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cranpose_render_wgpu/
gpu_stats.rs

1use std::cell::{Cell, RefCell};
2
3use cranpose_core::NodeId;
4use cranpose_render_common::raster_cache::{
5    LAYER_RASTER_CACHE_KIND_COUNT, LAYER_RASTER_CACHE_KIND_LABELS, LayerRasterCacheKey,
6};
7use cranpose_ui_graphics::Rect;
8
9use crate::{debug_toggles::DebugToggle, frame_graph::FrameCommandStats, run_geometry::ShapeFill};
10
11/// A diagnostics line: logcat on Android, where nothing reads stderr, and
12/// stderr elsewhere.
13macro_rules! stats_line {
14    ($($arg:tt)*) => {{
15        #[cfg(target_os = "android")]
16        log::info!($($arg)*);
17        #[cfg(not(target_os = "android"))]
18        eprintln!($($arg)*);
19    }};
20}
21
22const TOP_ISOLATED_LAYER_LIMIT: usize = 8;
23
24#[derive(Clone, Copy, Debug, PartialEq)]
25pub struct IsolatedLayerStat {
26    pub node_id: Option<NodeId>,
27    pub logical_rect: Rect,
28    pub width: u32,
29    pub height: u32,
30}
31
32impl IsolatedLayerStat {
33    fn pixel_area(self) -> u64 {
34        (self.width as u64) * (self.height as u64)
35    }
36}
37
38impl Default for IsolatedLayerStat {
39    fn default() -> Self {
40        Self {
41            node_id: None,
42            logical_rect: Rect {
43                x: 0.0,
44                y: 0.0,
45                width: 0.0,
46                height: 0.0,
47            },
48            width: 0,
49            height: 0,
50        }
51    }
52}
53
54#[derive(Clone, Copy, Debug, Default, PartialEq)]
55pub struct FrameStatsSnapshot {
56    pub submits: u32,
57    pub encoder_count: u32,
58    pub submit_count: u32,
59    pub pass_count: u32,
60    /// Sum of every render pass's first color target area: the tile traffic a
61    /// tiling GPU pays whatever the passes draw.
62    pub pass_pixels: u64,
63    /// Texture regions copied outside any pass, and their texels.
64    pub copy_count: u32,
65    pub copy_pixels: u64,
66    pub offscreen_acquires: u32,
67    pub offscreen_news: u32,
68    pub offscreen_total_bytes: u64,
69    pub transient_texture_bytes: u64,
70    pub retained_texture_bytes: u64,
71    pub upload_bytes: u64,
72    /// Buffer writes the frame staged: uploads that reach the GPU as one
73    /// write each, however many draws they carry.
74    pub upload_writes: u32,
75    pub isolated_layer_renders: u32,
76    pub isolated_layer_pixels: u64,
77    pub layer_cache_hits: u32,
78    /// Capture passes that replayed ops not yet on the page.
79    pub capture_fixup_passes: u32,
80    pub layer_cache_misses: u32,
81    pub layer_cache_hit_pixels: u64,
82    pub layer_cache_miss_pixels: u64,
83    /// Hits per key kind, indexed by `LayerRasterCacheKey::kind_slot`.
84    pub layer_cache_hits_by_kind: [u32; LAYER_RASTER_CACHE_KIND_COUNT],
85    /// Stores per key kind, indexed by `LayerRasterCacheKey::kind_slot`.
86    pub layer_cache_misses_by_kind: [u32; LAYER_RASTER_CACHE_KIND_COUNT],
87    /// Stored pixels per key kind, indexed by `LayerRasterCacheKey::kind_slot`.
88    pub layer_cache_miss_pixels_by_kind: [u64; LAYER_RASTER_CACHE_KIND_COUNT],
89    pub shadow_shape_cache_hits: u32,
90    pub shadow_shape_cache_misses: u32,
91    pub shadow_shape_cache_hit_pixels: u64,
92    pub shadow_shape_cache_miss_pixels: u64,
93    pub shadow_text_blur_fallbacks: u32,
94    pub blur_passes: u32,
95    /// Backdrop stages resolved: every stage flushes the page and captures
96    /// once, so the layer pass count is one more than this.
97    pub stages: u32,
98    /// Backdrops whose stage texture the layer cache pinned this frame, so
99    /// later frames replay their composites from it.
100    pub backdrop_admissions: u32,
101    /// Opaque page prefixes copied into the layer cache this frame.
102    pub prefix_admissions: u32,
103    /// Captures averaged into a quarter-size substrate for a shader's wide
104    /// taps.
105    pub substrates: u32,
106    /// Passes that draw at least one resolved composite: a final pass holding
107    /// twelve glass tails counts once, a composite resolved into its own
108    /// texture counts its own pass.
109    pub composite_passes: u32,
110    pub effect_applies: u32,
111    /// Pixels shaded by runtime shader composites: what every glass surface
112    /// costs a tiling GPU per frame, each capture that re-shades one included.
113    pub shader_pixels: u64,
114    pub glass_rasterized_pixels: u64,
115    /// Pixels the blur passes write: every downsample, horizontal and
116    /// vertical pass of a backdrop's blur and of its substrates, within
117    /// the scissor the pass was given.
118    pub blur_pixels: u64,
119    /// Pixels the shape draws rasterize: a band drawn as a mesh counts its
120    /// mesh, everything else its quad. Fill rate is what a scene of rings
121    /// costs a tiling GPU, however few draws it takes.
