.records.start + (keep_start - first)..draw.records.start + (keep_end - first);
7273 if draw.records.start < draw.records.end {
7274 draws.swap(kept, index);
7275 kept += 1;
7276 }
7277 }
7278 draws.truncate(kept);
7279}
7280
7281#[cfg(test)]
7282#[path = "tests/render_text_bounds_tests.rs"]
7283mod text_bounds_tests;
7284
7285#[cfg(test)]
7286#[path = "tests/render_retained_glyph_tests.rs"]
7287mod retained_glyph_tests;
7288
7289#[cfg(test)]
7290#[path = "tests/frame_clear_tests.rs"]
7291mod frame_clear_tests;
7292
7293#[cfg(test)]
7294#[path = "tests/render_clip_scissor_tests.rs"]
7295mod clip_scissor_tests;
7296
7297#[cfg(test)]
7298#[path = "tests/glyph_kind_tests.rs"]
7299mod glyph_kind_tests;
7300
7301#[cfg(test)]
7302#[path = "tests/glyph_run_bounds_tests.rs"]
7303mod glyph_run_bounds_tests;
7304
7305#[cfg(test)]
7306#[path = "tests/shape_variant_tests.rs"]
7307mod shape_variant_tests;