122    pub shape_fill_pixels: u64,
123    /// `shape_fill_pixels` split by shape kind and brush, in the order of
124    /// `ShapeFill::LABELS`: which records a fill-bound frame pays for.
125    pub shape_fill_pixels_by_class: [u64; ShapeFill::CLASSES],
126    /// Vertices the shape draws run through the vertex stage: six per quad,
127    /// six per band segment. A tiling GPU stores every vertex's varyings
128    /// before it shades a pixel, so this bounds a frame as fill does.
129    pub shape_vertices: u64,
130    pub shape_passes: u32,
131    /// Shape draws that took a stand-in while their pipeline compiled: a
132    /// general pipeline, or triangles the CPU laid out.
133    pub shape_pipeline_fallback_draws: u32,
134    /// Shape draws using a completed specialized pipeline.
135    pub shape_specialized_draws: u32,
136    /// Shape draws laying opaque interiors down in a pass's depth pre-pass.
137    pub shape_interior_draws: u32,
138    /// Render passes that took a depth buffer for their opaque interiors.
139    pub depth_passes: u32,
140    /// Pipelines this process has built, counted since it started rather than
141    /// over the frame. A count that grows while a person is interacting names
142    /// a backend shader compile they waited through.
143    pub pipelines_created: u64,
144    /// Runtime shader draws using a shader's general pipeline while the
145    /// specialization they asked for compiles in the background.
146    pub shader_pipeline_fallback_draws: u32,
147    /// Runtime shader draws using a completed specialized pipeline.
148    pub shader_specialized_draws: u32,
149    /// Effects drawn as their placeholder, or left out, because no pipeline
150    /// they need had compiled yet.
151    pub placeholder_draws: u32,
152    pub image_passes: u32,
153    pub text_passes: u32,
154    /// Shape, image, glyph and composite draws recorded this frame. The
155    /// `*_passes` counters above count *batches* or passes, so a single image
156    /// batch reports `image_passes=1` however many images it draws; this
157    /// counts what the driver actually sees. Blur and effect quads are not
158    /// included: they are one draw each and already counted by `blur_passes`
159    /// and `effect_applies`.
160    pub draw_calls: u32,
161    pub text_image_cache_hits: u32,
162    pub text_image_cache_misses: u32,
163    pub text_image_cache_hit_pixels: u64,
164    pub text_image_cache_miss_pixels: u64,
165    pub text_image_raster_bytes: u64,
166    pub text_glyph_atlas_hits: u32,
167    pub text_glyph_atlas_misses: u32,
168    pub text_glyph_atlas_miss_pixels: u64,
169    /// Texts whose glyph runs the frame laid out again: a text drawn as it
170    /// was before takes its run from the cache.
171    pub text_glyph_runs_collected: u32,
172    pub offscreen_pool_size: u32,
173    pub offscreen_pool_bytes: u64,
174    pub text_pool_size: u32,
175    pub layer_cache_size: u32,
176    pub layer_cache_bytes: u64,
177    pub image_cache_size: u32,
178    pub text_cache_size: u32,
179    pub top_isolated_layers: [Option<IsolatedLayerStat>; TOP_ISOLATED_LAYER_LIMIT],
180    pub top_isolated_layer_count: usize,
181}
182
183impl FrameStatsSnapshot {
184    fn shape_fill_by_class_text(&self) -> String {
185        let mut text = String::new();
186        for (label, pixels) in ShapeFill::LABELS
187            .iter()
188            .zip(self.shape_fill_pixels_by_class)
189        {
190            if pixels > 0 {
191                use std::fmt::Write;
192                let _ = write!(text, " {label}={:.2}MP", pixels as f64 / 1_000_000.0);
193            }
194        }
195        text
196    }
197
198    pub(crate) fn with_command_stats_added(mut self, stats: FrameCommandStats) -> Self {
199        self.submits = self.submits.saturating_add(stats.submit_count);
200        self.encoder_count = self.encoder_count.saturating_add(stats.encoder_count);
201        self.submit_count = self.submit_count.saturating_add(stats.submit_count);
202        self.pass_count = self.pass_count.saturating_add(stats.pass_count);
203        self.pass_pixels = self.pass_pixels.saturating_add(stats.pass_pixels);
204        self.copy_count = self.copy_count.saturating_add(stats.copy_count);
205        self.copy_pixels = self.copy_pixels.saturating_add(stats.copy_pixels);
206        self.transient_texture_bytes = self
207            .transient_texture_bytes
208            .saturating_add(stats.transient_texture_bytes);
209        self.retained_texture_bytes = self
210            .retained_texture_bytes
211            .max(stats.retained_texture_bytes);
212        self.upload_bytes = self.upload_bytes.saturating_add(stats.upload_bytes);
213        self.upload_writes = self.upload_writes.saturating_add(stats.upload_writes);
214        self.offscreen_acquires = self
215            .offscreen_acquires
216            .saturating_add(stats.transient_acquires);
217        self.offscreen_news = self.offscreen_news.saturating_add(stats.transient_news);
218        self
219    }
220
221    /// The largest isolated surface of the frame as `WxH@(x,y)` in device
222    /// pixels and logical origin, or `-`.
223    fn top_isolated_display(&self) -> String {
224        match &self.top_isolated_layers[0] {
225            Some(top) => format!(
226                "{}x{}@({:.0},{:.0})",
227                top.width, top.height, top.logical_rect.x, top.logical_rect.y
228            ),
229            None => "-".to_string(),
230        }
231    }
232
233    pub fn top_isolated_layers(self) -> impl Iterator<Item = IsolatedLayerStat> {
234        self.top_isolated_layers
235            .into_iter()
236            .flatten()
237            .take(self.top_isolated_layer_count)
238    }
239
240    fn layer_cache_hit_rate(self) -> f64 {
241        let total = self.layer_cache_hits + self.layer_cache_misses;
242        if total > 0 {
243            (self.layer_cache_hits as f64 / total as f64) * 100.0
244        } else {
245            0.0
246        }
247    }
248
249    fn miss_pixels_by_kind_display(&self) -> String {
250        by_kind_display(&self.layer_cache_miss_pixels_by_kind, |pixels| {
251            format!("{:.2}MP", pixels as f64 / 1_000_000.0)
252        })
253    }
254
255    fn hits_by_kind_display(&self) -> String {
256        by_kind_display(&self.layer_cache_hits_by_kind, |hits| hits.to_string())
257    }
258
259    fn print(self, frame_count: u64) {
260        let mb = self.offscreen_total_bytes as f64 / (1024.0 * 1024.0);
261        let upload_mb = self.upload_bytes as f64 / (1024.0 * 1024.0);
262        let retained_mb = self.retained_texture_bytes as f64 / (1024.0 * 1024.0);
263        let pool_mb = self.offscreen_pool_bytes as f64 / (1024.0 * 1024.0);
264        let layer_cache_hit_mpx = self.layer_cache_hit_pixels as f64 / 1_000_000.0;
265        let layer_cache_miss_mpx = self.layer_cache_miss_pixels as f64 / 1_000_000.0;
266        let shadow_cache_hit_mpx = self.shadow_shape_cache_hit_pixels as f64 / 1_000_000.0;
267        let shadow_cache_miss_mpx = self.shadow_shape_cache_miss_pixels as f64 / 1_000_000.0;
268        let layer_cache_mb = self.layer_cache_bytes as f64 / (1024.0 * 1024.0);
269        let isolated_layer_mpx = self.isolated_layer_pixels as f64 / 1_000_000.0;
270        stats_line!(
271            "[GPU f#{}] encoders={} submits={} passes={} pass_px={:.2}MP copies={} copy_px={:.2}MP | offscreen: acq={} new={} {:.1}MB pool={}({:.1}MB) retained={:.1}MB | \
272             uploads={:.2}MB writes={} | \
273             isolated_layers={} area={:.2}MP top={} | \
274             layer_cache: hit={} miss={} {:.1}% hit_px={:.2}MP miss_px={:.2}MP size={}({:.1}MB) hit_by_kind={} miss_px_by_kind={} | \
275             shadow_cache: shape_hit={} shape_miss={} hit_px={:.2}MP miss_px={:.2}MP text_blur_fallback={} | \
276             stages={} admit={} blur={} substrate={} composite={} effect={} shader_px={:.2}MP glass_raster_px={:.2}MP blur_px={:.2}MP | shape={} shape_fill_px={:.2}MP{} shape_verts={} interiors={} depth_passes={} image={} text={} draws={} | \
277             text_img_cache: hit={} miss={} hit_px={:.2}MP miss_px={:.2}MP raster={:.2}MB | \
278             text_glyph_atlas: hit={} miss={} miss_px={:.2}MP runs_collected={} | \
279             caches: text_pool={} img={} txt={}",
280            frame_count,
281            self.encoder_count,
282            self.submit_count,
283            self.pass_count,
284            self.pass_pixels as f64 / 1_000_000.0,
285            self.copy_count,
286            self.copy_pixels as f64 / 1_000_000.0,
287            self.offscreen_acquires,
288            self.offscreen_news,
289            mb,
290            self.offscreen_pool_size,
291            pool_mb,
292            retained_mb,
293            upload_mb,
294            self.upload_writes,
295            self.isolated_layer_renders,
296            isolated_layer_mpx,
297            self.top_isolated_display(),
298            self.layer_cache_hits,
299            self.layer_cache_misses,
300            self.layer_cache_hit_rate(),
301            layer_cache_hit_mpx,
302            layer_cache_miss_mpx,
303            self.layer_cache_size,
304            layer_cache_mb,
305            self.hits_by_kind_display(),
306            self.miss_pixels_by_kind_display(),
307            self.shadow_shape_cache_hits,
308            self.shadow_shape_cache_misses,
309            shadow_cache_hit_mpx,
310            shadow_cache_miss_mpx,
311            self.shadow_text_blur_fallbacks,
312            self.stages,
313            self.backdrop_admissions,
314            self.blur_passes,
315            self.substrates,
316            self.composite_passes,
317            self.effect_applies,
318            self.shader_pixels as f64 / 1_000_000.0,
319            self.glass_rasterized_pixels as f64 / 1_000_000.0,
320            self.blur_pixels as f64 / 1_000_000.0,
321            self.shape_passes,
322            self.shape_fill_pixels as f64 / 1_000_000.0,
323            self.shape_fill_by_class_text(),
324            self.shape_vertices,
325            self.shape_interior_draws,
326            self.depth_passes,
327            self.image_passes,
328            self.text_passes,
329            self.draw_calls,
330            self.text_image_cache_hits,
331            self.text_image_cache_misses,
332            self.text_image_cache_hit_pixels as f64 / 1_000_000.0,
333            self.text_image_cache_miss_pixels as f64 / 1_000_000.0,
334            self.text_image_raster_bytes as f64 / (1024.0 * 1024.0),
335            self.text_glyph_atlas_hits,
336            self.text_glyph_atlas_misses,
337            self.text_glyph_atlas_miss_pixels as f64 / 1_000_000.0,
338            self.text_glyph_runs_collected,
339            self.text_pool_size,
340            self.image_cache_size,
341            self.text_cache_size,
342        );
343        for (index, layer) in self.top_isolated_layers().enumerate() {
344            stats_line!(
345                "  [isolated #{index}] node={:?} rect=({:.1},{:.1},{:.1},{:.1}) target={}x{}",
346                layer.node_id,
347                layer.logical_rect.x,
348                layer.logical_rect.y,
349                layer.logical_rect.width,
350                layer.logical_rect.height,
351                layer.width,
352                layer.height,
353            );
354        }
355    }
356}
357
358#[derive(Default)]
359pub(crate) struct FrameStats {
360    pub submits: Cell<u32>,
361    pub command_encoder_count: Cell<u32>,
362    pub command_submit_count: Cell<u32>,
363    pub command_pass_count: Cell<u32>,
364    pub command_pass_pixels: Cell<u64>,
365    pub command_copy_count: Cell<u32>,
366    pub command_copy_pixels: Cell<u64>,
367    pub command_transient_texture_bytes: Cell<u64>,
368    pub command_upload_bytes: Cell<u64>,
369    pub offscreen_acquires: Cell<u32>,
370    pub offscreen_news: Cell<u32>,
371    pub offscreen_total_bytes: Cell<u64>,
372    pub upload_writes: Cell<u32>,
373    pub isolated_layer_renders: Cell<u32>,
374    pub isolated_layer_pixels: Cell<u64>,
375    pub layer_cache_hits: Cell<u32>,
376    pub capture_fixup_passes: Cell<u32>,
377    pub layer_cache_misses: Cell<u32>,
378    pub layer_cache_hit_pixels: Cell<u64>,
379    pub layer_cache_miss_pixels: Cell<u64>,
380    pub layer_cache_hits_by_kind: [Cell<u32>; LAYER_RASTER_CACHE_KIND_COUNT],
381    pub layer_cache_misses_by_kind: [Cell<u32>; LAYER_RASTER_CACHE_KIND_COUNT],
382    pub layer_cache_miss_pixels_by_kind: [Cell<u64>; LAYER_RASTER_CACHE_KIND_COUNT],
383    pub shadow_shape_cache_hits: Cell<u32>,
384    pub shadow_shape_cache_misses: Cell<u32>,
385    pub shadow_shape_cache_hit_pixels: Cell<u64>,
386    pub shadow_shape_cache_miss_pixels: Cell<u64>,
387    pub shadow_text_blur_fallbacks: Cell<u32>,
388    pub blur_passes: Cell<u32>,
389    pub stages: Cell<u32>,
390    pub backdrop_admissions: Cell<u32>,
391    pub prefix_admissions: Cell<u32>,
392    pub substrates: Cell<u32>,
393    pub composite_passes: Cell<u32>,
394    pub effect_applies: Cell<u32>,
395    pub shader_pixels: Cell<u64>,
396    pub glass_rasterized_pixels: Cell<u64>,
397    pub blur_pixels: Cell<u64>,
398    pub shape_fill_pixels: Cell<u64>,
399    pub shape_fill_pixels_by_class: Cell<[u64; ShapeFill::CLASSES]>,
400    pub shape_vertices: Cell<u64>,
401    pub shape_passes: Cell<u32>,
402    pub shape_pipeline_fallback_draws: Cell<u32>,
403    pub shape_specialized_draws: Cell<u32>,
404    pub shape_interior_draws: Cell<u32>,
405    pub depth_passes: Cell<u32>,
406    pub shader_pipeline_fallback_draws: Cell<u32>,
407    pub shader_specialized_draws: Cell<u32>,
408    pub placeholder_draws: Cell<u32>,
409    pub image_passes: Cell<u32>,
410    pub text_passes: Cell<u32>,
411    pub draw_calls: Cell<u32>,
412    pub text_image_cache_hits: Cell<u32>,
413    pub text_image_cache_misses: Cell<u32>,
414    pub text_image_cache_hit_pixels: Cell<u64>,
415    pub text_image_cache_miss_pixels: Cell<u64>,
416    pub text_image_raster_bytes: Cell<u64>,
417    pub text_glyph_atlas_hits: Cell<u32>,
418    pub text_glyph_atlas_misses: Cell<u32>,
419    pub text_glyph_atlas_miss_pixels: Cell<u64>,
420    pub text_glyph_runs_collected: Cell<u32>,
421    pub offscreen_pool_size: Cell<u32>,
422    pub offscreen_pool_bytes: Cell<u64>,
423    pub text_pool_size: Cell<u32>,
424    pub layer_cache_size: Cell<u32>,
425    pub layer_cache_bytes: Cell<u64>,
426    pub image_cache_size: Cell<u32>,
427    pub text_cache_size: Cell<u32>,
428    top_isolated_layers: RefCell<[Option<IsolatedLayerStat>; TOP_ISOLATED_LAYER_LIMIT]>,
429    top_isolated_layer_count: Cell<usize>,
430    shadow_shape_cache_miss_log_count: Cell<u32>,
431}
432
433impl FrameStats {
434    pub fn record_capture_fixup_pass(&self) {
435        self.capture_fixup_passes
436            .set(self.capture_fixup_passes.get().saturating_add(1));
437    }
438
439    pub fn record_stages(&self, count: u32) {
440        self.stages.set(self.stages.get().saturating_add(count));
441    }
442
443    pub fn record_backdrop_admission(&self) {
444        self.backdrop_admissions
445            .set(self.backdrop_admissions.get().saturating_add(1));
446    }
447
448    pub fn record_prefix_admission(&self) {
449        self.prefix_admissions
450            .set(self.prefix_admissions.get().saturating_add(1));
451    }
452
453    pub fn record_command_stats(&self, stats: FrameCommandStats) {
454        self.submits
455            .set(self.submits.get().saturating_add(stats.submit_count));
456        self.command_encoder_count.set(
457            self.command_encoder_count
458                .get()
459                .saturating_add(stats.encoder_count),
460        );
461        self.command_submit_count.set(
462            self.command_submit_count
463                .get()
464                .saturating_add(stats.submit_count),
465        );
466        self.command_pass_count.set(
467            self.command_pass_count
468                .get()
469                .saturating_add(stats.pass_count),
470        );
471        self.command_pass_pixels.set(
472            self.command_pass_pixels
473                .get()
474                .saturating_add(stats.pass_pixels),
475        );
476        self.command_copy_count.set(
477            self.command_copy_count
478                .get()
479                .saturating_add(stats.copy_count),
480        );
481        self.command_copy_pixels.set(
482            self.command_copy_pixels
483                .get()
484                .saturating_add(stats.copy_pixels),
485        );
486        self.command_transient_texture_bytes.set(
487            self.command_transient_texture_bytes
488                .get()
489                .saturating_add(stats.transient_texture_bytes),
490        );
491        self.command_upload_bytes.set(
492            self.command_upload_bytes
493                .get()
494                .saturating_add(stats.upload_bytes),
495        );
496        self.upload_writes
497            .set(self.upload_writes.get().saturating_add(stats.upload_writes));
498        self.offscreen_acquires.set(
499            self.offscreen_acquires
500                .get()
501                .saturating_add(stats.transient_acquires),
502        );
503        self.offscreen_news.set(
504            self.offscreen_news
505                .get()
506                .saturating_add(stats.transient_news),
507        );
508    }
509
510    pub fn record_offscreen_acquire(
511        &self,
512        width: u32,
513        height: u32,
514        format: wgpu::TextureFormat,
515        is_new: bool,
516    ) {
517        self.offscreen_acquires
518            .set(self.offscreen_acquires.get() + 1);
519        if is_new {
520            self.offscreen_news.set(self.offscreen_news.get() + 1);
521        }
522        self.offscreen_total_bytes.set(
523            self.offscreen_total_bytes.get()
524                + (width as u64)
525                    * (height as u64)
526                    * crate::frame_graph::texture_format_bytes_per_pixel(format),
527        );
528    }
529
530    pub fn record_isolated_layer_render(
531        &self,
532        width: u32,
533        height: u32,
534        node_id: Option<NodeId>,
535        logical_rect: Rect,
536    ) {
537        self.isolated_layer_renders
538            .set(self.isolated_layer_renders.get().saturating_add(1));
539        self.isolated_layer_pixels.set(
540            self.isolated_layer_pixels
541                .get()
542                .saturating_add((width as u64) * (height as u64)),
543        );
544        self.record_top_isolated_layer(IsolatedLayerStat {
545            node_id,
546            logical_rect,
547            width,
548            height,
549        });
550    }
551
552    pub fn record_layer_cache_hit(&self, key: &LayerRasterCacheKey, width: u32, height: u32) {
553        let by_kind = &self.layer_cache_hits_by_kind[key.kind_slot()];
554        by_kind.set(by_kind.get().saturating_add(1));
555        self.layer_cache_hits
556            .set(self.layer_cache_hits.get().saturating_add(1));
557        self.layer_cache_hit_pixels.set(
558            self.layer_cache_hit_pixels
559                .get()
560                .saturating_add((width as u64) * (height as u64)),
561        );
562    }
563
564    pub fn record_layer_cache_miss(&self, key: &LayerRasterCacheKey, width: u32, height: u32) {
565        let slot = key.kind_slot();
566        let by_kind = &self.layer_cache_misses_by_kind[slot];
567        by_kind.set(by_kind.get().saturating_add(1));
568        let pixels_by_kind = &self.layer_cache_miss_pixels_by_kind[slot];
569        pixels_by_kind.set(
570            pixels_by_kind
571                .get()
572                .saturating_add((width as u64) * (height as u64)),
573        );
574        self.layer_cache_misses
575            .set(self.layer_cache_misses.get().saturating_add(1));
576        self.layer_cache_miss_pixels.set(
577            self.layer_cache_miss_pixels
578                .get()
579                .saturating_add((width as u64) * (height as u64)),
580        );
581    }
582
583    pub fn record_shadow_shape_cache_hit(&self, composited_pixels: u64) {
584        self.shadow_shape_cache_hits
585            .set(self.shadow_shape_cache_hits.get().saturating_add(1));
586        self.shadow_shape_cache_hit_pixels.set(
587            self.shadow_shape_cache_hit_pixels
588                .get()
589                .saturating_add(composited_pixels),
590        );
591    }
592
593    pub fn record_shadow_shape_cache_miss(&self, width: u32, height: u32) {
594        self.shadow_shape_cache_misses
595            .set(self.shadow_shape_cache_misses.get().saturating_add(1));
596        self.shadow_shape_cache_miss_pixels.set(
597            self.shadow_shape_cache_miss_pixels
598                .get()
599                .saturating_add((width as u64) * (height as u64)),
600        );
601    }
602
603    #[expect(clippy::too_many_arguments)]
604    pub fn maybe_print_shadow_shape_cache_miss(
605        &self,
606        width: u32,
607        height: u32,
608        content_hash: u64,
609        blur_radius: f32,
610        viewport_offset: [f32; 2],
611        shape_count: usize,
612        clip: Option<Rect>,
613    ) {
614        if !shadow_cache_diagnostics_enabled() {
615            return;
616        }
617
618        let count = self.shadow_shape_cache_miss_log_count.get();
619        if count >= 16 {
620            return;
621        }
622        self.shadow_shape_cache_miss_log_count.set(count + 1);
623
624        let clip_text = clip.map_or_else(
625            || "none".to_string(),
626            |clip| {
627                format!(
628                    "({:.1},{:.1},{:.1},{:.1})",
629                    clip.x, clip.y, clip.width, clip.height
630                )
631            },
632        );
633        stats_line!(
634            "[shadow-cache-miss #{count}] size={}x{} content_hash={content_hash} blur={:.2} viewport_offset=({:.1},{:.1}) shapes={} clip={}",
635            width,
636            height,
637            blur_radius,
638            viewport_offset[0],
639            viewport_offset[1],
640            shape_count,
641            clip_text,
642        );
643    }
644
645    pub fn record_shadow_text_blur_fallback(&self) {
646        self.shadow_text_blur_fallbacks
647            .set(self.shadow_text_blur_fallbacks.get().saturating_add(1));
648    }
649
650    pub fn add_shape_fill(&self, fill: ShapeFill) {
651        self.shape_fill_pixels.set(
652            self.shape_fill_pixels
653                .get()
654                .saturating_add(fill.total().round() as u64),
655        );
656        let mut by_class = self.shape_fill_pixels_by_class.get();
657        for (total, pixels) in by_class.iter_mut().zip(fill.pixels) {
658            *total = total.saturating_add(pixels.round() as u64);
659        }
660        self.shape_fill_pixels_by_class.set(by_class);
661        self.shape_vertices
662            .set(self.shape_vertices.get().saturating_add(fill.vertices));
663    }
664
665    pub fn bump_shapes(&self) {
666        self.shape_passes.set(self.shape_passes.get() + 1);
667    }
668
669    pub fn bump_images(&self) {
670        self.image_passes.set(self.image_passes.get() + 1);
671    }
672
673    pub fn add_draw_calls(&self, count: u32) {
674        self.draw_calls
675            .set(self.draw_calls.get().saturating_add(count));
676    }
677
678    pub fn bump_text(&self) {
679        self.text_passes.set(self.text_passes.get() + 1);
680    }
681
682    pub fn record_text_image_cache_hit(&self, width: u32, height: u32) {
683        self.text_image_cache_hits
684            .set(self.text_image_cache_hits.get().saturating_add(1));
685        self.text_image_cache_hit_pixels.set(
686            self.text_image_cache_hit_pixels
687                .get()
688                .saturating_add((width as u64) * (height as u64)),
689        );
690    }
691
692    pub fn record_text_image_cache_miss(&self, width: u32, height: u32) {
693        let pixels = (width as u64) * (height as u64);
694        self.text_image_cache_misses
695            .set(self.text_image_cache_misses.get().saturating_add(1));
696        self.text_image_cache_miss_pixels.set(
697            self.text_image_cache_miss_pixels
698                .get()
699                .saturating_add(pixels),
700        );
701        self.text_image_raster_bytes.set(
702            self.text_image_raster_bytes
703                .get()
704                .saturating_add(pixels * 4),
705        );
706    }
707
708    pub fn record_text_glyph_atlas_hits(&self, count: u32) {
709        self.text_glyph_atlas_hits
710            .set(self.text_glyph_atlas_hits.get().saturating_add(count));
711    }
712
713    pub fn record_text_glyph_run_collected(&self) {
714        self.text_glyph_runs_collected
715            .set(self.text_glyph_runs_collected.get().saturating_add(1));
716    }
717
718    pub fn record_text_glyph_atlas_miss(&self, width: u32, height: u32) {
719        self.text_glyph_atlas_misses
720            .set(self.text_glyph_atlas_misses.get().saturating_add(1));
721        self.text_glyph_atlas_miss_pixels.set(
722            self.text_glyph_atlas_miss_pixels
723                .get()
724                .saturating_add((width as u64) * (height as u64)),
725        );
726    }
727
728    pub fn snapshot(&self) -> FrameStatsSnapshot {
729        let retained_texture_bytes = self
730            .offscreen_pool_bytes
731            .get()
732            .saturating_add(self.layer_cache_bytes.get());
733        FrameStatsSnapshot {
734            submits: self.submits.get(),
735            encoder_count: self.command_encoder_count.get(),
736            submit_count: self.command_submit_count.get(),
737            pass_count: self.command_pass_count.get(),
738            pass_pixels: self.command_pass_pixels.get(),
739            copy_count: self.command_copy_count.get(),
740            copy_pixels: self.command_copy_pixels.get(),
741            offscreen_acquires: self.offscreen_acquires.get(),
742            offscreen_news: self.offscreen_news.get(),
743            offscreen_total_bytes: self.offscreen_total_bytes.get(),
744            transient_texture_bytes: self
745                .offscreen_total_bytes
746                .get()
747                .saturating_add(self.command_transient_texture_bytes.get()),
748            retained_texture_bytes,
749            upload_bytes: self.command_upload_bytes.get(),
750            upload_writes: self.upload_writes.get(),
751            isolated_layer_renders: self.isolated_layer_renders.get(),
752            isolated_layer_pixels: self.isolated_layer_pixels.get(),
753            layer_cache_hits: self.layer_cache_hits.get(),
754            capture_fixup_passes: self.capture_fixup_passes.get(),
755            layer_cache_misses: self.layer_cache_misses.get(),
756            layer_cache_hit_pixels: self.layer_cache_hit_pixels.get(),
757            layer_cache_miss_pixels: self.layer_cache_miss_pixels.get(),
758            layer_cache_hits_by_kind: self.layer_cache_hits_by_kind.each_ref().map(Cell::get),
759            layer_cache_misses_by_kind: self.layer_cache_misses_by_kind.each_ref().map(Cell::get),
760            layer_cache_miss_pixels_by_kind: self
761                .layer_cache_miss_pixels_by_kind
762                .each_ref()
763                .map(Cell::get),
764            shadow_shape_cache_hits: self.shadow_shape_cache_hits.get(),
765            shadow_shape_cache_misses: self.shadow_shape_cache_misses.get(),
766            shadow_shape_cache_hit_pixels: self.shadow_shape_cache_hit_pixels.get(),
767            shadow_shape_cache_miss_pixels: self.shadow_shape_cache_miss_pixels.get(),
768            shadow_text_blur_fallbacks: self.shadow_text_blur_fallbacks.get(),
769            blur_passes: self.blur_passes.get(),
770            stages: self.stages.get(),
771            backdrop_admissions: self.backdrop_admissions.get(),
772            prefix_admissions: self.prefix_admissions.get(),
773            substrates: self.substrates.get(),
774            composite_passes: self.composite_passes.get(),
775            effect_applies: self.effect_applies.get(),
776            shader_pixels: self.shader_pixels.get(),
777            glass_rasterized_pixels: self.glass_rasterized_pixels.get(),
778            blur_pixels: self.blur_pixels.get(),
779            shape_fill_pixels: self.shape_fill_pixels.get(),
780            shape_fill_pixels_by_class: self.shape_fill_pixels_by_class.get(),
781            shape_vertices: self.shape_vertices.get(),
782            shape_passes: self.shape_passes.get(),
783            shape_pipeline_fallback_draws: self.shape_pipeline_fallback_draws.get(),
784            shape_specialized_draws: self.shape_specialized_draws.get(),
785            shape_interior_draws: self.shape_interior_draws.get(),
786            depth_passes: self.depth_passes.get(),
787            pipelines_created: crate::render::pipelines_created(),
788            shader_pipeline_fallback_draws: self.shader_pipeline_fallback_draws.get(),
789            shader_specialized_draws: self.shader_specialized_draws.get(),
790            placeholder_draws: self.placeholder_draws.get(),
791            image_passes: self.image_passes.get(),
792            text_passes: self.text_passes.get(),
793            draw_calls: self.draw_calls.get(),
794            text_image_cache_hits: self.text_image_cache_hits.get(),
795            text_image_cache_misses: self.text_image_cache_misses.get(),
796            text_image_cache_hit_pixels: self.text_image_cache_hit_pixels.get(),
797            text_image_cache_miss_pixels: self.text_image_cache_miss_pixels.get(),
798            text_image_raster_bytes: self.text_image_raster_bytes.get(),
799            text_glyph_atlas_hits: self.text_glyph_atlas_hits.get(),
800            text_glyph_atlas_misses: self.text_glyph_atlas_misses.get(),
801            text_glyph_atlas_miss_pixels: self.text_glyph_atlas_miss_pixels.get(),
802            text_glyph_runs_collected: self.text_glyph_runs_collected.get(),
803            offscreen_pool_size: self.offscreen_pool_size.get(),
804            offscreen_pool_bytes: self.offscreen_pool_bytes.get(),
805            text_pool_size: self.text_pool_size.get(),
806            layer_cache_size: self.layer_cache_size.get(),
807            layer_cache_bytes: self.layer_cache_bytes.get(),
808            image_cache_size: self.image_cache_size.get(),
809            text_cache_size: self.text_cache_size.get(),
810            top_isolated_layers: *self.top_isolated_layers.borrow(),
811            top_isolated_layer_count: self.top_isolated_layer_count.get(),
812        }
813    }
814
815    pub fn reset(&self) {
816        self.submits.set(0);
817        self.command_encoder_count.set(0);
818        self.command_submit_count.set(0);
819        self.command_pass_count.set(0);
820        self.command_pass_pixels.set(0);
821        self.command_copy_count.set(0);
822        self.command_copy_pixels.set(0);
823        self.command_transient_texture_bytes.set(0);
824        self.command_upload_bytes.set(0);
825        self.upload_writes.set(0);
826        self.offscreen_acquires.set(0);
827        self.offscreen_news.set(0);
828        self.offscreen_total_bytes.set(0);
829        self.isolated_layer_renders.set(0);
830        self.isolated_layer_pixels.set(0);
831        self.layer_cache_hits.set(0);
832        self.capture_fixup_passes.set(0);
833        self.layer_cache_misses.set(0);
834        self.layer_cache_hit_pixels.set(0);
835        self.layer_cache_miss_pixels.set(0);
836        for slot in 0..LAYER_RASTER_CACHE_KIND_COUNT {
837            self.layer_cache_hits_by_kind[slot].set(0);
838            self.layer_cache_misses_by_kind[slot].set(0);
839            self.layer_cache_miss_pixels_by_kind[slot].set(0);
840        }
841        self.shadow_shape_cache_hits.set(0);
842        self.shadow_shape_cache_misses.set(0);
843        self.shadow_shape_cache_hit_pixels.set(0);
844        self.shadow_shape_cache_miss_pixels.set(0);
845        self.shadow_text_blur_fallbacks.set(0);
846        self.blur_passes.set(0);
847        self.stages.set(0);
848        self.backdrop_admissions.set(0);
849        self.prefix_admissions.set(0);
850        self.substrates.set(0);
851        self.composite_passes.set(0);
852        self.effect_applies.set(0);
853        self.shader_pixels.set(0);
854        self.glass_rasterized_pixels.set(0);
855        self.blur_pixels.set(0);
856        self.shape_fill_pixels.set(0);
857        self.shape_fill_pixels_by_class.set([0; ShapeFill::CLASSES]);
858        self.shape_vertices.set(0);
859        self.shape_passes.set(0);
860        self.shape_pipeline_fallback_draws.set(0);
861        self.shape_specialized_draws.set(0);
862        self.shape_interior_draws.set(0);
863        self.depth_passes.set(0);
864        self.shader_pipeline_fallback_draws.set(0);
865        self.shader_specialized_draws.set(0);
866        self.placeholder_draws.set(0);
867        self.image_passes.set(0);
868        self.text_passes.set(0);
869        self.draw_calls.set(0);
870        self.text_image_cache_hits.set(0);
871        self.text_image_cache_misses.set(0);
872        self.text_image_cache_hit_pixels.set(0);
873        self.text_image_cache_miss_pixels.set(0);
874        self.text_image_raster_bytes.set(0);
875        self.text_glyph_atlas_hits.set(0);
876        self.text_glyph_atlas_misses.set(0);
877        self.text_glyph_atlas_miss_pixels.set(0);
878        self.text_glyph_runs_collected.set(0);
879        *self.top_isolated_layers.borrow_mut() = [None; TOP_ISOLATED_LAYER_LIMIT];
880        self.top_isolated_layer_count.set(0);
881        self.shadow_shape_cache_miss_log_count.set(0);
882    }
883
884    pub fn maybe_print_snapshot(
885        &self,
886        snapshot: FrameStatsSnapshot,
887        frame_count: &mut u64,
888        enabled: bool,
889    ) {
890        if !enabled {
891            return;
892        }
893        *frame_count += 1;
894        if (*frame_count).is_multiple_of(60) {
895            snapshot.print(*frame_count);
896        }
897    }
898
899    fn record_top_isolated_layer(&self, layer: IsolatedLayerStat) {
900        let mut top_layers = self.top_isolated_layers.borrow_mut();
901        let len = self.top_isolated_layer_count.get();
902        let insert_at = top_layers[..len]
903            .iter()
904            .enumerate()
905            .find_map(|(index, existing)| {
906                existing
907                    .filter(|existing| layer.pixel_area() > existing.pixel_area())
908                    .map(|_| index)
909            })
910            .unwrap_or(len);
911
912        if insert_at >= TOP_ISOLATED_LAYER_LIMIT {
913            return;
914        }
915
916        let new_len = if len < TOP_ISOLATED_LAYER_LIMIT {
917            len + 1
918        } else {
919            TOP_ISOLATED_LAYER_LIMIT
920        };
921
922        let mut index = new_len.saturating_sub(1);
923        while index > insert_at {
924            top_layers[index] = top_layers[index - 1];
925            index -= 1;
926        }
927        top_layers[insert_at] = Some(layer);
928        self.top_isolated_layer_count.set(new_len);
929    }
930}
931
932static GPU_STATS: DebugToggle = DebugToggle::new("CRANPOSE_GPU_STATS");
933
934pub(crate) fn gpu_stats_enabled() -> bool {
935    GPU_STATS.flag()
936}
937
938pub(crate) fn print_gpu_memory_report(device: &wgpu::Device, frame_count: u64) {
939    let Some(report) = device.generate_allocator_report() else {
940        return;
941    };
942
943    const MB: f64 = 1024.0 * 1024.0;
944    let mut blocks = String::new();
945    for block in &report.blocks {
946        if !blocks.is_empty() {
947            blocks.push('+');
948        }
949        blocks.push_str(&format!("{:.1}", block.size as f64 / MB));
950    }
951
952    stats_line!(
953        "[GPU-MEM f#{}] reserved={:.1}MB allocated={:.1}MB blocks={}[{}MB] allocations={} | largest={:.6?}",
954        frame_count,
955        report.total_reserved_bytes as f64 / MB,
956        report.total_allocated_bytes as f64 / MB,
957        report.blocks.len(),
958        blocks,
959        report.allocations.len(),
960        report,
961    );
962}
963
964static SHADOW_CACHE_DIAG: DebugToggle = DebugToggle::new("CRANPOSE_GPU_SHADOW_CACHE_DIAG");
965
966fn shadow_cache_diagnostics_enabled() -> bool {
967    SHADOW_CACHE_DIAG.flag()
968}
969
970fn by_kind_display<T: Copy + Default + PartialEq>(
971    by_kind: &[T; LAYER_RASTER_CACHE_KIND_COUNT],
972    format: impl Fn(T) -> String,
973) -> String {
974    LAYER_RASTER_CACHE_KIND_LABELS
975        .iter()
976        .zip(by_kind)
977        .filter(|(_, value)| **value != T::default())
978        .map(|(label, value)| format!("{label}={}", format(*value)))
979        .collect::<Vec<_>>()
980        .join(",")
981}
982
983#[cfg(test)]
984#[path = "tests/gpu_stats_tests.rs"]
985mod tests;